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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
163typedef struct { 196typedef struct {
164 int name; 197 int name;
165 int w, h; 198 int w, h;
166 float s, t; 199 float s, t;
167 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
168} maptex; 203} maptex;
169 204
170typedef struct { 205typedef struct {
171 uint32_t player; 206 uint32_t player;
172 tileid tile[3]; 207 tileid tile[3];
173 uint16_t darkness; 208 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 210} mapcell;
176 211
177typedef struct { 212typedef struct {
178 int32_t c0, c1; 213 int32_t c0, c1;
179 mapcell *col; 214 mapcell *col;
335 cell->player = 0; 370 cell->player = 0;
336 } 371 }
337 } 372 }
338} 373}
339 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
340static void 391static void
341music_finished (void) 392music_finished (void)
342{ 393{
343 SDL_UserEvent ev; 394 SDL_UserEvent ev;
344 395
381} 432}
382 433
383/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
386 477
387MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
388 479
389PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
390 481
537 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 631}
541 632
633char *
634SDL_GetError ()
635
542int 636int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 638
545void 639void
546SDL_Quit () 640SDL_Quit ()
547 641
548void 642void
549SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
550 PPCODE: 644 PPCODE:
551{ 645{
552 SDL_Rect **m; 646 SDL_Rect **m;
553 647
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 652
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 655
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 660
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 665#endif
572 666
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 668
578 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
579 while (*m) 670 while (*m)
580 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
581 AV *av = newAV (); 674 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
585 681
586 ++m; 682 ++m;
587 } 683 }
588} 684}
589 685
590char *
591SDL_GetError ()
592
593int 686int
594SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
596 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 700 );
701
599 if (RETVAL) 702 if (RETVAL)
600 { 703 {
704 av_clear (texture_av);
705
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 708#include "glfunc.h"
604# undef GL_FUNC 709#undef GL_FUNC
605 } 710 }
711}
606 OUTPUT: 712 OUTPUT:
607 RETVAL 713 RETVAL
608 714
609void 715void
610SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
611 717
612char * 718char *
613SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
614 720
721int
722SDL_GetAppState ()
723
615void 724void
616SDL_PollEvent () 725poll_events ()
617 PPCODE: 726 PPCODE:
618{ 727{
619 SDL_Event ev; 728 SDL_Event ev;
620 729
621 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 732 {
623 HV *hv = newHV (); 733 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 735
626 switch (ev.type) 736 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 750 break;
641 751
642 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
650 break; 778 break;
651 779
652 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
683Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
684 812
685void 813void
686lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
687 CODE: 815 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 817
692void 818void
693win32_proxy_info () 819win32_proxy_info ()
694 PPCODE: 820 PPCODE:
695{ 821{
836 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
837#else 963#else
838 _exit (retval); 964 _exit (retval);
839#endif 965#endif
840 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
841MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
842 979
843CFPlus::Font 980CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
845 CODE: 982 CODE:
846{ 983{
857 CODE: 994 CODE:
858 pango_font_description_free (self); 995 pango_font_description_free (self);
859 996
860void 997void
861make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
862 CODE: 1000 CODE:
863 default_font = self; 1001 default_font = self;
864 1002
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1004
1005PROTOTYPES: DISABLE
1006
867void 1007void
868reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
869 CODE: 1010 CODE:
870 tc_clear (); 1011 tc_clear ();
871 1012
872CFPlus::Layout 1013CFPlus::Layout
873new (SV *class) 1014new (SV *class)
1160 flags 1301 flags
1161 ); 1302 );
1162 1303
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1305
1165void 1306PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1307
1172 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1315 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1316 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1320
1186 SvPOK_only (result_); 1321 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1188 1323
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1325 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1327
1193 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1329 }
1200} 1330}
1201 1331
1202void 1332void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1246 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1248 } 1378 }
1249} 1379}
1250 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1252 1395
1253CFPlus::Map 1396CFPlus::Map
1254new (SV *class) 1397new (SV *class)
1255 CODE: 1398 CODE:
1256 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1435set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1436 CODE:
1294{ 1437{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1438 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1439 need_texid (self, tile);
1440}
1441
1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1297} 1463}
1298 1464
1299void 1465void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1467 CODE:
1352 CODE: 1518 CODE:
1353{ 1519{
1354 if (dx > 0) 1520 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1522 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1524
1359 if (dy > 0) 1525 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1526 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1527 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1529
1364 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1366 1532
1367 while (self->y < 0) 1533 while (self->y < 0)
1421 } 1587 }
1422 else if (cmd == 6) // monster width 1588 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1589 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1590 else if (cmd == 0x47)
1425 { 1591 {
1426 if (*data == 8) 1592 if (*data == 4)
1427 ; // decode player uuid 1593 ; // decode player count
1428 1594
1429 data += *data + 1; 1595 data += *data + 1;
1430 } 1596 }
1431 else if (cmd == 8) // cell flags 1597 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1598 cell->flags = *data++;
1524 1690
1525void 1691void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1693 CODE:
1528{ 1694{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1529 int x, y, z; 1699 int x, y, z;
1530 int last_name; 1700 int last_name;
1701
1702 // thats current max. sorry.
1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1705
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey));
1531 1708
1532 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1533 1710
1534 glEnable (GL_BLEND); 1711 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1718 last_name = 0;
1542 1719
1543 mx += self->x; 1720 mx += self->x;
1544 my += self->y; 1721 my += self->y;
1545 1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1546 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1547 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1549 { 1751 {
1550 maprow *row = self->row + (y + my); 1752 maprow *row = self->row + (y + my);
1551 1753
1552 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1756 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1557 1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1558 if (tile) 1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1559 { 1855 {
1560 maptex tex = self->tex [tile]; 1856 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1857 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1858
1564 if (last_name != tex.name) 1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1565 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1566 if (!tex.name) 1865 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1866 && skey->level == level
1568 1867 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1868 {
1583 maptex tex = self->tex [1]; 1869 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1870 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1586 1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1587 glEnd (); 1884 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1590 1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1595 } 1908 }
1596 } 1909 }
1597 } 1910 }
1598 }
1599 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1600 1916
1601 glEnd (); 1917 glEnd ();
1602 1918
1603 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1698void 2014void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2016 PPCODE:
1701{ 2017{
1702 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2026
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2029
1711 mx += self->x; 2030 mx += self->x - 1;
1712 my += self->y; 2031 my += self->y - 1;
1713 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1714 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1716 { 2037 {
1717 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1718 2039
1719 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2042 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1723 2044
1724 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1727 } 2048 }
1728 } 2049 }
1729 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1730 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1734} 2093}
1735 2094
1736SV * 2095SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2097 CODE:
1856 2215
1857 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1858 { 2217 {
1859 tileid t = tile [z]; 2218 tileid t = tile [z];
1860 2219
1861 if (t >= self->texs || !self->tex [t].name) 2220 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2221 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2223 need_texid (self, t);
1865 } 2224 }
1866 2225
1872 } 2231 }
1873} 2232}
1874 2233
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2235
2236PROTOTYPES: DISABLE
2237
1877CFPlus::MixChunk 2238CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1879 CODE: 2240 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1881 OUTPUT: 2242 OUTPUT:
1902 2263
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2265
1905int 2266int
1906volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1907 CODE: 2269 CODE:
1908 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2271 OUTPUT:
1910 RETVAL 2272 RETVAL
1911 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1912CFPlus::MixMusic 2281CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1914 CODE: 2283 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT: 2285 OUTPUT:
1926 CODE: 2295 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2297 OUTPUT:
1929 RETVAL 2298 RETVAL
1930 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1932 2310
1933BOOT: 2311BOOT:
1934{ 2312{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2314 static const struct {
1937 const char *name; 2315 const char *name;
1938 IV iv; 2316 IV iv;
1939 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2336 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2413# undef const_iv
2022 }; 2414 };
2023 2415
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
2026} 2421}
2027 2422
2028char * 2423char *
2029gl_vendor () 2424gl_vendor ()
2030 CODE: 2425 CODE:
2044 CODE: 2439 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2441 OUTPUT:
2047 RETVAL 2442 RETVAL
2048 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2049int glGetError () 2458int glGetError ()
2050 2459
2051void glFinish () 2460void glFinish ()
2052 2461
2053void glClear (int mask) 2462void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2501
2093# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2095 2506
2096void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2097 2508
2098void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2099 2510
2107 2518
2108void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2109 CODE: 2520 CODE:
2110 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2111 2522
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2524 ALIAS:
2119 glColor_premultiply = 1 2525 glColor_premultiply = 1
2120 CODE: 2526 CODE:
2121 if (ix) 2527 if (ix)
2122 { 2528 {
2125 b *= a; 2531 b *= a;
2126 } 2532 }
2127 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2129 2535
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2537 CODE:
2138 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2540
2144 2544
2145void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2146 CODE: 2546 CODE:
2147 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2148 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2149void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2150 CODE: 2566 CODE:
2151 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2152 2568
2153void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2175 2591
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2593
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2595
2596void glPixelZoom (float x, float y)
2597
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2599
2182int glGenTexture () 2600int glGenTexture ()
2183 CODE: 2601 CODE:
2184{ 2602 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2603 OUTPUT:
2190 RETVAL 2604 RETVAL
2191 2605
2192void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
2193 CODE: 2607 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2608 del_texture (name);
2197} 2609
2198
2199int glGenList () 2610int glGenList ()
2200 CODE: 2611 CODE:
2201 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
2202 OUTPUT: 2613 OUTPUT:
2203 RETVAL 2614 RETVAL
2210 2621
2211void glEndList () 2622void glEndList ()
2212 2623
2213void glCallList (int list) 2624void glCallList (int list)
2214 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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