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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.52 by root, Wed Apr 19 21:17:15 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 53
38#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
39 55
40#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
42 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
43typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
45 119
46static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
48 139
49typedef struct cf_layout { 140typedef struct cf_layout {
50 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
51 int base_height; 143 int base_height;
144 CFPlus__Font font;
52} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
53 150
54static void 151static void
55substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
56{ 153{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 159}
60 160
61static void 161static void
62layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
63{ 163{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
66 */ 166 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
68 168
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 171
172 pango_layout_set_font_description (self->pl, font);
76} 173}
77 174
78static void 175static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 177{
81 layout_update (self); 178 PangoRectangle rect;
82 179
180 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
84 182
85 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
90typedef uint16_t mapface; 194typedef uint16_t faceid;
91 195
92typedef struct { 196typedef struct {
93 GLint name; 197 int name;
94 int w, h; 198 int w, h;
95 float s, t; 199 float s, t;
96 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
97} maptex; 203} maptex;
98 204
99typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
100 int16_t darkness; 208 uint16_t darkness;
101 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 210} mapcell;
103 211
104typedef struct { 212typedef struct {
105 int32_t c0, c1; 213 int32_t c0, c1;
106 mapcell *col; 214 mapcell *col;
107} maprow; 215} maprow;
108 216
109typedef struct map { 217typedef struct map {
110 int x, y, w, h; 218 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 220 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 221 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 222
118 int32_t rows; 223 int32_t rows;
119 maprow *row; 224 maprow *row;
120} *CFClient__Map; 225} *CFPlus__Map;
121 226
122static char * 227static char *
123prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
124{ 229{
125 char *p; 230 char *p;
142} 247}
143 248
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
147static maprow * 272static maprow *
148map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
149{ 274{
150 if (0 > y) 275 if (0 > y)
151 { 276 {
152 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
191 316
192 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
193} 318}
194 319
195static mapcell * 320static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
197{ 322{
198 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
199} 324}
200 325
201static void 326static void
202map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
203{ 328{
204 int r; 329 int r;
205 330
206 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
215 self->row = 0; 340 self->row = 0;
216 self->rows = 0; 341 self->rows = 0;
217} 342}
218 343
219static void 344static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 346{
222 int x, y; 347 int x, y;
223 maprow *row; 348 maprow *row;
349 mapcell *cell;
224 350
225 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 352 if (y >= 0)
227 { 353 {
228 if (y >= self->rows) 354 if (y >= self->rows)
234 if (x >= row->c0) 360 if (x >= row->c0)
235 { 361 {
236 if (x >= row->c1) 362 if (x >= row->c1)
237 break; 363 break;
238 364
239 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
240 } 371 }
241 } 372 }
242} 373}
243 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
244MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
245 479
246PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
247 481
248BOOT: 482BOOT:
249{ 483{
250 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 485 static const struct {
252 const char *name; 486 const char *name;
253 IV iv; 487 IV iv;
254 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
256 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
274 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
338 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 597# undef const_iv
355 }; 598 };
356 599
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 602
360 fontmap = pango_ft2_font_map_new (); 603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
364 612
365int 613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
623
624void
625pango_init ()
626 CODE:
627{
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631}
632
633char *
634SDL_GetError ()
635
636int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 638
368void 639void
369SDL_Quit () 640SDL_Quit ()
370 641
371void 642void
372SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
373 PPCODE: 644 PPCODE:
374{ 645{
375 SDL_Rect **m; 646 SDL_Rect **m;
376 647
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 660
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
390 666
391 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
392 668
393 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
394 while (*m) 670 while (*m)
395 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
396 AV *av = newAV (); 674 AV *av = newAV ();
397 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
398 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
399 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
400 681
401 ++m; 682 ++m;
402 } 683 }
403} 684}
404 685
405int 686int
406SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
407 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
408 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
409 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
410 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
411 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
412 OUTPUT: 712 OUTPUT:
413 RETVAL 713 RETVAL
414 714
715void
716SDL_GL_SwapBuffers ()
717
718char *
719SDL_GetKeyName (int sym)
720
415int 721int
416Mix_VolumeMusic (int newvol = -1) 722SDL_GetAppState ()
723
724void
725poll_events ()
726 PPCODE:
727{
728 SDL_Event ev;
729
730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
732 {
733 HV *hv = newHV ();
734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
736 switch (ev.type)
737 {
738 case SDL_KEYDOWN:
739 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break;
746
747 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
750 break;
751
752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
778 break;
779
780 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
795 }
796
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 }
799}
417 800
418int 801int
419Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
803 POSTCALL:
804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
420 806
421void 807void
422Mix_CloseAudio () 808Mix_CloseAudio ()
423 809
424int 810int
425Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
426 812
427void 813void
428lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
429 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
430#ifndef _WIN32 822#ifdef _WIN32
431 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
432#endif 844#endif
433 845}
434char *
435gl_version ()
436 CODE:
437 RETVAL = (char *)glGetString (GL_VERSION);
438 OUTPUT:
439 RETVAL
440
441char *
442gl_extensions ()
443 CODE:
444 RETVAL = (char *)glGetString (GL_EXTENSIONS);
445 OUTPUT:
446 RETVAL
447 846
448void 847void
449add_font (char *file) 848add_font (char *file)
450 CODE: 849 CODE:
451 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
452
453void
454set_font (char *file)
455 CODE:
456{
457 int count;
458 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
459 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
460 FcPatternDestroy (pattern);
461 pango_context_set_font_description (context, font);
462}
463 851
464void 852void
465load_image_inline (SV *image_) 853load_image_inline (SV *image_)
466 ALIAS: 854 ALIAS:
467 load_image_file = 1 855 load_image_file = 1
509 897
510 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
511 899
512 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
513 901
902 SDL_LockSurface (surface2);
514 EXTEND (SP, 5); 903 EXTEND (SP, 6);
515 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
516 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
517 SDL_LockSurface (surface2);
518 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
519 SDL_UnlockSurface (surface2);
520 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
521 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
522 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
523 911
524 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
525 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
526} 914}
527 915
549 PUSHs (sv_2mortal (newSViv (b / y))); 937 PUSHs (sv_2mortal (newSViv (b / y)));
550 PUSHs (sv_2mortal (newSViv (a / y))); 938 PUSHs (sv_2mortal (newSViv (a / y)));
551} 939}
552 940
553void 941void
942error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
554fatal (char *message) 950fatal (char *message)
555 CODE: 951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
556#ifdef _WIN32 953#ifdef _WIN32
557 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
558#else 963#else
559 fprintf (stderr, "FATAL: %s\n", message); 964 _exit (retval);
560#endif 965#endif
561 exit (1);
562 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
979
980CFPlus::Font
981new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983{
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988}
989 OUTPUT:
990 RETVAL
991
992void
993DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997void
998make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
563MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
564 1004
565CFClient::Layout 1005PROTOTYPES: DISABLE
566new (SV *class, int base_height = 10) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
567 CODE: 1015 CODE:
568 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
569 RETVAL->base_height = base_height; 1017
570 RETVAL->pl = pango_layout_new (context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
571 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL);
572 OUTPUT: 1028 OUTPUT:
573 RETVAL 1029 RETVAL
574 1030
575void 1031void
576DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
577 CODE: 1033 CODE:
578 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
579 Safefree (self); 1035 Safefree (self);
580 1036
581void 1037void
582set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
583 CODE: 1039 CODE:
584{ 1040{
585 STRLEN textlen; 1041 STRLEN textlen;
586 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
587 1043
588 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
589} 1045}
590 1046
591void 1047void
592set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
593 CODE: 1049 CODE:
594{ 1050{
595 STRLEN textlen; 1051 STRLEN textlen;
596 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
597 1053
598 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
599} 1055}
600 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
601SV * 1142SV *
602get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
603 CODE: 1144 CODE:
604 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
605 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
606 OUTPUT: 1147 OUTPUT:
607 RETVAL 1148 RETVAL
608 1149
609void 1150void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167void
610set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
611 CODE: 1169 CODE:
1170 if (self->base_height != base_height)
1171 {
612 self->base_height = base_height; 1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
613 1175
614void 1176void
615set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
616 CODE: 1178 CODE:
617 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
618 1180
619void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
620size (CFClient::Layout self) 1207size (CFPlus::Layout self)
621 PPCODE: 1208 PPCODE:
622{ 1209{
623 int w, h; 1210 int w, h;
624 1211
625 layout_update (self);
626 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
627 1213
628 EXTEND (SP, 2); 1214 EXTEND (SP, 2);
629 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
630 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
631} 1217}
632 1218
633int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
634xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
635 CODE: 1233 CODE:
636{ 1234{
637 int index, trailing; 1235 int index, trailing;
638
639 layout_update (self);
640 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
641
642 RETVAL = index; 1237 RETVAL = index + trailing;
643} 1238}
644 OUTPUT: 1239 OUTPUT:
645 RETVAL 1240 RETVAL
646 1241
647void 1242void
648cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
649 PPCODE: 1244 PPCODE:
650{ 1245{
651 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
652 layout_update (self);
653 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
654 1248
655 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
656 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
657 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
658 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
659} 1253}
660 1254
661void 1255void
662render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
663 PPCODE: 1257 PPCODE:
664{ 1258{
665 SV *retval; 1259 int line, x;
666 int w, h;
667 FT_Bitmap bitmap;
668 1260
669 layout_update (self); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
670 layout_get_pixel_size (self, &w, &h); 1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
671 1263
672 retval = newSV (w * h);
673 SvPOK_only (retval);
674 SvCUR_set (retval, w * h);
675
676 bitmap.rows = h;
677 bitmap.width = w;
678 bitmap.pitch = w;
679 bitmap.buffer = (unsigned char*)SvPVX (retval);
680 bitmap.num_grays = 256;
681 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
682
683 memset (bitmap.buffer, 0, w * h);
684
685 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
686
687 EXTEND (SP, 3); 1264 EXTEND (SP, 2);
688 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
689 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index)));
690 PUSHs (sv_2mortal (retval)); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
691} 1292}
692 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
693MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
694 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
695void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
696draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
697 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
698 CODE: 1338 CODE:
699{ 1339{
700 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
701 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
702 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
703 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
704 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
705 1344
706 if (items < 5) 1345 if (items < 5)
707 { 1346 {
708 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
709 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
710 } 1349 }
711 1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
712 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
713 if (wrap_mode) { 1366
714 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
715 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
716 }
717 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
718 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
719 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
720 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
721 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
722 glEnd (); 1372 glEnd ();
723}
724 1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379}
1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
725MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
726 1393
727CFClient::Map 1394PROTOTYPES: DISABLE
728new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
729 CODE: 1398 CODE:
730 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
731 RETVAL->x = 0; 1400 RETVAL->x = 0;
732 RETVAL->y = 0; 1401 RETVAL->y = 0;
733 RETVAL->w = map_width; 1402 RETVAL->w = 0;
734 RETVAL->h = map_height; 1403 RETVAL->h = 0;
735 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
736 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
737 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
738 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
739 RETVAL->texs = 8192;
740 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
741 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
742 RETVAL->row = 0; 1409 RETVAL->row = 0;
743 OUTPUT: 1410 OUTPUT:
744 RETVAL 1411 RETVAL
745 1412
746void 1413void
747DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
748 CODE: 1415 CODE:
749{ 1416{
750 map_clear (self); 1417 map_clear (self);
751 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
752 Safefree (self); 1420 Safefree (self);
753} 1421}
754 1422
755void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
756clear (CFClient::Map self) 1430clear (CFPlus::Map self)
757 CODE: 1431 CODE:
758 map_clear (self); 1432 map_clear (self);
759 1433
760void 1434void
761set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
762 CODE: 1436 CODE:
763{ 1437{
764 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
765 { 1439 need_texid (self, tile);
766 Append (mapface, self->face, self->faces, self->faces);
767 self->faces *= 2;
768 }
769
770 self->face [face] = texid;
771} 1440}
772 1441
773void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
774set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
775 CODE: 1467 CODE:
776{ 1468{
777 while (self->texs <= texid) 1469 need_texid (self, texid);
778 {
779 Append (maptex, self->tex, self->texs, self->texs);
780 self->texs *= 2;
781 }
782 1470
783 { 1471 {
784 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
785 1473
786 tex->name = name; 1474 tex->name = name;
791 tex->r = r; 1479 tex->r = r;
792 tex->g = g; 1480 tex->g = g;
793 tex->b = b; 1481 tex->b = b;
794 tex->a = a; 1482 tex->a = a;
795 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
796} 1493}
797 1494
798int 1495int
799ox (CFClient::Map self) 1496ox (CFPlus::Map self)
800 ALIAS: 1497 ALIAS:
801 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
802 CODE: 1503 CODE:
803 switch (ix) 1504 switch (ix)
804 { 1505 {
805 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
806 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
807 } 1512 }
808 OUTPUT: 1513 OUTPUT:
809 RETVAL 1514 RETVAL
810 1515
811void 1516void
812scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
813 CODE: 1518 CODE:
814{ 1519{
815 if (dx > 0) 1520 if (dx > 0)
816 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
817 else if (dx < 0) 1522 else if (dx < 0)
818 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
819 1524
820 if (dy > 0) 1525 if (dy > 0)
821 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
822 else if (dy < 0) 1527 else if (dy < 0)
823 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
824 1529
825 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
826 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
827 1532
828 while (self->y < 0) 1533 while (self->y < 0)
833 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
834 } 1539 }
835} 1540}
836 1541
837void 1542void
838map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
839 CODE: 1544 CODE:
840{ 1545{
841 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
842 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
843 mapcell *cell; 1548 mapcell *cell;
844 int x, y, flags; 1549 int x, y, flags;
845 1550
846 while (data < data_end) 1551 while (data < data_end - 1)
847 { 1552 {
848 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
849 1554
850 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
851 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
852 1557
853 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
854 1559
855 if (flags & 15) 1560 if (flags & 15)
856 { 1561 {
857 if (cell->darkness < 0) 1562 if (!cell->darkness)
858 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
859 cell->darkness = 0; 1565 cell->darkness = 256;
860 cell->face [0] = 0;
861 cell->face [1] = 0;
862 cell->face [2] = 0;
863 } 1566 }
864 1567
865 cell->darkness = flags & 8 ? *data++ : 255;
866
867 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
868 1609
869 if (flags & 4) 1610 if (flags & 4)
870 { 1611 {
871 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
872 } 1615 }
873 1616
874 if (flags & 2) 1617 if (flags & 2)
875 { 1618 {
876 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
877 } 1622 }
878 1623
879 if (flags & 1) 1624 if (flags & 1)
880 { 1625 {
881 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
882 } 1629 }
883 } 1630 }
884 else 1631 else
885 cell->darkness = -1; 1632 cell->darkness = 0;
886 } 1633 }
887} 1634}
888 1635
889SV * 1636SV *
890mapmap (CFClient::Map self, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
891 CODE: 1638 CODE:
892{ 1639{
893 int x0, x1, x; 1640 int x1, x;
894 int y0, y1, y; 1641 int y1, y;
895 int z; 1642 int z;
896 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1643 SV *map_sv = newSV (w * h * sizeof (uint32_t));
897 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1644 uint32_t *map = (uint32_t *)SvPVX (map_sv);
898 1645
899 SvPOK_only (map_sv); 1646 SvPOK_only (map_sv);
900 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1647 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
901 1648
902 x0 = self->x - w / 2; x1 = x0 + w; 1649 x0 += self->x; x1 = x0 + w;
903 y0 = self->y - h / 2; y1 = y0 + h; 1650 y0 += self->y; y1 = y0 + h;
904 1651
905 for (y = y0; y < y1; y++) 1652 for (y = y0; y < y1; y++)
906 { 1653 {
907 maprow *row = 0 <= y && y < self->rows 1654 maprow *row = 0 <= y && y < self->rows
908 ? self->row + y 1655 ? self->row + y
916 { 1663 {
917 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
918 1665
919 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
920 { 1667 {
921 mapface face = cell->face [z];
922
923 if (face)
924 {
925 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
926 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
927 int a1 = tex.a; 1670 int a1 = tex.a;
928 1671
929 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
930 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
931 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
932 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
933 }
934 } 1676 }
935 } 1677 }
936 1678
937 *map++ = (r ) 1679 *map++ = (r )
938 | (g << 8) 1680 | (g << 8)
945} 1687}
946 OUTPUT: 1688 OUTPUT:
947 RETVAL 1689 RETVAL
948 1690
949void 1691void
950draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
951 PPCODE: 1693 CODE:
952{ 1694{
953 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
954 int x, y, z; 1699 int x, y, z;
955 int last_name; 1700 int last_name;
956 mapface face;
957 int sw4 = (sw + 3) & ~3;
958 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
959 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
960 1701
961 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
962 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
963 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
964 1705
965 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
966 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
967
968 /*
969 int vx = self->vx = self->w >= sw
970 ? self->x + (self->w - sw) / 2
971 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
972
973 int vy = self->vy = self->h >= sh
974 ? self->y + (self->h - sh) / 2
975 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
976 */
977 1708
978 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
979 1710
1711 glEnable (GL_BLEND);
980 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
981 glEnable (GL_BLEND);
982 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
983 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
984 1715
985 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
986 1717
987 last_name = 0; 1718 last_name = 0;
988 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
989 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
990 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
991 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
992 { 1751 {
993 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
994 1753
995 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
996 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
997 { 1756 {
998 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
999
1000 darkness[y * sw4 + x] = cell->darkness < 0
1001 ? 255 - FOW_DARKNESS
1002 : 255 - cell->darkness;
1003
1004 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1005 1759
1006 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1007 { 1855 {
1008 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1009 1858
1010 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1011 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1012
1013 if (last_name != tex.name)
1014 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1015 glEnd (); 1884 glEnd ();
1016 last_name = tex.name;
1017 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1018 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1019 } 1909 }
1020
1021 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1022 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1023 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1024 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1025 } 1910 }
1026 }
1027 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1028 1916
1029 glEnd (); 1917 glEnd ();
1030 1918
1031 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1032 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1033 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1034 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1035 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1036 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1037 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1038} 2093}
1039 2094
1040SV * 2095SV *
1041get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1042 CODE: 2097 CODE:
1043{ 2098{
1044 int x, y, x1, y1; 2099 int x, y, x1, y1;
1045 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1046 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1048 *data++ = 0; /* version 0 format */ 2103 *data++ = 0; /* version 0 format */
1049 *data++ = w >> 8; *data++ = w; 2104 *data++ = w >> 8; *data++ = w;
1050 *data++ = h >> 8; *data++ = h; 2105 *data++ = h >> 8; *data++ = h;
1051 2106
1052 // we need to do this 'cause we don't keep an absolute coord system for rows 2107 // we need to do this 'cause we don't keep an absolute coord system for rows
1053 // TODO: treat rows as we treat 2108 // TODO: treat rows as we treat columns
1054 map_get_row (self, y0 + self->y - self->oy);//D 2109 map_get_row (self, y0 + self->y - self->oy);//D
1055 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2110 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1056 2111
1057 x0 += self->x - self->ox; 2112 x0 += self->x - self->ox;
1058 y0 += self->y - self->oy; 2113 y0 += self->y - self->oy;
1071 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1072 { 2127 {
1073 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1074 uint8_t flags = 0; 2129 uint8_t flags = 0;
1075 2130
1076 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1077 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1078 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1079 2134
1080 *data++ = flags; 2135 *data++ = flags;
1081 2136
1082 if (flags & 1) 2137 if (flags & 1)
1083 { 2138 {
2139 tileid tile = cell->tile [0];
1084 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1085 *data++ = cell->face [0]; 2141 *data++ = tile;
1086 } 2142 }
1087 2143
1088 if (flags & 2) 2144 if (flags & 2)
1089 { 2145 {
2146 tileid tile = cell->tile [1];
1090 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1091 *data++ = cell->face [1]; 2148 *data++ = tile;
1092 } 2149 }
1093 2150
1094 if (flags & 4) 2151 if (flags & 4)
1095 { 2152 {
2153 tileid tile = cell->tile [2];
1096 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1097 *data++ = cell->face [2]; 2155 *data++ = tile;
1098 } 2156 }
1099 } 2157 }
1100 else 2158 else
1101 *data++ = 0; 2159 *data++ = 0;
1102 } 2160 }
1108} 2166}
1109 OUTPUT: 2167 OUTPUT:
1110 RETVAL 2168 RETVAL
1111 2169
1112void 2170void
1113set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1114 PPCODE: 2172 PPCODE:
1115{ 2173{
1116 int x, y, z; 2174 int x, y, z;
1117 int w, h; 2175 int w, h;
1118 int x1, y1; 2176 int x1, y1;
1122 2180
1123 w = *data++ << 8; w |= *data++; 2181 w = *data++ << 8; w |= *data++;
1124 h = *data++ << 8; h |= *data++; 2182 h = *data++ << 8; h |= *data++;
1125 2183
1126 // we need to do this 'cause we don't keep an absolute coord system for rows 2184 // we need to do this 'cause we don't keep an absolute coord system for rows
1127 // TODO: treat rows as we treat 2185 // TODO: treat rows as we treat columns
1128 map_get_row (self, y0 + self->y - self->oy);//D 2186 map_get_row (self, y0 + self->y - self->oy);//D
1129 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2187 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1130 2188
1131 x0 += self->x - self->ox; 2189 x0 += self->x - self->ox;
1132 y0 += self->y - self->oy; 2190 y0 += self->y - self->oy;
1142 { 2200 {
1143 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1144 2202
1145 if (flags) 2203 if (flags)
1146 { 2204 {
1147 mapface face[3] = { 0, 0, 0 };
1148
1149 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1150 2207
1151 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1152 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1153 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1154 2211
1155 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1156 { 2213 {
1157 cell->darkness = -1; 2214 cell->darkness = 0;
1158 2215
1159 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1160 { 2217 {
1161 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1162 2219
1163 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1164 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1165 } 2227 }
1166 } 2228 }
1167 } 2229 }
1168 } 2230 }
1169 } 2231 }
1170} 2232}
1171 2233
1172MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1173 2235
2236PROTOTYPES: DISABLE
2237
1174CFClient::MixChunk 2238CFPlus::MixChunk
1175new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1176 CODE: 2240 CODE:
1177 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1178 OUTPUT: 2242 OUTPUT:
1179 RETVAL 2243 RETVAL
1180 2244
1181void 2245void
1182DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1183 CODE: 2247 CODE:
1184 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1185 2249
1186int 2250int
1187volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1188 CODE: 2252 CODE:
1189 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1190 OUTPUT: 2254 OUTPUT:
1191 RETVAL 2255 RETVAL
1192 2256
1193int 2257int
1194play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1195 CODE: 2259 CODE:
1196 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1197 OUTPUT: 2261 OUTPUT:
1198 RETVAL 2262 RETVAL
1199 2263
1200MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1201 2265
1202int 2266int
1203volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1204 CODE: 2269 CODE:
1205 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1206 OUTPUT: 2271 OUTPUT:
1207 RETVAL 2272 RETVAL
1208 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1209CFClient::MixMusic 2281CFPlus::MixMusic
1210new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1211 CODE: 2283 CODE:
1212 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1213 OUTPUT: 2285 OUTPUT:
1214 RETVAL 2286 RETVAL
1215 2287
1216void 2288void
1217DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1218 CODE: 2290 CODE:
1219 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1220 2292
1221int 2293int
1222play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1223 CODE: 2295 CODE:
1224 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1225 OUTPUT: 2297 OUTPUT:
1226 RETVAL 2298 RETVAL
1227 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
2310
2311BOOT:
2312{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2314 static const struct {
2315 const char *name;
2316 IV iv;
2317 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2322 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB),
2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
2349 const_iv (GL_UNSIGNED_BYTE),
2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D),
2363 const_iv (GL_TEXTURE_ENV),
2364 const_iv (GL_TEXTURE_MAG_FILTER),
2365 const_iv (GL_TEXTURE_MIN_FILTER),
2366 const_iv (GL_TEXTURE_ENV_MODE),
2367 const_iv (GL_TEXTURE_WRAP_S),
2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
2370 const_iv (GL_CLAMP),
2371 const_iv (GL_CLAMP_TO_EDGE),
2372 const_iv (GL_NEAREST),
2373 const_iv (GL_LINEAR),
2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2378 const_iv (GL_GENERATE_MIPMAP),
2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
2383 const_iv (GL_COLOR_BUFFER_BIT),
2384 const_iv (GL_PROJECTION),
2385 const_iv (GL_MODELVIEW),
2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
2407 const_iv (GL_V2F),
2408 const_iv (GL_V3F),
2409 const_iv (GL_T2F_V3F),
2410 const_iv (GL_T2F_N3F_V3F),
2411# undef const_iv
2412 };
2413
2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
2419}
2420
2421char *
2422gl_vendor ()
2423 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT:
2426 RETVAL
2427
2428char *
2429gl_version ()
2430 CODE:
2431 RETVAL = (char *)glGetString (GL_VERSION);
2432 OUTPUT:
2433 RETVAL
2434
2435char *
2436gl_extensions ()
2437 CODE:
2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2453 OUTPUT:
2454 RETVAL
2455
2456int glGetError ()
2457
2458void glFinish ()
2459
2460void glClear (int mask)
2461
2462void glClearColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464
2465void glEnable (int cap)
2466
2467void glDisable (int cap)
2468
2469void glShadeModel (int mode)
2470
2471void glHint (int target, int mode)
2472
2473void glBlendFunc (int sfactor, int dfactor)
2474
2475void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2476 CODE:
2477 gl_BlendFuncSeparate (sa, da, saa, daa);
2478
2479void glDepthMask (int flag)
2480
2481void glLogicOp (int opcode)
2482
2483void glColorMask (int red, int green, int blue, int alpha)
2484
2485void glMatrixMode (int mode)
2486
2487void glPushMatrix ()
2488
2489void glPopMatrix ()
2490
2491void glLoadIdentity ()
2492
2493void glDrawBuffer (int buffer)
2494
2495void glReadBuffer (int buffer)
2496
2497# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499
2500# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2502
2503void glViewport (int x, int y, int width, int height)
2504
2505void glScissor (int x, int y, int width, int height)
2506
2507void glTranslate (float x, float y, float z = 0.)
2508 CODE:
2509 glTranslatef (x, y, z);
2510
2511void glScale (float x, float y, float z = 1.)
2512 CODE:
2513 glScalef (x, y, z);
2514
2515void glRotate (float angle, float x, float y, float z)
2516 CODE:
2517 glRotatef (angle, x, y, z);
2518
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS:
2526 glColor_premultiply = 1
2527 CODE:
2528 if (ix)
2529 {
2530 r *= a;
2531 g *= a;
2532 b *= a;
2533 }
2534 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a);
2536
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.)
2544 CODE:
2545 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0);
2547
2548void glVertex (float x, float y, float z = 0.)
2549 CODE:
2550 glVertex3f (x, y, z);
2551
2552void glTexCoord (float s, float t)
2553 CODE:
2554 glTexCoord2f (s, t);
2555
2556void glTexEnv (int target, int pname, float param)
2557 CODE:
2558 glTexEnvf (target, pname, param);
2559
2560void glTexParameter (int target, int pname, float param)
2561 CODE:
2562 glTexParameterf (target, pname, param);
2563
2564void glBindTexture (int target, int name)
2565
2566void glConvolutionParameter (int target, int pname, float params)
2567 CODE:
2568 if (gl.ConvolutionParameterf)
2569 gl.ConvolutionParameterf (target, pname, params);
2570
2571void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2572 CODE:
2573 if (gl.ConvolutionFilter2D)
2574 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2575
2576void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2577 CODE:
2578 if (gl.SeparableFilter2D)
2579 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2580
2581void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2582
2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2584
2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2586
2587void glPixelZoom (float x, float y)
2588
2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2590
2591int glGenTexture ()
2592 CODE:
2593 RETVAL = gen_texture ();
2594 OUTPUT:
2595 RETVAL
2596
2597void glDeleteTexture (int name)
2598 CODE:
2599 del_texture (name);
2600
2601int glGenList ()
2602 CODE:
2603 RETVAL = glGenLists (1);
2604 OUTPUT:
2605 RETVAL
2606
2607void glDeleteList (int list)
2608 CODE:
2609 glDeleteLists (list, 1);
2610
2611void glNewList (int list, int mode = GL_COMPILE)
2612
2613void glEndList ()
2614
2615void glCallList (int list)
2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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