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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
319} 373}
320 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
324 SDL_UserEvent ev; 394 SDL_UserEvent ev;
325 395
357 n |= n >> 4; 427 n |= n >> 4;
358 n |= n >> 8; 428 n |= n >> 8;
359 n |= n >> 16; 429 n |= n >> 16;
360 430
361 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
362} 476}
363 477
364MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
365 479
366PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
371 static const struct { 485 static const struct {
372 const char *name; 486 const char *name;
373 IV iv; 487 IV iv;
374 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
376 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
394 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
458 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 597# undef const_iv
475 }; 598 };
476 599
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
480 612
481int 613int
482in_destruct () 614in_destruct ()
483 CODE: 615 CODE:
484 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 631}
500 632
633char *
634SDL_GetError ()
635
501int 636int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 638
504void 639void
505SDL_Quit () 640SDL_Quit ()
506 641
507void 642void
508SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
509 PPCODE: 644 PPCODE:
510{ 645{
511 SDL_Rect **m; 646 SDL_Rect **m;
512 647
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 652
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 655
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 660
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 665#endif
531 666
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 668
537 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
538 while (*m) 670 while (*m)
539 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
540 AV *av = newAV (); 674 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
544 681
545 ++m; 682 ++m;
546 } 683 }
547} 684}
548 685
549char *
550SDL_GetError ()
551
552int 686int
553SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
555 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 700 );
701
558 if (RETVAL) 702 if (RETVAL)
559 { 703 {
704 av_clear (texture_av);
705
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 708#include "glfunc.h"
563# undef GL_FUNC 709#undef GL_FUNC
564 } 710 }
711}
565 OUTPUT: 712 OUTPUT:
566 RETVAL 713 RETVAL
567 714
568void 715void
569SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
570 717
571char * 718char *
572SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
573 720
721int
722SDL_GetAppState ()
723
574void 724void
575SDL_PollEvent () 725poll_events ()
576 PPCODE: 726 PPCODE:
577{ 727{
578 SDL_Event ev; 728 SDL_Event ev;
579 729
580 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 732 {
582 HV *hv = newHV (); 733 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 735
585 switch (ev.type) 736 switch (ev.type)
587 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
588 case SDL_KEYUP: 739 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 745 break;
594 746
595 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 750 break;
599 751
600 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
608 break; 778 break;
609 779
610 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
642 812
643void 813void
644lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
645 CODE: 815 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 817
650void 818void
651win32_proxy_info () 819win32_proxy_info ()
652 PPCODE: 820 PPCODE:
653{ 821{
794 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
795#else 963#else
796 _exit (retval); 964 _exit (retval);
797#endif 965#endif
798 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
799MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
800 979
801CFPlus::Font 980CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
803 CODE: 982 CODE:
804{ 983{
815 CODE: 994 CODE:
816 pango_font_description_free (self); 995 pango_font_description_free (self);
817 996
818void 997void
819make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
820 CODE: 1000 CODE:
821 default_font = self; 1001 default_font = self;
822 1002
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1004
1005PROTOTYPES: DISABLE
1006
825void 1007void
826reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
827 CODE: 1010 CODE:
828 tc_clear (); 1011 tc_clear ();
829 1012
830CFPlus::Layout 1013CFPlus::Layout
831new (SV *class) 1014new (SV *class)
1094 XSRETURN_EMPTY; 1277 XSRETURN_EMPTY;
1095 1278
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1280 XSRETURN_EMPTY; /* do better */
1098 1281
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1283
1102 EXTEND (SP, 2); 1284 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1285 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1287 else
1119 flags 1301 flags
1120 ); 1302 );
1121 1303
1122MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1123 1305
1124void 1306PROTOTYPES: ENABLE
1125pad2pot (SV *data_, SV *w_, SV *h_)
1126 CODE:
1127{
1128 int ow = SvIV (w_);
1129 int oh = SvIV (h_);
1130 1307
1131 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1315 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1316 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1320
1145 SvPOK_only (result_); 1321 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1147 1323
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1325 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1327
1152 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1329 }
1159} 1330}
1160 1331
1161void 1332void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1205 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1207 } 1378 }
1208} 1379}
1209 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1211 1395
1212CFPlus::Map 1396CFPlus::Map
1213new (SV *class) 1397new (SV *class)
1214 CODE: 1398 CODE:
1215 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1217 RETVAL->y = 0; 1401 RETVAL->y = 0;
1218 RETVAL->w = 0; 1402 RETVAL->w = 0;
1219 RETVAL->h = 0; 1403 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1409 RETVAL->row = 0;
1228 OUTPUT: 1410 OUTPUT:
1229 RETVAL 1411 RETVAL
1230 1412
1231void 1413void
1232DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1233 CODE: 1415 CODE:
1234{ 1416{
1235 map_clear (self); 1417 map_clear (self);
1236 Safefree (self->face); 1418 Safefree (self->face2tile);
1237 Safefree (self->tex); 1419 Safefree (self->tex);
1238 Safefree (self); 1420 Safefree (self);
1239} 1421}
1240 1422
1241void 1423void
1248clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1249 CODE: 1431 CODE:
1250 map_clear (self); 1432 map_clear (self);
1251 1433
1252void 1434void
1253set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1254 CODE: 1436 CODE:
1255{ 1437{
1256 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1439 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces); 1440}
1259 self->faces *= 2;
1260 }
1261 1441
1262 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1263} 1463}
1264 1464
1265void 1465void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1467 CODE:
1268{ 1468{
1269 while (self->texs <= texid) 1469 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1470
1275 { 1471 {
1276 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1277 1473
1278 tex->name = name; 1474 tex->name = name;
1322 CODE: 1518 CODE:
1323{ 1519{
1324 if (dx > 0) 1520 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1522 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1524
1329 if (dy > 0) 1525 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1527 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1529
1334 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1336 1532
1337 while (self->y < 0) 1533 while (self->y < 0)
1389 cell->stat_width = 1; 1585 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1391 } 1587 }
1392 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1395 { 1591 {
1396 if (*data == 4) 1592 if (*data == 4)
1397 ; // decode player tag 1593 ; // decode player count
1398 1594
1399 data += *data + 1; 1595 data += *data + 1;
1400 } 1596 }
1401 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1598 cell->flags = *data++;
1411 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1412 } 1608 }
1413 1609
1414 if (flags & 4) 1610 if (flags & 4)
1415 { 1611 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1417 } 1615 }
1418 1616
1419 if (flags & 2) 1617 if (flags & 2)
1420 { 1618 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1422 } 1622 }
1423 1623
1424 if (flags & 1) 1624 if (flags & 1)
1425 { 1625 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1427 } 1629 }
1428 } 1630 }
1429 else 1631 else
1430 cell->darkness = 0; 1632 cell->darkness = 0;
1431 } 1633 }
1461 { 1663 {
1462 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1463 1665
1464 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1465 { 1667 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1670 int a1 = tex.a;
1473 1671
1474 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1676 }
1480 } 1677 }
1481 1678
1482 *map++ = (r ) 1679 *map++ = (r )
1483 | (g << 8) 1680 | (g << 8)
1490} 1687}
1491 OUTPUT: 1688 OUTPUT:
1492 RETVAL 1689 RETVAL
1493 1690
1494void 1691void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1693 CODE:
1497{ 1694{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1498 int x, y, z; 1699 int x, y, z;
1499 int last_name; 1700 int last_name;
1500 mapface face; 1701
1702 // thats current max. sorry.
1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1705
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey));
1501 1708
1502 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1503 1710
1504 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1511 last_name = 0; 1718 last_name = 0;
1512 1719
1513 mx += self->x; 1720 mx += self->x;
1514 my += self->y; 1721 my += self->y;
1515 1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1516 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1517 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1519 { 1751 {
1520 maprow *row = self->row + (y + my); 1752 maprow *row = self->row + (y + my);
1521 1753
1522 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1756 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1528 1765
1529 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1530 { 1855 {
1531 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1858
1535 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1536 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1537 glEnd (); 1884 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1539 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1540 } 1908 }
1541
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 } 1909 }
1565 } 1910 }
1566 }
1567 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1568 1916
1569 glEnd (); 1917 glEnd ();
1570 1918
1571 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1580 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 1930 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1584 1932
1585 int px = x * 32; 1933 int px = x * T;
1586 int py = y * 32; 1934 int py = y * T;
1587 1935
1588 if (cell->stat_hp) 1936 if (cell->stat_hp)
1589 { 1937 {
1590 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 1940
1593 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 1943 px + width - 1, py);
1596 1944
1666void 2014void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2016 PPCODE:
1669{ 2017{
1670 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2026
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2029
1679 mx += self->x; 2030 mx += self->x - 1;
1680 my += self->y; 2031 my += self->y - 1;
1681 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1682 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1684 { 2037 {
1685 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1686 2039
1687 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2042 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1691 2044
1692 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1695 } 2048 }
1696 } 2049 }
1697 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1698 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1702} 2093}
1703 2094
1704SV * 2095SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1706 CODE: 2097 CODE:
1735 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1736 { 2127 {
1737 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2129 uint8_t flags = 0;
1739 2130
1740 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1743 2134
1744 *data++ = flags; 2135 *data++ = flags;
1745 2136
1746 if (flags & 1) 2137 if (flags & 1)
1747 { 2138 {
2139 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2141 *data++ = tile;
1750 } 2142 }
1751 2143
1752 if (flags & 2) 2144 if (flags & 2)
1753 { 2145 {
2146 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2148 *data++ = tile;
1756 } 2149 }
1757 2150
1758 if (flags & 4) 2151 if (flags & 4)
1759 { 2152 {
2153 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2155 *data++ = tile;
1762 } 2156 }
1763 } 2157 }
1764 else 2158 else
1765 *data++ = 0; 2159 *data++ = 0;
1766 } 2160 }
1806 { 2200 {
1807 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1808 2202
1809 if (flags) 2203 if (flags)
1810 { 2204 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1814 2207
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2211
1819 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1820 { 2213 {
1821 cell->darkness = 0; 2214 cell->darkness = 0;
1822 2215
1823 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1824 { 2217 {
1825 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1826 2219
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1829 } 2227 }
1830 } 2228 }
1831 } 2229 }
1832 } 2230 }
1833 } 2231 }
1834} 2232}
1835 2233
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1837 2235
2236PROTOTYPES: DISABLE
2237
1838CFPlus::MixChunk 2238CFPlus::MixChunk
1839new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1840 CODE: 2240 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1842 OUTPUT: 2242 OUTPUT:
1863 2263
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1865 2265
1866int 2266int
1867volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1868 CODE: 2269 CODE:
1869 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2271 OUTPUT:
1871 RETVAL 2272 RETVAL
1872 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1873CFPlus::MixMusic 2281CFPlus::MixMusic
1874new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1875 CODE: 2283 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1877 OUTPUT: 2285 OUTPUT:
1887 CODE: 2295 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2297 OUTPUT:
1890 RETVAL 2298 RETVAL
1891 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1893 2310
1894BOOT: 2311BOOT:
1895{ 2312{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1897 static const struct { 2314 static const struct {
1898 const char *name; 2315 const char *name;
1899 IV iv; 2316 IV iv;
1900 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2336 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1933 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1937 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1972 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
1977 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2411# undef const_iv
1983 }; 2412 };
1984 2413
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
1987} 2419}
1988 2420
1989char * 2421char *
1990gl_vendor () 2422gl_vendor ()
1991 CODE: 2423 CODE:
2002 2434
2003char * 2435char *
2004gl_extensions () 2436gl_extensions ()
2005 CODE: 2437 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2007 OUTPUT: 2453 OUTPUT:
2008 RETVAL 2454 RETVAL
2009 2455
2010int glGetError () 2456int glGetError ()
2011 2457
2136 2582
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2584
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2140 2586
2587void glPixelZoom (float x, float y)
2588
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2590
2143int glGenTexture () 2591int glGenTexture ()
2144 CODE: 2592 CODE:
2145{ 2593 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2594 OUTPUT:
2151 RETVAL 2595 RETVAL
2152 2596
2153void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
2154 CODE: 2598 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2599 del_texture (name);
2158} 2600
2159
2160int glGenList () 2601int glGenList ()
2161 CODE: 2602 CODE:
2162 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
2163 OUTPUT: 2604 OUTPUT:
2164 RETVAL 2605 RETVAL
2171 2612
2172void glEndList () 2613void glEndList ()
2173 2614
2174void glCallList (int list) 2615void glCallList (int list)
2175 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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