ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t *rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
226 300
227static char * 301static char *
228prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
229{ 303{
230 char *p; 304 char *p;
248 322
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251 325
252static void 326static void
253need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
254{ 328{
255 while (self->faces <= face) 329 while (self->faces <= face)
256 { 330 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 332 self->faces *= 2;
259 } 333 }
260} 334}
261 335
262static void 336static void
263need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
264{ 338{
265 while (self->texs <= texid) 339 while (self->texs <= texid)
266 { 340 {
267 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2; 342 self->texs *= 2;
269 } 343 }
270} 344}
271 345
272static maprow * 346static maprow *
273map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
274{ 348{
275 if (0 > y) 349 if (0 > y)
276 { 350 {
277 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
316 390
317 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
318} 392}
319 393
320static mapcell * 394static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
322{ 396{
323 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
324} 398}
325 399
326static void 400static void
327map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
328{ 402{
329 int r; 403 int r;
330 404
331 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
339 self->oy = 0; 413 self->oy = 0;
340 self->row = 0; 414 self->row = 0;
341 self->rows = 0; 415 self->rows = 0;
342} 416}
343 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
344static void 428static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 430{
347 int x, y; 431 int x, y;
348 maprow *row; 432 maprow *row;
349 mapcell *cell; 433 mapcell *cell;
350 434
362 if (x >= row->c1) 446 if (x >= row->c1)
363 break; 447 break;
364 448
365 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
366 450
367 cell->darkness = 0; 451 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 452 }
372 } 453 }
373} 454}
374 455
375typedef struct { 456struct smooth_key
457{
376 tileid tile; 458 tileid tile;
377 uint8_t x, y, level; 459 uint8_t x, y, level;
378} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
379 479
380static void 480static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 482{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
384 484
385 if (SvIOK (*sv)) 485 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
387 else 487 else
388 sv_setiv (*sv, bits); 488 it->second |= bits;
389} 489}
390 490
391static void 491static void
392music_finished (void) 492music_finished (void)
393{ 493{
410 ev.code = 1; 510 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 512 ev.data2 = 0;
413 513
414 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
415} 522}
416 523
417static unsigned int 524static unsigned int
418minpot (unsigned int n) 525minpot (unsigned int n)
419{ 526{
429 n |= n >> 16; 536 n |= n >> 16;
430 537
431 return n + 1; 538 return n + 1;
432} 539}
433 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
434/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
437 555
438/******************************************************************************/ 556/******************************************************************************/
439 557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
440static int 561static int
441within_widget (SV *widget, NV x, NV y) 562within_widget (SV *widget, NV x, NV y)
442{ 563{
443 HV *self; 564 HV *self;
444 SV **svp; 565 SV **svp;
473 return 0; 594 return 0;
474 595
475 return 1; 596 return 1;
476} 597}
477 598
478MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
479 658
480PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
481 660
482BOOT: 661BOOT:
483{ 662{
484 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 664 static const struct {
486 const char *name; 665 const char *name;
487 IV iv; 666 IV iv;
488 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
511 690
512 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
515 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
597# undef const_iv 861# undef const_iv
598 }; 862 };
599 863
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 866
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 869}
606 870
618 RETVAL 882 RETVAL
619 883
620NV floor (NV x) 884NV floor (NV x)
621 885
622NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
623 897
624void 898void
625pango_init () 899pango_init ()
626 CODE: 900 CODE:
627{ 901{
628 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
631} 910}
632 911
633char *
634SDL_GetError () 912char *SDL_GetError ()
635 913
636int 914void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
638 916
639void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
640SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
641 934
642void 935void
643SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
644 PPCODE: 937 PPCODE:
645{ 938{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 953
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 956
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 958
669 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
670 while (*m) 960 while (*m)
671 { 961 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 963 {
674 AV *av = newAV (); 964 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
700 ); 990 );
701 991
702 if (RETVAL) 992 if (RETVAL)
703 { 993 {
704 av_clear (texture_av); 994 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 996#include "glfunc.h"
709#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 1000 }
711} 1001}
712 OUTPUT: 1002 OUTPUT:
713 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
714 1007
715void 1008void
716SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
717 1010
718char * 1011char *
719SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
720 1014
721int 1015int
722SDL_GetAppState () 1016SDL_GetAppState ()
723 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
724void 1025void
1026SDL_PumpEvents ()
1027
1028void
725poll_events () 1029peep_events ()
726 PPCODE: 1030 PPCODE:
727{ 1031{
728 SDL_Event ev; 1032 SDL_Event ev;
729 1033
730 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
737 { 1041 {
738 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1043 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1049 break;
746 1050
747 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1070 x = ev.motion.x;
767 y = ev.motion.y; 1071 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1073 }
770 1074
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1081 }
778 break; 1082 break;
779 1083
780 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1087
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1098 break;
795 } 1099 }
796 1100
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1102 }
799} 1103}
800 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
801int 1118int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1120 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
806 1123
807void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
808Mix_CloseAudio () 1141Mix_CloseAudio ()
809 1142
810int 1143int
811Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
812 1148
813void 1149void
814lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
815 CODE: 1151 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1178 }
843 } 1179 }
844#endif 1180#endif
845} 1181}
846 1182
847void 1183int
848add_font (char *file) 1184add_font (char *file)
849 CODE: 1185 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1196
852void 1197void
853load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
854 ALIAS: 1199 ALIAS:
855 load_image_file = 1 1200 load_image_file = 1
858 STRLEN image_len; 1203 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
865 1210
866 if (!rw) 1211 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
868 1213
901 1246
902 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
911 1256
941void 1286void
942error (char *message) 1287error (char *message)
943 CODE: 1288 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1290#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1292#endif
948 1293
949void 1294void
950fatal (char *message) 1295fatal (char *message)
951 CODE: 1296 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1298#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1300#endif
956 _exit (1); 1301 _exit (1);
957 1302
958void 1303void
959_exit (int retval = 0) 1304_exit (int retval = 0)
971#if DEBUG 1316#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
973#endif 1318#endif
974} 1319}
975 1320
976MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
977 1329
978PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
979 1331
980CFPlus::Font 1332DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1334 CODE:
983{ 1335{
984 int count; 1336 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1340}
989 OUTPUT: 1341 OUTPUT:
990 RETVAL 1342 RETVAL
991 1343
992void 1344void
993DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
994 CODE: 1346 CODE:
995 pango_font_description_free (self); 1347 pango_font_description_free (self);
996 1348
997void 1349void
998make_default (CFPlus::Font self) 1350make_default (DC::Font self)
999 PROTOTYPE: $ 1351 PROTOTYPE: $
1000 CODE: 1352 CODE:
1001 default_font = self; 1353 default_font = self;
1002 1354
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1356
1005PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1006 1358
1007void 1359void
1008reset_glyph_cache () 1360glyph_cache_backup ()
1009 PROTOTYPE: 1361 PROTOTYPE:
1010 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1011 tc_clear (); 1369 tc_restore ();
1012 1370
1013CFPlus::Layout 1371DC::Layout
1014new (SV *class) 1372new (SV *klass)
1015 CODE: 1373 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1017 1375
1018 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1025 1384
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
1028 OUTPUT: 1387 OUTPUT:
1029 RETVAL 1388 RETVAL
1030 1389
1031void 1390void
1032DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
1033 CODE: 1392 CODE:
1034 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
1035 Safefree (self); 1395 Safefree (self);
1036 1396
1037void 1397void
1038set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
1039 CODE: 1399 CODE:
1040{ 1400{
1041 STRLEN textlen; 1401 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1043 1403
1044 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
1045} 1405}
1046 1406
1047void 1407void
1048set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
1049 CODE: 1409 CODE:
1050{ 1410{
1051 STRLEN textlen; 1411 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
1053 1413
1054 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
1055} 1415}
1056 1416
1057void 1417void
1058set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
1059 CODE: 1419 CODE:
1060{ 1420{
1061 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1423 const char *pos = text;
1098 if (attrs) 1458 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
1100} 1460}
1101 1461
1102void 1462void
1103get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
1104 PPCODE: 1464 PPCODE:
1105{ 1465{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1467
1108 do 1468 do
1109 { 1469 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1471
1112 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
1113 { 1473 {
1114 PangoRectangle extents; 1474 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1483
1124 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1125} 1485}
1126 1486
1127int 1487int
1128has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1129 CODE: 1489 CODE:
1130{ 1490{
1131 int lines = 1; 1491 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1133 1493
1138} 1498}
1139 OUTPUT: 1499 OUTPUT:
1140 RETVAL 1500 RETVAL
1141 1501
1142SV * 1502SV *
1143get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1144 CODE: 1504 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1507 OUTPUT:
1148 RETVAL 1508 RETVAL
1149 1509
1150void 1510void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1512 CODE:
1153 self->r = r; 1513 self->r = r;
1154 self->g = g; 1514 self->g = g;
1155 self->b = b; 1515 self->b = b;
1156 self->a = a; 1516 self->a = a;
1157 1517
1158void 1518void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1520 CODE:
1161 if (self->font != font) 1521 if (self->font != font)
1162 { 1522 {
1163 self->font = font; 1523 self->font = font;
1164 layout_update_font (self); 1524 layout_update_font (self);
1165 } 1525 }
1166 1526
1167void 1527void
1168set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1169 CODE: 1529 CODE:
1170 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1171 { 1531 {
1172 self->base_height = base_height; 1532 self->base_height = base_height;
1173 layout_update_font (self); 1533 layout_update_font (self);
1174 } 1534 }
1175 1535
1176void 1536void
1177set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1538 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1540
1181void 1541void
1182set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1183 CODE: 1543 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1545
1186void 1546void
1187set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1188 CODE: 1548 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1550
1191void 1551void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1553 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1199 ); 1559 );
1200 1560
1201void 1561void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1563 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1565
1206void 1566void
1207size (CFPlus::Layout self) 1567size (DC::Layout self)
1208 PPCODE: 1568 PPCODE:
1209{ 1569{
1210 int w, h; 1570 int w, h;
1211 1571
1212 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1217} 1577}
1218 1578
1219int 1579int
1220descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1221 CODE: 1581 CODE:
1222{ 1582{
1223 PangoRectangle rect; 1583 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1227} 1587}
1228 OUTPUT: 1588 OUTPUT:
1229 RETVAL 1589 RETVAL
1230 1590
1231int 1591int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1593 CODE:
1234{ 1594{
1235 int index, trailing; 1595 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1238} 1598}
1239 OUTPUT: 1599 OUTPUT:
1240 RETVAL 1600 RETVAL
1241 1601
1242void 1602void
1243cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1604 PPCODE:
1245{ 1605{
1246 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1608
1249 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1613}
1254 1614
1255void 1615void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1617 PPCODE:
1258{ 1618{
1259 int line, x; 1619 int line, x;
1260 1620
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1624 --line;
1625#endif
1264 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1629}
1268 1630
1269void 1631void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1633 PPCODE:
1272{ 1634{
1273 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1274 int index, trailing; 1636 int index, trailing;
1275 1637
1276 if (line < 0) 1638 if (line < 0)
1277 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1278 1640
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1281 1643
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1645
1284 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1653 }
1292} 1654}
1293 1655
1294void 1656void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1298 self->pl, 1661 self->pl,
1662 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1301 flags 1665 flags
1302 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1303 1670
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1691
1306PROTOTYPES: ENABLE 1692PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1693
1310void 1694void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1695pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1696 CODE:
1313{ 1697{
1340 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1731
1345 if (items < 5) 1732 if (items < 5)
1346 { 1733 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1736 }
1376 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1378 } 1765 }
1379} 1766}
1380 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1890 CODE:
1383{ 1891{
1384 GLint width; 1892 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1895 RETVAL = width > 0;
1388} 1896}
1389 OUTPUT: 1897 OUTPUT:
1390 RETVAL 1898 RETVAL
1391 1899
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1901
1394PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1395 1903
1396CFPlus::Map 1904DC::Map
1397new (SV *class) 1905new (SV *klass)
1398 CODE: 1906 CODE:
1399 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1908 RETVAL->x = 0;
1401 RETVAL->y = 0; 1909 RETVAL->y = 0;
1402 RETVAL->w = 0; 1910 RETVAL->w = 0;
1403 RETVAL->h = 0; 1911 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1917 RETVAL->row = 0;
1410 OUTPUT: 1918 OUTPUT:
1411 RETVAL 1919 RETVAL
1412 1920
1413void 1921void
1414DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1415 CODE: 1923 CODE:
1416{ 1924{
1417 map_clear (self); 1925 map_clear (self);
1418 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1419 Safefree (self->tex); 1927 Safefree (self->tex);
1420 Safefree (self); 1928 Safefree (self);
1421} 1929}
1422 1930
1423void 1931void
1424resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1933 CODE:
1426 self->w = map_width; 1934 self->w = map_width;
1427 self->h = map_height; 1935 self->h = map_height;
1428 1936
1429void 1937void
1430clear (CFPlus::Map self) 1938clear (DC::Map self)
1431 CODE: 1939 CODE:
1432 map_clear (self); 1940 map_clear (self);
1433 1941
1434void 1942void
1435set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1944 CODE:
1437{ 1945{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1947 need_texid (self, tile);
1440} 1948}
1441 1949
1442void 1950void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1952 CODE:
1445{ 1953{
1446 tileid texid; 1954 tileid texid;
1447 maptex *tex; 1955 maptex *tex;
1448 1956
1449 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1450 return; 1958 return;
1451 1959
1452 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1453 return; 1961 return;
1454 1962
1455 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1456 1964
1457 if (!texid) 1965 if (!texid)
1458 return; 1966 return;
1459 1967
1460 tex = self->tex + texid; 1968 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1463} 1971}
1464 1972
1465void 1973void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1975 CODE:
1468{ 1976{
1469 need_texid (self, texid); 1977 need_texid (self, texid);
1470 1978
1471 { 1979 {
1490 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 2001}
1494 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1495int 2023int
1496ox (CFPlus::Map self) 2024ox (DC::Map self)
1497 ALIAS: 2025 ALIAS:
1498 oy = 1 2026 oy = 1
1499 x = 2 2027 x = 2
1500 y = 3 2028 y = 3
1501 w = 4 2029 w = 4
1512 } 2040 }
1513 OUTPUT: 2041 OUTPUT:
1514 RETVAL 2042 RETVAL
1515 2043
1516void 2044void
1517scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1518 CODE: 2046 CODE:
1519{ 2047{
1520 if (dx > 0) 2048 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2050 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1539 } 2067 }
1540} 2068}
1541 2069
1542void 2070SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1544 CODE: 2072 CODE:
1545{ 2073{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2076 mapcell *cell;
1549 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1550 2080
1551 while (data < data_end - 1) 2081 while (data < data_end - 1)
1552 { 2082 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1554 2084
1567 2097
1568 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1569 2099
1570 if (flags & 8) 2100 if (flags & 8)
1571 { 2101 {
2102 uint8_t ext, cmd;
2103
1572 if (extmap) 2104 do
1573 { 2105 {
1574 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1575 2108
1576 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1577 { 2112 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2113 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2115 }
1604 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1605 } 2133 }
1606 else 2134 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2135 }
1609 2136
2137 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2138 if (flags & (4 >> z))
1611 { 2139 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2141 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1615 } 2159 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2160 }
1631 else 2161 else
1632 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1633 } 2163 }
1634} 2164}
2165 OUTPUT:
2166 RETVAL
1635 2167
1636SV * 2168SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2170 CODE:
1639{ 2171{
1640 int x1, x; 2172 int x1, x;
1641 int y1, y; 2173 int y1, y;
1642 int z; 2174 int z;
1655 ? self->row + y 2187 ? self->row + y
1656 : 0; 2188 : 0;
1657 2189
1658 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1659 { 2191 {
1660 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2193
1662 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1663 { 2195 {
1664 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1665 2197
1667 { 2199 {
1668 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2202 int a1 = tex.a;
1671 2203
1672 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1676 } 2208 }
1677 } 2209 }
1678 2210
1679 *map++ = (r ) 2211 *map++ = (r )
1680 | (g << 8) 2212 | (g << 8)
1681 | (b << 16) 2213 | (b << 16)
1682 | (a << 24); 2214 | (a << 24);
1683 } 2215 }
1684 } 2216 }
1685 2217
1686 RETVAL = map_sv; 2218 RETVAL = map_sv;
1687} 2219}
1688 OUTPUT: 2220 OUTPUT:
1689 RETVAL 2221 RETVAL
1690 2222
1691void 2223void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2225 CODE:
1694{ 2226{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2227 int x, y, z;
1700 int last_name;
1701 2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
1702 // thats current max. sorry. 2239 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1705 2242
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2243 memset (&key, 0, sizeof (key));
1708 2244 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2245 key.g = 255;
1710 2246 key.b = 255;
1711 glEnable (GL_BLEND); 2247 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2248 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2249 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2250
1720 mx += self->x; 2251 mx += self->x;
1721 my += self->y; 2252 my += self->y;
1722 2253
1723 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2258
1728 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1730 { 2261 {
1731 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2271 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2272 self->tex [cell->tile [2]].smoothlevel));
1742 } 2273 }
1743 } 2274 }
1744 2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
1745 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1746 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1748 2287
1749 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1751 { 2290 {
1752 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1759 2298
1760 if (tile) 2299 if (tile)
1761 { 2300 {
1762 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2302 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2303
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2304 if (key.texname != tex.name)
1769 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1770 if (!tex.name) 2308 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2310
1773 glEnd (); 2311 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2312 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2313 }
1777 2314
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2315 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2316 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2317
1783 if (cell->flags && z == 2) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2319 {
1785 if (cell->flags & 1) 2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
1786 { 2323 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2330
1802 // update smooth hash 2331 // update smooth hash
1803 if (tex.smoothtile) 2332 if (tex.smoothtile)
1804 { 2333 {
1805 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1821 2350
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
1824 2353
1825 // full tile 2354 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2356
1828 // borders 2357 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2362
1834 // corners 2363 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1839 } 2389 }
1840 } 2390 }
1841 } 2391 }
1842 } 2392 }
1843 2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
1844 // go through all smoothlevels, lowest to highest, then draw. 2397 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2398 // this is basically counting sort
1846 { 2399 {
1847 int w, b; 2400 int w, b;
1848 2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2404 for (w = 0; w < 256 / 32; ++w)
1850 { 2405 {
1851 uint32_t smask = smooth_level [w]; 2406 uint32_t smask = smooth_level [w];
1852 if (smask) 2407 if (smask)
1853 for (b = 0; b < 32; ++b) 2408 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
1855 { 2410 {
1856 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
1857 HE *he; 2412 HE *he;
1858 2413
1859 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1860 while ((he = hv_iternext (smooth)))
1861 { 2415 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
1863 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
1864 2418
1865 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
1866 && skey->level == level 2420 && skey.level == level
1867 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
1868 { 2422 {
1869 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
1870 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
1871 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
1872 int border = bits & 15; 2426 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
1876 2430
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2431 if (tex.name)
1880 { 2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
1881 if (!tex.name) 2435 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2436 {
2437 self->tex [skey.tile].unused = 0;
1883 2438
1884 glEnd (); 2439 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
1887 } 2442 }
1888 2443
1889 if (border) 2444 if (border)
1890 { 2445 {
1891 float ox = border * dx; 2446 float ox = border * dx;
1892 2447
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2452 }
1898 2453
1899 if (corner) 2454 if (corner)
1900 { 2455 {
1901 float ox = corner * dx; 2456 float ox = corner * dx;
1902 2457
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
1907 } 2463 }
1908 } 2464 }
1909 } 2465 }
1910 } 2466 }
1911 } 2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
1912 } 2472 }
1913
1914 hv_clear (smooth);
1915 } 2473 }
1916 2474
1917 glEnd (); 2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
1918 2480
1919 glDisable (GL_TEXTURE_2D); 2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1920 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
1921 2498
1922 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
1925 { 2502 {
1928 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2507 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
1932 2509
1933 int px = x * T; 2510 int px = x * Tw;
1934 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
1935 2518
1936 if (cell->stat_hp) 2519 if (cell->stat_hp)
1937 { 2520 {
1938 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2523
1941 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2526 px + width - 1, py);
1944 2527
1950 } 2533 }
1951 } 2534 }
1952} 2535}
1953 2536
1954void 2537void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2539 CODE:
1957{ 2540{
1958 static float color[16][3] = { 2541 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1963 2546
1964 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1968 2551
1969 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1973 2556
1974 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1975 2558
1976 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1979 }; 2562 };
1980 2563
1981 int x, y; 2564 int x, y;
1982 2565
1983 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1988 2577
1989 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1993 2582
1994 if (m) 2583 if (m)
1995 { 2584 {
1996 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1997 2586
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
2000 2589
2001 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2595 }
2010 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
2012} 2601}
2013 2602
2014void 2603void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2605 PPCODE:
2017{ 2606{
2018 int x, y; 2607 int x, y;
2019 int sw1 = sw + 2; 2608 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2609 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2610 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2611 int sw3 = sw * 3;
2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2615 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2616
2027 SvPOK_only (darkness3_sv); 2617 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2619
2030 mx += self->x - 1; 2620 mx += self->x - 1;
2031 my += self->y - 1; 2621 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2622
2035 for (y = 0; y < sh1; y++) 2623 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
2037 { 2625 {
2038 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2630 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
2044 2632
2045 darkness1 [y * sw1 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2636 }
2049 } 2637 }
2050 2638
2051 for (y = 0; y < sh; ++y) 2639 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2640 for (x = 0; x < sw; ++x)
2071 2659
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2661 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2663
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2673 }
2086 2674
2087 free (darkness1); 2675 free (darkness1);
2088 2676
2089 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2680 PUSHs (darkness3_sv);
2093} 2681}
2094 2682
2095SV * 2683SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2685 CODE:
2098{ 2686{
2099 int x, y, x1, y1; 2687 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2746 else
2159 *data++ = 0; 2747 *data++ = 0;
2160 } 2748 }
2161 } 2749 }
2162 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
2163 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
2165 RETVAL = data_sv; 2758 RETVAL = data_sv;
2166} 2759}
2167 OUTPUT: 2760 OUTPUT:
2168 RETVAL 2761 RETVAL
2169 2762
2170void 2763void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2765 PPCODE:
2173{ 2766{
2174 int x, y, z; 2767 int x, y, z;
2175 int w, h; 2768 int w, h;
2176 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2177 2780
2178 if (*data++ != 0) 2781 if (*data++ != 0)
2179 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
2180 2783
2181 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
2183 2786
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2799 {
2197 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
2198 2801
2199 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
2200 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2201 uint8_t flags = *data++; 2809 flags = *data++;
2202 2810
2203 if (flags) 2811 if (flags)
2204 { 2812 {
2205 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2814 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2819
2212 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
2213 { 2821 {
2214 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2215 2824
2216 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
2217 { 2826 {
2218 tileid t = tile [z]; 2827 tileid t = tile [z];
2219 2828
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2830 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2832 need_texid (self, t);
2224 } 2833 }
2225 2834
2226 cell->tile [z] = t; 2835 cell->tile [z] = t;
2227 } 2836 }
2229 } 2838 }
2230 } 2839 }
2231 } 2840 }
2232} 2841}
2233 2842
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2844
2845DC::RW
2846new (SV *klass, SV *data_sv)
2847 CODE:
2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
2854 OUTPUT:
2855 RETVAL
2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2872
2236PROTOTYPES: DISABLE 2873PROTOTYPES: DISABLE
2237 2874
2238CFPlus::MixChunk 2875DC::Channel
2239new_from_file (SV *class, char *path) 2876find ()
2240 CODE: 2877 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2242 OUTPUT: 2900 OUTPUT:
2243 RETVAL 2901 RETVAL
2244 2902
2245void 2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
2246DESTROY (CFPlus::MixChunk self) 2984DESTROY (DC::MixChunk self)
2247 CODE: 2985 CODE:
2248 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
2249 2987
2250int 2988int
2251volume (CFPlus::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2994 OUTPUT:
2255 RETVAL 2995 RETVAL
2256 2996
2257int 2997DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2999 CODE:
3000{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
2261 OUTPUT: 3012 OUTPUT:
2262 RETVAL 3013 RETVAL
2263 3014
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
2265 3028
2266int 3029int
2267volume (int volume = -1) 3030volume (int volume = -1)
2268 PROTOTYPE: ;$ 3031 PROTOTYPE: ;$
2269 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3036 OUTPUT:
2272 RETVAL 3037 RETVAL
2273 3038
3039void
3040fade_out (int ms)
3041 CODE:
3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
2274int 3049int
2275fade_out (int ms) 3050playing ()
2276 CODE: 3051 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3052 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3053 OUTPUT:
2279 RETVAL 3054 RETVAL
2280 3055
2281CFPlus::MixMusic 3056DC::MixMusic
2282new_from_file (SV *class, char *path) 3057new (SV *klass, DC::RW rwops)
2283 CODE: 3058 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3060 OUTPUT:
2286 RETVAL 3061 RETVAL
2287 3062
2288void 3063void
2289DESTROY (CFPlus::MixMusic self) 3064DESTROY (DC::MixMusic self)
2290 CODE: 3065 CODE:
2291 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
2292 3067
2293int 3068int
2294play (CFPlus::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
2295 CODE: 3070 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3072 OUTPUT:
2298 RETVAL 3073 RETVAL
2299 3074
2300int 3075void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3077 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3078 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3079
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3081
2309PROTOTYPES: ENABLE 3082PROTOTYPES: ENABLE
2310 3083
2311BOOT: 3084BOOT:
2312{ 3085{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3087 static const struct {
2315 const char *name; 3088 const char *name;
2316 IV iv; 3089 IV iv;
2317 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3092 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3093 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3143 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3144 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3186 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3187 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3188 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3192 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3193 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3201# undef const_iv
2414 }; 3202 };
2415 3203
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3206
2419 texture_av = newAV (); 3207 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2421} 3209}
2422 3210
2423char * 3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2424gl_vendor () 3221gl_vendor ()
2425 CODE: 3222 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3224 OUTPUT:
2428 RETVAL 3225 RETVAL
2429 3226
2430char * 3227const char *
2431gl_version () 3228gl_version ()
2432 CODE: 3229 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3231 OUTPUT:
2435 RETVAL 3232 RETVAL
2436 3233
2437char * 3234const char *
2438gl_extensions () 3235gl_extensions ()
2439 CODE: 3236 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3238 OUTPUT:
2442 RETVAL 3239 RETVAL
2443 3240
2444const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
2445 3246
2446GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
2447 CODE: 3248 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3250 OUTPUT:
2457 3258
2458int glGetError () 3259int glGetError ()
2459 3260
2460void glFinish () 3261void glFinish ()
2461 3262
3263void glFlush ()
3264
2462void glClear (int mask) 3265void glClear (int mask)
2463 3266
2464void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3268 PROTOTYPE: @
2466 3269
2475void glBlendFunc (int sfactor, int dfactor) 3278void glBlendFunc (int sfactor, int dfactor)
2476 3279
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3281 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284# void glBlendEquation (int se)
2480 3285
2481void glDepthMask (int flag) 3286void glDepthMask (int flag)
2482 3287
2483void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2484 3289
2519void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2520 CODE: 3325 CODE:
2521 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2522 3327
2523void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
3329 PROTOTYPE: @
2524 ALIAS: 3330 ALIAS:
2525 glColor_premultiply = 1 3331 glColor_premultiply = 1
2526 CODE: 3332 CODE:
2527 if (ix) 3333 if (ix)
2528 { 3334 {
2544 3350
2545void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
2546 CODE: 3352 CODE:
2547 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
2548 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
2549PROTOTYPES: ENABLE 3368PROTOTYPES: ENABLE
2550 3369
2551void glBegin (int mode) 3370void glBegin (int mode)
2552 3371
2553void glEnd () 3372void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3405 CODE:
2587 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3408
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3410
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3412
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3414
2621 3440
2622void glEndList () 3441void glEndList ()
2623 3442
2624void glCallList (int list) 3443void glCallList (int list)
2625 3444
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3451
2628PROTOTYPES: DISABLE 3452PROTOTYPES: DISABLE
2629 3453
2630void 3454void
2631find_widget (SV *widget, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3456 PPCODE:
2633{ 3457{
2634 if (within_widget (widget, x, y)) 3458 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3459 XPUSHs (self);
2636} 3460}
2637 3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines