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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
426} 432}
427 433
428/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
431 477
432MODULE = CFPlus PACKAGE = CFPlus 478MODULE = CFPlus PACKAGE = CFPlus
433 479
434PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
435 481
582 opengl_fontmap = pango_opengl_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585} 631}
586 632
633char *
634SDL_GetError ()
635
587int 636int
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 638
590void 639void
591SDL_Quit () 640SDL_Quit ()
592 641
593void 642void
594SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
595 PPCODE: 644 PPCODE:
596{ 645{
597 SDL_Rect **m; 646 SDL_Rect **m;
598 647
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 652
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 655
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 660
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10) 662#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif 665#endif
617 666
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 668
623 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
624 while (*m) 670 while (*m)
625 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
626 AV *av = newAV (); 674 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
630 681
631 ++m; 682 ++m;
632 } 683 }
633} 684}
634 685
635char *
636SDL_GetError ()
637
638int 686int
639SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
641 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 700 );
701
644 if (RETVAL) 702 if (RETVAL)
645 { 703 {
646 av_clear (texture_av); 704 av_clear (texture_av);
647 705
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 708#include "glfunc.h"
651# undef GL_FUNC 709#undef GL_FUNC
652
653 } 710 }
711}
654 OUTPUT: 712 OUTPUT:
655 RETVAL 713 RETVAL
656 714
657void 715void
658SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
659 717
660char * 718char *
661SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
662 720
721int
722SDL_GetAppState ()
723
663void 724void
664SDL_PollEvent () 725poll_events ()
665 PPCODE: 726 PPCODE:
666{ 727{
667 SDL_Event ev; 728 SDL_Event ev;
668 729
669 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 732 {
671 HV *hv = newHV (); 733 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 735
674 switch (ev.type) 736 switch (ev.type)
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 750 break;
689 751
690 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
698 break; 778 break;
699 779
700 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
882 ExitThread (retval); // unclean, please beam me up 962 ExitThread (retval); // unclean, please beam me up
883#else 963#else
884 _exit (retval); 964 _exit (retval);
885#endif 965#endif
886 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
887MODULE = CFPlus PACKAGE = CFPlus::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
888 979
889CFPlus::Font 980CFPlus::Font
890new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
891 CODE: 982 CODE:
892{ 983{
903 CODE: 994 CODE:
904 pango_font_description_free (self); 995 pango_font_description_free (self);
905 996
906void 997void
907make_default (CFPlus::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
908 CODE: 1000 CODE:
909 default_font = self; 1001 default_font = self;
910 1002
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
912 1004
1005PROTOTYPES: DISABLE
1006
913void 1007void
914reset_glyph_cache () 1008reset_glyph_cache ()
1009 PROTOTYPE:
915 CODE: 1010 CODE:
916 tc_clear (); 1011 tc_clear ();
917 1012
918CFPlus::Layout 1013CFPlus::Layout
919new (SV *class) 1014new (SV *class)
1206 flags 1301 flags
1207 ); 1302 );
1208 1303
1209MODULE = CFPlus PACKAGE = CFPlus::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
1210 1305
1211void 1306PROTOTYPES: ENABLE
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217 1307
1218 if (ow && oh) 1308int minpot (int n)
1309
1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1315 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1316 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1317 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1318 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1320
1232 SvPOK_only (result_); 1321 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1322 SvCUR_set (result_, nw * nh * bpp);
1234 1323
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1325 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1327
1239 sv_setsv (data_, result_); 1328 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1329 }
1246} 1330}
1247 1331
1248void 1332void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1292 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1294 } 1378 }
1295} 1379}
1296 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394PROTOTYPES: DISABLE
1298 1395
1299CFPlus::Map 1396CFPlus::Map
1300new (SV *class) 1397new (SV *class)
1301 CODE: 1398 CODE:
1302 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1917void 2014void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2016 PPCODE:
1920{ 2017{
1921 int x, y; 2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2026
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2027 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2028 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2029
1930 mx += self->x; 2030 mx += self->x - 1;
1931 my += self->y; 2031 my += self->y - 1;
1932 2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
1933 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1935 { 2037 {
1936 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1937 2039
1938 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2042 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1942 2044
1943 darkness[y * sw4 + x] = cell->darkness 2045 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2046 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2047 : 255 - FOW_DARKNESS;
1946 } 2048 }
1947 } 2049 }
1948 2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1949 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1953} 2093}
1954 2094
1955SV * 2095SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1957 CODE: 2097 CODE:
2091 } 2231 }
2092} 2232}
2093 2233
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2095 2235
2236PROTOTYPES: DISABLE
2237
2096CFPlus::MixChunk 2238CFPlus::MixChunk
2097new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
2098 CODE: 2240 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
2100 OUTPUT: 2242 OUTPUT:
2121 2263
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2123 2265
2124int 2266int
2125volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
2126 CODE: 2269 CODE:
2127 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2271 OUTPUT:
2129 RETVAL 2272 RETVAL
2130 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2131CFPlus::MixMusic 2281CFPlus::MixMusic
2132new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
2133 CODE: 2283 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
2135 OUTPUT: 2285 OUTPUT:
2145 CODE: 2295 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2297 OUTPUT:
2148 RETVAL 2298 RETVAL
2149 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
2151 2310
2152BOOT: 2311BOOT:
2153{ 2312{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2155 static const struct { 2314 static const struct {
2156 const char *name; 2315 const char *name;
2157 IV iv; 2316 IV iv;
2158 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2333 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2336 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2340 const_iv (GL_DST_ALPHA),
2191 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2195 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2393 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2394 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2396 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2397 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2398 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
2235 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2409 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2410 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2411 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2412 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2413# undef const_iv
2266 CODE: 2439 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2441 OUTPUT:
2269 RETVAL 2442 RETVAL
2270 2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2271int glGetError () 2458int glGetError ()
2272 2459
2273void glFinish () 2460void glFinish ()
2274 2461
2275void glClear (int mask) 2462void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 2499# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 2501
2315# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2317 2506
2318void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2319 2508
2320void glScissor (int x, int y, int width, int height) 2509void glScissor (int x, int y, int width, int height)
2321 2510
2329 2518
2330void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
2331 CODE: 2520 CODE:
2332 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
2333 2522
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS: 2524 ALIAS:
2341 glColor_premultiply = 1 2525 glColor_premultiply = 1
2342 CODE: 2526 CODE:
2343 if (ix) 2527 if (ix)
2344 { 2528 {
2347 b *= a; 2531 b *= a;
2348 } 2532 }
2349 // microsoft visual "c" rounds instead of truncating... 2533 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2351 2535
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 2536void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 2537 CODE:
2360 glRasterPos3f (0, 0, z); 2538 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 2539 glBitmap (0, 0, 0, 0, x, y, 0);
2362 2540
2366 2544
2367void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
2368 CODE: 2546 CODE:
2369 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
2370 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2371void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
2372 CODE: 2566 CODE:
2373 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
2374 2568
2375void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2397 2591
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 2593
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596void glPixelZoom (float x, float y)
2401 2597
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 2599
2404int glGenTexture () 2600int glGenTexture ()
2405 CODE: 2601 CODE:
2425 2621
2426void glEndList () 2622void glEndList ()
2427 2623
2428void glCallList (int list) 2624void glCallList (int list)
2429 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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