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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
126 186
127 while (attrs) 187 while (attrs)
128 { 188 {
129 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 190
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 192 return 1;
133 193
134 attrs = attrs->next; 194 attrs = attrs->next;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
153{ 214{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438/******************************************************************************/ 524/******************************************************************************/
439 525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
440static int 529static int
441within_widget (SV *widget, NV x, NV y) 530within_widget (SV *widget, NV x, NV y)
442{ 531{
443 HV *self; 532 HV *self;
444 SV **svp; 533 SV **svp;
473 return 0; 562 return 0;
474 563
475 return 1; 564 return 1;
476} 565}
477 566
478MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
479 626
480PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
481 628
482BOOT: 629BOOT:
483{ 630{
484 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 632 static const struct {
486 const char *name; 633 const char *name;
487 IV iv; 634 IV iv;
488 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
511 658
512 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
515 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
597# undef const_iv 829# undef const_iv
598 }; 830 };
599 831
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 834
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 837}
606 838
618 RETVAL 850 RETVAL
619 851
620NV floor (NV x) 852NV floor (NV x)
621 853
622NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
623 865
624void 866void
625pango_init () 867pango_init ()
626 CODE: 868 CODE:
627{ 869{
628 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
631} 878}
632 879
633char *
634SDL_GetError () 880char *SDL_GetError ()
635 881
636int 882void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
638 884
639void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
640SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
641 902
642void 903void
643SDL_ListModes (int rgb, int alpha) 904SDL_ListModes (int rgb, int alpha)
644 PPCODE: 905 PPCODE:
645{ 906{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 921
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 924
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 926
669 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
670 while (*m) 928 while (*m)
671 { 929 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 930 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 931 {
674 AV *av = newAV (); 932 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 935 av_push (av, newSViv (rgb));
700 ); 958 );
701 959
702 if (RETVAL) 960 if (RETVAL)
703 { 961 {
704 av_clear (texture_av); 962 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 964#include "glfunc.h"
709#undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 968 }
711} 969}
712 OUTPUT: 970 OUTPUT:
713 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
714 975
715void 976void
716SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
717 978
718char * 979char *
719SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
720 982
721int 983int
722SDL_GetAppState () 984SDL_GetAppState ()
723 985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
724void 993void
994SDL_PumpEvents ()
995
996void
725poll_events () 997peep_events ()
726 PPCODE: 998 PPCODE:
727{ 999{
728 SDL_Event ev; 1000 SDL_Event ev;
729 1001
730 SDL_PumpEvents (); 1002 SDL_PumpEvents ();
737 { 1009 {
738 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1011 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1017 break;
746 1018
747 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1038 x = ev.motion.x;
767 y = ev.motion.y; 1039 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1041 }
770 1042
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1049 }
778 break; 1050 break;
779 1051
780 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1055
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1066 break;
795 } 1067 }
796 1068
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1070 }
799} 1071}
800 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
801int 1086int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1088 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
806 1091
807void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
808Mix_CloseAudio () 1109Mix_CloseAudio ()
809 1110
810int 1111int
811Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
1113
1114const char *
1115Mix_GetError ()
812 1116
813void 1117void
814lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
815 CODE: 1119 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1146 }
843 } 1147 }
844#endif 1148#endif
845} 1149}
846 1150
847void 1151int
848add_font (char *file) 1152add_font (char *file)
849 CODE: 1153 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1164
852void 1165void
853load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
854 ALIAS: 1167 ALIAS:
855 load_image_file = 1 1168 load_image_file = 1
858 STRLEN image_len; 1171 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
865 1178
866 if (!rw) 1179 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
868 1181
901 1214
902 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
911 1224
941void 1254void
942error (char *message) 1255error (char *message)
943 CODE: 1256 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1258#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1260#endif
948 1261
949void 1262void
950fatal (char *message) 1263fatal (char *message)
951 CODE: 1264 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1266#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1268#endif
956 _exit (1); 1269 _exit (1);
957 1270
958void 1271void
959_exit (int retval = 0) 1272_exit (int retval = 0)
971#if DEBUG 1284#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1285 VALGRIND_DO_LEAK_CHECK;
973#endif 1286#endif
974} 1287}
975 1288
976MODULE = CFPlus PACKAGE = CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
977 1297
978PROTOTYPES: DISABLE 1298PROTOTYPES: DISABLE
979 1299
980CFPlus::Font 1300DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1302 CODE:
983{ 1303{
984 int count; 1304 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1308}
989 OUTPUT: 1309 OUTPUT:
990 RETVAL 1310 RETVAL
991 1311
992void 1312void
993DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
994 CODE: 1314 CODE:
995 pango_font_description_free (self); 1315 pango_font_description_free (self);
996 1316
997void 1317void
998make_default (CFPlus::Font self) 1318make_default (DC::Font self)
999 PROTOTYPE: $ 1319 PROTOTYPE: $
1000 CODE: 1320 CODE:
1001 default_font = self; 1321 default_font = self;
1002 1322
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1324
1005PROTOTYPES: DISABLE 1325PROTOTYPES: DISABLE
1006 1326
1007void 1327void
1008reset_glyph_cache () 1328glyph_cache_backup ()
1009 PROTOTYPE: 1329 PROTOTYPE:
1010 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
1011 tc_clear (); 1337 tc_restore ();
1012 1338
1013CFPlus::Layout 1339DC::Layout
1014new (SV *class) 1340new (SV *klass)
1015 CODE: 1341 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
1017 1343
1018 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
1025 1352
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
1028 OUTPUT: 1355 OUTPUT:
1029 RETVAL 1356 RETVAL
1030 1357
1031void 1358void
1032DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
1033 CODE: 1360 CODE:
1034 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
1035 Safefree (self); 1363 Safefree (self);
1036 1364
1037void 1365void
1038set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
1039 CODE: 1367 CODE:
1040{ 1368{
1041 STRLEN textlen; 1369 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
1043 1371
1044 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
1045} 1373}
1046 1374
1047void 1375void
1048set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
1049 CODE: 1377 CODE:
1050{ 1378{
1051 STRLEN textlen; 1379 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
1053 1381
1054 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
1055} 1383}
1056 1384
1057void 1385void
1058set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
1059 CODE: 1387 CODE:
1060{ 1388{
1061 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1391 const char *pos = text;
1098 if (attrs) 1426 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
1100} 1428}
1101 1429
1102void 1430void
1103get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
1104 PPCODE: 1432 PPCODE:
1105{ 1433{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1435
1108 do 1436 do
1109 { 1437 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1439
1112 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
1113 { 1441 {
1114 PangoRectangle extents; 1442 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1451
1124 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
1125} 1453}
1126 1454
1127int 1455int
1128has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
1129 CODE: 1457 CODE:
1130{ 1458{
1131 int lines = 1; 1459 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
1133 1461
1138} 1466}
1139 OUTPUT: 1467 OUTPUT:
1140 RETVAL 1468 RETVAL
1141 1469
1142SV * 1470SV *
1143get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
1144 CODE: 1472 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1475 OUTPUT:
1148 RETVAL 1476 RETVAL
1149 1477
1150void 1478void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1480 CODE:
1153 self->r = r; 1481 self->r = r;
1154 self->g = g; 1482 self->g = g;
1155 self->b = b; 1483 self->b = b;
1156 self->a = a; 1484 self->a = a;
1157 1485
1158void 1486void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1488 CODE:
1161 if (self->font != font) 1489 if (self->font != font)
1162 { 1490 {
1163 self->font = font; 1491 self->font = font;
1164 layout_update_font (self); 1492 layout_update_font (self);
1165 } 1493 }
1166 1494
1167void 1495void
1168set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1169 CODE: 1497 CODE:
1170 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1171 { 1499 {
1172 self->base_height = base_height; 1500 self->base_height = base_height;
1173 layout_update_font (self); 1501 layout_update_font (self);
1174 } 1502 }
1175 1503
1176void 1504void
1177set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1506 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1508
1181void 1509void
1182set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1183 CODE: 1511 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1513
1186void 1514void
1187set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1188 CODE: 1516 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1518
1191void 1519void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1521 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1199 ); 1527 );
1200 1528
1201void 1529void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1531 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1533
1206void 1534void
1207size (CFPlus::Layout self) 1535size (DC::Layout self)
1208 PPCODE: 1536 PPCODE:
1209{ 1537{
1210 int w, h; 1538 int w, h;
1211 1539
1212 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1217} 1545}
1218 1546
1219int 1547int
1220descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1221 CODE: 1549 CODE:
1222{ 1550{
1223 PangoRectangle rect; 1551 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1227} 1555}
1228 OUTPUT: 1556 OUTPUT:
1229 RETVAL 1557 RETVAL
1230 1558
1231int 1559int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1561 CODE:
1234{ 1562{
1235 int index, trailing; 1563 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1565 RETVAL = index + trailing;
1238} 1566}
1239 OUTPUT: 1567 OUTPUT:
1240 RETVAL 1568 RETVAL
1241 1569
1242void 1570void
1243cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1572 PPCODE:
1245{ 1573{
1246 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1576
1249 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1581}
1254 1582
1255void 1583void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1585 PPCODE:
1258{ 1586{
1259 int line, x; 1587 int line, x;
1260 1588
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1592 --line;
1593#endif
1264 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1597}
1268 1598
1269void 1599void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1600line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1601 PPCODE:
1272{ 1602{
1273 PangoLayoutLine *lp; 1603 PangoLayoutLine *lp;
1274 int index, trailing; 1604 int index, trailing;
1275 1605
1276 if (line < 0) 1606 if (line < 0)
1277 XSRETURN_EMPTY; 1607 XSRETURN_EMPTY;
1278 1608
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1610 XSRETURN_EMPTY; /* do better */
1281 1611
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1613
1284 EXTEND (SP, 2); 1614 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1621 }
1292} 1622}
1293 1623
1294void 1624void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1625render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1626 CODE:
1627 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1298 self->pl, 1629 self->pl,
1630 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1301 flags 1633 flags
1302 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1303 1638
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1639void
1640draw (DC::Layout self)
1641 CODE:
1642{
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1659
1306PROTOTYPES: ENABLE 1660PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1661
1310void 1662void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1663pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1664 CODE:
1313{ 1665{
1340 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1699
1345 if (items < 5) 1700 if (items < 5)
1346 { 1701 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1704 }
1376 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1378 } 1733 }
1379} 1734}
1380 1735
1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1858 CODE:
1383{ 1859{
1384 GLint width; 1860 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1863 RETVAL = width > 0;
1388} 1864}
1389 OUTPUT: 1865 OUTPUT:
1390 RETVAL 1866 RETVAL
1391 1867
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1868MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1869
1394PROTOTYPES: DISABLE 1870PROTOTYPES: DISABLE
1395 1871
1396CFPlus::Map 1872DC::Map
1397new (SV *class) 1873new (SV *klass)
1398 CODE: 1874 CODE:
1399 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1876 RETVAL->x = 0;
1401 RETVAL->y = 0; 1877 RETVAL->y = 0;
1402 RETVAL->w = 0; 1878 RETVAL->w = 0;
1409 RETVAL->row = 0; 1885 RETVAL->row = 0;
1410 OUTPUT: 1886 OUTPUT:
1411 RETVAL 1887 RETVAL
1412 1888
1413void 1889void
1414DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1415 CODE: 1891 CODE:
1416{ 1892{
1417 map_clear (self); 1893 map_clear (self);
1418 Safefree (self->face2tile); 1894 Safefree (self->face2tile);
1419 Safefree (self->tex); 1895 Safefree (self->tex);
1420 Safefree (self); 1896 Safefree (self);
1421} 1897}
1422 1898
1423void 1899void
1424resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1901 CODE:
1426 self->w = map_width; 1902 self->w = map_width;
1427 self->h = map_height; 1903 self->h = map_height;
1428 1904
1429void 1905void
1430clear (CFPlus::Map self) 1906clear (DC::Map self)
1431 CODE: 1907 CODE:
1432 map_clear (self); 1908 map_clear (self);
1433 1909
1434void 1910void
1435set_tileid (CFPlus::Map self, int face, int tile) 1911set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1912 CODE:
1437{ 1913{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1914 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1915 need_texid (self, tile);
1440} 1916}
1441 1917
1442void 1918void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1919set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1920 CODE:
1445{ 1921{
1446 tileid texid; 1922 tileid texid;
1447 maptex *tex; 1923 maptex *tex;
1448 1924
1461 tex->smoothtile = self->face2tile [smooth]; 1937 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1938 tex->smoothlevel = level;
1463} 1939}
1464 1940
1465void 1941void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1943 CODE:
1468{ 1944{
1469 need_texid (self, texid); 1945 need_texid (self, texid);
1470 1946
1471 { 1947 {
1490 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1969}
1494 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1495int 1991int
1496ox (CFPlus::Map self) 1992ox (DC::Map self)
1497 ALIAS: 1993 ALIAS:
1498 oy = 1 1994 oy = 1
1499 x = 2 1995 x = 2
1500 y = 3 1996 y = 3
1501 w = 4 1997 w = 4
1512 } 2008 }
1513 OUTPUT: 2009 OUTPUT:
1514 RETVAL 2010 RETVAL
1515 2011
1516void 2012void
1517scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1518 CODE: 2014 CODE:
1519{ 2015{
1520 if (dx > 0) 2016 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2018 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1539 } 2035 }
1540} 2036}
1541 2037
1542void 2038SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1544 CODE: 2040 CODE:
1545{ 2041{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2044 mapcell *cell;
1549 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1550 2048
1551 while (data < data_end - 1) 2049 while (data < data_end - 1)
1552 { 2050 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1554 2052
1567 2065
1568 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1569 2067
1570 if (flags & 8) 2068 if (flags & 8)
1571 { 2069 {
2070 uint8_t ext, cmd;
2071
1572 if (extmap) 2072 do
1573 { 2073 {
1574 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1575 2076
1576 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1577 { 2080 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2081 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2083 }
1604 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1605 } 2101 }
1606 else 2102 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2103 }
1609 2104
2105 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2106 if (flags & (4 >> z))
1611 { 2107 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2109 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1615 } 2127 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2128 }
1631 else 2129 else
1632 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1633 } 2131 }
1634} 2132}
2133 OUTPUT:
2134 RETVAL
1635 2135
1636SV * 2136SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2138 CODE:
1639{ 2139{
1640 int x1, x; 2140 int x1, x;
1641 int y1, y; 2141 int y1, y;
1642 int z; 2142 int z;
1655 ? self->row + y 2155 ? self->row + y
1656 : 0; 2156 : 0;
1657 2157
1658 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1659 { 2159 {
1660 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2161
1662 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1663 { 2163 {
1664 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1665 2165
1667 { 2167 {
1668 maptex tex = self->tex [cell->tile [z]]; 2168 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2170 int a1 = tex.a;
1671 2171
1672 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1676 } 2176 }
1677 } 2177 }
1678 2178
1679 *map++ = (r ) 2179 *map++ = (r )
1680 | (g << 8) 2180 | (g << 8)
1687} 2187}
1688 OUTPUT: 2188 OUTPUT:
1689 RETVAL 2189 RETVAL
1690 2190
1691void 2191void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2193 CODE:
1694{ 2194{
2195 int x, y, z;
2196
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2200 smooth_key skey;
1699 int x, y, z; 2201 int pl_x, pl_y;
1700 int last_name; 2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
1701 2207
2208 pl_tex.name = 0;
2209
1702 // thats current max. sorry. 2210 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2211 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2212 if (sh > 255) sh = 255;
1705 2213
1706 // clear key, in case of extra padding 2214 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2215 memset (&skey, 0, sizeof (skey));
1708 2216
1709 glColor4ub (255, 255, 255, 255); 2217 memset (&key, 0, sizeof (key));
1710 2218 key.r = 255;
1711 glEnable (GL_BLEND); 2219 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2220 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2221 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2222 key.mode = GL_QUADS;
1715 2223 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2224
1720 mx += self->x; 2225 mx += self->x;
1721 my += self->y; 2226 my += self->y;
1722 2227
1723 // first pass: determine smooth_max 2228 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2245 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2246 self->tex [cell->tile [2]].smoothlevel));
1742 } 2247 }
1743 } 2248 }
1744 2249
2250 glEnable (GL_BLEND);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2253
1745 for (z = 0; z <= 2; z++) 2254 for (z = 0; z <= 2; z++)
1746 { 2255 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
1748 2258
1749 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1751 { 2261 {
1752 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2268 tileid tile = cell->tile [z];
1759 2269
1760 if (tile) 2270 if (tile)
1761 { 2271 {
1762 maptex tex = self->tex [tile]; 2272 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2273 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2274
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2275 if (key.texname != tex.name)
1769 { 2276 {
2277 self->tex [tile].unused = 0;
2278
1770 if (!tex.name) 2279 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2281
1773 glEnd (); 2282 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2283 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2284 }
1777 2285
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2286 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2287 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2288
1783 if (cell->flags && z == 2) 2289 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2290 {
1785 if (cell->flags & 1) 2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
1786 { 2294 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2301
1802 // update smooth hash 2302 // update smooth hash
1803 if (tex.smoothtile) 2303 if (tex.smoothtile)
1804 { 2304 {
1805 skey.tile = tex.smoothtile; 2305 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2339 }
1840 } 2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
1841 } 2362 }
1842 } 2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
1843 2367
1844 // go through all smoothlevels, lowest to highest, then draw. 2368 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2369 // this is basically counting sort
1846 { 2370 {
1847 int w, b; 2371 int w, b;
1848 2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2375 for (w = 0; w < 256 / 32; ++w)
1850 { 2376 {
1851 uint32_t smask = smooth_level [w]; 2377 uint32_t smask = smooth_level [w];
1852 if (smask) 2378 if (smask)
1853 for (b = 0; b < 32; ++b) 2379 for (b = 0; b < 32; ++b)
1865 if (!(bits & 0x1000) 2391 if (!(bits & 0x1000)
1866 && skey->level == level 2392 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y]) 2393 && level > smooth_max [skey->x][skey->y])
1868 { 2394 {
1869 maptex tex = self->tex [skey->tile]; 2395 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T; 2396 int px = (((int)skey->x) - 1) * Tw;
1871 int py = (((int)skey->y) - 1) * T; 2397 int py = (((int)skey->y) - 1) * Th;
1872 int border = bits & 15; 2398 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2400 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2401 float dy = tex.t * .5f ; // 2 images/column
1876 2402
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2403 if (tex.name)
1880 { 2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
1881 if (!tex.name) 2407 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2408 {
2409 self->tex [skey->tile].unused = 0;
1883 2410
1884 glEnd (); 2411 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
1887 } 2414 }
1888 2415
1889 if (border) 2416 if (border)
1890 { 2417 {
1891 float ox = border * dx; 2418 float ox = border * dx;
1892 2419
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2424 }
1898 2425
1899 if (corner) 2426 if (corner)
1900 { 2427 {
1901 float ox = corner * dx; 2428 float ox = corner * dx;
1902 2429
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
1907 } 2435 }
1908 } 2436 }
1909 } 2437 }
1910 } 2438 }
1911 } 2439 }
2440
2441 glEnd ();
2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
1912 } 2444 }
1913 2445
1914 hv_clear (smooth); 2446 hv_clear (smooth);
1915 } 2447 }
1916 2448
1917 glEnd (); 2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
1918 2454
1919 glDisable (GL_TEXTURE_2D); 2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1920 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1921 2472
1922 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1925 { 2476 {
1928 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2481 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1932 2483
1933 int px = x * T; 2484 int px = x * Tw;
1934 int py = y * T; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1935 2492
1936 if (cell->stat_hp) 2493 if (cell->stat_hp)
1937 { 2494 {
1938 int width = cell->stat_width * T; 2495 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2497
1941 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2500 px + width - 1, py);
1944 2501
1950 } 2507 }
1951 } 2508 }
1952} 2509}
1953 2510
1954void 2511void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2513 CODE:
1957{ 2514{
1958 static float color[16][3] = { 2515 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1963 2520
1964 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1968 2525
1969 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1973 2530
1974 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1975 2532
1976 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1979 }; 2536 };
1980 2537
1981 int x, y; 2538 int x, y;
1982 2539
1983 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1988 2551
1989 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1993 2556
1994 if (m) 2557 if (m)
1995 { 2558 {
1996 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1997 2560
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
2000 2563
2001 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2569 }
2010 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
2012} 2575}
2013 2576
2014void 2577void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2579 PPCODE:
2017{ 2580{
2018 int x, y; 2581 int x, y;
2019 int sw1 = sw + 2; 2582 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2583 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2584 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2589 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2590
2027 SvPOK_only (darkness3_sv); 2591 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2593
2030 mx += self->x - 1; 2594 mx += self->x - 1;
2031 my += self->y - 1; 2595 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2596
2035 for (y = 0; y < sh1; y++) 2597 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
2037 { 2599 {
2038 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2604 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
2044 2606
2045 darkness1 [y * sw1 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2610 }
2049 } 2611 }
2050 2612
2051 for (y = 0; y < sh; ++y) 2613 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2614 for (x = 0; x < sw; ++x)
2071 2633
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2635 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2637
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2647 }
2086 2648
2087 free (darkness1); 2649 free (darkness1);
2088 2650
2089 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2654 PUSHs (darkness3_sv);
2093} 2655}
2094 2656
2095SV * 2657SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2659 CODE:
2098{ 2660{
2099 int x, y, x1, y1; 2661 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2720 else
2159 *data++ = 0; 2721 *data++ = 0;
2160 } 2722 }
2161 } 2723 }
2162 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
2163 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
2165 RETVAL = data_sv; 2732 RETVAL = data_sv;
2166} 2733}
2167 OUTPUT: 2734 OUTPUT:
2168 RETVAL 2735 RETVAL
2169 2736
2170void 2737void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2739 PPCODE:
2173{ 2740{
2174 int x, y, z; 2741 int x, y, z;
2175 int w, h; 2742 int w, h;
2176 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
2177 2754
2178 if (*data++ != 0) 2755 if (*data++ != 0)
2179 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
2180 2757
2181 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
2183 2760
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2773 {
2197 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
2198 2775
2199 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
2200 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
2201 uint8_t flags = *data++; 2783 flags = *data++;
2202 2784
2203 if (flags) 2785 if (flags)
2204 { 2786 {
2205 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2788 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2793
2212 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
2213 { 2795 {
2214 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
2215 2798
2216 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
2217 { 2800 {
2218 tileid t = tile [z]; 2801 tileid t = tile [z];
2219 2802
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2804 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2806 need_texid (self, t);
2224 } 2807 }
2225 2808
2226 cell->tile [z] = t; 2809 cell->tile [z] = t;
2227 } 2810 }
2229 } 2812 }
2230 } 2813 }
2231 } 2814 }
2232} 2815}
2233 2816
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
2818
2819DC::RW
2820new (SV *klass, SV *data_sv)
2821 CODE:
2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
2828 OUTPUT:
2829 RETVAL
2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2846
2236PROTOTYPES: DISABLE 2847PROTOTYPES: DISABLE
2237 2848
2238CFPlus::MixChunk 2849DC::Channel
2239new_from_file (SV *class, char *path) 2850find ()
2240 CODE: 2851 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2242 OUTPUT: 2874 OUTPUT:
2243 RETVAL 2875 RETVAL
2244 2876
2245void 2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
2246DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
2247 CODE: 2959 CODE:
2248 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
2249 2961
2250int 2962int
2251volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2968 OUTPUT:
2255 RETVAL 2969 RETVAL
2256 2970
2257int 2971DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2973 CODE:
2974{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
2261 OUTPUT: 2986 OUTPUT:
2262 RETVAL 2987 RETVAL
2263 2988
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
2265 3002
2266int 3003int
2267volume (int volume = -1) 3004volume (int volume = -1)
2268 PROTOTYPE: ;$ 3005 PROTOTYPE: ;$
2269 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3010 OUTPUT:
2272 RETVAL 3011 RETVAL
2273 3012
3013void
3014fade_out (int ms)
3015 CODE:
3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
2274int 3023int
2275fade_out (int ms) 3024playing ()
2276 CODE: 3025 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3026 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3027 OUTPUT:
2279 RETVAL 3028 RETVAL
2280 3029
2281CFPlus::MixMusic 3030DC::MixMusic
2282new_from_file (SV *class, char *path) 3031new (SV *klass, DC::RW rwops)
2283 CODE: 3032 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3033 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3034 OUTPUT:
2286 RETVAL 3035 RETVAL
2287 3036
2288void 3037void
2289DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
2290 CODE: 3039 CODE:
2291 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
2292 3041
2293int 3042int
2294play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
2295 CODE: 3044 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3046 OUTPUT:
2298 RETVAL 3047 RETVAL
2299 3048
2300int 3049void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3051 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3052 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3053
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3055
2309PROTOTYPES: ENABLE 3056PROTOTYPES: ENABLE
2310 3057
2311BOOT: 3058BOOT:
2312{ 3059{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3061 static const struct {
2315 const char *name; 3062 const char *name;
2316 IV iv; 3063 IV iv;
2317 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3066 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3067 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3117 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3118 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3160 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3161 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3162 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3166 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3167 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3175# undef const_iv
2414 }; 3176 };
2415 3177
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3180
2419 texture_av = newAV (); 3181 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3182 AvREAL_off (texture_av);
2421} 3183}
2422 3184
2423char * 3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2424gl_vendor () 3195gl_vendor ()
2425 CODE: 3196 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3198 OUTPUT:
2428 RETVAL 3199 RETVAL
2429 3200
2430char * 3201const char *
2431gl_version () 3202gl_version ()
2432 CODE: 3203 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3205 OUTPUT:
2435 RETVAL 3206 RETVAL
2436 3207
2437char * 3208const char *
2438gl_extensions () 3209gl_extensions ()
2439 CODE: 3210 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3212 OUTPUT:
2442 RETVAL 3213 RETVAL
2443 3214
2444const char *glGetString (GLenum pname) 3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
2445 3220
2446GLint glGetInteger (GLenum pname) 3221GLint glGetInteger (GLenum pname)
2447 CODE: 3222 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3223 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3224 OUTPUT:
2457 3232
2458int glGetError () 3233int glGetError ()
2459 3234
2460void glFinish () 3235void glFinish ()
2461 3236
3237void glFlush ()
3238
2462void glClear (int mask) 3239void glClear (int mask)
2463 3240
2464void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3242 PROTOTYPE: @
2466 3243
2475void glBlendFunc (int sfactor, int dfactor) 3252void glBlendFunc (int sfactor, int dfactor)
2476 3253
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3255 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258# void glBlendEquation (int se)
2480 3259
2481void glDepthMask (int flag) 3260void glDepthMask (int flag)
2482 3261
2483void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2484 3263
2519void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2520 CODE: 3299 CODE:
2521 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2522 3301
2523void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
2524 ALIAS: 3304 ALIAS:
2525 glColor_premultiply = 1 3305 glColor_premultiply = 1
2526 CODE: 3306 CODE:
2527 if (ix) 3307 if (ix)
2528 { 3308 {
2544 3324
2545void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2546 CODE: 3326 CODE:
2547 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2548 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
2549PROTOTYPES: ENABLE 3342PROTOTYPES: ENABLE
2550 3343
2551void glBegin (int mode) 3344void glBegin (int mode)
2552 3345
2553void glEnd () 3346void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3379 CODE:
2587 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3382
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3384
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3386
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3388
2621 3414
2622void glEndList () 3415void glEndList ()
2623 3416
2624void glCallList (int list) 3417void glCallList (int list)
2625 3418
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3425
2628PROTOTYPES: DISABLE 3426PROTOTYPES: DISABLE
2629 3427
2630void 3428void
2631find_widget (SV *widget, NV x, NV y) 3429find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3430 PPCODE:
2633{ 3431{
2634 if (within_widget (widget, x, y)) 3432 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3433 XPUSHs (self);
2636} 3434}
2637 3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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