ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
427 n |= n >> 4; 438 n |= n >> 4;
428 n |= n >> 8; 439 n |= n >> 8;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
432} 454}
433 455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
514 536
515 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
518 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
600# undef const_iv 626# undef const_iv
601 }; 627 };
602 628
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
621 RETVAL 647 RETVAL
622 648
623NV floor (NV x) 649NV floor (NV x)
624 650
625NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
626 656
627void 657void
628pango_init () 658pango_init ()
629 CODE: 659 CODE:
630{ 660{
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 701
672 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
673 while (*m) 703 while (*m)
674 { 704 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
676 { 706 {
677 AV *av = newAV (); 707 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
704 734
705 if (RETVAL) 735 if (RETVAL)
706 { 736 {
707 av_clear (texture_av); 737 av_clear (texture_av);
708 738
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 741#include "glfunc.h"
712#undef GL_FUNC 742#undef GL_FUNC
713 } 743 }
714} 744}
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
801 } 831 }
802} 832}
803 833
804int 834int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 836 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
809 839
810void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
811Mix_CloseAudio () 857Mix_CloseAudio ()
812 858
813int 859int
814Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
815 864
816void 865void
817lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
818 CODE: 867 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
861 STRLEN image_len; 910 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
868 917
869 if (!rw) 918 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
871 920
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
1007 1056
1008PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1009 1058
1010void 1059void
1011reset_glyph_cache () 1060glyph_cache_backup ()
1012 PROTOTYPE: 1061 PROTOTYPE:
1013 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1014 tc_clear (); 1069 tc_restore ();
1015 1070
1016CFPlus::Layout 1071CFPlus::Layout
1017new (SV *class) 1072new (SV *class)
1018 CODE: 1073 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1023 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1028 1084
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
1031 OUTPUT: 1087 OUTPUT:
1032 RETVAL 1088 RETVAL
1033 1089
1034void 1090void
1035DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
1036 CODE: 1092 CODE:
1037 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1038 Safefree (self); 1095 Safefree (self);
1039 1096
1040void 1097void
1041set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
1042 CODE: 1099 CODE:
1294 } 1351 }
1295} 1352}
1296 1353
1297void 1354void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1301 self->pl, 1359 self->pl,
1360 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1304 flags 1363 flags
1305 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1306 1387
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1308 1389
1309PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1391
1313void 1392void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1394 CODE:
1316{ 1395{
1342{ 1421{
1343 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1347 1429
1348 if (items < 5) 1430 if (items < 5)
1349 { 1431 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1540 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1542 } 1624 }
1543} 1625}
1544 1626
1545void 1627SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1547 CODE: 1629 CODE:
1548{ 1630{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 1633 mapcell *cell;
1552 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1553 1637
1554 while (data < data_end - 1) 1638 while (data < data_end - 1)
1555 { 1639 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1557 1641
1608 } 1692 }
1609 else 1693 else
1610 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1611 } 1695 }
1612 1696
1697 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 1698 if (flags & (4 >> z))
1614 { 1699 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 1701 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1618 } 1717 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 1718 }
1634 else 1719 else
1635 cell->darkness = 0; 1720 cell->darkness = 0;
1636 } 1721 }
1637} 1722}
1723 OUTPUT:
1724 RETVAL
1638 1725
1639SV * 1726SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1641 CODE: 1728 CODE:
1642{ 1729{
1693 1780
1694void 1781void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1696 CODE: 1783 CODE:
1697{ 1784{
1785 int x, y, z;
1786
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 1790 smooth_key skey;
1702 int x, y, z; 1791
1703 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1704 1795
1705 // thats current max. sorry. 1796 // thats current max. sorry.
1706 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1708 1799
1709 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1711 1802
1712 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1713 1804 key.r = 255;
1714 glEnable (GL_BLEND); 1805 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1718 1809 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS); 1810 key.texname = -1;
1720
1721 last_name = 0;
1722 1811
1723 mx += self->x; 1812 mx += self->x;
1724 my += self->y; 1813 my += self->y;
1725 1814
1726 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1742 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1745 } 1834 }
1746 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1747 1840
1748 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1749 { 1842 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1751 1844
1761 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1762 1855
1763 if (tile) 1856 if (tile)
1764 { 1857 {
1765 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 1859 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 1860
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1772 { 1862 {
1773 if (!tex.name) 1863 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1775 1865
1776 glEnd (); 1866 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 1868 }
1780 1869
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1785 1877
1786 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1787 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1788 if (cell->flags & 1) 1881 if (cell->flags & 1)
1789 { 1882 {
1790 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1793 1886
1887 if (tex.name)
1794 glEnd (); 1888 {
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1796 glBegin (GL_QUADS); 1899 }
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 } 1900 }
1803 } 1901 }
1804 1902
1805 // update smooth hash 1903 // update smooth hash
1806 if (tex.smoothtile) 1904 if (tex.smoothtile)
1842 } 1940 }
1843 } 1941 }
1844 } 1942 }
1845 } 1943 }
1846 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1847 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 1949 // this is basically counting sort
1849 { 1950 {
1850 int w, b; 1951 int w, b;
1851 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1853 { 1956 {
1854 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1855 if (smask) 1958 if (smask)
1856 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1875 int border = bits & 15; 1978 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1879 1982
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 1983 if (tex.name)
1883 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1884 if (!tex.name) 1987 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 1988 {
1886
1887 glEnd (); 1989 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1890 } 1992 }
1891 1993
1892 if (border) 1994 if (border)
1893 { 1995 {
1894 float ox = border * dx; 1996 float ox = border * dx;
1895 1997
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1900 } 2002 }
1901 2003
1902 if (corner) 2004 if (corner)
1903 { 2005 {
1904 float ox = corner * dx; 2006 float ox = corner * dx;
1905 2007
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1910 } 2013 }
1911 } 2014 }
1912 } 2015 }
1913 } 2016 }
1914 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1915 } 2022 }
1916 2023
1917 hv_clear (smooth); 2024 hv_clear (smooth);
1918 } 2025 }
1919 2026
1920 glEnd ();
1921
1922 glDisable (GL_TEXTURE_2D);
1923 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1924 2029
1925 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1928 { 2033 {
2177 int x, y, z; 2282 int x, y, z;
2178 int w, h; 2283 int w, h;
2179 int x1, y1; 2284 int x1, y1;
2180 2285
2181 if (*data++ != 0) 2286 if (*data++ != 0)
2182 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2183 2288
2184 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2186 2291
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2232 } 2337 }
2233 } 2338 }
2234 } 2339 }
2235} 2340}
2236 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2238 2454
2239PROTOTYPES: DISABLE 2455PROTOTYPES: DISABLE
2240 2456
2241CFPlus::MixChunk 2457CFPlus::MixChunk
2242new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
2243 CODE: 2459 CODE:
2244 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2245 OUTPUT: 2461 OUTPUT:
2246 RETVAL 2462 RETVAL
2247 2463
2248void 2464void
2249DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
2251 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2252 2468
2253int 2469int
2254volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
2255 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2256 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT: 2475 OUTPUT:
2258 RETVAL 2476 RETVAL
2259 2477
2260int 2478CFPlus::Channel
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2262 CODE: 2480 CODE:
2481{
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2264 OUTPUT: 2493 OUTPUT:
2265 RETVAL 2494 RETVAL
2266 2495
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2268 2497
2269int 2498int
2270volume (int volume = -1) 2499volume (int volume = -1)
2271 PROTOTYPE: ;$ 2500 PROTOTYPE: ;$
2272 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2273 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT: 2505 OUTPUT:
2275 RETVAL 2506 RETVAL
2276 2507
2277int 2508void
2278fade_out (int ms) 2509fade_out (int ms)
2279 CODE: 2510 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms); 2511 Mix_FadeOutMusic (ms);
2281 OUTPUT: 2512
2282 RETVAL 2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2283 2517
2284CFPlus::MixMusic 2518CFPlus::MixMusic
2285new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
2286 CODE: 2520 CODE:
2287 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
2288 OUTPUT: 2522 OUTPUT:
2289 RETVAL 2523 RETVAL
2290 2524
2291void 2525void
2292DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
2298 CODE: 2532 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT: 2534 OUTPUT:
2301 RETVAL 2535 RETVAL
2302 2536
2303int 2537void
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE: 2539 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2540 Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309 2541
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311 2543
2312PROTOTYPES: ENABLE 2544PROTOTYPES: ENABLE
2313 2545
2356 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2361 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2409 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2412 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2413 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2421 2660
2422 texture_av = newAV (); 2661 texture_av = newAV ();
2423 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2424} 2663}
2425 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2426char * 2671char *
2427gl_vendor () 2672gl_vendor ()
2428 CODE: 2673 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT: 2675 OUTPUT:
2547 2792
2548void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2549 CODE: 2794 CODE:
2550 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2551 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2552PROTOTYPES: ENABLE 2810PROTOTYPES: ENABLE
2553 2811
2554void glBegin (int mode) 2812void glBegin (int mode)
2555 2813
2556void glEnd () 2814void glEnd ()
2657 NV x, y, w, h; 2915 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv); 2916 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv); 2917 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv); 2918 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv); 2919 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h; 2920 double draw_x, draw_y;
2664 2921
2665 if (!SvROK (self)) 2922 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667 2924
2668 hv = (HV *)SvRV (self); 2925 hv = (HV *)SvRV (self);
2696 { 2953 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698 2955
2699 if (svp && SvTRUE (*svp)) 2956 if (svp && SvTRUE (*svp))
2700 { 2957 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2702 glEnable (GL_BLEND); 2959 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS); 2961 glBegin (GL_QUADS);
2705 glVertex2f (0, 0); 2962 glVertex2f (0, 0);
2706 glVertex2f (w, 0); 2963 glVertex2f (w, 0);
2709 glEnd (); 2966 glEnd ();
2710 glDisable (GL_BLEND); 2967 glDisable (GL_BLEND);
2711 } 2968 }
2712 } 2969 }
2713#if 0 2970#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) { 2971 // draw borders, for debugging
2715 glPushMatrix; 2972 glPushMatrix ();
2716 glColor 1, 1, 0, 1; 2973 glColor4f (1., 1., 0., 1.);
2717 glTranslate 0.375, 0.375; 2974 glTranslatef (.5, .5, 0.);
2718 glBegin GL_LINE_LOOP; 2975 glBegin (GL_LINE_LOOP);
2719 glVertex 0 , 0; 2976 glVertex2f (0 , 0);
2720 glVertex $self->{w} - 1, 0; 2977 glVertex2f (w - 1, 0);
2721 glVertex $self->{w} - 1, $self->{h} - 1; 2978 glVertex2f (w - 1, h - 1);
2722 glVertex 0 , $self->{h} - 1; 2979 glVertex2f (0 , h - 1);
2723 glEnd; 2980 glEnd ();
2724 glPopMatrix; 2981 glPopMatrix ();
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif 2982#endif
2728 PUSHMARK (SP); 2983 PUSHMARK (SP);
2729 XPUSHs (self); 2984 XPUSHs (self);
2730 PUTBACK; 2985 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD); 2986 call_method ("_draw", G_VOID | G_DISCARD);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines