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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 159}
93 160
94static void 161static void
95layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
96{ 163{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
99 */ 166 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
104 171
105 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
106} 173}
107 174
108static void 175static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
110{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
112 182
113 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 185
116 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
117} 187 if (!rect.height) rect.height = 1;
118 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
119typedef uint16_t mapface; 194typedef uint16_t faceid;
120 195
121typedef struct { 196typedef struct {
122 GLint name; 197 int name;
123 int w, h; 198 int w, h;
124 float s, t; 199 float s, t;
125 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
126} maptex; 203} maptex;
127 204
128typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
129 int16_t darkness; 208 uint16_t darkness;
130 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 210} mapcell;
132 211
133typedef struct { 212typedef struct {
134 int32_t c0, c1; 213 int32_t c0, c1;
135 mapcell *col; 214 mapcell *col;
136} maprow; 215} maprow;
137 216
138typedef struct map { 217typedef struct map {
139 int x, y, w, h; 218 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 220 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 221 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 222
147 int32_t rows; 223 int32_t rows;
148 maprow *row; 224 maprow *row;
149} *CFClient__Map; 225} *CFPlus__Map;
150 226
151static char * 227static char *
152prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
153{ 229{
154 char *p; 230 char *p;
171} 247}
172 248
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
176static maprow * 272static maprow *
177map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
178{ 274{
179 if (0 > y) 275 if (0 > y)
180 { 276 {
181 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
220 316
221 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
222} 318}
223 319
224static mapcell * 320static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
226{ 322{
227 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
228} 324}
229 325
230static void 326static void
231map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
232{ 328{
233 int r; 329 int r;
234 330
235 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
244 self->row = 0; 340 self->row = 0;
245 self->rows = 0; 341 self->rows = 0;
246} 342}
247 343
248static void 344static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
250{ 346{
251 int x, y; 347 int x, y;
252 maprow *row; 348 maprow *row;
349 mapcell *cell;
253 350
254 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 352 if (y >= 0)
256 { 353 {
257 if (y >= self->rows) 354 if (y >= self->rows)
263 if (x >= row->c0) 360 if (x >= row->c0)
264 { 361 {
265 if (x >= row->c1) 362 if (x >= row->c1)
266 break; 363 break;
267 364
268 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
269 } 371 }
270 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
271} 389}
272 390
273static void 391static void
274music_finished (void) 392music_finished (void)
275{ 393{
294 ev.data2 = 0; 412 ev.data2 = 0;
295 413
296 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
297} 415}
298 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
299MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
300 479
301PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
302 481
303BOOT: 482BOOT:
304{ 483{
305 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
306 static const struct { 485 static const struct {
307 const char *name; 486 const char *name;
308 IV iv; 487 IV iv;
309 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
311 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
329 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
393 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL),
406 const_iv (KMOD_SHIFT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 597# undef const_iv
410 }; 598 };
411 599
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
612
613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
415 623
416void 624void
417pango_init () 625pango_init ()
418 CODE: 626 CODE:
419{ 627{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424
425 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
427} 631}
632
633char *
634SDL_GetError ()
428 635
429int 636int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 638
432void 639void
433SDL_Quit () 640SDL_Quit ()
434 641
435void 642void
436SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
437 PPCODE: 644 PPCODE:
438{ 645{
439 SDL_Rect **m; 646 SDL_Rect **m;
440 647
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 660
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454 665#endif
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 666
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 668
460 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
461 while (*m) 670 while (*m)
462 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
463 AV *av = newAV (); 674 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
467 681
468 ++m; 682 ++m;
469 } 683 }
470} 684}
471 685
472int 686int
473SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
475 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
479 OUTPUT: 712 OUTPUT:
480 RETVAL 713 RETVAL
481 714
482void 715void
483SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
484 717
718char *
719SDL_GetKeyName (int sym)
720
721int
722SDL_GetAppState ()
723
485void 724void
486SDL_PollEvent () 725poll_events ()
487 PPCODE: 726 PPCODE:
488{ 727{
489 SDL_Event ev; 728 SDL_Event ev;
490 729
491 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 732 {
493 HV *hv = newHV (); 733 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 735
496 switch (ev.type) 736 switch (ev.type)
498 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
499 case SDL_KEYUP: 739 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 745 break;
505 746
506 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 750 break;
510 751
511 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
517 break; 778 break;
518 779
519 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 788 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 794 break;
532 } 795 }
533 796
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
535 } 798 }
536} 799}
537 800
538int 801int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
548Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
549 812
550void 813void
551lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
552 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
553#ifndef _WIN32 822#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
555#endif 844#endif
556 845}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 846
571void 847void
572add_font (char *file) 848add_font (char *file)
573 CODE: 849 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 851
580void 852void
581load_image_inline (SV *image_) 853load_image_inline (SV *image_)
582 ALIAS: 854 ALIAS:
583 load_image_file = 1 855 load_image_file = 1
625 897
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 899
628 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
629 901
902 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 903 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
639 911
640 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
642} 914}
643 915
667} 939}
668 940
669void 941void
670error (char *message) 942error (char *message)
671 CODE: 943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 945#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
950fatal (char *message)
951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
674#else 963#else
675 fprintf (stderr, "ERROR: %s\n", message); 964 _exit (retval);
676#endif 965#endif
677 966
678void 967void
679fatal (char *message) 968debug ()
680 CODE: 969 CODE:
681#ifdef _WIN32 970{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 971#if DEBUG
683#else 972 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 973#endif
686 exit (1); 974}
687 975
688MODULE = CFClient PACKAGE = CFClient::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
689 977
690CFClient::Font 978PROTOTYPES: DISABLE
979
980CFPlus::Font
691new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
692 CODE: 982 CODE:
693{ 983{
694 int count; 984 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 988}
699 OUTPUT: 989 OUTPUT:
700 RETVAL 990 RETVAL
701 991
702void 992void
703DESTROY (CFClient::Font self) 993DESTROY (CFPlus::Font self)
704 CODE: 994 CODE:
705 pango_font_description_free (self); 995 pango_font_description_free (self);
706 996
707void 997void
708make_default (CFClient::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
709 CODE: 1000 CODE:
710 default_font = self; 1001 default_font = self;
711 1002
712MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
713 1004
714CFClient::Layout 1005PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
716 CODE: 1015 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
718 1017
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1019 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1020 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1021 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1022 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1023 RETVAL->base_height = MIN_FONT_HEIGHT;
729 layout_update_font (RETVAL); 1027 layout_update_font (RETVAL);
730 OUTPUT: 1028 OUTPUT:
731 RETVAL 1029 RETVAL
732 1030
733void 1031void
734DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
735 CODE: 1033 CODE:
736 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
737 Safefree (self); 1035 Safefree (self);
738 1036
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1037void
747set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
748 CODE: 1039 CODE:
749{ 1040{
750 STRLEN textlen; 1041 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
752 1043
753 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
754} 1045}
755 1046
756void 1047void
757set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
758 CODE: 1049 CODE:
759{ 1050{
760 STRLEN textlen; 1051 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
762 1053
763 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
764} 1055}
765 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
766SV * 1142SV *
767get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
768 CODE: 1144 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
771 OUTPUT: 1147 OUTPUT:
772 RETVAL 1148 RETVAL
773 1149
774void 1150void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1152 CODE:
777 self->r = r; 1153 self->r = r;
778 self->g = g; 1154 self->g = g;
779 self->b = b; 1155 self->b = b;
780 self->a = a; 1156 self->a = a;
781 1157
782void 1158void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
784 CODE: 1160 CODE:
785 if (self->font != font) 1161 if (self->font != font)
786 { 1162 {
787 self->font = font; 1163 self->font = font;
788 layout_update_font (self); 1164 layout_update_font (self);
789 } 1165 }
790 1166
791void 1167void
792set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
793 CODE: 1169 CODE:
794 if (self->base_height != base_height) 1170 if (self->base_height != base_height)
795 { 1171 {
796 self->base_height = base_height; 1172 self->base_height = base_height;
797 layout_update_font (self); 1173 layout_update_font (self);
798 } 1174 }
799 1175
800void 1176void
801set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
802 CODE: 1178 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1180
805void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
806size (CFClient::Layout self) 1207size (CFPlus::Layout self)
807 PPCODE: 1208 PPCODE:
808{ 1209{
809 int w, h; 1210 int w, h;
810 1211
811 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
816} 1217}
817 1218
818int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
819xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
820 CODE: 1233 CODE:
821{ 1234{
822 int index, trailing; 1235 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1237 RETVAL = index + trailing;
825} 1238}
826 OUTPUT: 1239 OUTPUT:
827 RETVAL 1240 RETVAL
828 1241
829void 1242void
830cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
831 PPCODE: 1244 PPCODE:
832{ 1245{
833 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
835 1248
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
840} 1253}
841 1254
842void 1255void
843render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
844 PPCODE: 1257 PPCODE:
845{ 1258{
846 SV *retval; 1259 int line, x;
847 int w, h;
848 1260
849 layout_get_pixel_size (self, &w, &h); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 1263
851 if (self->rgba)
852 {
853 cairo_surface_t *surface;
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1264 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1287 else
894 { 1288 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1291 }
919} 1292}
920 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
921MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
922 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
923void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
926 ALIAS: 1335 ALIAS:
927 draw_quad_alpha = 1 1336 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1337 draw_quad_alpha_premultiplied = 2
929 CODE: 1338 CODE:
930{ 1339{
931 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 1344
937 if (items < 5) 1345 if (items < 5)
938 { 1346 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1349 }
942 1350
943 if (ix) 1351 if (ix)
944 { 1352 {
945 glEnable (GL_BLEND); 1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1363 }
948 1364
949 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1366
957 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1372 glEnd ();
963 1373
964 if (ix) 1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1378 }
966} 1379}
967 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
968MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
969 1393
970CFClient::Map 1394PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
972 CODE: 1398 CODE:
973 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1400 RETVAL->x = 0;
975 RETVAL->y = 0; 1401 RETVAL->y = 0;
976 RETVAL->w = map_width; 1402 RETVAL->w = 0;
977 RETVAL->h = map_height; 1403 RETVAL->h = 0;
978 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
985 RETVAL->row = 0; 1409 RETVAL->row = 0;
986 OUTPUT: 1410 OUTPUT:
987 RETVAL 1411 RETVAL
988 1412
989void 1413void
990DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
991 CODE: 1415 CODE:
992{ 1416{
993 map_clear (self); 1417 map_clear (self);
994 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
995 Safefree (self); 1420 Safefree (self);
996} 1421}
997 1422
998void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
999clear (CFClient::Map self) 1430clear (CFPlus::Map self)
1000 CODE: 1431 CODE:
1001 map_clear (self); 1432 map_clear (self);
1002 1433
1003void 1434void
1004set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1005 CODE: 1436 CODE:
1006{ 1437{
1007 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1439 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1440}
1015 1441
1016void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1467 CODE:
1019{ 1468{
1020 while (self->texs <= texid) 1469 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1470
1026 { 1471 {
1027 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1028 1473
1029 tex->name = name; 1474 tex->name = name;
1034 tex->r = r; 1479 tex->r = r;
1035 tex->g = g; 1480 tex->g = g;
1036 tex->b = b; 1481 tex->b = b;
1037 tex->a = a; 1482 tex->a = a;
1038 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1493}
1040 1494
1041int 1495int
1042ox (CFClient::Map self) 1496ox (CFPlus::Map self)
1043 ALIAS: 1497 ALIAS:
1044 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
1045 CODE: 1503 CODE:
1046 switch (ix) 1504 switch (ix)
1047 { 1505 {
1048 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
1050 } 1512 }
1051 OUTPUT: 1513 OUTPUT:
1052 RETVAL 1514 RETVAL
1053 1515
1054void 1516void
1055scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1056 CODE: 1518 CODE:
1057{ 1519{
1058 if (dx > 0) 1520 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1522 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1524
1063 if (dy > 0) 1525 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1527 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1529
1068 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1070 1532
1071 while (self->y < 0) 1533 while (self->y < 0)
1076 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
1077 } 1539 }
1078} 1540}
1079 1541
1080void 1542void
1081map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
1082 CODE: 1544 CODE:
1083{ 1545{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1548 mapcell *cell;
1087 int x, y, flags; 1549 int x, y, flags;
1088 1550
1089 while (data < data_end) 1551 while (data < data_end - 1)
1090 { 1552 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1092 1554
1093 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
1095 1557
1096 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
1097 1559
1098 if (flags & 15) 1560 if (flags & 15)
1099 { 1561 {
1100 if (cell->darkness < 0) 1562 if (!cell->darkness)
1101 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1565 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1566 }
1107 1567
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1111 1609
1112 if (flags & 4) 1610 if (flags & 4)
1113 { 1611 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1115 } 1615 }
1116 1616
1117 if (flags & 2) 1617 if (flags & 2)
1118 { 1618 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1120 } 1622 }
1121 1623
1122 if (flags & 1) 1624 if (flags & 1)
1123 { 1625 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1125 } 1629 }
1126 } 1630 }
1127 else 1631 else
1128 cell->darkness = -1; 1632 cell->darkness = 0;
1129 } 1633 }
1130} 1634}
1131 1635
1132SV * 1636SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1134 CODE: 1638 CODE:
1135{ 1639{
1136 int x1, x; 1640 int x1, x;
1137 int y1, y; 1641 int y1, y;
1138 int z; 1642 int z;
1159 { 1663 {
1160 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1161 1665
1162 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1163 { 1667 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1670 int a1 = tex.a;
1171 1671
1172 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1676 }
1178 } 1677 }
1179 1678
1180 *map++ = (r ) 1679 *map++ = (r )
1181 | (g << 8) 1680 | (g << 8)
1188} 1687}
1189 OUTPUT: 1688 OUTPUT:
1190 RETVAL 1689 RETVAL
1191 1690
1192void 1691void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1194 PPCODE: 1693 CODE:
1195{ 1694{
1196 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1197 int x, y, z; 1699 int x, y, z;
1198 int last_name; 1700 int last_name;
1199 mapface face;
1200 int sw4 = (sw + 3) & ~3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1203 1701
1204 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1205 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1206 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1207 1705
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1210
1211 /*
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220 1708
1221 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1222 1710
1711 glEnable (GL_BLEND);
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227 1715
1228 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1229 1717
1230 last_name = 0; 1718 last_name = 0;
1231 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1232 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1233 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1235 { 1751 {
1236 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1237 1753
1238 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 1756 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1242
1243 darkness[y * sw4 + x] = cell->darkness < 0
1244 ? 255 - FOW_DARKNESS
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1248 1759
1249 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1250 { 1855 {
1251 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1252 1858
1253 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1254 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1255
1256 if (last_name != tex.name)
1257 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1258 glEnd (); 1884 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1261 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1262 } 1909 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 } 1910 }
1269 }
1270 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1271 1916
1272 glEnd (); 1917 glEnd ();
1273 1918
1274 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1275 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1276 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1277 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1281} 2093}
1282 2094
1283SV * 2095SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1285 CODE: 2097 CODE:
1286{ 2098{
1287 int x, y, x1, y1; 2099 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1315 { 2127 {
1316 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2129 uint8_t flags = 0;
1318 2130
1319 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1322 2134
1323 *data++ = flags; 2135 *data++ = flags;
1324 2136
1325 if (flags & 1) 2137 if (flags & 1)
1326 { 2138 {
2139 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2141 *data++ = tile;
1329 } 2142 }
1330 2143
1331 if (flags & 2) 2144 if (flags & 2)
1332 { 2145 {
2146 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2148 *data++ = tile;
1335 } 2149 }
1336 2150
1337 if (flags & 4) 2151 if (flags & 4)
1338 { 2152 {
2153 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2155 *data++ = tile;
1341 } 2156 }
1342 } 2157 }
1343 else 2158 else
1344 *data++ = 0; 2159 *data++ = 0;
1345 } 2160 }
1351} 2166}
1352 OUTPUT: 2167 OUTPUT:
1353 RETVAL 2168 RETVAL
1354 2169
1355void 2170void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2172 PPCODE:
1358{ 2173{
1359 int x, y, z; 2174 int x, y, z;
1360 int w, h; 2175 int w, h;
1361 int x1, y1; 2176 int x1, y1;
1385 { 2200 {
1386 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1387 2202
1388 if (flags) 2203 if (flags)
1389 { 2204 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1393 2207
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2211
1398 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1399 { 2213 {
1400 cell->darkness = -1; 2214 cell->darkness = 0;
1401 2215
1402 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1403 { 2217 {
1404 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1405 2219
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1408 } 2227 }
1409 } 2228 }
1410 } 2229 }
1411 } 2230 }
1412 } 2231 }
1413} 2232}
1414 2233
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1416 2235
2236PROTOTYPES: DISABLE
2237
1417CFClient::MixChunk 2238CFPlus::MixChunk
1418new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1419 CODE: 2240 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1421 OUTPUT: 2242 OUTPUT:
1422 RETVAL 2243 RETVAL
1423 2244
1424void 2245void
1425DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1426 CODE: 2247 CODE:
1427 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1428 2249
1429int 2250int
1430volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1431 CODE: 2252 CODE:
1432 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2254 OUTPUT:
1434 RETVAL 2255 RETVAL
1435 2256
1436int 2257int
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2259 CODE:
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1440 OUTPUT: 2261 OUTPUT:
1441 RETVAL 2262 RETVAL
1442 2263
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1444 2265
1445int 2266int
1446volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1447 CODE: 2269 CODE:
1448 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2271 OUTPUT:
1450 RETVAL 2272 RETVAL
1451 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1452CFClient::MixMusic 2281CFPlus::MixMusic
1453new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1454 CODE: 2283 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1456 OUTPUT: 2285 OUTPUT:
1457 RETVAL 2286 RETVAL
1458 2287
1459void 2288void
1460DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1461 CODE: 2290 CODE:
1462 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1463 2292
1464int 2293int
1465play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1466 CODE: 2295 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2297 OUTPUT:
1469 RETVAL 2298 RETVAL
1470 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1472 2310
1473BOOT: 2311BOOT:
1474{ 2312{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1476 static const struct { 2314 static const struct {
1477 const char *name; 2315 const char *name;
1478 IV iv; 2316 IV iv;
1479 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1481 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 2336 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2340 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2366 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2367 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2370 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2371 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2372 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2373 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2378 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2379 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2380 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2383 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2384 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2385 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 2391 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2394 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 2395 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
1534 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
2407 const_iv (GL_V2F),
2408 const_iv (GL_V3F),
2409 const_iv (GL_T2F_V3F),
2410 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2411# undef const_iv
1536 }; 2412 };
1537 2413
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
1540} 2419}
2420
2421char *
2422gl_vendor ()
2423 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT:
2426 RETVAL
2427
2428char *
2429gl_version ()
2430 CODE:
2431 RETVAL = (char *)glGetString (GL_VERSION);
2432 OUTPUT:
2433 RETVAL
2434
2435char *
2436gl_extensions ()
2437 CODE:
2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2453 OUTPUT:
2454 RETVAL
1541 2455
1542int glGetError () 2456int glGetError ()
2457
2458void glFinish ()
1543 2459
1544void glClear (int mask) 2460void glClear (int mask)
1545 2461
1546void glClearColor (float r, float g, float b, float a = 1.0) 2462void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2463 PROTOTYPE: @
1554 2470
1555void glHint (int target, int mode) 2471void glHint (int target, int mode)
1556 2472
1557void glBlendFunc (int sfactor, int dfactor) 2473void glBlendFunc (int sfactor, int dfactor)
1558 2474
2475void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2476 CODE:
2477 gl_BlendFuncSeparate (sa, da, saa, daa);
2478
2479void glDepthMask (int flag)
2480
1559void glLogicOp (int opcode) 2481void glLogicOp (int opcode)
1560 2482
1561void glColorMask (int red, int green, int blue, int alpha) 2483void glColorMask (int red, int green, int blue, int alpha)
1562 2484
1563void glMatrixMode (int mode) 2485void glMatrixMode (int mode)
1566 2488
1567void glPopMatrix () 2489void glPopMatrix ()
1568 2490
1569void glLoadIdentity () 2491void glLoadIdentity ()
1570 2492
2493void glDrawBuffer (int buffer)
2494
2495void glReadBuffer (int buffer)
2496
1571# near and far are due to microsofts buggy c compiler 2497# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499
2500# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 2502
1574void glViewport (int x, int y, int width, int height) 2503void glViewport (int x, int y, int width, int height)
1575 2504
1576void glScissor (int x, int y, int width, int height) 2505void glScissor (int x, int y, int width, int height)
1591 2520
1592void glEnd () 2521void glEnd ()
1593 2522
1594void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2524 PROTOTYPE: @
2525 ALIAS:
2526 glColor_premultiply = 1
1596 CODE: 2527 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2528 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2529 {
1599 MIN ((int)(b * 255.f), 255), 2530 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2531 g *= a;
2532 b *= a;
2533 }
2534 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a);
2536
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.)
2544 CODE:
2545 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2547
1602void glVertex (float x, float y, float z = 0.) 2548void glVertex (float x, float y, float z = 0.)
1603 CODE: 2549 CODE:
1604 glVertex3f (x, y, z); 2550 glVertex3f (x, y, z);
1605 2551
1617 2563
1618void glBindTexture (int target, int name) 2564void glBindTexture (int target, int name)
1619 2565
1620void glConvolutionParameter (int target, int pname, float params) 2566void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2567 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2568 if (gl.ConvolutionParameterf)
2569 gl.ConvolutionParameterf (target, pname, params);
1623 2570
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2571void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2572 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2573 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2574 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2575
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2576void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2577 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2578 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2579 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2580
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2581void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 2582
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2584
1638void glRasterPos (int x, int y) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 2586
1640 glRasterPos2i (x, y); 2587void glPixelZoom (float x, float y)
1641 2588
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2590
1644int glGenTexture () 2591int glGenTexture ()
1645 CODE: 2592 CODE:
1646{ 2593 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2594 OUTPUT:
1652 RETVAL 2595 RETVAL
1653 2596
1654void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
1655 CODE: 2598 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2599 del_texture (name);
1659} 2600
1660
1661int glGenList () 2601int glGenList ()
1662 CODE: 2602 CODE:
1663 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
1664 OUTPUT: 2604 OUTPUT:
1665 RETVAL 2605 RETVAL
1672 2612
1673void glEndList () 2613void glEndList ()
1674 2614
1675void glCallList (int list) 2615void glCallList (int list)
1676 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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