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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
174 uint32_t player; 206 uint32_t player;
175 mapface face[3]; 207 tileid tile[3];
176 uint16_t darkness; 208 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
315 364
316 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
317 366
318 cell->darkness = 0; 367 cell->darkness = 0;
319 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
320 } 371 }
321 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
322} 389}
323 390
324static void 391static void
325music_finished (void) 392music_finished (void)
326{ 393{
360 n |= n >> 4; 427 n |= n >> 4;
361 n |= n >> 8; 428 n |= n >> 8;
362 n |= n >> 16; 429 n |= n >> 16;
363 430
364 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
365} 476}
366 477
367MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
368 479
369PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
374 static const struct { 485 static const struct {
375 const char *name; 486 const char *name;
376 IV iv; 487 IV iv;
377 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
379 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
397 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
461 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 597# undef const_iv
478 }; 598 };
479 599
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
483 612
484int 613int
485in_destruct () 614in_destruct ()
486 CODE: 615 CODE:
487 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 631}
503 632
633char *
634SDL_GetError ()
635
504int 636int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 638
507void 639void
508SDL_Quit () 640SDL_Quit ()
509 641
510void 642void
511SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
512 PPCODE: 644 PPCODE:
513{ 645{
514 SDL_Rect **m; 646 SDL_Rect **m;
515 647
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 652
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 655
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 660
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 665#endif
534 666
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 668
540 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
541 while (*m) 670 while (*m)
542 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
543 AV *av = newAV (); 674 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
547 681
548 ++m; 682 ++m;
549 } 683 }
550} 684}
551 685
552char *
553SDL_GetError ()
554
555int 686int
556SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
558 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 700 );
701
561 if (RETVAL) 702 if (RETVAL)
562 { 703 {
704 av_clear (texture_av);
705
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 708#include "glfunc.h"
566# undef GL_FUNC 709#undef GL_FUNC
567 } 710 }
711}
568 OUTPUT: 712 OUTPUT:
569 RETVAL 713 RETVAL
570 714
571void 715void
572SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
573 717
574char * 718char *
575SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
576 720
721int
722SDL_GetAppState ()
723
577void 724void
578SDL_PollEvent () 725poll_events ()
579 PPCODE: 726 PPCODE:
580{ 727{
581 SDL_Event ev; 728 SDL_Event ev;
582 729
583 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 732 {
585 HV *hv = newHV (); 733 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 735
588 switch (ev.type) 736 switch (ev.type)
590 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
591 case SDL_KEYUP: 739 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 745 break;
597 746
598 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 750 break;
602 751
603 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
611 break; 778 break;
612 779
613 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
645 812
646void 813void
647lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
648 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
649#ifndef _WIN32 822#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
651#endif 844#endif
845}
652 846
653void 847void
654add_font (char *file) 848add_font (char *file)
655 CODE: 849 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 955#endif
762 _exit (1); 956 _exit (1);
763 957
764void 958void
765_exit (int retval) 959_exit (int retval = 0)
766 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
767 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
768 975
769MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
770 979
771CFPlus::Font 980CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
773 CODE: 982 CODE:
774{ 983{
785 CODE: 994 CODE:
786 pango_font_description_free (self); 995 pango_font_description_free (self);
787 996
788void 997void
789make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
790 CODE: 1000 CODE:
791 default_font = self; 1001 default_font = self;
792 1002
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1004
1005PROTOTYPES: DISABLE
1006
795void 1007void
796reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
797 CODE: 1010 CODE:
798 tc_clear (); 1011 tc_clear ();
799 1012
800CFPlus::Layout 1013CFPlus::Layout
801new (SV *class) 1014new (SV *class)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1233 CODE:
1021{ 1234{
1022 int index, trailing; 1235 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1237 RETVAL = index + trailing;
1025} 1238}
1026 OUTPUT: 1239 OUTPUT:
1027 RETVAL 1240 RETVAL
1028 1241
1029void 1242void
1035 1248
1036 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1040} 1292}
1041 1293
1042void 1294void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1296 PPCODE:
1049 flags 1301 flags
1050 ); 1302 );
1051 1303
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1305
1054void 1306PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1307
1061 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1315 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1316 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1320
1075 SvPOK_only (result_); 1321 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1077 1323
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1325 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1327
1082 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1329 }
1089} 1330}
1090 1331
1091void 1332void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1135 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1137 } 1378 }
1138} 1379}
1139 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1393
1394PROTOTYPES: DISABLE
1395
1142CFPlus::Map 1396CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1397new (SV *class)
1144 CODE: 1398 CODE:
1145 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1400 RETVAL->x = 0;
1147 RETVAL->y = 0; 1401 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1409 RETVAL->row = 0;
1158 OUTPUT: 1410 OUTPUT:
1159 RETVAL 1411 RETVAL
1160 1412
1161void 1413void
1162DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1163 CODE: 1415 CODE:
1164{ 1416{
1165 map_clear (self); 1417 map_clear (self);
1166 Safefree (self->face); 1418 Safefree (self->face2tile);
1167 Safefree (self->tex); 1419 Safefree (self->tex);
1168 Safefree (self); 1420 Safefree (self);
1169} 1421}
1170 1422
1171void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1172clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1173 CODE: 1431 CODE:
1174 map_clear (self); 1432 map_clear (self);
1175 1433
1176void 1434void
1177set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1436 CODE:
1179{ 1437{
1180 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1439 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1440}
1183 self->faces *= 2;
1184 }
1185 1441
1186 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1187} 1463}
1188 1464
1189void 1465void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1467 CODE:
1192{ 1468{
1193 while (self->texs <= texid) 1469 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1470
1199 { 1471 {
1200 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1201 1473
1202 tex->name = name; 1474 tex->name = name;
1244void 1516void
1245scroll (CFPlus::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1518 CODE:
1247{ 1519{
1248 if (dx > 0) 1520 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1522 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1524
1253 if (dy > 0) 1525 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1527 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1529
1258 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1260 1532
1261 while (self->y < 0) 1533 while (self->y < 0)
1287 1559
1288 if (flags & 15) 1560 if (flags & 15)
1289 { 1561 {
1290 if (!cell->darkness) 1562 if (!cell->darkness)
1291 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1565 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1566 }
1297 1567
1298 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1299 1569
1300 if (flags & 8) 1570 if (flags & 8)
1315 cell->stat_width = 1; 1585 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1317 } 1587 }
1318 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1321 { 1591 {
1322 if (*data == 4) 1592 if (*data == 4)
1323 ; // decode player tag 1593 ; // decode player count
1324 1594
1325 data += *data + 1; 1595 data += *data + 1;
1326 } 1596 }
1327 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1598 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1338 } 1608 }
1339 1609
1340 if (flags & 4) 1610 if (flags & 4)
1341 { 1611 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1343 } 1615 }
1344 1616
1345 if (flags & 2) 1617 if (flags & 2)
1346 { 1618 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1348 } 1622 }
1349 1623
1350 if (flags & 1) 1624 if (flags & 1)
1351 { 1625 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1353 } 1629 }
1354 } 1630 }
1355 else 1631 else
1356 {
1357 cell->darkness = 0; 1632 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1633 }
1361} 1634}
1362 1635
1363SV * 1636SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1663 {
1391 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1392 1665
1393 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1394 { 1667 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1670 int a1 = tex.a;
1402 1671
1403 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1676 }
1409 } 1677 }
1410 1678
1411 *map++ = (r ) 1679 *map++ = (r )
1412 | (g << 8) 1680 | (g << 8)
1419} 1687}
1420 OUTPUT: 1688 OUTPUT:
1421 RETVAL 1689 RETVAL
1422 1690
1423void 1691void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1693 CODE:
1426{ 1694{
1427 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1428 int x, y, z; 1699 int x, y, z;
1429 int last_name; 1700 int last_name;
1430 mapface face;
1431 1701
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1434 1705
1435 /* 1706 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1708
1445 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1446 1710
1447 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1715
1452 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1453 1717
1454 last_name = 0; 1718 last_name = 0;
1455 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1456 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1457 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1459 { 1751 {
1460 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1461 1753
1462 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1756 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1468 1765
1469 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1470 { 1855 {
1471 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1858
1475 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1476 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1477 glEnd (); 1884 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1480 } 1908 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1909 }
1505 } 1910 }
1506 }
1507 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1508 1916
1509 glEnd (); 1917 glEnd ();
1510 1918
1511 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1513 1921
1514 // top layer: overlays such as the health bar 1922 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1517 { 1925 {
1518 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1519 1927
1520 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1930 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1524 1932
1525 int px = x * 32; 1933 int px = x * T;
1526 int py = y * 32; 1934 int py = y * T;
1527 1935
1528 if (cell->stat_hp) 1936 if (cell->stat_hp)
1529 { 1937 {
1530 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1940
1533 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1943 px + width - 1, py);
1536 1944
1602 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1604} 2012}
1605 2013
1606void 2014void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2016 PPCODE:
1609{ 2017{
1610 int vx, vy;
1611 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2026
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2029
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1622 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1623 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1625 { 2037 {
1626 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1627 2039
1628 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2042 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1632 2044
1633 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1636 } 2048 }
1637 } 2049 }
1638 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1639 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1643} 2093}
1644 2094
1645SV * 2095SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2097 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1677 { 2127 {
1678 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2129 uint8_t flags = 0;
1680 2130
1681 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1684 2134
1685 *data++ = flags; 2135 *data++ = flags;
1686 2136
1687 if (flags & 1) 2137 if (flags & 1)
1688 { 2138 {
2139 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2141 *data++ = tile;
1691 } 2142 }
1692 2143
1693 if (flags & 2) 2144 if (flags & 2)
1694 { 2145 {
2146 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2148 *data++ = tile;
1697 } 2149 }
1698 2150
1699 if (flags & 4) 2151 if (flags & 4)
1700 { 2152 {
2153 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2155 *data++ = tile;
1703 } 2156 }
1704 } 2157 }
1705 else 2158 else
1706 *data++ = 0; 2159 *data++ = 0;
1707 } 2160 }
1747 { 2200 {
1748 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1749 2202
1750 if (flags) 2203 if (flags)
1751 { 2204 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1755 2207
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2211
1760 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1761 { 2213 {
1762 cell->darkness = 0; 2214 cell->darkness = 0;
1763 2215
1764 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1765 { 2217 {
1766 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1767 2219
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1770 } 2227 }
1771 } 2228 }
1772 } 2229 }
1773 } 2230 }
1774 } 2231 }
1775} 2232}
1776 2233
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2235
2236PROTOTYPES: DISABLE
2237
1779CFPlus::MixChunk 2238CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1781 CODE: 2240 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1783 OUTPUT: 2242 OUTPUT:
1804 2263
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2265
1807int 2266int
1808volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1809 CODE: 2269 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2271 OUTPUT:
1812 RETVAL 2272 RETVAL
1813 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1814CFPlus::MixMusic 2281CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1816 CODE: 2283 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1818 OUTPUT: 2285 OUTPUT:
1828 CODE: 2295 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2297 OUTPUT:
1831 RETVAL 2298 RETVAL
1832 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1834 2310
1835BOOT: 2311BOOT:
1836{ 2312{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2314 static const struct {
1839 const char *name; 2315 const char *name;
1840 IV iv; 2316 IV iv;
1841 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2336 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1874 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1918 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2413# undef const_iv
1924 }; 2414 };
1925 2415
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1928} 2421}
1929 2422
1930char * 2423char *
1931gl_vendor () 2424gl_vendor ()
1932 CODE: 2425 CODE:
1946 CODE: 2439 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2441 OUTPUT:
1949 RETVAL 2442 RETVAL
1950 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1951int glGetError () 2458int glGetError ()
1952 2459
1953void glFinish () 2460void glFinish ()
1954 2461
1955void glClear (int mask) 2462void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2501
1995# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1997 2506
1998void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1999 2508
2000void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2001 2510
2009 2518
2010void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2011 CODE: 2520 CODE:
2012 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2013 2522
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2524 ALIAS:
2021 glColor_premultiply = 1 2525 glColor_premultiply = 1
2022 CODE: 2526 CODE:
2023 if (ix) 2527 if (ix)
2024 { 2528 {
2027 b *= a; 2531 b *= a;
2028 } 2532 }
2029 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2031 2535
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2537 CODE:
2040 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2540
2046 2544
2047void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2048 CODE: 2546 CODE:
2049 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2050 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2051void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2052 CODE: 2566 CODE:
2053 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2054 2568
2055void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2077 2591
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2593
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2595
2596void glPixelZoom (float x, float y)
2597
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2599
2084int glGenTexture () 2600int glGenTexture ()
2085 CODE: 2601 CODE:
2086{ 2602 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2603 OUTPUT:
2092 RETVAL 2604 RETVAL
2093 2605
2094void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2095 CODE: 2607 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2608 del_texture (name);
2099} 2609
2100
2101int glGenList () 2610int glGenList ()
2102 CODE: 2611 CODE:
2103 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2104 OUTPUT: 2613 OUTPUT:
2105 RETVAL 2614 RETVAL
2112 2621
2113void glEndList () 2622void glEndList ()
2114 2623
2115void glCallList (int list) 2624void glCallList (int list)
2116 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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