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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
226 298
227static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
228prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
229{ 304{
230 char *p; 305 T *p;
231 306
232 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 309 Safefree (ptr);
236 310
237 return p; 311 ptr = p;
238} 312}
239 313
240static char * 314template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
253need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
254{ 324{
255 while (self->faces <= face) 325 while (self->faces <= face)
256 { 326 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 328 self->faces *= 2;
259 } 329 }
260} 330}
261 331
262static void 332static void
263need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
264{ 334{
265 while (self->texs <= texid) 335 while (self->texs <= texid)
266 { 336 {
267 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 338 self->texs *= 2;
269 } 339 }
270} 340}
271 341
272static maprow * 342static maprow *
273map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
274{ 344{
275 if (0 > y) 345 if (0 > y)
276 { 346 {
277 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
279 349
280 self->rows += extend; 350 self->rows += extend;
281 self->y += extend; 351 self->y += extend;
282 y += extend; 352 y += extend;
283 } 353 }
284 else if (y >= self->rows) 354 else if (y >= self->rows)
285 { 355 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
288 self->rows += extend; 358 self->rows += extend;
289 } 359 }
290 360
291 return self->row + y; 361 return self->row + y;
292} 362}
302 } 372 }
303 373
304 if (row->c0 > x) 374 if (row->c0 > x)
305 { 375 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 378 row->c0 -= extend;
309 } 379 }
310 else if (x >= row->c1) 380 else if (x >= row->c1)
311 { 381 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 384 row->c1 += extend;
315 } 385 }
316 386
317 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
318} 388}
319 389
320static mapcell * 390static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
322{ 392{
323 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
324} 394}
325 395
326static void 396static void
327map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
328{ 398{
329 int r; 399 int r;
330 400
331 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
339 self->oy = 0; 409 self->oy = 0;
340 self->row = 0; 410 self->row = 0;
341 self->rows = 0; 411 self->rows = 0;
342} 412}
343 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
344static void 424static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 426{
347 int x, y; 427 int x, y;
348 maprow *row; 428 maprow *row;
349 mapcell *cell; 429 mapcell *cell;
350 430
362 if (x >= row->c1) 442 if (x >= row->c1)
363 break; 443 break;
364 444
365 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
366 446
367 cell->darkness = 0; 447 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 448 }
372 } 449 }
373} 450}
374 451
375typedef struct { 452struct smooth_key
453{
376 tileid tile; 454 tileid tile;
377 uint8_t x, y, level; 455 uint8_t x, y, level;
378} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
379 475
380static void 476static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 478{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
384 480
385 if (SvIOK (*sv)) 481 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
387 else 483 else
388 sv_setiv (*sv, bits); 484 it->second |= bits;
389} 485}
390 486
391static void 487static void
392music_finished (void) 488music_finished (void)
393{ 489{
410 ev.code = 1; 506 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 508 ev.data2 = 0;
413 509
414 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
415} 518}
416 519
417static unsigned int 520static unsigned int
418minpot (unsigned int n) 521minpot (unsigned int n)
419{ 522{
429 n |= n >> 16; 532 n |= n >> 16;
430 533
431 return n + 1; 534 return n + 1;
432} 535}
433 536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
434/* SDL should provide this, really. */ 548/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 549#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 550#define SDLK_MODIFIER_MAX 314
437 551
438MODULE = CFPlus PACKAGE = CFPlus 552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
439 654
440PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
441 656
442BOOT: 657BOOT:
443{ 658{
444 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 660 static const struct {
446 const char *name; 661 const char *name;
447 IV iv; 662 IV iv;
448 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
471 686
472 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
475 690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
557# undef const_iv 857# undef const_iv
558 }; 858 };
559 859
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 862
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 865}
566 866
578 RETVAL 878 RETVAL
579 879
580NV floor (NV x) 880NV floor (NV x)
581 881
582NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
583 893
584void 894void
585pango_init () 895pango_init ()
586 CODE: 896 CODE:
587{ 897{
588 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
591} 906}
592 907
593char *
594SDL_GetError () 908char *SDL_GetError ()
595 909
596int 910void SDL_main_hack (SV *real_main)
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
598 912
599void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
600SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
601 930
602void 931void
603SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
604 PPCODE: 933 PPCODE:
605{ 934{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 949
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 952
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 954
629 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
630 while (*m) 956 while (*m)
631 { 957 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 959 {
634 AV *av = newAV (); 960 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
660 ); 986 );
661 987
662 if (RETVAL) 988 if (RETVAL)
663 { 989 {
664 av_clear (texture_av); 990 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 992#include "glfunc.h"
669#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 996 }
671} 997}
672 OUTPUT: 998 OUTPUT:
673 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
674 1003
675void 1004void
676SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
677 1006
678char * 1007char *
679SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
680 1010
681int 1011int
682SDL_GetAppState () 1012SDL_GetAppState ()
683 1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
684void 1021void
1022SDL_PumpEvents ()
1023
1024void
685poll_events () 1025peep_events ()
686 PPCODE: 1026 PPCODE:
687{ 1027{
688 SDL_Event ev; 1028 SDL_Event ev;
689 1029
690 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
697 { 1037 {
698 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
699 case SDL_KEYUP: 1039 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1045 break;
706 1046
707 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1066 x = ev.motion.x;
727 y = ev.motion.y; 1067 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1069 }
730 1070
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1077 }
738 break; 1078 break;
739 1079
740 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1083
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1094 break;
755 } 1095 }
756 1096
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1098 }
759} 1099}
760 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
761int 1114int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1116 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
766 1119
767void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
768Mix_CloseAudio () 1137Mix_CloseAudio ()
769 1138
770int 1139int
771Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
1141
1142const char *
1143Mix_GetError ()
772 1144
773void 1145void
774lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
775 CODE: 1147 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1174 }
803 } 1175 }
804#endif 1176#endif
805} 1177}
806 1178
807void 1179int
808add_font (char *file) 1180add_font (char *file)
809 CODE: 1181 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
811 1192
812void 1193void
813load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
814 ALIAS: 1195 ALIAS:
815 load_image_file = 1 1196 load_image_file = 1
818 STRLEN image_len; 1199 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
825 1206
826 if (!rw) 1207 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
828 1209
861 1242
862 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
863 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
871 1252
901void 1282void
902error (char *message) 1283error (char *message)
903 CODE: 1284 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1286#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1288#endif
908 1289
909void 1290void
910fatal (char *message) 1291fatal (char *message)
911 CODE: 1292 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1294#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1296#endif
916 _exit (1); 1297 _exit (1);
917 1298
918void 1299void
919_exit (int retval = 0) 1300_exit (int retval = 0)
931#if DEBUG 1312#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
933#endif 1314#endif
934} 1315}
935 1316
936MODULE = CFPlus PACKAGE = CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
937 1325
938PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
939 1327
940CFPlus::Font 1328DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
942 CODE: 1330 CODE:
943{ 1331{
944 int count; 1332 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
948} 1336}
949 OUTPUT: 1337 OUTPUT:
950 RETVAL 1338 RETVAL
951 1339
952void 1340void
953DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
954 CODE: 1342 CODE:
955 pango_font_description_free (self); 1343 pango_font_description_free (self);
956 1344
957void 1345void
958make_default (CFPlus::Font self) 1346make_default (DC::Font self)
959 PROTOTYPE: $ 1347 PROTOTYPE: $
960 CODE: 1348 CODE:
961 default_font = self; 1349 default_font = self;
962 1350
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1352
965PROTOTYPES: DISABLE 1353PROTOTYPES: DISABLE
966 1354
967void 1355void
968reset_glyph_cache () 1356glyph_cache_backup ()
969 PROTOTYPE: 1357 PROTOTYPE:
970 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
971 tc_clear (); 1365 tc_restore ();
972 1366
973CFPlus::Layout 1367DC::Layout
974new (SV *class) 1368new (SV *klass)
975 CODE: 1369 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
977 1371
978 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
980 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
987 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
988 OUTPUT: 1382 OUTPUT:
989 RETVAL 1383 RETVAL
990 1384
991void 1385void
992DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
993 CODE: 1387 CODE:
994 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
995 Safefree (self); 1389 delete self;
996 1390
997void 1391void
998set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
999 CODE: 1393 CODE:
1000{ 1394{
1001 STRLEN textlen; 1395 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
1003 1397
1004 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
1005} 1399}
1006 1400
1007void 1401void
1008set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
1009 CODE: 1403 CODE:
1010{ 1404{
1011 STRLEN textlen; 1405 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
1013 1407
1014 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
1015} 1409}
1016 1410
1017void 1411void
1018set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
1019 CODE: 1413 CODE:
1020{ 1414{
1021 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1417 const char *pos = text;
1058 if (attrs) 1452 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
1060} 1454}
1061 1455
1062void 1456void
1063get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
1064 PPCODE: 1458 PPCODE:
1065{ 1459{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1461
1068 do 1462 do
1069 { 1463 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1465
1072 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
1073 { 1467 {
1074 PangoRectangle extents; 1468 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1477
1084 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
1085} 1479}
1086 1480
1087int 1481int
1088has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
1089 CODE: 1483 CODE:
1090{ 1484{
1091 int lines = 1; 1485 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
1093 1487
1098} 1492}
1099 OUTPUT: 1493 OUTPUT:
1100 RETVAL 1494 RETVAL
1101 1495
1102SV * 1496SV *
1103get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
1104 CODE: 1498 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1501 OUTPUT:
1108 RETVAL 1502 RETVAL
1109 1503
1110void 1504void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1506 CODE:
1113 self->r = r; 1507 self->r = r;
1114 self->g = g; 1508 self->g = g;
1115 self->b = b; 1509 self->b = b;
1116 self->a = a; 1510 self->a = a;
1117 1511
1118void 1512void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1514 CODE:
1121 if (self->font != font) 1515 if (self->font != font)
1122 { 1516 {
1123 self->font = font; 1517 self->font = font;
1124 layout_update_font (self); 1518 layout_update_font (self);
1125 } 1519 }
1126 1520
1127void 1521void
1128set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1129 CODE: 1523 CODE:
1130 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1131 { 1525 {
1132 self->base_height = base_height; 1526 self->base_height = base_height;
1133 layout_update_font (self); 1527 layout_update_font (self);
1134 } 1528 }
1135 1529
1136void 1530void
1137set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1532 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1534
1141void 1535void
1142set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1143 CODE: 1537 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1539
1146void 1540void
1147set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1148 CODE: 1542 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1544
1151void 1545void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1547 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1159 ); 1553 );
1160 1554
1161void 1555void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1557 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1559
1166void 1560void
1167size (CFPlus::Layout self) 1561size (DC::Layout self)
1168 PPCODE: 1562 PPCODE:
1169{ 1563{
1170 int w, h; 1564 int w, h;
1171 1565
1172 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1177} 1571}
1178 1572
1179int 1573int
1180descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1181 CODE: 1575 CODE:
1182{ 1576{
1183 PangoRectangle rect; 1577 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1187} 1581}
1188 OUTPUT: 1582 OUTPUT:
1189 RETVAL 1583 RETVAL
1190 1584
1191int 1585int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1587 CODE:
1194{ 1588{
1195 int index, trailing; 1589 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1591 RETVAL = index + trailing;
1198} 1592}
1199 OUTPUT: 1593 OUTPUT:
1200 RETVAL 1594 RETVAL
1201 1595
1202void 1596void
1203cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1598 PPCODE:
1205{ 1599{
1206 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1602
1209 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1607}
1214 1608
1215void 1609void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1611 PPCODE:
1218{ 1612{
1219 int line, x; 1613 int line, x;
1220 1614
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1618 --line;
1619#endif
1224 EXTEND (SP, 2); 1620 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1623}
1228 1624
1229void 1625void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1626line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1627 PPCODE:
1232{ 1628{
1233 PangoLayoutLine *lp; 1629 PangoLayoutLine *lp;
1234 int index, trailing; 1630 int index, trailing;
1235 1631
1236 if (line < 0) 1632 if (line < 0)
1237 XSRETURN_EMPTY; 1633 XSRETURN_EMPTY;
1238 1634
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1636 XSRETURN_EMPTY; /* do better */
1241 1637
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1639
1244 EXTEND (SP, 2); 1640 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1647 }
1252} 1648}
1253 1649
1254void 1650void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1652 CODE:
1653 self->rc.clear ();
1257 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1258 self->pl, 1655 self->pl,
1656 &self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1261 flags 1659 flags
1262 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1263 1664
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1685
1266PROTOTYPES: ENABLE 1686PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1687
1270void 1688void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1689pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1690 CODE:
1273{ 1691{
1300 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1725
1305 if (items < 5) 1726 if (items < 5)
1306 { 1727 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1730 }
1336 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1338 } 1759 }
1339} 1760}
1340 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1884 CODE:
1343{ 1885{
1344 GLint width; 1886 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1889 RETVAL = width > 0;
1348} 1890}
1349 OUTPUT: 1891 OUTPUT:
1350 RETVAL 1892 RETVAL
1351 1893
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1895
1354PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1355 1897
1356CFPlus::Map 1898DC::Map
1357new (SV *class) 1899new (SV *klass)
1358 CODE: 1900 CODE:
1359 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1360 RETVAL->x = 0; 1902 RETVAL->x = 0;
1361 RETVAL->y = 0; 1903 RETVAL->y = 0;
1362 RETVAL->w = 0; 1904 RETVAL->w = 0;
1363 RETVAL->h = 0; 1905 RETVAL->h = 0;
1364 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1369 RETVAL->row = 0; 1911 RETVAL->row = 0;
1370 OUTPUT: 1912 OUTPUT:
1371 RETVAL 1913 RETVAL
1372 1914
1373void 1915void
1374DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1375 CODE: 1917 CODE:
1376{ 1918{
1377 map_clear (self); 1919 map_clear (self);
1378 Safefree (self->face2tile); 1920 Safefree (self->face2tile);
1379 Safefree (self->tex); 1921 Safefree (self->tex);
1380 Safefree (self); 1922 Safefree (self);
1381} 1923}
1382 1924
1383void 1925void
1384resize (CFPlus::Map self, int map_width, int map_height) 1926resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1927 CODE:
1386 self->w = map_width; 1928 self->w = map_width;
1387 self->h = map_height; 1929 self->h = map_height;
1388 1930
1389void 1931void
1390clear (CFPlus::Map self) 1932clear (DC::Map self)
1391 CODE: 1933 CODE:
1392 map_clear (self); 1934 map_clear (self);
1393 1935
1394void 1936void
1395set_tileid (CFPlus::Map self, int face, int tile) 1937set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1938 CODE:
1397{ 1939{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1940 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1941 need_texid (self, tile);
1400} 1942}
1401 1943
1402void 1944void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1946 CODE:
1405{ 1947{
1406 tileid texid; 1948 tileid texid;
1407 maptex *tex; 1949 maptex *tex;
1408 1950
1409 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1410 return; 1952 return;
1411 1953
1412 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1413 return; 1955 return;
1414 1956
1415 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1416 1958
1417 if (!texid) 1959 if (!texid)
1418 return; 1960 return;
1419 1961
1420 tex = self->tex + texid; 1962 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth]; 1963 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1964 tex->smoothlevel = level;
1423} 1965}
1424 1966
1425void 1967void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1969 CODE:
1428{ 1970{
1429 need_texid (self, texid); 1971 need_texid (self, texid);
1430 1972
1431 { 1973 {
1450 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1995}
1454 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1455int 2017int
1456ox (CFPlus::Map self) 2018ox (DC::Map self)
1457 ALIAS: 2019 ALIAS:
1458 oy = 1 2020 oy = 1
1459 x = 2 2021 x = 2
1460 y = 3 2022 y = 3
1461 w = 4 2023 w = 4
1472 } 2034 }
1473 OUTPUT: 2035 OUTPUT:
1474 RETVAL 2036 RETVAL
1475 2037
1476void 2038void
1477scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1478 CODE: 2040 CODE:
1479{ 2041{
1480 if (dx > 0) 2042 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 2044 else if (dx < 0)
1490 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1491 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1492 2054
1493 while (self->y < 0) 2055 while (self->y < 0)
1494 { 2056 {
1495 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1496 2058
1497 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1499 } 2061 }
1500} 2062}
1501 2063
1502void 2064SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1504 CODE: 2066 CODE:
1505{ 2067{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 2070 mapcell *cell;
1509 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1510 2074
1511 while (data < data_end - 1) 2075 while (data < data_end - 1)
1512 { 2076 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1514 2078
1527 2091
1528 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1529 2093
1530 if (flags & 8) 2094 if (flags & 8)
1531 { 2095 {
2096 uint8_t ext, cmd;
2097
1532 if (extmap) 2098 do
1533 { 2099 {
1534 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1535 2102
1536 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1537 { 2106 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1; 2107 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 } 2109 }
1564 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1565 } 2127 }
1566 else 2128 while (ext & 0x80);
1567 cell->darkness = *data++ + 1;
1568 } 2129 }
1569 2130
2131 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2132 if (flags & (4 >> z))
1571 { 2133 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2135 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1575 } 2153 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2154 }
1591 else 2155 else
1592 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1593 } 2157 }
1594} 2158}
2159 OUTPUT:
2160 RETVAL
1595 2161
1596SV * 2162SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2164 CODE:
1599{ 2165{
1600 int x1, x; 2166 int x1, x;
1601 int y1, y; 2167 int y1, y;
1602 int z; 2168 int z;
1615 ? self->row + y 2181 ? self->row + y
1616 : 0; 2182 : 0;
1617 2183
1618 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1619 { 2185 {
1620 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1621 2187
1622 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1623 { 2189 {
1624 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1625 2191
1627 { 2193 {
1628 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1630 int a1 = tex.a; 2196 int a1 = tex.a;
1631 2197
1632 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1633 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1634 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1635 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1636 } 2202 }
1637 } 2203 }
1638 2204
1639 *map++ = (r ) 2205 *map++ = (r )
1640 | (g << 8) 2206 | (g << 8)
1641 | (b << 16) 2207 | (b << 16)
1642 | (a << 24); 2208 | (a << 24);
1643 } 2209 }
1644 } 2210 }
1645 2211
1646 RETVAL = map_sv; 2212 RETVAL = map_sv;
1647} 2213}
1648 OUTPUT: 2214 OUTPUT:
1649 RETVAL 2215 RETVAL
1650 2216
1651void 2217void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2219 CODE:
1654{ 2220{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1659 int x, y, z; 2221 int x, y, z;
1660 int last_name;
1661 2222
2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
2230
2231 pl_tex.name = 0;
2232
1662 // thats current max. sorry. 2233 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1665 2236
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2237 memset (&key, 0, sizeof (key));
1668 2238 key.r = 255;
1669 glColor4ub (255, 255, 255, 255); 2239 key.g = 255;
1670 2240 key.b = 255;
1671 glEnable (GL_BLEND); 2241 key.a = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2242 key.mode = GL_QUADS;
1673 glEnable (GL_TEXTURE_2D); 2243 key.format = GL_T2F_V3F;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1675
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2244
1680 mx += self->x; 2245 mx += self->x;
1681 my += self->y; 2246 my += self->y;
1682 2247
1683 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1684 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1687 2252
1688 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1690 { 2255 {
1691 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2265 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2266 self->tex [cell->tile [2]].smoothlevel));
1702 } 2267 }
1703 } 2268 }
1704 2269
2270 glEnable (GL_BLEND);
2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2273
1705 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1706 { 2275 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1708 2280
1709 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1711 { 2283 {
1712 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1719 2291
1720 if (tile) 2292 if (tile)
1721 { 2293 {
1722 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2295 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2296
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2297 if (key.texname != tex.name)
1729 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1730 if (!tex.name) 2301 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2303
2304 key.texname = tex.name;
1733 glEnd (); 2305 arr = &rc.array (key);
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 } 2306 }
1737 2307
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2308 px = (x + 1) * Th - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2309 py = (y + 1) * Tw - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2310
1743 if (cell->flags && z == 2) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2312 {
1745 if (cell->flags & 1) 2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
1746 { 2316 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1761 2323
1762 // update smooth hash 2324 // update smooth hash
1763 if (tex.smoothtile) 2325 if (tex.smoothtile)
1764 { 2326 {
1765 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1767 2329
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1769 2331
1770 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1772 2334
1773 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1781 2343
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1784 2346
1785 // full tile 2347 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1787 2349
1788 // borders 2350 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1793 2355
1794 // corners 2356 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1799 } 2381 }
1800 } 2382 }
1801 } 2383 }
1802 } 2384 }
1803 2385
2386 rc.draw ();
2387 rc.clear ();
2388
1804 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2390 // this is basically counting sort
1806 { 2391 {
1807 int w, b; 2392 int w, b;
1808 2393
1809 for (w = 0; w < 256 / 32; ++w) 2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1810 { 2399 {
1811 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1812 if (smask) 2401 IV bits = it->second;
1813 for (b = 0; b < 32; ++b) 2402
1814 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1815 { 2406 {
1816 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1817 HE *he; 2415 if (tex.name)
1818
1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1821 { 2416 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1823 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1824 2419 if (key.texname != tex.name)
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 { 2420 {
1829 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836 2422
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1844 glEnd (); 2423 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
1847 } 2426 }
1848 2427
1849 if (border) 2428 if (border)
1850 { 2429 {
1851 float ox = border * dx; 2430 float ox = border * dx;
1852 2431
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1857 } 2436 }
1858 2437
1859 if (corner) 2438 if (corner)
1860 { 2439 {
1861 float ox = corner * dx; 2440 float ox = corner * dx;
1862 2441
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1867 }
1868 } 2446 }
1869 } 2447 }
1870 } 2448 }
1871 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1872 } 2454 }
1873
1874 hv_clear (smooth);
1875 } 2455 }
1876 2456
1877 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1878 2462
1879 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1880 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1881 2478
1882 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1888 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1890 { 2487 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1892 2489
1893 int px = x * T; 2490 int px = x * Tw;
1894 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1895 2498
1896 if (cell->stat_hp) 2499 if (cell->stat_hp)
1897 { 2500 {
1898 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1900 2503
1901 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py); 2506 px + width - 1, py);
1904 2507
1910 } 2513 }
1911 } 2514 }
1912} 2515}
1913 2516
1914void 2517void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2519 CODE:
1917{ 2520{
1918 static float color[16][3] = { 2521 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1923 2526
1924 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1928 2531
1929 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1933 2536
1934 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1935 2538
1936 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1939 }; 2542 };
1940 2543
1941 int x, y; 2544 int x, y;
1942 2545
1943 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1948 2557
1949 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1953 2562
1954 if (m) 2563 if (m)
1955 { 2564 {
1956 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1957 2566
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1960 2569
1961 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2575 }
1970 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1972} 2581}
1973 2582
1974void 2583void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2585 PPCODE:
1977{ 2586{
1978 int x, y; 2587 int x, y;
1979 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2596
1987 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2599
1990 mx += self->x - 1; 2600 mx += self->x - 1;
1991 my += self->y - 1; 2601 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2602
1995 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1997 { 2605 {
1998 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2610 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2004 2612
2005 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2616 }
2009 } 2617 }
2010 2618
2011 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2031 2639
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2643
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2653 }
2046 2654
2047 free (darkness1); 2655 free (darkness1);
2048 2656
2049 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2053} 2661}
2054 2662
2055SV * 2663SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2665 CODE:
2058{ 2666{
2059 int x, y, x1, y1; 2667 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2726 else
2119 *data++ = 0; 2727 *data++ = 0;
2120 } 2728 }
2121 } 2729 }
2122 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2123 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2125 RETVAL = data_sv; 2738 RETVAL = data_sv;
2126} 2739}
2127 OUTPUT: 2740 OUTPUT:
2128 RETVAL 2741 RETVAL
2129 2742
2130void 2743void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2745 PPCODE:
2133{ 2746{
2134 int x, y, z; 2747 int x, y, z;
2135 int w, h; 2748 int w, h;
2136 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2137 2760
2138 if (*data++ != 0) 2761 if (*data++ != 0)
2139 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2140 2763
2141 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
2143 2766
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2779 {
2157 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2158 2781
2159 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2160 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2161 uint8_t flags = *data++; 2789 flags = *data++;
2162 2790
2163 if (flags) 2791 if (flags)
2164 { 2792 {
2165 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2799
2172 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2173 { 2801 {
2174 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2175 2804
2176 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2177 { 2806 {
2178 tileid t = tile [z]; 2807 tileid t = tile [z];
2179 2808
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2810 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2812 need_texid (self, t);
2184 } 2813 }
2185 2814
2186 cell->tile [z] = t; 2815 cell->tile [z] = t;
2187 } 2816 }
2189 } 2818 }
2190 } 2819 }
2191 } 2820 }
2192} 2821}
2193 2822
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2824
2825DC::RW
2826new (SV *klass, SV *data_sv)
2827 CODE:
2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
2834 OUTPUT:
2835 RETVAL
2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2195 2852
2196PROTOTYPES: DISABLE 2853PROTOTYPES: DISABLE
2197 2854
2198CFPlus::MixChunk 2855DC::Channel
2199new_from_file (SV *class, char *path) 2856find ()
2200 CODE: 2857 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2202 OUTPUT: 2880 OUTPUT:
2203 RETVAL 2881 RETVAL
2204 2882
2205void 2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
2206DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
2207 CODE: 2965 CODE:
2208 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
2209 2967
2210int 2968int
2211volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2974 OUTPUT:
2215 RETVAL 2975 RETVAL
2216 2976
2217int 2977DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2979 CODE:
2980{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
2221 OUTPUT: 2992 OUTPUT:
2222 RETVAL 2993 RETVAL
2223 2994
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
2225 3008
2226int 3009int
2227volume (int volume = -1) 3010volume (int volume = -1)
2228 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2229 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 3016 OUTPUT:
2232 RETVAL 3017 RETVAL
2233 3018
3019void
3020fade_out (int ms)
3021 CODE:
3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
2234int 3029int
2235fade_out (int ms) 3030playing ()
2236 CODE: 3031 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 3032 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 3033 OUTPUT:
2239 RETVAL 3034 RETVAL
2240 3035
2241CFPlus::MixMusic 3036DC::MixMusic
2242new_from_file (SV *class, char *path) 3037new (SV *klass, DC::RW rwops)
2243 CODE: 3038 CODE:
2244 RETVAL = Mix_LoadMUS (path); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 3040 OUTPUT:
2246 RETVAL 3041 RETVAL
2247 3042
2248void 3043void
2249DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
2250 CODE: 3045 CODE:
2251 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
2252 3047
2253int 3048int
2254play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
2255 CODE: 3050 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3052 OUTPUT:
2258 RETVAL 3053 RETVAL
2259 3054
2260int 3055void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3057 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3058 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3059
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3061
2269PROTOTYPES: ENABLE 3062PROTOTYPES: ENABLE
2270 3063
2271BOOT: 3064BOOT:
2272{ 3065{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3067 static const struct {
2275 const char *name; 3068 const char *name;
2276 IV iv; 3069 IV iv;
2277 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3123 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3124 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3157 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3166 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3167 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3168 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3172 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3181# undef const_iv
2372 }; 3182 };
2373 3183
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2376 3186
2377 texture_av = newAV (); 3187 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2379} 3189}
2380 3190
2381char * 3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2382gl_vendor () 3201gl_vendor ()
2383 CODE: 3202 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2385 OUTPUT: 3204 OUTPUT:
2386 RETVAL 3205 RETVAL
2387 3206
2388char * 3207const char *
2389gl_version () 3208gl_version ()
2390 CODE: 3209 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2392 OUTPUT: 3211 OUTPUT:
2393 RETVAL 3212 RETVAL
2394 3213
2395char * 3214const char *
2396gl_extensions () 3215gl_extensions ()
2397 CODE: 3216 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT: 3218 OUTPUT:
2400 RETVAL 3219 RETVAL
2401 3220
2402const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2403 3226
2404GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2405 CODE: 3228 CODE:
2406 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT: 3230 OUTPUT:
2415 3238
2416int glGetError () 3239int glGetError ()
2417 3240
2418void glFinish () 3241void glFinish ()
2419 3242
3243void glFlush ()
3244
2420void glClear (int mask) 3245void glClear (int mask)
2421 3246
2422void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3248 PROTOTYPE: @
2424 3249
2434 3259
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3261 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3263
3264# void glBlendEquation (int se)
3265
2439void glDepthMask (int flag) 3266void glDepthMask (int flag)
2440 3267
2441void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2442 3269
2443void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3286
2460# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
2462 3291
2463void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
2464 3293
2465void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
2466 3295
2474 3303
2475void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2476 CODE: 3305 CODE:
2477 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2478 3307
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3309 PROTOTYPE: @
2485 ALIAS: 3310 ALIAS:
2486 glColor_premultiply = 1 3311 glColor_premultiply = 1
2487 CODE: 3312 CODE:
2488 if (ix) 3313 if (ix)
2489 { 3314 {
2492 b *= a; 3317 b *= a;
2493 } 3318 }
2494 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
2496 3321
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3323 CODE:
2505 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3326
2511 3330
2512void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2513 CODE: 3332 CODE:
2514 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2515 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2516void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2517 CODE: 3365 CODE:
2518 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2519 3367
2520void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3385 CODE:
2538 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3388
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3390
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3392
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3394
2572 3420
2573void glEndList () 3421void glEndList ()
2574 3422
2575void glCallList (int list) 3423void glCallList (int list)
2576 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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