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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.149 by root, Sat Aug 19 04:03:15 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
314 364
315 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
316 366
317 cell->darkness = 0; 367 cell->darkness = 0;
318 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
319 } 371 }
320 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
321} 389}
322 390
323static void 391static void
324music_finished (void) 392music_finished (void)
325{ 393{
359 n |= n >> 4; 427 n |= n >> 4;
360 n |= n >> 8; 428 n |= n >> 8;
361 n |= n >> 16; 429 n |= n >> 16;
362 430
363 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
364} 476}
365 477
366MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
367 479
368PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
373 static const struct { 485 static const struct {
374 const char *name; 486 const char *name;
375 IV iv; 487 IV iv;
376 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
378 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
396 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
460 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 597# undef const_iv
477 }; 598 };
478 599
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
482 612
483int 613int
484in_destruct () 614in_destruct ()
485 CODE: 615 CODE:
486 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 631}
502 632
633char *
634SDL_GetError ()
635
503int 636int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 638
506void 639void
507SDL_Quit () 640SDL_Quit ()
508 641
509void 642void
510SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
511 PPCODE: 644 PPCODE:
512{ 645{
513 SDL_Rect **m; 646 SDL_Rect **m;
514 647
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 652
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 655
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 660
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 665#endif
533 666
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 668
539 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
540 while (*m) 670 while (*m)
541 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
542 AV *av = newAV (); 674 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
546 681
547 ++m; 682 ++m;
548 } 683 }
549} 684}
550 685
551char *
552SDL_GetError ()
553
554int 686int
555SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
557 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 700 );
701
560 if (RETVAL) 702 if (RETVAL)
561 { 703 {
704 av_clear (texture_av);
705
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 708#include "glfunc.h"
565# undef GL_FUNC 709#undef GL_FUNC
566 } 710 }
711}
567 OUTPUT: 712 OUTPUT:
568 RETVAL 713 RETVAL
569 714
570void 715void
571SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
572 717
573char * 718char *
574SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
575 720
721int
722SDL_GetAppState ()
723
576void 724void
577SDL_PollEvent () 725poll_events ()
578 PPCODE: 726 PPCODE:
579{ 727{
580 SDL_Event ev; 728 SDL_Event ev;
581 729
582 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 732 {
584 HV *hv = newHV (); 733 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 735
587 switch (ev.type) 736 switch (ev.type)
589 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
590 case SDL_KEYUP: 739 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 745 break;
596 746
597 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 750 break;
601 751
602 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
610 break; 778 break;
611 779
612 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
643Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
644 812
645void 813void
646lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
647 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
648#ifndef _WIN32 822#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
650#endif 844#endif
845}
651 846
652void 847void
653add_font (char *file) 848add_font (char *file)
654 CODE: 849 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 955#endif
761 _exit (1); 956 _exit (1);
762 957
763void 958void
764_exit (int retval) 959_exit (int retval = 0)
765 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
766 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
767 975
768MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
769 979
770CFPlus::Font 980CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
772 CODE: 982 CODE:
773{ 983{
784 CODE: 994 CODE:
785 pango_font_description_free (self); 995 pango_font_description_free (self);
786 996
787void 997void
788make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
789 CODE: 1000 CODE:
790 default_font = self; 1001 default_font = self;
791 1002
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1004
1005PROTOTYPES: DISABLE
1006
794void 1007void
795reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
796 CODE: 1010 CODE:
797 tc_clear (); 1011 tc_clear ();
798 1012
799CFPlus::Layout 1013CFPlus::Layout
800new (SV *class) 1014new (SV *class)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1233 CODE:
1020{ 1234{
1021 int index, trailing; 1235 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1237 RETVAL = index + trailing;
1024} 1238}
1025 OUTPUT: 1239 OUTPUT:
1026 RETVAL 1240 RETVAL
1027 1241
1028void 1242void
1034 1248
1035 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1039} 1292}
1040 1293
1041void 1294void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1296 PPCODE:
1048 flags 1301 flags
1049 ); 1302 );
1050 1303
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1305
1053void 1306PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1307
1060 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1315 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1316 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1320
1074 SvPOK_only (result_); 1321 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1076 1323
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1325 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1327
1081 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1329 }
1088} 1330}
1089 1331
1090void 1332void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1136 } 1378 }
1137} 1379}
1138 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1393
1394PROTOTYPES: DISABLE
1395
1141CFPlus::Map 1396CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1397new (SV *class)
1143 CODE: 1398 CODE:
1144 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1400 RETVAL->x = 0;
1146 RETVAL->y = 0; 1401 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1409 RETVAL->row = 0;
1157 OUTPUT: 1410 OUTPUT:
1158 RETVAL 1411 RETVAL
1159 1412
1160void 1413void
1161DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1162 CODE: 1415 CODE:
1163{ 1416{
1164 map_clear (self); 1417 map_clear (self);
1165 Safefree (self->face); 1418 Safefree (self->face2tile);
1166 Safefree (self->tex); 1419 Safefree (self->tex);
1167 Safefree (self); 1420 Safefree (self);
1168} 1421}
1169 1422
1170void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1171clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1172 CODE: 1431 CODE:
1173 map_clear (self); 1432 map_clear (self);
1174 1433
1175void 1434void
1176set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1436 CODE:
1178{ 1437{
1179 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1439 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1440}
1182 self->faces *= 2;
1183 }
1184 1441
1185 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1186} 1463}
1187 1464
1188void 1465void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1467 CODE:
1191{ 1468{
1192 while (self->texs <= texid) 1469 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1470
1198 { 1471 {
1199 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1200 1473
1201 tex->name = name; 1474 tex->name = name;
1243void 1516void
1244scroll (CFPlus::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1518 CODE:
1246{ 1519{
1247 if (dx > 0) 1520 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1522 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1524
1252 if (dy > 0) 1525 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1527 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1529
1257 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1259 1532
1260 while (self->y < 0) 1533 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1548 mapcell *cell;
1276 int x, y, flags; 1549 int x, y, flags;
1277 1550
1278 while (data < data_end) 1551 while (data < data_end - 1)
1279 { 1552 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1281 1554
1282 x = self->x + ((flags >> 10) & 63); 1555 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1556 y = self->y + ((flags >> 4) & 63);
1286 1559
1287 if (flags & 15) 1560 if (flags & 15)
1288 { 1561 {
1289 if (!cell->darkness) 1562 if (!cell->darkness)
1290 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1565 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1566 }
1296 1567
1297 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1298 1569
1299 if (flags & 8) 1570 if (flags & 8)
1314 cell->stat_width = 1; 1585 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1316 } 1587 }
1317 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1599 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1600 data += *data + 1;
1321 else 1601 else
1322 data++; 1602 data++;
1323 } 1603 }
1327 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1328 } 1608 }
1329 1609
1330 if (flags & 4) 1610 if (flags & 4)
1331 { 1611 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1333 } 1615 }
1334 1616
1335 if (flags & 2) 1617 if (flags & 2)
1336 { 1618 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1338 } 1622 }
1339 1623
1340 if (flags & 1) 1624 if (flags & 1)
1341 { 1625 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1343 } 1629 }
1344 } 1630 }
1345 else 1631 else
1346 {
1347 cell->darkness = 0; 1632 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1633 }
1351} 1634}
1352 1635
1353SV * 1636SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1380 { 1663 {
1381 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1382 1665
1383 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1384 { 1667 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1670 int a1 = tex.a;
1392 1671
1393 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1676 }
1399 } 1677 }
1400 1678
1401 *map++ = (r ) 1679 *map++ = (r )
1402 | (g << 8) 1680 | (g << 8)
1409} 1687}
1410 OUTPUT: 1688 OUTPUT:
1411 RETVAL 1689 RETVAL
1412 1690
1413void 1691void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1693 CODE:
1416{ 1694{
1417 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1418 int x, y, z; 1699 int x, y, z;
1419 int last_name; 1700 int last_name;
1420 mapface face;
1421 1701
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1424 1705
1425 /* 1706 // clear key, in case of extra padding
1426 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429
1430 int vy = self->vy = self->h >= sh
1431 ? self->y + (self->h - sh) / 2
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1433 */
1434 1708
1435 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1436 1710
1437 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1441 1715
1442 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1443 1717
1444 last_name = 0; 1718 last_name = 0;
1445 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1446 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1447 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1449 { 1751 {
1450 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1451 1753
1452 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1756 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1458 1765
1459 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1460 { 1855 {
1461 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1462 1858
1463 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1468 glEnd (); 1884 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1472 } 1909 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1910 }
1479 }
1480 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1481 1916
1482 glEnd (); 1917 glEnd ();
1483 1918
1484 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1920 glDisable (GL_BLEND);
1485 1921
1486 // top layer: overlays such as the health bar 1922 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1489 { 1925 {
1490 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1491 1927
1492 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 1930 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1496 1932
1497 int px = x * 32; 1933 int px = x * T;
1498 int py = y * 32; 1934 int py = y * T;
1499 1935
1500 if (cell->stat_hp) 1936 if (cell->stat_hp)
1501 { 1937 {
1502 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 1940
1505 glColor4ub (0, 0, 0, 223); 1941 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1942 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1943 px + width - 1, py);
1508 1944
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1946 glRectf (px + 2,
1511 py + 1, 1947 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1949 }
1514 } 1950 }
1515 } 1951 }
1516
1517 glDisable (GL_BLEND);
1518} 1952}
1519 1953
1520void 1954void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1956 CODE:
1576 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1578} 2012}
1579 2013
1580void 2014void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2016 PPCODE:
1583{ 2017{
1584 int vx, vy;
1585 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2026
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2029
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1596 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1597 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1599 { 2037 {
1600 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1601 2039
1602 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2042 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1606 2044
1607 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1610 } 2048 }
1611 } 2049 }
1612 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1613 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1617} 2093}
1618 2094
1619SV * 2095SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1621 CODE: 2097 CODE:
1650 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1651 { 2127 {
1652 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2129 uint8_t flags = 0;
1654 2130
1655 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1658 2134
1659 *data++ = flags; 2135 *data++ = flags;
1660 2136
1661 if (flags & 1) 2137 if (flags & 1)
1662 { 2138 {
2139 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2141 *data++ = tile;
1665 } 2142 }
1666 2143
1667 if (flags & 2) 2144 if (flags & 2)
1668 { 2145 {
2146 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2148 *data++ = tile;
1671 } 2149 }
1672 2150
1673 if (flags & 4) 2151 if (flags & 4)
1674 { 2152 {
2153 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2155 *data++ = tile;
1677 } 2156 }
1678 } 2157 }
1679 else 2158 else
1680 *data++ = 0; 2159 *data++ = 0;
1681 } 2160 }
1721 { 2200 {
1722 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1723 2202
1724 if (flags) 2203 if (flags)
1725 { 2204 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1729 2207
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2211
1734 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1735 { 2213 {
1736 cell->darkness = 0; 2214 cell->darkness = 0;
1737 2215
1738 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1739 { 2217 {
1740 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1741 2219
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1744 } 2227 }
1745 } 2228 }
1746 } 2229 }
1747 } 2230 }
1748 } 2231 }
1749} 2232}
1750 2233
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1752 2235
2236PROTOTYPES: DISABLE
2237
1753CFPlus::MixChunk 2238CFPlus::MixChunk
1754new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1755 CODE: 2240 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1757 OUTPUT: 2242 OUTPUT:
1778 2263
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1780 2265
1781int 2266int
1782volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1783 CODE: 2269 CODE:
1784 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2271 OUTPUT:
1786 RETVAL 2272 RETVAL
1787 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1788CFPlus::MixMusic 2281CFPlus::MixMusic
1789new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1790 CODE: 2283 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1792 OUTPUT: 2285 OUTPUT:
1802 CODE: 2295 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2297 OUTPUT:
1805 RETVAL 2298 RETVAL
1806 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1808 2310
1809BOOT: 2311BOOT:
1810{ 2312{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1812 static const struct { 2314 static const struct {
1813 const char *name; 2315 const char *name;
1814 IV iv; 2316 IV iv;
1815 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2336 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1848 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1852 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1892 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2413# undef const_iv
1898 }; 2414 };
1899 2415
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1902} 2421}
1903 2422
1904char * 2423char *
1905gl_vendor () 2424gl_vendor ()
1906 CODE: 2425 CODE:
1920 CODE: 2439 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2441 OUTPUT:
1923 RETVAL 2442 RETVAL
1924 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1925int glGetError () 2458int glGetError ()
1926 2459
1927void glFinish () 2460void glFinish ()
1928 2461
1929void glClear (int mask) 2462void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2501
1969# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1971 2506
1972void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1973 2508
1974void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
1975 2510
1983 2518
1984void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1985 CODE: 2520 CODE:
1986 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1987 2522
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @
1994 ALIAS: 2524 ALIAS:
1995 glColor_premultiply = 1 2525 glColor_premultiply = 1
1996 CODE: 2526 CODE:
1997 if (ix) 2527 if (ix)
1998 { 2528 {
2001 b *= a; 2531 b *= a;
2002 } 2532 }
2003 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2005 2535
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 2537 CODE:
2014 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2016 2540
2020 2544
2021void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2022 CODE: 2546 CODE:
2023 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2024 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2025void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2026 CODE: 2566 CODE:
2027 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2028 2568
2029void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2051 2591
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2593
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2055 2595
2596void glPixelZoom (float x, float y)
2597
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2599
2058int glGenTexture () 2600int glGenTexture ()
2059 CODE: 2601 CODE:
2060{ 2602 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2603 OUTPUT:
2066 RETVAL 2604 RETVAL
2067 2605
2068void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2069 CODE: 2607 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2608 del_texture (name);
2073} 2609
2074
2075int glGenList () 2610int glGenList ()
2076 CODE: 2611 CODE:
2077 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2078 OUTPUT: 2613 OUTPUT:
2079 RETVAL 2614 RETVAL
2086 2621
2087void glEndList () 2622void glEndList ()
2088 2623
2089void glCallList (int list) 2624void glCallList (int list)
2090 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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