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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#include "ecb.h"
82#include "salloc.h"
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
55 90
56#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
58 93
59#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
60 95
61#if 0 96/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 98
64# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
65#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
66 122
67static AV *texture_av; 123static AV *texture_av;
68 124
69static struct 125static struct
70{ 126{
107 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
109} 165}
110 166
111#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
112 169
113#include "pango-font.c" 170#include "pango-font.c"
114#include "pango-fontmap.c" 171#include "pango-fontmap.c"
115#include "pango-render.c" 172#include "pango-render.c"
116 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
119 178
120typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
121 180
122static int 181static int
123shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
124{ 183{
125 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
126 185
127 while (attrs) 186 while (attrs)
128 { 187 {
129 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 189
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 191 return 1;
133 192
134 attrs = attrs->next; 193 attrs = attrs->next;
135 } 194 }
136 195
137 return 0; 196 return 0;
138} 197}
139 198
140typedef struct cf_layout { 199struct cf_layout {
141 PangoLayout *pl; 200 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
143 int base_height; 202 int base_height;
144 CFPlus__Font font; 203 DC__Font font;
145} *CFPlus__Layout; 204 rc_t rc;
205};
146 206
207typedef cf_layout *DC__Layout;
208
147static CFPlus__Font default_font; 209static DC__Font default_font;
148static PangoContext *opengl_context; 210static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
150 212
151static void 213static void
152substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
153{ 215{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 219#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 221}
160 222
161static void 223static void
162layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
163{ 225{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
166 */ 228 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
168 230
169 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 233
172 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
173} 235}
174 236
175static void 237static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 239{
178 PangoRectangle rect; 240 PangoRectangle rect;
179 241
180 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
188 250
189 *w = rect.width; 251 *w = rect.width;
190 *h = rect.height; 252 *h = rect.height;
191} 253}
192 254
255/////////////////////////////////////////////////////////////////////////////
256
193typedef uint16_t tileid; 257typedef uint16_t tileid;
194typedef uint16_t faceid; 258typedef uint16_t faceid;
195 259
196typedef struct { 260struct maptex
261{
197 int name; 262 GLuint name;
198 int w, h; 263 int w, h;
199 float s, t; 264 float s, t;
200 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
201 tileid smoothtile; 266 tileid smoothtile;
202 uint8_t smoothlevel; 267 uint8_t smoothlevel;
203} maptex; 268 uint8_t unused; /* set to zero on use */
269};
204 270
205typedef struct { 271struct mapcell
272{
206 uint32_t player; 273 uint32_t player;
207 tileid tile[3]; 274 tileid tile[3];
208 uint16_t darkness; 275 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 277};
211 278
212typedef struct { 279struct maprow
280{
213 int32_t c0, c1; 281 int32_t c0, c1;
214 mapcell *col; 282 mapcell *col;
215} maprow; 283};
216 284
217typedef struct map { 285struct mapgrid {
218 int x, y, w, h; 286 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
222 290
223 int32_t rows; 291 int32_t rows;
224 maprow *row; 292 maprow *row;
225} *CFPlus__Map; 293};
226 294
227static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
228prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
229{ 300{
230 char *p; 301 T *p;
231 302
232 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
233 Zero (p, inc, char); 304 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 306 Safefree (ptr);
236 307
237 return p; 308 ptr = p;
238} 309}
239 310
240static char * 311template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
253need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
254{ 321{
255 while (self->faces <= face) 322 while (self->faces <= face)
256 { 323 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 325 self->faces *= 2;
259 } 326 }
260} 327}
261 328
262static void 329static void
263need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
264{ 331{
265 while (self->texs <= texid) 332 while (self->texs <= texid)
266 { 333 {
267 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 335 self->texs *= 2;
269 } 336 }
270} 337}
271 338
272static maprow * 339static maprow *
273map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
274{ 341{
275 if (0 > y) 342 if (0 > y)
276 { 343 {
277 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
279 346
280 self->rows += extend; 347 self->rows += extend;
281 self->y += extend; 348 self->y += extend;
282 y += extend; 349 y += extend;
283 } 350 }
284 else if (y >= self->rows) 351 else if (y >= self->rows)
285 { 352 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
288 self->rows += extend; 355 self->rows += extend;
289 } 356 }
290 357
291 return self->row + y; 358 return self->row + y;
292} 359}
302 } 369 }
303 370
304 if (row->c0 > x) 371 if (row->c0 > x)
305 { 372 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 375 row->c0 -= extend;
309 } 376 }
310 else if (x >= row->c1) 377 else if (x >= row->c1)
311 { 378 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 381 row->c1 += extend;
315 } 382 }
316 383
317 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
318} 385}
319 386
320static mapcell * 387static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
322{ 389{
323 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
324} 391}
325 392
326static void 393static void
327map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
328{ 395{
329 int r; 396 int r;
330 397
331 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
339 self->oy = 0; 406 self->oy = 0;
340 self->row = 0; 407 self->row = 0;
341 self->rows = 0; 408 self->rows = 0;
342} 409}
343 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
344static void 421static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 423{
347 int x, y; 424 int x, y;
348 maprow *row; 425 maprow *row;
349 mapcell *cell; 426 mapcell *cell;
350 427
362 if (x >= row->c1) 439 if (x >= row->c1)
363 break; 440 break;
364 441
365 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
366 443
367 cell->darkness = 0; 444 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 445 }
372 } 446 }
373} 447}
374 448
375typedef struct { 449struct smooth_key
450{
376 tileid tile; 451 tileid tile;
377 uint8_t x, y, level; 452 uint8_t x, y, level;
378} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
379 472
380static void 473static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 475{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
384 477
385 if (SvIOK (*sv)) 478 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
387 else 480 else
388 sv_setiv (*sv, bits); 481 it->second |= bits;
389} 482}
390 483
391static void 484static void
392music_finished (void) 485music_finished (void)
393{ 486{
410 ev.code = 1; 503 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 505 ev.data2 = 0;
413 506
414 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
415} 515}
416 516
417static unsigned int 517static unsigned int
418minpot (unsigned int n) 518minpot (unsigned int n)
419{ 519{
435#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
437 537
438/******************************************************************************/ 538/******************************************************************************/
439 539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
440static int 543static int
441within_widget (SV *widget, NV x, NV y) 544within_widget (SV *widget, NV x, NV y)
442{ 545{
443 HV *self; 546 HV *self;
444 SV **svp; 547 SV **svp;
473 return 0; 576 return 0;
474 577
475 return 1; 578 return 1;
476} 579}
477 580
478MODULE = CFPlus PACKAGE = CFPlus 581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
479 640
480PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
481 642
482BOOT: 643BOOT:
483{ 644{
484 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 646 static const struct {
486 const char *name; 647 const char *name;
487 IV iv; 648 IV iv;
488 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
511 672
512 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
515 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
597# undef const_iv 843# undef const_iv
598 }; 844 };
599 845
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 848
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 851}
606 852
618 RETVAL 864 RETVAL
619 865
620NV floor (NV x) 866NV floor (NV x)
621 867
622NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
623 889
624void 890void
625pango_init () 891pango_init ()
626 CODE: 892 CODE:
627{ 893{
628 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
631} 902}
632 903
633char *
634SDL_GetError () 904char *SDL_GetError ()
635 905
636int 906void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
638 908
639void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
640SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
641 926
642void 927void
643SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
644 PPCODE: 929 PPCODE:
645{ 930{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 945
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 948
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 950
669 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
670 while (*m) 952 while (*m)
671 { 953 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 955 {
674 AV *av = newAV (); 956 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
700 ); 982 );
701 983
702 if (RETVAL) 984 if (RETVAL)
703 { 985 {
704 av_clear (texture_av); 986 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 988#include "glfunc.h"
709#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 992 }
711} 993}
712 OUTPUT: 994 OUTPUT:
713 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
714 999
715void 1000void
716SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
717 1002
718char * 1003char *
719SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
720 1006
721int 1007int
722SDL_GetAppState () 1008SDL_GetAppState ()
723 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
724void 1017void
1018SDL_PumpEvents ()
1019
1020void
725poll_events () 1021peep_events ()
726 PPCODE: 1022 PPCODE:
727{ 1023{
728 SDL_Event ev; 1024 SDL_Event ev;
729 1025
730 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
737 { 1033 {
738 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1035 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1041 break;
746 1042
747 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1062 x = ev.motion.x;
767 y = ev.motion.y; 1063 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1065 }
770 1066
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1073 }
778 break; 1074 break;
779 1075
780 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1079
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1090 break;
795 } 1091 }
796 1092
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1094 }
799} 1095}
800 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
801int 1110int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1112 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
806 1115
807void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
808Mix_CloseAudio () 1133Mix_CloseAudio ()
809 1134
810int 1135int
811Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
812 1140
813void 1141void
814lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
815 CODE: 1143 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1170 }
843 } 1171 }
844#endif 1172#endif
845} 1173}
846 1174
847void 1175int
848add_font (char *file) 1176add_font (char *file)
849 CODE: 1177 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1188
852void 1189void
853load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
854 ALIAS: 1191 ALIAS:
855 load_image_file = 1 1192 load_image_file = 1
858 STRLEN image_len; 1195 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
865 1202
866 if (!rw) 1203 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
868 1205
901 1238
902 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
911 1248
941void 1278void
942error (char *message) 1279error (char *message)
943 CODE: 1280 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1282#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1284#endif
948 1285
949void 1286void
950fatal (char *message) 1287fatal (char *message)
951 CODE: 1288 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1290#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1292#endif
956 _exit (1); 1293 _exit (1);
957 1294
958void 1295void
959_exit (int retval = 0) 1296_exit (int retval = 0)
971#if DEBUG 1308#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
973#endif 1310#endif
974} 1311}
975 1312
976MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
977 1321
978PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
979 1323
980CFPlus::Font 1324DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1326 CODE:
983{ 1327{
984 int count; 1328 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1332}
989 OUTPUT: 1333 OUTPUT:
990 RETVAL 1334 RETVAL
991 1335
992void 1336void
993DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
994 CODE: 1338 CODE:
995 pango_font_description_free (self); 1339 pango_font_description_free (self);
996 1340
997void 1341void
998make_default (CFPlus::Font self) 1342make_default (DC::Font self)
999 PROTOTYPE: $ 1343 PROTOTYPE: $
1000 CODE: 1344 CODE:
1001 default_font = self; 1345 default_font = self;
1002 1346
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1348
1005PROTOTYPES: DISABLE 1349PROTOTYPES: DISABLE
1006 1350
1007void 1351void
1008reset_glyph_cache () 1352glyph_cache_backup ()
1009 PROTOTYPE: 1353 PROTOTYPE:
1010 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1011 tc_clear (); 1361 tc_restore ();
1012 1362
1013CFPlus::Layout 1363DC::Layout
1014new (SV *class) 1364new (SV *klass)
1015 CODE: 1365 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1017 1367
1018 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1027 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1028 OUTPUT: 1378 OUTPUT:
1029 RETVAL 1379 RETVAL
1030 1380
1031void 1381void
1032DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
1033 CODE: 1383 CODE:
1034 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1035 Safefree (self); 1385 delete self;
1036 1386
1037void 1387void
1038set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1039 CODE: 1389 CODE:
1040{ 1390{
1041 STRLEN textlen; 1391 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
1043 1393
1044 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
1045} 1395}
1046 1396
1047void 1397void
1048set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
1049 CODE: 1399 CODE:
1050{ 1400{
1051 STRLEN textlen; 1401 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1053 1403
1054 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
1055} 1405}
1056 1406
1057void 1407void
1058set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1059 CODE: 1409 CODE:
1060{ 1410{
1061 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1413 const char *pos = text;
1098 if (attrs) 1448 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1100} 1450}
1101 1451
1102void 1452void
1103get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1104 PPCODE: 1454 PPCODE:
1105{ 1455{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1457
1108 do 1458 do
1109 { 1459 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1461
1112 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1113 { 1463 {
1114 PangoRectangle extents; 1464 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1473
1124 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1125} 1475}
1126 1476
1127int 1477int
1128has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1129 CODE: 1479 CODE:
1130{ 1480{
1131 int lines = 1; 1481 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1133 1483
1138} 1488}
1139 OUTPUT: 1489 OUTPUT:
1140 RETVAL 1490 RETVAL
1141 1491
1142SV * 1492SV *
1143get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1144 CODE: 1494 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1497 OUTPUT:
1148 RETVAL 1498 RETVAL
1149 1499
1150void 1500void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1502 CODE:
1153 self->r = r; 1503 self->r = r;
1154 self->g = g; 1504 self->g = g;
1155 self->b = b; 1505 self->b = b;
1156 self->a = a; 1506 self->a = a;
1157 1507
1158void 1508void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1510 CODE:
1161 if (self->font != font) 1511 if (self->font != font)
1162 { 1512 {
1163 self->font = font; 1513 self->font = font;
1164 layout_update_font (self); 1514 layout_update_font (self);
1165 } 1515 }
1166 1516
1167void 1517void
1168set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1169 CODE: 1519 CODE:
1170 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1171 { 1521 {
1172 self->base_height = base_height; 1522 self->base_height = base_height;
1173 layout_update_font (self); 1523 layout_update_font (self);
1174 } 1524 }
1175 1525
1176void 1526void
1177set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1528 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1530
1181void 1531void
1182set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1183 CODE: 1533 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1535
1186void 1536void
1187set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1188 CODE: 1538 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1540
1191void 1541void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1543 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1199 ); 1549 );
1200 1550
1201void 1551void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1553 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1555
1206void 1556void
1207size (CFPlus::Layout self) 1557size (DC::Layout self)
1208 PPCODE: 1558 PPCODE:
1209{ 1559{
1210 int w, h; 1560 int w, h;
1211 1561
1212 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1217} 1567}
1218 1568
1219int 1569int
1220descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1221 CODE: 1571 CODE:
1222{ 1572{
1223 PangoRectangle rect; 1573 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1227} 1577}
1228 OUTPUT: 1578 OUTPUT:
1229 RETVAL 1579 RETVAL
1230 1580
1231int 1581int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1583 CODE:
1234{ 1584{
1235 int index, trailing; 1585 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1238} 1588}
1239 OUTPUT: 1589 OUTPUT:
1240 RETVAL 1590 RETVAL
1241 1591
1242void 1592void
1243cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1594 PPCODE:
1245{ 1595{
1246 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1598
1249 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1603}
1254 1604
1255void 1605void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1607 PPCODE:
1258{ 1608{
1259 int line, x; 1609 int line, x;
1260 1610
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1614 --line;
1615#endif
1264 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1619}
1268 1620
1269void 1621void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1623 PPCODE:
1272{ 1624{
1273 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1274 int index, trailing; 1626 int index, trailing;
1275 1627
1276 if (line < 0) 1628 if (line < 0)
1277 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1278 1630
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1281 1633
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1635
1284 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1643 }
1292} 1644}
1293 1645
1294void 1646void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1297 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1298 self->pl, 1651 self->pl,
1652 &self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1301 flags 1655 flags
1302 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1303 1660
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1681
1306PROTOTYPES: ENABLE 1682PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1683
1310void 1684void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1685pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1686 CODE:
1313{ 1687{
1340 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1721
1345 if (items < 5) 1722 if (items < 5)
1346 { 1723 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1726 }
1376 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1378 } 1755 }
1379} 1756}
1380 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1880 CODE:
1383{ 1881{
1384 GLint width; 1882 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1885 RETVAL = width > 0;
1388} 1886}
1389 OUTPUT: 1887 OUTPUT:
1390 RETVAL 1888 RETVAL
1391 1889
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1891
1394PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1395 1893
1396CFPlus::Map 1894DC::Map
1397new (SV *class) 1895new (SV *klass)
1398 CODE: 1896 CODE:
1399 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1898 RETVAL->x = 0;
1401 RETVAL->y = 0; 1899 RETVAL->y = 0;
1402 RETVAL->w = 0; 1900 RETVAL->w = 0;
1403 RETVAL->h = 0; 1901 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1907 RETVAL->row = 0;
1410 OUTPUT: 1908 OUTPUT:
1411 RETVAL 1909 RETVAL
1412 1910
1413void 1911void
1414DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1415 CODE: 1913 CODE:
1416{ 1914{
1417 map_clear (self); 1915 map_clear (self);
1418 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1419 Safefree (self->tex); 1917 Safefree (self->tex);
1420 Safefree (self); 1918 Safefree (self);
1421} 1919}
1422 1920
1423void 1921void
1424resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1923 CODE:
1426 self->w = map_width; 1924 self->w = map_width;
1427 self->h = map_height; 1925 self->h = map_height;
1428 1926
1429void 1927void
1430clear (CFPlus::Map self) 1928clear (DC::Map self)
1431 CODE: 1929 CODE:
1432 map_clear (self); 1930 map_clear (self);
1433 1931
1434void 1932void
1435set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1934 CODE:
1437{ 1935{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1937 need_texid (self, tile);
1440} 1938}
1441 1939
1442void 1940void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1942 CODE:
1445{ 1943{
1446 tileid texid; 1944 tileid texid;
1447 maptex *tex; 1945 maptex *tex;
1448 1946
1449 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1450 return; 1948 return;
1451 1949
1452 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1453 return; 1951 return;
1454 1952
1455 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1456 1954
1457 if (!texid) 1955 if (!texid)
1458 return; 1956 return;
1459 1957
1460 tex = self->tex + texid; 1958 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1463} 1961}
1464 1962
1465void 1963void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1965 CODE:
1468{ 1966{
1469 need_texid (self, texid); 1967 need_texid (self, texid);
1470 1968
1471 { 1969 {
1490 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1991}
1494 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1495int 2013int
1496ox (CFPlus::Map self) 2014ox (DC::Map self)
1497 ALIAS: 2015 ALIAS:
1498 oy = 1 2016 oy = 1
1499 x = 2 2017 x = 2
1500 y = 3 2018 y = 3
1501 w = 4 2019 w = 4
1512 } 2030 }
1513 OUTPUT: 2031 OUTPUT:
1514 RETVAL 2032 RETVAL
1515 2033
1516void 2034void
1517scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1518 CODE: 2036 CODE:
1519{ 2037{
1520 if (dx > 0) 2038 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2040 else if (dx < 0)
1530 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1532 2050
1533 while (self->y < 0) 2051 while (self->y < 0)
1534 { 2052 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1536 2054
1537 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1539 } 2057 }
1540} 2058}
1541 2059
1542void 2060SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1544 CODE: 2062 CODE:
1545{ 2063{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2066 mapcell *cell;
1549 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1550 2070
1551 while (data < data_end - 1) 2071 while (data < data_end - 1)
1552 { 2072 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1554 2074
1567 2087
1568 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1569 2089
1570 if (flags & 8) 2090 if (flags & 8)
1571 { 2091 {
2092 uint8_t ext, cmd;
2093
1572 if (extmap) 2094 do
1573 { 2095 {
1574 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1575 2098
1576 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1577 { 2102 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2103 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2105 }
1604 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1605 } 2123 }
1606 else 2124 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2125 }
1609 2126
2127 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2128 if (flags & (4 >> z))
1611 { 2129 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2131 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1615 } 2149 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2150 }
1631 else 2151 else
1632 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1633 } 2153 }
1634} 2154}
2155 OUTPUT:
2156 RETVAL
1635 2157
1636SV * 2158SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2160 CODE:
1639{ 2161{
1640 int x1, x; 2162 int x1, x;
1641 int y1, y; 2163 int y1, y;
1642 int z; 2164 int z;
1655 ? self->row + y 2177 ? self->row + y
1656 : 0; 2178 : 0;
1657 2179
1658 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1659 { 2181 {
1660 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2183
1662 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1663 { 2185 {
1664 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1665 2187
1667 { 2189 {
1668 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2192 int a1 = tex.a;
1671 2193
1672 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1676 } 2198 }
1677 } 2199 }
1678 2200
1679 *map++ = (r ) 2201 *map++ = (r )
1680 | (g << 8) 2202 | (g << 8)
1681 | (b << 16) 2203 | (b << 16)
1682 | (a << 24); 2204 | (a << 24);
1683 } 2205 }
1684 } 2206 }
1685 2207
1686 RETVAL = map_sv; 2208 RETVAL = map_sv;
1687} 2209}
1688 OUTPUT: 2210 OUTPUT:
1689 RETVAL 2211 RETVAL
1690 2212
1691void 2213void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2215 CODE:
1694{ 2216{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2217 int x, y, z;
1700 int last_name;
1701 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1702 // thats current max. sorry. 2229 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1705 2232
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1708 2234 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1710 2236 key.b = 255;
1711 glEnable (GL_BLEND); 2237 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2240
1720 mx += self->x; 2241 mx += self->x;
1721 my += self->y; 2242 my += self->y;
1722 2243
1723 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2248
1728 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1730 { 2251 {
1731 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1742 } 2263 }
1743 } 2264 }
1744 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1745 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1746 { 2271 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1748 2276
1749 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1751 { 2279 {
1752 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1759 2287
1760 if (tile) 2288 if (tile)
1761 { 2289 {
1762 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2291 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2292
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1769 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1770 if (!tex.name) 2297 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2299
2300 key.texname = tex.name;
1773 glEnd (); 2301 arr = &rc.array (key);
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 } 2302 }
1777 2303
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2306
1783 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1784 { 2308 {
1785 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1786 { 2312 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1801 2319
1802 // update smooth hash 2320 // update smooth hash
1803 if (tex.smoothtile) 2321 if (tex.smoothtile)
1804 { 2322 {
1805 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1807 2325
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1809 2327
1810 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1812 2330
1813 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1821 2339
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1824 2342
1825 // full tile 2343 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2345
1828 // borders 2346 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2351
1834 // corners 2352 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1839 } 2377 }
1840 } 2378 }
1841 } 2379 }
1842 } 2380 }
1843 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1844 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2386 // this is basically counting sort
1846 { 2387 {
1847 int w, b; 2388 int w, b;
1848 2389
1849 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1850 { 2395 {
1851 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1852 if (smask) 2397 IV bits = it->second;
1853 for (b = 0; b < 32; ++b) 2398
1854 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1855 { 2402 {
1856 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1857 HE *he; 2411 if (tex.name)
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 { 2412 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1863 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1864 2415 if (key.texname != tex.name)
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 { 2416 {
1869 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876 2418
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 2419 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1887 } 2422 }
1888 2423
1889 if (border) 2424 if (border)
1890 { 2425 {
1891 float ox = border * dx; 2426 float ox = border * dx;
1892 2427
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2432 }
1898 2433
1899 if (corner) 2434 if (corner)
1900 { 2435 {
1901 float ox = corner * dx; 2436 float ox = corner * dx;
1902 2437
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1907 }
1908 } 2442 }
1909 } 2443 }
1910 } 2444 }
1911 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1912 } 2450 }
1913
1914 hv_clear (smooth);
1915 } 2451 }
1916 2452
1917 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1918 2458
1919 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1920 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1921 2474
1922 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1928 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2483 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1932 2485
1933 int px = x * T; 2486 int px = x * Tw;
1934 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1935 2494
1936 if (cell->stat_hp) 2495 if (cell->stat_hp)
1937 { 2496 {
1938 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2499
1941 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2502 px + width - 1, py);
1944 2503
1950 } 2509 }
1951 } 2510 }
1952} 2511}
1953 2512
1954void 2513void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2515 CODE:
1957{ 2516{
1958 static float color[16][3] = { 2517 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1963 2522
1964 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1968 2527
1969 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1973 2532
1974 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1975 2534
1976 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1979 }; 2538 };
1980 2539
1981 int x, y; 2540 int x, y;
1982 2541
1983 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1988 2553
1989 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1993 2558
1994 if (m) 2559 if (m)
1995 { 2560 {
1996 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1997 2562
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2000 2565
2001 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2571 }
2010 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
2012} 2577}
2013 2578
2014void 2579void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2581 PPCODE:
2017{ 2582{
2018 int x, y; 2583 int x, y;
2019 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2592
2027 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2595
2030 mx += self->x - 1; 2596 mx += self->x - 1;
2031 my += self->y - 1; 2597 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2598
2035 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2037 { 2601 {
2038 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2606 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2044 2608
2045 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2612 }
2049 } 2613 }
2050 2614
2051 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2071 2635
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2639
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2649 }
2086 2650
2087 free (darkness1); 2651 free (darkness1);
2088 2652
2089 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2093} 2657}
2094 2658
2095SV * 2659SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2661 CODE:
2098{ 2662{
2099 int x, y, x1, y1; 2663 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2722 else
2159 *data++ = 0; 2723 *data++ = 0;
2160 } 2724 }
2161 } 2725 }
2162 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2163 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2165 RETVAL = data_sv; 2734 RETVAL = data_sv;
2166} 2735}
2167 OUTPUT: 2736 OUTPUT:
2168 RETVAL 2737 RETVAL
2169 2738
2170void 2739void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2741 PPCODE:
2173{ 2742{
2174 int x, y, z; 2743 int x, y, z;
2175 int w, h; 2744 int w, h;
2176 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2177 2756
2178 if (*data++ != 0) 2757 if (*data++ != 0)
2179 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2180 2759
2181 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2183 2762
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2775 {
2197 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2198 2777
2199 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2200 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2201 uint8_t flags = *data++; 2785 flags = *data++;
2202 2786
2203 if (flags) 2787 if (flags)
2204 { 2788 {
2205 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2795
2212 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2213 { 2797 {
2214 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2215 2800
2216 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2217 { 2802 {
2218 tileid t = tile [z]; 2803 tileid t = tile [z];
2219 2804
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2806 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2808 need_texid (self, t);
2224 } 2809 }
2225 2810
2226 cell->tile [z] = t; 2811 cell->tile [z] = t;
2227 } 2812 }
2229 } 2814 }
2230 } 2815 }
2231 } 2816 }
2232} 2817}
2233 2818
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2820
2821DC::RW
2822new (SV *klass, SV *data_sv)
2823 CODE:
2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2848
2236PROTOTYPES: DISABLE 2849PROTOTYPES: DISABLE
2237 2850
2238CFPlus::MixChunk 2851DC::Channel
2239new_from_file (SV *class, char *path) 2852find ()
2240 CODE: 2853 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2242 OUTPUT: 2876 OUTPUT:
2243 RETVAL 2877 RETVAL
2244 2878
2245void 2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2246DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2247 CODE: 2961 CODE:
2248 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2249 2963
2250int 2964int
2251volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2970 OUTPUT:
2255 RETVAL 2971 RETVAL
2256 2972
2257int 2973DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2975 CODE:
2976{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2261 OUTPUT: 2988 OUTPUT:
2262 RETVAL 2989 RETVAL
2263 2990
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2265 3004
2266int 3005int
2267volume (int volume = -1) 3006volume (int volume = -1)
2268 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2269 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3012 OUTPUT:
2272 RETVAL 3013 RETVAL
2273 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2274int 3025int
2275fade_out (int ms) 3026playing ()
2276 CODE: 3027 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3029 OUTPUT:
2279 RETVAL 3030 RETVAL
2280 3031
2281CFPlus::MixMusic 3032DC::MixMusic
2282new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2283 CODE: 3034 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3036 OUTPUT:
2286 RETVAL 3037 RETVAL
2287 3038
2288void 3039void
2289DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2290 CODE: 3041 CODE:
2291 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2292 3043
2293int 3044int
2294play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2295 CODE: 3046 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3048 OUTPUT:
2298 RETVAL 3049 RETVAL
2299 3050
2300int 3051void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3053 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3055
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3057
2309PROTOTYPES: ENABLE 3058PROTOTYPES: ENABLE
2310 3059
2311BOOT: 3060BOOT:
2312{ 3061{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3063 static const struct {
2315 const char *name; 3064 const char *name;
2316 IV iv; 3065 IV iv;
2317 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3162 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3163 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3164 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3168 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3177# undef const_iv
2414 }; 3178 };
2415 3179
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3182
2419 texture_av = newAV (); 3183 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2421} 3185}
2422 3186
2423char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2424gl_vendor () 3197gl_vendor ()
2425 CODE: 3198 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3200 OUTPUT:
2428 RETVAL 3201 RETVAL
2429 3202
2430char * 3203const char *
2431gl_version () 3204gl_version ()
2432 CODE: 3205 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3207 OUTPUT:
2435 RETVAL 3208 RETVAL
2436 3209
2437char * 3210const char *
2438gl_extensions () 3211gl_extensions ()
2439 CODE: 3212 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3214 OUTPUT:
2442 RETVAL 3215 RETVAL
2443 3216
2444const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2445 3222
2446GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2447 CODE: 3224 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3226 OUTPUT:
2457 3234
2458int glGetError () 3235int glGetError ()
2459 3236
2460void glFinish () 3237void glFinish ()
2461 3238
3239void glFlush ()
3240
2462void glClear (int mask) 3241void glClear (int mask)
2463 3242
2464void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3244 PROTOTYPE: @
2466 3245
2475void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2476 3255
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3257 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2480 3261
2481void glDepthMask (int flag) 3262void glDepthMask (int flag)
2482 3263
2483void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2484 3265
2519void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2520 CODE: 3301 CODE:
2521 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2522 3303
2523void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2524 ALIAS: 3306 ALIAS:
2525 glColor_premultiply = 1 3307 glColor_premultiply = 1
2526 CODE: 3308 CODE:
2527 if (ix) 3309 if (ix)
2528 { 3310 {
2544 3326
2545void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2546 CODE: 3328 CODE:
2547 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2548 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
2549PROTOTYPES: ENABLE 3344PROTOTYPES: ENABLE
2550 3345
2551void glBegin (int mode) 3346void glBegin (int mode)
2552 3347
2553void glEnd () 3348void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3381 CODE:
2587 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3384
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3386
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3388
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3390
2621 3416
2622void glEndList () 3417void glEndList ()
2623 3418
2624void glCallList (int list) 3419void glCallList (int list)
2625 3420
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3427
2628PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
2629 3429
2630void 3430void
2631find_widget (SV *widget, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3432 PPCODE:
2633{ 3433{
2634 if (within_widget (widget, x, y)) 3434 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3435 XPUSHs (self);
2636} 3436}
2637 3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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