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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
319} 373}
320 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
324 SDL_UserEvent ev; 394 SDL_UserEvent ev;
325 395
357 n |= n >> 4; 427 n |= n >> 4;
358 n |= n >> 8; 428 n |= n >> 8;
359 n |= n >> 16; 429 n |= n >> 16;
360 430
361 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
362} 476}
363 477
364MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
365 479
366PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
371 static const struct { 485 static const struct {
372 const char *name; 486 const char *name;
373 IV iv; 487 IV iv;
374 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
376 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
394 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
458 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 597# undef const_iv
475 }; 598 };
476 599
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
480 612
481int 613int
482in_destruct () 614in_destruct ()
483 CODE: 615 CODE:
484 RETVAL = PL_main_cv == Nullcv; 616 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 631}
500 632
633char *
634SDL_GetError ()
635
501int 636int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 638
504void 639void
505SDL_Quit () 640SDL_Quit ()
506 641
507void 642void
508SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
509 PPCODE: 644 PPCODE:
510{ 645{
511 SDL_Rect **m; 646 SDL_Rect **m;
512 647
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 652
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 655
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 660
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 665#endif
531 666
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 668
537 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
538 while (*m) 670 while (*m)
539 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
540 AV *av = newAV (); 674 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
544 681
545 ++m; 682 ++m;
546 } 683 }
547} 684}
548 685
549char *
550SDL_GetError ()
551
552int 686int
553SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
555 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 700 );
701
558 if (RETVAL) 702 if (RETVAL)
559 { 703 {
704 av_clear (texture_av);
705
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 708#include "glfunc.h"
563# undef GL_FUNC 709#undef GL_FUNC
564 } 710 }
711}
565 OUTPUT: 712 OUTPUT:
566 RETVAL 713 RETVAL
567 714
568void 715void
569SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
570 717
571char * 718char *
572SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
573 720
721int
722SDL_GetAppState ()
723
574void 724void
575SDL_PollEvent () 725poll_events ()
576 PPCODE: 726 PPCODE:
577{ 727{
578 SDL_Event ev; 728 SDL_Event ev;
579 729
580 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 732 {
582 HV *hv = newHV (); 733 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 735
585 switch (ev.type) 736 switch (ev.type)
587 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
588 case SDL_KEYUP: 739 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 745 break;
594 746
595 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 750 break;
599 751
600 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
608 break; 778 break;
609 779
610 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
642 812
643void 813void
644lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
645 CODE: 815 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 817
650void 818void
651win32_proxy_info () 819win32_proxy_info ()
652 PPCODE: 820 PPCODE:
653{ 821{
794 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
795#else 963#else
796 _exit (retval); 964 _exit (retval);
797#endif 965#endif
798 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
799MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
800 979
801CFPlus::Font 980CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
803 CODE: 982 CODE:
804{ 983{
815 CODE: 994 CODE:
816 pango_font_description_free (self); 995 pango_font_description_free (self);
817 996
818void 997void
819make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
820 CODE: 1000 CODE:
821 default_font = self; 1001 default_font = self;
822 1002
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1004
1005PROTOTYPES: DISABLE
1006
825void 1007void
826reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
827 CODE: 1010 CODE:
828 tc_clear (); 1011 tc_clear ();
829 1012
830CFPlus::Layout 1013CFPlus::Layout
831new (SV *class) 1014new (SV *class)
1118 flags 1301 flags
1119 ); 1302 );
1120 1303
1121MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1122 1305
1123void 1306PROTOTYPES: ENABLE
1124pad2pot (SV *data_, SV *w_, SV *h_)
1125 CODE:
1126{
1127 int ow = SvIV (w_);
1128 int oh = SvIV (h_);
1129 1307
1130 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1315 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1316 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1320
1144 SvPOK_only (result_); 1321 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1146 1323
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1325 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1327
1151 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1329 }
1158} 1330}
1159 1331
1160void 1332void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1204 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1206 } 1378 }
1207} 1379}
1208 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1210 1395
1211CFPlus::Map 1396CFPlus::Map
1212new (SV *class) 1397new (SV *class)
1213 CODE: 1398 CODE:
1214 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1216 RETVAL->y = 0; 1401 RETVAL->y = 0;
1217 RETVAL->w = 0; 1402 RETVAL->w = 0;
1218 RETVAL->h = 0; 1403 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1409 RETVAL->row = 0;
1227 OUTPUT: 1410 OUTPUT:
1228 RETVAL 1411 RETVAL
1229 1412
1230void 1413void
1231DESTROY (CFPlus::Map self) 1414DESTROY (CFPlus::Map self)
1232 CODE: 1415 CODE:
1233{ 1416{
1234 map_clear (self); 1417 map_clear (self);
1235 Safefree (self->face); 1418 Safefree (self->face2tile);
1236 Safefree (self->tex); 1419 Safefree (self->tex);
1237 Safefree (self); 1420 Safefree (self);
1238} 1421}
1239 1422
1240void 1423void
1247clear (CFPlus::Map self) 1430clear (CFPlus::Map self)
1248 CODE: 1431 CODE:
1249 map_clear (self); 1432 map_clear (self);
1250 1433
1251void 1434void
1252set_face (CFPlus::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1253 CODE: 1436 CODE:
1254{ 1437{
1255 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1439 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces); 1440}
1258 self->faces *= 2;
1259 }
1260 1441
1261 self->face [face] = texid; 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1262} 1463}
1263 1464
1264void 1465void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1467 CODE:
1267{ 1468{
1268 while (self->texs <= texid) 1469 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1470
1274 { 1471 {
1275 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1276 1473
1277 tex->name = name; 1474 tex->name = name;
1321 CODE: 1518 CODE:
1322{ 1519{
1323 if (dx > 0) 1520 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1522 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1524
1328 if (dy > 0) 1525 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1527 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1529
1333 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1335 1532
1336 while (self->y < 0) 1533 while (self->y < 0)
1388 cell->stat_width = 1; 1585 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1586 cell->stat_hp = *data++;
1390 } 1587 }
1391 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1590 else if (cmd == 0x47)
1394 { 1591 {
1395 if (*data == 4) 1592 if (*data == 4)
1396 ; // decode player tag 1593 ; // decode player count
1397 1594
1398 data += *data + 1; 1595 data += *data + 1;
1399 } 1596 }
1400 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1598 cell->flags = *data++;
1410 cell->darkness = *data++ + 1; 1607 cell->darkness = *data++ + 1;
1411 } 1608 }
1412 1609
1413 if (flags & 4) 1610 if (flags & 4)
1414 { 1611 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1416 } 1615 }
1417 1616
1418 if (flags & 2) 1617 if (flags & 2)
1419 { 1618 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1421 } 1622 }
1422 1623
1423 if (flags & 1) 1624 if (flags & 1)
1424 { 1625 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1426 } 1629 }
1427 } 1630 }
1428 else 1631 else
1429 cell->darkness = 0; 1632 cell->darkness = 0;
1430 } 1633 }
1460 { 1663 {
1461 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1462 1665
1463 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1464 { 1667 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1670 int a1 = tex.a;
1472 1671
1473 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1676 }
1479 } 1677 }
1480 1678
1481 *map++ = (r ) 1679 *map++ = (r )
1482 | (g << 8) 1680 | (g << 8)
1489} 1687}
1490 OUTPUT: 1688 OUTPUT:
1491 RETVAL 1689 RETVAL
1492 1690
1493void 1691void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1693 CODE:
1496{ 1694{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1497 int x, y, z; 1699 int x, y, z;
1498 int last_name; 1700 int last_name;
1499 mapface face; 1701
1702 // thats current max. sorry.
1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1705
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey));
1500 1708
1501 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1502 1710
1503 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1510 last_name = 0; 1718 last_name = 0;
1511 1719
1512 mx += self->x; 1720 mx += self->x;
1513 my += self->y; 1721 my += self->y;
1514 1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1515 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1516 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1518 { 1751 {
1519 maprow *row = self->row + (y + my); 1752 maprow *row = self->row + (y + my);
1520 1753
1521 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1756 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1527 1765
1528 if (face && face < self->texs) 1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1529 { 1855 {
1530 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1857 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1858
1534 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1535 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1536 glEnd (); 1884 glEnd ();
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1538 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1539 } 1908 }
1540
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 } 1909 }
1564 } 1910 }
1565 }
1566 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1567 1916
1568 glEnd (); 1917 glEnd ();
1569 1918
1570 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1579 for (x = 0; x < sw; x++) 1928 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 1929 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 1930 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 1931 mapcell *cell = row->col + (x + mx - row->c0);
1583 1932
1584 int px = x * 32; 1933 int px = x * T;
1585 int py = y * 32; 1934 int py = y * T;
1586 1935
1587 if (cell->stat_hp) 1936 if (cell->stat_hp)
1588 { 1937 {
1589 int width = cell->stat_width * 32; 1938 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 1940
1592 glColor3ub (0, 0, 0); 1941 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 1942 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 1943 px + width - 1, py);
1595 1944
1665void 2014void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2016 PPCODE:
1668{ 2017{
1669 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2026
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2029
1678 mx += self->x; 2030 mx += self->x - 1;
1679 my += self->y; 2031 my += self->y - 1;
1680 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1681 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1683 { 2037 {
1684 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1685 2039
1686 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2042 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1690 2044
1691 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1694 } 2048 }
1695 } 2049 }
1696 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1697 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1701} 2093}
1702 2094
1703SV * 2095SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1705 CODE: 2097 CODE:
1734 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1735 { 2127 {
1736 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2129 uint8_t flags = 0;
1738 2130
1739 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1742 2134
1743 *data++ = flags; 2135 *data++ = flags;
1744 2136
1745 if (flags & 1) 2137 if (flags & 1)
1746 { 2138 {
2139 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2141 *data++ = tile;
1749 } 2142 }
1750 2143
1751 if (flags & 2) 2144 if (flags & 2)
1752 { 2145 {
2146 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2148 *data++ = tile;
1755 } 2149 }
1756 2150
1757 if (flags & 4) 2151 if (flags & 4)
1758 { 2152 {
2153 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2155 *data++ = tile;
1761 } 2156 }
1762 } 2157 }
1763 else 2158 else
1764 *data++ = 0; 2159 *data++ = 0;
1765 } 2160 }
1805 { 2200 {
1806 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1807 2202
1808 if (flags) 2203 if (flags)
1809 { 2204 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1813 2207
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2211
1818 if (cell->darkness == 0) 2212 if (cell->darkness == 0)
1819 { 2213 {
1820 cell->darkness = 0; 2214 cell->darkness = 0;
1821 2215
1822 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1823 { 2217 {
1824 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1825 2219
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1828 } 2227 }
1829 } 2228 }
1830 } 2229 }
1831 } 2230 }
1832 } 2231 }
1833} 2232}
1834 2233
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1836 2235
2236PROTOTYPES: DISABLE
2237
1837CFPlus::MixChunk 2238CFPlus::MixChunk
1838new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1839 CODE: 2240 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1841 OUTPUT: 2242 OUTPUT:
1862 2263
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1864 2265
1865int 2266int
1866volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1867 CODE: 2269 CODE:
1868 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2271 OUTPUT:
1870 RETVAL 2272 RETVAL
1871 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1872CFPlus::MixMusic 2281CFPlus::MixMusic
1873new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1874 CODE: 2283 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1876 OUTPUT: 2285 OUTPUT:
1886 CODE: 2295 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2297 OUTPUT:
1889 RETVAL 2298 RETVAL
1890 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1892 2310
1893BOOT: 2311BOOT:
1894{ 2312{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1896 static const struct { 2314 static const struct {
1897 const char *name; 2315 const char *name;
1898 IV iv; 2316 IV iv;
1899 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2336 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1936 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1976 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2413# undef const_iv
1982 }; 2414 };
1983 2415
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1986} 2421}
1987 2422
1988char * 2423char *
1989gl_vendor () 2424gl_vendor ()
1990 CODE: 2425 CODE:
2004 CODE: 2439 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2441 OUTPUT:
2007 RETVAL 2442 RETVAL
2008 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2009int glGetError () 2458int glGetError ()
2010 2459
2011void glFinish () 2460void glFinish ()
2012 2461
2013void glClear (int mask) 2462void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2501
2053# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2055 2506
2056void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2057 2508
2058void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2059 2510
2067 2518
2068void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2069 CODE: 2520 CODE:
2070 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2071 2522
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2524 ALIAS:
2079 glColor_premultiply = 1 2525 glColor_premultiply = 1
2080 CODE: 2526 CODE:
2081 if (ix) 2527 if (ix)
2082 { 2528 {
2085 b *= a; 2531 b *= a;
2086 } 2532 }
2087 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2089 2535
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2537 CODE:
2098 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2540
2104 2544
2105void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2106 CODE: 2546 CODE:
2107 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2108 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2109void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2110 CODE: 2566 CODE:
2111 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2112 2568
2113void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2135 2591
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2593
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2139 2595
2596void glPixelZoom (float x, float y)
2597
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2599
2142int glGenTexture () 2600int glGenTexture ()
2143 CODE: 2601 CODE:
2144{ 2602 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2603 OUTPUT:
2150 RETVAL 2604 RETVAL
2151 2605
2152void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2153 CODE: 2607 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2608 del_texture (name);
2157} 2609
2158
2159int glGenList () 2610int glGenList ()
2160 CODE: 2611 CODE:
2161 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2162 OUTPUT: 2613 OUTPUT:
2163 RETVAL 2614 RETVAL
2170 2621
2171void glEndList () 2622void glEndList ()
2172 2623
2173void glCallList (int list) 2624void glCallList (int list)
2174 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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