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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
52 68
53static struct 69static struct
54{ 70{
55#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 72#include "glfunc.h"
57#undef GL_FUNC 73#undef GL_FUNC
58} gl; 74} gl;
59 75
76static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 78{
62 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 83 else
67 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
68} 85}
69 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
70typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
72 119
73typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
74 139
75typedef struct cf_layout { 140typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
79 int base_height; 143 int base_height;
80 CFClient__Font font; 144 CFPlus__Font font;
81} *CFClient__Layout; 145} *CFPlus__Layout;
82 146
83static CFClient__Font default_font; 147static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
86 150
87static void 151static void
88substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
89{ 153{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 155#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 157#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 159}
97 160
98static void 161static void
99layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
100{ 163{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
103 */ 166 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
108 171
109 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
110} 173}
111 174
112static void 175static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
114{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
116 182
117 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 185
120 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
121} 187 if (!rect.height) rect.height = 1;
122 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
123typedef uint16_t mapface; 194typedef uint16_t faceid;
124 195
125typedef struct { 196typedef struct {
126 GLint name; 197 int name;
127 int w, h; 198 int w, h;
128 float s, t; 199 float s, t;
129 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
130} maptex; 203} maptex;
131 204
132typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
133 int16_t darkness; 208 uint16_t darkness;
134 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 210} mapcell;
136 211
137typedef struct { 212typedef struct {
138 int32_t c0, c1; 213 int32_t c0, c1;
139 mapcell *col; 214 mapcell *col;
140} maprow; 215} maprow;
141 216
142typedef struct map { 217typedef struct map {
143 int x, y, w, h; 218 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 220 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 221 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 222
151 int32_t rows; 223 int32_t rows;
152 maprow *row; 224 maprow *row;
153} *CFClient__Map; 225} *CFPlus__Map;
154 226
155static char * 227static char *
156prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
157{ 229{
158 char *p; 230 char *p;
175} 247}
176 248
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
180static maprow * 272static maprow *
181map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
182{ 274{
183 if (0 > y) 275 if (0 > y)
184 { 276 {
185 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
224 316
225 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
226} 318}
227 319
228static mapcell * 320static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
230{ 322{
231 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
232} 324}
233 325
234static void 326static void
235map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
236{ 328{
237 int r; 329 int r;
238 330
239 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
248 self->row = 0; 340 self->row = 0;
249 self->rows = 0; 341 self->rows = 0;
250} 342}
251 343
252static void 344static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
254{ 346{
255 int x, y; 347 int x, y;
256 maprow *row; 348 maprow *row;
349 mapcell *cell;
257 350
258 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 352 if (y >= 0)
260 { 353 {
261 if (y >= self->rows) 354 if (y >= self->rows)
267 if (x >= row->c0) 360 if (x >= row->c0)
268 { 361 {
269 if (x >= row->c1) 362 if (x >= row->c1)
270 break; 363 break;
271 364
272 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
273 } 371 }
274 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
275} 389}
276 390
277static void 391static void
278music_finished (void) 392music_finished (void)
279{ 393{
298 ev.data2 = 0; 412 ev.data2 = 0;
299 413
300 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
301} 415}
302 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
303MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
304 479
305PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
306 481
307BOOT: 482BOOT:
308{ 483{
309 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
310 static const struct { 485 static const struct {
311 const char *name; 486 const char *name;
312 IV iv; 487 IV iv;
313 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
315 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
333 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
397 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL),
410 const_iv (KMOD_SHIFT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 597# undef const_iv
414 }; 598 };
415 599
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
612
613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
419 623
420void 624void
421pango_init () 625pango_init ()
422 CODE: 626 CODE:
423{ 627{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428
429 cairo_fontmap = pango_cairo_font_map_get_default ();
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
431} 631}
632
633char *
634SDL_GetError ()
432 635
433int 636int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 638
436void 639void
437SDL_Quit () 640SDL_Quit ()
438 641
439void 642void
440SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
441 PPCODE: 644 PPCODE:
442{ 645{
443 SDL_Rect **m; 646 SDL_Rect **m;
444 647
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 652
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 655
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 660
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 662#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
462 666
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 668
465 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
466 while (*m) 670 while (*m)
467 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
468 AV *av = newAV (); 674 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
472 681
473 ++m; 682 ++m;
474 } 683 }
475} 684}
476 685
477char *
478SDL_GetError ()
479
480int 686int
481SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
483 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 700 );
701
486 if (RETVAL) 702 if (RETVAL)
487 { 703 {
704 av_clear (texture_av);
705
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 708#include "glfunc.h"
491# undef GL_FUNC 709#undef GL_FUNC
492 } 710 }
711}
493 OUTPUT: 712 OUTPUT:
494 RETVAL 713 RETVAL
495 714
496void 715void
497SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
498 717
499char * 718char *
500SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
501 720
721int
722SDL_GetAppState ()
723
502void 724void
503SDL_PollEvent () 725poll_events ()
504 PPCODE: 726 PPCODE:
505{ 727{
506 SDL_Event ev; 728 SDL_Event ev;
507 729
508 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 732 {
510 HV *hv = newHV (); 733 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 735
513 switch (ev.type) 736 switch (ev.type)
515 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
516 case SDL_KEYUP: 739 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 745 break;
522 746
523 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 750 break;
527 751
528 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
536 break; 778 break;
537 779
538 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 794 break;
553 } 795 }
554 796
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
556 } 798 }
557} 799}
558 800
559int 801int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
569Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
570 812
571void 813void
572lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
573 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
574#ifndef _WIN32 822#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
576#endif 844#endif
845}
577 846
578void 847void
579add_font (char *file) 848add_font (char *file)
580 CODE: 849 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32
583 // cairo... sigh... requires win2000
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 851
587void 852void
588load_image_inline (SV *image_) 853load_image_inline (SV *image_)
589 ALIAS: 854 ALIAS:
590 load_image_file = 1 855 load_image_file = 1
632 897
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 899
635 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
636 901
902 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 903 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
646 911
647 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
649} 914}
650 915
686 CODE: 951 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 952 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 953#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
690#endif 955#endif
691 exit (1); 956 _exit (1);
692 957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
693MODULE = CFClient PACKAGE = CFClient::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
694 977
695CFClient::Font 978PROTOTYPES: DISABLE
979
980CFPlus::Font
696new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
697 CODE: 982 CODE:
698{ 983{
699 int count; 984 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 988}
704 OUTPUT: 989 OUTPUT:
705 RETVAL 990 RETVAL
706 991
707void 992void
708DESTROY (CFClient::Font self) 993DESTROY (CFPlus::Font self)
709 CODE: 994 CODE:
710 pango_font_description_free (self); 995 pango_font_description_free (self);
711 996
712void 997void
713make_default (CFClient::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
714 CODE: 1000 CODE:
715 default_font = self; 1001 default_font = self;
716 1002
717MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
718 1004
719CFClient::Layout 1005PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
721 CODE: 1010 CODE:
722#if _WIN32 1011 tc_clear ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1012
724#endif 1013CFPlus::Layout
1014new (SV *class)
1015 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
726 1017
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1019 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1020 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1021 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1022 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1023 RETVAL->base_height = MIN_FONT_HEIGHT;
737 layout_update_font (RETVAL); 1027 layout_update_font (RETVAL);
738 OUTPUT: 1028 OUTPUT:
739 RETVAL 1029 RETVAL
740 1030
741void 1031void
742DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
743 CODE: 1033 CODE:
744 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
745 Safefree (self); 1035 Safefree (self);
746 1036
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1037void
755set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
756 CODE: 1039 CODE:
757{ 1040{
758 STRLEN textlen; 1041 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
760 1043
761 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
762} 1045}
763 1046
764void 1047void
765set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
766 CODE: 1049 CODE:
767{ 1050{
768 STRLEN textlen; 1051 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
770 1053
771 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
772} 1055}
773 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
774SV * 1142SV *
775get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
776 CODE: 1144 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
779 OUTPUT: 1147 OUTPUT:
780 RETVAL 1148 RETVAL
781 1149
782void 1150void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1152 CODE:
785 self->r = r; 1153 self->r = r;
786 self->g = g; 1154 self->g = g;
787 self->b = b; 1155 self->b = b;
788 self->a = a; 1156 self->a = a;
789 1157
790void 1158void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
792 CODE: 1160 CODE:
793 if (self->font != font) 1161 if (self->font != font)
794 { 1162 {
795 self->font = font; 1163 self->font = font;
796 layout_update_font (self); 1164 layout_update_font (self);
797 } 1165 }
798 1166
799void 1167void
800set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
801 CODE: 1169 CODE:
802 if (self->base_height != base_height) 1170 if (self->base_height != base_height)
803 { 1171 {
804 self->base_height = base_height; 1172 self->base_height = base_height;
805 layout_update_font (self); 1173 layout_update_font (self);
806 } 1174 }
807 1175
808void 1176void
809set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
810 CODE: 1178 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1180
813void 1181void
814set_indent (CFClient::Layout self, int indent) 1182set_indent (CFPlus::Layout self, int indent)
815 CODE: 1183 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1185
818void 1186void
819set_spacing (CFClient::Layout self, int spacing) 1187set_spacing (CFPlus::Layout self, int spacing)
820 CODE: 1188 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1190
823void 1191void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1192set_ellipsise (CFPlus::Layout self, int ellipsise)
825 CODE: 1193 CODE:
826 pango_layout_set_ellipsize (self->pl, 1194 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1198 : PANGO_ELLIPSIZE_NONE
831 ); 1199 );
832 1200
833void 1201void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
835 CODE: 1203 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1205
838void 1206void
839size (CFClient::Layout self) 1207size (CFPlus::Layout self)
840 PPCODE: 1208 PPCODE:
841{ 1209{
842 int w, h; 1210 int w, h;
843 1211
844 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
849} 1217}
850 1218
851int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
852xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
853 CODE: 1233 CODE:
854{ 1234{
855 int index, trailing; 1235 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1237 RETVAL = index + trailing;
858} 1238}
859 OUTPUT: 1239 OUTPUT:
860 RETVAL 1240 RETVAL
861 1241
862void 1242void
863cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
864 PPCODE: 1244 PPCODE:
865{ 1245{
866 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
868 1248
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
873} 1253}
874 1254
875void 1255void
876render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
877 PPCODE: 1257 PPCODE:
878{ 1258{
879 SV *retval; 1259 int line, x;
880 int w, h;
881 1260
882 layout_get_pixel_size (self, &w, &h); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
883 1263
884 if (self->rgba)
885 {
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1264 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1287 else
939 { 1288 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1291 }
964} 1292}
965 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
966MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
967 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
968void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
971 ALIAS: 1335 ALIAS:
972 draw_quad_alpha = 1 1336 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1337 draw_quad_alpha_premultiplied = 2
974 CODE: 1338 CODE:
990 1354
991 if (ix == 2) 1355 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1357 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1360
997 glEnable (GL_ALPHA_TEST); 1361 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1362 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1363 }
1000 1364
1012 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1014 } 1378 }
1015} 1379}
1016 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1017MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1018 1393
1019CFClient::Map 1394PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
1021 CODE: 1398 CODE:
1022 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1400 RETVAL->x = 0;
1024 RETVAL->y = 0; 1401 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1409 RETVAL->row = 0;
1035 OUTPUT: 1410 OUTPUT:
1036 RETVAL 1411 RETVAL
1037 1412
1038void 1413void
1039DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
1040 CODE: 1415 CODE:
1041{ 1416{
1042 map_clear (self); 1417 map_clear (self);
1043 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
1044 Safefree (self); 1420 Safefree (self);
1045} 1421}
1046 1422
1047void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1048clear (CFClient::Map self) 1430clear (CFPlus::Map self)
1049 CODE: 1431 CODE:
1050 map_clear (self); 1432 map_clear (self);
1051 1433
1052void 1434void
1053set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1054 CODE: 1436 CODE:
1055{ 1437{
1056 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1439 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1440}
1064 1441
1065void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1467 CODE:
1068{ 1468{
1069 while (self->texs <= texid) 1469 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1470
1075 { 1471 {
1076 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1077 1473
1078 tex->name = name; 1474 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1491 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1493}
1098 1494
1099int 1495int
1100ox (CFClient::Map self) 1496ox (CFPlus::Map self)
1101 ALIAS: 1497 ALIAS:
1102 oy = 1 1498 oy = 1
1103 x = 2 1499 x = 2
1104 y = 3 1500 y = 3
1105 w = 4 1501 w = 4
1116 } 1512 }
1117 OUTPUT: 1513 OUTPUT:
1118 RETVAL 1514 RETVAL
1119 1515
1120void 1516void
1121scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1122 CODE: 1518 CODE:
1123{ 1519{
1124 if (dx > 0) 1520 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1522 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1524
1129 if (dy > 0) 1525 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1527 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1529
1134 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1136 1532
1137 while (self->y < 0) 1533 while (self->y < 0)
1142 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
1143 } 1539 }
1144} 1540}
1145 1541
1146void 1542void
1147map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
1148 CODE: 1544 CODE:
1149{ 1545{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1548 mapcell *cell;
1153 int x, y, flags; 1549 int x, y, flags;
1154 1550
1155 while (data < data_end) 1551 while (data < data_end - 1)
1156 { 1552 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1158 1554
1159 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
1161 1557
1162 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
1163 1559
1164 if (flags & 15) 1560 if (flags & 15)
1165 { 1561 {
1166 if (cell->darkness < 0) 1562 if (!cell->darkness)
1167 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1565 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1566 }
1173 1567
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1177 1609
1178 if (flags & 4) 1610 if (flags & 4)
1179 { 1611 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1181 } 1615 }
1182 1616
1183 if (flags & 2) 1617 if (flags & 2)
1184 { 1618 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1186 } 1622 }
1187 1623
1188 if (flags & 1) 1624 if (flags & 1)
1189 { 1625 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1191 } 1629 }
1192 } 1630 }
1193 else 1631 else
1194 cell->darkness = -1; 1632 cell->darkness = 0;
1195 } 1633 }
1196} 1634}
1197 1635
1198SV * 1636SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1200 CODE: 1638 CODE:
1201{ 1639{
1202 int x1, x; 1640 int x1, x;
1203 int y1, y; 1641 int y1, y;
1204 int z; 1642 int z;
1225 { 1663 {
1226 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1227 1665
1228 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1229 { 1667 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1670 int a1 = tex.a;
1237 1671
1238 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1676 }
1244 } 1677 }
1245 1678
1246 *map++ = (r ) 1679 *map++ = (r )
1247 | (g << 8) 1680 | (g << 8)
1254} 1687}
1255 OUTPUT: 1688 OUTPUT:
1256 RETVAL 1689 RETVAL
1257 1690
1258void 1691void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1260 PPCODE: 1693 CODE:
1261{ 1694{
1262 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1263 int x, y, z; 1699 int x, y, z;
1264 int last_name; 1700 int last_name;
1265 mapface face;
1266 int sw4 = (sw + 3) & ~3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1269 1701
1270 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1271 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1272 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1273 1705
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1276
1277 /*
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286 1708
1287 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1288 1710
1711 glEnable (GL_BLEND);
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293 1715
1294 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1295 1717
1296 last_name = 0; 1718 last_name = 0;
1297 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1298 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1299 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1301 { 1751 {
1302 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1303 1753
1304 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 1756 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1308
1309 darkness[y * sw4 + x] = cell->darkness < 0
1310 ? 255 - FOW_DARKNESS
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1314 1759
1315 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1316 { 1855 {
1317 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1318 1858
1319 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1320 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1321
1322 if (last_name != tex.name)
1323 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1324 glEnd (); 1884 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1327 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1328 } 1909 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 } 1910 }
1335 }
1336 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1337 1916
1338 glEnd (); 1917 glEnd ();
1339 1918
1340 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1341 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1342 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1343 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1347} 2093}
1348 2094
1349SV * 2095SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1351 CODE: 2097 CODE:
1352{ 2098{
1353 int x, y, x1, y1; 2099 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1381 { 2127 {
1382 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2129 uint8_t flags = 0;
1384 2130
1385 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1388 2134
1389 *data++ = flags; 2135 *data++ = flags;
1390 2136
1391 if (flags & 1) 2137 if (flags & 1)
1392 { 2138 {
2139 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2141 *data++ = tile;
1395 } 2142 }
1396 2143
1397 if (flags & 2) 2144 if (flags & 2)
1398 { 2145 {
2146 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2148 *data++ = tile;
1401 } 2149 }
1402 2150
1403 if (flags & 4) 2151 if (flags & 4)
1404 { 2152 {
2153 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2155 *data++ = tile;
1407 } 2156 }
1408 } 2157 }
1409 else 2158 else
1410 *data++ = 0; 2159 *data++ = 0;
1411 } 2160 }
1417} 2166}
1418 OUTPUT: 2167 OUTPUT:
1419 RETVAL 2168 RETVAL
1420 2169
1421void 2170void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1423 PPCODE: 2172 PPCODE:
1424{ 2173{
1425 int x, y, z; 2174 int x, y, z;
1426 int w, h; 2175 int w, h;
1427 int x1, y1; 2176 int x1, y1;
1451 { 2200 {
1452 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1453 2202
1454 if (flags) 2203 if (flags)
1455 { 2204 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1459 2207
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2211
1464 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1465 { 2213 {
1466 cell->darkness = -1; 2214 cell->darkness = 0;
1467 2215
1468 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1469 { 2217 {
1470 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1471 2219
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1474 } 2227 }
1475 } 2228 }
1476 } 2229 }
1477 } 2230 }
1478 } 2231 }
1479} 2232}
1480 2233
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1482 2235
2236PROTOTYPES: DISABLE
2237
1483CFClient::MixChunk 2238CFPlus::MixChunk
1484new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1485 CODE: 2240 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1487 OUTPUT: 2242 OUTPUT:
1488 RETVAL 2243 RETVAL
1489 2244
1490void 2245void
1491DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1492 CODE: 2247 CODE:
1493 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1494 2249
1495int 2250int
1496volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1497 CODE: 2252 CODE:
1498 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2254 OUTPUT:
1500 RETVAL 2255 RETVAL
1501 2256
1502int 2257int
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2259 CODE:
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1506 OUTPUT: 2261 OUTPUT:
1507 RETVAL 2262 RETVAL
1508 2263
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1510 2265
1511int 2266int
1512volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1513 CODE: 2269 CODE:
1514 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2271 OUTPUT:
1516 RETVAL 2272 RETVAL
1517 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1518CFClient::MixMusic 2281CFPlus::MixMusic
1519new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1520 CODE: 2283 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1522 OUTPUT: 2285 OUTPUT:
1523 RETVAL 2286 RETVAL
1524 2287
1525void 2288void
1526DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1527 CODE: 2290 CODE:
1528 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1529 2292
1530int 2293int
1531play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1532 CODE: 2295 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2297 OUTPUT:
1535 RETVAL 2298 RETVAL
1536 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1538 2310
1539BOOT: 2311BOOT:
1540{ 2312{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1542 static const struct { 2314 static const struct {
1543 const char *name; 2315 const char *name;
1544 IV iv; 2316 IV iv;
1545 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2328 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2329 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2336 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2340 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2350 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2351 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2353 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1576 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1615 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2413# undef const_iv
1621 }; 2414 };
1622 2415
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1625} 2421}
1626 2422
1627char * 2423char *
1628gl_vendor () 2424gl_vendor ()
1629 CODE: 2425 CODE:
1643 CODE: 2439 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2441 OUTPUT:
1646 RETVAL 2442 RETVAL
1647 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1648int glGetError () 2458int glGetError ()
2459
2460void glFinish ()
1649 2461
1650void glClear (int mask) 2462void glClear (int mask)
1651 2463
1652void glClearColor (float r, float g, float b, float a = 1.0) 2464void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2465 PROTOTYPE: @
1678 2490
1679void glPopMatrix () 2491void glPopMatrix ()
1680 2492
1681void glLoadIdentity () 2493void glLoadIdentity ()
1682 2494
2495void glDrawBuffer (int buffer)
2496
2497void glReadBuffer (int buffer)
2498
1683# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2501
1686# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1688 2506
1689void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1690 2508
1691void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
1692 2510
1700 2518
1701void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1702 CODE: 2520 CODE:
1703 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1704 2522
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2524 ALIAS:
1712 glColor_premultiply = 1 2525 glColor_premultiply = 1
1713 CODE: 2526 CODE:
1714 if (ix) 2527 if (ix)
1715 { 2528 {
1716 r *= a; 2529 r *= a;
1717 g *= a; 2530 g *= a;
1718 b *= a; 2531 b *= a;
1719 } 2532 }
1720 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2534 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2535
1732void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2537 CODE:
1734 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2544
1741void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
1742 CODE: 2546 CODE:
1743 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
1744 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
1745void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
1746 CODE: 2566 CODE:
1747 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
1748 2568
1749void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
1771 2591
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2593
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
1775 2595
2596void glPixelZoom (float x, float y)
2597
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2599
1778int glGenTexture () 2600int glGenTexture ()
1779 CODE: 2601 CODE:
1780{ 2602 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2603 OUTPUT:
1786 RETVAL 2604 RETVAL
1787 2605
1788void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
1789 CODE: 2607 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2608 del_texture (name);
1793} 2609
1794
1795int glGenList () 2610int glGenList ()
1796 CODE: 2611 CODE:
1797 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
1798 OUTPUT: 2613 OUTPUT:
1799 RETVAL 2614 RETVAL
1806 2621
1807void glEndList () 2622void glEndList ()
1808 2623
1809void glCallList (int list) 2624void glCallList (int list)
1810 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1811 2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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