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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
319} 373}
320 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
324 SDL_UserEvent ev; 394 SDL_UserEvent ev;
325 395
357 n |= n >> 4; 427 n |= n >> 4;
358 n |= n >> 8; 428 n |= n >> 8;
359 n |= n >> 16; 429 n |= n >> 16;
360 430
361 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
362} 479}
363 480
364MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
365 482
366PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
371 static const struct { 488 static const struct {
372 const char *name; 489 const char *name;
373 IV iv; 490 IV iv;
374 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
376 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
394 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
458 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 600# undef const_iv
475 }; 601 };
476 602
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
480 615
481int 616int
482in_destruct () 617in_destruct ()
483 CODE: 618 CODE:
484 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 634}
500 635
636char *
637SDL_GetError ()
638
501int 639int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 641
504void 642void
505SDL_Quit () 643SDL_Quit ()
506 644
507void 645void
508SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
509 PPCODE: 647 PPCODE:
510{ 648{
511 SDL_Rect **m; 649 SDL_Rect **m;
512 650
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 655
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 658
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 663
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 668#endif
531 669
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 671
537 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
538 while (*m) 673 while (*m)
539 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
540 AV *av = newAV (); 677 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
544 684
545 ++m; 685 ++m;
546 } 686 }
547} 687}
548 688
549char *
550SDL_GetError ()
551
552int 689int
553SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
555 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 703 );
704
558 if (RETVAL) 705 if (RETVAL)
559 { 706 {
707 av_clear (texture_av);
708
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 711#include "glfunc.h"
563# undef GL_FUNC 712#undef GL_FUNC
564 } 713 }
714}
565 OUTPUT: 715 OUTPUT:
566 RETVAL 716 RETVAL
567 717
568void 718void
569SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
570 720
571char * 721char *
572SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
573 723
724int
725SDL_GetAppState ()
726
574void 727void
575SDL_PollEvent () 728poll_events ()
576 PPCODE: 729 PPCODE:
577{ 730{
578 SDL_Event ev; 731 SDL_Event ev;
579 732
580 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 735 {
582 HV *hv = newHV (); 736 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 738
585 switch (ev.type) 739 switch (ev.type)
587 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
588 case SDL_KEYUP: 742 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 748 break;
594 749
595 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 753 break;
599 754
600 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
608 break; 781 break;
609 782
610 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
642 815
643void 816void
644lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
645 CODE: 818 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 820
650void 821void
651win32_proxy_info () 822win32_proxy_info ()
652 PPCODE: 823 PPCODE:
653{ 824{
794 ExitThread (retval); // unclean, please beam me up 965 ExitThread (retval); // unclean, please beam me up
795#else 966#else
796 _exit (retval); 967 _exit (retval);
797#endif 968#endif
798 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
799MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
800 982
801CFPlus::Font 983CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
803 CODE: 985 CODE:
804{ 986{
815 CODE: 997 CODE:
816 pango_font_description_free (self); 998 pango_font_description_free (self);
817 999
818void 1000void
819make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
820 CODE: 1003 CODE:
821 default_font = self; 1004 default_font = self;
822 1005
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1007
1008PROTOTYPES: DISABLE
1009
825void 1010void
826reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
827 CODE: 1013 CODE:
828 tc_clear (); 1014 tc_clear ();
829 1015
830CFPlus::Layout 1016CFPlus::Layout
831new (SV *class) 1017new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1236 CODE:
1051{ 1237{
1052 int index, trailing; 1238 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1240 RETVAL = index + trailing;
1055} 1241}
1056 OUTPUT: 1242 OUTPUT:
1057 RETVAL 1243 RETVAL
1058 1244
1059void 1245void
1065 1251
1066 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1256}
1257
1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1070} 1295}
1071 1296
1072void 1297void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1299 PPCODE:
1079 flags 1304 flags
1080 ); 1305 );
1081 1306
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1308
1084void 1309PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1310
1091 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1318 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1319 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1323
1105 SvPOK_only (result_); 1324 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1107 1326
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1328 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1330
1112 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1332 }
1119} 1333}
1120 1334
1121void 1335void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1165 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1167 } 1381 }
1168} 1382}
1169 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1396
1397PROTOTYPES: DISABLE
1398
1172CFPlus::Map 1399CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1400new (SV *class)
1174 CODE: 1401 CODE:
1175 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1403 RETVAL->x = 0;
1177 RETVAL->y = 0; 1404 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1412 RETVAL->row = 0;
1188 OUTPUT: 1413 OUTPUT:
1189 RETVAL 1414 RETVAL
1190 1415
1191void 1416void
1192DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1193 CODE: 1418 CODE:
1194{ 1419{
1195 map_clear (self); 1420 map_clear (self);
1196 Safefree (self->face); 1421 Safefree (self->face2tile);
1197 Safefree (self->tex); 1422 Safefree (self->tex);
1198 Safefree (self); 1423 Safefree (self);
1199} 1424}
1200 1425
1201void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1202clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1203 CODE: 1434 CODE:
1204 map_clear (self); 1435 map_clear (self);
1205 1436
1206void 1437void
1207set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1439 CODE:
1209{ 1440{
1210 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1442 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1443}
1213 self->faces *= 2;
1214 }
1215 1444
1216 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1217} 1466}
1218 1467
1219void 1468void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1470 CODE:
1222{ 1471{
1223 while (self->texs <= texid) 1472 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1473
1229 { 1474 {
1230 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1231 1476
1232 tex->name = name; 1477 tex->name = name;
1276 CODE: 1521 CODE:
1277{ 1522{
1278 if (dx > 0) 1523 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1525 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1527
1283 if (dy > 0) 1528 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1529 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1530 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1532
1288 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1290 1535
1291 while (self->y < 0) 1536 while (self->y < 0)
1343 cell->stat_width = 1; 1588 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1589 cell->stat_hp = *data++;
1345 } 1590 }
1346 else if (cmd == 6) // monster width 1591 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1592 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1593 else if (cmd == 0x47)
1349 { 1594 {
1350 if (*data == 4) 1595 if (*data == 4)
1351 ; // decode player tag 1596 ; // decode player count
1352 1597
1353 data += *data + 1; 1598 data += *data + 1;
1354 } 1599 }
1355 else if (cmd == 8) // cell flags 1600 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1601 cell->flags = *data++;
1365 cell->darkness = *data++ + 1; 1610 cell->darkness = *data++ + 1;
1366 } 1611 }
1367 1612
1368 if (flags & 4) 1613 if (flags & 4)
1369 { 1614 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1371 } 1618 }
1372 1619
1373 if (flags & 2) 1620 if (flags & 2)
1374 { 1621 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1376 } 1625 }
1377 1626
1378 if (flags & 1) 1627 if (flags & 1)
1379 { 1628 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1381 } 1632 }
1382 } 1633 }
1383 else 1634 else
1384 cell->darkness = 0; 1635 cell->darkness = 0;
1385 } 1636 }
1415 { 1666 {
1416 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1417 1668
1418 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1419 { 1670 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1673 int a1 = tex.a;
1427 1674
1428 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1679 }
1434 } 1680 }
1435 1681
1436 *map++ = (r ) 1682 *map++ = (r )
1437 | (g << 8) 1683 | (g << 8)
1444} 1690}
1445 OUTPUT: 1691 OUTPUT:
1446 RETVAL 1692 RETVAL
1447 1693
1448void 1694void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1696 CODE:
1451{ 1697{
1452 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1453 int x, y, z; 1702 int x, y, z;
1454 int last_name; 1703 int last_name;
1455 mapface face;
1456 1704
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1705 // thats current max. sorry.
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1459 1708
1460 /* 1709 // clear key, in case of extra padding
1461 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469 1711
1470 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1471 1713
1472 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 1718
1477 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1478 1720
1479 last_name = 0; 1721 last_name = 0;
1480 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1481 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1482 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1484 { 1754 {
1485 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1486 1756
1487 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1759 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1762
1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1493 1768
1494 if (face && face < self->texs) 1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1495 { 1858 {
1496 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1860 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1861
1500 if (last_name != tex.name) 1862 hv_iterinit (smooth);
1863 while ((he = hv_iternext (smooth)))
1501 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1502 glEnd (); 1887 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1504 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1505 } 1911 }
1506
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 {
1517 maptex tex = self->tex [1];
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520
1521 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1912 }
1530 } 1913 }
1531 }
1532 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1533 1919
1534 glEnd (); 1920 glEnd ();
1535 1921
1536 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1538 1924
1539 // top layer: overlays such as the health bar 1925 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1926 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1927 if (0 <= y + my && y + my < self->rows)
1542 { 1928 {
1543 maprow *row = self->row + (y + vy); 1929 maprow *row = self->row + (y + my);
1544 1930
1545 for (x = 0; x < sw; x++) 1931 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1932 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1933 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1934 mapcell *cell = row->col + (x + mx - row->c0);
1549 1935
1550 int px = x * 32; 1936 int px = x * T;
1551 int py = y * 32; 1937 int py = y * T;
1552 1938
1553 if (cell->stat_hp) 1939 if (cell->stat_hp)
1554 { 1940 {
1555 int width = cell->stat_width * 32; 1941 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 1943
1558 glColor3ub (0, 0, 0); 1944 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 1945 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 1946 px + width - 1, py);
1561 1947
1627 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1629} 2015}
1630 2016
1631void 2017void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2019 PPCODE:
1634{ 2020{
1635 int vx, vy;
1636 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2029
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2032
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1647 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1648 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1650 { 2040 {
1651 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1652 2042
1653 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2045 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1657 2047
1658 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1661 } 2051 }
1662 } 2052 }
1663 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1664 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1668} 2096}
1669 2097
1670SV * 2098SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2100 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1702 { 2130 {
1703 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2132 uint8_t flags = 0;
1705 2133
1706 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1709 2137
1710 *data++ = flags; 2138 *data++ = flags;
1711 2139
1712 if (flags & 1) 2140 if (flags & 1)
1713 { 2141 {
2142 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2144 *data++ = tile;
1716 } 2145 }
1717 2146
1718 if (flags & 2) 2147 if (flags & 2)
1719 { 2148 {
2149 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2151 *data++ = tile;
1722 } 2152 }
1723 2153
1724 if (flags & 4) 2154 if (flags & 4)
1725 { 2155 {
2156 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2158 *data++ = tile;
1728 } 2159 }
1729 } 2160 }
1730 else 2161 else
1731 *data++ = 0; 2162 *data++ = 0;
1732 } 2163 }
1772 { 2203 {
1773 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1774 2205
1775 if (flags) 2206 if (flags)
1776 { 2207 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1780 2210
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2214
1785 if (cell->darkness == 0) 2215 if (cell->darkness == 0)
1786 { 2216 {
1787 cell->darkness = 0; 2217 cell->darkness = 0;
1788 2218
1789 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1790 { 2220 {
1791 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1792 2222
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1795 } 2230 }
1796 } 2231 }
1797 } 2232 }
1798 } 2233 }
1799 } 2234 }
1800} 2235}
1801 2236
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2238
2239PROTOTYPES: DISABLE
2240
1804CFPlus::MixChunk 2241CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1806 CODE: 2243 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1808 OUTPUT: 2245 OUTPUT:
1829 2266
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2268
1832int 2269int
1833volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1834 CODE: 2272 CODE:
1835 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2274 OUTPUT:
1837 RETVAL 2275 RETVAL
1838 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1839CFPlus::MixMusic 2284CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1841 CODE: 2286 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1843 OUTPUT: 2288 OUTPUT:
1853 CODE: 2298 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2300 OUTPUT:
1856 RETVAL 2301 RETVAL
1857 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1859 2313
1860BOOT: 2314BOOT:
1861{ 2315{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2317 static const struct {
1864 const char *name; 2318 const char *name;
1865 IV iv; 2319 IV iv;
1866 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2339 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2416# undef const_iv
1949 }; 2417 };
1950 2418
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1953} 2424}
1954 2425
1955char * 2426char *
1956gl_vendor () 2427gl_vendor ()
1957 CODE: 2428 CODE:
1971 CODE: 2442 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2444 OUTPUT:
1974 RETVAL 2445 RETVAL
1975 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
1976int glGetError () 2461int glGetError ()
1977 2462
1978void glFinish () 2463void glFinish ()
1979 2464
1980void glClear (int mask) 2465void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2504
2020# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
2022 2509
2023void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
2024 2511
2025void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
2026 2513
2034 2521
2035void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
2036 CODE: 2523 CODE:
2037 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
2038 2525
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2527 ALIAS:
2046 glColor_premultiply = 1 2528 glColor_premultiply = 1
2047 CODE: 2529 CODE:
2048 if (ix) 2530 if (ix)
2049 { 2531 {
2052 b *= a; 2534 b *= a;
2053 } 2535 }
2054 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
2056 2538
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2540 CODE:
2065 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2543
2071 2547
2072void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
2073 CODE: 2549 CODE:
2074 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
2075 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
2076void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
2077 CODE: 2569 CODE:
2078 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
2079 2571
2080void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
2102 2594
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2596
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2598
2599void glPixelZoom (float x, float y)
2600
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2602
2109int glGenTexture () 2603int glGenTexture ()
2110 CODE: 2604 CODE:
2111{ 2605 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2606 OUTPUT:
2117 RETVAL 2607 RETVAL
2118 2608
2119void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
2120 CODE: 2610 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2611 del_texture (name);
2124} 2612
2125
2126int glGenList () 2613int glGenList ()
2127 CODE: 2614 CODE:
2128 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
2129 OUTPUT: 2616 OUTPUT:
2130 RETVAL 2617 RETVAL
2137 2624
2138void glEndList () 2625void glEndList ()
2139 2626
2140void glCallList (int list) 2627void glCallList (int list)
2141 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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