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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
14#include <SDL_image.h> 33#include <SDL_image.h>
15#include <SDL_mixer.h> 34#include <SDL_mixer.h>
16#include <SDL_opengl.h> 35#include <SDL_opengl.h>
17 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
18#include <glib/gmacros.h> 40#include <glib/gmacros.h>
19 41
20#include <pango/pango.h> 42#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h>
22#include <pango/pangoft2.h>
23 43
24#ifndef _WIN32 44#ifndef _WIN32
25# include <sys/types.h> 45# include <sys/types.h>
26# include <sys/socket.h> 46# include <sys/socket.h>
27# include <netinet/in.h> 47# include <netinet/in.h>
28# include <netinet/tcp.h> 48# include <netinet/tcp.h>
29# include <inttypes.h> 49# include <inttypes.h>
30#else
31 typedef unsigned char uint8_t;
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 50#endif
38 51
39#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
40 53
41#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
42 55
43#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
45 58
46#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
47 60
48#define GL_CALL(type,func,args) \ 61#if 0
49 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
50 static int init_; \ 63#else
51 static type fptr_; \ 64# define PARACHUTE 0
52 \ 65#endif
53 if (!init_) \
54 { \
55 init_ = 1; \
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
57 } \
58 \
59 if (fptr_) \
60 fptr_ args; \
61 }
62 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
63typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
65 119
66typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
67 139
68typedef struct cf_layout { 140typedef struct cf_layout {
69 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
70 int base_height; 143 int base_height;
71 CFClient__Font font; 144 CFPlus__Font font;
72} *CFClient__Layout; 145} *CFPlus__Layout;
73 146
74static CFClient__Font default_font; 147static CFPlus__Font default_font;
75static PangoContext *context; 148static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 149static PangoFontMap *opengl_fontmap;
77 150
78static void 151static void
79substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
80{ 153{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 159}
84 160
85static void 161static void
86layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
87{ 163{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
90 */ 166 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
95 171
96 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
97} 173}
98 174
99static void 175static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
101{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
103 182
104 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
109typedef uint16_t mapface; 194typedef uint16_t faceid;
110 195
111typedef struct { 196typedef struct {
112 GLint name; 197 int name;
113 int w, h; 198 int w, h;
114 float s, t; 199 float s, t;
115 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
116} maptex; 203} maptex;
117 204
118typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
119 int16_t darkness; 208 uint16_t darkness;
120 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 210} mapcell;
122 211
123typedef struct { 212typedef struct {
124 int32_t c0, c1; 213 int32_t c0, c1;
125 mapcell *col; 214 mapcell *col;
126} maprow; 215} maprow;
127 216
128typedef struct map { 217typedef struct map {
129 int x, y, w, h; 218 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 220 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 221 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 222
137 int32_t rows; 223 int32_t rows;
138 maprow *row; 224 maprow *row;
139} *CFClient__Map; 225} *CFPlus__Map;
140 226
141static char * 227static char *
142prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
143{ 229{
144 char *p; 230 char *p;
161} 247}
162 248
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
165 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
166static maprow * 272static maprow *
167map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
168{ 274{
169 if (0 > y) 275 if (0 > y)
170 { 276 {
171 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
210 316
211 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
212} 318}
213 319
214static mapcell * 320static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
216{ 322{
217 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
218} 324}
219 325
220static void 326static void
221map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
222{ 328{
223 int r; 329 int r;
224 330
225 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
234 self->row = 0; 340 self->row = 0;
235 self->rows = 0; 341 self->rows = 0;
236} 342}
237 343
238static void 344static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
240{ 346{
241 int x, y; 347 int x, y;
242 maprow *row; 348 maprow *row;
349 mapcell *cell;
243 350
244 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 352 if (y >= 0)
246 { 353 {
247 if (y >= self->rows) 354 if (y >= self->rows)
253 if (x >= row->c0) 360 if (x >= row->c0)
254 { 361 {
255 if (x >= row->c1) 362 if (x >= row->c1)
256 break; 363 break;
257 364
258 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
259 } 371 }
260 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
261} 389}
262 390
263static void 391static void
264music_finished (void) 392music_finished (void)
265{ 393{
284 ev.data2 = 0; 412 ev.data2 = 0;
285 413
286 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
287} 415}
288 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
289MODULE = CFClient PACKAGE = CFClient 438MODULE = CFPlus PACKAGE = CFPlus
290 439
291PROTOTYPES: ENABLE 440PROTOTYPES: ENABLE
292 441
293BOOT: 442BOOT:
294{ 443{
295 HV *stash = gv_stashpv ("CFClient", 1); 444 HV *stash = gv_stashpv ("CFPlus", 1);
296 static const struct { 445 static const struct {
297 const char *name; 446 const char *name;
298 IV iv; 447 IV iv;
299 } *civ, const_iv[] = { 448 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 449# define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
301 const_iv (SDL_ACTIVEEVENT), 453 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 454 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 455 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 456 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 457 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 466 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 467 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 468 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 469 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
319 const_iv (SDLK_KP0), 476 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 477 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 478 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 479 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 480 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 535 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 536 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 537 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 538 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 539 const_iv (SDLK_UNDO),
540
383 const_iv (KMOD_NONE), 541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 543 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 546 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 549 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 552 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 553 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 554 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 555 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 556 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL),
396 const_iv (KMOD_SHIFT),
397 const_iv (KMOD_ALT),
398 const_iv (KMOD_META)
399# undef const_iv 557# undef const_iv
400 }; 558 };
401 559
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
404 562
405 fontmap = pango_ft2_font_map_new (); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 565}
566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
409 572
410int 573int
574in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580NV floor (NV x)
581
582NV ceil (NV x)
583
584void
585pango_init ()
586 CODE:
587{
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591}
592
593char *
594SDL_GetError ()
595
596int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
412 598
413void 599void
414SDL_Quit () 600SDL_Quit ()
415 601
416void 602void
417SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
418 PPCODE: 604 PPCODE:
419{ 605{
420 SDL_Rect **m; 606 SDL_Rect **m;
421 607
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 620
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435 625#endif
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 626
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 628
441 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
442 while (*m) 630 while (*m)
443 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
444 AV *av = newAV (); 634 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
448 641
449 ++m; 642 ++m;
450 } 643 }
451} 644}
452 645
453int 646int
454SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
456 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h"
669#undef GL_FUNC
670 }
671}
460 OUTPUT: 672 OUTPUT:
461 RETVAL 673 RETVAL
462 674
463void 675void
464SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
465 677
678char *
679SDL_GetKeyName (int sym)
680
681int
682SDL_GetAppState ()
683
466void 684void
467SDL_PollEvent () 685poll_events ()
468 PPCODE: 686 PPCODE:
469{ 687{
470 SDL_Event ev; 688 SDL_Event ev;
471 689
472 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 692 {
474 HV *hv = newHV (); 693 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 695
477 switch (ev.type) 696 switch (ev.type)
479 case SDL_KEYDOWN: 698 case SDL_KEYDOWN:
480 case SDL_KEYUP: 699 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 705 break;
486 706
487 case SDL_ACTIVEEVENT: 707 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 710 break;
491 711
492 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
498 break; 738 break;
499 739
500 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 748 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 754 break;
513 } 755 }
514 756
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
516 } 758 }
517} 759}
518 760
519int 761int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
529Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
530 772
531void 773void
532lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
533 CODE: 775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778void
779win32_proxy_info ()
780 PPCODE:
781{
534#ifndef _WIN32 782#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
536#endif 804#endif
537 805}
538char *
539gl_version ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION);
542 OUTPUT:
543 RETVAL
544
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551 806
552void 807void
553add_font (char *file) 808add_font (char *file)
554 CODE: 809 CODE:
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
556 811
557void 812void
558load_image_inline (SV *image_) 813load_image_inline (SV *image_)
559 ALIAS: 814 ALIAS:
560 load_image_file = 1 815 load_image_file = 1
602 857
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 859
605 assert (surface2->pitch == surface2->w * 4); 860 assert (surface2->pitch == surface2->w * 4);
606 861
862 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 863 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 864 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 865 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
616 871
617 SDL_FreeSurface (surface); 872 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 873 SDL_FreeSurface (surface2);
619} 874}
620 875
644} 899}
645 900
646void 901void
647error (char *message) 902error (char *message)
648 CODE: 903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 905#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907#endif
908
909void
910fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915#endif
916 _exit (1);
917
918void
919_exit (int retval = 0)
920 CODE:
921#ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
651#else 923#else
652 fprintf (stderr, "ERROR: %s\n", message); 924 _exit (retval);
653#endif 925#endif
654 926
655void 927void
656fatal (char *message) 928debug ()
657 CODE: 929 CODE:
658#ifdef _WIN32 930{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 931#if DEBUG
660#else 932 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 933#endif
663 exit (1); 934}
664 935
665MODULE = CFClient PACKAGE = CFClient::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
666 937
667CFClient::Font 938PROTOTYPES: DISABLE
939
940CFPlus::Font
668new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
669 CODE: 942 CODE:
670{ 943{
671 int count; 944 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
675} 948}
676 OUTPUT: 949 OUTPUT:
677 RETVAL 950 RETVAL
678 951
679void 952void
680DESTROY (CFClient::Font self) 953DESTROY (CFPlus::Font self)
681 CODE: 954 CODE:
682 pango_font_description_free (self); 955 pango_font_description_free (self);
683 956
684void 957void
685make_default (CFClient::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
686 CODE: 960 CODE:
687 default_font = self; 961 default_font = self;
688 962
689MODULE = CFClient PACKAGE = CFClient::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
690 964
691CFClient::Layout 965PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 966
967void
968reset_glyph_cache ()
969 PROTOTYPE:
970 CODE:
971 tc_clear ();
972
973CFPlus::Layout
974new (SV *class)
693 CODE: 975 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 976 New (0, RETVAL, 1, struct cf_layout);
977
695 RETVAL->pl = pango_layout_new (context); 978 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 979 RETVAL->r = 1.;
980 RETVAL->g = 1.;
981 RETVAL->b = 1.;
982 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 984 RETVAL->font = 0;
985
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 987 layout_update_font (RETVAL);
700 OUTPUT: 988 OUTPUT:
701 RETVAL 989 RETVAL
702 990
703void 991void
704DESTROY (CFClient::Layout self) 992DESTROY (CFPlus::Layout self)
705 CODE: 993 CODE:
706 g_object_unref (self->pl); 994 g_object_unref (self->pl);
707 Safefree (self); 995 Safefree (self);
708 996
709void 997void
710set_text (CFClient::Layout self, SV *text_) 998set_text (CFPlus::Layout self, SV *text_)
711 CODE: 999 CODE:
712{ 1000{
713 STRLEN textlen; 1001 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1002 char *text = SvPVutf8 (text_, textlen);
715 1003
716 pango_layout_set_text (self->pl, text, textlen); 1004 pango_layout_set_text (self->pl, text, textlen);
717} 1005}
718 1006
719void 1007void
720set_markup (CFClient::Layout self, SV *text_) 1008set_markup (CFPlus::Layout self, SV *text_)
721 CODE: 1009 CODE:
722{ 1010{
723 STRLEN textlen; 1011 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1012 char *text = SvPVutf8 (text_, textlen);
725 1013
726 pango_layout_set_markup (self->pl, text, textlen); 1014 pango_layout_set_markup (self->pl, text, textlen);
727} 1015}
728 1016
1017void
1018set_shapes (CFPlus::Layout self, ...)
1019 CODE:
1020{
1021 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text;
1024 int arg = 4;
1025
1026 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1027 {
1028 PangoRectangle inkrect, rect;
1029 PangoAttribute *attr;
1030
1031 int x = SvIV (ST (arg - 3));
1032 int y = SvIV (ST (arg - 2));
1033 int w = SvIV (ST (arg - 1));
1034 int h = SvIV (ST (arg ));
1035
1036 inkrect.x = 0;
1037 inkrect.y = 0;
1038 inkrect.width = 0;
1039 inkrect.height = 0;
1040
1041 rect.x = x * PANGO_SCALE;
1042 rect.y = y * PANGO_SCALE;
1043 rect.width = w * PANGO_SCALE;
1044 rect.height = h * PANGO_SCALE;
1045
1046 if (!attrs)
1047 attrs = pango_layout_get_attributes (self->pl);
1048
1049 attr = pango_attr_shape_new (&inkrect, &rect);
1050 attr->start_index = pos - text;
1051 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1052 pango_attr_list_insert (attrs, attr);
1053
1054 arg += 4;
1055 pos += sizeof (OBJ_STR) - 1;
1056 }
1057
1058 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs);
1060}
1061
1062void
1063get_shapes (CFPlus::Layout self)
1064 PPCODE:
1065{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067
1068 do
1069 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1071
1072 if (run && shape_attr_p (run))
1073 {
1074 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076
1077 EXTEND (SP, 2);
1078 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1079 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1080 }
1081 }
1082 while (pango_layout_iter_next_run (iter));
1083
1084 pango_layout_iter_free (iter);
1085}
1086
1087int
1088has_wrapped (CFPlus::Layout self)
1089 CODE:
1090{
1091 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl);
1093
1094 while (*text)
1095 lines += *text++ == '\n';
1096
1097 RETVAL = lines < pango_layout_get_line_count (self->pl);
1098}
1099 OUTPUT:
1100 RETVAL
1101
729SV * 1102SV *
730get_text (CFClient::Layout self) 1103get_text (CFPlus::Layout self)
731 CODE: 1104 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1106 sv_utf8_decode (RETVAL);
734 OUTPUT: 1107 OUTPUT:
735 RETVAL 1108 RETVAL
736 1109
737void 1110void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1112 CODE:
1113 self->r = r;
1114 self->g = g;
1115 self->b = b;
1116 self->a = a;
1117
1118void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1119set_font (CFPlus::Layout self, CFPlus::Font font = 0)
739 CODE: 1120 CODE:
740 if (self->font != font) 1121 if (self->font != font)
741 { 1122 {
742 self->font = font; 1123 self->font = font;
743 layout_update_font (self); 1124 layout_update_font (self);
744 } 1125 }
745 1126
746void 1127void
747set_height (CFClient::Layout self, int base_height) 1128set_height (CFPlus::Layout self, int base_height)
748 CODE: 1129 CODE:
749 if (self->base_height != base_height) 1130 if (self->base_height != base_height)
750 { 1131 {
751 self->base_height = base_height; 1132 self->base_height = base_height;
752 layout_update_font (self); 1133 layout_update_font (self);
753 } 1134 }
754 1135
755void 1136void
756set_width (CFClient::Layout self, int max_width = -1) 1137set_width (CFPlus::Layout self, int max_width = -1)
757 CODE: 1138 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1140
760void 1141void
1142set_indent (CFPlus::Layout self, int indent)
1143 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145
1146void
1147set_spacing (CFPlus::Layout self, int spacing)
1148 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150
1151void
1152set_ellipsise (CFPlus::Layout self, int ellipsise)
1153 CODE:
1154 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE
1159 );
1160
1161void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm)
1163 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165
1166void
761size (CFClient::Layout self) 1167size (CFPlus::Layout self)
762 PPCODE: 1168 PPCODE:
763{ 1169{
764 int w, h; 1170 int w, h;
765 1171
766 layout_get_pixel_size (self, &w, &h); 1172 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1175 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1176 PUSHs (sv_2mortal (newSViv (h)));
771} 1177}
772 1178
773int 1179int
1180descent (CFPlus::Layout self)
1181 CODE:
1182{
1183 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect);
1187}
1188 OUTPUT:
1189 RETVAL
1190
1191int
774xy_to_index (CFClient::Layout self, int x, int y) 1192xy_to_index (CFPlus::Layout self, int x, int y)
775 CODE: 1193 CODE:
776{ 1194{
777 int index, trailing; 1195 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1197 RETVAL = index + trailing;
780} 1198}
781 OUTPUT: 1199 OUTPUT:
782 RETVAL 1200 RETVAL
783 1201
784void 1202void
785cursor_pos (CFClient::Layout self, int index) 1203cursor_pos (CFPlus::Layout self, int index)
786 PPCODE: 1204 PPCODE:
787{ 1205{
788 PangoRectangle strong_pos; 1206 PangoRectangle strong_pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
790 1208
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
795} 1213}
796 1214
797void 1215void
798render (CFClient::Layout self) 1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
799 PPCODE: 1217 PPCODE:
800{ 1218{
801 SV *retval; 1219 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1220
805 layout_get_pixel_size (self, &w, &h); 1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
806 1223
807 retval = newSV (w * h);
808 SvPOK_only (retval);
809 SvCUR_set (retval, w * h);
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1224 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (line - 1)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227}
1228
1229void
1230line_x_to_index (CFPlus::Layout self, int line, int x)
1231 PPCODE:
1232{
1233 PangoLayoutLine *lp;
1234 int index, trailing;
1235
1236 if (line < 0)
1237 XSRETURN_EMPTY;
1238
1239 if (!(lp = pango_layout_get_line (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */
1241
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243
1244 EXTEND (SP, 2);
1245 if (GIMME_V == G_SCALAR)
1246 PUSHs (sv_2mortal (newSViv (index + trailing)));
1247 else
1248 {
824 PUSHs (sv_2mortal (newSViv (h))); 1249 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1250 PUSHs (sv_2mortal (newSViv (trailing)));
1251 }
826} 1252}
827 1253
1254void
1255render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE:
1257 pango_opengl_render_layout_subpixel (
1258 self->pl,
1259 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a,
1261 flags
1262 );
1263
828MODULE = CFClient PACKAGE = CFClient::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
829 1265
1266PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269
830void 1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1275 {
1276 STRLEN datalen;
1277 char *data = SvPVbyte (data_, datalen);
1278 int bpp = datalen / (ow * oh);
1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1280
1281 SvPOK_only (result_);
1282 SvCUR_set (result_, nw * nh * bpp);
1283
1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1285 while (oh--)
1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1287
1288 sv_setsv (data_, result_);
1289 }
1290}
1291
1292void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1294 PROTOTYPE: $$$;$$
1295 ALIAS:
1296 draw_quad_alpha = 1
1297 draw_quad_alpha_premultiplied = 2
833 CODE: 1298 CODE:
834{ 1299{
835 HV *hv = (HV *)SvRV (self); 1300 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
840 1304
841 if (items < 5) 1305 if (items < 5)
842 { 1306 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1307 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1308 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1309 }
846 1310
1311 if (ix)
1312 {
1313 glEnable (GL_BLEND);
1314
1315 if (ix == 2)
1316 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1317 else
1318 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1319 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1320
1321 glEnable (GL_ALPHA_TEST);
1322 glAlphaFunc (GL_GREATER, 0.01f);
1323 }
1324
847 glBindTexture (GL_TEXTURE_2D, name); 1325 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1326
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1327 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1328 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1329 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1330 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1331 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1332 glEnd ();
858}
859 1333
1334 if (ix)
1335 {
1336 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND);
1338 }
1339}
1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
860MODULE = CFClient PACKAGE = CFClient::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
861 1353
862CFClient::Map 1354PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1355
1356CFPlus::Map
1357new (SV *class)
864 CODE: 1358 CODE:
865 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
866 RETVAL->x = 0; 1360 RETVAL->x = 0;
867 RETVAL->y = 0; 1361 RETVAL->y = 0;
868 RETVAL->w = map_width; 1362 RETVAL->w = 0;
869 RETVAL->h = map_height; 1363 RETVAL->h = 0;
870 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
877 RETVAL->row = 0; 1369 RETVAL->row = 0;
878 OUTPUT: 1370 OUTPUT:
879 RETVAL 1371 RETVAL
880 1372
881void 1373void
882DESTROY (CFClient::Map self) 1374DESTROY (CFPlus::Map self)
883 CODE: 1375 CODE:
884{ 1376{
885 map_clear (self); 1377 map_clear (self);
886 Safefree (self->face); 1378 Safefree (self->face2tile);
1379 Safefree (self->tex);
887 Safefree (self); 1380 Safefree (self);
888} 1381}
889 1382
890void 1383void
1384resize (CFPlus::Map self, int map_width, int map_height)
1385 CODE:
1386 self->w = map_width;
1387 self->h = map_height;
1388
1389void
891clear (CFClient::Map self) 1390clear (CFPlus::Map self)
892 CODE: 1391 CODE:
893 map_clear (self); 1392 map_clear (self);
894 1393
895void 1394void
896set_face (CFClient::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
897 CODE: 1396 CODE:
898{ 1397{
899 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1399 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1400}
907 1401
908void 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1423}
1424
1425void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1427 CODE:
911{ 1428{
912 while (self->texs <= texid) 1429 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1430
918 { 1431 {
919 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
920 1433
921 tex->name = name; 1434 tex->name = name;
926 tex->r = r; 1439 tex->r = r;
927 tex->g = g; 1440 tex->g = g;
928 tex->b = b; 1441 tex->b = b;
929 tex->a = a; 1442 tex->a = a;
930 } 1443 }
1444
1445 // somewhat hackish, but for textures that require it, it really
1446 // improves the look, and most others don't suffer.
1447 glBindTexture (GL_TEXTURE_2D, name);
1448 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1449 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1450 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1453}
932 1454
933int 1455int
934ox (CFClient::Map self) 1456ox (CFPlus::Map self)
935 ALIAS: 1457 ALIAS:
936 oy = 1 1458 oy = 1
1459 x = 2
1460 y = 3
1461 w = 4
1462 h = 5
937 CODE: 1463 CODE:
938 switch (ix) 1464 switch (ix)
939 { 1465 {
940 case 0: RETVAL = self->ox; break; 1466 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 1467 case 1: RETVAL = self->oy; break;
1468 case 2: RETVAL = self->x; break;
1469 case 3: RETVAL = self->y; break;
1470 case 4: RETVAL = self->w; break;
1471 case 5: RETVAL = self->h; break;
942 } 1472 }
943 OUTPUT: 1473 OUTPUT:
944 RETVAL 1474 RETVAL
945 1475
946void 1476void
947scroll (CFClient::Map self, int dx, int dy) 1477scroll (CFPlus::Map self, int dx, int dy)
948 CODE: 1478 CODE:
949{ 1479{
950 if (dx > 0) 1480 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 1482 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 1484
955 if (dy > 0) 1485 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 1486 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 1487 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 1489
960 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
962 1492
963 while (self->y < 0) 1493 while (self->y < 0)
968 self->y += MAP_EXTEND_Y; 1498 self->y += MAP_EXTEND_Y;
969 } 1499 }
970} 1500}
971 1501
972void 1502void
973map1a_update (CFClient::Map self, SV *data_) 1503map1a_update (CFPlus::Map self, SV *data_, int extmap)
974 CODE: 1504 CODE:
975{ 1505{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 1507 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 1508 mapcell *cell;
979 int x, y, flags; 1509 int x, y, flags;
980 1510
981 while (data < data_end) 1511 while (data < data_end - 1)
982 { 1512 {
983 flags = (data [0] << 8) + data [1]; data += 2; 1513 flags = (data [0] << 8) + data [1]; data += 2;
984 1514
985 x = ((flags >> 10) & 63) + self->x; 1515 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 1516 y = self->y + ((flags >> 4) & 63);
987 1517
988 cell = map_get_cell (self, x, y); 1518 cell = map_get_cell (self, x, y);
989 1519
990 if (flags & 15) 1520 if (flags & 15)
991 { 1521 {
992 if (cell->darkness < 0) 1522 if (!cell->darkness)
993 { 1523 {
1524 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 1525 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 1526 }
999 1527
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 1528 //TODO: don't trust server data to be in-range(!)
1529
1530 if (flags & 8)
1531 {
1532 if (extmap)
1533 {
1534 uint8_t ext, cmd;
1535
1536 do
1537 {
1538 ext = *data++;
1539 cmd = ext & 0x3f;
1540
1541 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1;
1543 else if (cmd == 5) // health
1544 {
1545 cell->stat_width = 1;
1546 cell->stat_hp = *data++;
1547 }
1548 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47)
1551 {
1552 if (*data == 4)
1553 ; // decode player count
1554
1555 data += *data + 1;
1556 }
1557 else if (cmd == 8) // cell flags
1558 cell->flags = *data++;
1559 else if (ext & 0x40) // unknown, multibyte => skip
1560 data += *data + 1;
1561 else
1562 data++;
1563 }
1564 while (ext & 0x80);
1565 }
1566 else
1567 cell->darkness = *data++ + 1;
1568 }
1003 1569
1004 if (flags & 4) 1570 if (flags & 4)
1005 { 1571 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1007 } 1575 }
1008 1576
1009 if (flags & 2) 1577 if (flags & 2)
1010 { 1578 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1012 } 1582 }
1013 1583
1014 if (flags & 1) 1584 if (flags & 1)
1015 { 1585 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1017 } 1589 }
1018 } 1590 }
1019 else 1591 else
1020 cell->darkness = -1; 1592 cell->darkness = 0;
1021 } 1593 }
1022} 1594}
1023 1595
1024SV * 1596SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 1598 CODE:
1027{ 1599{
1028 int x1, x; 1600 int x1, x;
1029 int y1, y; 1601 int y1, y;
1030 int z; 1602 int z;
1051 { 1623 {
1052 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1053 1625
1054 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1055 { 1627 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 1630 int a1 = tex.a;
1063 1631
1064 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1065 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1066 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1067 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1068 }
1069 } 1636 }
1070 } 1637 }
1071 1638
1072 *map++ = (r ) 1639 *map++ = (r )
1073 | (g << 8) 1640 | (g << 8)
1080} 1647}
1081 OUTPUT: 1648 OUTPUT:
1082 RETVAL 1649 RETVAL
1083 1650
1084void 1651void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1086 PPCODE: 1653 CODE:
1087{ 1654{
1088 int vx, vy; 1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1089 int x, y, z; 1659 int x, y, z;
1090 int last_name; 1660 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1095 1661
1096 memset (darkness, 255, sw4 * sh); 1662 // thats current max. sorry.
1097 SvPOK_only (darkness_sv); 1663 if (sw > 255) sw = 255;
1098 SvCUR_set (darkness_sv, sw4 * sh); 1664 if (sh > 255) sh = 255;
1099 1665
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 1666 // clear key, in case of extra padding
1101 vy = self->y + (self->h - sh) / 2 - shift_y; 1667 memset (&skey, 0, sizeof (skey));
1102
1103 /*
1104 int vx = self->vx = self->w >= sw
1105 ? self->x + (self->w - sw) / 2
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107
1108 int vy = self->vy = self->h >= sh
1109 ? self->y + (self->h - sh) / 2
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1111 */
1112 1668
1113 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1114 1670
1671 glEnable (GL_BLEND);
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119 1675
1120 glBegin (GL_QUADS); 1676 glBegin (GL_QUADS);
1121 1677
1122 last_name = 0; 1678 last_name = 0;
1123 1679
1680 mx += self->x;
1681 my += self->y;
1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1124 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1125 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1127 { 1711 {
1128 maprow *row = self->row + (y + vy); 1712 maprow *row = self->row + (y + my);
1129 1713
1130 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1132 { 1716 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1134
1135 darkness[y * sw4 + x] = cell->darkness < 0
1136 ? 255 - FOW_DARKNESS
1137 : 255 - cell->darkness;
1138
1139 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1140 1719
1141 if (face) 1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1725
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1142 { 1815 {
1143 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1817 HE *he;
1144 1818
1145 int px = (x + 1) * 32 - tex.w; 1819 hv_iterinit (smooth);
1146 int py = (y + 1) * 32 - tex.h; 1820 while ((he = hv_iternext (smooth)))
1147
1148 if (last_name != tex.name)
1149 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1150 glEnd (); 1844 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1153 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1868 }
1154 } 1869 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 } 1870 }
1161 }
1162 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1163 1876
1164 glEnd (); 1877 glEnd ();
1165 1878
1166 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1167 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1168 1881
1882 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows)
1885 {
1886 maprow *row = self->row + (y + my);
1887
1888 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1)
1890 {
1891 mapcell *cell = row->col + (x + mx - row->c0);
1892
1893 int px = x * T;
1894 int py = y * T;
1895
1896 if (cell->stat_hp)
1897 {
1898 int width = cell->stat_width * T;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1900
1901 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py);
1904
1905 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1906 glRectf (px + 2,
1907 py - thick - 1,
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 }
1910 }
1911 }
1912}
1913
1914void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE:
1917{
1918 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F },
1920 { 1.00F, 1.00F, 1.00F },
1921 { 0.00F, 0.00F, 0.55F },
1922 { 1.00F, 0.00F, 0.00F },
1923
1924 { 1.00F, 0.54F, 0.00F },
1925 { 0.11F, 0.56F, 1.00F },
1926 { 0.93F, 0.46F, 0.00F },
1927 { 0.18F, 0.54F, 0.34F },
1928
1929 { 0.56F, 0.73F, 0.56F },
1930 { 0.80F, 0.80F, 0.80F },
1931 { 0.55F, 0.41F, 0.13F },
1932 { 0.99F, 0.77F, 0.26F },
1933
1934 { 0.74F, 0.65F, 0.41F },
1935
1936 { 0.00F, 1.00F, 1.00F },
1937 { 1.00F, 0.00F, 1.00F },
1938 { 1.00F, 1.00F, 0.00F },
1939 };
1940
1941 int x, y;
1942
1943 glEnable (GL_TEXTURE_2D);
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1945 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS);
1948
1949 for (y = 0; y < h; y++)
1950 for (x = 0; x < w; x++)
1951 {
1952 unsigned char m = data [x + y * w];
1953
1954 if (m)
1955 {
1956 float *c = color [m & 15];
1957
1958 float tx1 = m & 0x40 ? 0.5 : 0.;
1959 float tx2 = tx1 + 0.5;
1960
1961 glColor4f (c[0], c[1], c[2], 0.75);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 }
1967 }
1968
1969 glEnd ();
1970 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D);
1972}
1973
1974void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1976 PPCODE:
1977{
1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986
1987 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1989
1990 mx += self->x - 1;
1991 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1995 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1169 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1173} 2053}
1174 2054
1175SV * 2055SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1177 CODE: 2057 CODE:
1178{ 2058{
1179 int x, y, x1, y1; 2059 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2060 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2061 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1207 { 2087 {
1208 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2089 uint8_t flags = 0;
1210 2090
1211 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1214 2094
1215 *data++ = flags; 2095 *data++ = flags;
1216 2096
1217 if (flags & 1) 2097 if (flags & 1)
1218 { 2098 {
2099 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2101 *data++ = tile;
1221 } 2102 }
1222 2103
1223 if (flags & 2) 2104 if (flags & 2)
1224 { 2105 {
2106 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2108 *data++ = tile;
1227 } 2109 }
1228 2110
1229 if (flags & 4) 2111 if (flags & 4)
1230 { 2112 {
2113 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2115 *data++ = tile;
1233 } 2116 }
1234 } 2117 }
1235 else 2118 else
1236 *data++ = 0; 2119 *data++ = 0;
1237 } 2120 }
1243} 2126}
1244 OUTPUT: 2127 OUTPUT:
1245 RETVAL 2128 RETVAL
1246 2129
1247void 2130void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1249 PPCODE: 2132 PPCODE:
1250{ 2133{
1251 int x, y, z; 2134 int x, y, z;
1252 int w, h; 2135 int w, h;
1253 int x1, y1; 2136 int x1, y1;
1277 { 2160 {
1278 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1279 2162
1280 if (flags) 2163 if (flags)
1281 { 2164 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1285 2167
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2171
1290 if (cell->darkness <= 0) 2172 if (cell->darkness == 0)
1291 { 2173 {
1292 cell->darkness = -1; 2174 cell->darkness = 0;
1293 2175
1294 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1295 { 2177 {
1296 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1297 2179
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1300 } 2187 }
1301 } 2188 }
1302 } 2189 }
1303 } 2190 }
1304 } 2191 }
1305} 2192}
1306 2193
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1308 2195
2196PROTOTYPES: DISABLE
2197
1309CFClient::MixChunk 2198CFPlus::MixChunk
1310new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1311 CODE: 2200 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1313 OUTPUT: 2202 OUTPUT:
1314 RETVAL 2203 RETVAL
1315 2204
1316void 2205void
1317DESTROY (CFClient::MixChunk self) 2206DESTROY (CFPlus::MixChunk self)
1318 CODE: 2207 CODE:
1319 Mix_FreeChunk (self); 2208 Mix_FreeChunk (self);
1320 2209
1321int 2210int
1322volume (CFClient::MixChunk self, int volume = -1) 2211volume (CFPlus::MixChunk self, int volume = -1)
1323 CODE: 2212 CODE:
1324 RETVAL = Mix_VolumeChunk (self, volume); 2213 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2214 OUTPUT:
1326 RETVAL 2215 RETVAL
1327 2216
1328int 2217int
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2219 CODE:
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1332 OUTPUT: 2221 OUTPUT:
1333 RETVAL 2222 RETVAL
1334 2223
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1336 2225
1337int 2226int
1338volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1339 CODE: 2229 CODE:
1340 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 2231 OUTPUT:
1342 RETVAL 2232 RETVAL
1343 2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
2238 OUTPUT:
2239 RETVAL
2240
1344CFClient::MixMusic 2241CFPlus::MixMusic
1345new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1346 CODE: 2243 CODE:
1347 RETVAL = Mix_LoadMUS (path); 2244 RETVAL = Mix_LoadMUS (path);
1348 OUTPUT: 2245 OUTPUT:
1349 RETVAL 2246 RETVAL
1350 2247
1351void 2248void
1352DESTROY (CFClient::MixMusic self) 2249DESTROY (CFPlus::MixMusic self)
1353 CODE: 2250 CODE:
1354 Mix_FreeMusic (self); 2251 Mix_FreeMusic (self);
1355 2252
1356int 2253int
1357play (CFClient::MixMusic self, int loops = -1) 2254play (CFPlus::MixMusic self, int loops = -1)
1358 CODE: 2255 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 2257 OUTPUT:
1361 RETVAL 2258 RETVAL
1362 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1364 2270
1365BOOT: 2271BOOT:
1366{ 2272{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1368 static const struct { 2274 static const struct {
1369 const char *name; 2275 const char *name;
1370 IV iv; 2276 IV iv;
1371 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1373 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
2287 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 2288 const_iv (GL_SCISSOR_TEST),
2289 const_iv (GL_DEPTH_TEST),
2290 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT),
2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 2296 const_iv (GL_AND),
1380 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 2300 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2301 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 2302 const_iv (GL_ONE_MINUS_DST_ALPHA),
2303 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 2304 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 2305 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8),
2308 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 2309 const_iv (GL_UNSIGNED_BYTE),
2310 const_iv (GL_UNSIGNED_SHORT),
2311 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 2312 const_iv (GL_ALPHA),
2313 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1392 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 2326 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 2327 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 2328 const_iv (GL_TEXTURE_WRAP_T),
2329 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 2330 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 2331 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 2332 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 2333 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2334 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2335 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2336 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2337 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 2338 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 2339 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 2340 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 2341 const_iv (GL_REPLACE),
2342 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 2343 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 2344 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 2345 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 2346 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 2347 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 2348 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 2349 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 2350 const_iv (GL_CONSTANT_BORDER),
1421 const_iv (GL_LINES), 2351 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 2354 const_iv (GL_QUADS),
1423 const_iv (GL_LINE_LOOP), 2355 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1425 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
2367 const_iv (GL_V2F),
2368 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F),
1426# undef const_iv 2371# undef const_iv
1427 }; 2372 };
1428 2373
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
1431} 2379}
2380
2381char *
2382gl_vendor ()
2383 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR);
2385 OUTPUT:
2386 RETVAL
2387
2388char *
2389gl_version ()
2390 CODE:
2391 RETVAL = (char *)glGetString (GL_VERSION);
2392 OUTPUT:
2393 RETVAL
2394
2395char *
2396gl_extensions ()
2397 CODE:
2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2413 OUTPUT:
2414 RETVAL
1432 2415
1433int glGetError () 2416int glGetError ()
2417
2418void glFinish ()
1434 2419
1435void glClear (int mask) 2420void glClear (int mask)
1436 2421
1437void glClearColor (float r, float g, float b, float a = 1.0) 2422void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 2423 PROTOTYPE: @
1445 2430
1446void glHint (int target, int mode) 2431void glHint (int target, int mode)
1447 2432
1448void glBlendFunc (int sfactor, int dfactor) 2433void glBlendFunc (int sfactor, int dfactor)
1449 2434
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa);
2438
2439void glDepthMask (int flag)
2440
1450void glLogicOp (int opcode) 2441void glLogicOp (int opcode)
1451 2442
1452void glColorMask (int red, int green, int blue, int alpha) 2443void glColorMask (int red, int green, int blue, int alpha)
1453 2444
1454void glMatrixMode (int mode) 2445void glMatrixMode (int mode)
1457 2448
1458void glPopMatrix () 2449void glPopMatrix ()
1459 2450
1460void glLoadIdentity () 2451void glLoadIdentity ()
1461 2452
2453void glDrawBuffer (int buffer)
2454
2455void glReadBuffer (int buffer)
2456
1462# near and far are due to microsofts buggy c compiler 2457# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459
2460# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1464 2462
1465void glViewport (int x, int y, int width, int height) 2463void glViewport (int x, int y, int width, int height)
1466 2464
1467void glScissor (int x, int y, int width, int height) 2465void glScissor (int x, int y, int width, int height)
1482 2480
1483void glEnd () 2481void glEnd ()
1484 2482
1485void glColor (float r, float g, float b, float a = 1.0) 2483void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 2484 PROTOTYPE: @
2485 ALIAS:
2486 glColor_premultiply = 1
1487 CODE: 2487 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2488 if (ix)
2489 {
2490 r *= a;
2491 g *= a;
2492 b *= a;
2493 }
2494 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a);
2496
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.)
2504 CODE:
2505 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0);
1489 2507
1490void glVertex (float x, float y, float z = 0.) 2508void glVertex (float x, float y, float z = 0.)
1491 CODE: 2509 CODE:
1492 glVertex3f (x, y, z); 2510 glVertex3f (x, y, z);
1493 2511
1505 2523
1506void glBindTexture (int target, int name) 2524void glBindTexture (int target, int name)
1507 2525
1508void glConvolutionParameter (int target, int pname, float params) 2526void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 2527 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2528 if (gl.ConvolutionParameterf)
2529 gl.ConvolutionParameterf (target, pname, params);
1511 2530
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2531void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 2532 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2533 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 2534 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 2535
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 2537 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2538 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 2540
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1523 2542
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 2544
1526void glRasterPos (int x, int y) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 2546
1528 glRasterPos2i (x, y); 2547void glPixelZoom (float x, float y)
1529 2548
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 2550
1532int glGenTexture () 2551int glGenTexture ()
1533 CODE: 2552 CODE:
1534{ 2553 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 2554 OUTPUT:
1540 RETVAL 2555 RETVAL
1541 2556
1542void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
1543 CODE: 2558 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 2559 del_texture (name);
1547} 2560
1548
1549int glGenList () 2561int glGenList ()
1550 CODE: 2562 CODE:
1551 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
1552 OUTPUT: 2564 OUTPUT:
1553 RETVAL 2565 RETVAL

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