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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 53
38#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
39 55
40#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
42 58
59#define MIN_FONT_HEIGHT 10
60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
43typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
45 119
46static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
48 139
49typedef struct cf_layout { 140typedef struct cf_layout {
50 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
51 int base_height; 143 int base_height;
144 CFPlus__Font font;
52} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
53 150
54static void 151static void
55substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
56{ 153{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 159}
60 160
61static void 161static void
62layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
63{ 163{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
66 */ 166 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
68 168
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 171
172 pango_layout_set_font_description (self->pl, font);
76} 173}
77 174
78static void 175static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 177{
81 layout_update (self); 178 PangoRectangle rect;
82 179
180 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
84 182
85 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
90typedef uint16_t mapface; 194typedef uint16_t faceid;
91 195
92typedef struct { 196typedef struct {
93 GLint name; 197 int name;
94 int w, h; 198 int w, h;
95 float s, t; 199 float s, t;
96 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
97} maptex; 203} maptex;
98 204
99typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
100 int16_t darkness; 208 uint16_t darkness;
101 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 210} mapcell;
103 211
104typedef struct { 212typedef struct {
105 int32_t c0, c1; 213 int32_t c0, c1;
106 mapcell *col; 214 mapcell *col;
107} maprow; 215} maprow;
108 216
109typedef struct map { 217typedef struct map {
110 int x, y, w, h; 218 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 220 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 221 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 222
118 int32_t rows; 223 int32_t rows;
119 maprow *row; 224 maprow *row;
120} *CFClient__Map; 225} *CFPlus__Map;
121 226
122static char * 227static char *
123prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
124{ 229{
125 char *p; 230 char *p;
142} 247}
143 248
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
147static maprow * 272static maprow *
148map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
149{ 274{
150 if (0 > y) 275 if (0 > y)
151 { 276 {
152 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
191 316
192 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
193} 318}
194 319
195static mapcell * 320static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
197{ 322{
198 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
199} 324}
200 325
201static void 326static void
202map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
203{ 328{
204 int r; 329 int r;
205 330
206 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
215 self->row = 0; 340 self->row = 0;
216 self->rows = 0; 341 self->rows = 0;
217} 342}
218 343
219static void 344static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 346{
222 int x, y; 347 int x, y;
223 maprow *row; 348 maprow *row;
349 mapcell *cell;
224 350
225 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 352 if (y >= 0)
227 { 353 {
228 if (y >= self->rows) 354 if (y >= self->rows)
234 if (x >= row->c0) 360 if (x >= row->c0)
235 { 361 {
236 if (x >= row->c1) 362 if (x >= row->c1)
237 break; 363 break;
238 364
239 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
240 } 371 }
241 } 372 }
242} 373}
243 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
244static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
245music_finished () 392music_finished (void)
246{ 393{
247 SDL_UserEvent ev; 394 SDL_UserEvent ev;
248 395
249 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
250 ev.code = 0; 397 ev.code = 0;
251 ev.data1 = 0; 398 ev.data1 = 0;
252 ev.data2 = 0; 399 ev.data2 = 0;
253 400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
254 SDL_PushEvent (&ev); 407 SDL_UserEvent ev;
255}
256 408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
257MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
258 479
259PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
260 481
261BOOT: 482BOOT:
262{ 483{
263 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 485 static const struct {
265 const char *name; 486 const char *name;
266 IV iv; 487 IV iv;
267 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
269 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
287 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
351 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 597# undef const_iv
368 }; 598 };
369 599
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 602
373 fontmap = pango_ft2_font_map_new (); 603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
377 612
378int 613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
623
624void
625pango_init ()
626 CODE:
627{
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631}
632
633char *
634SDL_GetError ()
635
636int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 638
381void 639void
382SDL_Quit () 640SDL_Quit ()
383 641
384void 642void
385SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
386 PPCODE: 644 PPCODE:
387{ 645{
388 SDL_Rect **m; 646 SDL_Rect **m;
389 647
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 660
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403 665#endif
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 666
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 668
409 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
410 while (*m) 670 while (*m)
411 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
412 AV *av = newAV (); 674 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
416 681
417 ++m; 682 ++m;
418 } 683 }
419} 684}
420 685
421int 686int
422SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
424 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
428 OUTPUT: 712 OUTPUT:
429 RETVAL 713 RETVAL
430 714
431void 715void
432SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
433 717
718char *
719SDL_GetKeyName (int sym)
720
721int
722SDL_GetAppState ()
723
434void 724void
435SDL_PollEvent () 725poll_events ()
436 PPCODE: 726 PPCODE:
437{ 727{
438 SDL_Event ev; 728 SDL_Event ev;
439 729
440 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 732 {
442 HV *hv = newHV (); 733 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
444 switch (ev.type) 736 switch (ev.type)
445 { 737 {
446 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
447 case SDL_KEYUP: 739 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 745 break;
453 746
454 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 750 break;
458 751
459 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
465 break; 778 break;
466 779
467 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
473 } 795 }
474 796
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 798 }
477} 799}
478 800
479int 801int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 803 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
483 806
484void 807void
485Mix_CloseAudio () 808Mix_CloseAudio ()
486 809
487int 810int
488Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
489 812
490void 813void
491lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
492 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
493#ifndef _WIN32 822#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
495#endif 844#endif
496 845}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 846
511void 847void
512add_font (char *file) 848add_font (char *file)
513 CODE: 849 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 851
527void 852void
528load_image_inline (SV *image_) 853load_image_inline (SV *image_)
529 ALIAS: 854 ALIAS:
530 load_image_file = 1 855 load_image_file = 1
572 897
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 899
575 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
576 901
902 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 903 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
586 911
587 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
589} 914}
590 915
612 PUSHs (sv_2mortal (newSViv (b / y))); 937 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 938 PUSHs (sv_2mortal (newSViv (a / y)));
614} 939}
615 940
616void 941void
942error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947#endif
948
949void
617fatal (char *message) 950fatal (char *message)
618 CODE: 951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 953#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955#endif
956 _exit (1);
957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
621#else 963#else
622 fprintf (stderr, "FATAL: %s\n", message); 964 _exit (retval);
623#endif 965#endif
624 exit (1);
625 966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
976MODULE = CFPlus PACKAGE = CFPlus::Font
977
978PROTOTYPES: DISABLE
979
980CFPlus::Font
981new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983{
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988}
989 OUTPUT:
990 RETVAL
991
992void
993DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997void
998make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
626MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
627 1004
628CFClient::Layout 1005PROTOTYPES: DISABLE
629new (SV *class, int base_height = 10) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013CFPlus::Layout
1014new (SV *class)
630 CODE: 1015 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
632 RETVAL->base_height = base_height; 1017
633 RETVAL->pl = pango_layout_new (context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL);
635 OUTPUT: 1028 OUTPUT:
636 RETVAL 1029 RETVAL
637 1030
638void 1031void
639DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
640 CODE: 1033 CODE:
641 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
642 Safefree (self); 1035 Safefree (self);
643 1036
644void 1037void
645set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
646 CODE: 1039 CODE:
647{ 1040{
648 STRLEN textlen; 1041 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
650 1043
651 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
652} 1045}
653 1046
654void 1047void
655set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 1049 CODE:
657{ 1050{
658 STRLEN textlen; 1051 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
660 1053
661 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
662} 1055}
663 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
664SV * 1142SV *
665get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
666 CODE: 1144 CODE:
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
668 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
669 OUTPUT: 1147 OUTPUT:
670 RETVAL 1148 RETVAL
671 1149
672void 1150void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167void
673set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
674 CODE: 1169 CODE:
1170 if (self->base_height != base_height)
1171 {
675 self->base_height = base_height; 1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
676 1175
677void 1176void
678set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1178 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1180
682void 1181void
1182set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186void
1187set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191void
1192set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206void
683size (CFClient::Layout self) 1207size (CFPlus::Layout self)
684 PPCODE: 1208 PPCODE:
685{ 1209{
686 int w, h; 1210 int w, h;
687 1211
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
690 1213
691 EXTEND (SP, 2); 1214 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
694} 1217}
695 1218
696int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
697xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
698 CODE: 1233 CODE:
699{ 1234{
700 int index, trailing; 1235 int index, trailing;
701
702 layout_update (self);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
704
705 RETVAL = index; 1237 RETVAL = index + trailing;
706} 1238}
707 OUTPUT: 1239 OUTPUT:
708 RETVAL 1240 RETVAL
709 1241
710void 1242void
711cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1244 PPCODE:
713{ 1245{
714 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1248
718 EXTEND (SP, 3); 1249 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1253}
723 1254
724void 1255void
725render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1257 PPCODE:
727{ 1258{
728 SV *retval; 1259 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1260
732 layout_update (self); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1263
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1264 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
752 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
754} 1292}
755 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
756MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
758void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
761 CODE: 1338 CODE:
762{ 1339{
763 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1344
769 if (items < 5) 1345 if (items < 5)
770 { 1346 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1349 }
774 1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
775 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1366
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1372 glEnd ();
786}
787 1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379}
1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
788MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
789 1393
790CFClient::Map 1394PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
792 CODE: 1398 CODE:
793 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1400 RETVAL->x = 0;
795 RETVAL->y = 0; 1401 RETVAL->y = 0;
796 RETVAL->w = map_width; 1402 RETVAL->w = 0;
797 RETVAL->h = map_height; 1403 RETVAL->h = 0;
798 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
805 RETVAL->row = 0; 1409 RETVAL->row = 0;
806 OUTPUT: 1410 OUTPUT:
807 RETVAL 1411 RETVAL
808 1412
809void 1413void
810DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
811 CODE: 1415 CODE:
812{ 1416{
813 map_clear (self); 1417 map_clear (self);
814 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
815 Safefree (self); 1420 Safefree (self);
816} 1421}
817 1422
818void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
819clear (CFClient::Map self) 1430clear (CFPlus::Map self)
820 CODE: 1431 CODE:
821 map_clear (self); 1432 map_clear (self);
822 1433
823void 1434void
824set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1436 CODE:
826{ 1437{
827 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1439 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1440}
835 1441
836void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1467 CODE:
839{ 1468{
840 while (self->texs <= texid) 1469 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1470
846 { 1471 {
847 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
848 1473
849 tex->name = name; 1474 tex->name = name;
854 tex->r = r; 1479 tex->r = r;
855 tex->g = g; 1480 tex->g = g;
856 tex->b = b; 1481 tex->b = b;
857 tex->a = a; 1482 tex->a = a;
858 } 1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1493}
860 1494
861int 1495int
862ox (CFClient::Map self) 1496ox (CFPlus::Map self)
863 ALIAS: 1497 ALIAS:
864 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
865 CODE: 1503 CODE:
866 switch (ix) 1504 switch (ix)
867 { 1505 {
868 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
870 } 1512 }
871 OUTPUT: 1513 OUTPUT:
872 RETVAL 1514 RETVAL
873 1515
874void 1516void
875scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1518 CODE:
877{ 1519{
878 if (dx > 0) 1520 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1522 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1524
883 if (dy > 0) 1525 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1527 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1529
888 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
890 1532
891 while (self->y < 0) 1533 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
897 } 1539 }
898} 1540}
899 1541
900void 1542void
901map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1544 CODE:
903{ 1545{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1548 mapcell *cell;
907 int x, y, flags; 1549 int x, y, flags;
908 1550
909 while (data < data_end) 1551 while (data < data_end - 1)
910 { 1552 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
912 1554
913 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
915 1557
916 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
917 1559
918 if (flags & 15) 1560 if (flags & 15)
919 { 1561 {
920 if (cell->darkness < 0) 1562 if (!cell->darkness)
921 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1565 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1566 }
927 1567
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
931 1609
932 if (flags & 4) 1610 if (flags & 4)
933 { 1611 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
935 } 1615 }
936 1616
937 if (flags & 2) 1617 if (flags & 2)
938 { 1618 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
940 } 1622 }
941 1623
942 if (flags & 1) 1624 if (flags & 1)
943 { 1625 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
945 } 1629 }
946 } 1630 }
947 else 1631 else
948 cell->darkness = -1; 1632 cell->darkness = 0;
949 } 1633 }
950} 1634}
951 1635
952SV * 1636SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1638 CODE:
955{ 1639{
956 int x1, x; 1640 int x1, x;
957 int y1, y; 1641 int y1, y;
958 int z; 1642 int z;
979 { 1663 {
980 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
981 1665
982 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
983 { 1667 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1670 int a1 = tex.a;
991 1671
992 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1676 }
998 } 1677 }
999 1678
1000 *map++ = (r ) 1679 *map++ = (r )
1001 | (g << 8) 1680 | (g << 8)
1008} 1687}
1009 OUTPUT: 1688 OUTPUT:
1010 RETVAL 1689 RETVAL
1011 1690
1012void 1691void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1693 CODE:
1015{ 1694{
1016 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1017 int x, y, z; 1699 int x, y, z;
1018 int last_name; 1700 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1701
1024 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1025 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1026 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1027 1705
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1030
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040 1708
1041 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1042 1710
1711 glEnable (GL_BLEND);
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047 1715
1048 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1049 1717
1050 last_name = 0; 1718 last_name = 0;
1051 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1052 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1053 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1055 { 1751 {
1056 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1057 1753
1058 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1756 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1062
1063 darkness[y * sw4 + x] = cell->darkness < 0
1064 ? 255 - FOW_DARKNESS
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1068 1759
1069 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1070 { 1855 {
1071 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1072 1858
1073 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1074 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1075
1076 if (last_name != tex.name)
1077 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1078 glEnd (); 1884 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1081 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1082 } 1909 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 } 1910 }
1089 }
1090 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1091 1916
1092 glEnd (); 1917 glEnd ();
1093 1918
1094 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1096 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1097 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1101} 2093}
1102 2094
1103SV * 2095SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 2097 CODE:
1106{ 2098{
1107 int x, y, x1, y1; 2099 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1135 { 2127 {
1136 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2129 uint8_t flags = 0;
1138 2130
1139 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1142 2134
1143 *data++ = flags; 2135 *data++ = flags;
1144 2136
1145 if (flags & 1) 2137 if (flags & 1)
1146 { 2138 {
2139 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2141 *data++ = tile;
1149 } 2142 }
1150 2143
1151 if (flags & 2) 2144 if (flags & 2)
1152 { 2145 {
2146 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2148 *data++ = tile;
1155 } 2149 }
1156 2150
1157 if (flags & 4) 2151 if (flags & 4)
1158 { 2152 {
2153 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2155 *data++ = tile;
1161 } 2156 }
1162 } 2157 }
1163 else 2158 else
1164 *data++ = 0; 2159 *data++ = 0;
1165 } 2160 }
1171} 2166}
1172 OUTPUT: 2167 OUTPUT:
1173 RETVAL 2168 RETVAL
1174 2169
1175void 2170void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2172 PPCODE:
1178{ 2173{
1179 int x, y, z; 2174 int x, y, z;
1180 int w, h; 2175 int w, h;
1181 int x1, y1; 2176 int x1, y1;
1205 { 2200 {
1206 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1207 2202
1208 if (flags) 2203 if (flags)
1209 { 2204 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1213 2207
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2211
1218 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1219 { 2213 {
1220 cell->darkness = -1; 2214 cell->darkness = 0;
1221 2215
1222 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1223 { 2217 {
1224 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1225 2219
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1228 } 2227 }
1229 } 2228 }
1230 } 2229 }
1231 } 2230 }
1232 } 2231 }
1233} 2232}
1234 2233
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2235
2236PROTOTYPES: DISABLE
2237
1237CFClient::MixChunk 2238CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1239 CODE: 2240 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2242 OUTPUT:
1242 RETVAL 2243 RETVAL
1243 2244
1244void 2245void
1245DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1246 CODE: 2247 CODE:
1247 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1248 2249
1249int 2250int
1250volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2252 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2254 OUTPUT:
1254 RETVAL 2255 RETVAL
1255 2256
1256int 2257int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2259 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2261 OUTPUT:
1261 RETVAL 2262 RETVAL
1262 2263
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2265
1265int 2266int
1266volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1267 CODE: 2269 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2271 OUTPUT:
1270 RETVAL 2272 RETVAL
1271 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1272CFClient::MixMusic 2281CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1274 CODE: 2283 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2285 OUTPUT:
1277 RETVAL 2286 RETVAL
1278 2287
1279void 2288void
1280DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1281 CODE: 2290 CODE:
1282 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1283 2292
1284int 2293int
1285play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2295 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2297 OUTPUT:
1289 RETVAL 2298 RETVAL
1290 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1292 2310
1293BOOT: 2311BOOT:
1294{ 2312{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2314 static const struct {
1297 const char *name; 2315 const char *name;
1298 IV iv; 2316 IV iv;
1299 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1301 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2366 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2367 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2370 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2371 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2372 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2373 const_iv (GL_LINEAR),
2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2378 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2383 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2384 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2385 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
2394 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2395 const_iv (GL_QUADS),
2396 const_iv (GL_QUAD_STRIP),
2397 const_iv (GL_TRIANGLES),
2398 const_iv (GL_TRIANGLE_STRIP),
2399 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 2400 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
1341 const_iv (GL_FASTEST), 2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2409 const_iv (GL_V2F),
2410 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2413# undef const_iv
1343 }; 2414 };
1344 2415
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
1347} 2421}
2422
2423char *
2424gl_vendor ()
2425 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT:
2428 RETVAL
2429
2430char *
2431gl_version ()
2432 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION);
2434 OUTPUT:
2435 RETVAL
2436
2437char *
2438gl_extensions ()
2439 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT:
2442 RETVAL
2443
2444const char *glGetString (GLenum pname)
2445
2446GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
1348 2457
1349int glGetError () 2458int glGetError ()
2459
2460void glFinish ()
1350 2461
1351void glClear (int mask) 2462void glClear (int mask)
1352 2463
1353void glClearColor (float r, float g, float b, float a = 1.0) 2464void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2465 PROTOTYPE: @
1361 2472
1362void glHint (int target, int mode) 2473void glHint (int target, int mode)
1363 2474
1364void glBlendFunc (int sfactor, int dfactor) 2475void glBlendFunc (int sfactor, int dfactor)
1365 2476
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa);
2480
2481void glDepthMask (int flag)
2482
1366void glLogicOp (int opcode) 2483void glLogicOp (int opcode)
1367 2484
2485void glColorMask (int red, int green, int blue, int alpha)
2486
1368void glMatrixMode (int mode) 2487void glMatrixMode (int mode)
1369 2488
1370void glPushMatrix () 2489void glPushMatrix ()
1371 2490
1372void glPopMatrix () 2491void glPopMatrix ()
1373 2492
1374void glLoadIdentity () 2493void glLoadIdentity ()
1375 2494
2495void glDrawBuffer (int buffer)
2496
2497void glReadBuffer (int buffer)
2498
2499# near_ and far_ are due to microsofts buggy "c" compiler
2500void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2503void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505PROTOTYPES: DISABLE
1377 2506
1378void glViewport (int x, int y, int width, int height) 2507void glViewport (int x, int y, int width, int height)
2508
2509void glScissor (int x, int y, int width, int height)
1379 2510
1380void glTranslate (float x, float y, float z = 0.) 2511void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2512 CODE:
1382 glTranslatef (x, y, z); 2513 glTranslatef (x, y, z);
1383 2514
1384void glScale (float x, float y, float z) 2515void glScale (float x, float y, float z = 1.)
1385 CODE: 2516 CODE:
1386 glScalef (x, y, z); 2517 glScalef (x, y, z);
1387 2518
1388void glRotate (float angle, float x, float y, float z) 2519void glRotate (float angle, float x, float y, float z)
1389 CODE: 2520 CODE:
1390 glRotatef (angle, x, y, z); 2521 glRotatef (angle, x, y, z);
1391 2522
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2524 ALIAS:
2525 glColor_premultiply = 1
1398 CODE: 2526 CODE:
2527 if (ix)
2528 {
2529 r *= a;
2530 g *= a;
2531 b *= a;
2532 }
2533 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2534 glColor4f (r, g, b, a);
2535
2536void glRasterPos (float x, float y, float z = 0.)
2537 CODE:
2538 glRasterPos3f (0, 0, z);
2539 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2540
1401void glVertex (float x, float y, float z = 0.) 2541void glVertex (float x, float y, float z = 0.)
1402 CODE: 2542 CODE:
1403 glVertex3f (x, y, z); 2543 glVertex3f (x, y, z);
1404 2544
1405void glTexCoord (float s, float t) 2545void glTexCoord (float s, float t)
1406 CODE: 2546 CODE:
1407 glTexCoord2f (s, t); 2547 glTexCoord2f (s, t);
1408 2548
2549PROTOTYPES: ENABLE
2550
2551void glBegin (int mode)
2552
2553void glEnd ()
2554
2555void glPointSize (GLfloat size)
2556
2557void glLineWidth (GLfloat width)
2558
2559void glInterleavedArrays (int format, int stride, char *data)
2560
2561void glDrawElements (int mode, int count, int type, char *indices)
2562
2563# 1.2 void glDrawRangeElements (int mode, int start, int end
2564
1409void glTexEnv (int target, int pname, float param) 2565void glTexEnv (int target, int pname, float param)
1410 CODE: 2566 CODE:
1411 glTexEnvf (target, pname, param); 2567 glTexEnvf (target, pname, param);
1412 2568
1413void glTexParameter (int target, int pname, float param) 2569void glTexParameter (int target, int pname, float param)
1416 2572
1417void glBindTexture (int target, int name) 2573void glBindTexture (int target, int name)
1418 2574
1419void glConvolutionParameter (int target, int pname, float params) 2575void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2576 CODE:
2577 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2578 gl.ConvolutionParameterf (target, pname, params);
1422 2579
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2580void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2581 CODE:
2582 if (gl.ConvolutionFilter2D)
2583 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2584
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE:
2587 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2589
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2591
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593
2594void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596void glPixelZoom (float x, float y)
2597
2598void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2599
1429int glGenTexture () 2600int glGenTexture ()
1430 CODE: 2601 CODE:
1431{ 2602 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2603 OUTPUT:
1437 RETVAL 2604 RETVAL
1438 2605
1439void glDeleteTexture (int name) 2606void glDeleteTexture (int name)
1440 CODE: 2607 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2608 del_texture (name);
1444} 2609
1445
1446int glGenList () 2610int glGenList ()
1447 CODE: 2611 CODE:
1448 RETVAL = glGenLists (1); 2612 RETVAL = glGenLists (1);
1449 OUTPUT: 2613 OUTPUT:
1450 RETVAL 2614 RETVAL
1457 2621
1458void glEndList () 2622void glEndList ()
1459 2623
1460void glCallList (int list) 2624void glCallList (int list)
1461 2625
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628PROTOTYPES: DISABLE
2629
2630void
2631find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633{
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636}
2637

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