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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.238 by root, Sat Nov 3 12:08:43 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
437 459
438/******************************************************************************/ 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
439 464
440static int 465static int
441within_widget (SV *widget, NV x, NV y) 466within_widget (SV *widget, NV x, NV y)
442{ 467{
443 HV *self; 468 HV *self;
511 536
512 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
515 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
597# undef const_iv 626# undef const_iv
598 }; 627 };
599 628
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
618 RETVAL 647 RETVAL
619 648
620NV floor (NV x) 649NV floor (NV x)
621 650
622NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
623 656
624void 657void
625pango_init () 658pango_init ()
626 CODE: 659 CODE:
627{ 660{
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 701
669 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
670 while (*m) 703 while (*m)
671 { 704 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
673 { 706 {
674 AV *av = newAV (); 707 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
701 734
702 if (RETVAL) 735 if (RETVAL)
703 { 736 {
704 av_clear (texture_av); 737 av_clear (texture_av);
705 738
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 741#include "glfunc.h"
709#undef GL_FUNC 742#undef GL_FUNC
710 } 743 }
711} 744}
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 } 831 }
799} 832}
800 833
801int 834int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 836 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
806 839
807void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
808Mix_CloseAudio () 857Mix_CloseAudio ()
809 858
810int 859int
811Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
812 864
813void 865void
814lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
815 CODE: 867 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
858 STRLEN image_len; 910 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
865 917
866 if (!rw) 918 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
868 920
1020 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1025 1078
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
1028 OUTPUT: 1081 OUTPUT:
1029 RETVAL 1082 RETVAL
1030 1083
1031void 1084void
1032DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
1033 CODE: 1086 CODE:
1034 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
1035 Safefree (self); 1089 Safefree (self);
1036 1090
1037void 1091void
1038set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
1039 CODE: 1093 CODE:
1291 } 1345 }
1292} 1346}
1293 1347
1294void 1348void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1298 self->pl, 1353 self->pl,
1354 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1301 flags 1357 flags
1302 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1303 1381
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1305 1383
1306PROTOTYPES: ENABLE 1384PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1385
1310void 1386void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1388 CODE:
1313{ 1389{
1339{ 1415{
1340 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1344 1423
1345 if (items < 5) 1424 if (items < 5)
1346 { 1425 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1537 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1539 } 1618 }
1540} 1619}
1541 1620
1542void 1621SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1544 CODE: 1623 CODE:
1545{ 1624{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1627 mapcell *cell;
1549 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1550 1631
1551 while (data < data_end - 1) 1632 while (data < data_end - 1)
1552 { 1633 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1554 1635
1605 } 1686 }
1606 else 1687 else
1607 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1608 } 1689 }
1609 1690
1691 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 1692 if (flags & (4 >> z))
1611 { 1693 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 1695 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1615 } 1711 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 1712 }
1631 else 1713 else
1632 cell->darkness = 0; 1714 cell->darkness = 0;
1633 } 1715 }
1634} 1716}
1717 OUTPUT:
1718 RETVAL
1635 1719
1636SV * 1720SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1638 CODE: 1722 CODE:
1639{ 1723{
1690 1774
1691void 1775void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE: 1777 CODE:
1694{ 1778{
1779 int x, y, z;
1780
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 1784 smooth_key skey;
1699 int x, y, z; 1785
1700 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1701 1789
1702 // thats current max. sorry. 1790 // thats current max. sorry.
1703 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1705 1793
1706 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1708 1796
1709 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1710 1798 key.r = 255;
1711 glEnable (GL_BLEND); 1799 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1715 1803 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS); 1804 key.texname = -1;
1717
1718 last_name = 0;
1719 1805
1720 mx += self->x; 1806 mx += self->x;
1721 my += self->y; 1807 my += self->y;
1722 1808
1723 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1739 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1742 } 1828 }
1743 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1744 1834
1745 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1746 { 1836 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1748 1838
1758 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1759 1849
1760 if (tile) 1850 if (tile)
1761 { 1851 {
1762 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 1853 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 1854
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1769 { 1856 {
1770 if (!tex.name) 1857 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1772 1859
1773 glEnd (); 1860 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 1862 }
1777 1863
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1782 1871
1783 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1784 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1785 if (cell->flags & 1) 1875 if (cell->flags & 1)
1786 { 1876 {
1787 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1790 1880
1881 if (tex.name)
1791 glEnd (); 1882 {
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1793 glBegin (GL_QUADS); 1893 }
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 } 1894 }
1800 } 1895 }
1801 1896
1802 // update smooth hash 1897 // update smooth hash
1803 if (tex.smoothtile) 1898 if (tex.smoothtile)
1839 } 1934 }
1840 } 1935 }
1841 } 1936 }
1842 } 1937 }
1843 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1844 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 1943 // this is basically counting sort
1846 { 1944 {
1847 int w, b; 1945 int w, b;
1848 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1850 { 1950 {
1851 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1852 if (smask) 1952 if (smask)
1853 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 1972 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1876 1976
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 1977 if (tex.name)
1880 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1881 if (!tex.name) 1981 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 1982 {
1883
1884 glEnd (); 1983 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1887 } 1986 }
1888 1987
1889 if (border) 1988 if (border)
1890 { 1989 {
1891 float ox = border * dx; 1990 float ox = border * dx;
1892 1991
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 1996 }
1898 1997
1899 if (corner) 1998 if (corner)
1900 { 1999 {
1901 float ox = corner * dx; 2000 float ox = corner * dx;
1902 2001
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1907 } 2007 }
1908 } 2008 }
1909 } 2009 }
1910 } 2010 }
1911 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1912 } 2016 }
1913 2017
1914 hv_clear (smooth); 2018 hv_clear (smooth);
1915 } 2019 }
1916 2020
1917 glEnd ();
1918
1919 glDisable (GL_TEXTURE_2D);
1920 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1921 2023
1922 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1925 { 2027 {
2174 int x, y, z; 2276 int x, y, z;
2175 int w, h; 2277 int w, h;
2176 int x1, y1; 2278 int x1, y1;
2177 2279
2178 if (*data++ != 0) 2280 if (*data++ != 0)
2179 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2180 2282
2181 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2183 2285
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2229 } 2331 }
2230 } 2332 }
2231 } 2333 }
2232} 2334}
2233 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235 2448
2236PROTOTYPES: DISABLE 2449PROTOTYPES: DISABLE
2237 2450
2238CFPlus::MixChunk 2451CFPlus::MixChunk
2239new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2240 CODE: 2453 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2242 OUTPUT: 2455 OUTPUT:
2243 RETVAL 2456 RETVAL
2244 2457
2245void 2458void
2246DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2248 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2249 2462
2250int 2463int
2251volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2469 OUTPUT:
2255 RETVAL 2470 RETVAL
2256 2471
2257int 2472CFPlus::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2474 CODE:
2475{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2261 OUTPUT: 2487 OUTPUT:
2262 RETVAL 2488 RETVAL
2263 2489
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265 2491
2266int 2492int
2267volume (int volume = -1) 2493volume (int volume = -1)
2268 PROTOTYPE: ;$ 2494 PROTOTYPE: ;$
2269 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2499 OUTPUT:
2272 RETVAL 2500 RETVAL
2273 2501
2274int 2502void
2275fade_out (int ms) 2503fade_out (int ms)
2276 CODE: 2504 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2505 Mix_FadeOutMusic (ms);
2278 OUTPUT: 2506
2279 RETVAL 2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2280 2511
2281CFPlus::MixMusic 2512CFPlus::MixMusic
2282new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2283 CODE: 2514 CODE:
2284 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 2516 OUTPUT:
2286 RETVAL 2517 RETVAL
2287 2518
2288void 2519void
2289DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2295 CODE: 2526 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2528 OUTPUT:
2298 RETVAL 2529 RETVAL
2299 2530
2300int 2531void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE: 2533 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2534 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2535
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308 2537
2309PROTOTYPES: ENABLE 2538PROTOTYPES: ENABLE
2310 2539
2353 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2386 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 2637 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 2638 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2404 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE), 2643 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST), 2644 const_iv (GL_NICEST),
2407 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2408 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2416 2654
2417 texture_av = newAV (); 2655 texture_av = newAV ();
2418 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2419} 2657}
2420 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2421char * 2665char *
2422gl_vendor () 2666gl_vendor ()
2423 CODE: 2667 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT: 2669 OUTPUT:
2497# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 2743
2500# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2502 2748
2503void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2504 2750
2505void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2506 2752
2514 2760
2515void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2516 CODE: 2762 CODE:
2517 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2518 2764
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS: 2766 ALIAS:
2526 glColor_premultiply = 1 2767 glColor_premultiply = 1
2527 CODE: 2768 CODE:
2528 if (ix) 2769 if (ix)
2529 { 2770 {
2532 b *= a; 2773 b *= a;
2533 } 2774 }
2534 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2536 2777
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 2779 CODE:
2545 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2547 2782
2551 2786
2552void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2553 CODE: 2788 CODE:
2554 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2555 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2556void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2557 CODE: 2821 CODE:
2558 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2559 2823
2560void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618 2882
2619PROTOTYPES: DISABLE 2883PROTOTYPES: DISABLE
2620 2884
2621void 2885void
2622find_widget (SV *widget, NV x, NV y) 2886find_widget (SV *self, NV x, NV y)
2623 PPCODE: 2887 PPCODE:
2624{ 2888{
2625 if (within_widget (widget, x, y)) 2889 if (within_widget (self, x, y))
2626 XPUSHs (widget); 2890 XPUSHs (self);
2627} 2891}
2628 2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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