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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
432} 442}
433 443
434/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
437 490
438MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
439 492
440PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
441 494
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 811 }
759} 812}
760 813
761int 814int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 816 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
766 819
767void 820void
768Mix_CloseAudio () 821Mix_CloseAudio ()
769 822
770int 823int
771Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
772 828
773void 829void
774lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
775 CODE: 831 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 874 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
825 881
826 if (!rw) 882 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
828 884
1300 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1363
1305 if (items < 5) 1364 if (items < 5)
1306 { 1365 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1368 }
1497 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1499 } 1558 }
1500} 1559}
1501 1560
1502void 1561SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1504 CODE: 1563 CODE:
1505{ 1564{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1567 mapcell *cell;
1509 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1510 1571
1511 while (data < data_end - 1) 1572 while (data < data_end - 1)
1512 { 1573 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1514 1575
1565 } 1626 }
1566 else 1627 else
1567 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1568 } 1629 }
1569 1630
1631 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 1632 if (flags & (4 >> z))
1571 { 1633 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 1635 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1575 } 1651 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 1652 }
1591 else 1653 else
1592 cell->darkness = 0; 1654 cell->darkness = 0;
1593 } 1655 }
1594} 1656}
1657 OUTPUT:
1658 RETVAL
1595 1659
1596SV * 1660SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1598 CODE: 1662 CODE:
1599{ 1663{
1650 1714
1651void 1715void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1653 CODE: 1717 CODE:
1654{ 1718{
1719 int x, y, z;
1720
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey; 1724 smooth_key skey;
1659 int x, y, z; 1725
1660 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1661 1729
1662 // thats current max. sorry. 1730 // thats current max. sorry.
1663 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1665 1733
1666 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1668 1736
1669 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1670 1738 key.r = 255;
1671 glEnable (GL_BLEND); 1739 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1675 1743 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS); 1744 key.texname = -1;
1677
1678 last_name = 0;
1679 1745
1680 mx += self->x; 1746 mx += self->x;
1681 my += self->y; 1747 my += self->y;
1682 1748
1683 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1699 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1702 } 1768 }
1703 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1704 1774
1705 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1706 { 1776 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1708 1778
1718 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1719 1789
1720 if (tile) 1790 if (tile)
1721 { 1791 {
1722 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 1793 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 1794
1726 // suppressing texture state switches here 1795 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1729 { 1798 {
1730 if (!tex.name) 1799 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1732 1801
1733 glEnd (); 1802 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 1804 }
1737 1805
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1742 1813
1743 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1744 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1745 if (cell->flags & 1) 1817 if (cell->flags & 1)
1746 { 1818 {
1747 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1750 1822
1823 if (tex.name)
1751 glEnd (); 1824 {
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1753 glBegin (GL_QUADS); 1835 }
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 } 1836 }
1760 } 1837 }
1761 1838
1762 // update smooth hash 1839 // update smooth hash
1763 if (tex.smoothtile) 1840 if (tex.smoothtile)
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 1876 }
1800 } 1877 }
1801 } 1878 }
1802 } 1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1803 1883
1804 // go through all smoothlevels, lowest to highest, then draw. 1884 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 1885 // this is basically counting sort
1806 { 1886 {
1807 int w, b; 1887 int w, b;
1832 int border = bits & 15; 1912 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 1914 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 1915 float dy = tex.t * .5f ; // 2 images/column
1836 1916
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 1917 if (tex.name)
1840 { 1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1841 if (!tex.name) 1921 if (key.texname != tex.name)
1842 continue; // smoothing not yet available
1843
1844 glEnd (); 1922 {
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1923 key.texname = tex.name;
1846 glBegin (GL_QUADS); 1924 arr = rc_array (rc, &key);
1847 } 1925 }
1848 1926
1849 if (border) 1927 if (border)
1850 { 1928 {
1851 float ox = border * dx; 1929 float ox = border * dx;
1852 1930
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1857 } 1935 }
1858 1936
1859 if (corner) 1937 if (corner)
1860 { 1938 {
1861 float ox = corner * dx; 1939 float ox = corner * dx;
1862 1940
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1867 } 1946 }
1868 } 1947 }
1869 } 1948 }
1870 } 1949 }
1871 } 1950 }
1872 } 1951 }
1873 1952
1874 hv_clear (smooth); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1875 } 1956 }
1876 1957
1877 glEnd ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1881 1960
1882 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1885 { 1964 {
2189 } 2268 }
2190 } 2269 }
2191 } 2270 }
2192} 2271}
2193 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195 2385
2196PROTOTYPES: DISABLE 2386PROTOTYPES: DISABLE
2197 2387
2198CFPlus::MixChunk 2388CFPlus::MixChunk
2199new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
2200 CODE: 2390 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2202 OUTPUT: 2392 OUTPUT:
2203 RETVAL 2393 RETVAL
2204 2394
2205void 2395void
2206DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
2208 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
2209 2399
2210int 2400int
2211volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2406 OUTPUT:
2215 RETVAL 2407 RETVAL
2216 2408
2217int 2409CFPlus::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2411 CODE:
2412{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2221 OUTPUT: 2424 OUTPUT:
2222 RETVAL 2425 RETVAL
2223 2426
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225 2428
2226int 2429int
2227volume (int volume = -1) 2430volume (int volume = -1)
2228 PROTOTYPE: ;$ 2431 PROTOTYPE: ;$
2229 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2436 OUTPUT:
2232 RETVAL 2437 RETVAL
2233 2438
2234int 2439void
2235fade_out (int ms) 2440fade_out (int ms)
2236 CODE: 2441 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2442 Mix_FadeOutMusic (ms);
2238 OUTPUT: 2443
2239 RETVAL 2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2240 2448
2241CFPlus::MixMusic 2449CFPlus::MixMusic
2242new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
2243 CODE: 2451 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2453 OUTPUT:
2246 RETVAL 2454 RETVAL
2247 2455
2248void 2456void
2249DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
2255 CODE: 2463 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2465 OUTPUT:
2258 RETVAL 2466 RETVAL
2259 2467
2260int 2468void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE: 2470 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2471 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2472
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268 2474
2269PROTOTYPES: ENABLE 2475PROTOTYPES: ENABLE
2270 2476
2346 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 2568 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 2569 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 2667
2460# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2462 2670
2671PROTOTYPES: DISABLE
2672
2463void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2464 2674
2465void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2466 2676
2467void glTranslate (float x, float y, float z = 0.) 2677void glTranslate (float x, float y, float z = 0.)
2474 2684
2475void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2476 CODE: 2686 CODE:
2477 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2478 2688
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @
2485 ALIAS: 2690 ALIAS:
2486 glColor_premultiply = 1 2691 glColor_premultiply = 1
2487 CODE: 2692 CODE:
2488 if (ix) 2693 if (ix)
2489 { 2694 {
2492 b *= a; 2697 b *= a;
2493 } 2698 }
2494 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2496 2701
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 2703 CODE:
2505 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2507 2706
2511 2710
2512void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2513 CODE: 2712 CODE:
2514 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2515 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2516void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2517 CODE: 2736 CODE:
2518 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2519 2738
2520void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2572 2791
2573void glEndList () 2792void glEndList ()
2574 2793
2575void glCallList (int list) 2794void glCallList (int list)
2576 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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