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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 185
157 if (!rect.width) rect.width = 1; 186 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 187 if (!rect.height) rect.height = 1;
159 188
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 189 *w = rect.width;
163 *h = rect.height; 190 *h = rect.height;
164} 191}
165 192
193typedef uint16_t tileid;
166typedef uint16_t mapface; 194typedef uint16_t faceid;
167 195
168typedef struct { 196typedef struct {
169 GLint name; 197 int name;
170 int w, h; 198 int w, h;
171 float s, t; 199 float s, t;
172 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
173} maptex; 203} maptex;
174 204
175typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
176 int16_t darkness; 208 uint16_t darkness;
177 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
295static void 344static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 346{
298 int x, y; 347 int x, y;
299 maprow *row; 348 maprow *row;
349 mapcell *cell;
300 350
301 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 352 if (y >= 0)
303 { 353 {
304 if (y >= self->rows) 354 if (y >= self->rows)
310 if (x >= row->c0) 360 if (x >= row->c0)
311 { 361 {
312 if (x >= row->c1) 362 if (x >= row->c1)
313 break; 363 break;
314 364
315 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
316 } 371 }
317 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
318} 389}
319 390
320static void 391static void
321music_finished (void) 392music_finished (void)
322{ 393{
356 n |= n >> 4; 427 n |= n >> 4;
357 n |= n >> 8; 428 n |= n >> 8;
358 n |= n >> 16; 429 n |= n >> 16;
359 430
360 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
361} 476}
362 477
363MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
364 479
365PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
370 static const struct { 485 static const struct {
371 const char *name; 486 const char *name;
372 IV iv; 487 IV iv;
373 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
375 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
393 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
457 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 597# undef const_iv
474 }; 598 };
475 599
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
479 612
480int 613int
481in_destruct () 614in_destruct ()
482 CODE: 615 CODE:
483 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 631}
499 632
633char *
634SDL_GetError ()
635
500int 636int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 638
503void 639void
504SDL_Quit () 640SDL_Quit ()
505 641
506void 642void
507SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
508 PPCODE: 644 PPCODE:
509{ 645{
510 SDL_Rect **m; 646 SDL_Rect **m;
511 647
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 652
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 655
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 660
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 665#endif
530 666
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 668
536 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
537 while (*m) 670 while (*m)
538 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
539 AV *av = newAV (); 674 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
543 681
544 ++m; 682 ++m;
545 } 683 }
546} 684}
547 685
548char *
549SDL_GetError ()
550
551int 686int
552SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
554 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 700 );
701
557 if (RETVAL) 702 if (RETVAL)
558 { 703 {
704 av_clear (texture_av);
705
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 708#include "glfunc.h"
562# undef GL_FUNC 709#undef GL_FUNC
563 } 710 }
711}
564 OUTPUT: 712 OUTPUT:
565 RETVAL 713 RETVAL
566 714
567void 715void
568SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
569 717
570char * 718char *
571SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
572 720
721int
722SDL_GetAppState ()
723
573void 724void
574SDL_PollEvent () 725poll_events ()
575 PPCODE: 726 PPCODE:
576{ 727{
577 SDL_Event ev; 728 SDL_Event ev;
578 729
579 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 732 {
581 HV *hv = newHV (); 733 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 735
584 switch (ev.type) 736 switch (ev.type)
586 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
587 case SDL_KEYUP: 739 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 745 break;
593 746
594 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 750 break;
598 751
599 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
607 break; 778 break;
608 779
609 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
640Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
641 812
642void 813void
643lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
644 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
645#ifndef _WIN32 822#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
647#endif 844#endif
845}
648 846
649void 847void
650add_font (char *file) 848add_font (char *file)
651 CODE: 849 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 955#endif
758 _exit (1); 956 _exit (1);
759 957
760void 958void
761_exit (int retval) 959_exit (int retval = 0)
762 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
763 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
764 975
765MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
766 979
767CFPlus::Font 980CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
769 CODE: 982 CODE:
770{ 983{
781 CODE: 994 CODE:
782 pango_font_description_free (self); 995 pango_font_description_free (self);
783 996
784void 997void
785make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
786 CODE: 1000 CODE:
787 default_font = self; 1001 default_font = self;
788 1002
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
790 1004
1005PROTOTYPES: DISABLE
1006
791void 1007void
792reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
793 CODE: 1010 CODE:
794 tc_clear (); 1011 tc_clear ();
795 1012
796CFPlus::Layout 1013CFPlus::Layout
797new (SV *class) 1014new (SV *class)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1233 CODE:
1017{ 1234{
1018 int index, trailing; 1235 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1237 RETVAL = index + trailing;
1021} 1238}
1022 OUTPUT: 1239 OUTPUT:
1023 RETVAL 1240 RETVAL
1024 1241
1025void 1242void
1031 1248
1032 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1036} 1292}
1037 1293
1038void 1294void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1296 PPCODE:
1045 flags 1301 flags
1046 ); 1302 );
1047 1303
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1305
1050void 1306PROTOTYPES: ENABLE
1051pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053{
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056 1307
1057 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1315 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1316 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1320
1071 SvPOK_only (result_); 1321 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1073 1323
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1325 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1327
1078 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1329 }
1085} 1330}
1086 1331
1087void 1332void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1133 } 1378 }
1134} 1379}
1135 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1393
1394PROTOTYPES: DISABLE
1395
1138CFPlus::Map 1396CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1397new (SV *class)
1140 CODE: 1398 CODE:
1141 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1400 RETVAL->x = 0;
1143 RETVAL->y = 0; 1401 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1409 RETVAL->row = 0;
1154 OUTPUT: 1410 OUTPUT:
1155 RETVAL 1411 RETVAL
1156 1412
1157void 1413void
1158DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1159 CODE: 1415 CODE:
1160{ 1416{
1161 map_clear (self); 1417 map_clear (self);
1162 Safefree (self->face); 1418 Safefree (self->face2tile);
1163 Safefree (self->tex); 1419 Safefree (self->tex);
1164 Safefree (self); 1420 Safefree (self);
1165} 1421}
1166 1422
1167void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1168clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1169 CODE: 1431 CODE:
1170 map_clear (self); 1432 map_clear (self);
1171 1433
1172void 1434void
1173set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1436 CODE:
1175{ 1437{
1176 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1439 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1440}
1179 self->faces *= 2;
1180 }
1181 1441
1182 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1183} 1463}
1184 1464
1185void 1465void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1467 CODE:
1188{ 1468{
1189 while (self->texs <= texid) 1469 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1470
1195 { 1471 {
1196 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1197 1473
1198 tex->name = name; 1474 tex->name = name;
1240void 1516void
1241scroll (CFPlus::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1518 CODE:
1243{ 1519{
1244 if (dx > 0) 1520 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1522 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1524
1249 if (dy > 0) 1525 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1527 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1529
1254 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1256 1532
1257 while (self->y < 0) 1533 while (self->y < 0)
1262 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
1263 } 1539 }
1264} 1540}
1265 1541
1266void 1542void
1267map1a_update (CFPlus::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1544 CODE:
1269{ 1545{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1548 mapcell *cell;
1273 int x, y, flags; 1549 int x, y, flags;
1274 1550
1275 while (data < data_end) 1551 while (data < data_end - 1)
1276 { 1552 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1278 1554
1279 x = self->x + ((flags >> 10) & 63); 1555 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1556 y = self->y + ((flags >> 4) & 63);
1281 1557
1282 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
1283 1559
1284 if (flags & 15) 1560 if (flags & 15)
1285 { 1561 {
1286 if (cell->darkness < 0) 1562 if (!cell->darkness)
1287 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1565 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1566 }
1293 1567
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1297 1609
1298 if (flags & 4) 1610 if (flags & 4)
1299 { 1611 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1301 } 1615 }
1302 1616
1303 if (flags & 2) 1617 if (flags & 2)
1304 { 1618 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1306 } 1622 }
1307 1623
1308 if (flags & 1) 1624 if (flags & 1)
1309 { 1625 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1311 } 1629 }
1312 } 1630 }
1313 else 1631 else
1314 cell->darkness = -1; 1632 cell->darkness = 0;
1315 } 1633 }
1316} 1634}
1317 1635
1318SV * 1636SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1345 { 1663 {
1346 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1347 1665
1348 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1349 { 1667 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1670 int a1 = tex.a;
1357 1671
1358 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1676 }
1364 } 1677 }
1365 1678
1366 *map++ = (r ) 1679 *map++ = (r )
1367 | (g << 8) 1680 | (g << 8)
1374} 1687}
1375 OUTPUT: 1688 OUTPUT:
1376 RETVAL 1689 RETVAL
1377 1690
1378void 1691void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1693 CODE:
1381{ 1694{
1382 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1383 int x, y, z; 1699 int x, y, z;
1384 int last_name; 1700 int last_name;
1385 mapface face;
1386 1701
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1389 1705
1390 /* 1706 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1708
1400 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1401 1710
1402 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1406 1715
1407 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1408 1717
1409 last_name = 0; 1718 last_name = 0;
1410 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1411 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1412 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1414 { 1751 {
1415 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1416 1753
1417 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1756 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1423 1759
1424 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1425 { 1855 {
1426 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1427 1858
1428 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1433 glEnd (); 1884 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1437 } 1909 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1910 }
1444 }
1445 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1446 1916
1447 glEnd (); 1917 glEnd ();
1448 1918
1449 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1451} 1952}
1452 1953
1453void 1954void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1956 CODE:
1509 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1511} 2012}
1512 2013
1513void 2014void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2016 PPCODE:
1516{ 2017{
1517 int vx, vy;
1518 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2026
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2029
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1529 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1530 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1532 { 2037 {
1533 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1534 2039
1535 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2042 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1539 2044
1540 darkness[y * sw4 + x] = cell->darkness < 0 2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2047 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2048 }
1544 } 2049 }
1545 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1546 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1550} 2093}
1551 2094
1552SV * 2095SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE: 2097 CODE:
1583 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1584 { 2127 {
1585 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2129 uint8_t flags = 0;
1587 2130
1588 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1591 2134
1592 *data++ = flags; 2135 *data++ = flags;
1593 2136
1594 if (flags & 1) 2137 if (flags & 1)
1595 { 2138 {
2139 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2141 *data++ = tile;
1598 } 2142 }
1599 2143
1600 if (flags & 2) 2144 if (flags & 2)
1601 { 2145 {
2146 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2148 *data++ = tile;
1604 } 2149 }
1605 2150
1606 if (flags & 4) 2151 if (flags & 4)
1607 { 2152 {
2153 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2155 *data++ = tile;
1610 } 2156 }
1611 } 2157 }
1612 else 2158 else
1613 *data++ = 0; 2159 *data++ = 0;
1614 } 2160 }
1654 { 2200 {
1655 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1656 2202
1657 if (flags) 2203 if (flags)
1658 { 2204 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1662 2207
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2211
1667 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1668 { 2213 {
1669 cell->darkness = -1; 2214 cell->darkness = 0;
1670 2215
1671 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1672 { 2217 {
1673 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1674 2219
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1677 } 2227 }
1678 } 2228 }
1679 } 2229 }
1680 } 2230 }
1681 } 2231 }
1682} 2232}
1683 2233
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685 2235
2236PROTOTYPES: DISABLE
2237
1686CFPlus::MixChunk 2238CFPlus::MixChunk
1687new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1688 CODE: 2240 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1690 OUTPUT: 2242 OUTPUT:
1711 2263
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713 2265
1714int 2266int
1715volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1716 CODE: 2269 CODE:
1717 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2271 OUTPUT:
1719 RETVAL 2272 RETVAL
1720 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1721CFPlus::MixMusic 2281CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1723 CODE: 2283 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1725 OUTPUT: 2285 OUTPUT:
1735 CODE: 2295 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2297 OUTPUT:
1738 RETVAL 2298 RETVAL
1739 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1741 2310
1742BOOT: 2311BOOT:
1743{ 2312{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct { 2314 static const struct {
1746 const char *name; 2315 const char *name;
1747 IV iv; 2316 IV iv;
1748 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2336 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1781 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1820 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
1825 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2411# undef const_iv
1831 }; 2412 };
1832 2413
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
1835} 2419}
1836 2420
1837char * 2421char *
1838gl_vendor () 2422gl_vendor ()
1839 CODE: 2423 CODE:
1850 2434
1851char * 2435char *
1852gl_extensions () 2436gl_extensions ()
1853 CODE: 2437 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
1855 OUTPUT: 2453 OUTPUT:
1856 RETVAL 2454 RETVAL
1857 2455
1858int glGetError () 2456int glGetError ()
1859 2457
1984 2582
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2584
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2586
2587void glPixelZoom (float x, float y)
2588
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2590
1991int glGenTexture () 2591int glGenTexture ()
1992 CODE: 2592 CODE:
1993{ 2593 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2594 OUTPUT:
1999 RETVAL 2595 RETVAL
2000 2596
2001void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
2002 CODE: 2598 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2599 del_texture (name);
2006} 2600
2007
2008int glGenList () 2601int glGenList ()
2009 CODE: 2602 CODE:
2010 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
2011 OUTPUT: 2604 OUTPUT:
2012 RETVAL 2605 RETVAL
2019 2612
2020void glEndList () 2613void glEndList ()
2021 2614
2022void glCallList (int list) 2615void glCallList (int list)
2023 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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