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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
31#include <SDL_thread.h> 41#include <SDL_thread.h>
32#include <SDL_endian.h> 42#include <SDL_endian.h>
33#include <SDL_image.h> 43#include <SDL_image.h>
34#include <SDL_mixer.h> 44#include <SDL_mixer.h>
35#include <SDL_opengl.h> 45#include <SDL_opengl.h>
36 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
37#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
39 56
40#include <glib/gmacros.h> 57#include <glib.h>
41 58
42#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
43 71
44#ifndef _WIN32 72#ifndef _WIN32
45# include <sys/types.h> 73# include <sys/types.h>
46# include <sys/socket.h> 74# include <sys/socket.h>
47# include <netinet/in.h> 75# include <netinet/in.h>
48# include <netinet/tcp.h> 76# include <netinet/tcp.h>
49# include <inttypes.h> 77# include <inttypes.h>
50#endif 78#endif
51 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
55 95
56#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
58 98
59#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
60 100
61#if 0 101/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 103
64# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
65#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
66 127
67static AV *texture_av; 128static AV *texture_av;
68 129
69static struct 130static struct
70{ 131{
107 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
109} 170}
110 171
111#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
112 174
113#include "pango-font.c" 175#include "pango-font.c"
114#include "pango-fontmap.c" 176#include "pango-fontmap.c"
115#include "pango-render.c" 177#include "pango-render.c"
116 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
119 183
120typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
121 185
122static int 186static int
123shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
124{ 188{
125 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
126 190
127 while (attrs) 191 while (attrs)
128 { 192 {
129 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 194
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 196 return 1;
133 197
134 attrs = attrs->next; 198 attrs = attrs->next;
139 203
140typedef struct cf_layout { 204typedef struct cf_layout {
141 PangoLayout *pl; 205 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
143 int base_height; 207 int base_height;
144 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
145} *CFPlus__Layout; 210} *DC__Layout;
146 211
147static CFPlus__Font default_font; 212static DC__Font default_font;
148static PangoContext *opengl_context; 213static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
150 215
151static void 216static void
152substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
153{ 218{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 222#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 224}
160 225
161static void 226static void
162layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
163{ 228{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
166 */ 231 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
168 233
169 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 236
172 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
173} 238}
174 239
175static void 240static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 242{
178 PangoRectangle rect; 243 PangoRectangle rect;
179 244
180 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
192 257
193typedef uint16_t tileid; 258typedef uint16_t tileid;
194typedef uint16_t faceid; 259typedef uint16_t faceid;
195 260
196typedef struct { 261typedef struct {
197 int name; 262 GLuint name;
198 int w, h; 263 int w, h;
199 float s, t; 264 float s, t;
200 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
201 tileid smoothtile; 266 tileid smoothtile;
202 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
203} maptex; 269} maptex;
204 270
205typedef struct { 271typedef struct {
206 uint32_t player; 272 uint32_t player;
207 tileid tile[3]; 273 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 286 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 287 int texs; maptex *tex; // [tileid]
222 288
223 int32_t rows; 289 int32_t rows;
224 maprow *row; 290 maprow *row;
225} *CFPlus__Map; 291} *DC__Map;
226 292
227static char * 293static char *
228prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
229{ 295{
230 char *p; 296 char *p;
268 self->texs *= 2; 334 self->texs *= 2;
269 } 335 }
270} 336}
271 337
272static maprow * 338static maprow *
273map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
274{ 340{
275 if (0 > y) 341 if (0 > y)
276 { 342 {
277 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
316 382
317 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
318} 384}
319 385
320static mapcell * 386static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
322{ 388{
323 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
324} 390}
325 391
326static void 392static void
327map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
328{ 394{
329 int r; 395 int r;
330 396
331 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
339 self->oy = 0; 405 self->oy = 0;
340 self->row = 0; 406 self->row = 0;
341 self->rows = 0; 407 self->rows = 0;
342} 408}
343 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
344static void 420static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 422{
347 int x, y; 423 int x, y;
348 maprow *row; 424 maprow *row;
349 mapcell *cell; 425 mapcell *cell;
350 426
362 if (x >= row->c1) 438 if (x >= row->c1)
363 break; 439 break;
364 440
365 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
366 442
367 cell->darkness = 0; 443 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 444 }
372 } 445 }
373} 446}
374 447
375typedef struct { 448struct smooth_key
449{
376 tileid tile; 450 tileid tile;
377 uint8_t x, y, level; 451 uint8_t x, y, level;
378} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
379 471
380static void 472static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 474{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
384 476
385 if (SvIOK (*sv)) 477 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
387 else 479 else
388 sv_setiv (*sv, bits); 480 it->second |= bits;
389} 481}
390 482
391static void 483static void
392music_finished (void) 484music_finished (void)
393{ 485{
410 ev.code = 1; 502 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 504 ev.data2 = 0;
413 505
414 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
415} 514}
416 515
417static unsigned int 516static unsigned int
418minpot (unsigned int n) 517minpot (unsigned int n)
419{ 518{
429 n |= n >> 16; 528 n |= n >> 16;
430 529
431 return n + 1; 530 return n + 1;
432} 531}
433 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
434/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
437 547
438/******************************************************************************/ 548/******************************************************************************/
439 549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
440static int 553static int
441within_widget (SV *widget, NV x, NV y) 554within_widget (SV *widget, NV x, NV y)
442{ 555{
443 HV *self; 556 HV *self;
444 SV **svp; 557 SV **svp;
473 return 0; 586 return 0;
474 587
475 return 1; 588 return 1;
476} 589}
477 590
478MODULE = CFPlus PACKAGE = CFPlus 591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
479 650
480PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
481 652
482BOOT: 653BOOT:
483{ 654{
484 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 656 static const struct {
486 const char *name; 657 const char *name;
487 IV iv; 658 IV iv;
488 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
511 682
512 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
515 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
597# undef const_iv 853# undef const_iv
598 }; 854 };
599 855
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 858
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 861}
606 862
618 RETVAL 874 RETVAL
619 875
620NV floor (NV x) 876NV floor (NV x)
621 877
622NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
623 889
624void 890void
625pango_init () 891pango_init ()
626 CODE: 892 CODE:
627{ 893{
628 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
631} 902}
632 903
633char *
634SDL_GetError () 904char *SDL_GetError ()
635 905
636int 906void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
638 908
639void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
640SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
641 926
642void 927void
643SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
644 PPCODE: 929 PPCODE:
645{ 930{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 945
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 948
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 950
669 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
670 while (*m) 952 while (*m)
671 { 953 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 955 {
674 AV *av = newAV (); 956 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
700 ); 982 );
701 983
702 if (RETVAL) 984 if (RETVAL)
703 { 985 {
704 av_clear (texture_av); 986 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 988#include "glfunc.h"
709#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 992 }
711} 993}
712 OUTPUT: 994 OUTPUT:
713 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
714 999
715void 1000void
716SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
717 1002
718char * 1003char *
719SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
720 1006
721int 1007int
722SDL_GetAppState () 1008SDL_GetAppState ()
723 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
724void 1017void
1018SDL_PumpEvents ()
1019
1020void
725poll_events () 1021peep_events ()
726 PPCODE: 1022 PPCODE:
727{ 1023{
728 SDL_Event ev; 1024 SDL_Event ev;
729 1025
730 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
737 { 1033 {
738 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1035 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1041 break;
746 1042
747 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1062 x = ev.motion.x;
767 y = ev.motion.y; 1063 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1065 }
770 1066
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1073 }
778 break; 1074 break;
779 1075
780 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1079
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1090 break;
795 } 1091 }
796 1092
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1094 }
799} 1095}
800 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
801int 1110int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1112 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
806 1115
807void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
808Mix_CloseAudio () 1133Mix_CloseAudio ()
809 1134
810int 1135int
811Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
812 1140
813void 1141void
814lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
815 CODE: 1143 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1170 }
843 } 1171 }
844#endif 1172#endif
845} 1173}
846 1174
847void 1175int
848add_font (char *file) 1176add_font (char *file)
849 CODE: 1177 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1188
852void 1189void
853load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
854 ALIAS: 1191 ALIAS:
855 load_image_file = 1 1192 load_image_file = 1
858 STRLEN image_len; 1195 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
865 1202
866 if (!rw) 1203 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
868 1205
901 1238
902 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
911 1248
941void 1278void
942error (char *message) 1279error (char *message)
943 CODE: 1280 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1282#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1284#endif
948 1285
949void 1286void
950fatal (char *message) 1287fatal (char *message)
951 CODE: 1288 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1290#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1292#endif
956 _exit (1); 1293 _exit (1);
957 1294
958void 1295void
959_exit (int retval = 0) 1296_exit (int retval = 0)
971#if DEBUG 1308#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
973#endif 1310#endif
974} 1311}
975 1312
976MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
977 1321
978PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
979 1323
980CFPlus::Font 1324DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1326 CODE:
983{ 1327{
984 int count; 1328 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1332}
989 OUTPUT: 1333 OUTPUT:
990 RETVAL 1334 RETVAL
991 1335
992void 1336void
993DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
994 CODE: 1338 CODE:
995 pango_font_description_free (self); 1339 pango_font_description_free (self);
996 1340
997void 1341void
998make_default (CFPlus::Font self) 1342make_default (DC::Font self)
999 PROTOTYPE: $ 1343 PROTOTYPE: $
1000 CODE: 1344 CODE:
1001 default_font = self; 1345 default_font = self;
1002 1346
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1348
1005PROTOTYPES: DISABLE 1349PROTOTYPES: DISABLE
1006 1350
1007void 1351void
1008reset_glyph_cache () 1352glyph_cache_backup ()
1009 PROTOTYPE: 1353 PROTOTYPE:
1010 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1011 tc_clear (); 1361 tc_restore ();
1012 1362
1013CFPlus::Layout 1363DC::Layout
1014new (SV *class) 1364new (SV *klass)
1015 CODE: 1365 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
1017 1367
1018 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
1025 1376
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
1028 OUTPUT: 1379 OUTPUT:
1029 RETVAL 1380 RETVAL
1030 1381
1031void 1382void
1032DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
1033 CODE: 1384 CODE:
1034 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
1035 Safefree (self); 1387 Safefree (self);
1036 1388
1037void 1389void
1038set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1039 CODE: 1391 CODE:
1040{ 1392{
1041 STRLEN textlen; 1393 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1043 1395
1044 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1045} 1397}
1046 1398
1047void 1399void
1048set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1049 CODE: 1401 CODE:
1050{ 1402{
1051 STRLEN textlen; 1403 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1053 1405
1054 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1055} 1407}
1056 1408
1057void 1409void
1058set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1059 CODE: 1411 CODE:
1060{ 1412{
1061 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1415 const char *pos = text;
1098 if (attrs) 1450 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1100} 1452}
1101 1453
1102void 1454void
1103get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1104 PPCODE: 1456 PPCODE:
1105{ 1457{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1459
1108 do 1460 do
1109 { 1461 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1463
1112 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1113 { 1465 {
1114 PangoRectangle extents; 1466 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1475
1124 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1125} 1477}
1126 1478
1127int 1479int
1128has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1129 CODE: 1481 CODE:
1130{ 1482{
1131 int lines = 1; 1483 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1133 1485
1138} 1490}
1139 OUTPUT: 1491 OUTPUT:
1140 RETVAL 1492 RETVAL
1141 1493
1142SV * 1494SV *
1143get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1144 CODE: 1496 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1499 OUTPUT:
1148 RETVAL 1500 RETVAL
1149 1501
1150void 1502void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1504 CODE:
1153 self->r = r; 1505 self->r = r;
1154 self->g = g; 1506 self->g = g;
1155 self->b = b; 1507 self->b = b;
1156 self->a = a; 1508 self->a = a;
1157 1509
1158void 1510void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1512 CODE:
1161 if (self->font != font) 1513 if (self->font != font)
1162 { 1514 {
1163 self->font = font; 1515 self->font = font;
1164 layout_update_font (self); 1516 layout_update_font (self);
1165 } 1517 }
1166 1518
1167void 1519void
1168set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1169 CODE: 1521 CODE:
1170 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1171 { 1523 {
1172 self->base_height = base_height; 1524 self->base_height = base_height;
1173 layout_update_font (self); 1525 layout_update_font (self);
1174 } 1526 }
1175 1527
1176void 1528void
1177set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1530 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1532
1181void 1533void
1182set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1183 CODE: 1535 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1537
1186void 1538void
1187set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1188 CODE: 1540 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1542
1191void 1543void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1545 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1199 ); 1551 );
1200 1552
1201void 1553void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1555 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1557
1206void 1558void
1207size (CFPlus::Layout self) 1559size (DC::Layout self)
1208 PPCODE: 1560 PPCODE:
1209{ 1561{
1210 int w, h; 1562 int w, h;
1211 1563
1212 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1217} 1569}
1218 1570
1219int 1571int
1220descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1221 CODE: 1573 CODE:
1222{ 1574{
1223 PangoRectangle rect; 1575 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1227} 1579}
1228 OUTPUT: 1580 OUTPUT:
1229 RETVAL 1581 RETVAL
1230 1582
1231int 1583int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1585 CODE:
1234{ 1586{
1235 int index, trailing; 1587 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1238} 1590}
1239 OUTPUT: 1591 OUTPUT:
1240 RETVAL 1592 RETVAL
1241 1593
1242void 1594void
1243cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1596 PPCODE:
1245{ 1597{
1246 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1600
1249 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1605}
1254 1606
1255void 1607void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1609 PPCODE:
1258{ 1610{
1259 int line, x; 1611 int line, x;
1260 1612
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1616 --line;
1617#endif
1264 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1621}
1268 1622
1269void 1623void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1625 PPCODE:
1272{ 1626{
1273 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1274 int index, trailing; 1628 int index, trailing;
1275 1629
1276 if (line < 0) 1630 if (line < 0)
1277 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1278 1632
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1281 1635
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1637
1284 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1645 }
1292} 1646}
1293 1647
1294void 1648void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1298 self->pl, 1653 self->pl,
1654 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1301 flags 1657 flags
1302 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1303 1662
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1663void
1664draw (DC::Layout self)
1665 CODE:
1666{
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1683
1306PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1685
1310void 1686void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1688 CODE:
1313{ 1689{
1340 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1345 if (items < 5) 1724 if (items < 5)
1346 { 1725 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1728 }
1376 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1378 } 1757 }
1379} 1758}
1380 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1882 CODE:
1383{ 1883{
1384 GLint width; 1884 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1887 RETVAL = width > 0;
1388} 1888}
1389 OUTPUT: 1889 OUTPUT:
1390 RETVAL 1890 RETVAL
1391 1891
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1893
1394PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1395 1895
1396CFPlus::Map 1896DC::Map
1397new (SV *class) 1897new (SV *klass)
1398 CODE: 1898 CODE:
1399 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1900 RETVAL->x = 0;
1401 RETVAL->y = 0; 1901 RETVAL->y = 0;
1402 RETVAL->w = 0; 1902 RETVAL->w = 0;
1409 RETVAL->row = 0; 1909 RETVAL->row = 0;
1410 OUTPUT: 1910 OUTPUT:
1411 RETVAL 1911 RETVAL
1412 1912
1413void 1913void
1414DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1415 CODE: 1915 CODE:
1416{ 1916{
1417 map_clear (self); 1917 map_clear (self);
1418 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1419 Safefree (self->tex); 1919 Safefree (self->tex);
1420 Safefree (self); 1920 Safefree (self);
1421} 1921}
1422 1922
1423void 1923void
1424resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1925 CODE:
1426 self->w = map_width; 1926 self->w = map_width;
1427 self->h = map_height; 1927 self->h = map_height;
1428 1928
1429void 1929void
1430clear (CFPlus::Map self) 1930clear (DC::Map self)
1431 CODE: 1931 CODE:
1432 map_clear (self); 1932 map_clear (self);
1433 1933
1434void 1934void
1435set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1936 CODE:
1437{ 1937{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1939 need_texid (self, tile);
1440} 1940}
1441 1941
1442void 1942void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1944 CODE:
1445{ 1945{
1446 tileid texid; 1946 tileid texid;
1447 maptex *tex; 1947 maptex *tex;
1448 1948
1449 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1450 return; 1950 return;
1451 1951
1452 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1453 return; 1953 return;
1454 1954
1455 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1456 1956
1457 if (!texid) 1957 if (!texid)
1458 return; 1958 return;
1459 1959
1460 tex = self->tex + texid; 1960 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1463} 1963}
1464 1964
1465void 1965void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1967 CODE:
1468{ 1968{
1469 need_texid (self, texid); 1969 need_texid (self, texid);
1470 1970
1471 { 1971 {
1490 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1993}
1494 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1495int 2015int
1496ox (CFPlus::Map self) 2016ox (DC::Map self)
1497 ALIAS: 2017 ALIAS:
1498 oy = 1 2018 oy = 1
1499 x = 2 2019 x = 2
1500 y = 3 2020 y = 3
1501 w = 4 2021 w = 4
1512 } 2032 }
1513 OUTPUT: 2033 OUTPUT:
1514 RETVAL 2034 RETVAL
1515 2035
1516void 2036void
1517scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1518 CODE: 2038 CODE:
1519{ 2039{
1520 if (dx > 0) 2040 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2042 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1539 } 2059 }
1540} 2060}
1541 2061
1542void 2062SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1544 CODE: 2064 CODE:
1545{ 2065{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2068 mapcell *cell;
1549 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1550 2072
1551 while (data < data_end - 1) 2073 while (data < data_end - 1)
1552 { 2074 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1554 2076
1567 2089
1568 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1569 2091
1570 if (flags & 8) 2092 if (flags & 8)
1571 { 2093 {
2094 uint8_t ext, cmd;
2095
1572 if (extmap) 2096 do
1573 { 2097 {
1574 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1575 2100
1576 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1577 { 2104 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2105 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2107 }
1604 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1605 } 2125 }
1606 else 2126 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2127 }
1609 2128
2129 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2130 if (flags & (4 >> z))
1611 { 2131 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2133 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1615 } 2151 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2152 }
1631 else 2153 else
1632 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1633 } 2155 }
1634} 2156}
2157 OUTPUT:
2158 RETVAL
1635 2159
1636SV * 2160SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2162 CODE:
1639{ 2163{
1640 int x1, x; 2164 int x1, x;
1641 int y1, y; 2165 int y1, y;
1642 int z; 2166 int z;
1655 ? self->row + y 2179 ? self->row + y
1656 : 0; 2180 : 0;
1657 2181
1658 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1659 { 2183 {
1660 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2185
1662 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1663 { 2187 {
1664 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1665 2189
1667 { 2191 {
1668 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2194 int a1 = tex.a;
1671 2195
1672 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1676 } 2200 }
1677 } 2201 }
1678 2202
1679 *map++ = (r ) 2203 *map++ = (r )
1680 | (g << 8) 2204 | (g << 8)
1681 | (b << 16) 2205 | (b << 16)
1682 | (a << 24); 2206 | (a << 24);
1683 } 2207 }
1684 } 2208 }
1685 2209
1686 RETVAL = map_sv; 2210 RETVAL = map_sv;
1687} 2211}
1688 OUTPUT: 2212 OUTPUT:
1689 RETVAL 2213 RETVAL
1690 2214
1691void 2215void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2217 CODE:
1694{ 2218{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2219 int x, y, z;
2220
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2223 smooth_key skey;
1699 int x, y, z; 2224 int pl_x, pl_y;
1700 int last_name; 2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1701 2230
2231 pl_tex.name = 0;
2232
1702 // thats current max. sorry. 2233 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1705 2236
1706 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1708 2239
1709 glColor4ub (255, 255, 255, 255); 2240 memset (&key, 0, sizeof (key));
1710 2241 key.r = 255;
1711 glEnable (GL_BLEND); 2242 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2244 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2245 key.mode = GL_QUADS;
1715 2246 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2247
1720 mx += self->x; 2248 mx += self->x;
1721 my += self->y; 2249 my += self->y;
1722 2250
1723 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2268 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2269 self->tex [cell->tile [2]].smoothlevel));
1742 } 2270 }
1743 } 2271 }
1744 2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
1745 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1746 { 2278 {
2279 smooth_hash smooth;
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1748 2282
1749 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1751 { 2285 {
1752 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
1759 2293
1760 if (tile) 2294 if (tile)
1761 { 2295 {
1762 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2297 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2298
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2299 if (key.texname != tex.name)
1769 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1770 if (!tex.name) 2303 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2305
1773 glEnd (); 2306 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2307 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2308 }
1777 2309
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2310 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2311 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2312
1783 if (cell->flags && z == 2) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2314 {
1785 if (cell->flags & 1) 2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
1786 { 2318 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2325
1802 // update smooth hash 2326 // update smooth hash
1803 if (tex.smoothtile) 2327 if (tex.smoothtile)
1804 { 2328 {
1805 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1821 2345
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
1824 2348
1825 // full tile 2349 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2351
1828 // borders 2352 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2357
1834 // corners 2358 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1839 } 2384 }
1840 } 2385 }
1841 } 2386 }
1842 } 2387 }
1843 2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
1844 // go through all smoothlevels, lowest to highest, then draw. 2392 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2393 // this is basically counting sort
1846 { 2394 {
1847 int w, b; 2395 int w, b;
1848 2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2399 for (w = 0; w < 256 / 32; ++w)
1850 { 2400 {
1851 uint32_t smask = smooth_level [w]; 2401 uint32_t smask = smooth_level [w];
1852 if (smask) 2402 if (smask)
1853 for (b = 0; b < 32; ++b) 2403 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1855 { 2405 {
1856 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1857 HE *he; 2407 HE *he;
1858 2408
1859 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1860 while ((he = hv_iternext (smooth)))
1861 { 2410 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1863 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1864 2413
1865 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1866 && skey->level == level 2415 && skey.level == level
1867 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1868 { 2417 {
1869 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1870 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1871 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1872 int border = bits & 15; 2421 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1876 2425
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2426 if (tex.name)
1880 { 2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
1881 if (!tex.name) 2430 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2431 {
2432 self->tex [skey.tile].unused = 0;
1883 2433
1884 glEnd (); 2434 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
1887 } 2437 }
1888 2438
1889 if (border) 2439 if (border)
1890 { 2440 {
1891 float ox = border * dx; 2441 float ox = border * dx;
1892 2442
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2447 }
1898 2448
1899 if (corner) 2449 if (corner)
1900 { 2450 {
1901 float ox = corner * dx; 2451 float ox = corner * dx;
1902 2452
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
1907 } 2458 }
1908 } 2459 }
1909 } 2460 }
1910 } 2461 }
1911 } 2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
1912 } 2467 }
1913
1914 hv_clear (smooth);
1915 } 2468 }
1916 2469
1917 glEnd (); 2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
1918 2475
1919 glDisable (GL_TEXTURE_2D); 2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1920 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1921 2493
1922 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1925 { 2497 {
1928 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2502 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1932 2504
1933 int px = x * T; 2505 int px = x * Tw;
1934 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1935 2513
1936 if (cell->stat_hp) 2514 if (cell->stat_hp)
1937 { 2515 {
1938 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2518
1941 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2521 px + width - 1, py);
1944 2522
1950 } 2528 }
1951 } 2529 }
1952} 2530}
1953 2531
1954void 2532void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2534 CODE:
1957{ 2535{
1958 static float color[16][3] = { 2536 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1963 2541
1964 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1968 2546
1969 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1973 2551
1974 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1975 2553
1976 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1979 }; 2557 };
1980 2558
1981 int x, y; 2559 int x, y;
1982 2560
1983 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1988 2572
1989 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1993 2577
1994 if (m) 2578 if (m)
1995 { 2579 {
1996 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1997 2581
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
2000 2584
2001 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2590 }
2010 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
2012} 2596}
2013 2597
2014void 2598void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2600 PPCODE:
2017{ 2601{
2018 int x, y; 2602 int x, y;
2019 int sw1 = sw + 2; 2603 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2604 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2605 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2610 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2611
2027 SvPOK_only (darkness3_sv); 2612 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2614
2030 mx += self->x - 1; 2615 mx += self->x - 1;
2031 my += self->y - 1; 2616 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2617
2035 for (y = 0; y < sh1; y++) 2618 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
2037 { 2620 {
2038 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2625 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
2044 2627
2045 darkness1 [y * sw1 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2631 }
2049 } 2632 }
2050 2633
2051 for (y = 0; y < sh; ++y) 2634 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2635 for (x = 0; x < sw; ++x)
2071 2654
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2656 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2658
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2668 }
2086 2669
2087 free (darkness1); 2670 free (darkness1);
2088 2671
2089 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2675 PUSHs (darkness3_sv);
2093} 2676}
2094 2677
2095SV * 2678SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2680 CODE:
2098{ 2681{
2099 int x, y, x1, y1; 2682 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2741 else
2159 *data++ = 0; 2742 *data++ = 0;
2160 } 2743 }
2161 } 2744 }
2162 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
2163 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2165 RETVAL = data_sv; 2753 RETVAL = data_sv;
2166} 2754}
2167 OUTPUT: 2755 OUTPUT:
2168 RETVAL 2756 RETVAL
2169 2757
2170void 2758void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2760 PPCODE:
2173{ 2761{
2174 int x, y, z; 2762 int x, y, z;
2175 int w, h; 2763 int w, h;
2176 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2177 2775
2178 if (*data++ != 0) 2776 if (*data++ != 0)
2179 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2180 2778
2181 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
2183 2781
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2794 {
2197 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2198 2796
2199 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2200 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2201 uint8_t flags = *data++; 2804 flags = *data++;
2202 2805
2203 if (flags) 2806 if (flags)
2204 { 2807 {
2205 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2814
2212 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2213 { 2816 {
2214 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2215 2819
2216 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2217 { 2821 {
2218 tileid t = tile [z]; 2822 tileid t = tile [z];
2219 2823
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2825 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2827 need_texid (self, t);
2224 } 2828 }
2225 2829
2226 cell->tile [z] = t; 2830 cell->tile [z] = t;
2227 } 2831 }
2229 } 2833 }
2230 } 2834 }
2231 } 2835 }
2232} 2836}
2233 2837
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2839
2840DC::RW
2841new (SV *klass, SV *data_sv)
2842 CODE:
2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
2849 OUTPUT:
2850 RETVAL
2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2867
2236PROTOTYPES: DISABLE 2868PROTOTYPES: DISABLE
2237 2869
2238CFPlus::MixChunk 2870DC::Channel
2239new_from_file (SV *class, char *path) 2871find ()
2240 CODE: 2872 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2242 OUTPUT: 2895 OUTPUT:
2243 RETVAL 2896 RETVAL
2244 2897
2245void 2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
2246DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
2247 CODE: 2980 CODE:
2248 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
2249 2982
2250int 2983int
2251volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2989 OUTPUT:
2255 RETVAL 2990 RETVAL
2256 2991
2257int 2992DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2994 CODE:
2995{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
2261 OUTPUT: 3007 OUTPUT:
2262 RETVAL 3008 RETVAL
2263 3009
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
2265 3023
2266int 3024int
2267volume (int volume = -1) 3025volume (int volume = -1)
2268 PROTOTYPE: ;$ 3026 PROTOTYPE: ;$
2269 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3031 OUTPUT:
2272 RETVAL 3032 RETVAL
2273 3033
3034void
3035fade_out (int ms)
3036 CODE:
3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
2274int 3044int
2275fade_out (int ms) 3045playing ()
2276 CODE: 3046 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3047 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3048 OUTPUT:
2279 RETVAL 3049 RETVAL
2280 3050
2281CFPlus::MixMusic 3051DC::MixMusic
2282new_from_file (SV *class, char *path) 3052new (SV *klass, DC::RW rwops)
2283 CODE: 3053 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3055 OUTPUT:
2286 RETVAL 3056 RETVAL
2287 3057
2288void 3058void
2289DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
2290 CODE: 3060 CODE:
2291 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
2292 3062
2293int 3063int
2294play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
2295 CODE: 3065 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3067 OUTPUT:
2298 RETVAL 3068 RETVAL
2299 3069
2300int 3070void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3072 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3073 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3074
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3076
2309PROTOTYPES: ENABLE 3077PROTOTYPES: ENABLE
2310 3078
2311BOOT: 3079BOOT:
2312{ 3080{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3082 static const struct {
2315 const char *name; 3083 const char *name;
2316 IV iv; 3084 IV iv;
2317 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3087 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3088 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3138 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3139 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3181 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3182 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3183 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3187 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3188 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3196# undef const_iv
2414 }; 3197 };
2415 3198
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3201
2419 texture_av = newAV (); 3202 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2421} 3204}
2422 3205
2423char * 3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2424gl_vendor () 3216gl_vendor ()
2425 CODE: 3217 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3219 OUTPUT:
2428 RETVAL 3220 RETVAL
2429 3221
2430char * 3222const char *
2431gl_version () 3223gl_version ()
2432 CODE: 3224 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3226 OUTPUT:
2435 RETVAL 3227 RETVAL
2436 3228
2437char * 3229const char *
2438gl_extensions () 3230gl_extensions ()
2439 CODE: 3231 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3233 OUTPUT:
2442 RETVAL 3234 RETVAL
2443 3235
2444const char *glGetString (GLenum pname) 3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
2445 3241
2446GLint glGetInteger (GLenum pname) 3242GLint glGetInteger (GLenum pname)
2447 CODE: 3243 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3244 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3245 OUTPUT:
2457 3253
2458int glGetError () 3254int glGetError ()
2459 3255
2460void glFinish () 3256void glFinish ()
2461 3257
3258void glFlush ()
3259
2462void glClear (int mask) 3260void glClear (int mask)
2463 3261
2464void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3263 PROTOTYPE: @
2466 3264
2475void glBlendFunc (int sfactor, int dfactor) 3273void glBlendFunc (int sfactor, int dfactor)
2476 3274
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3276 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279# void glBlendEquation (int se)
2480 3280
2481void glDepthMask (int flag) 3281void glDepthMask (int flag)
2482 3282
2483void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2484 3284
2519void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2520 CODE: 3320 CODE:
2521 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2522 3322
2523void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
3324 PROTOTYPE: @
2524 ALIAS: 3325 ALIAS:
2525 glColor_premultiply = 1 3326 glColor_premultiply = 1
2526 CODE: 3327 CODE:
2527 if (ix) 3328 if (ix)
2528 { 3329 {
2544 3345
2545void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2546 CODE: 3347 CODE:
2547 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2548 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
2549PROTOTYPES: ENABLE 3363PROTOTYPES: ENABLE
2550 3364
2551void glBegin (int mode) 3365void glBegin (int mode)
2552 3366
2553void glEnd () 3367void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3400 CODE:
2587 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3403
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3405
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3407
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3409
2621 3435
2622void glEndList () 3436void glEndList ()
2623 3437
2624void glCallList (int list) 3438void glCallList (int list)
2625 3439
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3446
2628PROTOTYPES: DISABLE 3447PROTOTYPES: DISABLE
2629 3448
2630void 3449void
2631find_widget (SV *widget, NV x, NV y) 3450find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3451 PPCODE:
2633{ 3452{
2634 if (within_widget (widget, x, y)) 3453 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3454 XPUSHs (self);
2636} 3455}
2637 3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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