ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
37#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
39 50
40#include <glib/gmacros.h> 51#include <glib/gmacros.h>
41 52
42#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
43 65
44#ifndef _WIN32 66#ifndef _WIN32
45# include <sys/types.h> 67# include <sys/types.h>
46# include <sys/socket.h> 68# include <sys/socket.h>
47# include <netinet/in.h> 69# include <netinet/in.h>
48# include <netinet/tcp.h> 70# include <netinet/tcp.h>
49# include <inttypes.h> 71# include <inttypes.h>
50#endif 72#endif
51 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
66 102
67static AV *texture_av; 103static AV *texture_av;
68 104
69static struct 105static struct
70{ 106{
107 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
109} 145}
110 146
111#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
112 149
113#include "pango-font.c" 150#include "pango-font.c"
114#include "pango-fontmap.c" 151#include "pango-fontmap.c"
115#include "pango-render.c" 152#include "pango-render.c"
116 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
119 158
120typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
121 160
122static int 161static int
123shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
124{ 163{
125 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
139 178
140typedef struct cf_layout { 179typedef struct cf_layout {
141 PangoLayout *pl; 180 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
143 int base_height; 182 int base_height;
144 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
145} *CFPlus__Layout; 185} *DC__Layout;
146 186
147static CFPlus__Font default_font; 187static DC__Font default_font;
148static PangoContext *opengl_context; 188static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
150 190
151static void 191static void
152substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
157#endif 197#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 199}
160 200
161static void 201static void
162layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
163{ 203{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
166 */ 206 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
168 208
169 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 211
172 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
173} 213}
174 214
175static void 215static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 217{
178 PangoRectangle rect; 218 PangoRectangle rect;
179 219
180 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
192 232
193typedef uint16_t tileid; 233typedef uint16_t tileid;
194typedef uint16_t faceid; 234typedef uint16_t faceid;
195 235
196typedef struct { 236typedef struct {
197 int name; 237 GLuint name;
198 int w, h; 238 int w, h;
199 float s, t; 239 float s, t;
200 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
201 tileid smoothtile; 241 tileid smoothtile;
202 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
203} maptex; 244} maptex;
204 245
205typedef struct { 246typedef struct {
206 uint32_t player; 247 uint32_t player;
207 tileid tile[3]; 248 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
222 263
223 int32_t rows; 264 int32_t rows;
224 maprow *row; 265 maprow *row;
225} *CFPlus__Map; 266} *DC__Map;
226 267
227static char * 268static char *
228prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
229{ 270{
230 char *p; 271 char *p;
268 self->texs *= 2; 309 self->texs *= 2;
269 } 310 }
270} 311}
271 312
272static maprow * 313static maprow *
273map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
274{ 315{
275 if (0 > y) 316 if (0 > y)
276 { 317 {
277 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
316 357
317 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
318} 359}
319 360
320static mapcell * 361static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
322{ 363{
323 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
324} 365}
325 366
326static void 367static void
327map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
328{ 369{
329 int r; 370 int r;
330 371
331 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
339 self->oy = 0; 380 self->oy = 0;
340 self->row = 0; 381 self->row = 0;
341 self->rows = 0; 382 self->rows = 0;
342} 383}
343 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
344static void 395static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 397{
347 int x, y; 398 int x, y;
348 maprow *row; 399 maprow *row;
349 mapcell *cell; 400 mapcell *cell;
350 401
362 if (x >= row->c1) 413 if (x >= row->c1)
363 break; 414 break;
364 415
365 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
366 417
367 cell->darkness = 0; 418 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 419 }
372 } 420 }
373} 421}
374 422
375typedef struct { 423typedef struct {
429 n |= n >> 16; 477 n |= n >> 16;
430 478
431 return n + 1; 479 return n + 1;
432} 480}
433 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
434/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
437 496
438MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
439 593
440PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
441 595
442BOOT: 596BOOT:
443{ 597{
444 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 599 static const struct {
446 const char *name; 600 const char *name;
447 IV iv; 601 IV iv;
448 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
471 625
472 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
475 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
557# undef const_iv 796# undef const_iv
558 }; 797 };
559 798
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 818
580NV floor (NV x) 819NV floor (NV x)
581 820
582NV ceil (NV x) 821NV ceil (NV x)
583 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
584void 833void
585pango_init () 834pango_init ()
586 CODE: 835 CODE:
587{ 836{
588 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
591} 845}
592 846
593char *
594SDL_GetError () 847char *SDL_GetError ()
595 848
596int 849void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 850
599void 851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
600SDL_Quit () 857void SDL_Quit ()
858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
601 867
602void 868void
603SDL_ListModes (int rgb, int alpha) 869SDL_ListModes (int rgb, int alpha)
604 PPCODE: 870 PPCODE:
605{ 871{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 886
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 889
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 891
629 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
630 while (*m) 893 while (*m)
631 { 894 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 895 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 896 {
634 AV *av = newAV (); 897 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 900 av_push (av, newSViv (rgb));
661 924
662 if (RETVAL) 925 if (RETVAL)
663 { 926 {
664 av_clear (texture_av); 927 av_clear (texture_av);
665 928
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 931#include "glfunc.h"
669#undef GL_FUNC 932#undef GL_FUNC
670 } 933 }
671} 934}
678char * 941char *
679SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
680 943
681int 944int
682SDL_GetAppState () 945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
683 949
684void 950void
685poll_events () 951poll_events ()
686 PPCODE: 952 PPCODE:
687{ 953{
697 { 963 {
698 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
699 case SDL_KEYUP: 965 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 971 break;
706 972
707 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 992 x = ev.motion.x;
727 y = ev.motion.y; 993 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 995 }
730 996
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1003 }
738 break; 1004 break;
739 1005
740 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1009
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1020 break;
755 } 1021 }
756 1022
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1024 }
759} 1025}
760 1026
761int 1027int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1029 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
766 1032
767void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
768Mix_CloseAudio () 1050Mix_CloseAudio ()
769 1051
770int 1052int
771Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
1054
1055const char *
1056Mix_GetError ()
772 1057
773void 1058void
774lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
775 CODE: 1060 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1087 }
803 } 1088 }
804#endif 1089#endif
805} 1090}
806 1091
807void 1092int
808add_font (char *file) 1093add_font (char *file)
809 CODE: 1094 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
811 1098
812void 1099void
813load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
814 ALIAS: 1101 ALIAS:
815 load_image_file = 1 1102 load_image_file = 1
818 STRLEN image_len; 1105 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
825 1112
826 if (!rw) 1113 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
828 1115
901void 1188void
902error (char *message) 1189error (char *message)
903 CODE: 1190 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1192#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1194#endif
908 1195
909void 1196void
910fatal (char *message) 1197fatal (char *message)
911 CODE: 1198 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1200#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1202#endif
916 _exit (1); 1203 _exit (1);
917 1204
918void 1205void
919_exit (int retval = 0) 1206_exit (int retval = 0)
931#if DEBUG 1218#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1219 VALGRIND_DO_LEAK_CHECK;
933#endif 1220#endif
934} 1221}
935 1222
936MODULE = CFPlus PACKAGE = CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
937 1231
938PROTOTYPES: DISABLE 1232PROTOTYPES: DISABLE
939 1233
940CFPlus::Font 1234DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
942 CODE: 1236 CODE:
943{ 1237{
944 int count; 1238 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
948} 1242}
949 OUTPUT: 1243 OUTPUT:
950 RETVAL 1244 RETVAL
951 1245
952void 1246void
953DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
954 CODE: 1248 CODE:
955 pango_font_description_free (self); 1249 pango_font_description_free (self);
956 1250
957void 1251void
958make_default (CFPlus::Font self) 1252make_default (DC::Font self)
959 PROTOTYPE: $ 1253 PROTOTYPE: $
960 CODE: 1254 CODE:
961 default_font = self; 1255 default_font = self;
962 1256
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1258
965PROTOTYPES: DISABLE 1259PROTOTYPES: DISABLE
966 1260
967void 1261void
968reset_glyph_cache () 1262glyph_cache_backup ()
969 PROTOTYPE: 1263 PROTOTYPE:
970 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
971 tc_clear (); 1271 tc_restore ();
972 1272
973CFPlus::Layout 1273DC::Layout
974new (SV *class) 1274new (SV *class)
975 CODE: 1275 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
977 1277
978 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
980 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
985 1286
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
988 OUTPUT: 1289 OUTPUT:
989 RETVAL 1290 RETVAL
990 1291
991void 1292void
992DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
993 CODE: 1294 CODE:
994 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
995 Safefree (self); 1297 Safefree (self);
996 1298
997void 1299void
998set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
999 CODE: 1301 CODE:
1000{ 1302{
1001 STRLEN textlen; 1303 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
1003 1305
1004 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
1005} 1307}
1006 1308
1007void 1309void
1008set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
1009 CODE: 1311 CODE:
1010{ 1312{
1011 STRLEN textlen; 1313 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
1013 1315
1014 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
1015} 1317}
1016 1318
1017void 1319void
1018set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
1019 CODE: 1321 CODE:
1020{ 1322{
1021 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1325 const char *pos = text;
1058 if (attrs) 1360 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
1060} 1362}
1061 1363
1062void 1364void
1063get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
1064 PPCODE: 1366 PPCODE:
1065{ 1367{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1369
1068 do 1370 do
1069 { 1371 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1373
1072 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
1073 { 1375 {
1074 PangoRectangle extents; 1376 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1385
1084 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
1085} 1387}
1086 1388
1087int 1389int
1088has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
1089 CODE: 1391 CODE:
1090{ 1392{
1091 int lines = 1; 1393 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
1093 1395
1098} 1400}
1099 OUTPUT: 1401 OUTPUT:
1100 RETVAL 1402 RETVAL
1101 1403
1102SV * 1404SV *
1103get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
1104 CODE: 1406 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1409 OUTPUT:
1108 RETVAL 1410 RETVAL
1109 1411
1110void 1412void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1414 CODE:
1113 self->r = r; 1415 self->r = r;
1114 self->g = g; 1416 self->g = g;
1115 self->b = b; 1417 self->b = b;
1116 self->a = a; 1418 self->a = a;
1117 1419
1118void 1420void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1422 CODE:
1121 if (self->font != font) 1423 if (self->font != font)
1122 { 1424 {
1123 self->font = font; 1425 self->font = font;
1124 layout_update_font (self); 1426 layout_update_font (self);
1125 } 1427 }
1126 1428
1127void 1429void
1128set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1129 CODE: 1431 CODE:
1130 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1131 { 1433 {
1132 self->base_height = base_height; 1434 self->base_height = base_height;
1133 layout_update_font (self); 1435 layout_update_font (self);
1134 } 1436 }
1135 1437
1136void 1438void
1137set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1440 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1442
1141void 1443void
1142set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1143 CODE: 1445 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1447
1146void 1448void
1147set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1148 CODE: 1450 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1452
1151void 1453void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1455 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1159 ); 1461 );
1160 1462
1161void 1463void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1465 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1467
1166void 1468void
1167size (CFPlus::Layout self) 1469size (DC::Layout self)
1168 PPCODE: 1470 PPCODE:
1169{ 1471{
1170 int w, h; 1472 int w, h;
1171 1473
1172 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1177} 1479}
1178 1480
1179int 1481int
1180descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1181 CODE: 1483 CODE:
1182{ 1484{
1183 PangoRectangle rect; 1485 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1187} 1489}
1188 OUTPUT: 1490 OUTPUT:
1189 RETVAL 1491 RETVAL
1190 1492
1191int 1493int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1495 CODE:
1194{ 1496{
1195 int index, trailing; 1497 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1198} 1500}
1199 OUTPUT: 1501 OUTPUT:
1200 RETVAL 1502 RETVAL
1201 1503
1202void 1504void
1203cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1506 PPCODE:
1205{ 1507{
1206 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1510
1209 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1515}
1214 1516
1215void 1517void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1519 PPCODE:
1218{ 1520{
1219 int line, x; 1521 int line, x;
1220 1522
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1526 --line;
1527#endif
1224 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1531}
1228 1532
1229void 1533void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1535 PPCODE:
1232{ 1536{
1233 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1234 int index, trailing; 1538 int index, trailing;
1235 1539
1236 if (line < 0) 1540 if (line < 0)
1237 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1238 1542
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1241 1545
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1547
1244 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1555 }
1252} 1556}
1253 1557
1254void 1558void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1258 self->pl, 1563 self->pl,
1564 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1261 flags 1567 flags
1262 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1263 1572
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1573void
1574draw (DC::Layout self)
1575 CODE:
1576{
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1593
1266PROTOTYPES: ENABLE 1594PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1595
1270void 1596void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1597pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1598 CODE:
1273{ 1599{
1300 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1633
1305 if (items < 5) 1634 if (items < 5)
1306 { 1635 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1638 }
1336 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1338 } 1667 }
1339} 1668}
1340 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1792 CODE:
1343{ 1793{
1344 GLint width; 1794 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1797 RETVAL = width > 0;
1348} 1798}
1349 OUTPUT: 1799 OUTPUT:
1350 RETVAL 1800 RETVAL
1351 1801
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1803
1354PROTOTYPES: DISABLE 1804PROTOTYPES: DISABLE
1355 1805
1356CFPlus::Map 1806DC::Map
1357new (SV *class) 1807new (SV *class)
1358 CODE: 1808 CODE:
1359 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1810 RETVAL->x = 0;
1361 RETVAL->y = 0; 1811 RETVAL->y = 0;
1369 RETVAL->row = 0; 1819 RETVAL->row = 0;
1370 OUTPUT: 1820 OUTPUT:
1371 RETVAL 1821 RETVAL
1372 1822
1373void 1823void
1374DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1375 CODE: 1825 CODE:
1376{ 1826{
1377 map_clear (self); 1827 map_clear (self);
1378 Safefree (self->face2tile); 1828 Safefree (self->face2tile);
1379 Safefree (self->tex); 1829 Safefree (self->tex);
1380 Safefree (self); 1830 Safefree (self);
1381} 1831}
1382 1832
1383void 1833void
1384resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1835 CODE:
1386 self->w = map_width; 1836 self->w = map_width;
1387 self->h = map_height; 1837 self->h = map_height;
1388 1838
1389void 1839void
1390clear (CFPlus::Map self) 1840clear (DC::Map self)
1391 CODE: 1841 CODE:
1392 map_clear (self); 1842 map_clear (self);
1393 1843
1394void 1844void
1395set_tileid (CFPlus::Map self, int face, int tile) 1845set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1846 CODE:
1397{ 1847{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1848 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1849 need_texid (self, tile);
1400} 1850}
1401 1851
1402void 1852void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1853set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1854 CODE:
1405{ 1855{
1406 tileid texid; 1856 tileid texid;
1407 maptex *tex; 1857 maptex *tex;
1408 1858
1421 tex->smoothtile = self->face2tile [smooth]; 1871 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1872 tex->smoothlevel = level;
1423} 1873}
1424 1874
1425void 1875void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1877 CODE:
1428{ 1878{
1429 need_texid (self, texid); 1879 need_texid (self, texid);
1430 1880
1431 { 1881 {
1450 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1903}
1454 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1455int 1925int
1456ox (CFPlus::Map self) 1926ox (DC::Map self)
1457 ALIAS: 1927 ALIAS:
1458 oy = 1 1928 oy = 1
1459 x = 2 1929 x = 2
1460 y = 3 1930 y = 3
1461 w = 4 1931 w = 4
1472 } 1942 }
1473 OUTPUT: 1943 OUTPUT:
1474 RETVAL 1944 RETVAL
1475 1945
1476void 1946void
1477scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1478 CODE: 1948 CODE:
1479{ 1949{
1480 if (dx > 0) 1950 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 1952 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1499 } 1969 }
1500} 1970}
1501 1971
1502void 1972SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1504 CODE: 1974 CODE:
1505{ 1975{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1978 mapcell *cell;
1509 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1510 1982
1511 while (data < data_end - 1) 1983 while (data < data_end - 1)
1512 { 1984 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1514 1986
1534 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1535 2007
1536 do 2008 do
1537 { 2009 {
1538 ext = *data++; 2010 ext = *data++;
1539 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1540 2012
1541 if (cmd < 4) 2013 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1543 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1544 { 2016 {
1545 cell->stat_width = 1; 2017 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1547 } 2019 }
1548 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1551 { 2023 {
1552 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1553 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1554 2028
1555 data += *data + 1; 2029 data += *data + 1;
1556 } 2030 }
1557 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1558 cell->flags = *data++; 2032 cell->flags = *data++;
1565 } 2039 }
1566 else 2040 else
1567 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1568 } 2042 }
1569 2043
2044 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2045 if (flags & (4 >> z))
1571 { 2046 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2048 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1575 } 2066 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2067 }
1591 else 2068 else
1592 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1593 } 2070 }
1594} 2071}
2072 OUTPUT:
2073 RETVAL
1595 2074
1596SV * 2075SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2077 CODE:
1599{ 2078{
1600 int x1, x; 2079 int x1, x;
1601 int y1, y; 2080 int y1, y;
1602 int z; 2081 int z;
1647} 2126}
1648 OUTPUT: 2127 OUTPUT:
1649 RETVAL 2128 RETVAL
1650 2129
1651void 2130void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2132 CODE:
1654{ 2133{
2134 int x, y, z;
2135
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2139 smooth_key skey;
1659 int x, y, z; 2140 int pl_x, pl_y;
1660 int last_name; 2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1661 2146
2147 pl_tex.name = 0;
2148
1662 // thats current max. sorry. 2149 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1665 2152
1666 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1668 2155
1669 glColor4ub (255, 255, 255, 255); 2156 memset (&key, 0, sizeof (key));
1670 2157 key.r = 255;
1671 glEnable (GL_BLEND); 2158 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2159 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2160 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2161 key.mode = GL_QUADS;
1675 2162 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2163
1680 mx += self->x; 2164 mx += self->x;
1681 my += self->y; 2165 my += self->y;
1682 2166
1683 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2185 self->tex [cell->tile [2]].smoothlevel));
1702 } 2186 }
1703 } 2187 }
1704 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
1705 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1706 { 2194 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1708 2197
1709 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1711 { 2200 {
1712 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2207 tileid tile = cell->tile [z];
1719 2208
1720 if (tile) 2209 if (tile)
1721 { 2210 {
1722 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2212 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2213
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2214 if (key.texname != tex.name)
1729 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1730 if (!tex.name) 2218 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2220
1733 glEnd (); 2221 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2222 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2223 }
1737 2224
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2225 px = (x + 1) * T - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2226 py = (y + 1) * T - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2227
1743 if (cell->flags && z == 2) 2228 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2229 {
1745 if (cell->flags & 1) 2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
1746 { 2233 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2240
1762 // update smooth hash 2241 // update smooth hash
1763 if (tex.smoothtile) 2242 if (tex.smoothtile)
1764 { 2243 {
1765 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 2278 }
1800 } 2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
1801 } 2301 }
1802 } 2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
1803 2306
1804 // go through all smoothlevels, lowest to highest, then draw. 2307 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2308 // this is basically counting sort
1806 { 2309 {
1807 int w, b; 2310 int w, b;
1808 2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2314 for (w = 0; w < 256 / 32; ++w)
1810 { 2315 {
1811 uint32_t smask = smooth_level [w]; 2316 uint32_t smask = smooth_level [w];
1812 if (smask) 2317 if (smask)
1813 for (b = 0; b < 32; ++b) 2318 for (b = 0; b < 32; ++b)
1832 int border = bits & 15; 2337 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2339 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2340 float dy = tex.t * .5f ; // 2 images/column
1836 2341
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2342 if (tex.name)
1840 { 2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
1841 if (!tex.name) 2346 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2347 {
2348 self->tex [skey->tile].unused = 0;
1843 2349
1844 glEnd (); 2350 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
1847 } 2353 }
1848 2354
1849 if (border) 2355 if (border)
1850 { 2356 {
1851 float ox = border * dx; 2357 float ox = border * dx;
1852 2358
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1857 } 2363 }
1858 2364
1859 if (corner) 2365 if (corner)
1860 { 2366 {
1861 float ox = corner * dx; 2367 float ox = corner * dx;
1862 2368
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
1867 } 2374 }
1868 } 2375 }
1869 } 2376 }
1870 } 2377 }
1871 } 2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
1872 } 2383 }
1873 2384
1874 hv_clear (smooth); 2385 hv_clear (smooth);
1875 } 2386 }
1876 2387
1877 glEnd (); 2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
1878 2393
1879 glDisable (GL_TEXTURE_2D); 2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1880 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1881 2411
1882 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1885 { 2415 {
1890 { 2420 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1892 2422
1893 int px = x * T; 2423 int px = x * T;
1894 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1895 2431
1896 if (cell->stat_hp) 2432 if (cell->stat_hp)
1897 { 2433 {
1898 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1910 } 2446 }
1911 } 2447 }
1912} 2448}
1913 2449
1914void 2450void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2452 CODE:
1917{ 2453{
1918 static float color[16][3] = { 2454 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1923 2459
1924 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1928 2464
1929 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1933 2469
1934 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1935 2471
1936 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1939 }; 2475 };
1940 2476
1941 int x, y; 2477 int x, y;
1942 2478
1943 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1948 2490
1949 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1953 2495
1954 if (m) 2496 if (m)
1955 { 2497 {
1956 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1957 2499
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1960 2502
1961 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2508 }
1970 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1972} 2514}
1973 2515
1974void 2516void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2518 PPCODE:
1977{ 2519{
1978 int x, y; 2520 int x, y;
1979 int sw1 = sw + 2; 2521 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2522 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2523 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2524 int sw3 = sw * 3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2528
1987 SvPOK_only (darkness3_sv); 2529 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2531
1990 mx += self->x - 1; 2532 mx += self->x - 1;
1991 my += self->y - 1; 2533 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2534
1995 for (y = 0; y < sh1; y++) 2535 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1997 { 2537 {
1998 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2542 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
2004 2544
2005 darkness1 [y * sw1 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2548 }
2009 } 2549 }
2010 2550
2011 for (y = 0; y < sh; ++y) 2551 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2552 for (x = 0; x < sw; ++x)
2031 2571
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2573 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2575
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2585 }
2046 2586
2047 free (darkness1); 2587 free (darkness1);
2048 2588
2049 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2592 PUSHs (darkness3_sv);
2053} 2593}
2054 2594
2055SV * 2595SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2597 CODE:
2058{ 2598{
2059 int x, y, x1, y1; 2599 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2658 else
2119 *data++ = 0; 2659 *data++ = 0;
2120 } 2660 }
2121 } 2661 }
2122 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
2123 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2125 RETVAL = data_sv; 2670 RETVAL = data_sv;
2126} 2671}
2127 OUTPUT: 2672 OUTPUT:
2128 RETVAL 2673 RETVAL
2129 2674
2130void 2675void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2677 PPCODE:
2133{ 2678{
2134 int x, y, z; 2679 int x, y, z;
2135 int w, h; 2680 int w, h;
2136 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2137 2692
2138 if (*data++ != 0) 2693 if (*data++ != 0)
2139 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2140 2695
2141 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
2143 2698
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2711 {
2157 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2158 2713
2159 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2160 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2161 uint8_t flags = *data++; 2721 flags = *data++;
2162 2722
2163 if (flags) 2723 if (flags)
2164 { 2724 {
2165 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2731
2172 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2173 { 2733 {
2174 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2175 2736
2176 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2177 { 2738 {
2178 tileid t = tile [z]; 2739 tileid t = tile [z];
2179 2740
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2742 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2744 need_texid (self, t);
2184 } 2745 }
2185 2746
2186 cell->tile [z] = t; 2747 cell->tile [z] = t;
2187 } 2748 }
2189 } 2750 }
2190 } 2751 }
2191 } 2752 }
2192} 2753}
2193 2754
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
2195 2756
2196PROTOTYPES: DISABLE 2757DC::RW
2197 2758new (SV *class, SV *data_sv)
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE: 2759 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
2202 OUTPUT: 2766 OUTPUT:
2203 RETVAL 2767 RETVAL
2204 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
2205void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
2206DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
2207 CODE: 2879 CODE:
2208 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
2209 2881
2210int 2882int
2211volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2888 OUTPUT:
2215 RETVAL 2889 RETVAL
2216 2890
2217int 2891DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2893 CODE:
2894{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
2221 OUTPUT: 2906 OUTPUT:
2222 RETVAL 2907 RETVAL
2223 2908
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2225 2910
2226int 2911int
2227volume (int volume = -1) 2912volume (int volume = -1)
2228 PROTOTYPE: ;$ 2913 PROTOTYPE: ;$
2229 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2918 OUTPUT:
2232 RETVAL 2919 RETVAL
2233 2920
2234int 2921void
2235fade_out (int ms) 2922fade_out (int ms)
2236 CODE: 2923 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops);
2238 OUTPUT: 2935 OUTPUT:
2239 RETVAL 2936 RETVAL
2240 2937
2241CFPlus::MixMusic
2242new_from_file (SV *class, char *path)
2243 CODE:
2244 RETVAL = Mix_LoadMUS (path);
2245 OUTPUT:
2246 RETVAL
2247
2248void 2938void
2249DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
2250 CODE: 2940 CODE:
2251 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
2252 2942
2253int 2943int
2254play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
2255 CODE: 2945 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2947 OUTPUT:
2258 RETVAL 2948 RETVAL
2259 2949
2260int 2950void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 2952 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2953 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2954
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 2956
2269PROTOTYPES: ENABLE 2957PROTOTYPES: ENABLE
2270 2958
2271BOOT: 2959BOOT:
2272{ 2960{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 2962 static const struct {
2275 const char *name; 2963 const char *name;
2276 IV iv; 2964 IV iv;
2277 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3018 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3019 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3061 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3062 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3063 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3067 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3068 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3076# undef const_iv
2372 }; 3077 };
2373 3078
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376 3081
2377 texture_av = newAV (); 3082 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3083 AvREAL_off (texture_av);
2379} 3084}
2380 3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
2381char * 3095char *
2382gl_vendor () 3096gl_vendor ()
2383 CODE: 3097 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3099 OUTPUT:
2434 3148
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3150 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3152
3153# void glBlendEquation (int se)
3154
2439void glDepthMask (int flag) 3155void glDepthMask (int flag)
2440 3156
2441void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2442 3158
2443void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3175
2460# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2462 3180
2463void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2464 3182
2465void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2466 3184
2474 3192
2475void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2476 CODE: 3194 CODE:
2477 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2478 3196
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3198 PROTOTYPE: @
2485 ALIAS: 3199 ALIAS:
2486 glColor_premultiply = 1 3200 glColor_premultiply = 1
2487 CODE: 3201 CODE:
2488 if (ix) 3202 if (ix)
2489 { 3203 {
2492 b *= a; 3206 b *= a;
2493 } 3207 }
2494 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2496 3210
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3212 CODE:
2505 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3215
2511 3219
2512void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2513 CODE: 3221 CODE:
2514 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2515 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2516void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2517 CODE: 3254 CODE:
2518 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2519 3256
2520void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3274 CODE:
2538 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3277
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3279
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3281
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3283
2572 3309
2573void glEndList () 3310void glEndList ()
2574 3311
2575void glCallList (int list) 3312void glCallList (int list)
2576 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines