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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#include "ecb.h"
82
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
55 89
56#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
58 92
59#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
60 94
61#if 0 95/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 97
64# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
65#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
66 121
67static AV *texture_av; 122static AV *texture_av;
68 123
69static struct 124static struct
70{ 125{
107 av_push (texture_av, (SV *)(size_t)name); 162 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 163 glDeleteTextures (1, &name);
109} 164}
110 165
111#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
112 168
113#include "pango-font.c" 169#include "pango-font.c"
114#include "pango-fontmap.c" 170#include "pango-fontmap.c"
115#include "pango-render.c" 171#include "pango-render.c"
116 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
119 177
120typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
121 179
122static int 180static int
123shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
124{ 182{
125 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
126 184
127 while (attrs) 185 while (attrs)
128 { 186 {
129 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 188
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 190 return 1;
133 191
134 attrs = attrs->next; 192 attrs = attrs->next;
135 } 193 }
136 194
137 return 0; 195 return 0;
138} 196}
139 197
140typedef struct cf_layout { 198struct cf_layout {
141 PangoLayout *pl; 199 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
143 int base_height; 201 int base_height;
144 CFPlus__Font font; 202 DC__Font font;
145} *CFPlus__Layout; 203 rc_t rc;
204};
146 205
206typedef cf_layout *DC__Layout;
207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
153{ 214{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
188 249
189 *w = rect.width; 250 *w = rect.width;
190 *h = rect.height; 251 *h = rect.height;
191} 252}
192 253
254/////////////////////////////////////////////////////////////////////////////
255
193typedef uint16_t tileid; 256typedef uint16_t tileid;
194typedef uint16_t faceid; 257typedef uint16_t faceid;
195 258
196typedef struct { 259struct maptex
260{
197 int name; 261 GLuint name;
198 int w, h; 262 int w, h;
199 float s, t; 263 float s, t;
200 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
201 tileid smoothtile; 265 tileid smoothtile;
202 uint8_t smoothlevel; 266 uint8_t smoothlevel;
203} maptex; 267 uint8_t unused; /* set to zero on use */
268};
204 269
205typedef struct { 270struct mapcell
271{
206 uint32_t player; 272 uint32_t player;
207 tileid tile[3]; 273 tileid tile[3];
208 uint16_t darkness; 274 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 276};
211 277
212typedef struct { 278struct maprow
279{
213 int32_t c0, c1; 280 int32_t c0, c1;
214 mapcell *col; 281 mapcell *col;
215} maprow; 282};
216 283
217typedef struct map { 284struct mapgrid {
218 int x, y, w, h; 285 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
222 289
223 int32_t rows; 290 int32_t rows;
224 maprow *row; 291 maprow *row;
225} *CFPlus__Map; 292};
226 293
227static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
228prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
229{ 299{
230 char *p; 300 T *p;
231 301
232 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
233 Zero (p, inc, char); 303 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 305 Safefree (ptr);
236 306
237 return p; 307 ptr = p;
238} 308}
239 309
240static char * 310template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
253need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
254{ 320{
255 while (self->faces <= face) 321 while (self->faces <= face)
256 { 322 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 324 self->faces *= 2;
259 } 325 }
260} 326}
261 327
262static void 328static void
263need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
264{ 330{
265 while (self->texs <= texid) 331 while (self->texs <= texid)
266 { 332 {
267 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 334 self->texs *= 2;
269 } 335 }
270} 336}
271 337
272static maprow * 338static maprow *
273map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
274{ 340{
275 if (0 > y) 341 if (0 > y)
276 { 342 {
277 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
279 345
280 self->rows += extend; 346 self->rows += extend;
281 self->y += extend; 347 self->y += extend;
282 y += extend; 348 y += extend;
283 } 349 }
284 else if (y >= self->rows) 350 else if (y >= self->rows)
285 { 351 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
288 self->rows += extend; 354 self->rows += extend;
289 } 355 }
290 356
291 return self->row + y; 357 return self->row + y;
292} 358}
302 } 368 }
303 369
304 if (row->c0 > x) 370 if (row->c0 > x)
305 { 371 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 374 row->c0 -= extend;
309 } 375 }
310 else if (x >= row->c1) 376 else if (x >= row->c1)
311 { 377 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 380 row->c1 += extend;
315 } 381 }
316 382
317 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
318} 384}
319 385
320static mapcell * 386static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
322{ 388{
323 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
324} 390}
325 391
326static void 392static void
327map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
328{ 394{
329 int r; 395 int r;
330 396
331 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
339 self->oy = 0; 405 self->oy = 0;
340 self->row = 0; 406 self->row = 0;
341 self->rows = 0; 407 self->rows = 0;
342} 408}
343 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
344static void 420static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 422{
347 int x, y; 423 int x, y;
348 maprow *row; 424 maprow *row;
349 mapcell *cell; 425 mapcell *cell;
350 426
362 if (x >= row->c1) 438 if (x >= row->c1)
363 break; 439 break;
364 440
365 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
366 442
367 cell->darkness = 0; 443 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 444 }
372 } 445 }
373} 446}
374 447
375typedef struct { 448struct smooth_key
449{
376 tileid tile; 450 tileid tile;
377 uint8_t x, y, level; 451 uint8_t x, y, level;
378} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
379 471
380static void 472static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 474{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
384 476
385 if (SvIOK (*sv)) 477 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
387 else 479 else
388 sv_setiv (*sv, bits); 480 it->second |= bits;
389} 481}
390 482
391static void 483static void
392music_finished (void) 484music_finished (void)
393{ 485{
410 ev.code = 1; 502 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 504 ev.data2 = 0;
413 505
414 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
415} 514}
416 515
417static unsigned int 516static unsigned int
418minpot (unsigned int n) 517minpot (unsigned int n)
419{ 518{
435#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
437 536
438/******************************************************************************/ 537/******************************************************************************/
439 538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
440static int 542static int
441within_widget (SV *widget, NV x, NV y) 543within_widget (SV *widget, NV x, NV y)
442{ 544{
443 HV *self; 545 HV *self;
444 SV **svp; 546 SV **svp;
473 return 0; 575 return 0;
474 576
475 return 1; 577 return 1;
476} 578}
477 579
478MODULE = CFPlus PACKAGE = CFPlus 580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
479 639
480PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
481 641
482BOOT: 642BOOT:
483{ 643{
484 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 645 static const struct {
486 const char *name; 646 const char *name;
487 IV iv; 647 IV iv;
488 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
511 671
512 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
515 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
597# undef const_iv 842# undef const_iv
598 }; 843 };
599 844
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 847
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 850}
606 851
618 RETVAL 863 RETVAL
619 864
620NV floor (NV x) 865NV floor (NV x)
621 866
622NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
623 882
624void 883void
625pango_init () 884pango_init ()
626 CODE: 885 CODE:
627{ 886{
628 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
631} 895}
632 896
633char *
634SDL_GetError () 897char *SDL_GetError ()
635 898
636int 899void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 900 PROTOTYPE: &
638 901
639void 902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
640SDL_Quit () 908void SDL_Quit ()
909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
641 919
642void 920void
643SDL_ListModes (int rgb, int alpha) 921SDL_ListModes (int rgb, int alpha)
644 PPCODE: 922 PPCODE:
645{ 923{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 938
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 941
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 943
669 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
670 while (*m) 945 while (*m)
671 { 946 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 947 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 948 {
674 AV *av = newAV (); 949 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 952 av_push (av, newSViv (rgb));
700 ); 975 );
701 976
702 if (RETVAL) 977 if (RETVAL)
703 { 978 {
704 av_clear (texture_av); 979 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 981#include "glfunc.h"
709#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 985 }
711} 986}
712 OUTPUT: 987 OUTPUT:
713 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
714 992
715void 993void
716SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
717 995
718char * 996char *
719SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
720 999
721int 1000int
722SDL_GetAppState () 1001SDL_GetAppState ()
723 1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
724void 1010void
1011SDL_PumpEvents ()
1012
1013void
725poll_events () 1014peep_events ()
726 PPCODE: 1015 PPCODE:
727{ 1016{
728 SDL_Event ev; 1017 SDL_Event ev;
729 1018
730 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
737 { 1026 {
738 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1028 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1034 break;
746 1035
747 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1055 x = ev.motion.x;
767 y = ev.motion.y; 1056 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1058 }
770 1059
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1066 }
778 break; 1067 break;
779 1068
780 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1072
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1083 break;
795 } 1084 }
796 1085
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1087 }
799} 1088}
800 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
801int 1103int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1105 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
806 1108
807void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
808Mix_CloseAudio () 1126Mix_CloseAudio ()
809 1127
810int 1128int
811Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
1130
1131const char *
1132Mix_GetError ()
812 1133
813void 1134void
814lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
815 CODE: 1136 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1163 }
843 } 1164 }
844#endif 1165#endif
845} 1166}
846 1167
847void 1168int
848add_font (char *file) 1169add_font (char *file)
849 CODE: 1170 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1181
852void 1182void
853load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
854 ALIAS: 1184 ALIAS:
855 load_image_file = 1 1185 load_image_file = 1
858 STRLEN image_len; 1188 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
865 1195
866 if (!rw) 1196 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
868 1198
901 1231
902 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
911 1241
941void 1271void
942error (char *message) 1272error (char *message)
943 CODE: 1273 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1275#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1277#endif
948 1278
949void 1279void
950fatal (char *message) 1280fatal (char *message)
951 CODE: 1281 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1283#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1285#endif
956 _exit (1); 1286 _exit (1);
957 1287
958void 1288void
959_exit (int retval = 0) 1289_exit (int retval = 0)
971#if DEBUG 1301#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
973#endif 1303#endif
974} 1304}
975 1305
976MODULE = CFPlus PACKAGE = CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
977 1314
978PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
979 1316
980CFPlus::Font 1317DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1319 CODE:
983{ 1320{
984 int count; 1321 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1325}
989 OUTPUT: 1326 OUTPUT:
990 RETVAL 1327 RETVAL
991 1328
992void 1329void
993DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
994 CODE: 1331 CODE:
995 pango_font_description_free (self); 1332 pango_font_description_free (self);
996 1333
997void 1334void
998make_default (CFPlus::Font self) 1335make_default (DC::Font self)
999 PROTOTYPE: $ 1336 PROTOTYPE: $
1000 CODE: 1337 CODE:
1001 default_font = self; 1338 default_font = self;
1002 1339
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1341
1005PROTOTYPES: DISABLE 1342PROTOTYPES: DISABLE
1006 1343
1007void 1344void
1008reset_glyph_cache () 1345glyph_cache_backup ()
1009 PROTOTYPE: 1346 PROTOTYPE:
1010 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1011 tc_clear (); 1354 tc_restore ();
1012 1355
1013CFPlus::Layout 1356DC::Layout
1014new (SV *class) 1357new (SV *klass)
1015 CODE: 1358 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1017 1360
1018 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1027 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1028 OUTPUT: 1371 OUTPUT:
1029 RETVAL 1372 RETVAL
1030 1373
1031void 1374void
1032DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
1033 CODE: 1376 CODE:
1034 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1035 Safefree (self); 1378 delete self;
1036 1379
1037void 1380void
1038set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1039 CODE: 1382 CODE:
1040{ 1383{
1041 STRLEN textlen; 1384 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
1043 1386
1044 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
1045} 1388}
1046 1389
1047void 1390void
1048set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
1049 CODE: 1392 CODE:
1050{ 1393{
1051 STRLEN textlen; 1394 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
1053 1396
1054 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
1055} 1398}
1056 1399
1057void 1400void
1058set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
1059 CODE: 1402 CODE:
1060{ 1403{
1061 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1406 const char *pos = text;
1098 if (attrs) 1441 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
1100} 1443}
1101 1444
1102void 1445void
1103get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
1104 PPCODE: 1447 PPCODE:
1105{ 1448{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1450
1108 do 1451 do
1109 { 1452 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1454
1112 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
1113 { 1456 {
1114 PangoRectangle extents; 1457 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1466
1124 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
1125} 1468}
1126 1469
1127int 1470int
1128has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
1129 CODE: 1472 CODE:
1130{ 1473{
1131 int lines = 1; 1474 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
1133 1476
1138} 1481}
1139 OUTPUT: 1482 OUTPUT:
1140 RETVAL 1483 RETVAL
1141 1484
1142SV * 1485SV *
1143get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1144 CODE: 1487 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1490 OUTPUT:
1148 RETVAL 1491 RETVAL
1149 1492
1150void 1493void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1495 CODE:
1153 self->r = r; 1496 self->r = r;
1154 self->g = g; 1497 self->g = g;
1155 self->b = b; 1498 self->b = b;
1156 self->a = a; 1499 self->a = a;
1157 1500
1158void 1501void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1503 CODE:
1161 if (self->font != font) 1504 if (self->font != font)
1162 { 1505 {
1163 self->font = font; 1506 self->font = font;
1164 layout_update_font (self); 1507 layout_update_font (self);
1165 } 1508 }
1166 1509
1167void 1510void
1168set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1169 CODE: 1512 CODE:
1170 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1171 { 1514 {
1172 self->base_height = base_height; 1515 self->base_height = base_height;
1173 layout_update_font (self); 1516 layout_update_font (self);
1174 } 1517 }
1175 1518
1176void 1519void
1177set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1521 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1523
1181void 1524void
1182set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1183 CODE: 1526 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1528
1186void 1529void
1187set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1188 CODE: 1531 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1533
1191void 1534void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1536 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1199 ); 1542 );
1200 1543
1201void 1544void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1546 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1548
1206void 1549void
1207size (CFPlus::Layout self) 1550size (DC::Layout self)
1208 PPCODE: 1551 PPCODE:
1209{ 1552{
1210 int w, h; 1553 int w, h;
1211 1554
1212 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1217} 1560}
1218 1561
1219int 1562int
1220descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1221 CODE: 1564 CODE:
1222{ 1565{
1223 PangoRectangle rect; 1566 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1227} 1570}
1228 OUTPUT: 1571 OUTPUT:
1229 RETVAL 1572 RETVAL
1230 1573
1231int 1574int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1576 CODE:
1234{ 1577{
1235 int index, trailing; 1578 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1238} 1581}
1239 OUTPUT: 1582 OUTPUT:
1240 RETVAL 1583 RETVAL
1241 1584
1242void 1585void
1243cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1587 PPCODE:
1245{ 1588{
1246 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1591
1249 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1596}
1254 1597
1255void 1598void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1600 PPCODE:
1258{ 1601{
1259 int line, x; 1602 int line, x;
1260 1603
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1607 --line;
1608#endif
1264 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1612}
1268 1613
1269void 1614void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1616 PPCODE:
1272{ 1617{
1273 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1274 int index, trailing; 1619 int index, trailing;
1275 1620
1276 if (line < 0) 1621 if (line < 0)
1277 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1278 1623
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1281 1626
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1628
1284 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1636 }
1292} 1637}
1293 1638
1294void 1639void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1297 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1298 self->pl, 1644 self->pl,
1645 &self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1301 flags 1648 flags
1302 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1303 1653
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1674
1306PROTOTYPES: ENABLE 1675PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1676
1310void 1677void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1678pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1679 CODE:
1313{ 1680{
1340 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1714
1345 if (items < 5) 1715 if (items < 5)
1346 { 1716 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1719 }
1376 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1378 } 1748 }
1379} 1749}
1380 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1873 CODE:
1383{ 1874{
1384 GLint width; 1875 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1878 RETVAL = width > 0;
1388} 1879}
1389 OUTPUT: 1880 OUTPUT:
1390 RETVAL 1881 RETVAL
1391 1882
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1884
1394PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1395 1886
1396CFPlus::Map 1887DC::Map
1397new (SV *class) 1888new (SV *klass)
1398 CODE: 1889 CODE:
1399 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1891 RETVAL->x = 0;
1401 RETVAL->y = 0; 1892 RETVAL->y = 0;
1402 RETVAL->w = 0; 1893 RETVAL->w = 0;
1403 RETVAL->h = 0; 1894 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1900 RETVAL->row = 0;
1410 OUTPUT: 1901 OUTPUT:
1411 RETVAL 1902 RETVAL
1412 1903
1413void 1904void
1414DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1415 CODE: 1906 CODE:
1416{ 1907{
1417 map_clear (self); 1908 map_clear (self);
1418 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1419 Safefree (self->tex); 1910 Safefree (self->tex);
1420 Safefree (self); 1911 Safefree (self);
1421} 1912}
1422 1913
1423void 1914void
1424resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1916 CODE:
1426 self->w = map_width; 1917 self->w = map_width;
1427 self->h = map_height; 1918 self->h = map_height;
1428 1919
1429void 1920void
1430clear (CFPlus::Map self) 1921clear (DC::Map self)
1431 CODE: 1922 CODE:
1432 map_clear (self); 1923 map_clear (self);
1433 1924
1434void 1925void
1435set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1927 CODE:
1437{ 1928{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1930 need_texid (self, tile);
1440} 1931}
1441 1932
1442void 1933void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1935 CODE:
1445{ 1936{
1446 tileid texid; 1937 tileid texid;
1447 maptex *tex; 1938 maptex *tex;
1448 1939
1449 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1450 return; 1941 return;
1451 1942
1452 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1453 return; 1944 return;
1454 1945
1455 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1456 1947
1457 if (!texid) 1948 if (!texid)
1458 return; 1949 return;
1459 1950
1460 tex = self->tex + texid; 1951 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1952 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1953 tex->smoothlevel = level;
1463} 1954}
1464 1955
1465void 1956void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1958 CODE:
1468{ 1959{
1469 need_texid (self, texid); 1960 need_texid (self, texid);
1470 1961
1471 { 1962 {
1490 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1984}
1494 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1495int 2006int
1496ox (CFPlus::Map self) 2007ox (DC::Map self)
1497 ALIAS: 2008 ALIAS:
1498 oy = 1 2009 oy = 1
1499 x = 2 2010 x = 2
1500 y = 3 2011 y = 3
1501 w = 4 2012 w = 4
1512 } 2023 }
1513 OUTPUT: 2024 OUTPUT:
1514 RETVAL 2025 RETVAL
1515 2026
1516void 2027void
1517scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1518 CODE: 2029 CODE:
1519{ 2030{
1520 if (dx > 0) 2031 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2033 else if (dx < 0)
1530 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1532 2043
1533 while (self->y < 0) 2044 while (self->y < 0)
1534 { 2045 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1536 2047
1537 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1539 } 2050 }
1540} 2051}
1541 2052
1542void 2053SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1544 CODE: 2055 CODE:
1545{ 2056{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2059 mapcell *cell;
1549 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1550 2063
1551 while (data < data_end - 1) 2064 while (data < data_end - 1)
1552 { 2065 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1554 2067
1567 2080
1568 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1569 2082
1570 if (flags & 8) 2083 if (flags & 8)
1571 { 2084 {
2085 uint8_t ext, cmd;
2086
1572 if (extmap) 2087 do
1573 { 2088 {
1574 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1575 2091
1576 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1577 { 2095 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2096 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2098 }
1604 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1605 } 2116 }
1606 else 2117 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2118 }
1609 2119
2120 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2121 if (flags & (4 >> z))
1611 { 2122 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2124 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1615 } 2142 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2143 }
1631 else 2144 else
1632 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1633 } 2146 }
1634} 2147}
2148 OUTPUT:
2149 RETVAL
1635 2150
1636SV * 2151SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2153 CODE:
1639{ 2154{
1640 int x1, x; 2155 int x1, x;
1641 int y1, y; 2156 int y1, y;
1642 int z; 2157 int z;
1655 ? self->row + y 2170 ? self->row + y
1656 : 0; 2171 : 0;
1657 2172
1658 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1659 { 2174 {
1660 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2176
1662 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1663 { 2178 {
1664 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1665 2180
1667 { 2182 {
1668 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2185 int a1 = tex.a;
1671 2186
1672 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1676 } 2191 }
1677 } 2192 }
1678 2193
1679 *map++ = (r ) 2194 *map++ = (r )
1680 | (g << 8) 2195 | (g << 8)
1681 | (b << 16) 2196 | (b << 16)
1682 | (a << 24); 2197 | (a << 24);
1683 } 2198 }
1684 } 2199 }
1685 2200
1686 RETVAL = map_sv; 2201 RETVAL = map_sv;
1687} 2202}
1688 OUTPUT: 2203 OUTPUT:
1689 RETVAL 2204 RETVAL
1690 2205
1691void 2206void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2208 CODE:
1694{ 2209{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2210 int x, y, z;
1700 int last_name;
1701 2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
1702 // thats current max. sorry. 2222 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1705 2225
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2226 memset (&key, 0, sizeof (key));
1708 2227 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2228 key.g = 255;
1710 2229 key.b = 255;
1711 glEnable (GL_BLEND); 2230 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2231 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2232 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2233
1720 mx += self->x; 2234 mx += self->x;
1721 my += self->y; 2235 my += self->y;
1722 2236
1723 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2241
1728 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1730 { 2244 {
1731 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2254 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2255 self->tex [cell->tile [2]].smoothlevel));
1742 } 2256 }
1743 } 2257 }
1744 2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
1745 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1746 { 2264 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1748 2269
1749 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1751 { 2272 {
1752 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1759 2280
1760 if (tile) 2281 if (tile)
1761 { 2282 {
1762 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2284 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2285
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2286 if (key.texname != tex.name)
1769 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1770 if (!tex.name) 2290 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2292
2293 key.texname = tex.name;
1773 glEnd (); 2294 arr = &rc.array (key);
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 } 2295 }
1777 2296
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2297 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2298 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2299
1783 if (cell->flags && z == 2) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1784 { 2301 {
1785 if (cell->flags & 1) 2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
1786 { 2305 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1801 2312
1802 // update smooth hash 2313 // update smooth hash
1803 if (tex.smoothtile) 2314 if (tex.smoothtile)
1804 { 2315 {
1805 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1807 2318
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1809 2320
1810 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1812 2323
1813 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1821 2332
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1824 2335
1825 // full tile 2336 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2338
1828 // borders 2339 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2344
1834 // corners 2345 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1839 } 2370 }
1840 } 2371 }
1841 } 2372 }
1842 } 2373 }
1843 2374
2375 rc.draw ();
2376 rc.clear ();
2377
1844 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2379 // this is basically counting sort
1846 { 2380 {
1847 int w, b; 2381 int w, b;
1848 2382
1849 for (w = 0; w < 256 / 32; ++w) 2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1850 { 2388 {
1851 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1852 if (smask) 2390 IV bits = it->second;
1853 for (b = 0; b < 32; ++b) 2391
1854 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1855 { 2395 {
1856 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1857 HE *he; 2404 if (tex.name)
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 { 2405 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1863 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1864 2408 if (key.texname != tex.name)
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 { 2409 {
1869 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876 2411
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 2412 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1887 } 2415 }
1888 2416
1889 if (border) 2417 if (border)
1890 { 2418 {
1891 float ox = border * dx; 2419 float ox = border * dx;
1892 2420
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2425 }
1898 2426
1899 if (corner) 2427 if (corner)
1900 { 2428 {
1901 float ox = corner * dx; 2429 float ox = corner * dx;
1902 2430
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1907 }
1908 } 2435 }
1909 } 2436 }
1910 } 2437 }
1911 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1912 } 2443 }
1913
1914 hv_clear (smooth);
1915 } 2444 }
1916 2445
1917 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1918 2451
1919 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1920 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1921 2467
1922 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1928 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2476 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1932 2478
1933 int px = x * T; 2479 int px = x * Tw;
1934 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1935 2487
1936 if (cell->stat_hp) 2488 if (cell->stat_hp)
1937 { 2489 {
1938 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2492
1941 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2495 px + width - 1, py);
1944 2496
1950 } 2502 }
1951 } 2503 }
1952} 2504}
1953 2505
1954void 2506void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2508 CODE:
1957{ 2509{
1958 static float color[16][3] = { 2510 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1963 2515
1964 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1968 2520
1969 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1973 2525
1974 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1975 2527
1976 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1979 }; 2531 };
1980 2532
1981 int x, y; 2533 int x, y;
1982 2534
1983 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1988 2546
1989 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1993 2551
1994 if (m) 2552 if (m)
1995 { 2553 {
1996 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1997 2555
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2000 2558
2001 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2564 }
2010 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
2012} 2570}
2013 2571
2014void 2572void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2574 PPCODE:
2017{ 2575{
2018 int x, y; 2576 int x, y;
2019 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2585
2027 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2588
2030 mx += self->x - 1; 2589 mx += self->x - 1;
2031 my += self->y - 1; 2590 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2591
2035 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2037 { 2594 {
2038 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2599 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2044 2601
2045 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2605 }
2049 } 2606 }
2050 2607
2051 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2071 2628
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2632
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2642 }
2086 2643
2087 free (darkness1); 2644 free (darkness1);
2088 2645
2089 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2093} 2650}
2094 2651
2095SV * 2652SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2654 CODE:
2098{ 2655{
2099 int x, y, x1, y1; 2656 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2715 else
2159 *data++ = 0; 2716 *data++ = 0;
2160 } 2717 }
2161 } 2718 }
2162 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2163 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2165 RETVAL = data_sv; 2727 RETVAL = data_sv;
2166} 2728}
2167 OUTPUT: 2729 OUTPUT:
2168 RETVAL 2730 RETVAL
2169 2731
2170void 2732void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2734 PPCODE:
2173{ 2735{
2174 int x, y, z; 2736 int x, y, z;
2175 int w, h; 2737 int w, h;
2176 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2177 2749
2178 if (*data++ != 0) 2750 if (*data++ != 0)
2179 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2180 2752
2181 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2183 2755
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2768 {
2197 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2198 2770
2199 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2200 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2201 uint8_t flags = *data++; 2778 flags = *data++;
2202 2779
2203 if (flags) 2780 if (flags)
2204 { 2781 {
2205 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2788
2212 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2213 { 2790 {
2214 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2215 2793
2216 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2217 { 2795 {
2218 tileid t = tile [z]; 2796 tileid t = tile [z];
2219 2797
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2799 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2801 need_texid (self, t);
2224 } 2802 }
2225 2803
2226 cell->tile [z] = t; 2804 cell->tile [z] = t;
2227 } 2805 }
2229 } 2807 }
2230 } 2808 }
2231 } 2809 }
2232} 2810}
2233 2811
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2813
2814DC::RW
2815new (SV *klass, SV *data_sv)
2816 CODE:
2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2823 OUTPUT:
2824 RETVAL
2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2841
2236PROTOTYPES: DISABLE 2842PROTOTYPES: DISABLE
2237 2843
2238CFPlus::MixChunk 2844DC::Channel
2239new_from_file (SV *class, char *path) 2845find ()
2240 CODE: 2846 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2242 OUTPUT: 2869 OUTPUT:
2243 RETVAL 2870 RETVAL
2244 2871
2245void 2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2246DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2247 CODE: 2954 CODE:
2248 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2249 2956
2250int 2957int
2251volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2963 OUTPUT:
2255 RETVAL 2964 RETVAL
2256 2965
2257int 2966DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2968 CODE:
2969{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2261 OUTPUT: 2981 OUTPUT:
2262 RETVAL 2982 RETVAL
2263 2983
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2265 2997
2266int 2998int
2267volume (int volume = -1) 2999volume (int volume = -1)
2268 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2269 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3005 OUTPUT:
2272 RETVAL 3006 RETVAL
2273 3007
3008void
3009fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
2274int 3018int
2275fade_out (int ms) 3019playing ()
2276 CODE: 3020 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3021 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3022 OUTPUT:
2279 RETVAL 3023 RETVAL
2280 3024
2281CFPlus::MixMusic 3025DC::MixMusic
2282new_from_file (SV *class, char *path) 3026new (SV *klass, DC::RW rwops)
2283 CODE: 3027 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3029 OUTPUT:
2286 RETVAL 3030 RETVAL
2287 3031
2288void 3032void
2289DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2290 CODE: 3034 CODE:
2291 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2292 3036
2293int 3037int
2294play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2295 CODE: 3039 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3041 OUTPUT:
2298 RETVAL 3042 RETVAL
2299 3043
2300int 3044void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3046 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3047 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3048
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3050
2309PROTOTYPES: ENABLE 3051PROTOTYPES: ENABLE
2310 3052
2311BOOT: 3053BOOT:
2312{ 3054{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3056 static const struct {
2315 const char *name; 3057 const char *name;
2316 IV iv; 3058 IV iv;
2317 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3112 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3113 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3155 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3156 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3157 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3161 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3170# undef const_iv
2414 }; 3171 };
2415 3172
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3175
2419 texture_av = newAV (); 3176 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2421} 3178}
2422 3179
2423char * 3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2424gl_vendor () 3190gl_vendor ()
2425 CODE: 3191 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3193 OUTPUT:
2428 RETVAL 3194 RETVAL
2429 3195
2430char * 3196const char *
2431gl_version () 3197gl_version ()
2432 CODE: 3198 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3200 OUTPUT:
2435 RETVAL 3201 RETVAL
2436 3202
2437char * 3203const char *
2438gl_extensions () 3204gl_extensions ()
2439 CODE: 3205 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3207 OUTPUT:
2442 RETVAL 3208 RETVAL
2443 3209
2444const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2445 3215
2446GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2447 CODE: 3217 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3219 OUTPUT:
2457 3227
2458int glGetError () 3228int glGetError ()
2459 3229
2460void glFinish () 3230void glFinish ()
2461 3231
3232void glFlush ()
3233
2462void glClear (int mask) 3234void glClear (int mask)
2463 3235
2464void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3237 PROTOTYPE: @
2466 3238
2475void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2476 3248
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3250 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2480 3254
2481void glDepthMask (int flag) 3255void glDepthMask (int flag)
2482 3256
2483void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2484 3258
2519void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2520 CODE: 3294 CODE:
2521 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2522 3296
2523void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2524 ALIAS: 3299 ALIAS:
2525 glColor_premultiply = 1 3300 glColor_premultiply = 1
2526 CODE: 3301 CODE:
2527 if (ix) 3302 if (ix)
2528 { 3303 {
2544 3319
2545void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2546 CODE: 3321 CODE:
2547 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2548 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
2549PROTOTYPES: ENABLE 3337PROTOTYPES: ENABLE
2550 3338
2551void glBegin (int mode) 3339void glBegin (int mode)
2552 3340
2553void glEnd () 3341void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3374 CODE:
2587 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3377
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3379
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3381
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3383
2621 3409
2622void glEndList () 3410void glEndList ()
2623 3411
2624void glCallList (int list) 3412void glCallList (int list)
2625 3413
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3420
2628PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
2629 3422
2630void 3423void
2631find_widget (SV *widget, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3425 PPCODE:
2633{ 3426{
2634 if (within_widget (widget, x, y)) 3427 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3428 XPUSHs (self);
2636} 3429}
2637 3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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