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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
39# include <sys/types.h> 45# include <sys/types.h>
40# include <sys/socket.h> 46# include <sys/socket.h>
41# include <netinet/in.h> 47# include <netinet/in.h>
42# include <netinet/tcp.h> 48# include <netinet/tcp.h>
43# include <inttypes.h> 49# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 50#endif
52 51
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 53
55#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
56 55
57#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 63#else
65# define PARACHUTE 0 64# define PARACHUTE 0
66#endif 65#endif
67 66
67static AV *texture_av;
68
68static struct 69static struct
69{ 70{
70#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 72#include "glfunc.h"
72#undef GL_FUNC 73#undef GL_FUNC
73} gl; 74} gl;
74 75
76static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 78{
77 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 83 else
82 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
83} 85}
84 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
85#include "texcache.c" 111#include "texcache.c"
86 112
87#include "pango-font.c" 113#include "pango-font.c"
88#include "pango-fontmap.c" 114#include "pango-fontmap.c"
89#include "pango-render.c" 115#include "pango-render.c"
162 188
163 *w = rect.width; 189 *w = rect.width;
164 *h = rect.height; 190 *h = rect.height;
165} 191}
166 192
193typedef uint16_t tileid;
167typedef uint16_t mapface; 194typedef uint16_t faceid;
168 195
169typedef struct { 196typedef struct {
170 GLint name; 197 int name;
171 int w, h; 198 int w, h;
172 float s, t; 199 float s, t;
173 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
174} maptex; 203} maptex;
175 204
176typedef struct { 205typedef struct {
177 uint32_t player; 206 uint32_t player;
178 mapface face[3]; 207 tileid tile[3];
179 uint16_t darkness; 208 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 210} mapcell;
182 211
183typedef struct { 212typedef struct {
184 int32_t c0, c1; 213 int32_t c0, c1;
185 mapcell *col; 214 mapcell *col;
186} maprow; 215} maprow;
187 216
188typedef struct map { 217typedef struct map {
189 int x, y, w, h; 218 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 220 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 221 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 222
197 int32_t rows; 223 int32_t rows;
198 maprow *row; 224 maprow *row;
199} *CFPlus__Map; 225} *CFPlus__Map;
200 226
220 return ptr; 246 return ptr;
221} 247}
222 248
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
225 271
226static maprow * 272static maprow *
227map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
228{ 274{
229 if (0 > y) 275 if (0 > y)
324 cell->player = 0; 370 cell->player = 0;
325 } 371 }
326 } 372 }
327} 373}
328 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
329static void 391static void
330music_finished (void) 392music_finished (void)
331{ 393{
332 SDL_UserEvent ev; 394 SDL_UserEvent ev;
333 395
365 n |= n >> 4; 427 n |= n >> 4;
366 n |= n >> 8; 428 n |= n >> 8;
367 n |= n >> 16; 429 n |= n >> 16;
368 430
369 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
370} 476}
371 477
372MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
373 479
374PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
379 static const struct { 485 static const struct {
380 const char *name; 486 const char *name;
381 IV iv; 487 IV iv;
382 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
384 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
402 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
466 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 597# undef const_iv
483 }; 598 };
484 599
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
488 612
489int 613int
490in_destruct () 614in_destruct ()
491 CODE: 615 CODE:
492 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 631}
508 632
633char *
634SDL_GetError ()
635
509int 636int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 638
512void 639void
513SDL_Quit () 640SDL_Quit ()
514 641
515void 642void
516SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
517 PPCODE: 644 PPCODE:
518{ 645{
519 SDL_Rect **m; 646 SDL_Rect **m;
520 647
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 652
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 655
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 660
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 665#endif
539 666
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 668
545 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
546 while (*m) 670 while (*m)
547 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
548 AV *av = newAV (); 674 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
552 681
553 ++m; 682 ++m;
554 } 683 }
555} 684}
556 685
557char *
558SDL_GetError ()
559
560int 686int
561SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
563 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 700 );
701
566 if (RETVAL) 702 if (RETVAL)
567 { 703 {
704 av_clear (texture_av);
705
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 708#include "glfunc.h"
571# undef GL_FUNC 709#undef GL_FUNC
572 } 710 }
711}
573 OUTPUT: 712 OUTPUT:
574 RETVAL 713 RETVAL
575 714
576void 715void
577SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
578 717
579char * 718char *
580SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
581 720
721int
722SDL_GetAppState ()
723
582void 724void
583SDL_PollEvent () 725poll_events ()
584 PPCODE: 726 PPCODE:
585{ 727{
586 SDL_Event ev; 728 SDL_Event ev;
587 729
588 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 732 {
590 HV *hv = newHV (); 733 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 735
593 switch (ev.type) 736 switch (ev.type)
595 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
596 case SDL_KEYUP: 739 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 745 break;
602 746
603 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 750 break;
607 751
608 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
616 break; 778 break;
617 779
618 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
649Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
650 812
651void 813void
652lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
653 CODE: 815 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 817
658void 818void
659win32_proxy_info () 819win32_proxy_info ()
660 PPCODE: 820 PPCODE:
661{ 821{
796 _exit (1); 956 _exit (1);
797 957
798void 958void
799_exit (int retval = 0) 959_exit (int retval = 0)
800 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
801 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
802 975
803MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
804 979
805CFPlus::Font 980CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
807 CODE: 982 CODE:
808{ 983{
819 CODE: 994 CODE:
820 pango_font_description_free (self); 995 pango_font_description_free (self);
821 996
822void 997void
823make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
824 CODE: 1000 CODE:
825 default_font = self; 1001 default_font = self;
826 1002
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1004
1005PROTOTYPES: DISABLE
1006
829void 1007void
830reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
831 CODE: 1010 CODE:
832 tc_clear (); 1011 tc_clear ();
833 1012
834CFPlus::Layout 1013CFPlus::Layout
835new (SV *class) 1014new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1233 CODE:
1055{ 1234{
1056 int index, trailing; 1235 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1237 RETVAL = index + trailing;
1059} 1238}
1060 OUTPUT: 1239 OUTPUT:
1061 RETVAL 1240 RETVAL
1062 1241
1063void 1242void
1069 1248
1070 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1074} 1292}
1075 1293
1076void 1294void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1296 PPCODE:
1083 flags 1301 flags
1084 ); 1302 );
1085 1303
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1305
1088void 1306PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1307
1095 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1315 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1316 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1320
1109 SvPOK_only (result_); 1321 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1111 1323
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1325 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1327
1116 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1329 }
1123} 1330}
1124 1331
1125void 1332void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1171 } 1378 }
1172} 1379}
1173 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1393
1394PROTOTYPES: DISABLE
1395
1176CFPlus::Map 1396CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1397new (SV *class)
1178 CODE: 1398 CODE:
1179 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1400 RETVAL->x = 0;
1181 RETVAL->y = 0; 1401 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1409 RETVAL->row = 0;
1192 OUTPUT: 1410 OUTPUT:
1193 RETVAL 1411 RETVAL
1194 1412
1195void 1413void
1196DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1197 CODE: 1415 CODE:
1198{ 1416{
1199 map_clear (self); 1417 map_clear (self);
1200 Safefree (self->face); 1418 Safefree (self->face2tile);
1201 Safefree (self->tex); 1419 Safefree (self->tex);
1202 Safefree (self); 1420 Safefree (self);
1203} 1421}
1204 1422
1205void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1206clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1207 CODE: 1431 CODE:
1208 map_clear (self); 1432 map_clear (self);
1209 1433
1210void 1434void
1211set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1436 CODE:
1213{ 1437{
1214 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1439 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1440}
1217 self->faces *= 2;
1218 }
1219 1441
1220 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1221} 1463}
1222 1464
1223void 1465void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1467 CODE:
1226{ 1468{
1227 while (self->texs <= texid) 1469 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1470
1233 { 1471 {
1234 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1235 1473
1236 tex->name = name; 1474 tex->name = name;
1280 CODE: 1518 CODE:
1281{ 1519{
1282 if (dx > 0) 1520 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1522 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1524
1287 if (dy > 0) 1525 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1527 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1529
1292 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1294 1532
1295 while (self->y < 0) 1533 while (self->y < 0)
1347 cell->stat_width = 1; 1585 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1349 } 1587 }
1350 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1353 { 1591 {
1354 if (*data == 4) 1592 if (*data == 4)
1355 ; // decode player tag 1593 ; // decode player count
1356 1594
1357 data += *data + 1; 1595 data += *data + 1;
1358 } 1596 }
1359 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1598 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1370 } 1608 }
1371 1609
1372 if (flags & 4) 1610 if (flags & 4)
1373 { 1611 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1375 } 1615 }
1376 1616
1377 if (flags & 2) 1617 if (flags & 2)
1378 { 1618 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1380 } 1622 }
1381 1623
1382 if (flags & 1) 1624 if (flags & 1)
1383 { 1625 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1385 } 1629 }
1386 } 1630 }
1387 else 1631 else
1388 cell->darkness = 0; 1632 cell->darkness = 0;
1389 } 1633 }
1419 { 1663 {
1420 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1421 1665
1422 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1423 { 1667 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1670 int a1 = tex.a;
1431 1671
1432 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1676 }
1438 } 1677 }
1439 1678
1440 *map++ = (r ) 1679 *map++ = (r )
1441 | (g << 8) 1680 | (g << 8)
1448} 1687}
1449 OUTPUT: 1688 OUTPUT:
1450 RETVAL 1689 RETVAL
1451 1690
1452void 1691void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1693 CODE:
1455{ 1694{
1456 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1457 int x, y, z; 1699 int x, y, z;
1458 int last_name; 1700 int last_name;
1459 mapface face;
1460 1701
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1463 1705
1464 /* 1706 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1708
1474 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1475 1710
1476 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1715
1481 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1482 1717
1483 last_name = 0; 1718 last_name = 0;
1484 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1485 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1486 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1488 { 1751 {
1489 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1490 1753
1491 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1756 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1497 1765
1498 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1499 { 1855 {
1500 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1858
1504 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1505 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1506 glEnd (); 1884 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1509 } 1908 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1909 }
1534 } 1910 }
1535 }
1536 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1537 1916
1538 glEnd (); 1917 glEnd ();
1539 1918
1540 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1542 1921
1543 // top layer: overlays such as the health bar 1922 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1546 { 1925 {
1547 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1548 1927
1549 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1930 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1553 1932
1554 int px = x * 32; 1933 int px = x * T;
1555 int py = y * 32; 1934 int py = y * T;
1556 1935
1557 if (cell->stat_hp) 1936 if (cell->stat_hp)
1558 { 1937 {
1559 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1940
1562 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1943 px + width - 1, py);
1565 1944
1631 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1633} 2012}
1634 2013
1635void 2014void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2016 PPCODE:
1638{ 2017{
1639 int vx, vy;
1640 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2026
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2029
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1651 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1652 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1654 { 2037 {
1655 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1656 2039
1657 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2042 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1661 2044
1662 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1665 } 2048 }
1666 } 2049 }
1667 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1668 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1672} 2093}
1673 2094
1674SV * 2095SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2097 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1706 { 2127 {
1707 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2129 uint8_t flags = 0;
1709 2130
1710 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1713 2134
1714 *data++ = flags; 2135 *data++ = flags;
1715 2136
1716 if (flags & 1) 2137 if (flags & 1)
1717 { 2138 {
2139 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2141 *data++ = tile;
1720 } 2142 }
1721 2143
1722 if (flags & 2) 2144 if (flags & 2)
1723 { 2145 {
2146 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2148 *data++ = tile;
1726 } 2149 }
1727 2150
1728 if (flags & 4) 2151 if (flags & 4)
1729 { 2152 {
2153 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2155 *data++ = tile;
1732 } 2156 }
1733 } 2157 }
1734 else 2158 else
1735 *data++ = 0; 2159 *data++ = 0;
1736 } 2160 }
1776 { 2200 {
1777 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1778 2202
1779 if (flags) 2203 if (flags)
1780 { 2204 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1784 2207
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2211
1789 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1790 { 2213 {
1791 cell->darkness = 0; 2214 cell->darkness = 0;
1792 2215
1793 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1794 { 2217 {
1795 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1796 2219
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1799 } 2227 }
1800 } 2228 }
1801 } 2229 }
1802 } 2230 }
1803 } 2231 }
1804} 2232}
1805 2233
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2235
2236PROTOTYPES: DISABLE
2237
1808CFPlus::MixChunk 2238CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1810 CODE: 2240 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1812 OUTPUT: 2242 OUTPUT:
1833 2263
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2265
1836int 2266int
1837volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1838 CODE: 2269 CODE:
1839 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2271 OUTPUT:
1841 RETVAL 2272 RETVAL
1842 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1843CFPlus::MixMusic 2281CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1845 CODE: 2283 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT: 2285 OUTPUT:
1857 CODE: 2295 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2297 OUTPUT:
1860 RETVAL 2298 RETVAL
1861 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1863 2310
1864BOOT: 2311BOOT:
1865{ 2312{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2314 static const struct {
1868 const char *name; 2315 const char *name;
1869 IV iv; 2316 IV iv;
1870 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2336 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1942 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2411# undef const_iv
1953 }; 2412 };
1954 2413
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
1957} 2419}
1958 2420
1959char * 2421char *
1960gl_vendor () 2422gl_vendor ()
1961 CODE: 2423 CODE:
1972 2434
1973char * 2435char *
1974gl_extensions () 2436gl_extensions ()
1975 CODE: 2437 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
1977 OUTPUT: 2453 OUTPUT:
1978 RETVAL 2454 RETVAL
1979 2455
1980int glGetError () 2456int glGetError ()
1981 2457
2106 2582
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2584
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2586
2587void glPixelZoom (float x, float y)
2588
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2590
2113int glGenTexture () 2591int glGenTexture ()
2114 CODE: 2592 CODE:
2115{ 2593 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2594 OUTPUT:
2121 RETVAL 2595 RETVAL
2122 2596
2123void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
2124 CODE: 2598 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2599 del_texture (name);
2128} 2600
2129
2130int glGenList () 2601int glGenList ()
2131 CODE: 2602 CODE:
2132 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
2133 OUTPUT: 2604 OUTPUT:
2134 RETVAL 2605 RETVAL
2141 2612
2142void glEndList () 2613void glEndList ()
2143 2614
2144void glCallList (int list) 2615void glCallList (int list)
2145 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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