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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.300 by root, Thu Dec 24 10:47:45 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
66 104
67static AV *texture_av; 105static AV *texture_av;
68 106
69static struct 107static struct
70{ 108{
107 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
109} 147}
110 148
111#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
112 151
113#include "pango-font.c" 152#include "pango-font.c"
114#include "pango-fontmap.c" 153#include "pango-fontmap.c"
115#include "pango-render.c" 154#include "pango-render.c"
116 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
119 160
120typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
121 162
122static int 163static int
123shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
124{ 165{
125 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
139 180
140typedef struct cf_layout { 181typedef struct cf_layout {
141 PangoLayout *pl; 182 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
143 int base_height; 184 int base_height;
144 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
145} *CFPlus__Layout; 187} *DC__Layout;
146 188
147static CFPlus__Font default_font; 189static DC__Font default_font;
148static PangoContext *opengl_context; 190static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
150 192
151static void 193static void
152substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
157#endif 199#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 201}
160 202
161static void 203static void
162layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
163{ 205{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
166 */ 208 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
168 210
169 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 213
172 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
173} 215}
174 216
175static void 217static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 219{
178 PangoRectangle rect; 220 PangoRectangle rect;
179 221
180 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
192 234
193typedef uint16_t tileid; 235typedef uint16_t tileid;
194typedef uint16_t faceid; 236typedef uint16_t faceid;
195 237
196typedef struct { 238typedef struct {
197 int name; 239 GLuint name;
198 int w, h; 240 int w, h;
199 float s, t; 241 float s, t;
200 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
201 tileid smoothtile; 243 tileid smoothtile;
202 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
203} maptex; 246} maptex;
204 247
205typedef struct { 248typedef struct {
206 uint32_t player; 249 uint32_t player;
207 tileid tile[3]; 250 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
222 265
223 int32_t rows; 266 int32_t rows;
224 maprow *row; 267 maprow *row;
225} *CFPlus__Map; 268} *DC__Map;
226 269
227static char * 270static char *
228prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
229{ 272{
230 char *p; 273 char *p;
268 self->texs *= 2; 311 self->texs *= 2;
269 } 312 }
270} 313}
271 314
272static maprow * 315static maprow *
273map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
274{ 317{
275 if (0 > y) 318 if (0 > y)
276 { 319 {
277 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
316 359
317 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
318} 361}
319 362
320static mapcell * 363static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
322{ 365{
323 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
324} 367}
325 368
326static void 369static void
327map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
328{ 371{
329 int r; 372 int r;
330 373
331 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
339 self->oy = 0; 382 self->oy = 0;
340 self->row = 0; 383 self->row = 0;
341 self->rows = 0; 384 self->rows = 0;
342} 385}
343 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
344static void 397static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 399{
347 int x, y; 400 int x, y;
348 maprow *row; 401 maprow *row;
349 mapcell *cell; 402 mapcell *cell;
350 403
362 if (x >= row->c1) 415 if (x >= row->c1)
363 break; 416 break;
364 417
365 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
366 419
367 cell->darkness = 0; 420 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 421 }
372 } 422 }
373} 423}
374 424
375typedef struct { 425typedef struct {
429 n |= n >> 16; 479 n |= n >> 16;
430 480
431 return n + 1; 481 return n + 1;
432} 482}
433 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
434/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
437 498
438/******************************************************************************/ 499/******************************************************************************/
439 500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
440static int 504static int
441within_widget (SV *widget, NV x, NV y) 505within_widget (SV *widget, NV x, NV y)
442{ 506{
443 HV *self; 507 HV *self;
444 SV **svp; 508 SV **svp;
473 return 0; 537 return 0;
474 538
475 return 1; 539 return 1;
476} 540}
477 541
478MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
479 595
480PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
481 597
482BOOT: 598BOOT:
483{ 599{
484 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 601 static const struct {
486 const char *name; 602 const char *name;
487 IV iv; 603 IV iv;
488 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
511 627
512 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
515 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
597# undef const_iv 798# undef const_iv
598 }; 799 };
599 800
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
619 820
620NV floor (NV x) 821NV floor (NV x)
621 822
622NV ceil (NV x) 823NV ceil (NV x)
623 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
624void 835void
625pango_init () 836pango_init ()
626 CODE: 837 CODE:
627{ 838{
628 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
631} 847}
632 848
633char *
634SDL_GetError () 849char *SDL_GetError ()
635 850
636int 851void SDL_braino ()
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638 852
639void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
640SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
641 869
642void 870void
643SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
644 PPCODE: 872 PPCODE:
645{ 873{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 888
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 891
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 893
669 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
670 while (*m) 895 while (*m)
671 { 896 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 898 {
674 AV *av = newAV (); 899 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
701 926
702 if (RETVAL) 927 if (RETVAL)
703 { 928 {
704 av_clear (texture_av); 929 av_clear (texture_av);
705 930
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 933#include "glfunc.h"
709#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 938 }
711} 939}
712 OUTPUT: 940 OUTPUT:
713 RETVAL 941 RETVAL
714 942
718char * 946char *
719SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
720 948
721int 949int
722SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
723 954
724void 955void
725poll_events () 956poll_events ()
726 PPCODE: 957 PPCODE:
727{ 958{
737 { 968 {
738 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
739 case SDL_KEYUP: 970 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 976 break;
746 977
747 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 997 x = ev.motion.x;
767 y = ev.motion.y; 998 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1000 }
770 1001
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1008 }
778 break; 1009 break;
779 1010
780 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1014
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1025 break;
795 } 1026 }
796 1027
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1029 }
799} 1030}
800 1031
801int 1032int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1034 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
806 1037
807void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
808Mix_CloseAudio () 1055Mix_CloseAudio ()
809 1056
810int 1057int
811Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
1059
1060const char *
1061Mix_GetError ()
812 1062
813void 1063void
814lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
815 CODE: 1065 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1092 }
843 } 1093 }
844#endif 1094#endif
845} 1095}
846 1096
847void 1097int
848add_font (char *file) 1098add_font (char *file)
849 CODE: 1099 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
851 1103
852void 1104void
853load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
854 ALIAS: 1106 ALIAS:
855 load_image_file = 1 1107 load_image_file = 1
858 STRLEN image_len; 1110 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
865 1117
866 if (!rw) 1118 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
868 1120
941void 1193void
942error (char *message) 1194error (char *message)
943 CODE: 1195 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1197#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1199#endif
948 1200
949void 1201void
950fatal (char *message) 1202fatal (char *message)
951 CODE: 1203 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1205#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1207#endif
956 _exit (1); 1208 _exit (1);
957 1209
958void 1210void
959_exit (int retval = 0) 1211_exit (int retval = 0)
971#if DEBUG 1223#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
973#endif 1225#endif
974} 1226}
975 1227
976MODULE = CFPlus PACKAGE = CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
977 1236
978PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
979 1238
980CFPlus::Font 1239DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1241 CODE:
983{ 1242{
984 int count; 1243 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1247}
989 OUTPUT: 1248 OUTPUT:
990 RETVAL 1249 RETVAL
991 1250
992void 1251void
993DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
994 CODE: 1253 CODE:
995 pango_font_description_free (self); 1254 pango_font_description_free (self);
996 1255
997void 1256void
998make_default (CFPlus::Font self) 1257make_default (DC::Font self)
999 PROTOTYPE: $ 1258 PROTOTYPE: $
1000 CODE: 1259 CODE:
1001 default_font = self; 1260 default_font = self;
1002 1261
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1263
1005PROTOTYPES: DISABLE 1264PROTOTYPES: DISABLE
1006 1265
1007void 1266void
1008reset_glyph_cache () 1267glyph_cache_backup ()
1009 PROTOTYPE: 1268 PROTOTYPE:
1010 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1011 tc_clear (); 1276 tc_restore ();
1012 1277
1013CFPlus::Layout 1278DC::Layout
1014new (SV *class) 1279new (SV *class)
1015 CODE: 1280 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
1017 1282
1018 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1025 1291
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
1028 OUTPUT: 1294 OUTPUT:
1029 RETVAL 1295 RETVAL
1030 1296
1031void 1297void
1032DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
1033 CODE: 1299 CODE:
1034 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
1035 Safefree (self); 1302 Safefree (self);
1036 1303
1037void 1304void
1038set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
1039 CODE: 1306 CODE:
1040{ 1307{
1041 STRLEN textlen; 1308 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
1043 1310
1044 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
1045} 1312}
1046 1313
1047void 1314void
1048set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
1049 CODE: 1316 CODE:
1050{ 1317{
1051 STRLEN textlen; 1318 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
1053 1320
1054 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
1055} 1322}
1056 1323
1057void 1324void
1058set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
1059 CODE: 1326 CODE:
1060{ 1327{
1061 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1330 const char *pos = text;
1098 if (attrs) 1365 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
1100} 1367}
1101 1368
1102void 1369void
1103get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
1104 PPCODE: 1371 PPCODE:
1105{ 1372{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1374
1108 do 1375 do
1109 { 1376 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1378
1112 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
1113 { 1380 {
1114 PangoRectangle extents; 1381 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1390
1124 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
1125} 1392}
1126 1393
1127int 1394int
1128has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
1129 CODE: 1396 CODE:
1130{ 1397{
1131 int lines = 1; 1398 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
1133 1400
1138} 1405}
1139 OUTPUT: 1406 OUTPUT:
1140 RETVAL 1407 RETVAL
1141 1408
1142SV * 1409SV *
1143get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
1144 CODE: 1411 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1414 OUTPUT:
1148 RETVAL 1415 RETVAL
1149 1416
1150void 1417void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1419 CODE:
1153 self->r = r; 1420 self->r = r;
1154 self->g = g; 1421 self->g = g;
1155 self->b = b; 1422 self->b = b;
1156 self->a = a; 1423 self->a = a;
1157 1424
1158void 1425void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1427 CODE:
1161 if (self->font != font) 1428 if (self->font != font)
1162 { 1429 {
1163 self->font = font; 1430 self->font = font;
1164 layout_update_font (self); 1431 layout_update_font (self);
1165 } 1432 }
1166 1433
1167void 1434void
1168set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
1169 CODE: 1436 CODE:
1170 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
1171 { 1438 {
1172 self->base_height = base_height; 1439 self->base_height = base_height;
1173 layout_update_font (self); 1440 layout_update_font (self);
1174 } 1441 }
1175 1442
1176void 1443void
1177set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1445 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1447
1181void 1448void
1182set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1183 CODE: 1450 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1452
1186void 1453void
1187set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1188 CODE: 1455 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1457
1191void 1458void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1460 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1199 ); 1466 );
1200 1467
1201void 1468void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1470 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1472
1206void 1473void
1207size (CFPlus::Layout self) 1474size (DC::Layout self)
1208 PPCODE: 1475 PPCODE:
1209{ 1476{
1210 int w, h; 1477 int w, h;
1211 1478
1212 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1217} 1484}
1218 1485
1219int 1486int
1220descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1221 CODE: 1488 CODE:
1222{ 1489{
1223 PangoRectangle rect; 1490 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1227} 1494}
1228 OUTPUT: 1495 OUTPUT:
1229 RETVAL 1496 RETVAL
1230 1497
1231int 1498int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1500 CODE:
1234{ 1501{
1235 int index, trailing; 1502 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1504 RETVAL = index + trailing;
1238} 1505}
1239 OUTPUT: 1506 OUTPUT:
1240 RETVAL 1507 RETVAL
1241 1508
1242void 1509void
1243cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1511 PPCODE:
1245{ 1512{
1246 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1515
1249 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1520}
1254 1521
1255void 1522void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1524 PPCODE:
1258{ 1525{
1259 int line, x; 1526 int line, x;
1260 1527
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1531 --line;
1532#endif
1264 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1536}
1268 1537
1269void 1538void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1539line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1540 PPCODE:
1272{ 1541{
1273 PangoLayoutLine *lp; 1542 PangoLayoutLine *lp;
1274 int index, trailing; 1543 int index, trailing;
1275 1544
1276 if (line < 0) 1545 if (line < 0)
1277 XSRETURN_EMPTY; 1546 XSRETURN_EMPTY;
1278 1547
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1549 XSRETURN_EMPTY; /* do better */
1281 1550
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1552
1284 EXTEND (SP, 2); 1553 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1560 }
1292} 1561}
1293 1562
1294void 1563void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1564render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1565 CODE:
1566 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1298 self->pl, 1568 self->pl,
1569 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1301 flags 1572 flags
1302 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1303 1577
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1578void
1579draw (DC::Layout self)
1580 CODE:
1581{
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1598
1306PROTOTYPES: ENABLE 1599PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1600
1310void 1601void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1602pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1603 CODE:
1313{ 1604{
1340 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1638
1345 if (items < 5) 1639 if (items < 5)
1346 { 1640 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1643 }
1376 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1378 } 1672 }
1379} 1673}
1380 1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1797 CODE:
1383{ 1798{
1384 GLint width; 1799 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1802 RETVAL = width > 0;
1388} 1803}
1389 OUTPUT: 1804 OUTPUT:
1390 RETVAL 1805 RETVAL
1391 1806
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1807MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1808
1394PROTOTYPES: DISABLE 1809PROTOTYPES: DISABLE
1395 1810
1396CFPlus::Map 1811DC::Map
1397new (SV *class) 1812new (SV *class)
1398 CODE: 1813 CODE:
1399 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1815 RETVAL->x = 0;
1401 RETVAL->y = 0; 1816 RETVAL->y = 0;
1409 RETVAL->row = 0; 1824 RETVAL->row = 0;
1410 OUTPUT: 1825 OUTPUT:
1411 RETVAL 1826 RETVAL
1412 1827
1413void 1828void
1414DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1415 CODE: 1830 CODE:
1416{ 1831{
1417 map_clear (self); 1832 map_clear (self);
1418 Safefree (self->face2tile); 1833 Safefree (self->face2tile);
1419 Safefree (self->tex); 1834 Safefree (self->tex);
1420 Safefree (self); 1835 Safefree (self);
1421} 1836}
1422 1837
1423void 1838void
1424resize (CFPlus::Map self, int map_width, int map_height) 1839resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1840 CODE:
1426 self->w = map_width; 1841 self->w = map_width;
1427 self->h = map_height; 1842 self->h = map_height;
1428 1843
1429void 1844void
1430clear (CFPlus::Map self) 1845clear (DC::Map self)
1431 CODE: 1846 CODE:
1432 map_clear (self); 1847 map_clear (self);
1433 1848
1434void 1849void
1435set_tileid (CFPlus::Map self, int face, int tile) 1850set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1851 CODE:
1437{ 1852{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1853 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1854 need_texid (self, tile);
1440} 1855}
1441 1856
1442void 1857void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1858set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1859 CODE:
1445{ 1860{
1446 tileid texid; 1861 tileid texid;
1447 maptex *tex; 1862 maptex *tex;
1448 1863
1461 tex->smoothtile = self->face2tile [smooth]; 1876 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1877 tex->smoothlevel = level;
1463} 1878}
1464 1879
1465void 1880void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1882 CODE:
1468{ 1883{
1469 need_texid (self, texid); 1884 need_texid (self, texid);
1470 1885
1471 { 1886 {
1490 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1908}
1494 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1495int 1930int
1496ox (CFPlus::Map self) 1931ox (DC::Map self)
1497 ALIAS: 1932 ALIAS:
1498 oy = 1 1933 oy = 1
1499 x = 2 1934 x = 2
1500 y = 3 1935 y = 3
1501 w = 4 1936 w = 4
1512 } 1947 }
1513 OUTPUT: 1948 OUTPUT:
1514 RETVAL 1949 RETVAL
1515 1950
1516void 1951void
1517scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1518 CODE: 1953 CODE:
1519{ 1954{
1520 if (dx > 0) 1955 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 1957 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1539 } 1974 }
1540} 1975}
1541 1976
1542void 1977SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 1979 CODE:
1545{ 1980{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1983 mapcell *cell;
1549 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1550 1987
1551 while (data < data_end - 1) 1988 while (data < data_end - 1)
1552 { 1989 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1554 1991
1574 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1575 2012
1576 do 2013 do
1577 { 2014 {
1578 ext = *data++; 2015 ext = *data++;
1579 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1580 2017
1581 if (cmd < 4) 2018 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1583 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1584 { 2021 {
1585 cell->stat_width = 1; 2022 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1587 } 2024 }
1588 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1591 { 2028 {
1592 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1593 ; // decode player count 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1594 2033
1595 data += *data + 1; 2034 data += *data + 1;
1596 } 2035 }
1597 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1598 cell->flags = *data++; 2037 cell->flags = *data++;
1605 } 2044 }
1606 else 2045 else
1607 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1608 } 2047 }
1609 2048
2049 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2050 if (flags & (4 >> z))
1611 { 2051 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2053 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1615 } 2071 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2072 }
1631 else 2073 else
1632 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1633 } 2075 }
1634} 2076}
2077 OUTPUT:
2078 RETVAL
1635 2079
1636SV * 2080SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2082 CODE:
1639{ 2083{
1640 int x1, x; 2084 int x1, x;
1641 int y1, y; 2085 int y1, y;
1642 int z; 2086 int z;
1687} 2131}
1688 OUTPUT: 2132 OUTPUT:
1689 RETVAL 2133 RETVAL
1690 2134
1691void 2135void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2137 CODE:
1694{ 2138{
2139 int x, y, z;
2140
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2144 smooth_key skey;
1699 int x, y, z; 2145 int pl_x, pl_y;
1700 int last_name; 2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
1701 2151
2152 pl_tex.name = 0;
2153
1702 // thats current max. sorry. 2154 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1705 2157
1706 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1708 2160
1709 glColor4ub (255, 255, 255, 255); 2161 memset (&key, 0, sizeof (key));
1710 2162 key.r = 255;
1711 glEnable (GL_BLEND); 2163 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2164 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2165 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2166 key.mode = GL_QUADS;
1715 2167 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2168
1720 mx += self->x; 2169 mx += self->x;
1721 my += self->y; 2170 my += self->y;
1722 2171
1723 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2189 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2190 self->tex [cell->tile [2]].smoothlevel));
1742 } 2191 }
1743 } 2192 }
1744 2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
1745 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1746 { 2199 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1748 2202
1749 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1751 { 2205 {
1752 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2212 tileid tile = cell->tile [z];
1759 2213
1760 if (tile) 2214 if (tile)
1761 { 2215 {
1762 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2217 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2218
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2219 if (key.texname != tex.name)
1769 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1770 if (!tex.name) 2223 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2225
1773 glEnd (); 2226 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2227 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2228 }
1777 2229
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2230 px = (x + 1) * T - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2231 py = (y + 1) * T - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2232
1783 if (cell->flags && z == 2) 2233 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2234 {
1785 if (cell->flags & 1) 2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
1786 { 2238 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2245
1802 // update smooth hash 2246 // update smooth hash
1803 if (tex.smoothtile) 2247 if (tex.smoothtile)
1804 { 2248 {
1805 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2283 }
1840 } 2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
1841 } 2306 }
1842 } 2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
1843 2311
1844 // go through all smoothlevels, lowest to highest, then draw. 2312 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2313 // this is basically counting sort
1846 { 2314 {
1847 int w, b; 2315 int w, b;
1848 2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2319 for (w = 0; w < 256 / 32; ++w)
1850 { 2320 {
1851 uint32_t smask = smooth_level [w]; 2321 uint32_t smask = smooth_level [w];
1852 if (smask) 2322 if (smask)
1853 for (b = 0; b < 32; ++b) 2323 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 2342 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2344 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2345 float dy = tex.t * .5f ; // 2 images/column
1876 2346
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2347 if (tex.name)
1880 { 2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
1881 if (!tex.name) 2351 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2352 {
2353 self->tex [skey->tile].unused = 0;
1883 2354
1884 glEnd (); 2355 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
1887 } 2358 }
1888 2359
1889 if (border) 2360 if (border)
1890 { 2361 {
1891 float ox = border * dx; 2362 float ox = border * dx;
1892 2363
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 2368 }
1898 2369
1899 if (corner) 2370 if (corner)
1900 { 2371 {
1901 float ox = corner * dx; 2372 float ox = corner * dx;
1902 2373
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
1907 } 2379 }
1908 } 2380 }
1909 } 2381 }
1910 } 2382 }
1911 } 2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
1912 } 2388 }
1913 2389
1914 hv_clear (smooth); 2390 hv_clear (smooth);
1915 } 2391 }
1916 2392
1917 glEnd (); 2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
1918 2398
1919 glDisable (GL_TEXTURE_2D); 2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1920 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1921 2416
1922 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1925 { 2420 {
1930 { 2425 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1932 2427
1933 int px = x * T; 2428 int px = x * T;
1934 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1935 2436
1936 if (cell->stat_hp) 2437 if (cell->stat_hp)
1937 { 2438 {
1938 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950 } 2451 }
1951 } 2452 }
1952} 2453}
1953 2454
1954void 2455void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2457 CODE:
1957{ 2458{
1958 static float color[16][3] = { 2459 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1963 2464
1964 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1968 2469
1969 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1973 2474
1974 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1975 2476
1976 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1979 }; 2480 };
1980 2481
1981 int x, y; 2482 int x, y;
1982 2483
1983 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1988 2495
1989 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1993 2500
1994 if (m) 2501 if (m)
1995 { 2502 {
1996 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1997 2504
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2000 2507
2001 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2513 }
2010 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
2012} 2519}
2013 2520
2014void 2521void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2523 PPCODE:
2017{ 2524{
2018 int x, y; 2525 int x, y;
2019 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2533
2027 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2536
2030 mx += self->x - 1; 2537 mx += self->x - 1;
2031 my += self->y - 1; 2538 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2539
2035 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2037 { 2542 {
2038 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2547 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2044 2549
2045 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2553 }
2049 } 2554 }
2050 2555
2051 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2071 2576
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2580
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2590 }
2086 2591
2087 free (darkness1); 2592 free (darkness1);
2088 2593
2089 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2093} 2598}
2094 2599
2095SV * 2600SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2602 CODE:
2098{ 2603{
2099 int x, y, x1, y1; 2604 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2663 else
2159 *data++ = 0; 2664 *data++ = 0;
2160 } 2665 }
2161 } 2666 }
2162 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2163 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2165 RETVAL = data_sv; 2675 RETVAL = data_sv;
2166} 2676}
2167 OUTPUT: 2677 OUTPUT:
2168 RETVAL 2678 RETVAL
2169 2679
2170void 2680void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2682 PPCODE:
2173{ 2683{
2174 int x, y, z; 2684 int x, y, z;
2175 int w, h; 2685 int w, h;
2176 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2177 2697
2178 if (*data++ != 0) 2698 if (*data++ != 0)
2179 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2180 2700
2181 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
2183 2703
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2716 {
2197 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2198 2718
2199 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2200 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2201 uint8_t flags = *data++; 2726 flags = *data++;
2202 2727
2203 if (flags) 2728 if (flags)
2204 { 2729 {
2205 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2736
2212 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2213 { 2738 {
2214 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2215 2741
2216 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2217 { 2743 {
2218 tileid t = tile [z]; 2744 tileid t = tile [z];
2219 2745
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2747 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2749 need_texid (self, t);
2224 } 2750 }
2225 2751
2226 cell->tile [z] = t; 2752 cell->tile [z] = t;
2227 } 2753 }
2229 } 2755 }
2230 } 2756 }
2231 } 2757 }
2232} 2758}
2233 2759
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
2235 2761
2236PROTOTYPES: DISABLE 2762DC::RW
2237 2763new (SV *class, SV *data_sv)
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE: 2764 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
2242 OUTPUT: 2771 OUTPUT:
2243 RETVAL 2772 RETVAL
2244 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
2245void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 XSRETURN_UNDEF;
2804
2805 Mix_HaltChannel (RETVAL);
2806 }
2807
2808 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128);
2810}
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815halt (DC::Channel self)
2816 CODE:
2817 Mix_HaltChannel (self);
2818
2819void
2820expire (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_ExpireChannel (self, ticks);
2823
2824void
2825fade_out (DC::Channel self, int ticks = -1)
2826 CODE:
2827 Mix_FadeOutChannel (self, ticks);
2828
2829int
2830volume (DC::Channel self, int volume)
2831 CODE:
2832 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837unregister_all_effects (DC::Channel self)
2838 CODE:
2839 Mix_UnregisterAllEffects (self);
2840
2841void
2842set_panning (DC::Channel self, int left, int right)
2843 CODE:
2844 left = CLAMP (left , 0, 255);
2845 right = CLAMP (right, 0, 255);
2846 Mix_SetPanning (self, left, right);
2847
2848void
2849set_distance (DC::Channel self, int distance)
2850 CODE:
2851 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2852
2853void
2854set_position (DC::Channel self, int angle, int distance)
2855 CODE:
2856
2857void
2858set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2859 CODE:
2860{
2861 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2862 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2863 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2864}
2865
2866void
2867set_reverse_stereo (DC::Channel self, int flip)
2868 CODE:
2869 Mix_SetReverseStereo (self, flip);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872
2873PROTOTYPES: DISABLE
2874
2875DC::MixChunk
2876new (SV *class, DC::RW rwops)
2877 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2879 OUTPUT:
2880 RETVAL
2881
2882void
2246DESTROY (CFPlus::MixChunk self) 2883DESTROY (DC::MixChunk self)
2247 CODE: 2884 CODE:
2248 Mix_FreeChunk (self); 2885 Mix_FreeChunk (self);
2249 2886
2250int 2887int
2251volume (CFPlus::MixChunk self, int volume = -1) 2888volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2889 CODE:
2890 if (items > 1)
2891 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2892 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2893 OUTPUT:
2255 RETVAL 2894 RETVAL
2256 2895
2257int 2896DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2897play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2898 CODE:
2899{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2900 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2901
2902 if (RETVAL < 0)
2903 XSRETURN_UNDEF;
2904
2905 if (channel < 0)
2906 {
2907 Mix_UnregisterAllEffects (RETVAL);
2908 Mix_Volume (RETVAL, 128);
2909 }
2910}
2261 OUTPUT: 2911 OUTPUT:
2262 RETVAL 2912 RETVAL
2263 2913
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2265 2915
2266int 2916int
2267volume (int volume = -1) 2917volume (int volume = -1)
2268 PROTOTYPE: ;$ 2918 PROTOTYPE: ;$
2269 CODE: 2919 CODE:
2920 if (items > 0)
2921 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2922 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2923 OUTPUT:
2272 RETVAL 2924 RETVAL
2273 2925
2274int 2926void
2275fade_out (int ms) 2927fade_out (int ms)
2276 CODE: 2928 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2929 Mix_FadeOutMusic (ms);
2930
2931void
2932halt ()
2933 CODE:
2934 Mix_HaltMusic ();
2935
2936DC::MixMusic
2937new (SV *class, DC::RW rwops)
2938 CODE:
2939 RETVAL = Mix_LoadMUS_RW (rwops);
2278 OUTPUT: 2940 OUTPUT:
2279 RETVAL 2941 RETVAL
2280 2942
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void 2943void
2289DESTROY (CFPlus::MixMusic self) 2944DESTROY (DC::MixMusic self)
2290 CODE: 2945 CODE:
2291 Mix_FreeMusic (self); 2946 Mix_FreeMusic (self);
2292 2947
2293int 2948int
2294play (CFPlus::MixMusic self, int loops = -1) 2949play (DC::MixMusic self, int loops = -1)
2295 CODE: 2950 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2951 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2952 OUTPUT:
2298 RETVAL 2953 RETVAL
2299 2954
2300int 2955void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2956fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 2957 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2958 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2959
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2960MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 2961
2309PROTOTYPES: ENABLE 2962PROTOTYPES: ENABLE
2310 2963
2311BOOT: 2964BOOT:
2312{ 2965{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2966 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 2967 static const struct {
2315 const char *name; 2968 const char *name;
2316 IV iv; 2969 IV iv;
2317 } *civ, const_iv[] = { 2970 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 2971# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 2972 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 2973 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 2974 const_iv (GL_EXTENSIONS),
2975 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 2976 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 2977 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 2978 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 2979 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 2980 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 2992 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 2993 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 2994 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2995 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 2996 const_iv (GL_ONE_MINUS_DST_ALPHA),
2997 const_iv (GL_SRC_COLOR),
2998 const_iv (GL_DST_COLOR),
2999 const_iv (GL_ONE_MINUS_SRC_COLOR),
3000 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3001 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3002 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3003 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3004 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3005 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3011 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3012 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3013 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3014 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3015 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3016 const_iv (GL_COMPRESSED_ALPHA_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3018 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3019 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3020 const_iv (GL_COMPRESSED_RGB_ARB),
3021 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3022 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3023 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3024 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3025 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3026 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3065 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3066 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3067 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3068 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3069 const_iv (GL_GENERATE_MIPMAP_HINT),
3070 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3071 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3072 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3073 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3074 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3075 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3076 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3077 const_iv (GL_T2F_N3F_V3F),
3078 const_iv (GL_FUNC_ADD),
3079 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3081# undef const_iv
2414 }; 3082 };
2415 3083
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418 3086
2419 texture_av = newAV (); 3087 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3088 AvREAL_off (texture_av);
2421} 3089}
2422 3090
3091void
3092disable_GL_EXT_blend_func_separate ()
3093 CODE:
3094 gl.BlendFuncSeparate = 0;
3095 gl.BlendFuncSeparateEXT = 0;
3096
3097void
3098apple_nvidia_bug (int enable)
3099
2423char * 3100char *
2424gl_vendor () 3101gl_vendor ()
2425 CODE: 3102 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3103 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3104 OUTPUT:
2476 3153
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3154void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3155 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3156 gl_BlendFuncSeparate (sa, da, saa, daa);
2480 3157
3158# void glBlendEquation (int se)
3159
2481void glDepthMask (int flag) 3160void glDepthMask (int flag)
2482 3161
2483void glLogicOp (int opcode) 3162void glLogicOp (int opcode)
2484 3163
2485void glColorMask (int red, int green, int blue, int alpha) 3164void glColorMask (int red, int green, int blue, int alpha)
2519void glRotate (float angle, float x, float y, float z) 3198void glRotate (float angle, float x, float y, float z)
2520 CODE: 3199 CODE:
2521 glRotatef (angle, x, y, z); 3200 glRotatef (angle, x, y, z);
2522 3201
2523void glColor (float r, float g, float b, float a = 1.0) 3202void glColor (float r, float g, float b, float a = 1.0)
3203 PROTOTYPE: @
2524 ALIAS: 3204 ALIAS:
2525 glColor_premultiply = 1 3205 glColor_premultiply = 1
2526 CODE: 3206 CODE:
2527 if (ix) 3207 if (ix)
2528 { 3208 {
2544 3224
2545void glTexCoord (float s, float t) 3225void glTexCoord (float s, float t)
2546 CODE: 3226 CODE:
2547 glTexCoord2f (s, t); 3227 glTexCoord2f (s, t);
2548 3228
3229void glRect (float x1, float y1, float x2, float y2)
3230 CODE:
3231 glRectf (x1, y1, x2, y2);
3232
3233void glRect_lineloop (float x1, float y1, float x2, float y2)
3234 CODE:
3235 glBegin (GL_LINE_LOOP);
3236 glVertex2f (x1, y1);
3237 glVertex2f (x2, y1);
3238 glVertex2f (x2, y2);
3239 glVertex2f (x1, y2);
3240 glEnd ();
3241
2549PROTOTYPES: ENABLE 3242PROTOTYPES: ENABLE
2550 3243
2551void glBegin (int mode) 3244void glBegin (int mode)
2552 3245
2553void glEnd () 3246void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3278void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3279 CODE:
2587 if (gl.SeparableFilter2D) 3280 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3281 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3282
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3283void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3284
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3285void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3286
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3287void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3288
2621 3314
2622void glEndList () 3315void glEndList ()
2623 3316
2624void glCallList (int list) 3317void glCallList (int list)
2625 3318
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3319void c_init ()
3320 CODE:
3321 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3322 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3323
3324MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3325
2628PROTOTYPES: DISABLE 3326PROTOTYPES: DISABLE
2629 3327
2630void 3328void
2631find_widget (SV *widget, NV x, NV y) 3329find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3330 PPCODE:
2633{ 3331{
2634 if (within_widget (widget, x, y)) 3332 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3333 XPUSHs (self);
2636} 3334}
2637 3335
3336BOOT:
3337{
3338 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3339
3340 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3341 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3342 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3343 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3344}
3345
3346void
3347draw (SV *self)
3348 CODE:
3349{
3350 HV *hv;
3351 SV **svp;
3352 NV x, y, w, h;
3353 SV *draw_x_sv = GvSV (draw_x_gv);
3354 SV *draw_y_sv = GvSV (draw_y_gv);
3355 SV *draw_w_sv = GvSV (draw_w_gv);
3356 SV *draw_h_sv = GvSV (draw_h_gv);
3357 double draw_x, draw_y;
3358
3359 if (!SvROK (self))
3360 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3361
3362 hv = (HV *)SvRV (self);
3363
3364 if (SvTYPE (hv) != SVt_PVHV)
3365 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3366
3367 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3368 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3369
3370 if (!h || !w)
3371 XSRETURN_EMPTY;
3372
3373 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3374 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3375
3376 draw_x = SvNV (draw_x_sv) + x;
3377 draw_y = SvNV (draw_y_sv) + y;
3378
3379 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3380 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3381 XSRETURN_EMPTY;
3382
3383 sv_setnv (draw_x_sv, draw_x);
3384 sv_setnv (draw_y_sv, draw_y);
3385
3386 glPushMatrix ();
3387 glTranslated (x, y, 0);
3388
3389 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3390 {
3391 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3392
3393 if (svp && SvTRUE (*svp))
3394 {
3395 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3396 glEnable (GL_BLEND);
3397 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3398 glBegin (GL_QUADS);
3399 glVertex2f (0, 0);
3400 glVertex2f (w, 0);
3401 glVertex2f (w, h);
3402 glVertex2f (0, h);
3403 glEnd ();
3404 glDisable (GL_BLEND);
3405 }
3406 }
3407#if 0
3408 // draw borders, for debugging
3409 glPushMatrix ();
3410 glColor4f (1., 1., 0., 1.);
3411 glTranslatef (.5, .5, 0.);
3412 glBegin (GL_LINE_LOOP);
3413 glVertex2f (0 , 0);
3414 glVertex2f (w - 1, 0);
3415 glVertex2f (w - 1, h - 1);
3416 glVertex2f (0 , h - 1);
3417 glEnd ();
3418 glPopMatrix ();
3419#endif
3420 PUSHMARK (SP);
3421 XPUSHs (self);
3422 PUTBACK;
3423 call_method ("_draw", G_VOID | G_DISCARD);
3424 SPAGAIN;
3425
3426 glPopMatrix ();
3427
3428 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3429 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3430}
3431

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