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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
15#include <stdlib.h> 28#include <stdlib.h>
16 29
17#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
18#include <SDL_endian.h> 32#include <SDL_endian.h>
19#include <SDL_image.h> 33#include <SDL_image.h>
20#include <SDL_mixer.h> 34#include <SDL_mixer.h>
21#include <SDL_opengl.h> 35#include <SDL_opengl.h>
22 36
31# include <sys/types.h> 45# include <sys/types.h>
32# include <sys/socket.h> 46# include <sys/socket.h>
33# include <netinet/in.h> 47# include <netinet/in.h>
34# include <netinet/tcp.h> 48# include <netinet/tcp.h>
35# include <inttypes.h> 49# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 50#endif
44 51
45#include "glext.h"
46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 53
49#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
50 55
51#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
53 58
54#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
55 60
56#if 1 61#if 0
57# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else 63#else
59# define PARACHUTE 0 64# define PARACHUTE 0
60#endif 65#endif
61 66
67static AV *texture_av;
68
62static struct 69static struct
63{ 70{
64#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 72#include "glfunc.h"
66#undef GL_FUNC 73#undef GL_FUNC
67} gl; 74} gl;
68 75
76static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 78{
71 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 83 else
76 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
77} 85}
78 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
79#include "texcache.c" 111#include "texcache.c"
80 112
81#include "pango-font.c" 113#include "pango-font.c"
82#include "pango-fontmap.c" 114#include "pango-fontmap.c"
83#include "pango-render.c" 115#include "pango-render.c"
84 116
85typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
87 119
88typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
89 121
90static int 122static int
91shape_attr_p (PangoLayoutRun *run) 123shape_attr_p (PangoLayoutRun *run)
92{ 124{
93 GSList *attrs = run->item->analysis.extra_attrs; 125 GSList *attrs = run->item->analysis.extra_attrs;
107 139
108typedef struct cf_layout { 140typedef struct cf_layout {
109 PangoLayout *pl; 141 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
111 int base_height; 143 int base_height;
112 CFClient__Font font; 144 CFPlus__Font font;
113} *CFClient__Layout; 145} *CFPlus__Layout;
114 146
115static CFClient__Font default_font; 147static CFPlus__Font default_font;
116static PangoContext *opengl_context; 148static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 149static PangoFontMap *opengl_fontmap;
118 150
119static void 151static void
120substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
121{ 153{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 155#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 157#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 159}
132 160
133static void 161static void
134layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
135{ 163{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
138 */ 166 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
143 171
144 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
145} 173}
146 174
147static void 175static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
149{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
151 182
152 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 185
155 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
156} 187 if (!rect.height) rect.height = 1;
157 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
158typedef uint16_t mapface; 194typedef uint16_t faceid;
159 195
160typedef struct { 196typedef struct {
161 GLint name; 197 int name;
162 int w, h; 198 int w, h;
163 float s, t; 199 float s, t;
164 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
165} maptex; 203} maptex;
166 204
167typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
168 int16_t darkness; 208 uint16_t darkness;
169 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 210} mapcell;
171 211
172typedef struct { 212typedef struct {
173 int32_t c0, c1; 213 int32_t c0, c1;
174 mapcell *col; 214 mapcell *col;
175} maprow; 215} maprow;
176 216
177typedef struct map { 217typedef struct map {
178 int x, y, w, h; 218 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 220 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 221 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 222
186 int32_t rows; 223 int32_t rows;
187 maprow *row; 224 maprow *row;
188} *CFClient__Map; 225} *CFPlus__Map;
189 226
190static char * 227static char *
191prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
192{ 229{
193 char *p; 230 char *p;
210} 247}
211 248
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
215static maprow * 272static maprow *
216map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
217{ 274{
218 if (0 > y) 275 if (0 > y)
219 { 276 {
220 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
259 316
260 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
261} 318}
262 319
263static mapcell * 320static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
265{ 322{
266 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
267} 324}
268 325
269static void 326static void
270map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
271{ 328{
272 int r; 329 int r;
273 330
274 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
283 self->row = 0; 340 self->row = 0;
284 self->rows = 0; 341 self->rows = 0;
285} 342}
286 343
287static void 344static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
289{ 346{
290 int x, y; 347 int x, y;
291 maprow *row; 348 maprow *row;
349 mapcell *cell;
292 350
293 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 352 if (y >= 0)
295 { 353 {
296 if (y >= self->rows) 354 if (y >= self->rows)
302 if (x >= row->c0) 360 if (x >= row->c0)
303 { 361 {
304 if (x >= row->c1) 362 if (x >= row->c1)
305 break; 363 break;
306 364
307 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
308 } 371 }
309 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
310} 389}
311 390
312static void 391static void
313music_finished (void) 392music_finished (void)
314{ 393{
350 n |= n >> 16; 429 n |= n >> 16;
351 430
352 return n + 1; 431 return n + 1;
353} 432}
354 433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
355MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
356 482
357PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
358 484
359BOOT: 485BOOT:
360{ 486{
361 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
362 static const struct { 488 static const struct {
363 const char *name; 489 const char *name;
364 IV iv; 490 IV iv;
365 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
367 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
385 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
449 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL),
462 const_iv (KMOD_SHIFT),
463 const_iv (KMOD_ALT),
464 const_iv (KMOD_META)
465# undef const_iv 600# undef const_iv
466 }; 601 };
467 602
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
615
616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
471 622
472NV floor (NV x) 623NV floor (NV x)
473 624
474NV ceil (NV x) 625NV ceil (NV x)
475 626
480 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
483} 634}
484 635
636char *
637SDL_GetError ()
638
485int 639int
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 641
488void 642void
489SDL_Quit () 643SDL_Quit ()
490 644
491void 645void
492SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
493 PPCODE: 647 PPCODE:
494{ 648{
495 SDL_Rect **m; 649 SDL_Rect **m;
496 650
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 655
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 658
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 663
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 665#if SDL_VERSION_ATLEAST(1,2,10)
512 SDL_EnableUNICODE (1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
514 669
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 671
517 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
518 while (*m) 673 while (*m)
519 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
520 AV *av = newAV (); 677 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
524 684
525 ++m; 685 ++m;
526 } 686 }
527} 687}
528 688
529char *
530SDL_GetError ()
531
532int 689int
533SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
535 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 703 );
704
538 if (RETVAL) 705 if (RETVAL)
539 { 706 {
707 av_clear (texture_av);
708
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 711#include "glfunc.h"
543# undef GL_FUNC 712#undef GL_FUNC
544 } 713 }
714}
545 OUTPUT: 715 OUTPUT:
546 RETVAL 716 RETVAL
547 717
548void 718void
549SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
550 720
551char * 721char *
552SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
553 723
724int
725SDL_GetAppState ()
726
554void 727void
555SDL_PollEvent () 728poll_events ()
556 PPCODE: 729 PPCODE:
557{ 730{
558 SDL_Event ev; 731 SDL_Event ev;
559 732
560 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 735 {
562 HV *hv = newHV (); 736 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 738
565 switch (ev.type) 739 switch (ev.type)
567 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
568 case SDL_KEYUP: 742 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 748 break;
574 749
575 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 753 break;
579 754
580 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
588 break; 781 break;
589 782
590 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 797 break;
605 } 798 }
606 799
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
608 } 801 }
609} 802}
610 803
611int 804int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
621Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
622 815
623void 816void
624lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
625 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
626#ifndef _WIN32 825#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
628#endif 847#endif
848}
629 849
630void 850void
631add_font (char *file) 851add_font (char *file)
632 CODE: 852 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
634 854
635void 855void
636load_image_inline (SV *image_) 856load_image_inline (SV *image_)
637 ALIAS: 857 ALIAS:
638 load_image_file = 1 858 load_image_file = 1
680 900
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 902
683 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
684 904
905 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 906 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
694 914
695 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
697} 917}
698 918
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
738#endif 958#endif
739 _exit (1); 959 _exit (1);
740 960
741void 961void
742_exit (int retval) 962_exit (int retval = 0)
743 CODE: 963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
744 _exit (retval); 967 _exit (retval);
968#endif
745 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
746MODULE = CFClient PACKAGE = CFClient::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
747 980
748CFClient::Font 981PROTOTYPES: DISABLE
982
983CFPlus::Font
749new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
750 CODE: 985 CODE:
751{ 986{
752 int count; 987 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
756} 991}
757 OUTPUT: 992 OUTPUT:
758 RETVAL 993 RETVAL
759 994
760void 995void
761DESTROY (CFClient::Font self) 996DESTROY (CFPlus::Font self)
762 CODE: 997 CODE:
763 pango_font_description_free (self); 998 pango_font_description_free (self);
764 999
765void 1000void
766make_default (CFClient::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
767 CODE: 1003 CODE:
768 default_font = self; 1004 default_font = self;
769 1005
770MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
771 1007
1008PROTOTYPES: DISABLE
1009
772void 1010void
773clear_font_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
774 CODE: 1013 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap);
776 tc_clear (); 1014 tc_clear ();
777 1015
778CFClient::Layout 1016CFPlus::Layout
779new (SV *class, int type = 0) 1017new (SV *class)
780 CODE: 1018 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
782 1020
783 RETVAL->pl = pango_layout_new (opengl_context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1022 RETVAL->r = 1.;
792 layout_update_font (RETVAL); 1030 layout_update_font (RETVAL);
793 OUTPUT: 1031 OUTPUT:
794 RETVAL 1032 RETVAL
795 1033
796void 1034void
797DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
798 CODE: 1036 CODE:
799 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
800 Safefree (self); 1038 Safefree (self);
801 1039
802void 1040void
803set_text (CFClient::Layout self, SV *text_) 1041set_text (CFPlus::Layout self, SV *text_)
804 CODE: 1042 CODE:
805{ 1043{
806 STRLEN textlen; 1044 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1045 char *text = SvPVutf8 (text_, textlen);
808 1046
809 pango_layout_set_text (self->pl, text, textlen); 1047 pango_layout_set_text (self->pl, text, textlen);
810} 1048}
811 1049
812void 1050void
813set_markup (CFClient::Layout self, SV *text_) 1051set_markup (CFPlus::Layout self, SV *text_)
814 CODE: 1052 CODE:
815{ 1053{
816 STRLEN textlen; 1054 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1055 char *text = SvPVutf8 (text_, textlen);
818 1056
819 pango_layout_set_markup (self->pl, text, textlen); 1057 pango_layout_set_markup (self->pl, text, textlen);
820} 1058}
821 1059
822void 1060void
823set_shapes (CFClient::Layout self, ...) 1061set_shapes (CFPlus::Layout self, ...)
824 CODE: 1062 CODE:
825{ 1063{
826 PangoAttrList *attrs = 0; 1064 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1065 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1066 const char *pos = text;
863 if (attrs) 1101 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1102 pango_layout_set_attributes (self->pl, attrs);
865} 1103}
866 1104
867void 1105void
868get_shapes (CFClient::Layout self) 1106get_shapes (CFPlus::Layout self)
869 PPCODE: 1107 PPCODE:
870{ 1108{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1110
873 do 1111 do
877 if (run && shape_attr_p (run)) 1115 if (run && shape_attr_p (run))
878 { 1116 {
879 PangoRectangle extents; 1117 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1119
1120 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1123 }
885 } 1124 }
886 while (pango_layout_iter_next_run (iter)); 1125 while (pango_layout_iter_next_run (iter));
887 1126
888 pango_layout_iter_free (iter); 1127 pango_layout_iter_free (iter);
889} 1128}
890 1129
891int 1130int
892has_wrapped (CFClient::Layout self) 1131has_wrapped (CFPlus::Layout self)
893 CODE: 1132 CODE:
894{ 1133{
895 int lines = 1; 1134 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1135 const char *text = pango_layout_get_text (self->pl);
897 1136
902} 1141}
903 OUTPUT: 1142 OUTPUT:
904 RETVAL 1143 RETVAL
905 1144
906SV * 1145SV *
907get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
908 CODE: 1147 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1149 sv_utf8_decode (RETVAL);
911 OUTPUT: 1150 OUTPUT:
912 RETVAL 1151 RETVAL
913 1152
914void 1153void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1155 CODE:
917 self->r = r; 1156 self->r = r;
918 self->g = g; 1157 self->g = g;
919 self->b = b; 1158 self->b = b;
920 self->a = a; 1159 self->a = a;
921 1160
922void 1161void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
924 CODE: 1163 CODE:
925 if (self->font != font) 1164 if (self->font != font)
926 { 1165 {
927 self->font = font; 1166 self->font = font;
928 layout_update_font (self); 1167 layout_update_font (self);
929 } 1168 }
930 1169
931void 1170void
932set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
933 CODE: 1172 CODE:
934 if (self->base_height != base_height) 1173 if (self->base_height != base_height)
935 { 1174 {
936 self->base_height = base_height; 1175 self->base_height = base_height;
937 layout_update_font (self); 1176 layout_update_font (self);
938 } 1177 }
939 1178
940void 1179void
941set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
942 CODE: 1181 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1183
945void 1184void
946set_indent (CFClient::Layout self, int indent) 1185set_indent (CFPlus::Layout self, int indent)
947 CODE: 1186 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1188
950void 1189void
951set_spacing (CFClient::Layout self, int spacing) 1190set_spacing (CFPlus::Layout self, int spacing)
952 CODE: 1191 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1193
955void 1194void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1195set_ellipsise (CFPlus::Layout self, int ellipsise)
957 CODE: 1196 CODE:
958 pango_layout_set_ellipsize (self->pl, 1197 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1201 : PANGO_ELLIPSIZE_NONE
963 ); 1202 );
964 1203
965void 1204void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
967 CODE: 1206 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1208
970void 1209void
971size (CFClient::Layout self) 1210size (CFPlus::Layout self)
972 PPCODE: 1211 PPCODE:
973{ 1212{
974 int w, h; 1213 int w, h;
975 1214
976 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
981} 1220}
982 1221
983int 1222int
984descent (CFClient::Layout self) 1223descent (CFPlus::Layout self)
985 CODE: 1224 CODE:
986{ 1225{
987 PangoRectangle rect; 1226 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
991} 1230}
992 OUTPUT: 1231 OUTPUT:
993 RETVAL 1232 RETVAL
994 1233
995int 1234int
996xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
997 CODE: 1236 CODE:
998{ 1237{
999 int index, trailing; 1238 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1240 RETVAL = index + trailing;
1002} 1241}
1003 OUTPUT: 1242 OUTPUT:
1004 RETVAL 1243 RETVAL
1005 1244
1006void 1245void
1007cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
1008 PPCODE: 1247 PPCODE:
1009{ 1248{
1010 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1012 1251
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1017} 1256}
1018 1257
1019void 1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1295}
1296
1297void
1020render (CFClient::Layout self, float x, float y) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1021 PPCODE: 1299 PPCODE:
1022 pango_opengl_render_layout_subpixel ( 1300 pango_opengl_render_layout_subpixel (
1023 self->pl, 1301 self->pl,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1302 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1303 self->r, self->g, self->b, self->a,
1304 flags
1026 ); 1305 );
1027 1306
1028MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1029 1308
1030void 1309PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1310
1037 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1318 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1319 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1323
1051 SvPOK_only (result_); 1324 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1053 1326
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1328 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1330
1058 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1332 }
1065} 1333}
1066 1334
1067void 1335void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1111 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1113 } 1381 }
1114} 1382}
1115 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1116MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1117 1396
1118CFClient::Map 1397PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
1120 CODE: 1401 CODE:
1121 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1122 RETVAL->x = 0; 1403 RETVAL->x = 0;
1123 RETVAL->y = 0; 1404 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1412 RETVAL->row = 0;
1134 OUTPUT: 1413 OUTPUT:
1135 RETVAL 1414 RETVAL
1136 1415
1137void 1416void
1138DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
1139 CODE: 1418 CODE:
1140{ 1419{
1141 map_clear (self); 1420 map_clear (self);
1142 Safefree (self->face); 1421 Safefree (self->face2tile);
1143 Safefree (self->tex); 1422 Safefree (self->tex);
1144 Safefree (self); 1423 Safefree (self);
1145} 1424}
1146 1425
1147void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1148clear (CFClient::Map self) 1433clear (CFPlus::Map self)
1149 CODE: 1434 CODE:
1150 map_clear (self); 1435 map_clear (self);
1151 1436
1152void 1437void
1153set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1154 CODE: 1439 CODE:
1155{ 1440{
1156 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1442 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1443}
1164 1444
1165void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1470 CODE:
1168{ 1471{
1169 while (self->texs <= texid) 1472 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1473
1175 { 1474 {
1176 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1177 1476
1178 tex->name = name; 1477 tex->name = name;
1195 // from transparent color bleeding and ugly wrapping effects. 1494 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1496}
1198 1497
1199int 1498int
1200ox (CFClient::Map self) 1499ox (CFPlus::Map self)
1201 ALIAS: 1500 ALIAS:
1202 oy = 1 1501 oy = 1
1203 x = 2 1502 x = 2
1204 y = 3 1503 y = 3
1205 w = 4 1504 w = 4
1216 } 1515 }
1217 OUTPUT: 1516 OUTPUT:
1218 RETVAL 1517 RETVAL
1219 1518
1220void 1519void
1221scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1222 CODE: 1521 CODE:
1223{ 1522{
1224 if (dx > 0) 1523 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 1525 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 1527
1229 if (dy > 0) 1528 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 1530 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 1532
1234 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1236 1535
1237 while (self->y < 0) 1536 while (self->y < 0)
1242 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1243 } 1542 }
1244} 1543}
1245 1544
1246void 1545void
1247map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1248 CODE: 1547 CODE:
1249{ 1548{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 1551 mapcell *cell;
1253 int x, y, flags; 1552 int x, y, flags;
1254 1553
1255 while (data < data_end) 1554 while (data < data_end - 1)
1256 { 1555 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1258 1557
1259 x = self->x + ((flags >> 10) & 63); 1558 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 1559 y = self->y + ((flags >> 4) & 63);
1261 1560
1262 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1263 1562
1264 if (flags & 15) 1563 if (flags & 15)
1265 { 1564 {
1266 if (cell->darkness < 0) 1565 if (!cell->darkness)
1267 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 1568 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 1569 }
1273 1570
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1277 1612
1278 if (flags & 4) 1613 if (flags & 4)
1279 { 1614 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1281 } 1618 }
1282 1619
1283 if (flags & 2) 1620 if (flags & 2)
1284 { 1621 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1286 } 1625 }
1287 1626
1288 if (flags & 1) 1627 if (flags & 1)
1289 { 1628 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1291 } 1632 }
1292 } 1633 }
1293 else 1634 else
1294 cell->darkness = -1; 1635 cell->darkness = 0;
1295 } 1636 }
1296} 1637}
1297 1638
1298SV * 1639SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1300 CODE: 1641 CODE:
1301{ 1642{
1302 int x1, x; 1643 int x1, x;
1303 int y1, y; 1644 int y1, y;
1304 int z; 1645 int z;
1325 { 1666 {
1326 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1327 1668
1328 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1329 { 1670 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 1673 int a1 = tex.a;
1337 1674
1338 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1339 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1340 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1341 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1342 }
1343 } 1679 }
1344 } 1680 }
1345 1681
1346 *map++ = (r ) 1682 *map++ = (r )
1347 | (g << 8) 1683 | (g << 8)
1354} 1690}
1355 OUTPUT: 1691 OUTPUT:
1356 RETVAL 1692 RETVAL
1357 1693
1358void 1694void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1360 CODE: 1696 CODE:
1361{ 1697{
1362 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1363 int x, y, z; 1702 int x, y, z;
1364 int last_name; 1703 int last_name;
1365 mapface face;
1366 1704
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1705 // thats current max. sorry.
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1369 1708
1370 /* 1709 // clear key, in case of extra padding
1371 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374
1375 int vy = self->vy = self->h >= sh
1376 ? self->y + (self->h - sh) / 2
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1378 */
1379 1711
1380 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1381 1713
1382 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1386 1718
1387 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1388 1720
1389 last_name = 0; 1721 last_name = 0;
1390 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1391 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1392 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1394 { 1754 {
1395 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1396 1756
1397 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 1759 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1403 1762
1404 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1405 { 1858 {
1406 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1407 1861
1408 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1409 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1410
1411 if (last_name != tex.name)
1412 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1413 glEnd (); 1887 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1416 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1417 } 1912 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 1913 }
1424 }
1425 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1426 1919
1427 glEnd (); 1920 glEnd ();
1428 1921
1429 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1430 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1431}
1432 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1433void 1957void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1435 CODE: 1959 CODE:
1436{ 1960{
1437 static float color[16][3] = { 1961 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 1962 { 0.00F, 0.00F, 0.00F },
1439 { 1.00F, 1.00F, 1.00F }, 1963 { 1.00F, 1.00F, 1.00F },
1489 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1491} 2015}
1492 2016
1493void 2017void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2019 PPCODE:
1496{ 2020{
1497 int vx, vy;
1498 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1499 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2029
1503 memset (darkness, 255, sw4 * sh);
1504 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1506 2032
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1509 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1510 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1512 { 2040 {
1513 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1514 2042
1515 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2045 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1519 2047
1520 darkness[y * sw4 + x] = cell->darkness < 0 2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
1521 ? 255 - FOW_DARKNESS 2050 : 255 - FOW_DARKNESS;
1522 : 255 - cell->darkness;
1523 } 2051 }
1524 } 2052 }
1525 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1526 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1530} 2096}
1531 2097
1532SV * 2098SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1534 CODE: 2100 CODE:
1535{ 2101{
1536 int x, y, x1, y1; 2102 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1564 { 2130 {
1565 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2132 uint8_t flags = 0;
1567 2133
1568 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1571 2137
1572 *data++ = flags; 2138 *data++ = flags;
1573 2139
1574 if (flags & 1) 2140 if (flags & 1)
1575 { 2141 {
2142 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2144 *data++ = tile;
1578 } 2145 }
1579 2146
1580 if (flags & 2) 2147 if (flags & 2)
1581 { 2148 {
2149 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2151 *data++ = tile;
1584 } 2152 }
1585 2153
1586 if (flags & 4) 2154 if (flags & 4)
1587 { 2155 {
2156 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2158 *data++ = tile;
1590 } 2159 }
1591 } 2160 }
1592 else 2161 else
1593 *data++ = 0; 2162 *data++ = 0;
1594 } 2163 }
1600} 2169}
1601 OUTPUT: 2170 OUTPUT:
1602 RETVAL 2171 RETVAL
1603 2172
1604void 2173void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1606 PPCODE: 2175 PPCODE:
1607{ 2176{
1608 int x, y, z; 2177 int x, y, z;
1609 int w, h; 2178 int w, h;
1610 int x1, y1; 2179 int x1, y1;
1634 { 2203 {
1635 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1636 2205
1637 if (flags) 2206 if (flags)
1638 { 2207 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1642 2210
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2214
1647 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1648 { 2216 {
1649 cell->darkness = -1; 2217 cell->darkness = 0;
1650 2218
1651 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1652 { 2220 {
1653 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1654 2222
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1657 } 2230 }
1658 } 2231 }
1659 } 2232 }
1660 } 2233 }
1661 } 2234 }
1662} 2235}
1663 2236
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1665 2238
2239PROTOTYPES: DISABLE
2240
1666CFClient::MixChunk 2241CFPlus::MixChunk
1667new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1668 CODE: 2243 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1670 OUTPUT: 2245 OUTPUT:
1671 RETVAL 2246 RETVAL
1672 2247
1673void 2248void
1674DESTROY (CFClient::MixChunk self) 2249DESTROY (CFPlus::MixChunk self)
1675 CODE: 2250 CODE:
1676 Mix_FreeChunk (self); 2251 Mix_FreeChunk (self);
1677 2252
1678int 2253int
1679volume (CFClient::MixChunk self, int volume = -1) 2254volume (CFPlus::MixChunk self, int volume = -1)
1680 CODE: 2255 CODE:
1681 RETVAL = Mix_VolumeChunk (self, volume); 2256 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2257 OUTPUT:
1683 RETVAL 2258 RETVAL
1684 2259
1685int 2260int
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2262 CODE:
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1689 OUTPUT: 2264 OUTPUT:
1690 RETVAL 2265 RETVAL
1691 2266
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1693 2268
1694int 2269int
1695volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1696 CODE: 2272 CODE:
1697 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 2274 OUTPUT:
1699 RETVAL 2275 RETVAL
1700 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1701CFClient::MixMusic 2284CFPlus::MixMusic
1702new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1703 CODE: 2286 CODE:
1704 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1705 OUTPUT: 2288 OUTPUT:
1706 RETVAL 2289 RETVAL
1707 2290
1708void 2291void
1709DESTROY (CFClient::MixMusic self) 2292DESTROY (CFPlus::MixMusic self)
1710 CODE: 2293 CODE:
1711 Mix_FreeMusic (self); 2294 Mix_FreeMusic (self);
1712 2295
1713int 2296int
1714play (CFClient::MixMusic self, int loops = -1) 2297play (CFPlus::MixMusic self, int loops = -1)
1715 CODE: 2298 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 2300 OUTPUT:
1718 RETVAL 2301 RETVAL
1719 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1721 2313
1722BOOT: 2314BOOT:
1723{ 2315{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1725 static const struct { 2317 static const struct {
1726 const char *name; 2318 const char *name;
1727 IV iv; 2319 IV iv;
1728 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1730 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 2339 const_iv (GL_AND),
1744 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1761 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1765 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1804 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1809# undef const_iv 2416# undef const_iv
1810 }; 2417 };
1811 2418
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1814} 2424}
1815 2425
1816char * 2426char *
1817gl_vendor () 2427gl_vendor ()
1818 CODE: 2428 CODE:
1832 CODE: 2442 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 2444 OUTPUT:
1835 RETVAL 2445 RETVAL
1836 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
1837int glGetError () 2461int glGetError ()
1838 2462
1839void glFinish () 2463void glFinish ()
1840 2464
1841void glClear (int mask) 2465void glClear (int mask)
1878# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 2504
1881# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1883 2509
1884void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1885 2511
1886void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1887 2513
1895 2521
1896void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1897 CODE: 2523 CODE:
1898 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1899 2525
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @
1906 ALIAS: 2527 ALIAS:
1907 glColor_premultiply = 1 2528 glColor_premultiply = 1
1908 CODE: 2529 CODE:
1909 if (ix) 2530 if (ix)
1910 { 2531 {
1911 r *= a; 2532 r *= a;
1912 g *= a; 2533 g *= a;
1913 b *= a; 2534 b *= a;
1914 } 2535 }
1915 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 2537 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 2538
1927void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 2540 CODE:
1929 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1935 2547
1936void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1937 CODE: 2549 CODE:
1938 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1939 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
1940void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
1941 CODE: 2569 CODE:
1942 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
1943 2571
1944void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
1966 2594
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 2596
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
1970 2598
2599void glPixelZoom (float x, float y)
2600
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 2602
1973int glGenTexture () 2603int glGenTexture ()
1974 CODE: 2604 CODE:
1975{ 2605 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 2606 OUTPUT:
1981 RETVAL 2607 RETVAL
1982 2608
1983void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
1984 CODE: 2610 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 2611 del_texture (name);
1988} 2612
1989
1990int glGenList () 2613int glGenList ()
1991 CODE: 2614 CODE:
1992 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
1993 OUTPUT: 2616 OUTPUT:
1994 RETVAL 2617 RETVAL
2001 2624
2002void glEndList () 2625void glEndList ()
2003 2626
2004void glCallList (int list) 2627void glCallList (int list)
2005 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2006 2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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