ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
34#include <SDL_mixer.h>
14#include <SDL_opengl.h> 35#include <SDL_opengl.h>
15 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
16#include <glib/gmacros.h> 40#include <glib/gmacros.h>
17 41
18#include <pango/pango.h> 42#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 43
22#ifndef _WIN32 44#ifndef _WIN32
23# include <sys/types.h> 45# include <sys/types.h>
24# include <sys/socket.h> 46# include <sys/socket.h>
25# include <netinet/in.h> 47# include <netinet/in.h>
26# include <netinet/tcp.h> 48# include <netinet/tcp.h>
27# include <inttypes.h> 49# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 53
37#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
38 55
39#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
41 58
42static PangoContext *context; 59#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
117typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic;
119
120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
44 139
45typedef struct cf_layout { 140typedef struct cf_layout {
46 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
47 int base_height; 143 int base_height;
144 CFPlus__Font font;
48} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
49 150
50static void 151static void
51substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
52{ 153{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 159}
56 160
57static void 161static void
58layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
59{ 163{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
62 */ 166 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
64 168
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 171
172 pango_layout_set_font_description (self->pl, font);
72} 173}
73 174
74static void 175static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 177{
77 layout_update (self); 178 PangoRectangle rect;
78 179
180 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
80 182
81 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
86typedef uint16_t mapface; 194typedef uint16_t faceid;
87 195
88typedef struct { 196typedef struct {
89 GLint name; 197 int name;
90 int w, h; 198 int w, h;
91 float s, t; 199 float s, t;
92 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
93} maptex; 203} maptex;
94 204
95typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
96 int16_t darkness; 208 uint16_t darkness;
97 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 210} mapcell;
99 211
100typedef struct { 212typedef struct {
101 int32_t c0, c1; 213 int32_t c0, c1;
102 mapcell *col; 214 mapcell *col;
103} maprow; 215} maprow;
104 216
105typedef struct map { 217typedef struct map {
106 int x, y, w, h; 218 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 220 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 221 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 222
114 int32_t rows; 223 int32_t rows;
115 maprow *row; 224 maprow *row;
116} *CFClient__Map; 225} *CFPlus__Map;
117 226
118static char * 227static char *
119prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
120{ 229{
121 char *p; 230 char *p;
138} 247}
139 248
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
143static maprow * 272static maprow *
144map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
145{ 274{
146 if (0 > y) 275 if (0 > y)
147 { 276 {
148 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
187 316
188 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
189} 318}
190 319
191static mapcell * 320static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
193{ 322{
194 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
195} 324}
196 325
197static void 326static void
198map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
199{ 328{
200 int r; 329 int r;
201 330
202 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
211 self->row = 0; 340 self->row = 0;
212 self->rows = 0; 341 self->rows = 0;
213} 342}
214 343
215static void 344static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 346{
218 int x, y; 347 int x, y;
219 maprow *row; 348 maprow *row;
349 mapcell *cell;
220 350
221 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 352 if (y >= 0)
223 { 353 {
224 if (y >= self->rows) 354 if (y >= self->rows)
230 if (x >= row->c0) 360 if (x >= row->c0)
231 { 361 {
232 if (x >= row->c1) 362 if (x >= row->c1)
233 break; 363 break;
234 364
235 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
236 } 371 }
237 } 372 }
238} 373}
239 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
240MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
241 479
242PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
243 481
244BOOT: 482BOOT:
245{ 483{
246 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 485 static const struct {
248 const char *name; 486 const char *name;
249 IV iv; 487 IV iv;
250 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
252 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
270 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
334 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 597# undef const_iv
351 }; 598 };
352 599
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 602
356 fontmap = pango_ft2_font_map_new (); 603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
360 612
361int 613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
623
624void
625pango_init ()
626 CODE:
627{
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631}
632
633char *
634SDL_GetError ()
635
636int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 638
364void 639void
365SDL_Quit () 640SDL_Quit ()
366 641
367void 642void
368SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
369 PPCODE: 644 PPCODE:
370{ 645{
371 SDL_Rect **m; 646 SDL_Rect **m;
372 647
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 660
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
386 666
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 668
389 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
390 while (*m) 670 while (*m)
391 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
392 AV *av = newAV (); 674 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
396 681
397 ++m; 682 ++m;
398 } 683 }
399} 684}
400 685
401int 686int
402SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
404 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
408 OUTPUT: 712 OUTPUT:
409 RETVAL 713 RETVAL
410 714
411void 715void
716SDL_GL_SwapBuffers ()
717
718char *
719SDL_GetKeyName (int sym)
720
721int
722SDL_GetAppState ()
723
724void
725poll_events ()
726 PPCODE:
727{
728 SDL_Event ev;
729
730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
732 {
733 HV *hv = newHV ();
734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
736 switch (ev.type)
737 {
738 case SDL_KEYDOWN:
739 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break;
746
747 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
750 break;
751
752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
778 break;
779
780 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
795 }
796
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 }
799}
800
801int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
803 POSTCALL:
804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
806
807void
808Mix_CloseAudio ()
809
810int
811Mix_AllocateChannels (int numchans = -1)
812
813void
412lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
413 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
414#ifndef _WIN32 822#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
416#endif 844#endif
417 845}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 846
432void 847void
433add_font (char *file) 848add_font (char *file)
434 CODE: 849 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 851
448void 852void
449load_image_inline (SV *image_) 853load_image_inline (SV *image_)
450 ALIAS: 854 ALIAS:
451 load_image_file = 1 855 load_image_file = 1
493 897
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 899
496 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
497 901
902 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 903 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
507 911
508 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
510} 914}
511 915
533 PUSHs (sv_2mortal (newSViv (b / y))); 937 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 938 PUSHs (sv_2mortal (newSViv (a / y)));
535} 939}
536 940
537void 941void
942error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
538fatal (char *message) 950fatal (char *message)
539 CODE: 951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 953#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
542#else 963#else
543 fprintf (stderr, "FATAL: %s\n", message); 964 _exit (retval);
544#endif 965#endif
545 exit (1);
546 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
979
980CFPlus::Font
981new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983{
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988}
989 OUTPUT:
990 RETVAL
991
992void
993DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997void
998make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
547MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
548 1004
549CFClient::Layout 1005PROTOTYPES: DISABLE
550new (SV *class, int base_height = 10) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
551 CODE: 1015 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
553 RETVAL->base_height = base_height; 1017
554 RETVAL->pl = pango_layout_new (context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL);
556 OUTPUT: 1028 OUTPUT:
557 RETVAL 1029 RETVAL
558 1030
559void 1031void
560DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
561 CODE: 1033 CODE:
562 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
563 Safefree (self); 1035 Safefree (self);
564 1036
565void 1037void
566set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
567 CODE: 1039 CODE:
568{ 1040{
569 STRLEN textlen; 1041 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
571 1043
572 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
573} 1045}
574 1046
575void 1047void
576set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 1049 CODE:
578{ 1050{
579 STRLEN textlen; 1051 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
581 1053
582 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
583} 1055}
584 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
585SV * 1142SV *
586get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
587 CODE: 1144 CODE:
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
589 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
590 OUTPUT: 1147 OUTPUT:
591 RETVAL 1148 RETVAL
592 1149
593void 1150void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167void
594set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
595 CODE: 1169 CODE:
1170 if (self->base_height != base_height)
1171 {
596 self->base_height = base_height; 1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
597 1175
598void 1176void
599set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1178 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1180
603void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
604size (CFClient::Layout self) 1207size (CFPlus::Layout self)
605 PPCODE: 1208 PPCODE:
606{ 1209{
607 int w, h; 1210 int w, h;
608 1211
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
611 1213
612 EXTEND (SP, 2); 1214 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
615} 1217}
616 1218
617int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
618xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
619 CODE: 1233 CODE:
620{ 1234{
621 int index, trailing; 1235 int index, trailing;
622
623 layout_update (self);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
625
626 RETVAL = index; 1237 RETVAL = index + trailing;
627} 1238}
628 OUTPUT: 1239 OUTPUT:
629 RETVAL 1240 RETVAL
630 1241
631void 1242void
632cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1244 PPCODE:
634{ 1245{
635 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1248
639 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1253}
644 1254
645void 1255void
646render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1257 PPCODE:
648{ 1258{
649 SV *retval; 1259 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1260
653 layout_update (self); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1263
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1264 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
673 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
675} 1292}
676 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
677MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
679void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
682 CODE: 1338 CODE:
683{ 1339{
684 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1344
690 if (items < 5) 1345 if (items < 5)
691 { 1346 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1349 }
695 1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
696 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1366
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1372 glEnd ();
707}
708 1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379}
1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
709MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
710 1393
711CFClient::Map 1394PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
713 CODE: 1398 CODE:
714 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1400 RETVAL->x = 0;
716 RETVAL->y = 0; 1401 RETVAL->y = 0;
717 RETVAL->w = map_width; 1402 RETVAL->w = 0;
718 RETVAL->h = map_height; 1403 RETVAL->h = 0;
719 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
726 RETVAL->row = 0; 1409 RETVAL->row = 0;
727 OUTPUT: 1410 OUTPUT:
728 RETVAL 1411 RETVAL
729 1412
730void 1413void
731DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
732 CODE: 1415 CODE:
733{ 1416{
734 map_clear (self); 1417 map_clear (self);
735 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
736 Safefree (self); 1420 Safefree (self);
737} 1421}
738 1422
739void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
740clear (CFClient::Map self) 1430clear (CFPlus::Map self)
741 CODE: 1431 CODE:
742 map_clear (self); 1432 map_clear (self);
743 1433
744void 1434void
745set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1436 CODE:
747{ 1437{
748 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1439 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1440}
756 1441
757void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1467 CODE:
760{ 1468{
761 while (self->texs <= texid) 1469 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1470
767 { 1471 {
768 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
769 1473
770 tex->name = name; 1474 tex->name = name;
775 tex->r = r; 1479 tex->r = r;
776 tex->g = g; 1480 tex->g = g;
777 tex->b = b; 1481 tex->b = b;
778 tex->a = a; 1482 tex->a = a;
779 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1493}
781 1494
782int 1495int
783ox (CFClient::Map self) 1496ox (CFPlus::Map self)
784 ALIAS: 1497 ALIAS:
785 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
786 CODE: 1503 CODE:
787 switch (ix) 1504 switch (ix)
788 { 1505 {
789 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
791 } 1512 }
792 OUTPUT: 1513 OUTPUT:
793 RETVAL 1514 RETVAL
794 1515
795void 1516void
796scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1518 CODE:
798{ 1519{
799 if (dx > 0) 1520 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1522 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1524
804 if (dy > 0) 1525 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1527 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1529
809 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
811 1532
812 while (self->y < 0) 1533 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
818 } 1539 }
819} 1540}
820 1541
821void 1542void
822map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1544 CODE:
824{ 1545{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1548 mapcell *cell;
828 int x, y, flags; 1549 int x, y, flags;
829 1550
830 while (data < data_end) 1551 while (data < data_end - 1)
831 { 1552 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
833 1554
834 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
836 1557
837 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
838 1559
839 if (flags & 15) 1560 if (flags & 15)
840 { 1561 {
841 if (cell->darkness < 0) 1562 if (!cell->darkness)
842 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1565 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1566 }
848 1567
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
852 1609
853 if (flags & 4) 1610 if (flags & 4)
854 { 1611 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
856 } 1615 }
857 1616
858 if (flags & 2) 1617 if (flags & 2)
859 { 1618 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
861 } 1622 }
862 1623
863 if (flags & 1) 1624 if (flags & 1)
864 { 1625 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
866 } 1629 }
867 } 1630 }
868 else 1631 else
869 cell->darkness = -1; 1632 cell->darkness = 0;
870 } 1633 }
871} 1634}
872 1635
873SV * 1636SV *
874mapmap (CFClient::Map self, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1638 CODE:
876{ 1639{
877 int x0, x1, x; 1640 int x1, x;
878 int y0, y1, y; 1641 int y1, y;
879 int z; 1642 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1643 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1644 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1645
883 SvPOK_only (map_sv); 1646 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1647 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1648
886 x0 = self->x - w / 2; x1 = x0 + w; 1649 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1650 y0 += self->y; y1 = y0 + h;
888 1651
889 for (y = y0; y < y1; y++) 1652 for (y = y0; y < y1; y++)
890 { 1653 {
891 maprow *row = 0 <= y && y < self->rows 1654 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1655 ? self->row + y
900 { 1663 {
901 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
902 1665
903 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
904 { 1667 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1670 int a1 = tex.a;
912 1671
913 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1676 }
919 } 1677 }
920 1678
921 *map++ = (r ) 1679 *map++ = (r )
922 | (g << 8) 1680 | (g << 8)
929} 1687}
930 OUTPUT: 1688 OUTPUT:
931 RETVAL 1689 RETVAL
932 1690
933void 1691void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1693 CODE:
936{ 1694{
937 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
938 int x, y, z; 1699 int x, y, z;
939 int last_name; 1700 int last_name;
940 mapface face;
941 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1701
945 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
946 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
947 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
948 1705
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
951
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961 1708
962 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
963 1710
1711 glEnable (GL_BLEND);
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968 1715
969 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
970 1717
971 last_name = 0; 1718 last_name = 0;
972 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
973 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
974 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
976 { 1751 {
977 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
978 1753
979 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1756 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
983
984 darkness[y * sw4 + x] = cell->darkness < 0
985 ? 255 - FOW_DARKNESS
986 : 255 - cell->darkness;
987
988 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
989 1759
990 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
991 { 1855 {
992 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
993 1858
994 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
995 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
996
997 if (last_name != tex.name)
998 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
999 glEnd (); 1884 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1002 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1003 } 1909 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 } 1910 }
1010 }
1011 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1012 1916
1013 glEnd (); 1917 glEnd ();
1014 1918
1015 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1017 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1018 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1022} 2093}
1023 2094
1024SV * 2095SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 2097 CODE:
1027{ 2098{
1028 int x, y, x1, y1; 2099 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2103 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2104 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2105 *data++ = h >> 8; *data++ = h;
1035 2106
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2107 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2108 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2109 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2110 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2111
1041 x0 += self->x - self->ox; 2112 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2113 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1056 { 2127 {
1057 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2129 uint8_t flags = 0;
1059 2130
1060 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1063 2134
1064 *data++ = flags; 2135 *data++ = flags;
1065 2136
1066 if (flags & 1) 2137 if (flags & 1)
1067 { 2138 {
2139 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2141 *data++ = tile;
1070 } 2142 }
1071 2143
1072 if (flags & 2) 2144 if (flags & 2)
1073 { 2145 {
2146 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2148 *data++ = tile;
1076 } 2149 }
1077 2150
1078 if (flags & 4) 2151 if (flags & 4)
1079 { 2152 {
2153 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2155 *data++ = tile;
1082 } 2156 }
1083 } 2157 }
1084 else 2158 else
1085 *data++ = 0; 2159 *data++ = 0;
1086 } 2160 }
1092} 2166}
1093 OUTPUT: 2167 OUTPUT:
1094 RETVAL 2168 RETVAL
1095 2169
1096void 2170void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2172 PPCODE:
1099{ 2173{
1100 int x, y, z; 2174 int x, y, z;
1101 int w, h; 2175 int w, h;
1102 int x1, y1; 2176 int x1, y1;
1106 2180
1107 w = *data++ << 8; w |= *data++; 2181 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2182 h = *data++ << 8; h |= *data++;
1109 2183
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2184 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2185 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2186 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2187 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2188
1115 x0 += self->x - self->ox; 2189 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2190 y0 += self->y - self->oy;
1126 { 2200 {
1127 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1128 2202
1129 if (flags) 2203 if (flags)
1130 { 2204 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1134 2207
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2211
1139 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1140 { 2213 {
1141 cell->darkness = -1; 2214 cell->darkness = 0;
1142 2215
1143 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1144 { 2217 {
1145 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1146 2219
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1149 } 2227 }
1150 } 2228 }
1151 } 2229 }
1152 } 2230 }
1153 } 2231 }
1154} 2232}
1155 2233
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235
2236PROTOTYPES: DISABLE
2237
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE:
2241 RETVAL = Mix_LoadWAV (path);
2242 OUTPUT:
2243 RETVAL
2244
2245void
2246DESTROY (CFPlus::MixChunk self)
2247 CODE:
2248 Mix_FreeChunk (self);
2249
2250int
2251volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE:
2253 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT:
2255 RETVAL
2256
2257int
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2259 CODE:
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2261 OUTPUT:
2262 RETVAL
2263
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265
2266int
2267volume (int volume = -1)
2268 PROTOTYPE: ;$
2269 CODE:
2270 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT:
2272 RETVAL
2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void
2289DESTROY (CFPlus::MixMusic self)
2290 CODE:
2291 Mix_FreeMusic (self);
2292
2293int
2294play (CFPlus::MixMusic self, int loops = -1)
2295 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT:
2298 RETVAL
2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
2310
2311BOOT:
2312{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2314 static const struct {
2315 const char *name;
2316 IV iv;
2317 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2322 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB),
2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
2349 const_iv (GL_UNSIGNED_BYTE),
2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D),
2363 const_iv (GL_TEXTURE_ENV),
2364 const_iv (GL_TEXTURE_MAG_FILTER),
2365 const_iv (GL_TEXTURE_MIN_FILTER),
2366 const_iv (GL_TEXTURE_ENV_MODE),
2367 const_iv (GL_TEXTURE_WRAP_S),
2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
2370 const_iv (GL_CLAMP),
2371 const_iv (GL_CLAMP_TO_EDGE),
2372 const_iv (GL_NEAREST),
2373 const_iv (GL_LINEAR),
2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2378 const_iv (GL_GENERATE_MIPMAP),
2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
2383 const_iv (GL_COLOR_BUFFER_BIT),
2384 const_iv (GL_PROJECTION),
2385 const_iv (GL_MODELVIEW),
2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
2394 const_iv (GL_LINE_LOOP),
2395 const_iv (GL_QUADS),
2396 const_iv (GL_QUAD_STRIP),
2397 const_iv (GL_TRIANGLES),
2398 const_iv (GL_TRIANGLE_STRIP),
2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2409 const_iv (GL_V2F),
2410 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F),
2413# undef const_iv
2414 };
2415
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
2421}
2422
2423char *
2424gl_vendor ()
2425 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT:
2428 RETVAL
2429
2430char *
2431gl_version ()
2432 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION);
2434 OUTPUT:
2435 RETVAL
2436
2437char *
2438gl_extensions ()
2439 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT:
2442 RETVAL
2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2458int glGetError ()
2459
2460void glFinish ()
2461
2462void glClear (int mask)
2463
2464void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @
2466
2467void glEnable (int cap)
2468
2469void glDisable (int cap)
2470
2471void glShadeModel (int mode)
2472
2473void glHint (int target, int mode)
2474
2475void glBlendFunc (int sfactor, int dfactor)
2476
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa);
2480
2481void glDepthMask (int flag)
2482
2483void glLogicOp (int opcode)
2484
2485void glColorMask (int red, int green, int blue, int alpha)
2486
2487void glMatrixMode (int mode)
2488
2489void glPushMatrix ()
2490
2491void glPopMatrix ()
2492
2493void glLoadIdentity ()
2494
2495void glDrawBuffer (int buffer)
2496
2497void glReadBuffer (int buffer)
2498
2499# near_ and far_ are due to microsofts buggy "c" compiler
2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
2506
2507void glViewport (int x, int y, int width, int height)
2508
2509void glScissor (int x, int y, int width, int height)
2510
2511void glTranslate (float x, float y, float z = 0.)
2512 CODE:
2513 glTranslatef (x, y, z);
2514
2515void glScale (float x, float y, float z = 1.)
2516 CODE:
2517 glScalef (x, y, z);
2518
2519void glRotate (float angle, float x, float y, float z)
2520 CODE:
2521 glRotatef (angle, x, y, z);
2522
2523void glColor (float r, float g, float b, float a = 1.0)
2524 ALIAS:
2525 glColor_premultiply = 1
2526 CODE:
2527 if (ix)
2528 {
2529 r *= a;
2530 g *= a;
2531 b *= a;
2532 }
2533 // microsoft visual "c" rounds instead of truncating...
2534 glColor4f (r, g, b, a);
2535
2536void glRasterPos (float x, float y, float z = 0.)
2537 CODE:
2538 glRasterPos3f (0, 0, z);
2539 glBitmap (0, 0, 0, 0, x, y, 0);
2540
2541void glVertex (float x, float y, float z = 0.)
2542 CODE:
2543 glVertex3f (x, y, z);
2544
2545void glTexCoord (float s, float t)
2546 CODE:
2547 glTexCoord2f (s, t);
2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2565void glTexEnv (int target, int pname, float param)
2566 CODE:
2567 glTexEnvf (target, pname, param);
2568
2569void glTexParameter (int target, int pname, float param)
2570 CODE:
2571 glTexParameterf (target, pname, param);
2572
2573void glBindTexture (int target, int name)
2574
2575void glConvolutionParameter (int target, int pname, float params)
2576 CODE:
2577 if (gl.ConvolutionParameterf)
2578 gl.ConvolutionParameterf (target, pname, params);
2579
2580void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2581 CODE:
2582 if (gl.ConvolutionFilter2D)
2583 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2584
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE:
2587 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2591
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593
2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596void glPixelZoom (float x, float y)
2597
2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2599
2600int glGenTexture ()
2601 CODE:
2602 RETVAL = gen_texture ();
2603 OUTPUT:
2604 RETVAL
2605
2606void glDeleteTexture (int name)
2607 CODE:
2608 del_texture (name);
2609
2610int glGenList ()
2611 CODE:
2612 RETVAL = glGenLists (1);
2613 OUTPUT:
2614 RETVAL
2615
2616void glDeleteList (int list)
2617 CODE:
2618 glDeleteLists (list, 1);
2619
2620void glNewList (int list, int mode = GL_COMPILE)
2621
2622void glEndList ()
2623
2624void glCallList (int list)
2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines