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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
226 298
227static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
228prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
229{ 304{
230 char *p; 305 T *p;
231 306
232 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 309 Safefree (ptr);
236 310
237 return p; 311 ptr = p;
238} 312}
239 313
240static char * 314template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
253need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
254{ 324{
255 while (self->faces <= face) 325 while (self->faces <= face)
256 { 326 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 328 self->faces *= 2;
259 } 329 }
260} 330}
261 331
262static void 332static void
263need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
264{ 334{
265 while (self->texs <= texid) 335 while (self->texs <= texid)
266 { 336 {
267 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 338 self->texs *= 2;
269 } 339 }
270} 340}
271 341
272static maprow * 342static maprow *
273map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
274{ 344{
275 if (0 > y) 345 if (0 > y)
276 { 346 {
277 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
279 349
280 self->rows += extend; 350 self->rows += extend;
281 self->y += extend; 351 self->y += extend;
282 y += extend; 352 y += extend;
283 } 353 }
284 else if (y >= self->rows) 354 else if (y >= self->rows)
285 { 355 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
288 self->rows += extend; 358 self->rows += extend;
289 } 359 }
290 360
291 return self->row + y; 361 return self->row + y;
292} 362}
302 } 372 }
303 373
304 if (row->c0 > x) 374 if (row->c0 > x)
305 { 375 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 378 row->c0 -= extend;
309 } 379 }
310 else if (x >= row->c1) 380 else if (x >= row->c1)
311 { 381 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 384 row->c1 += extend;
315 } 385 }
316 386
317 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
318} 388}
319 389
320static mapcell * 390static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
322{ 392{
323 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
324} 394}
325 395
326static void 396static void
327map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
328{ 398{
329 int r; 399 int r;
330 400
331 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
339 self->oy = 0; 409 self->oy = 0;
340 self->row = 0; 410 self->row = 0;
341 self->rows = 0; 411 self->rows = 0;
342} 412}
343 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
344static void 424static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 426{
347 int x, y; 427 int x, y;
348 maprow *row; 428 maprow *row;
349 mapcell *cell; 429 mapcell *cell;
350 430
362 if (x >= row->c1) 442 if (x >= row->c1)
363 break; 443 break;
364 444
365 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
366 446
367 cell->darkness = 0; 447 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 448 }
372 } 449 }
373} 450}
374 451
375typedef struct { 452struct smooth_key
453{
376 tileid tile; 454 tileid tile;
377 uint8_t x, y, level; 455 uint8_t x, y, level;
378} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
379 475
380static void 476static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 478{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
384 480
385 if (SvIOK (*sv)) 481 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
387 else 483 else
388 sv_setiv (*sv, bits); 484 it->second |= bits;
389} 485}
390 486
391static void 487static void
392music_finished (void) 488music_finished (void)
393{ 489{
410 ev.code = 1; 506 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 508 ev.data2 = 0;
413 509
414 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
415} 518}
416 519
417static unsigned int 520static unsigned int
418minpot (unsigned int n) 521minpot (unsigned int n)
419{ 522{
429 n |= n >> 16; 532 n |= n >> 16;
430 533
431 return n + 1; 534 return n + 1;
432} 535}
433 536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
434/* SDL should provide this, really. */ 548/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 549#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 550#define SDLK_MODIFIER_MAX 314
437 551
438/******************************************************************************/ 552/******************************************************************************/
439 553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
440static int 557static int
441within_widget (SV *widget, NV x, NV y) 558within_widget (SV *widget, NV x, NV y)
442{ 559{
443 HV *self; 560 HV *self;
444 SV **svp; 561 SV **svp;
473 return 0; 590 return 0;
474 591
475 return 1; 592 return 1;
476} 593}
477 594
478MODULE = CFPlus PACKAGE = CFPlus 595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
479 654
480PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
481 656
482BOOT: 657BOOT:
483{ 658{
484 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 660 static const struct {
486 const char *name; 661 const char *name;
487 IV iv; 662 IV iv;
488 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
511 686
512 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
515 690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
597# undef const_iv 857# undef const_iv
598 }; 858 };
599 859
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 862
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 865}
606 866
618 RETVAL 878 RETVAL
619 879
620NV floor (NV x) 880NV floor (NV x)
621 881
622NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
623 893
624void 894void
625pango_init () 895pango_init ()
626 CODE: 896 CODE:
627{ 897{
628 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
631} 906}
632 907
633char *
634SDL_GetError () 908char *SDL_GetError ()
635 909
636int 910void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
638 912
639void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
640SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
641 930
642void 931void
643SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
644 PPCODE: 933 PPCODE:
645{ 934{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 949
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 952
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 954
669 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
670 while (*m) 956 while (*m)
671 { 957 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 959 {
674 AV *av = newAV (); 960 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
700 ); 986 );
701 987
702 if (RETVAL) 988 if (RETVAL)
703 { 989 {
704 av_clear (texture_av); 990 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 992#include "glfunc.h"
709#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 996 }
711} 997}
712 OUTPUT: 998 OUTPUT:
713 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
714 1003
715void 1004void
716SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
717 1006
718char * 1007char *
719SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
720 1010
721int 1011int
722SDL_GetAppState () 1012SDL_GetAppState ()
723 1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
724void 1021void
1022SDL_PumpEvents ()
1023
1024void
725poll_events () 1025peep_events ()
726 PPCODE: 1026 PPCODE:
727{ 1027{
728 SDL_Event ev; 1028 SDL_Event ev;
729 1029
730 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
737 { 1037 {
738 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1039 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1045 break;
746 1046
747 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1066 x = ev.motion.x;
767 y = ev.motion.y; 1067 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1069 }
770 1070
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1077 }
778 break; 1078 break;
779 1079
780 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1083
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1094 break;
795 } 1095 }
796 1096
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1098 }
799} 1099}
800 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
801int 1114int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1116 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
806 1119
807void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
808Mix_CloseAudio () 1137Mix_CloseAudio ()
809 1138
810int 1139int
811Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
1141
1142const char *
1143Mix_GetError ()
812 1144
813void 1145void
814lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
815 CODE: 1147 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1174 }
843 } 1175 }
844#endif 1176#endif
845} 1177}
846 1178
847void 1179int
848add_font (char *file) 1180add_font (char *file)
849 CODE: 1181 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1192
852void 1193void
853load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
854 ALIAS: 1195 ALIAS:
855 load_image_file = 1 1196 load_image_file = 1
858 STRLEN image_len; 1199 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
865 1206
866 if (!rw) 1207 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
868 1209
901 1242
902 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
911 1252
941void 1282void
942error (char *message) 1283error (char *message)
943 CODE: 1284 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1286#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1288#endif
948 1289
949void 1290void
950fatal (char *message) 1291fatal (char *message)
951 CODE: 1292 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1294#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1296#endif
956 _exit (1); 1297 _exit (1);
957 1298
958void 1299void
959_exit (int retval = 0) 1300_exit (int retval = 0)
971#if DEBUG 1312#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
973#endif 1314#endif
974} 1315}
975 1316
976MODULE = CFPlus PACKAGE = CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
977 1325
978PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
979 1327
980CFPlus::Font 1328DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1330 CODE:
983{ 1331{
984 int count; 1332 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1336}
989 OUTPUT: 1337 OUTPUT:
990 RETVAL 1338 RETVAL
991 1339
992void 1340void
993DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
994 CODE: 1342 CODE:
995 pango_font_description_free (self); 1343 pango_font_description_free (self);
996 1344
997void 1345void
998make_default (CFPlus::Font self) 1346make_default (DC::Font self)
999 PROTOTYPE: $ 1347 PROTOTYPE: $
1000 CODE: 1348 CODE:
1001 default_font = self; 1349 default_font = self;
1002 1350
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1352
1005PROTOTYPES: DISABLE 1353PROTOTYPES: DISABLE
1006 1354
1007void 1355void
1008reset_glyph_cache () 1356glyph_cache_backup ()
1009 PROTOTYPE: 1357 PROTOTYPE:
1010 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1011 tc_clear (); 1365 tc_restore ();
1012 1366
1013CFPlus::Layout 1367DC::Layout
1014new (SV *class) 1368new (SV *klass)
1015 CODE: 1369 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1017 1371
1018 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1027 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1028 OUTPUT: 1382 OUTPUT:
1029 RETVAL 1383 RETVAL
1030 1384
1031void 1385void
1032DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
1033 CODE: 1387 CODE:
1034 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1035 Safefree (self); 1389 delete self;
1036 1390
1037void 1391void
1038set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1039 CODE: 1393 CODE:
1040{ 1394{
1041 STRLEN textlen; 1395 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
1043 1397
1044 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
1045} 1399}
1046 1400
1047void 1401void
1048set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
1049 CODE: 1403 CODE:
1050{ 1404{
1051 STRLEN textlen; 1405 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
1053 1407
1054 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
1055} 1409}
1056 1410
1057void 1411void
1058set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
1059 CODE: 1413 CODE:
1060{ 1414{
1061 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1417 const char *pos = text;
1098 if (attrs) 1452 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
1100} 1454}
1101 1455
1102void 1456void
1103get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
1104 PPCODE: 1458 PPCODE:
1105{ 1459{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1461
1108 do 1462 do
1109 { 1463 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1465
1112 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
1113 { 1467 {
1114 PangoRectangle extents; 1468 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1477
1124 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
1125} 1479}
1126 1480
1127int 1481int
1128has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
1129 CODE: 1483 CODE:
1130{ 1484{
1131 int lines = 1; 1485 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
1133 1487
1138} 1492}
1139 OUTPUT: 1493 OUTPUT:
1140 RETVAL 1494 RETVAL
1141 1495
1142SV * 1496SV *
1143get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
1144 CODE: 1498 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1501 OUTPUT:
1148 RETVAL 1502 RETVAL
1149 1503
1150void 1504void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1506 CODE:
1153 self->r = r; 1507 self->r = r;
1154 self->g = g; 1508 self->g = g;
1155 self->b = b; 1509 self->b = b;
1156 self->a = a; 1510 self->a = a;
1157 1511
1158void 1512void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1514 CODE:
1161 if (self->font != font) 1515 if (self->font != font)
1162 { 1516 {
1163 self->font = font; 1517 self->font = font;
1164 layout_update_font (self); 1518 layout_update_font (self);
1165 } 1519 }
1166 1520
1167void 1521void
1168set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1169 CODE: 1523 CODE:
1170 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1171 { 1525 {
1172 self->base_height = base_height; 1526 self->base_height = base_height;
1173 layout_update_font (self); 1527 layout_update_font (self);
1174 } 1528 }
1175 1529
1176void 1530void
1177set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1532 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1534
1181void 1535void
1182set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1183 CODE: 1537 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1539
1186void 1540void
1187set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1188 CODE: 1542 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1544
1191void 1545void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1547 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1199 ); 1553 );
1200 1554
1201void 1555void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1557 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1559
1206void 1560void
1207size (CFPlus::Layout self) 1561size (DC::Layout self)
1208 PPCODE: 1562 PPCODE:
1209{ 1563{
1210 int w, h; 1564 int w, h;
1211 1565
1212 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1217} 1571}
1218 1572
1219int 1573int
1220descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1221 CODE: 1575 CODE:
1222{ 1576{
1223 PangoRectangle rect; 1577 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1227} 1581}
1228 OUTPUT: 1582 OUTPUT:
1229 RETVAL 1583 RETVAL
1230 1584
1231int 1585int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1587 CODE:
1234{ 1588{
1235 int index, trailing; 1589 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1591 RETVAL = index + trailing;
1238} 1592}
1239 OUTPUT: 1593 OUTPUT:
1240 RETVAL 1594 RETVAL
1241 1595
1242void 1596void
1243cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1598 PPCODE:
1245{ 1599{
1246 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1602
1249 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1607}
1254 1608
1255void 1609void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1611 PPCODE:
1258{ 1612{
1259 int line, x; 1613 int line, x;
1260 1614
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1618 --line;
1619#endif
1264 EXTEND (SP, 2); 1620 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1623}
1268 1624
1269void 1625void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1626line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1627 PPCODE:
1272{ 1628{
1273 PangoLayoutLine *lp; 1629 PangoLayoutLine *lp;
1274 int index, trailing; 1630 int index, trailing;
1275 1631
1276 if (line < 0) 1632 if (line < 0)
1277 XSRETURN_EMPTY; 1633 XSRETURN_EMPTY;
1278 1634
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1636 XSRETURN_EMPTY; /* do better */
1281 1637
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1639
1284 EXTEND (SP, 2); 1640 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1647 }
1292} 1648}
1293 1649
1294void 1650void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1652 CODE:
1653 self->rc.clear ();
1297 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1298 self->pl, 1655 self->pl,
1656 &self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1301 flags 1659 flags
1302 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1303 1664
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1685
1306PROTOTYPES: ENABLE 1686PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1687
1310void 1688void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1689pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1690 CODE:
1313{ 1691{
1340 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1725
1345 if (items < 5) 1726 if (items < 5)
1346 { 1727 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1730 }
1376 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1378 } 1759 }
1379} 1760}
1380 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1884 CODE:
1383{ 1885{
1384 GLint width; 1886 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1889 RETVAL = width > 0;
1388} 1890}
1389 OUTPUT: 1891 OUTPUT:
1390 RETVAL 1892 RETVAL
1391 1893
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1895
1394PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1395 1897
1396CFPlus::Map 1898DC::Map
1397new (SV *class) 1899new (SV *klass)
1398 CODE: 1900 CODE:
1399 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1902 RETVAL->x = 0;
1401 RETVAL->y = 0; 1903 RETVAL->y = 0;
1402 RETVAL->w = 0; 1904 RETVAL->w = 0;
1403 RETVAL->h = 0; 1905 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1911 RETVAL->row = 0;
1410 OUTPUT: 1912 OUTPUT:
1411 RETVAL 1913 RETVAL
1412 1914
1413void 1915void
1414DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1415 CODE: 1917 CODE:
1416{ 1918{
1417 map_clear (self); 1919 map_clear (self);
1418 Safefree (self->face2tile); 1920 Safefree (self->face2tile);
1419 Safefree (self->tex); 1921 Safefree (self->tex);
1420 Safefree (self); 1922 Safefree (self);
1421} 1923}
1422 1924
1423void 1925void
1424resize (CFPlus::Map self, int map_width, int map_height) 1926resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1927 CODE:
1426 self->w = map_width; 1928 self->w = map_width;
1427 self->h = map_height; 1929 self->h = map_height;
1428 1930
1429void 1931void
1430clear (CFPlus::Map self) 1932clear (DC::Map self)
1431 CODE: 1933 CODE:
1432 map_clear (self); 1934 map_clear (self);
1433 1935
1434void 1936void
1435set_tileid (CFPlus::Map self, int face, int tile) 1937set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1938 CODE:
1437{ 1939{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1940 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1941 need_texid (self, tile);
1440} 1942}
1441 1943
1442void 1944void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1946 CODE:
1445{ 1947{
1446 tileid texid; 1948 tileid texid;
1447 maptex *tex; 1949 maptex *tex;
1448 1950
1449 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1450 return; 1952 return;
1451 1953
1452 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1453 return; 1955 return;
1454 1956
1455 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1456 1958
1457 if (!texid) 1959 if (!texid)
1458 return; 1960 return;
1459 1961
1460 tex = self->tex + texid; 1962 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1963 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1964 tex->smoothlevel = level;
1463} 1965}
1464 1966
1465void 1967void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1969 CODE:
1468{ 1970{
1469 need_texid (self, texid); 1971 need_texid (self, texid);
1470 1972
1471 { 1973 {
1490 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1995}
1494 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1495int 2017int
1496ox (CFPlus::Map self) 2018ox (DC::Map self)
1497 ALIAS: 2019 ALIAS:
1498 oy = 1 2020 oy = 1
1499 x = 2 2021 x = 2
1500 y = 3 2022 y = 3
1501 w = 4 2023 w = 4
1512 } 2034 }
1513 OUTPUT: 2035 OUTPUT:
1514 RETVAL 2036 RETVAL
1515 2037
1516void 2038void
1517scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1518 CODE: 2040 CODE:
1519{ 2041{
1520 if (dx > 0) 2042 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2044 else if (dx < 0)
1530 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1532 2054
1533 while (self->y < 0) 2055 while (self->y < 0)
1534 { 2056 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1536 2058
1537 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1539 } 2061 }
1540} 2062}
1541 2063
1542void 2064SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1544 CODE: 2066 CODE:
1545{ 2067{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2070 mapcell *cell;
1549 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1550 2074
1551 while (data < data_end - 1) 2075 while (data < data_end - 1)
1552 { 2076 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1554 2078
1567 2091
1568 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1569 2093
1570 if (flags & 8) 2094 if (flags & 8)
1571 { 2095 {
2096 uint8_t ext, cmd;
2097
1572 if (extmap) 2098 do
1573 { 2099 {
1574 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1575 2102
1576 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1577 { 2106 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2107 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2109 }
1604 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1605 } 2127 }
1606 else 2128 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2129 }
1609 2130
2131 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2132 if (flags & (4 >> z))
1611 { 2133 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2135 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1615 } 2153 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2154 }
1631 else 2155 else
1632 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1633 } 2157 }
1634} 2158}
2159 OUTPUT:
2160 RETVAL
1635 2161
1636SV * 2162SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2164 CODE:
1639{ 2165{
1640 int x1, x; 2166 int x1, x;
1641 int y1, y; 2167 int y1, y;
1642 int z; 2168 int z;
1655 ? self->row + y 2181 ? self->row + y
1656 : 0; 2182 : 0;
1657 2183
1658 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1659 { 2185 {
1660 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2187
1662 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1663 { 2189 {
1664 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1665 2191
1667 { 2193 {
1668 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2196 int a1 = tex.a;
1671 2197
1672 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1676 } 2202 }
1677 } 2203 }
1678 2204
1679 *map++ = (r ) 2205 *map++ = (r )
1680 | (g << 8) 2206 | (g << 8)
1681 | (b << 16) 2207 | (b << 16)
1682 | (a << 24); 2208 | (a << 24);
1683 } 2209 }
1684 } 2210 }
1685 2211
1686 RETVAL = map_sv; 2212 RETVAL = map_sv;
1687} 2213}
1688 OUTPUT: 2214 OUTPUT:
1689 RETVAL 2215 RETVAL
1690 2216
1691void 2217void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2219 CODE:
1694{ 2220{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2221 int x, y, z;
1700 int last_name;
1701 2222
2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
2230
2231 pl_tex.name = 0;
2232
1702 // thats current max. sorry. 2233 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1705 2236
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2237 memset (&key, 0, sizeof (key));
1708 2238 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2239 key.g = 255;
1710 2240 key.b = 255;
1711 glEnable (GL_BLEND); 2241 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2242 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2243 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2244
1720 mx += self->x; 2245 mx += self->x;
1721 my += self->y; 2246 my += self->y;
1722 2247
1723 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2252
1728 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1730 { 2255 {
1731 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2265 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2266 self->tex [cell->tile [2]].smoothlevel));
1742 } 2267 }
1743 } 2268 }
1744 2269
2270 glEnable (GL_BLEND);
2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2273
1745 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1746 { 2275 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1748 2280
1749 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1751 { 2283 {
1752 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1759 2291
1760 if (tile) 2292 if (tile)
1761 { 2293 {
1762 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2295 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2296
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2297 if (key.texname != tex.name)
1769 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1770 if (!tex.name) 2301 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2303
2304 key.texname = tex.name;
1773 glEnd (); 2305 arr = &rc.array (key);
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 } 2306 }
1777 2307
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2308 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2309 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2310
1783 if (cell->flags && z == 2) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2312 {
1785 if (cell->flags & 1) 2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
1786 { 2316 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1801 2323
1802 // update smooth hash 2324 // update smooth hash
1803 if (tex.smoothtile) 2325 if (tex.smoothtile)
1804 { 2326 {
1805 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1807 2329
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1809 2331
1810 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1812 2334
1813 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1821 2343
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1824 2346
1825 // full tile 2347 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2349
1828 // borders 2350 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2355
1834 // corners 2356 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1839 } 2381 }
1840 } 2382 }
1841 } 2383 }
1842 } 2384 }
1843 2385
2386 rc.draw ();
2387 rc.clear ();
2388
1844 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2390 // this is basically counting sort
1846 { 2391 {
1847 int w, b; 2392 int w, b;
1848 2393
1849 for (w = 0; w < 256 / 32; ++w) 2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1850 { 2399 {
1851 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1852 if (smask) 2401 IV bits = it->second;
1853 for (b = 0; b < 32; ++b) 2402
1854 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1855 { 2406 {
1856 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1857 HE *he; 2415 if (tex.name)
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 { 2416 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1863 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1864 2419 if (key.texname != tex.name)
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 { 2420 {
1869 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876 2422
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 2423 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
1887 } 2426 }
1888 2427
1889 if (border) 2428 if (border)
1890 { 2429 {
1891 float ox = border * dx; 2430 float ox = border * dx;
1892 2431
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2436 }
1898 2437
1899 if (corner) 2438 if (corner)
1900 { 2439 {
1901 float ox = corner * dx; 2440 float ox = corner * dx;
1902 2441
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1907 }
1908 } 2446 }
1909 } 2447 }
1910 } 2448 }
1911 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1912 } 2454 }
1913
1914 hv_clear (smooth);
1915 } 2455 }
1916 2456
1917 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1918 2462
1919 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1920 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1921 2478
1922 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1928 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2487 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1932 2489
1933 int px = x * T; 2490 int px = x * Tw;
1934 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1935 2498
1936 if (cell->stat_hp) 2499 if (cell->stat_hp)
1937 { 2500 {
1938 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2503
1941 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2506 px + width - 1, py);
1944 2507
1950 } 2513 }
1951 } 2514 }
1952} 2515}
1953 2516
1954void 2517void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2519 CODE:
1957{ 2520{
1958 static float color[16][3] = { 2521 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1963 2526
1964 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1968 2531
1969 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1973 2536
1974 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1975 2538
1976 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1979 }; 2542 };
1980 2543
1981 int x, y; 2544 int x, y;
1982 2545
1983 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1988 2557
1989 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1993 2562
1994 if (m) 2563 if (m)
1995 { 2564 {
1996 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1997 2566
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2000 2569
2001 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2575 }
2010 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
2012} 2581}
2013 2582
2014void 2583void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2585 PPCODE:
2017{ 2586{
2018 int x, y; 2587 int x, y;
2019 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2596
2027 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2599
2030 mx += self->x - 1; 2600 mx += self->x - 1;
2031 my += self->y - 1; 2601 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2602
2035 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2037 { 2605 {
2038 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2610 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2044 2612
2045 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2616 }
2049 } 2617 }
2050 2618
2051 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2071 2639
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2643
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2653 }
2086 2654
2087 free (darkness1); 2655 free (darkness1);
2088 2656
2089 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2093} 2661}
2094 2662
2095SV * 2663SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2665 CODE:
2098{ 2666{
2099 int x, y, x1, y1; 2667 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2726 else
2159 *data++ = 0; 2727 *data++ = 0;
2160 } 2728 }
2161 } 2729 }
2162 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2163 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2165 RETVAL = data_sv; 2738 RETVAL = data_sv;
2166} 2739}
2167 OUTPUT: 2740 OUTPUT:
2168 RETVAL 2741 RETVAL
2169 2742
2170void 2743void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2745 PPCODE:
2173{ 2746{
2174 int x, y, z; 2747 int x, y, z;
2175 int w, h; 2748 int w, h;
2176 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2177 2760
2178 if (*data++ != 0) 2761 if (*data++ != 0)
2179 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2180 2763
2181 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
2183 2766
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2779 {
2197 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2198 2781
2199 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2200 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2201 uint8_t flags = *data++; 2789 flags = *data++;
2202 2790
2203 if (flags) 2791 if (flags)
2204 { 2792 {
2205 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2799
2212 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2213 { 2801 {
2214 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2215 2804
2216 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2217 { 2806 {
2218 tileid t = tile [z]; 2807 tileid t = tile [z];
2219 2808
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2810 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2812 need_texid (self, t);
2224 } 2813 }
2225 2814
2226 cell->tile [z] = t; 2815 cell->tile [z] = t;
2227 } 2816 }
2229 } 2818 }
2230 } 2819 }
2231 } 2820 }
2232} 2821}
2233 2822
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2824
2825DC::RW
2826new (SV *klass, SV *data_sv)
2827 CODE:
2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
2834 OUTPUT:
2835 RETVAL
2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2852
2236PROTOTYPES: DISABLE 2853PROTOTYPES: DISABLE
2237 2854
2238CFPlus::MixChunk 2855DC::Channel
2239new_from_file (SV *class, char *path) 2856find ()
2240 CODE: 2857 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2242 OUTPUT: 2880 OUTPUT:
2243 RETVAL 2881 RETVAL
2244 2882
2245void 2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
2246DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
2247 CODE: 2965 CODE:
2248 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
2249 2967
2250int 2968int
2251volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2974 OUTPUT:
2255 RETVAL 2975 RETVAL
2256 2976
2257int 2977DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2979 CODE:
2980{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
2261 OUTPUT: 2992 OUTPUT:
2262 RETVAL 2993 RETVAL
2263 2994
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
2265 3008
2266int 3009int
2267volume (int volume = -1) 3010volume (int volume = -1)
2268 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2269 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3016 OUTPUT:
2272 RETVAL 3017 RETVAL
2273 3018
3019void
3020fade_out (int ms)
3021 CODE:
3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
2274int 3029int
2275fade_out (int ms) 3030playing ()
2276 CODE: 3031 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3032 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3033 OUTPUT:
2279 RETVAL 3034 RETVAL
2280 3035
2281CFPlus::MixMusic 3036DC::MixMusic
2282new_from_file (SV *class, char *path) 3037new (SV *klass, DC::RW rwops)
2283 CODE: 3038 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3040 OUTPUT:
2286 RETVAL 3041 RETVAL
2287 3042
2288void 3043void
2289DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
2290 CODE: 3045 CODE:
2291 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
2292 3047
2293int 3048int
2294play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
2295 CODE: 3050 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3052 OUTPUT:
2298 RETVAL 3053 RETVAL
2299 3054
2300int 3055void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3057 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3058 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3059
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3061
2309PROTOTYPES: ENABLE 3062PROTOTYPES: ENABLE
2310 3063
2311BOOT: 3064BOOT:
2312{ 3065{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3067 static const struct {
2315 const char *name; 3068 const char *name;
2316 IV iv; 3069 IV iv;
2317 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3123 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3124 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3166 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3167 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3168 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3172 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3181# undef const_iv
2414 }; 3182 };
2415 3183
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3186
2419 texture_av = newAV (); 3187 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2421} 3189}
2422 3190
2423char * 3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2424gl_vendor () 3201gl_vendor ()
2425 CODE: 3202 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3204 OUTPUT:
2428 RETVAL 3205 RETVAL
2429 3206
2430char * 3207const char *
2431gl_version () 3208gl_version ()
2432 CODE: 3209 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3211 OUTPUT:
2435 RETVAL 3212 RETVAL
2436 3213
2437char * 3214const char *
2438gl_extensions () 3215gl_extensions ()
2439 CODE: 3216 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3218 OUTPUT:
2442 RETVAL 3219 RETVAL
2443 3220
2444const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2445 3226
2446GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2447 CODE: 3228 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3230 OUTPUT:
2457 3238
2458int glGetError () 3239int glGetError ()
2459 3240
2460void glFinish () 3241void glFinish ()
2461 3242
3243void glFlush ()
3244
2462void glClear (int mask) 3245void glClear (int mask)
2463 3246
2464void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3248 PROTOTYPE: @
2466 3249
2475void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2476 3259
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3261 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2480 3265
2481void glDepthMask (int flag) 3266void glDepthMask (int flag)
2482 3267
2483void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2484 3269
2519void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2520 CODE: 3305 CODE:
2521 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2522 3307
2523void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2524 ALIAS: 3310 ALIAS:
2525 glColor_premultiply = 1 3311 glColor_premultiply = 1
2526 CODE: 3312 CODE:
2527 if (ix) 3313 if (ix)
2528 { 3314 {
2544 3330
2545void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2546 CODE: 3332 CODE:
2547 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2548 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
2549PROTOTYPES: ENABLE 3348PROTOTYPES: ENABLE
2550 3349
2551void glBegin (int mode) 3350void glBegin (int mode)
2552 3351
2553void glEnd () 3352void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3385 CODE:
2587 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3388
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3390
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3392
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3394
2621 3420
2622void glEndList () 3421void glEndList ()
2623 3422
2624void glCallList (int list) 3423void glCallList (int list)
2625 3424
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3431
2628PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2629 3433
2630void 3434void
2631find_widget (SV *widget, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3436 PPCODE:
2633{ 3437{
2634 if (within_widget (widget, x, y)) 3438 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3439 XPUSHs (self);
2636} 3440}
2637 3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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