ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.136 by root, Sun Aug 13 16:29:36 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
144} 173}
145 174
146static void 175static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
150 182
151 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 185
154 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
155} 187 if (!rect.height) rect.height = 1;
156 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
157typedef uint16_t mapface; 194typedef uint16_t faceid;
158 195
159typedef struct { 196typedef struct {
160 GLint name; 197 int name;
161 int w, h; 198 int w, h;
162 float s, t; 199 float s, t;
163 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
164} maptex; 203} maptex;
165 204
166typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
167 int16_t darkness; 208 uint16_t darkness;
168 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 210} mapcell;
170 211
171typedef struct { 212typedef struct {
172 int32_t c0, c1; 213 int32_t c0, c1;
173 mapcell *col; 214 mapcell *col;
174} maprow; 215} maprow;
175 216
176typedef struct map { 217typedef struct map {
177 int x, y, w, h; 218 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 220 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 221 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 222
185 int32_t rows; 223 int32_t rows;
186 maprow *row; 224 maprow *row;
187} *CFPlus__Map; 225} *CFPlus__Map;
188 226
208 return ptr; 246 return ptr;
209} 247}
210 248
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
213 271
214static maprow * 272static maprow *
215map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
216{ 274{
217 if (0 > y) 275 if (0 > y)
286static void 344static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 346{
289 int x, y; 347 int x, y;
290 maprow *row; 348 maprow *row;
349 mapcell *cell;
291 350
292 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 352 if (y >= 0)
294 { 353 {
295 if (y >= self->rows) 354 if (y >= self->rows)
301 if (x >= row->c0) 360 if (x >= row->c0)
302 { 361 {
303 if (x >= row->c1) 362 if (x >= row->c1)
304 break; 363 break;
305 364
306 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
307 } 371 }
308 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
309} 389}
310 390
311static void 391static void
312music_finished (void) 392music_finished (void)
313{ 393{
347 n |= n >> 4; 427 n |= n >> 4;
348 n |= n >> 8; 428 n |= n >> 8;
349 n |= n >> 16; 429 n |= n >> 16;
350 430
351 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
352} 476}
353 477
354MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
355 479
356PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
361 static const struct { 485 static const struct {
362 const char *name; 486 const char *name;
363 IV iv; 487 IV iv;
364 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
366 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
384 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
448 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 597# undef const_iv
465 }; 598 };
466 599
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
470 612
471int 613int
472in_destruct () 614in_destruct ()
473 CODE: 615 CODE:
474 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 631}
490 632
633char *
634SDL_GetError ()
635
491int 636int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 638
494void 639void
495SDL_Quit () 640SDL_Quit ()
496 641
497void 642void
498SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
499 PPCODE: 644 PPCODE:
500{ 645{
501 SDL_Rect **m; 646 SDL_Rect **m;
502 647
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 652
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 655
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 660
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 665#endif
521 666
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 668
527 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
528 while (*m) 670 while (*m)
529 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
530 AV *av = newAV (); 674 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
534 681
535 ++m; 682 ++m;
536 } 683 }
537} 684}
538 685
539char *
540SDL_GetError ()
541
542int 686int
543SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
545 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 700 );
701
548 if (RETVAL) 702 if (RETVAL)
549 { 703 {
704 av_clear (texture_av);
705
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 708#include "glfunc.h"
553# undef GL_FUNC 709#undef GL_FUNC
554 } 710 }
711}
555 OUTPUT: 712 OUTPUT:
556 RETVAL 713 RETVAL
557 714
558void 715void
559SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
560 717
561char * 718char *
562SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
563 720
721int
722SDL_GetAppState ()
723
564void 724void
565SDL_PollEvent () 725poll_events ()
566 PPCODE: 726 PPCODE:
567{ 727{
568 SDL_Event ev; 728 SDL_Event ev;
569 729
570 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 732 {
572 HV *hv = newHV (); 733 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 735
575 switch (ev.type) 736 switch (ev.type)
577 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
578 case SDL_KEYUP: 739 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 745 break;
584 746
585 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 750 break;
589 751
590 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
598 break; 778 break;
599 779
600 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
631Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
632 812
633void 813void
634lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
635 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
636#ifndef _WIN32 822#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
638#endif 844#endif
845}
639 846
640void 847void
641add_font (char *file) 848add_font (char *file)
642 CODE: 849 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 955#endif
749 _exit (1); 956 _exit (1);
750 957
751void 958void
752_exit (int retval) 959_exit (int retval = 0)
753 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
754 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
755 975
756MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
757 979
758CFPlus::Font 980CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
760 CODE: 982 CODE:
761{ 983{
772 CODE: 994 CODE:
773 pango_font_description_free (self); 995 pango_font_description_free (self);
774 996
775void 997void
776make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
777 CODE: 1000 CODE:
778 default_font = self; 1001 default_font = self;
779 1002
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1004
1005PROTOTYPES: DISABLE
1006
782void 1007void
783reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
784 CODE: 1010 CODE:
785 tc_clear (); 1011 tc_clear ();
786 1012
787CFPlus::Layout 1013CFPlus::Layout
788new (SV *class) 1014new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1233 CODE:
1008{ 1234{
1009 int index, trailing; 1235 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1237 RETVAL = index + trailing;
1012} 1238}
1013 OUTPUT: 1239 OUTPUT:
1014 RETVAL 1240 RETVAL
1015 1241
1016void 1242void
1022 1248
1023 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1027} 1292}
1028 1293
1029void 1294void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1296 PPCODE:
1036 flags 1301 flags
1037 ); 1302 );
1038 1303
1039MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1040 1305
1041void 1306PROTOTYPES: ENABLE
1042pad2pot (SV *data_, SV *w_, SV *h_)
1043 CODE:
1044{
1045 int ow = SvIV (w_);
1046 int oh = SvIV (h_);
1047 1307
1048 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1315 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1316 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1320
1062 SvPOK_only (result_); 1321 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1064 1323
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1325 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1327
1069 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1329 }
1076} 1330}
1077 1331
1078void 1332void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1122 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1124 } 1378 }
1125} 1379}
1126 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1393
1394PROTOTYPES: DISABLE
1395
1129CFPlus::Map 1396CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1397new (SV *class)
1131 CODE: 1398 CODE:
1132 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1400 RETVAL->x = 0;
1134 RETVAL->y = 0; 1401 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1409 RETVAL->row = 0;
1145 OUTPUT: 1410 OUTPUT:
1146 RETVAL 1411 RETVAL
1147 1412
1148void 1413void
1149DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1150 CODE: 1415 CODE:
1151{ 1416{
1152 map_clear (self); 1417 map_clear (self);
1153 Safefree (self->face); 1418 Safefree (self->face2tile);
1154 Safefree (self->tex); 1419 Safefree (self->tex);
1155 Safefree (self); 1420 Safefree (self);
1156} 1421}
1157 1422
1158void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1159clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1160 CODE: 1431 CODE:
1161 map_clear (self); 1432 map_clear (self);
1162 1433
1163void 1434void
1164set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1436 CODE:
1166{ 1437{
1167 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1439 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1440}
1170 self->faces *= 2;
1171 }
1172 1441
1173 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1174} 1463}
1175 1464
1176void 1465void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1467 CODE:
1179{ 1468{
1180 while (self->texs <= texid) 1469 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1470
1186 { 1471 {
1187 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1188 1473
1189 tex->name = name; 1474 tex->name = name;
1231void 1516void
1232scroll (CFPlus::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1518 CODE:
1234{ 1519{
1235 if (dx > 0) 1520 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1522 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1524
1240 if (dy > 0) 1525 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1527 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1529
1245 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1247 1532
1248 while (self->y < 0) 1533 while (self->y < 0)
1253 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
1254 } 1539 }
1255} 1540}
1256 1541
1257void 1542void
1258map1a_update (CFPlus::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1544 CODE:
1260{ 1545{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1548 mapcell *cell;
1264 int x, y, flags; 1549 int x, y, flags;
1265 1550
1266 while (data < data_end) 1551 while (data < data_end - 1)
1267 { 1552 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1269 1554
1270 x = self->x + ((flags >> 10) & 63); 1555 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1556 y = self->y + ((flags >> 4) & 63);
1272 1557
1273 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
1274 1559
1275 if (flags & 15) 1560 if (flags & 15)
1276 { 1561 {
1277 if (cell->darkness < 0) 1562 if (!cell->darkness)
1278 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1565 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1566 }
1284 1567
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1288 1609
1289 if (flags & 4) 1610 if (flags & 4)
1290 { 1611 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1292 } 1615 }
1293 1616
1294 if (flags & 2) 1617 if (flags & 2)
1295 { 1618 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1297 } 1622 }
1298 1623
1299 if (flags & 1) 1624 if (flags & 1)
1300 { 1625 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1302 } 1629 }
1303 } 1630 }
1304 else 1631 else
1305 cell->darkness = -1; 1632 cell->darkness = 0;
1306 } 1633 }
1307} 1634}
1308 1635
1309SV * 1636SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1336 { 1663 {
1337 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1338 1665
1339 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1340 { 1667 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1670 int a1 = tex.a;
1348 1671
1349 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1676 }
1355 } 1677 }
1356 1678
1357 *map++ = (r ) 1679 *map++ = (r )
1358 | (g << 8) 1680 | (g << 8)
1365} 1687}
1366 OUTPUT: 1688 OUTPUT:
1367 RETVAL 1689 RETVAL
1368 1690
1369void 1691void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1693 CODE:
1372{ 1694{
1373 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1374 int x, y, z; 1699 int x, y, z;
1375 int last_name; 1700 int last_name;
1376 mapface face;
1377 1701
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1380 1705
1381 /* 1706 // clear key, in case of extra padding
1382 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385
1386 int vy = self->vy = self->h >= sh
1387 ? self->y + (self->h - sh) / 2
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1389 */
1390 1708
1391 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1392 1710
1393 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1397 1715
1398 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1399 1717
1400 last_name = 0; 1718 last_name = 0;
1401 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1402 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1403 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1405 { 1751 {
1406 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1407 1753
1408 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1756 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1414 1759
1415 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1416 { 1855 {
1417 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1418 1858
1419 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1424 glEnd (); 1884 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1427 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1428 } 1909 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1910 }
1435 }
1436 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1437 1916
1438 glEnd (); 1917 glEnd ();
1439 1918
1440 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1442} 1952}
1443 1953
1444void 1954void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1956 CODE:
1500 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1502} 2012}
1503 2013
1504void 2014void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2016 PPCODE:
1507{ 2017{
1508 int vx, vy;
1509 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2026
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2029
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1520 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1521 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1523 { 2037 {
1524 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1525 2039
1526 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2042 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1530 2044
1531 darkness[y * sw4 + x] = cell->darkness < 0 2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2047 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2048 }
1535 } 2049 }
1536 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1537 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1541} 2093}
1542 2094
1543SV * 2095SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1545 CODE: 2097 CODE:
1574 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1575 { 2127 {
1576 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2129 uint8_t flags = 0;
1578 2130
1579 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1582 2134
1583 *data++ = flags; 2135 *data++ = flags;
1584 2136
1585 if (flags & 1) 2137 if (flags & 1)
1586 { 2138 {
2139 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2141 *data++ = tile;
1589 } 2142 }
1590 2143
1591 if (flags & 2) 2144 if (flags & 2)
1592 { 2145 {
2146 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2148 *data++ = tile;
1595 } 2149 }
1596 2150
1597 if (flags & 4) 2151 if (flags & 4)
1598 { 2152 {
2153 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2155 *data++ = tile;
1601 } 2156 }
1602 } 2157 }
1603 else 2158 else
1604 *data++ = 0; 2159 *data++ = 0;
1605 } 2160 }
1645 { 2200 {
1646 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1647 2202
1648 if (flags) 2203 if (flags)
1649 { 2204 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1653 2207
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2211
1658 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1659 { 2213 {
1660 cell->darkness = -1; 2214 cell->darkness = 0;
1661 2215
1662 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1663 { 2217 {
1664 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1665 2219
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1668 } 2227 }
1669 } 2228 }
1670 } 2229 }
1671 } 2230 }
1672 } 2231 }
1673} 2232}
1674 2233
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1676 2235
2236PROTOTYPES: DISABLE
2237
1677CFPlus::MixChunk 2238CFPlus::MixChunk
1678new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1679 CODE: 2240 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1681 OUTPUT: 2242 OUTPUT:
1702 2263
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1704 2265
1705int 2266int
1706volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1707 CODE: 2269 CODE:
1708 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2271 OUTPUT:
1710 RETVAL 2272 RETVAL
1711 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1712CFPlus::MixMusic 2281CFPlus::MixMusic
1713new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1714 CODE: 2283 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1716 OUTPUT: 2285 OUTPUT:
1726 CODE: 2295 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2297 OUTPUT:
1729 RETVAL 2298 RETVAL
1730 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1732 2310
1733BOOT: 2311BOOT:
1734{ 2312{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1736 static const struct { 2314 static const struct {
1737 const char *name; 2315 const char *name;
1738 IV iv; 2316 IV iv;
1739 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2336 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1772 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1776 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1815 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2413# undef const_iv
1821 }; 2414 };
1822 2415
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1825} 2421}
1826 2422
1827char * 2423char *
1828gl_vendor () 2424gl_vendor ()
1829 CODE: 2425 CODE:
1843 CODE: 2439 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2441 OUTPUT:
1846 RETVAL 2442 RETVAL
1847 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1848int glGetError () 2458int glGetError ()
1849 2459
1850void glFinish () 2460void glFinish ()
1851 2461
1852void glClear (int mask) 2462void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2501
1892# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1894 2506
1895void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1896 2508
1897void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
1898 2510
1906 2518
1907void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1908 CODE: 2520 CODE:
1909 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1910 2522
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 2524 ALIAS:
1918 glColor_premultiply = 1 2525 glColor_premultiply = 1
1919 CODE: 2526 CODE:
1920 if (ix) 2527 if (ix)
1921 { 2528 {
1924 b *= a; 2531 b *= a;
1925 } 2532 }
1926 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
1928 2535
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 2537 CODE:
1937 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
1939 2540
1943 2544
1944void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
1945 CODE: 2546 CODE:
1946 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
1947 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
1948void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
1949 CODE: 2566 CODE:
1950 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
1951 2568
1952void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
1974 2591
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2593
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
1978 2595
2596void glPixelZoom (float x, float y)
2597
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2599
1981int glGenTexture () 2600int glGenTexture ()
1982 CODE: 2601 CODE:
1983{ 2602 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2603 OUTPUT:
1989 RETVAL 2604 RETVAL
1990 2605
1991void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
1992 CODE: 2607 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2608 del_texture (name);
1996} 2609
1997
1998int glGenList () 2610int glGenList ()
1999 CODE: 2611 CODE:
2000 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2001 OUTPUT: 2613 OUTPUT:
2002 RETVAL 2614 RETVAL
2009 2621
2010void glEndList () 2622void glEndList ()
2011 2623
2012void glCallList (int list) 2624void glCallList (int list)
2013 2625
2014int glX () 2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2015 CODE: 2632 PPCODE:
2016 GLdouble m[4][4]; 2633{
2017 glGetDoublev (GL_MODELVIEW_MATRIX, m); 2634 if (within_widget (widget, x, y))
2018 printf ("%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); 2635 XPUSHs (widget);
2019 printf ("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); 2636}
2020 printf ("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]);
2021 printf ("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
2022 printf ("\n");
2023 2637

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines