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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
23#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
24#include <SDL_endian.h> 32#include <SDL_endian.h>
25#include <SDL_image.h> 33#include <SDL_image.h>
26#include <SDL_mixer.h> 34#include <SDL_mixer.h>
27#include <SDL_opengl.h> 35#include <SDL_opengl.h>
28 36
37# include <sys/types.h> 45# include <sys/types.h>
38# include <sys/socket.h> 46# include <sys/socket.h>
39# include <netinet/in.h> 47# include <netinet/in.h>
40# include <netinet/tcp.h> 48# include <netinet/tcp.h>
41# include <inttypes.h> 49# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 50#endif
50 51
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 53
53#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
54 55
55#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 63#else
63# define PARACHUTE 0 64# define PARACHUTE 0
64#endif 65#endif
65 66
67static AV *texture_av;
68
66static struct 69static struct
67{ 70{
68#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 72#include "glfunc.h"
70#undef GL_FUNC 73#undef GL_FUNC
71} gl; 74} gl;
72 75
76static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 78{
75 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 83 else
80 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
81} 85}
82 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
83#include "texcache.c" 111#include "texcache.c"
84 112
85#include "pango-font.c" 113#include "pango-font.c"
86#include "pango-fontmap.c" 114#include "pango-fontmap.c"
87#include "pango-render.c" 115#include "pango-render.c"
160 188
161 *w = rect.width; 189 *w = rect.width;
162 *h = rect.height; 190 *h = rect.height;
163} 191}
164 192
193typedef uint16_t tileid;
165typedef uint16_t mapface; 194typedef uint16_t faceid;
166 195
167typedef struct { 196typedef struct {
168 GLint name; 197 int name;
169 int w, h; 198 int w, h;
170 float s, t; 199 float s, t;
171 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
172} maptex; 203} maptex;
173 204
174typedef struct { 205typedef struct {
175 uint32_t player; 206 uint32_t player;
176 mapface face[3]; 207 tileid tile[3];
177 uint16_t darkness; 208 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 210} mapcell;
180 211
181typedef struct { 212typedef struct {
182 int32_t c0, c1; 213 int32_t c0, c1;
183 mapcell *col; 214 mapcell *col;
184} maprow; 215} maprow;
185 216
186typedef struct map { 217typedef struct map {
187 int x, y, w, h; 218 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 220 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 221 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 222
195 int32_t rows; 223 int32_t rows;
196 maprow *row; 224 maprow *row;
197} *CFPlus__Map; 225} *CFPlus__Map;
198 226
218 return ptr; 246 return ptr;
219} 247}
220 248
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
223 271
224static maprow * 272static maprow *
225map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
226{ 274{
227 if (0 > y) 275 if (0 > y)
322 cell->player = 0; 370 cell->player = 0;
323 } 371 }
324 } 372 }
325} 373}
326 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
327static void 391static void
328music_finished (void) 392music_finished (void)
329{ 393{
330 SDL_UserEvent ev; 394 SDL_UserEvent ev;
331 395
363 n |= n >> 4; 427 n |= n >> 4;
364 n |= n >> 8; 428 n |= n >> 8;
365 n |= n >> 16; 429 n |= n >> 16;
366 430
367 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
368} 476}
369 477
370MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
371 479
372PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
377 static const struct { 485 static const struct {
378 const char *name; 486 const char *name;
379 IV iv; 487 IV iv;
380 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
382 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
400 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
464 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 597# undef const_iv
481 }; 598 };
482 599
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
486 612
487int 613int
488in_destruct () 614in_destruct ()
489 CODE: 615 CODE:
490 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 631}
506 632
633char *
634SDL_GetError ()
635
507int 636int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 638
510void 639void
511SDL_Quit () 640SDL_Quit ()
512 641
513void 642void
514SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
515 PPCODE: 644 PPCODE:
516{ 645{
517 SDL_Rect **m; 646 SDL_Rect **m;
518 647
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 652
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 655
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 660
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 665#endif
537 666
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 668
543 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
544 while (*m) 670 while (*m)
545 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
546 AV *av = newAV (); 674 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
550 681
551 ++m; 682 ++m;
552 } 683 }
553} 684}
554 685
555char *
556SDL_GetError ()
557
558int 686int
559SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
561 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 700 );
701
564 if (RETVAL) 702 if (RETVAL)
565 { 703 {
704 av_clear (texture_av);
705
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 708#include "glfunc.h"
569# undef GL_FUNC 709#undef GL_FUNC
570 } 710 }
711}
571 OUTPUT: 712 OUTPUT:
572 RETVAL 713 RETVAL
573 714
574void 715void
575SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
576 717
577char * 718char *
578SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
579 720
721int
722SDL_GetAppState ()
723
580void 724void
581SDL_PollEvent () 725poll_events ()
582 PPCODE: 726 PPCODE:
583{ 727{
584 SDL_Event ev; 728 SDL_Event ev;
585 729
586 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 732 {
588 HV *hv = newHV (); 733 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 735
591 switch (ev.type) 736 switch (ev.type)
593 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
594 case SDL_KEYUP: 739 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 745 break;
600 746
601 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 750 break;
605 751
606 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
614 break; 778 break;
615 779
616 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
648 812
649void 813void
650lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
651 CODE: 815 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 817
656void 818void
657win32_proxy_info () 819win32_proxy_info ()
658 PPCODE: 820 PPCODE:
659{ 821{
794 _exit (1); 956 _exit (1);
795 957
796void 958void
797_exit (int retval = 0) 959_exit (int retval = 0)
798 CODE: 960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
799 _exit (retval); 964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
800 975
801MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
802 979
803CFPlus::Font 980CFPlus::Font
804new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
805 CODE: 982 CODE:
806{ 983{
817 CODE: 994 CODE:
818 pango_font_description_free (self); 995 pango_font_description_free (self);
819 996
820void 997void
821make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
822 CODE: 1000 CODE:
823 default_font = self; 1001 default_font = self;
824 1002
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
826 1004
1005PROTOTYPES: DISABLE
1006
827void 1007void
828reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
829 CODE: 1010 CODE:
830 tc_clear (); 1011 tc_clear ();
831 1012
832CFPlus::Layout 1013CFPlus::Layout
833new (SV *class) 1014new (SV *class)
1051xy_to_index (CFPlus::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
1052 CODE: 1233 CODE:
1053{ 1234{
1054 int index, trailing; 1235 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1237 RETVAL = index + trailing;
1057} 1238}
1058 OUTPUT: 1239 OUTPUT:
1059 RETVAL 1240 RETVAL
1060 1241
1061void 1242void
1067 1248
1068 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253}
1254
1255void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258{
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1072} 1292}
1073 1293
1074void 1294void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1076 PPCODE: 1296 PPCODE:
1081 flags 1301 flags
1082 ); 1302 );
1083 1303
1084MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1085 1305
1086void 1306PROTOTYPES: ENABLE
1087pad2pot (SV *data_, SV *w_, SV *h_)
1088 CODE:
1089{
1090 int ow = SvIV (w_);
1091 int oh = SvIV (h_);
1092 1307
1093 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1315 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1316 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1320
1107 SvPOK_only (result_); 1321 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1109 1323
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1325 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1327
1114 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1329 }
1121} 1330}
1122 1331
1123void 1332void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1169 } 1378 }
1170} 1379}
1171 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1173 1393
1394PROTOTYPES: DISABLE
1395
1174CFPlus::Map 1396CFPlus::Map
1175new (SV *class, int map_width, int map_height) 1397new (SV *class)
1176 CODE: 1398 CODE:
1177 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1400 RETVAL->x = 0;
1179 RETVAL->y = 0; 1401 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1409 RETVAL->row = 0;
1190 OUTPUT: 1410 OUTPUT:
1191 RETVAL 1411 RETVAL
1192 1412
1193void 1413void
1194DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1195 CODE: 1415 CODE:
1196{ 1416{
1197 map_clear (self); 1417 map_clear (self);
1198 Safefree (self->face); 1418 Safefree (self->face2tile);
1199 Safefree (self->tex); 1419 Safefree (self->tex);
1200 Safefree (self); 1420 Safefree (self);
1201} 1421}
1202 1422
1203void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1204clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1205 CODE: 1431 CODE:
1206 map_clear (self); 1432 map_clear (self);
1207 1433
1208void 1434void
1209set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1210 CODE: 1436 CODE:
1211{ 1437{
1212 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1439 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces); 1440}
1215 self->faces *= 2;
1216 }
1217 1441
1218 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1219} 1463}
1220 1464
1221void 1465void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1467 CODE:
1224{ 1468{
1225 while (self->texs <= texid) 1469 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1470
1231 { 1471 {
1232 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1233 1473
1234 tex->name = name; 1474 tex->name = name;
1278 CODE: 1518 CODE:
1279{ 1519{
1280 if (dx > 0) 1520 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1522 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1524
1285 if (dy > 0) 1525 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1527 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1529
1290 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1292 1532
1293 while (self->y < 0) 1533 while (self->y < 0)
1345 cell->stat_width = 1; 1585 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1347 } 1587 }
1348 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1351 { 1591 {
1352 if (*data == 4) 1592 if (*data == 4)
1353 ; // decode player tag 1593 ; // decode player count
1354 1594
1355 data += *data + 1; 1595 data += *data + 1;
1356 } 1596 }
1357 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1598 cell->flags = *data++;
1367 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1368 } 1608 }
1369 1609
1370 if (flags & 4) 1610 if (flags & 4)
1371 { 1611 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1373 } 1615 }
1374 1616
1375 if (flags & 2) 1617 if (flags & 2)
1376 { 1618 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1378 } 1622 }
1379 1623
1380 if (flags & 1) 1624 if (flags & 1)
1381 { 1625 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1383 } 1629 }
1384 } 1630 }
1385 else 1631 else
1386 cell->darkness = 0; 1632 cell->darkness = 0;
1387 } 1633 }
1417 { 1663 {
1418 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1419 1665
1420 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1421 { 1667 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1670 int a1 = tex.a;
1429 1671
1430 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1676 }
1436 } 1677 }
1437 1678
1438 *map++ = (r ) 1679 *map++ = (r )
1439 | (g << 8) 1680 | (g << 8)
1446} 1687}
1447 OUTPUT: 1688 OUTPUT:
1448 RETVAL 1689 RETVAL
1449 1690
1450void 1691void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1693 CODE:
1453{ 1694{
1454 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1455 int x, y, z; 1699 int x, y, z;
1456 int last_name; 1700 int last_name;
1457 mapface face;
1458 1701
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1702 // thats current max. sorry.
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1461 1705
1462 /* 1706 // clear key, in case of extra padding
1463 int vx = self->vx = self->w >= sw 1707 memset (&skey, 0, sizeof (skey));
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466
1467 int vy = self->vy = self->h >= sh
1468 ? self->y + (self->h - sh) / 2
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1470 */
1471 1708
1472 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1473 1710
1474 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 1715
1479 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1480 1717
1481 last_name = 0; 1718 last_name = 0;
1482 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1483 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1484 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1486 { 1751 {
1487 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1488 1753
1489 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1756 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1495 1765
1496 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1497 { 1855 {
1498 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1858
1502 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1503 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1504 glEnd (); 1884 glEnd ();
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1506 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1507 } 1908 }
1508
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1)
1518 {
1519 maptex tex = self->tex [1];
1520 int px = (x + 1) * 32 - tex.w + 2;
1521 int py = (y + 1) * 32 - tex.h - 6;
1522
1523 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1525 glBegin (GL_QUADS);
1526
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1531 } 1909 }
1532 } 1910 }
1533 }
1534 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1535 1916
1536 glEnd (); 1917 glEnd ();
1537 1918
1538 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1539 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1540 1921
1541 // top layer: overlays such as the health bar 1922 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 1923 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 1924 if (0 <= y + my && y + my < self->rows)
1544 { 1925 {
1545 maprow *row = self->row + (y + vy); 1926 maprow *row = self->row + (y + my);
1546 1927
1547 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 1930 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1551 1932
1552 int px = x * 32; 1933 int px = x * T;
1553 int py = y * 32; 1934 int py = y * T;
1554 1935
1555 if (cell->stat_hp) 1936 if (cell->stat_hp)
1556 { 1937 {
1557 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 1940
1560 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 1943 px + width - 1, py);
1563 1944
1629 glDisable (GL_BLEND); 2010 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2011 glDisable (GL_TEXTURE_2D);
1631} 2012}
1632 2013
1633void 2014void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2016 PPCODE:
1636{ 2017{
1637 int vx, vy;
1638 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2026
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2029
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2030 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2031 my += self->y - 1;
1649 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1650 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1652 { 2037 {
1653 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1654 2039
1655 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2042 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1659 2044
1660 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1663 } 2048 }
1664 } 2049 }
1665 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1666 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1670} 2093}
1671 2094
1672SV * 2095SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1674 CODE: 2097 CODE:
1703 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1704 { 2127 {
1705 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2129 uint8_t flags = 0;
1707 2130
1708 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1711 2134
1712 *data++ = flags; 2135 *data++ = flags;
1713 2136
1714 if (flags & 1) 2137 if (flags & 1)
1715 { 2138 {
2139 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2141 *data++ = tile;
1718 } 2142 }
1719 2143
1720 if (flags & 2) 2144 if (flags & 2)
1721 { 2145 {
2146 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2148 *data++ = tile;
1724 } 2149 }
1725 2150
1726 if (flags & 4) 2151 if (flags & 4)
1727 { 2152 {
2153 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2155 *data++ = tile;
1730 } 2156 }
1731 } 2157 }
1732 else 2158 else
1733 *data++ = 0; 2159 *data++ = 0;
1734 } 2160 }
1774 { 2200 {
1775 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1776 2202
1777 if (flags) 2203 if (flags)
1778 { 2204 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1782 2207
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2211
1787 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1788 { 2213 {
1789 cell->darkness = 0; 2214 cell->darkness = 0;
1790 2215
1791 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1792 { 2217 {
1793 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1794 2219
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1797 } 2227 }
1798 } 2228 }
1799 } 2229 }
1800 } 2230 }
1801 } 2231 }
1802} 2232}
1803 2233
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1805 2235
2236PROTOTYPES: DISABLE
2237
1806CFPlus::MixChunk 2238CFPlus::MixChunk
1807new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1808 CODE: 2240 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1810 OUTPUT: 2242 OUTPUT:
1831 2263
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1833 2265
1834int 2266int
1835volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1836 CODE: 2269 CODE:
1837 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2271 OUTPUT:
1839 RETVAL 2272 RETVAL
1840 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1841CFPlus::MixMusic 2281CFPlus::MixMusic
1842new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1843 CODE: 2283 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1845 OUTPUT: 2285 OUTPUT:
1855 CODE: 2295 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2297 OUTPUT:
1858 RETVAL 2298 RETVAL
1859 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1861 2310
1862BOOT: 2311BOOT:
1863{ 2312{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1865 static const struct { 2314 static const struct {
1866 const char *name; 2315 const char *name;
1867 IV iv; 2316 IV iv;
1868 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2336 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1905 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1945 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2413# undef const_iv
1951 }; 2414 };
1952 2415
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1955} 2421}
1956 2422
1957char * 2423char *
1958gl_vendor () 2424gl_vendor ()
1959 CODE: 2425 CODE:
1973 CODE: 2439 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2441 OUTPUT:
1976 RETVAL 2442 RETVAL
1977 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
1978int glGetError () 2458int glGetError ()
1979 2459
1980void glFinish () 2460void glFinish ()
1981 2461
1982void glClear (int mask) 2462void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2501
2022# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2024 2506
2025void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2026 2508
2027void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2028 2510
2036 2518
2037void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2038 CODE: 2520 CODE:
2039 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2040 2522
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2524 ALIAS:
2048 glColor_premultiply = 1 2525 glColor_premultiply = 1
2049 CODE: 2526 CODE:
2050 if (ix) 2527 if (ix)
2051 { 2528 {
2054 b *= a; 2531 b *= a;
2055 } 2532 }
2056 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2058 2535
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2537 CODE:
2067 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2540
2073 2544
2074void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2075 CODE: 2546 CODE:
2076 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2077 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2078void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2079 CODE: 2566 CODE:
2080 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2081 2568
2082void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2104 2591
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2593
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2108 2595
2596void glPixelZoom (float x, float y)
2597
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2599
2111int glGenTexture () 2600int glGenTexture ()
2112 CODE: 2601 CODE:
2113{ 2602 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2603 OUTPUT:
2119 RETVAL 2604 RETVAL
2120 2605
2121void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2122 CODE: 2607 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2608 del_texture (name);
2126} 2609
2127
2128int glGenList () 2610int glGenList ()
2129 CODE: 2611 CODE:
2130 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2131 OUTPUT: 2613 OUTPUT:
2132 RETVAL 2614 RETVAL
2139 2621
2140void glEndList () 2622void glEndList ()
2141 2623
2142void glCallList (int list) 2624void glCallList (int list)
2143 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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