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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
174 uint32_t player; 206 uint32_t player;
175 mapface face[3]; 207 tileid tile[3];
176 uint16_t darkness; 208 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 210} mapcell;
179 211
180typedef struct { 212typedef struct {
181 int32_t c0, c1; 213 int32_t c0, c1;
182 mapcell *col; 214 mapcell *col;
183} maprow; 215} maprow;
184 216
185typedef struct map { 217typedef struct map {
186 int x, y, w, h; 218 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 220 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 221 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 222
194 int32_t rows; 223 int32_t rows;
195 maprow *row; 224 maprow *row;
196} *CFPlus__Map; 225} *CFPlus__Map;
197 226
217 return ptr; 246 return ptr;
218} 247}
219 248
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
222 271
223static maprow * 272static maprow *
224map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
225{ 274{
226 if (0 > y) 275 if (0 > y)
321 cell->player = 0; 370 cell->player = 0;
322 } 371 }
323 } 372 }
324} 373}
325 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
326static void 391static void
327music_finished (void) 392music_finished (void)
328{ 393{
329 SDL_UserEvent ev; 394 SDL_UserEvent ev;
330 395
362 n |= n >> 4; 427 n |= n >> 4;
363 n |= n >> 8; 428 n |= n >> 8;
364 n |= n >> 16; 429 n |= n >> 16;
365 430
366 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
367} 476}
368 477
369MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
370 479
371PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
376 static const struct { 485 static const struct {
377 const char *name; 486 const char *name;
378 IV iv; 487 IV iv;
379 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
381 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
399 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
463 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 597# undef const_iv
480 }; 598 };
481 599
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
485 612
486int 613int
487in_destruct () 614in_destruct ()
488 CODE: 615 CODE:
489 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
501 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 631}
505 632
633char *
634SDL_GetError ()
635
506int 636int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 638
509void 639void
510SDL_Quit () 640SDL_Quit ()
511 641
512void 642void
513SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
514 PPCODE: 644 PPCODE:
515{ 645{
516 SDL_Rect **m; 646 SDL_Rect **m;
517 647
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 652
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 655
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 660
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 665#endif
536 666
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 668
542 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
543 while (*m) 670 while (*m)
544 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
545 AV *av = newAV (); 674 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
549 681
550 ++m; 682 ++m;
551 } 683 }
552} 684}
553 685
554char *
555SDL_GetError ()
556
557int 686int
558SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
560 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 700 );
701
563 if (RETVAL) 702 if (RETVAL)
564 { 703 {
704 av_clear (texture_av);
705
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 708#include "glfunc.h"
568# undef GL_FUNC 709#undef GL_FUNC
569 } 710 }
711}
570 OUTPUT: 712 OUTPUT:
571 RETVAL 713 RETVAL
572 714
573void 715void
574SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
575 717
576char * 718char *
577SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
578 720
721int
722SDL_GetAppState ()
723
579void 724void
580SDL_PollEvent () 725poll_events ()
581 PPCODE: 726 PPCODE:
582{ 727{
583 SDL_Event ev; 728 SDL_Event ev;
584 729
585 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 732 {
587 HV *hv = newHV (); 733 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 735
590 switch (ev.type) 736 switch (ev.type)
592 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
593 case SDL_KEYUP: 739 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 745 break;
599 746
600 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 750 break;
604 751
605 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
613 break; 778 break;
614 779
615 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
647 812
648void 813void
649lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
650 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
651#ifndef _WIN32 822#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
653#endif 844#endif
845}
654 846
655void 847void
656add_font (char *file) 848add_font (char *file)
657 CODE: 849 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 955#endif
764 _exit (1); 956 _exit (1);
765 957
766void 958void
767_exit (int retval) 959_exit (int retval = 0)
768 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
769 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
770 975
771MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
772 979
773CFPlus::Font 980CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
775 CODE: 982 CODE:
776{ 983{
787 CODE: 994 CODE:
788 pango_font_description_free (self); 995 pango_font_description_free (self);
789 996
790void 997void
791make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
792 CODE: 1000 CODE:
793 default_font = self; 1001 default_font = self;
794 1002
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
796 1004
1005PROTOTYPES: DISABLE
1006
797void 1007void
798reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
799 CODE: 1010 CODE:
800 tc_clear (); 1011 tc_clear ();
801 1012
802CFPlus::Layout 1013CFPlus::Layout
803new (SV *class) 1014new (SV *class)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1233 CODE:
1023{ 1234{
1024 int index, trailing; 1235 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1237 RETVAL = index + trailing;
1027} 1238}
1028 OUTPUT: 1239 OUTPUT:
1029 RETVAL 1240 RETVAL
1030 1241
1031void 1242void
1037 1248
1038 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1042} 1292}
1043 1293
1044void 1294void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1296 PPCODE:
1051 flags 1301 flags
1052 ); 1302 );
1053 1303
1054MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1055 1305
1056void 1306PROTOTYPES: ENABLE
1057pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE:
1059{
1060 int ow = SvIV (w_);
1061 int oh = SvIV (h_);
1062 1307
1063 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1315 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1316 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1320
1077 SvPOK_only (result_); 1321 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1079 1323
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1325 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1327
1084 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1329 }
1091} 1330}
1092 1331
1093void 1332void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1137 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1139 } 1378 }
1140} 1379}
1141 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1393
1394PROTOTYPES: DISABLE
1395
1144CFPlus::Map 1396CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1397new (SV *class)
1146 CODE: 1398 CODE:
1147 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1400 RETVAL->x = 0;
1149 RETVAL->y = 0; 1401 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1409 RETVAL->row = 0;
1160 OUTPUT: 1410 OUTPUT:
1161 RETVAL 1411 RETVAL
1162 1412
1163void 1413void
1164DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1165 CODE: 1415 CODE:
1166{ 1416{
1167 map_clear (self); 1417 map_clear (self);
1168 Safefree (self->face); 1418 Safefree (self->face2tile);
1169 Safefree (self->tex); 1419 Safefree (self->tex);
1170 Safefree (self); 1420 Safefree (self);
1171} 1421}
1172 1422
1173void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1174clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1175 CODE: 1431 CODE:
1176 map_clear (self); 1432 map_clear (self);
1177 1433
1178void 1434void
1179set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1436 CODE:
1181{ 1437{
1182 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1439 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1440}
1185 self->faces *= 2;
1186 }
1187 1441
1188 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1189} 1463}
1190 1464
1191void 1465void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1467 CODE:
1194{ 1468{
1195 while (self->texs <= texid) 1469 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1470
1201 { 1471 {
1202 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1203 1473
1204 tex->name = name; 1474 tex->name = name;
1248 CODE: 1518 CODE:
1249{ 1519{
1250 if (dx > 0) 1520 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1522 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1524
1255 if (dy > 0) 1525 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1527 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1529
1260 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1262 1532
1263 while (self->y < 0) 1533 while (self->y < 0)
1315 cell->stat_width = 1; 1585 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1317 } 1587 }
1318 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1321 { 1591 {
1322 if (*data == 4) 1592 if (*data == 4)
1323 ; // decode player tag 1593 ; // decode player count
1324 1594
1325 data += *data + 1; 1595 data += *data + 1;
1326 } 1596 }
1327 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1598 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1338 } 1608 }
1339 1609
1340 if (flags & 4) 1610 if (flags & 4)
1341 { 1611 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1343 } 1615 }
1344 1616
1345 if (flags & 2) 1617 if (flags & 2)
1346 { 1618 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1348 } 1622 }
1349 1623
1350 if (flags & 1) 1624 if (flags & 1)
1351 { 1625 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1353 } 1629 }
1354 } 1630 }
1355 else 1631 else
1356 cell->darkness = 0; 1632 cell->darkness = 0;
1357 } 1633 }
1387 { 1663 {
1388 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1389 1665
1390 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1391 { 1667 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1670 int a1 = tex.a;
1399 1671
1400 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1676 }
1406 } 1677 }
1407 1678
1408 *map++ = (r ) 1679 *map++ = (r )
1409 | (g << 8) 1680 | (g << 8)
1416} 1687}
1417 OUTPUT: 1688 OUTPUT:
1418 RETVAL 1689 RETVAL
1419 1690
1420void 1691void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1693 CODE:
1423{ 1694{
1424 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1425 int x, y, z; 1699 int x, y, z;
1426 int last_name; 1700 int last_name;
1427 mapface face;
1428 1701
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1431 1705
1432 /* 1706 // clear key, in case of extra padding
1433 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436
1437 int vy = self->vy = self->h >= sh
1438 ? self->y + (self->h - sh) / 2
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1440 */
1441 1708
1442 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1443 1710
1444 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1448 1715
1449 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1450 1717
1451 last_name = 0; 1718 last_name = 0;
1452 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1453 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1454 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1456 { 1751 {
1457 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1458 1753
1459 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1756 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1465 1765
1466 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1467 { 1855 {
1468 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1858
1472 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1473 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1474 glEnd (); 1884 glEnd ();
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1476 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1477 } 1908 }
1478
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1)
1488 {
1489 maptex tex = self->tex [1];
1490 int px = (x + 1) * 32 - tex.w + 2;
1491 int py = (y + 1) * 32 - tex.h - 6;
1492
1493 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1495 glBegin (GL_QUADS);
1496
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1501 } 1909 }
1502 } 1910 }
1503 }
1504 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1505 1916
1506 glEnd (); 1917 glEnd ();
1507 1918
1508 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1509 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1510 1921
1511 // top layer: overlays such as the health bar 1922 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1514 { 1925 {
1515 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1516 1927
1517 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 1930 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1521 1932
1522 int px = x * 32; 1933 int px = x * T;
1523 int py = y * 32; 1934 int py = y * T;
1524 1935
1525 if (cell->stat_hp) 1936 if (cell->stat_hp)
1526 { 1937 {
1527 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 1940
1530 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 1943 px + width - 1, py);
1533 1944
1599 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1601} 2012}
1602 2013
1603void 2014void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2016 PPCODE:
1606{ 2017{
1607 int vx, vy;
1608 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2026
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2029
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1619 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1620 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1622 { 2037 {
1623 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1624 2039
1625 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2042 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1629 2044
1630 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1633 } 2048 }
1634 } 2049 }
1635 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1636 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1640} 2093}
1641 2094
1642SV * 2095SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1644 CODE: 2097 CODE:
1673 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1674 { 2127 {
1675 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2129 uint8_t flags = 0;
1677 2130
1678 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1681 2134
1682 *data++ = flags; 2135 *data++ = flags;
1683 2136
1684 if (flags & 1) 2137 if (flags & 1)
1685 { 2138 {
2139 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2141 *data++ = tile;
1688 } 2142 }
1689 2143
1690 if (flags & 2) 2144 if (flags & 2)
1691 { 2145 {
2146 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2148 *data++ = tile;
1694 } 2149 }
1695 2150
1696 if (flags & 4) 2151 if (flags & 4)
1697 { 2152 {
2153 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2155 *data++ = tile;
1700 } 2156 }
1701 } 2157 }
1702 else 2158 else
1703 *data++ = 0; 2159 *data++ = 0;
1704 } 2160 }
1744 { 2200 {
1745 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1746 2202
1747 if (flags) 2203 if (flags)
1748 { 2204 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1752 2207
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2211
1757 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1758 { 2213 {
1759 cell->darkness = 0; 2214 cell->darkness = 0;
1760 2215
1761 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1762 { 2217 {
1763 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1764 2219
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1767 } 2227 }
1768 } 2228 }
1769 } 2229 }
1770 } 2230 }
1771 } 2231 }
1772} 2232}
1773 2233
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1775 2235
2236PROTOTYPES: DISABLE
2237
1776CFPlus::MixChunk 2238CFPlus::MixChunk
1777new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1778 CODE: 2240 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1780 OUTPUT: 2242 OUTPUT:
1801 2263
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1803 2265
1804int 2266int
1805volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1806 CODE: 2269 CODE:
1807 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2271 OUTPUT:
1809 RETVAL 2272 RETVAL
1810 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1811CFPlus::MixMusic 2281CFPlus::MixMusic
1812new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1813 CODE: 2283 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1815 OUTPUT: 2285 OUTPUT:
1825 CODE: 2295 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2297 OUTPUT:
1828 RETVAL 2298 RETVAL
1829 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1831 2310
1832BOOT: 2311BOOT:
1833{ 2312{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1835 static const struct { 2314 static const struct {
1836 const char *name; 2315 const char *name;
1837 IV iv; 2316 IV iv;
1838 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2336 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1871 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1875 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1915 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2413# undef const_iv
1921 }; 2414 };
1922 2415
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1925} 2421}
1926 2422
1927char * 2423char *
1928gl_vendor () 2424gl_vendor ()
1929 CODE: 2425 CODE:
1943 CODE: 2439 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2441 OUTPUT:
1946 RETVAL 2442 RETVAL
1947 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1948int glGetError () 2458int glGetError ()
1949 2459
1950void glFinish () 2460void glFinish ()
1951 2461
1952void glClear (int mask) 2462void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2501
1992# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1994 2506
1995void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
1996 2508
1997void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
1998 2510
2006 2518
2007void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2008 CODE: 2520 CODE:
2009 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2010 2522
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2524 ALIAS:
2018 glColor_premultiply = 1 2525 glColor_premultiply = 1
2019 CODE: 2526 CODE:
2020 if (ix) 2527 if (ix)
2021 { 2528 {
2024 b *= a; 2531 b *= a;
2025 } 2532 }
2026 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2028 2535
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2537 CODE:
2037 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2540
2043 2544
2044void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2045 CODE: 2546 CODE:
2046 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2047 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2048void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2049 CODE: 2566 CODE:
2050 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2051 2568
2052void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2074 2591
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2593
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2078 2595
2596void glPixelZoom (float x, float y)
2597
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2599
2081int glGenTexture () 2600int glGenTexture ()
2082 CODE: 2601 CODE:
2083{ 2602 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2603 OUTPUT:
2089 RETVAL 2604 RETVAL
2090 2605
2091void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2092 CODE: 2607 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2608 del_texture (name);
2096} 2609
2097
2098int glGenList () 2610int glGenList ()
2099 CODE: 2611 CODE:
2100 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2101 OUTPUT: 2613 OUTPUT:
2102 RETVAL 2614 RETVAL
2109 2621
2110void glEndList () 2622void glEndList ()
2111 2623
2112void glCallList (int list) 2624void glCallList (int list)
2113 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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