ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#include "ecb.h"
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
66 121
67static AV *texture_av; 122static AV *texture_av;
68 123
69static struct 124static struct
70{ 125{
107 av_push (texture_av, (SV *)(size_t)name); 162 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 163 glDeleteTextures (1, &name);
109} 164}
110 165
111#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
112 168
113#include "pango-font.c" 169#include "pango-font.c"
114#include "pango-fontmap.c" 170#include "pango-fontmap.c"
115#include "pango-render.c" 171#include "pango-render.c"
116 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
119 177
120typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
121 179
122static int 180static int
123shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
124{ 182{
125 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
126 184
127 while (attrs) 185 while (attrs)
128 { 186 {
129 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 188
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 190 return 1;
133 191
134 attrs = attrs->next; 192 attrs = attrs->next;
135 } 193 }
136 194
137 return 0; 195 return 0;
138} 196}
139 197
140typedef struct cf_layout { 198struct cf_layout {
141 PangoLayout *pl; 199 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
143 int base_height; 201 int base_height;
144 CFPlus__Font font; 202 DC__Font font;
145} *CFPlus__Layout; 203 rc_t rc;
204};
146 205
206typedef cf_layout *DC__Layout;
207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
153{ 214{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
188 249
189 *w = rect.width; 250 *w = rect.width;
190 *h = rect.height; 251 *h = rect.height;
191} 252}
192 253
254/////////////////////////////////////////////////////////////////////////////
255
193typedef uint16_t tileid; 256typedef uint16_t tileid;
194typedef uint16_t faceid; 257typedef uint16_t faceid;
195 258
196typedef struct { 259struct maptex
260{
197 int name; 261 GLuint name;
198 int w, h; 262 int w, h;
199 float s, t; 263 float s, t;
200 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
201 tileid smoothtile; 265 tileid smoothtile;
202 uint8_t smoothlevel; 266 uint8_t smoothlevel;
203} maptex; 267 uint8_t unused; /* set to zero on use */
268};
204 269
205typedef struct { 270struct mapcell
271{
206 uint32_t player; 272 uint32_t player;
207 tileid tile[3]; 273 tileid tile[3];
208 uint16_t darkness; 274 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 276};
211 277
212typedef struct { 278struct maprow
279{
213 int32_t c0, c1; 280 int32_t c0, c1;
214 mapcell *col; 281 mapcell *col;
215} maprow; 282};
216 283
217typedef struct map { 284struct mapgrid {
218 int x, y, w, h; 285 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
222 289
223 int32_t rows; 290 int32_t rows;
224 maprow *row; 291 maprow *row;
225} *CFPlus__Map; 292};
226 293
227static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
228prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
229{ 299{
230 char *p; 300 T *p;
231 301
232 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
233 Zero (p, inc, char); 303 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 305 Safefree (ptr);
236 306
237 return p; 307 ptr = p;
238} 308}
239 309
240static char * 310template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
253need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
254{ 320{
255 while (self->faces <= face) 321 while (self->faces <= face)
256 { 322 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 324 self->faces *= 2;
259 } 325 }
260} 326}
261 327
262static void 328static void
263need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
264{ 330{
265 while (self->texs <= texid) 331 while (self->texs <= texid)
266 { 332 {
267 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 334 self->texs *= 2;
269 } 335 }
270} 336}
271 337
272static maprow * 338static maprow *
273map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
274{ 340{
275 if (0 > y) 341 if (0 > y)
276 { 342 {
277 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
279 345
280 self->rows += extend; 346 self->rows += extend;
281 self->y += extend; 347 self->y += extend;
282 y += extend; 348 y += extend;
283 } 349 }
284 else if (y >= self->rows) 350 else if (y >= self->rows)
285 { 351 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
288 self->rows += extend; 354 self->rows += extend;
289 } 355 }
290 356
291 return self->row + y; 357 return self->row + y;
292} 358}
302 } 368 }
303 369
304 if (row->c0 > x) 370 if (row->c0 > x)
305 { 371 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 374 row->c0 -= extend;
309 } 375 }
310 else if (x >= row->c1) 376 else if (x >= row->c1)
311 { 377 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 380 row->c1 += extend;
315 } 381 }
316 382
317 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
318} 384}
319 385
320static mapcell * 386static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
322{ 388{
323 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
324} 390}
325 391
326static void 392static void
327map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
328{ 394{
329 int r; 395 int r;
330 396
331 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
339 self->oy = 0; 405 self->oy = 0;
340 self->row = 0; 406 self->row = 0;
341 self->rows = 0; 407 self->rows = 0;
342} 408}
343 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
344static void 420static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 422{
347 int x, y; 423 int x, y;
348 maprow *row; 424 maprow *row;
349 mapcell *cell; 425 mapcell *cell;
350 426
362 if (x >= row->c1) 438 if (x >= row->c1)
363 break; 439 break;
364 440
365 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
366 442
367 cell->darkness = 0; 443 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 444 }
372 } 445 }
373} 446}
374 447
375typedef struct { 448struct smooth_key
449{
376 tileid tile; 450 tileid tile;
377 uint8_t x, y, level; 451 uint8_t x, y, level;
378} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
379 471
380static void 472static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 474{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
384 476
385 if (SvIOK (*sv)) 477 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
387 else 479 else
388 sv_setiv (*sv, bits); 480 it->second |= bits;
389} 481}
390 482
391static void 483static void
392music_finished (void) 484music_finished (void)
393{ 485{
410 ev.code = 1; 502 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 504 ev.data2 = 0;
413 505
414 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
415} 514}
416 515
417static unsigned int 516static unsigned int
418minpot (unsigned int n) 517minpot (unsigned int n)
419{ 518{
435#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
437 536
438/******************************************************************************/ 537/******************************************************************************/
439 538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
440static int 542static int
441within_widget (SV *widget, NV x, NV y) 543within_widget (SV *widget, NV x, NV y)
442{ 544{
443 HV *self; 545 HV *self;
444 SV **svp; 546 SV **svp;
473 return 0; 575 return 0;
474 576
475 return 1; 577 return 1;
476} 578}
477 579
478MODULE = CFPlus PACKAGE = CFPlus 580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
479 639
480PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
481 641
482BOOT: 642BOOT:
483{ 643{
484 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 645 static const struct {
486 const char *name; 646 const char *name;
487 IV iv; 647 IV iv;
488 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
511 671
512 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
515 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
597# undef const_iv 842# undef const_iv
598 }; 843 };
599 844
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 847
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 850}
606 851
618 RETVAL 863 RETVAL
619 864
620NV floor (NV x) 865NV floor (NV x)
621 866
622NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
623 888
624void 889void
625pango_init () 890pango_init ()
626 CODE: 891 CODE:
627{ 892{
628 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
631} 901}
632 902
633char *
634SDL_GetError () 903char *SDL_GetError ()
635 904
636int 905void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 906 PROTOTYPE: &
638 907
639void 908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
640SDL_Quit () 914void SDL_Quit ()
915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
641 925
642void 926void
643SDL_ListModes (int rgb, int alpha) 927SDL_ListModes (int rgb, int alpha)
644 PPCODE: 928 PPCODE:
645{ 929{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 944
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 947
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 949
669 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
670 while (*m) 951 while (*m)
671 { 952 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 953 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 954 {
674 AV *av = newAV (); 955 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 958 av_push (av, newSViv (rgb));
700 ); 981 );
701 982
702 if (RETVAL) 983 if (RETVAL)
703 { 984 {
704 av_clear (texture_av); 985 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 987#include "glfunc.h"
709#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 991 }
711} 992}
712 OUTPUT: 993 OUTPUT:
713 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
714 998
715void 999void
716SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
717 1001
718char * 1002char *
719SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
720 1005
721int 1006int
722SDL_GetAppState () 1007SDL_GetAppState ()
723 1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
724void 1016void
1017SDL_PumpEvents ()
1018
1019void
725poll_events () 1020peep_events ()
726 PPCODE: 1021 PPCODE:
727{ 1022{
728 SDL_Event ev; 1023 SDL_Event ev;
729 1024
730 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
737 { 1032 {
738 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1034 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1040 break;
746 1041
747 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1061 x = ev.motion.x;
767 y = ev.motion.y; 1062 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1064 }
770 1065
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1072 }
778 break; 1073 break;
779 1074
780 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1078
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1089 break;
795 } 1090 }
796 1091
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1093 }
799} 1094}
800 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
801int 1109int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1111 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
806 1114
807void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
808Mix_CloseAudio () 1132Mix_CloseAudio ()
809 1133
810int 1134int
811Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
1136
1137const char *
1138Mix_GetError ()
812 1139
813void 1140void
814lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
815 CODE: 1142 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1169 }
843 } 1170 }
844#endif 1171#endif
845} 1172}
846 1173
847void 1174int
848add_font (char *file) 1175add_font (char *file)
849 CODE: 1176 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1187
852void 1188void
853load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
854 ALIAS: 1190 ALIAS:
855 load_image_file = 1 1191 load_image_file = 1
858 STRLEN image_len; 1194 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
865 1201
866 if (!rw) 1202 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
868 1204
901 1237
902 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
911 1247
941void 1277void
942error (char *message) 1278error (char *message)
943 CODE: 1279 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1281#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1283#endif
948 1284
949void 1285void
950fatal (char *message) 1286fatal (char *message)
951 CODE: 1287 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1289#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1291#endif
956 _exit (1); 1292 _exit (1);
957 1293
958void 1294void
959_exit (int retval = 0) 1295_exit (int retval = 0)
971#if DEBUG 1307#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
973#endif 1309#endif
974} 1310}
975 1311
976MODULE = CFPlus PACKAGE = CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
977 1320
978PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
979 1322
980CFPlus::Font 1323DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1325 CODE:
983{ 1326{
984 int count; 1327 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1331}
989 OUTPUT: 1332 OUTPUT:
990 RETVAL 1333 RETVAL
991 1334
992void 1335void
993DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
994 CODE: 1337 CODE:
995 pango_font_description_free (self); 1338 pango_font_description_free (self);
996 1339
997void 1340void
998make_default (CFPlus::Font self) 1341make_default (DC::Font self)
999 PROTOTYPE: $ 1342 PROTOTYPE: $
1000 CODE: 1343 CODE:
1001 default_font = self; 1344 default_font = self;
1002 1345
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1347
1005PROTOTYPES: DISABLE 1348PROTOTYPES: DISABLE
1006 1349
1007void 1350void
1008reset_glyph_cache () 1351glyph_cache_backup ()
1009 PROTOTYPE: 1352 PROTOTYPE:
1010 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1011 tc_clear (); 1360 tc_restore ();
1012 1361
1013CFPlus::Layout 1362DC::Layout
1014new (SV *class) 1363new (SV *klass)
1015 CODE: 1364 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1017 1366
1018 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1027 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1028 OUTPUT: 1377 OUTPUT:
1029 RETVAL 1378 RETVAL
1030 1379
1031void 1380void
1032DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
1033 CODE: 1382 CODE:
1034 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1035 Safefree (self); 1384 delete self;
1036 1385
1037void 1386void
1038set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1039 CODE: 1388 CODE:
1040{ 1389{
1041 STRLEN textlen; 1390 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
1043 1392
1044 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
1045} 1394}
1046 1395
1047void 1396void
1048set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
1049 CODE: 1398 CODE:
1050{ 1399{
1051 STRLEN textlen; 1400 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1053 1402
1054 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
1055} 1404}
1056 1405
1057void 1406void
1058set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
1059 CODE: 1408 CODE:
1060{ 1409{
1061 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1412 const char *pos = text;
1098 if (attrs) 1447 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
1100} 1449}
1101 1450
1102void 1451void
1103get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
1104 PPCODE: 1453 PPCODE:
1105{ 1454{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1456
1108 do 1457 do
1109 { 1458 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1460
1112 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
1113 { 1462 {
1114 PangoRectangle extents; 1463 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1472
1124 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
1125} 1474}
1126 1475
1127int 1476int
1128has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
1129 CODE: 1478 CODE:
1130{ 1479{
1131 int lines = 1; 1480 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
1133 1482
1138} 1487}
1139 OUTPUT: 1488 OUTPUT:
1140 RETVAL 1489 RETVAL
1141 1490
1142SV * 1491SV *
1143get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
1144 CODE: 1493 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1496 OUTPUT:
1148 RETVAL 1497 RETVAL
1149 1498
1150void 1499void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1501 CODE:
1153 self->r = r; 1502 self->r = r;
1154 self->g = g; 1503 self->g = g;
1155 self->b = b; 1504 self->b = b;
1156 self->a = a; 1505 self->a = a;
1157 1506
1158void 1507void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1509 CODE:
1161 if (self->font != font) 1510 if (self->font != font)
1162 { 1511 {
1163 self->font = font; 1512 self->font = font;
1164 layout_update_font (self); 1513 layout_update_font (self);
1165 } 1514 }
1166 1515
1167void 1516void
1168set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1169 CODE: 1518 CODE:
1170 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1171 { 1520 {
1172 self->base_height = base_height; 1521 self->base_height = base_height;
1173 layout_update_font (self); 1522 layout_update_font (self);
1174 } 1523 }
1175 1524
1176void 1525void
1177set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1527 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1529
1181void 1530void
1182set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1183 CODE: 1532 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1534
1186void 1535void
1187set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1188 CODE: 1537 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1539
1191void 1540void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1542 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1199 ); 1548 );
1200 1549
1201void 1550void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1552 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1554
1206void 1555void
1207size (CFPlus::Layout self) 1556size (DC::Layout self)
1208 PPCODE: 1557 PPCODE:
1209{ 1558{
1210 int w, h; 1559 int w, h;
1211 1560
1212 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1217} 1566}
1218 1567
1219int 1568int
1220descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1221 CODE: 1570 CODE:
1222{ 1571{
1223 PangoRectangle rect; 1572 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1227} 1576}
1228 OUTPUT: 1577 OUTPUT:
1229 RETVAL 1578 RETVAL
1230 1579
1231int 1580int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1582 CODE:
1234{ 1583{
1235 int index, trailing; 1584 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1238} 1587}
1239 OUTPUT: 1588 OUTPUT:
1240 RETVAL 1589 RETVAL
1241 1590
1242void 1591void
1243cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1593 PPCODE:
1245{ 1594{
1246 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1597
1249 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1602}
1254 1603
1255void 1604void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1606 PPCODE:
1258{ 1607{
1259 int line, x; 1608 int line, x;
1260 1609
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1613 --line;
1614#endif
1264 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1618}
1268 1619
1269void 1620void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1622 PPCODE:
1272{ 1623{
1273 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1274 int index, trailing; 1625 int index, trailing;
1275 1626
1276 if (line < 0) 1627 if (line < 0)
1277 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1278 1629
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1281 1632
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1634
1284 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1642 }
1292} 1643}
1293 1644
1294void 1645void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1297 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1298 self->pl, 1650 self->pl,
1651 &self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1301 flags 1654 flags
1302 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1303 1659
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1680
1306PROTOTYPES: ENABLE 1681PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1682
1310void 1683void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1684pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1685 CODE:
1313{ 1686{
1340 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1720
1345 if (items < 5) 1721 if (items < 5)
1346 { 1722 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1725 }
1376 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1378 } 1754 }
1379} 1755}
1380 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1879 CODE:
1383{ 1880{
1384 GLint width; 1881 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1884 RETVAL = width > 0;
1388} 1885}
1389 OUTPUT: 1886 OUTPUT:
1390 RETVAL 1887 RETVAL
1391 1888
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1890
1394PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1395 1892
1396CFPlus::Map 1893DC::Map
1397new (SV *class) 1894new (SV *klass)
1398 CODE: 1895 CODE:
1399 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1897 RETVAL->x = 0;
1401 RETVAL->y = 0; 1898 RETVAL->y = 0;
1402 RETVAL->w = 0; 1899 RETVAL->w = 0;
1403 RETVAL->h = 0; 1900 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1906 RETVAL->row = 0;
1410 OUTPUT: 1907 OUTPUT:
1411 RETVAL 1908 RETVAL
1412 1909
1413void 1910void
1414DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1415 CODE: 1912 CODE:
1416{ 1913{
1417 map_clear (self); 1914 map_clear (self);
1418 Safefree (self->face2tile); 1915 Safefree (self->face2tile);
1419 Safefree (self->tex); 1916 Safefree (self->tex);
1420 Safefree (self); 1917 Safefree (self);
1421} 1918}
1422 1919
1423void 1920void
1424resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1922 CODE:
1426 self->w = map_width; 1923 self->w = map_width;
1427 self->h = map_height; 1924 self->h = map_height;
1428 1925
1429void 1926void
1430clear (CFPlus::Map self) 1927clear (DC::Map self)
1431 CODE: 1928 CODE:
1432 map_clear (self); 1929 map_clear (self);
1433 1930
1434void 1931void
1435set_tileid (CFPlus::Map self, int face, int tile) 1932set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1933 CODE:
1437{ 1934{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1935 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1936 need_texid (self, tile);
1440} 1937}
1441 1938
1442void 1939void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1941 CODE:
1445{ 1942{
1446 tileid texid; 1943 tileid texid;
1447 maptex *tex; 1944 maptex *tex;
1448 1945
1449 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1450 return; 1947 return;
1451 1948
1452 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1453 return; 1950 return;
1454 1951
1455 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1456 1953
1457 if (!texid) 1954 if (!texid)
1458 return; 1955 return;
1459 1956
1460 tex = self->tex + texid; 1957 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1958 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1959 tex->smoothlevel = level;
1463} 1960}
1464 1961
1465void 1962void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1964 CODE:
1468{ 1965{
1469 need_texid (self, texid); 1966 need_texid (self, texid);
1470 1967
1471 { 1968 {
1490 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1990}
1494 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1495int 2012int
1496ox (CFPlus::Map self) 2013ox (DC::Map self)
1497 ALIAS: 2014 ALIAS:
1498 oy = 1 2015 oy = 1
1499 x = 2 2016 x = 2
1500 y = 3 2017 y = 3
1501 w = 4 2018 w = 4
1512 } 2029 }
1513 OUTPUT: 2030 OUTPUT:
1514 RETVAL 2031 RETVAL
1515 2032
1516void 2033void
1517scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1518 CODE: 2035 CODE:
1519{ 2036{
1520 if (dx > 0) 2037 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2039 else if (dx < 0)
1530 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1532 2049
1533 while (self->y < 0) 2050 while (self->y < 0)
1534 { 2051 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1536 2053
1537 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1539 } 2056 }
1540} 2057}
1541 2058
1542void 2059SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1544 CODE: 2061 CODE:
1545{ 2062{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2065 mapcell *cell;
1549 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1550 2069
1551 while (data < data_end - 1) 2070 while (data < data_end - 1)
1552 { 2071 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1554 2073
1567 2086
1568 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1569 2088
1570 if (flags & 8) 2089 if (flags & 8)
1571 { 2090 {
2091 uint8_t ext, cmd;
2092
1572 if (extmap) 2093 do
1573 { 2094 {
1574 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1575 2097
1576 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1577 { 2101 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2102 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2104 }
1604 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1605 } 2122 }
1606 else 2123 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2124 }
1609 2125
2126 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2127 if (flags & (4 >> z))
1611 { 2128 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2130 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1615 } 2148 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2149 }
1631 else 2150 else
1632 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1633 } 2152 }
1634} 2153}
2154 OUTPUT:
2155 RETVAL
1635 2156
1636SV * 2157SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2159 CODE:
1639{ 2160{
1640 int x1, x; 2161 int x1, x;
1641 int y1, y; 2162 int y1, y;
1642 int z; 2163 int z;
1655 ? self->row + y 2176 ? self->row + y
1656 : 0; 2177 : 0;
1657 2178
1658 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1659 { 2180 {
1660 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2182
1662 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1663 { 2184 {
1664 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1665 2186
1667 { 2188 {
1668 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2191 int a1 = tex.a;
1671 2192
1672 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1676 } 2197 }
1677 } 2198 }
1678 2199
1679 *map++ = (r ) 2200 *map++ = (r )
1680 | (g << 8) 2201 | (g << 8)
1681 | (b << 16) 2202 | (b << 16)
1682 | (a << 24); 2203 | (a << 24);
1683 } 2204 }
1684 } 2205 }
1685 2206
1686 RETVAL = map_sv; 2207 RETVAL = map_sv;
1687} 2208}
1688 OUTPUT: 2209 OUTPUT:
1689 RETVAL 2210 RETVAL
1690 2211
1691void 2212void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2214 CODE:
1694{ 2215{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2216 int x, y, z;
1700 int last_name;
1701 2217
2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
1702 // thats current max. sorry. 2228 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1705 2231
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2232 memset (&key, 0, sizeof (key));
1708 2233 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2234 key.g = 255;
1710 2235 key.b = 255;
1711 glEnable (GL_BLEND); 2236 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2237 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2238 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2239
1720 mx += self->x; 2240 mx += self->x;
1721 my += self->y; 2241 my += self->y;
1722 2242
1723 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2247
1728 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1730 { 2250 {
1731 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2260 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2261 self->tex [cell->tile [2]].smoothlevel));
1742 } 2262 }
1743 } 2263 }
1744 2264
2265 glEnable (GL_BLEND);
2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2268
1745 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1746 { 2270 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1748 2275
1749 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1751 { 2278 {
1752 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2285 tileid tile = cell->tile [z];
1759 2286
1760 if (tile) 2287 if (tile)
1761 { 2288 {
1762 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2290 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2291
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2292 if (key.texname != tex.name)
1769 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1770 if (!tex.name) 2296 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2298
2299 key.texname = tex.name;
1773 glEnd (); 2300 arr = &rc.array (key);
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 } 2301 }
1777 2302
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2303 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2304 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2305
1783 if (cell->flags && z == 2) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1784 { 2307 {
1785 if (cell->flags & 1) 2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
1786 { 2311 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1801 2318
1802 // update smooth hash 2319 // update smooth hash
1803 if (tex.smoothtile) 2320 if (tex.smoothtile)
1804 { 2321 {
1805 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1807 2324
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1809 2326
1810 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1812 2329
1813 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1821 2338
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1824 2341
1825 // full tile 2342 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2344
1828 // borders 2345 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2350
1834 // corners 2351 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1839 } 2376 }
1840 } 2377 }
1841 } 2378 }
1842 } 2379 }
1843 2380
2381 rc.draw ();
2382 rc.clear ();
2383
1844 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2385 // this is basically counting sort
1846 { 2386 {
1847 int w, b; 2387 int w, b;
1848 2388
1849 for (w = 0; w < 256 / 32; ++w) 2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1850 { 2394 {
1851 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1852 if (smask) 2396 IV bits = it->second;
1853 for (b = 0; b < 32; ++b) 2397
1854 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1855 { 2401 {
1856 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1857 HE *he; 2410 if (tex.name)
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 { 2411 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1863 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1864 2414 if (key.texname != tex.name)
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 { 2415 {
1869 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876 2417
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 2418 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1887 } 2421 }
1888 2422
1889 if (border) 2423 if (border)
1890 { 2424 {
1891 float ox = border * dx; 2425 float ox = border * dx;
1892 2426
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2431 }
1898 2432
1899 if (corner) 2433 if (corner)
1900 { 2434 {
1901 float ox = corner * dx; 2435 float ox = corner * dx;
1902 2436
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1907 }
1908 } 2441 }
1909 } 2442 }
1910 } 2443 }
1911 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1912 } 2449 }
1913
1914 hv_clear (smooth);
1915 } 2450 }
1916 2451
1917 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1918 2457
1919 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1920 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1921 2473
1922 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1928 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2482 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1932 2484
1933 int px = x * T; 2485 int px = x * Tw;
1934 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1935 2493
1936 if (cell->stat_hp) 2494 if (cell->stat_hp)
1937 { 2495 {
1938 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2498
1941 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2501 px + width - 1, py);
1944 2502
1950 } 2508 }
1951 } 2509 }
1952} 2510}
1953 2511
1954void 2512void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2514 CODE:
1957{ 2515{
1958 static float color[16][3] = { 2516 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1963 2521
1964 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1968 2526
1969 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1973 2531
1974 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1975 2533
1976 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1979 }; 2537 };
1980 2538
1981 int x, y; 2539 int x, y;
1982 2540
1983 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1988 2552
1989 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1993 2557
1994 if (m) 2558 if (m)
1995 { 2559 {
1996 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1997 2561
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2000 2564
2001 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2570 }
2010 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
2012} 2576}
2013 2577
2014void 2578void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2580 PPCODE:
2017{ 2581{
2018 int x, y; 2582 int x, y;
2019 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2591
2027 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2594
2030 mx += self->x - 1; 2595 mx += self->x - 1;
2031 my += self->y - 1; 2596 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2597
2035 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2037 { 2600 {
2038 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2605 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2044 2607
2045 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2611 }
2049 } 2612 }
2050 2613
2051 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2071 2634
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2638
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2648 }
2086 2649
2087 free (darkness1); 2650 free (darkness1);
2088 2651
2089 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2093} 2656}
2094 2657
2095SV * 2658SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2660 CODE:
2098{ 2661{
2099 int x, y, x1, y1; 2662 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2721 else
2159 *data++ = 0; 2722 *data++ = 0;
2160 } 2723 }
2161 } 2724 }
2162 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2163 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2165 RETVAL = data_sv; 2733 RETVAL = data_sv;
2166} 2734}
2167 OUTPUT: 2735 OUTPUT:
2168 RETVAL 2736 RETVAL
2169 2737
2170void 2738void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2740 PPCODE:
2173{ 2741{
2174 int x, y, z; 2742 int x, y, z;
2175 int w, h; 2743 int w, h;
2176 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2177 2755
2178 if (*data++ != 0) 2756 if (*data++ != 0)
2179 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2180 2758
2181 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2183 2761
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2774 {
2197 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2198 2776
2199 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2200 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2201 uint8_t flags = *data++; 2784 flags = *data++;
2202 2785
2203 if (flags) 2786 if (flags)
2204 { 2787 {
2205 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2794
2212 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2213 { 2796 {
2214 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2215 2799
2216 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2217 { 2801 {
2218 tileid t = tile [z]; 2802 tileid t = tile [z];
2219 2803
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2805 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2807 need_texid (self, t);
2224 } 2808 }
2225 2809
2226 cell->tile [z] = t; 2810 cell->tile [z] = t;
2227 } 2811 }
2229 } 2813 }
2230 } 2814 }
2231 } 2815 }
2232} 2816}
2233 2817
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2819
2820DC::RW
2821new (SV *klass, SV *data_sv)
2822 CODE:
2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2829 OUTPUT:
2830 RETVAL
2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2847
2236PROTOTYPES: DISABLE 2848PROTOTYPES: DISABLE
2237 2849
2238CFPlus::MixChunk 2850DC::Channel
2239new_from_file (SV *class, char *path) 2851find ()
2240 CODE: 2852 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2242 OUTPUT: 2875 OUTPUT:
2243 RETVAL 2876 RETVAL
2244 2877
2245void 2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2246DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2247 CODE: 2960 CODE:
2248 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2249 2962
2250int 2963int
2251volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2969 OUTPUT:
2255 RETVAL 2970 RETVAL
2256 2971
2257int 2972DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2974 CODE:
2975{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2261 OUTPUT: 2987 OUTPUT:
2262 RETVAL 2988 RETVAL
2263 2989
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2265 3003
2266int 3004int
2267volume (int volume = -1) 3005volume (int volume = -1)
2268 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2269 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3011 OUTPUT:
2272 RETVAL 3012 RETVAL
2273 3013
3014void
3015fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
2274int 3024int
2275fade_out (int ms) 3025playing ()
2276 CODE: 3026 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3027 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3028 OUTPUT:
2279 RETVAL 3029 RETVAL
2280 3030
2281CFPlus::MixMusic 3031DC::MixMusic
2282new_from_file (SV *class, char *path) 3032new (SV *klass, DC::RW rwops)
2283 CODE: 3033 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3035 OUTPUT:
2286 RETVAL 3036 RETVAL
2287 3037
2288void 3038void
2289DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2290 CODE: 3040 CODE:
2291 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2292 3042
2293int 3043int
2294play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2295 CODE: 3045 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3047 OUTPUT:
2298 RETVAL 3048 RETVAL
2299 3049
2300int 3050void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3052 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3054
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3056
2309PROTOTYPES: ENABLE 3057PROTOTYPES: ENABLE
2310 3058
2311BOOT: 3059BOOT:
2312{ 3060{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3062 static const struct {
2315 const char *name; 3063 const char *name;
2316 IV iv; 3064 IV iv;
2317 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2386 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 3161 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 3162 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 3163 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2404 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE), 3167 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2407 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2408 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2409 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2410 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2411# undef const_iv 3176# undef const_iv
2412 }; 3177 };
2413 3178
2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2416 3181
2417 texture_av = newAV (); 3182 texture_av = newAV ();
2418 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2419} 3184}
2420 3185
2421char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2422gl_vendor () 3196gl_vendor ()
2423 CODE: 3197 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2425 OUTPUT: 3199 OUTPUT:
2426 RETVAL 3200 RETVAL
2427 3201
2428char * 3202const char *
2429gl_version () 3203gl_version ()
2430 CODE: 3204 CODE:
2431 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2432 OUTPUT: 3206 OUTPUT:
2433 RETVAL 3207 RETVAL
2434 3208
2435char * 3209const char *
2436gl_extensions () 3210gl_extensions ()
2437 CODE: 3211 CODE:
2438 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT: 3213 OUTPUT:
2440 RETVAL 3214 RETVAL
2441 3215
2442const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2443 3221
2444GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2445 CODE: 3223 CODE:
2446 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT: 3225 OUTPUT:
2455 3233
2456int glGetError () 3234int glGetError ()
2457 3235
2458void glFinish () 3236void glFinish ()
2459 3237
3238void glFlush ()
3239
2460void glClear (int mask) 3240void glClear (int mask)
2461 3241
2462void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3243 PROTOTYPE: @
2464 3244
2474 3254
2475void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2476 CODE: 3256 CODE:
2477 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2478 3258
3259# void glBlendEquation (int se)
3260
2479void glDepthMask (int flag) 3261void glDepthMask (int flag)
2480 3262
2481void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2482 3264
2483void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2497# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 3281
2500# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2502 3286
2503void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2504 3288
2505void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2506 3290
2514 3298
2515void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2516 CODE: 3300 CODE:
2517 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2518 3302
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @ 3304 PROTOTYPE: @
2525 ALIAS: 3305 ALIAS:
2526 glColor_premultiply = 1 3306 glColor_premultiply = 1
2527 CODE: 3307 CODE:
2528 if (ix) 3308 if (ix)
2529 { 3309 {
2532 b *= a; 3312 b *= a;
2533 } 3313 }
2534 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2536 3316
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 3318 CODE:
2545 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2547 3321
2551 3325
2552void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2553 CODE: 3327 CODE:
2554 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2555 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2556void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2557 CODE: 3360 CODE:
2558 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2559 3362
2560void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2576void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2577 CODE: 3380 CODE:
2578 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2579 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2580 3383
2581void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2582 3385
2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2584 3387
2585void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2586 3389
2612 3415
2613void glEndList () 3416void glEndList ()
2614 3417
2615void glCallList (int list) 3418void glCallList (int list)
2616 3419
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2618 3426
2619PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2620 3428
2621void 3429void
2622find_widget (SV *widget, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2623 PPCODE: 3431 PPCODE:
2624{ 3432{
2625 if (within_widget (widget, x, y)) 3433 if (within_widget (self, x, y))
2626 XPUSHs (widget); 3434 XPUSHs (self);
2627} 3435}
2628 3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines