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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
76} 109}
77 110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
400 433
401/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
404 437
405static AV *texture_av;
406
407MODULE = CFPlus PACKAGE = CFPlus 438MODULE = CFPlus PACKAGE = CFPlus
408 439
409PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
410 441
411BOOT: 442BOOT:
412{ 443{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 445 static const struct {
418 const char *name; 446 const char *name;
419 IV iv; 447 IV iv;
420 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 591}
564 592
593char *
594SDL_GetError ()
595
565int 596int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 598
568void 599void
569SDL_Quit () 600SDL_Quit ()
570 601
571void 602void
572SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
573 PPCODE: 604 PPCODE:
574{ 605{
575 SDL_Rect **m; 606 SDL_Rect **m;
576 607
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 612
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 615
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 620
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 625#endif
595 626
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 628
601 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
602 while (*m) 630 while (*m)
603 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
604 AV *av = newAV (); 634 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
608 641
609 ++m; 642 ++m;
610 } 643 }
611} 644}
612 645
613char *
614SDL_GetError ()
615
616int 646int
617SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
619 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 660 );
661
622 if (RETVAL) 662 if (RETVAL)
623 { 663 {
664 av_clear (texture_av);
665
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 668#include "glfunc.h"
627# undef GL_FUNC 669#undef GL_FUNC
628 } 670 }
671}
629 OUTPUT: 672 OUTPUT:
630 RETVAL 673 RETVAL
631 674
632void 675void
633SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
634 677
635char * 678char *
636SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
637 680
681int
682SDL_GetAppState ()
683
638void 684void
639SDL_PollEvent () 685poll_events ()
640 PPCODE: 686 PPCODE:
641{ 687{
642 SDL_Event ev; 688 SDL_Event ev;
643 689
644 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 692 {
646 HV *hv = newHV (); 693 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 695
649 switch (ev.type) 696 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 710 break;
664 711
665 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
673 break; 738 break;
674 739
675 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
858#else 923#else
859 _exit (retval); 924 _exit (retval);
860#endif 925#endif
861 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
862MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
863 939
864CFPlus::Font 940CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
866 CODE: 942 CODE:
867{ 943{
878 CODE: 954 CODE:
879 pango_font_description_free (self); 955 pango_font_description_free (self);
880 956
881void 957void
882make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
883 CODE: 960 CODE:
884 default_font = self; 961 default_font = self;
885 962
886MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
887 964
965PROTOTYPES: DISABLE
966
888void 967void
889reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
890 CODE: 970 CODE:
891 tc_clear (); 971 tc_clear ();
892 972
893CFPlus::Layout 973CFPlus::Layout
894new (SV *class) 974new (SV *class)
1181 flags 1261 flags
1182 ); 1262 );
1183 1263
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1265
1186void 1266PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1267
1193 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1275 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1276 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1280
1207 SvPOK_only (result_); 1281 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1209 1283
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1285 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1287
1214 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1289 }
1221} 1290}
1222 1291
1223void 1292void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1269 } 1338 }
1270} 1339}
1271 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1273 1355
1274CFPlus::Map 1356CFPlus::Map
1275new (SV *class) 1357new (SV *class)
1276 CODE: 1358 CODE:
1277 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1396 CODE: 1478 CODE:
1397{ 1479{
1398 if (dx > 0) 1480 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1482 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1484
1403 if (dy > 0) 1485 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1487 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1489
1408 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1410 1492
1411 while (self->y < 0) 1493 while (self->y < 0)
1600 1682
1601 // first pass: determine smooth_max 1683 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1684 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1685 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1686 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1687
1607 for (y = 0; y < sh; y++) 1688 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1689 if (0 <= y + my && y + my < self->rows)
1609 { 1690 {
1610 maprow *row = self->row + (y + my); 1691 maprow *row = self->row + (y + my);
1621 } 1702 }
1622 } 1703 }
1623 1704
1624 for (z = 0; z <= 2; z++) 1705 for (z = 0; z <= 2; z++)
1625 { 1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1626 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1628 { 1711 {
1629 maprow *row = self->row + (y + my); 1712 maprow *row = self->row + (y + my);
1630 1713
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1799 }
1717 } 1800 }
1718 } 1801 }
1719 } 1802 }
1720 }
1721 1803
1722 // go through all smoothlevels, lowest to highest, then draw. 1804 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1805 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1729 uint32_t smask = smooth_level [w]; 1811 uint32_t smask = smooth_level [w];
1730 if (smask) 1812 if (smask)
1731 for (b = 0; b < 32; ++b) 1813 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1814 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1815 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1816 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1817 HE *he;
1742 1818
1743 if (!(bits & 0x1000) 1819 hv_iterinit (smooth);
1744 && skey->level == level 1820 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1821 {
1747 maptex tex = self->tex [skey->tile]; 1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1823 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1824
1750 int border = bits & 15; 1825 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1826 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1827 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1759 if (!tex.name) 1841 if (!tex.name)
1760 continue; // smoothing not yet available 1842 continue; // smoothing not yet available
1761 1843
1762 glEnd (); 1844 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1765 } 1847 }
1766 1848
1767 if (border) 1849 if (border)
1768 { 1850 {
1769 float ox = border * dx; 1851 float ox = border * dx;
1770 1852
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1857 }
1776 1858
1777 if (corner) 1859 if (corner)
1778 { 1860 {
1779 float ox = corner * dx; 1861 float ox = corner * dx;
1780 1862
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1785 } 1868 }
1786 } 1869 }
1787 } 1870 }
1788 } 1871 }
1789 } 1872 }
1873
1874 hv_clear (smooth);
1790 } 1875 }
1791
1792 //hv_clear (smooth);
1793 1876
1794 glEnd (); 1877 glEnd ();
1795 1878
1796 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1891void 1974void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 1976 PPCODE:
1894{ 1977{
1895 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 1986
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 1989
1904 mx += self->x; 1990 mx += self->x - 1;
1905 my += self->y; 1991 my += self->y - 1;
1906 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1907 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1909 { 1997 {
1910 maprow *row = self->row + (y + my); 1998 maprow *row = self->row + (y + my);
1911 1999
1912 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2002 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1916 2004
1917 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1920 } 2008 }
1921 } 2009 }
1922 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1923 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1927} 2053}
1928 2054
1929SV * 2055SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1931 CODE: 2057 CODE:
2065 } 2191 }
2066} 2192}
2067 2193
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069 2195
2196PROTOTYPES: DISABLE
2197
2070CFPlus::MixChunk 2198CFPlus::MixChunk
2071new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
2072 CODE: 2200 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
2074 OUTPUT: 2202 OUTPUT:
2095 2223
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097 2225
2098int 2226int
2099volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
2100 CODE: 2229 CODE:
2101 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2102 OUTPUT: 2238 OUTPUT:
2103 RETVAL 2239 RETVAL
2104 2240
2105CFPlus::MixMusic 2241CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
2119 CODE: 2255 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2257 OUTPUT:
2122 RETVAL 2258 RETVAL
2123 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
2125 2270
2126BOOT: 2271BOOT:
2127{ 2272{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct { 2274 static const struct {
2130 const char *name; 2275 const char *name;
2131 IV iv; 2276 IV iv;
2132 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2296 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
2204 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
2209 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2371# undef const_iv
2215 }; 2372 };
2216 2373
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2219} 2379}
2220 2380
2221char * 2381char *
2222gl_vendor () 2382gl_vendor ()
2223 CODE: 2383 CODE:
2234 2394
2235char * 2395char *
2236gl_extensions () 2396gl_extensions ()
2237 CODE: 2397 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2239 OUTPUT: 2413 OUTPUT:
2240 RETVAL 2414 RETVAL
2241 2415
2242int glGetError () 2416int glGetError ()
2243 2417
2368 2542
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2544
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2546
2547void glPixelZoom (float x, float y)
2548
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2550
2375int glGenTexture () 2551int glGenTexture ()
2376 CODE: 2552 CODE:
2377{ 2553 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2554 OUTPUT:
2386 RETVAL 2555 RETVAL
2387 2556
2388void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2389 CODE: 2558 CODE:
2390{ 2559 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2560
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2561int glGenList ()
2400 CODE: 2562 CODE:
2401 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2402 OUTPUT: 2564 OUTPUT:
2403 RETVAL 2565 RETVAL

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