ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.42 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
9#include <SDL_image.h> 33#include <SDL_image.h>
34#include <SDL_mixer.h>
10#include <SDL_opengl.h> 35#include <SDL_opengl.h>
11 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
12#include <glib/gmacros.h> 40#include <glib/gmacros.h>
13 41
14#include <pango/pango.h> 42#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 43
44#ifndef _WIN32
18#include <sys/types.h> 45# include <sys/types.h>
19#include <sys/socket.h> 46# include <sys/socket.h>
20#include <netinet/in.h> 47# include <netinet/in.h>
21#include <netinet/tcp.h> 48# include <netinet/tcp.h>
22
23#include <inttypes.h> 49# include <inttypes.h>
50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 53
25#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
26 55
27#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
29 58
30static PangoContext *context; 59#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
117typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic;
119
120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
32 139
33typedef struct cf_layout { 140typedef struct cf_layout {
34 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
35 int base_height; 143 int base_height;
144 CFPlus__Font font;
36} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
37 150
38static void 151static void
39substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
40{ 153{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 159}
44 160
45static void 161static void
46layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
47{ 163{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
50 */ 166 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
53} 173}
54 174
55static void 175static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 177{
58 layout_update (self); 178 PangoRectangle rect;
59 179
180 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
61 182
62 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
67typedef uint16_t mapface; 194typedef uint16_t faceid;
68 195
69typedef struct { 196typedef struct {
70 GLint name; 197 int name;
71 int w, h; 198 int w, h;
72 float s, t; 199 float s, t;
73 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
74} maptex; 203} maptex;
75 204
76typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
77 int16_t darkness; 208 uint16_t darkness;
78 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 210} mapcell;
80 211
81typedef struct { 212typedef struct {
82 int32_t c0, c1; 213 int32_t c0, c1;
83 mapcell *col; 214 mapcell *col;
84} maprow; 215} maprow;
85 216
86typedef struct map { 217typedef struct map {
87 int x, y, w, h; 218 int x, y, w, h;
88 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
89 int faces; 220 int faces; tileid *face2tile; // [faceid]
90 mapface *face; 221 int texs; maptex *tex; // [tileid]
91 222
92 int texs;
93 maptex *tex;
94
95 uint32_t rows; 223 int32_t rows;
96 maprow *row; 224 maprow *row;
97} *CFClient__Map; 225} *CFPlus__Map;
98 226
99static char * 227static char *
100prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
101{ 229{
102 char *p; 230 char *p;
119} 247}
120 248
121#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
122#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
124static maprow * 272static maprow *
125map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
126{ 274{
127 if (0 > y) 275 if (0 > y)
128 { 276 {
129 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
130 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
168 316
169 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
170} 318}
171 319
172static mapcell * 320static mapcell *
173map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
174{ 322{
175 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
176} 324}
177 325
178static void 326static void
179map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
180{ 328{
181 int r; 329 int r;
182 330
183 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
184 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
192 self->row = 0; 340 self->row = 0;
193 self->rows = 0; 341 self->rows = 0;
194} 342}
195 343
196static void 344static void
197map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
198{ 346{
199 int x, y; 347 int x, y;
348 maprow *row;
349 mapcell *cell;
200 350
201 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
202 if (y >= 0) 352 if (y >= 0)
203 { 353 {
204 if (y >= self->rows) 354 if (y >= self->rows)
205 break; 355 break;
206 356
207 maprow *row = self->row + y; 357 row = self->row + y;
208 358
209 for (x = x0; x < x0 + w; x++) 359 for (x = x0; x < x0 + w; x++)
210 if (x >= row->c0) 360 if (x >= row->c0)
211 { 361 {
212 if (x >= row->c1) 362 if (x >= row->c1)
213 break; 363 break;
214 364
215 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
216 } 371 }
217 } 372 }
218} 373}
219 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
220MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
221 439
222PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
223 441
224BOOT: 442BOOT:
225{ 443{
226 fontmap = pango_ft2_font_map_new (); 444 HV *stash = gv_stashpv ("CFPlus", 1);
445 static const struct {
446 const char *name;
447 IV iv;
448 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
453 const_iv (SDL_ACTIVEEVENT),
454 const_iv (SDL_KEYDOWN),
455 const_iv (SDL_KEYUP),
456 const_iv (SDL_MOUSEMOTION),
457 const_iv (SDL_MOUSEBUTTONDOWN),
458 const_iv (SDL_MOUSEBUTTONUP),
459 const_iv (SDL_JOYAXISMOTION),
460 const_iv (SDL_JOYBALLMOTION),
461 const_iv (SDL_JOYHATMOTION),
462 const_iv (SDL_JOYBUTTONDOWN),
463 const_iv (SDL_JOYBUTTONUP),
464 const_iv (SDL_QUIT),
465 const_iv (SDL_SYSWMEVENT),
466 const_iv (SDL_EVENT_RESERVEDA),
467 const_iv (SDL_EVENT_RESERVEDB),
468 const_iv (SDL_VIDEORESIZE),
469 const_iv (SDL_VIDEOEXPOSE),
470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
476 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4),
481 const_iv (SDLK_KP5),
482 const_iv (SDLK_KP6),
483 const_iv (SDLK_KP7),
484 const_iv (SDLK_KP8),
485 const_iv (SDLK_KP9),
486 const_iv (SDLK_KP_PERIOD),
487 const_iv (SDLK_KP_DIVIDE),
488 const_iv (SDLK_KP_MULTIPLY),
489 const_iv (SDLK_KP_MINUS),
490 const_iv (SDLK_KP_PLUS),
491 const_iv (SDLK_KP_ENTER),
492 const_iv (SDLK_KP_EQUALS),
493 const_iv (SDLK_UP),
494 const_iv (SDLK_DOWN),
495 const_iv (SDLK_RIGHT),
496 const_iv (SDLK_LEFT),
497 const_iv (SDLK_INSERT),
498 const_iv (SDLK_HOME),
499 const_iv (SDLK_END),
500 const_iv (SDLK_PAGEUP),
501 const_iv (SDLK_PAGEDOWN),
502 const_iv (SDLK_F1),
503 const_iv (SDLK_F2),
504 const_iv (SDLK_F3),
505 const_iv (SDLK_F4),
506 const_iv (SDLK_F5),
507 const_iv (SDLK_F6),
508 const_iv (SDLK_F7),
509 const_iv (SDLK_F8),
510 const_iv (SDLK_F9),
511 const_iv (SDLK_F10),
512 const_iv (SDLK_F11),
513 const_iv (SDLK_F12),
514 const_iv (SDLK_F13),
515 const_iv (SDLK_F14),
516 const_iv (SDLK_F15),
517 const_iv (SDLK_NUMLOCK),
518 const_iv (SDLK_CAPSLOCK),
519 const_iv (SDLK_SCROLLOCK),
520 const_iv (SDLK_RSHIFT),
521 const_iv (SDLK_LSHIFT),
522 const_iv (SDLK_RCTRL),
523 const_iv (SDLK_LCTRL),
524 const_iv (SDLK_RALT),
525 const_iv (SDLK_LALT),
526 const_iv (SDLK_RMETA),
527 const_iv (SDLK_LMETA),
528 const_iv (SDLK_LSUPER),
529 const_iv (SDLK_RSUPER),
530 const_iv (SDLK_MODE),
531 const_iv (SDLK_COMPOSE),
532 const_iv (SDLK_HELP),
533 const_iv (SDLK_PRINT),
534 const_iv (SDLK_SYSREQ),
535 const_iv (SDLK_BREAK),
536 const_iv (SDLK_MENU),
537 const_iv (SDLK_POWER),
538 const_iv (SDLK_EURO),
539 const_iv (SDLK_UNDO),
540
541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
543 const_iv (KMOD_LSHIFT),
544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
546 const_iv (KMOD_LCTRL),
547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
549 const_iv (KMOD_LALT),
550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
552 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE),
557# undef const_iv
558 };
559
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
227 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
228 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
229} 591}
592
593char *
594SDL_GetError ()
595
596int
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598
599void
600SDL_Quit ()
601
602void
603SDL_ListModes (int rgb, int alpha)
604 PPCODE:
605{
606 SDL_Rect **m;
607
608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628
629 if (m && m != (SDL_Rect **)-1)
630 while (*m)
631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
634 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
641
642 ++m;
643 }
644}
645
646int
647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
658 RETVAL = !!SDL_SetVideoMode (
659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
672 OUTPUT:
673 RETVAL
674
675void
676SDL_GL_SwapBuffers ()
677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
684void
685poll_events ()
686 PPCODE:
687{
688 SDL_Event ev;
689
690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
692 {
693 HV *hv = newHV ();
694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
696 switch (ev.type)
697 {
698 case SDL_KEYDOWN:
699 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break;
706
707 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
710 break;
711
712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
738 break;
739
740 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
755 }
756
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 }
759}
760
761int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
766
767void
768Mix_CloseAudio ()
769
770int
771Mix_AllocateChannels (int numchans = -1)
230 772
231void 773void
232lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
233 CODE: 775 CODE:
234 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
235 777
236char * 778void
237gl_version () 779win32_proxy_info ()
238 CODE: 780 PPCODE:
239 RETVAL = (char *)glGetString (GL_VERSION); 781{
240 OUTPUT: 782#ifdef _WIN32
241 RETVAL 783 char buffer[2048];
784 DWORD buflen;
242 785
243char * 786 EXTEND (SP, 3);
244gl_extensions () 787
245 CODE: 788 buflen = sizeof (buffer);
246 RETVAL = (char *)glGetString (GL_EXTENSIONS); 789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
247 OUTPUT: 790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
248 RETVAL 791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
804#endif
805}
249 806
250void 807void
251add_font (char *file) 808add_font (char *file)
252 CODE: 809 CODE:
253 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
254
255void
256set_font (char *file)
257 CODE:
258{
259 int count;
260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
261 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
262 FcPatternDestroy (pattern);
263 pango_context_set_font_description (context, font);
264}
265 811
266void 812void
267load_image_inline (SV *image_) 813load_image_inline (SV *image_)
268 ALIAS: 814 ALIAS:
269 load_image_file = 1 815 load_image_file = 1
285 croak ("load_image: %s", SDL_GetError ()); 831 croak ("load_image: %s", SDL_GetError ());
286 832
287 fmt.palette = NULL; 833 fmt.palette = NULL;
288 fmt.BitsPerPixel = 32; 834 fmt.BitsPerPixel = 32;
289 fmt.BytesPerPixel = 4; 835 fmt.BytesPerPixel = 4;
836#if SDL_BYTEORDER == SDL_LIL_ENDIAN
290 fmt.Rmask = 0x000000ff; 837 fmt.Rmask = 0x000000ff;
291 fmt.Gmask = 0x0000ff00; 838 fmt.Gmask = 0x0000ff00;
292 fmt.Bmask = 0x00ff0000; 839 fmt.Bmask = 0x00ff0000;
293 fmt.Amask = 0xff000000; 840 fmt.Amask = 0xff000000;
841#else
842 fmt.Rmask = 0xff000000;
843 fmt.Gmask = 0x00ff0000;
844 fmt.Bmask = 0x0000ff00;
845 fmt.Amask = 0x000000ff;
846#endif
294 fmt.Rloss = 0; 847 fmt.Rloss = 0;
295 fmt.Gloss = 0; 848 fmt.Gloss = 0;
296 fmt.Bloss = 0; 849 fmt.Bloss = 0;
297 fmt.Aloss = 0; 850 fmt.Aloss = 0;
298 fmt.Rshift = 0; 851 fmt.Rshift = 0;
304 857
305 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
306 859
307 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
308 861
862 SDL_LockSurface (surface2);
309 EXTEND (SP, 5); 863 EXTEND (SP, 6);
310 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
311 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
312 SDL_LockSurface (surface2);
313 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
314 SDL_UnlockSurface (surface2);
315 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
316 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
317 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
318 871
319 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
320 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
321} 874}
322 875
344 PUSHs (sv_2mortal (newSViv (b / y))); 897 PUSHs (sv_2mortal (newSViv (b / y)));
345 PUSHs (sv_2mortal (newSViv (a / y))); 898 PUSHs (sv_2mortal (newSViv (a / y)));
346} 899}
347 900
348void 901void
902error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
349fatal (char *message) 910fatal (char *message)
350 CODE: 911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
351#ifdef WIN32 921#ifdef WIN32
352 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 922 ExitThread (retval); // unclean, please beam me up
353#else 923#else
354 fprintf (stderr, "FATAL: %s\n", message); 924 _exit (retval);
355#endif 925#endif
356 exit (1);
357 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
939
940CFPlus::Font
941new_from_file (SV *class, char *path, int id = 0)
942 CODE:
943{
944 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
947 FcPatternDestroy (pattern);
948}
949 OUTPUT:
950 RETVAL
951
952void
953DESTROY (CFPlus::Font self)
954 CODE:
955 pango_font_description_free (self);
956
957void
958make_default (CFPlus::Font self)
959 PROTOTYPE: $
960 CODE:
961 default_font = self;
962
358MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
359 964
360CFClient::Layout 965PROTOTYPES: DISABLE
361new (SV *class, int base_height = 10) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
362 CODE: 975 CODE:
363 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
364 RETVAL->base_height = base_height; 977
365 RETVAL->pl = pango_layout_new (context); 978 RETVAL->pl = pango_layout_new (opengl_context);
979 RETVAL->r = 1.;
980 RETVAL->g = 1.;
981 RETVAL->b = 1.;
982 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0;
985
366 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL);
367 OUTPUT: 988 OUTPUT:
368 RETVAL 989 RETVAL
369 990
370void 991void
371DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
372 CODE: 993 CODE:
373 g_object_unref (self->pl); 994 g_object_unref (self->pl);
374 Safefree (self); 995 Safefree (self);
375 996
376void 997void
377set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
378 CODE: 999 CODE:
379{ 1000{
380 STRLEN textlen; 1001 STRLEN textlen;
381 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
382 1003
383 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
384} 1005}
385 1006
386void 1007void
387set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
388 CODE: 1009 CODE:
389{ 1010{
390 STRLEN textlen; 1011 STRLEN textlen;
391 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
392 1013
393 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
394} 1015}
395 1016
396void 1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
1102SV *
1103get_text (CFPlus::Layout self)
1104 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL);
1107 OUTPUT:
1108 RETVAL
1109
1110void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1112 CODE:
1113 self->r = r;
1114 self->g = g;
1115 self->b = b;
1116 self->a = a;
1117
1118void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1120 CODE:
1121 if (self->font != font)
1122 {
1123 self->font = font;
1124 layout_update_font (self);
1125 }
1126
1127void
397set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
398 CODE: 1129 CODE:
1130 if (self->base_height != base_height)
1131 {
399 self->base_height = base_height; 1132 self->base_height = base_height;
1133 layout_update_font (self);
1134 }
400 1135
401void 1136void
402set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
403 CODE: 1138 CODE:
404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
405 1140
406void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
407size (CFClient::Layout self) 1167size (CFPlus::Layout self)
408 PPCODE: 1168 PPCODE:
409{ 1169{
410 int w, h; 1170 int w, h;
411 1171
412 layout_update (self);
413 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
414 1173
415 EXTEND (SP, 2); 1174 EXTEND (SP, 2);
416 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
417 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
418} 1177}
419 1178
420int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
421xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
422 CODE: 1193 CODE:
423{ 1194{
424 int index, trailing; 1195 int index, trailing;
425
426 layout_update (self);
427 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
428
429 RETVAL = index; 1197 RETVAL = index + trailing;
430} 1198}
431 OUTPUT: 1199 OUTPUT:
432 RETVAL 1200 RETVAL
433 1201
434void 1202void
435cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
436 PPCODE: 1204 PPCODE:
437{ 1205{
438 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
439 layout_update (self);
440 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
441 1208
442 EXTEND (SP, 3); 1209 EXTEND (SP, 3);
443 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
444 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
446} 1213}
447 1214
448void 1215void
449render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
450 PPCODE: 1217 PPCODE:
451{ 1218{
452 SV *retval; 1219 int line, x;
453 int w, h;
454 FT_Bitmap bitmap;
455 1220
456 layout_update (self); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
457 layout_get_pixel_size (self, &w, &h); 1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
458 1223
459 retval = newSV (w * h);
460 SvPOK_only (retval);
461 SvCUR_set (retval, w * h);
462
463 bitmap.rows = h;
464 bitmap.width = w;
465 bitmap.pitch = w;
466 bitmap.buffer = (unsigned char*)SvPVX (retval);
467 bitmap.num_grays = 256;
468 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
469
470 memset (bitmap.buffer, 0, w * h);
471
472 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
473
474 EXTEND (SP, 3); 1224 EXTEND (SP, 2);
475 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
476 PUSHs (sv_2mortal (newSViv (h))); 1249 PUSHs (sv_2mortal (newSViv (index)));
477 PUSHs (sv_2mortal (retval)); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
478} 1252}
479 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
480MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
481 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
482void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
483draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
484 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
1295 ALIAS:
1296 draw_quad_alpha = 1
1297 draw_quad_alpha_premultiplied = 2
485 CODE: 1298 CODE:
486{ 1299{
487 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
488 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
489 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
490 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
491 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
492 1304
493 if (items < 5) 1305 if (items < 5)
494 { 1306 {
495 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
496 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
497 } 1309 }
498 1310
1311 if (ix)
1312 {
1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
1323 }
1324
499 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
500 if (wrap_mode) { 1326
501 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
503 }
504 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
505 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
506 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
507 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
508 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
509 glEnd (); 1332 glEnd ();
510}
511 1333
1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND);
1338 }
1339}
1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
512MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
513 1353
514CFClient::Map 1354PROTOTYPES: DISABLE
515new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
516 CODE: 1358 CODE:
517 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
518 RETVAL->x = 0; 1360 RETVAL->x = 0;
519 RETVAL->y = 0; 1361 RETVAL->y = 0;
520 RETVAL->w = map_width; 1362 RETVAL->w = 0;
521 RETVAL->h = map_height; 1363 RETVAL->h = 0;
522 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
523 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
524 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
525 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
526 RETVAL->texs = 8192;
527 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
528 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
529 RETVAL->row = 0; 1369 RETVAL->row = 0;
530 OUTPUT: 1370 OUTPUT:
531 RETVAL 1371 RETVAL
532 1372
533void 1373void
534DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
535 CODE: 1375 CODE:
536{ 1376{
537 map_clear (self); 1377 map_clear (self);
538 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
539 Safefree (self); 1380 Safefree (self);
540} 1381}
541 1382
542void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
543clear (CFClient::Map self) 1390clear (CFPlus::Map self)
544 CODE: 1391 CODE:
545 map_clear (self); 1392 map_clear (self);
546 1393
547void 1394void
548set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
549 CODE: 1396 CODE:
550{ 1397{
551 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile);
1400}
1401
1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE:
1428{
1429 need_texid (self, texid);
1430
1431 {
1432 maptex *tex = self->tex + texid;
1433
1434 tex->name = name;
1435 tex->w = w;
1436 tex->h = h;
1437 tex->s = s;
1438 tex->t = t;
1439 tex->r = r;
1440 tex->g = g;
1441 tex->b = b;
1442 tex->a = a;
1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453}
1454
1455int
1456ox (CFPlus::Map self)
1457 ALIAS:
1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
1463 CODE:
1464 switch (ix)
552 { 1465 {
553 Append (mapface, self->face, self->faces, self->faces); 1466 case 0: RETVAL = self->ox; break;
554 self->faces *= 2; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
555 } 1472 }
1473 OUTPUT:
1474 RETVAL
556 1475
557 self->face [face] = texid;
558}
559
560void 1476void
561set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
562 CODE:
563{
564 while (self->texs <= texid)
565 {
566 Append (maptex, self->tex, self->texs, self->texs);
567 self->texs *= 2;
568 }
569
570 maptex *tex = self->tex + texid;
571
572 tex->name = name;
573 tex->w = w;
574 tex->h = h;
575 tex->s = s;
576 tex->t = t;
577 tex->r = r;
578 tex->g = g;
579 tex->b = b;
580 tex->a = a;
581}
582
583void
584scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
585 CODE: 1478 CODE:
586{ 1479{
587 if (dx > 0) 1480 if (dx > 0)
588 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
589 else if (dx < 0) 1482 else if (dx < 0)
590 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
591 1484
592 if (dy > 0) 1485 if (dy > 0)
593 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
594 else if (dy < 0) 1487 else if (dy < 0)
595 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
596 1489
597 self->x += dx; self->ox += dx; 1490 self->ox += dx; self->x += dx;
598 self->y += dy; self->oy += dy; 1491 self->oy += dy; self->y += dy;
599 1492
600 while (self->y < 0) 1493 while (self->y < 0)
601 { 1494 {
602 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1495 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
603 1496
604 self->rows += MAP_EXTEND_Y; 1497 self->rows += MAP_EXTEND_Y;
605 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
606 } 1499 }
607} 1500}
608 1501
609int
610ox (CFClient::Map self)
611 ALIAS:
612 oy = 1
613 CODE:
614 switch (ix)
615 {
616 case 0: RETVAL = self->ox; break;
617 case 1: RETVAL = self->oy; break;
618 }
619 OUTPUT:
620 RETVAL
621
622void 1502void
623map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
624 CODE: 1504 CODE:
625{ 1505{
626 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
627 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
628 1508 mapcell *cell;
1509 int x, y, flags;
1510
629 while (data < data_end) 1511 while (data < data_end - 1)
630 { 1512 {
631 int flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
632 1514
633 int x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
634 int y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
635 1517
636 mapcell *cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
637 1519
638 if (flags & 15) 1520 if (flags & 15)
639 { 1521 {
640 if (cell->darkness < 0) // && x < self->w && y < self->h) 1522 if (!cell->darkness)
641 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
642 cell->darkness = 0; 1525 cell->darkness = 256;
643 cell->face [0] = 0;
644 cell->face [1] = 0;
645 cell->face [2] = 0;
646 } 1526 }
647
648 cell->darkness = flags & 8 ? *data++ : 255;
649 1527
650 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
651 1569
652 if (flags & 4) 1570 if (flags & 4)
653 { 1571 {
654 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
655 } 1575 }
656 1576
657 if (flags & 2) 1577 if (flags & 2)
658 { 1578 {
659 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
660 } 1582 }
661 1583
662 if (flags & 1) 1584 if (flags & 1)
663 { 1585 {
664 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
665 } 1589 }
666 } 1590 }
667 else 1591 else
668 cell->darkness = -1; 1592 cell->darkness = 0;
669 } 1593 }
670} 1594}
671 1595
672SV * 1596SV *
673mapmap (CFClient::Map self, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
674 CODE: 1598 CODE:
675{ 1599{
676 int x0, x1, x; 1600 int x1, x;
677 int y0, y1, y; 1601 int y1, y;
678 int z; 1602 int z;
679 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1603 SV *map_sv = newSV (w * h * sizeof (uint32_t));
680 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1604 uint32_t *map = (uint32_t *)SvPVX (map_sv);
681 1605
682 SvPOK_only (map_sv); 1606 SvPOK_only (map_sv);
683 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1607 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
684 1608
685 x0 = self->x - w / 2; x1 = x0 + w; 1609 x0 += self->x; x1 = x0 + w;
686 y0 = self->y - h / 2; y1 = y0 + h; 1610 y0 += self->y; y1 = y0 + h;
687 1611
688 for (y = y0; y < y1; y++) 1612 for (y = y0; y < y1; y++)
689 { 1613 {
690 maprow *row = 0 <= y && y < self->rows 1614 maprow *row = 0 <= y && y < self->rows
691 ? self->row + y 1615 ? self->row + y
699 { 1623 {
700 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
701 1625
702 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
703 { 1627 {
704 mapface face = cell->face [z];
705
706 if (face)
707 {
708 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
709 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
710 int a1 = tex.a; 1630 int a1 = tex.a;
711 1631
712 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
713 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
714 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
715 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
716 }
717 } 1636 }
718 } 1637 }
719 1638
720 *map++ = (r ) 1639 *map++ = (r )
721 | (g << 8) 1640 | (g << 8)
728} 1647}
729 OUTPUT: 1648 OUTPUT:
730 RETVAL 1649 RETVAL
731 1650
732void 1651void
733draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
734 PPCODE: 1653 CODE:
735{ 1654{
736 int sw4 = (sw + 3) & ~3; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
737 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
738 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
739 memset (darkness, 255, sw4 * sh); 1658 smooth_key skey;
740 SvPOK_only (darkness_sv); 1659 int x, y, z;
741 SvCUR_set (darkness_sv, sw4 * sh); 1660 int last_name;
742 1661
743 int vx = self->x + (self->w - sw) / 2 - shift_x; 1662 // thats current max. sorry.
744 int vy = self->y + (self->h - sh) / 2 - shift_y; 1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
745 1665
746 /* 1666 // clear key, in case of extra padding
747 int vx = self->vx = self->w >= sw 1667 memset (&skey, 0, sizeof (skey));
748 ? self->x + (self->w - sw) / 2
749 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
750
751 int vy = self->vy = self->h >= sh
752 ? self->y + (self->h - sh) / 2
753 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
754 */
755 1668
756 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
757 1670
1671 glEnable (GL_BLEND);
758 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
759 glEnable (GL_BLEND);
760 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
761 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
762 1675
763 int x, y, z;
764
765 int last_name = 0;
766
767 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
768 1677
1678 last_name = 0;
1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
769 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
770 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
771 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
772 { 1711 {
773 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
774 1713
775 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
776 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
777 { 1716 {
778 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
779 1718 tileid tile = cell->tile [z];
780 darkness[y * sw4 + x] = cell->darkness < 0 1719
781 ? 255 - FOW_DARKNESS
782 : 255 - cell->darkness;
783
784 mapface face = cell->face [z];
785
786 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
787 { 1815 {
788 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
789 1818
790 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
791 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
792
793 if (last_name != tex.name)
794 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
795 glEnd (); 1844 glEnd ();
796 last_name = tex.name;
797 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
798 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
799 } 1869 }
800
801 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
802 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
803 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
804 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
805 } 1870 }
806 }
807 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
808 1876
809 glEnd (); 1877 glEnd ();
810 1878
811 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
812 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
813 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
814 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
815 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
816 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
817 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
818} 2053}
819 2054
820SV * 2055SV *
821get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
822 CODE: 2057 CODE:
823{ 2058{
824 int x, y, x1, y1; 2059 int x, y, x1, y1;
825 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
826 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
828 *data++ = 0; /* version 0 format */ 2063 *data++ = 0; /* version 0 format */
829 *data++ = w >> 8; *data++ = w; 2064 *data++ = w >> 8; *data++ = w;
830 *data++ = h >> 8; *data++ = h; 2065 *data++ = h >> 8; *data++ = h;
831 2066
832 // we need to do this 'cause we don't keep an absolute coord system for rows 2067 // we need to do this 'cause we don't keep an absolute coord system for rows
833 // TODO: treat rows as we treat 2068 // TODO: treat rows as we treat columns
834 map_get_row (self, y0 + self->y - self->oy);//D 2069 map_get_row (self, y0 + self->y - self->oy);//D
835 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2070 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
836 2071
837 x0 += self->x - self->ox; 2072 x0 += self->x - self->ox;
838 y0 += self->y - self->oy; 2073 y0 += self->y - self->oy;
849 for (x = x0; x < x1; x++) 2084 for (x = x0; x < x1; x++)
850 { 2085 {
851 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
852 { 2087 {
853 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
854
855 uint8_t flags = 0; 2089 uint8_t flags = 0;
856 2090
857 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
858 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
859 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
860 2094
861 *data++ = flags; 2095 *data++ = flags;
862 2096
863 if (flags & 1) 2097 if (flags & 1)
864 { 2098 {
2099 tileid tile = cell->tile [0];
865 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
866 *data++ = cell->face [0]; 2101 *data++ = tile;
867 } 2102 }
868 2103
869 if (flags & 2) 2104 if (flags & 2)
870 { 2105 {
2106 tileid tile = cell->tile [1];
871 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
872 *data++ = cell->face [1]; 2108 *data++ = tile;
873 } 2109 }
874 2110
875 if (flags & 4) 2111 if (flags & 4)
876 { 2112 {
2113 tileid tile = cell->tile [2];
877 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
878 *data++ = cell->face [2]; 2115 *data++ = tile;
879 } 2116 }
880 } 2117 }
881 else 2118 else
882 *data++ = 0; 2119 *data++ = 0;
883 } 2120 }
889} 2126}
890 OUTPUT: 2127 OUTPUT:
891 RETVAL 2128 RETVAL
892 2129
893void 2130void
894set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
895 PPCODE: 2132 PPCODE:
896{ 2133{
897 int x, y, z; 2134 int x, y, z;
2135 int w, h;
898 int x1, y1; 2136 int x1, y1;
899 2137
900 if (*data++ != 0) 2138 if (*data++ != 0)
901 return; /* version mismatch */ 2139 return; /* version mismatch */
902 2140
903 int w = *data++ << 8; w |= *data++; 2141 w = *data++ << 8; w |= *data++;
904 int h = *data++ << 8; h |= *data++; 2142 h = *data++ << 8; h |= *data++;
905 2143
906 // we need to do this 'cause we don't keep an absolute coord system for rows 2144 // we need to do this 'cause we don't keep an absolute coord system for rows
907 // TODO: treat rows as we treat 2145 // TODO: treat rows as we treat columns
908 map_get_row (self, y0 + self->y - self->oy);//D 2146 map_get_row (self, y0 + self->y - self->oy);//D
909 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2147 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
910 2148
911 x0 += self->x - self->ox; 2149 x0 += self->x - self->ox;
912 y0 += self->y - self->oy; 2150 y0 += self->y - self->oy;
922 { 2160 {
923 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
924 2162
925 if (flags) 2163 if (flags)
926 { 2164 {
927 mapface face[3] = { 0, 0, 0 };
928
929 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
930 2167
931 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
932 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
933 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
934 2171
935 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
936 { 2173 {
937 cell->darkness = -1; 2174 cell->darkness = 0;
938 2175
939 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
940 { 2177 {
941 cell->face[z] = face[z]; 2178 tileid t = tile [z];
942 2179
943 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
944 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
945 } 2187 }
946 } 2188 }
947 } 2189 }
948 } 2190 }
949 } 2191 }
950} 2192}
951 2193
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195
2196PROTOTYPES: DISABLE
2197
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE:
2201 RETVAL = Mix_LoadWAV (path);
2202 OUTPUT:
2203 RETVAL
2204
2205void
2206DESTROY (CFPlus::MixChunk self)
2207 CODE:
2208 Mix_FreeChunk (self);
2209
2210int
2211volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE:
2213 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT:
2215 RETVAL
2216
2217int
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2219 CODE:
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2221 OUTPUT:
2222 RETVAL
2223
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225
2226int
2227volume (int volume = -1)
2228 PROTOTYPE: ;$
2229 CODE:
2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
2241CFPlus::MixMusic
2242new_from_file (SV *class, char *path)
2243 CODE:
2244 RETVAL = Mix_LoadMUS (path);
2245 OUTPUT:
2246 RETVAL
2247
2248void
2249DESTROY (CFPlus::MixMusic self)
2250 CODE:
2251 Mix_FreeMusic (self);
2252
2253int
2254play (CFPlus::MixMusic self, int loops = -1)
2255 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT:
2258 RETVAL
2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
2270
2271BOOT:
2272{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2274 static const struct {
2275 const char *name;
2276 IV iv;
2277 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
2282 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
2296 const_iv (GL_AND),
2297 const_iv (GL_ONE),
2298 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA),
2303 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB),
2305 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8),
2308 const_iv (GL_RGB5_A1),
2309 const_iv (GL_UNSIGNED_BYTE),
2310 const_iv (GL_UNSIGNED_SHORT),
2311 const_iv (GL_UNSIGNED_INT),
2312 const_iv (GL_ALPHA),
2313 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D),
2323 const_iv (GL_TEXTURE_ENV),
2324 const_iv (GL_TEXTURE_MAG_FILTER),
2325 const_iv (GL_TEXTURE_MIN_FILTER),
2326 const_iv (GL_TEXTURE_ENV_MODE),
2327 const_iv (GL_TEXTURE_WRAP_S),
2328 const_iv (GL_TEXTURE_WRAP_T),
2329 const_iv (GL_REPEAT),
2330 const_iv (GL_CLAMP),
2331 const_iv (GL_CLAMP_TO_EDGE),
2332 const_iv (GL_NEAREST),
2333 const_iv (GL_LINEAR),
2334 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2335 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2336 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2337 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2338 const_iv (GL_GENERATE_MIPMAP),
2339 const_iv (GL_MODULATE),
2340 const_iv (GL_DECAL),
2341 const_iv (GL_REPLACE),
2342 const_iv (GL_DEPTH_BUFFER_BIT),
2343 const_iv (GL_COLOR_BUFFER_BIT),
2344 const_iv (GL_PROJECTION),
2345 const_iv (GL_MODELVIEW),
2346 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER),
2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2367 const_iv (GL_V2F),
2368 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F),
2371# undef const_iv
2372 };
2373
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2379}
2380
2381char *
2382gl_vendor ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_version ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION);
2392 OUTPUT:
2393 RETVAL
2394
2395char *
2396gl_extensions ()
2397 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2413 OUTPUT:
2414 RETVAL
2415
2416int glGetError ()
2417
2418void glFinish ()
2419
2420void glClear (int mask)
2421
2422void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @
2424
2425void glEnable (int cap)
2426
2427void glDisable (int cap)
2428
2429void glShadeModel (int mode)
2430
2431void glHint (int target, int mode)
2432
2433void glBlendFunc (int sfactor, int dfactor)
2434
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa);
2438
2439void glDepthMask (int flag)
2440
2441void glLogicOp (int opcode)
2442
2443void glColorMask (int red, int green, int blue, int alpha)
2444
2445void glMatrixMode (int mode)
2446
2447void glPushMatrix ()
2448
2449void glPopMatrix ()
2450
2451void glLoadIdentity ()
2452
2453void glDrawBuffer (int buffer)
2454
2455void glReadBuffer (int buffer)
2456
2457# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459
2460# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2462
2463void glViewport (int x, int y, int width, int height)
2464
2465void glScissor (int x, int y, int width, int height)
2466
2467void glTranslate (float x, float y, float z = 0.)
2468 CODE:
2469 glTranslatef (x, y, z);
2470
2471void glScale (float x, float y, float z = 1.)
2472 CODE:
2473 glScalef (x, y, z);
2474
2475void glRotate (float angle, float x, float y, float z)
2476 CODE:
2477 glRotatef (angle, x, y, z);
2478
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @
2485 ALIAS:
2486 glColor_premultiply = 1
2487 CODE:
2488 if (ix)
2489 {
2490 r *= a;
2491 g *= a;
2492 b *= a;
2493 }
2494 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a);
2496
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.)
2504 CODE:
2505 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0);
2507
2508void glVertex (float x, float y, float z = 0.)
2509 CODE:
2510 glVertex3f (x, y, z);
2511
2512void glTexCoord (float s, float t)
2513 CODE:
2514 glTexCoord2f (s, t);
2515
2516void glTexEnv (int target, int pname, float param)
2517 CODE:
2518 glTexEnvf (target, pname, param);
2519
2520void glTexParameter (int target, int pname, float param)
2521 CODE:
2522 glTexParameterf (target, pname, param);
2523
2524void glBindTexture (int target, int name)
2525
2526void glConvolutionParameter (int target, int pname, float params)
2527 CODE:
2528 if (gl.ConvolutionParameterf)
2529 gl.ConvolutionParameterf (target, pname, params);
2530
2531void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2532 CODE:
2533 if (gl.ConvolutionFilter2D)
2534 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2535
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE:
2538 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2542
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544
2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546
2547void glPixelZoom (float x, float y)
2548
2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2550
2551int glGenTexture ()
2552 CODE:
2553 RETVAL = gen_texture ();
2554 OUTPUT:
2555 RETVAL
2556
2557void glDeleteTexture (int name)
2558 CODE:
2559 del_texture (name);
2560
2561int glGenList ()
2562 CODE:
2563 RETVAL = glGenLists (1);
2564 OUTPUT:
2565 RETVAL
2566
2567void glDeleteList (int list)
2568 CODE:
2569 glDeleteLists (list, 1);
2570
2571void glNewList (int list, int mode = GL_COMPILE)
2572
2573void glEndList ()
2574
2575void glCallList (int list)
2576

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines