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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
66 104
67static AV *texture_av; 105static AV *texture_av;
68 106
69static struct 107static struct
70{ 108{
107 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
109} 147}
110 148
111#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
112 151
113#include "pango-font.c" 152#include "pango-font.c"
114#include "pango-fontmap.c" 153#include "pango-fontmap.c"
115#include "pango-render.c" 154#include "pango-render.c"
116 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
119 160
120typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
121 162
122static int 163static int
123shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
124{ 165{
125 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
139 180
140typedef struct cf_layout { 181typedef struct cf_layout {
141 PangoLayout *pl; 182 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
143 int base_height; 184 int base_height;
144 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
145} *CFPlus__Layout; 187} *DC__Layout;
146 188
147static CFPlus__Font default_font; 189static DC__Font default_font;
148static PangoContext *opengl_context; 190static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
150 192
151static void 193static void
152substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
157#endif 199#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 201}
160 202
161static void 203static void
162layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
163{ 205{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
166 */ 208 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
168 210
169 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 213
172 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
173} 215}
174 216
175static void 217static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 219{
178 PangoRectangle rect; 220 PangoRectangle rect;
179 221
180 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
192 234
193typedef uint16_t tileid; 235typedef uint16_t tileid;
194typedef uint16_t faceid; 236typedef uint16_t faceid;
195 237
196typedef struct { 238typedef struct {
197 int name; 239 GLuint name;
198 int w, h; 240 int w, h;
199 float s, t; 241 float s, t;
200 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
201 tileid smoothtile; 243 tileid smoothtile;
202 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
203} maptex; 246} maptex;
204 247
205typedef struct { 248typedef struct {
206 uint32_t player; 249 uint32_t player;
207 tileid tile[3]; 250 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
222 265
223 int32_t rows; 266 int32_t rows;
224 maprow *row; 267 maprow *row;
225} *CFPlus__Map; 268} *DC__Map;
226 269
227static char * 270static char *
228prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
229{ 272{
230 char *p; 273 char *p;
268 self->texs *= 2; 311 self->texs *= 2;
269 } 312 }
270} 313}
271 314
272static maprow * 315static maprow *
273map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
274{ 317{
275 if (0 > y) 318 if (0 > y)
276 { 319 {
277 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
316 359
317 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
318} 361}
319 362
320static mapcell * 363static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
322{ 365{
323 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
324} 367}
325 368
326static void 369static void
327map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
328{ 371{
329 int r; 372 int r;
330 373
331 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
339 self->oy = 0; 382 self->oy = 0;
340 self->row = 0; 383 self->row = 0;
341 self->rows = 0; 384 self->rows = 0;
342} 385}
343 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
344static void 397static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 399{
347 int x, y; 400 int x, y;
348 maprow *row; 401 maprow *row;
349 mapcell *cell; 402 mapcell *cell;
350 403
362 if (x >= row->c1) 415 if (x >= row->c1)
363 break; 416 break;
364 417
365 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
366 419
367 cell->darkness = 0; 420 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 421 }
372 } 422 }
373} 423}
374 424
375typedef struct { 425typedef struct {
429 n |= n >> 16; 479 n |= n >> 16;
430 480
431 return n + 1; 481 return n + 1;
432} 482}
433 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
434/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
437 498
438/******************************************************************************/ 499/******************************************************************************/
476 return 0; 537 return 0;
477 538
478 return 1; 539 return 1;
479} 540}
480 541
481MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
482 595
483PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
484 597
485BOOT: 598BOOT:
486{ 599{
487 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 601 static const struct {
489 const char *name; 602 const char *name;
490 IV iv; 603 IV iv;
491 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
514 627
515 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
518 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
600# undef const_iv 798# undef const_iv
601 }; 799 };
602 800
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
622 820
623NV floor (NV x) 821NV floor (NV x)
624 822
625NV ceil (NV x) 823NV ceil (NV x)
626 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
627void 835void
628pango_init () 836pango_init ()
629 CODE: 837 CODE:
630{ 838{
631 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
634} 847}
635 848
636char *
637SDL_GetError () 849char *SDL_GetError ()
638 850
639int 851void SDL_braino ()
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
641 852
642void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
643SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
644 869
645void 870void
646SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
647 PPCODE: 872 PPCODE:
648{ 873{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 888
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 891
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 893
672 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
673 while (*m) 895 while (*m)
674 { 896 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 898 {
677 AV *av = newAV (); 899 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
704 926
705 if (RETVAL) 927 if (RETVAL)
706 { 928 {
707 av_clear (texture_av); 929 av_clear (texture_av);
708 930
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 933#include "glfunc.h"
712#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 938 }
714} 939}
715 OUTPUT: 940 OUTPUT:
716 RETVAL 941 RETVAL
717 942
721char * 946char *
722SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
723 948
724int 949int
725SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
726 954
727void 955void
728poll_events () 956poll_events ()
729 PPCODE: 957 PPCODE:
730{ 958{
740 { 968 {
741 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
742 case SDL_KEYUP: 970 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 976 break;
749 977
750 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 997 x = ev.motion.x;
770 y = ev.motion.y; 998 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1000 }
773 1001
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1008 }
781 break; 1009 break;
782 1010
783 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1014
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1025 break;
798 } 1026 }
799 1027
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1029 }
802} 1030}
803 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
804int 1045int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1047 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
809 1050
810void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
811Mix_CloseAudio () 1068Mix_CloseAudio ()
812 1069
813int 1070int
814Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
815 1075
816void 1076void
817lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
818 CODE: 1078 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1105 }
846 } 1106 }
847#endif 1107#endif
848} 1108}
849 1109
850void 1110int
851add_font (char *file) 1111add_font (char *file)
852 CODE: 1112 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
854 1119
855void 1120void
856load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
857 ALIAS: 1122 ALIAS:
858 load_image_file = 1 1123 load_image_file = 1
861 STRLEN image_len; 1126 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
868 1133
869 if (!rw) 1134 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
871 1136
944void 1209void
945error (char *message) 1210error (char *message)
946 CODE: 1211 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1213#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1215#endif
951 1216
952void 1217void
953fatal (char *message) 1218fatal (char *message)
954 CODE: 1219 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1221#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1223#endif
959 _exit (1); 1224 _exit (1);
960 1225
961void 1226void
962_exit (int retval = 0) 1227_exit (int retval = 0)
974#if DEBUG 1239#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
976#endif 1241#endif
977} 1242}
978 1243
979MODULE = CFPlus PACKAGE = CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
980 1252
981PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
982 1254
983CFPlus::Font 1255DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
985 CODE: 1257 CODE:
986{ 1258{
987 int count; 1259 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
991} 1263}
992 OUTPUT: 1264 OUTPUT:
993 RETVAL 1265 RETVAL
994 1266
995void 1267void
996DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
997 CODE: 1269 CODE:
998 pango_font_description_free (self); 1270 pango_font_description_free (self);
999 1271
1000void 1272void
1001make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1002 PROTOTYPE: $ 1274 PROTOTYPE: $
1003 CODE: 1275 CODE:
1004 default_font = self; 1276 default_font = self;
1005 1277
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1279
1008PROTOTYPES: DISABLE 1280PROTOTYPES: DISABLE
1009 1281
1010void 1282void
1011reset_glyph_cache () 1283glyph_cache_backup ()
1012 PROTOTYPE: 1284 PROTOTYPE:
1013 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
1014 tc_clear (); 1292 tc_restore ();
1015 1293
1016CFPlus::Layout 1294DC::Layout
1017new (SV *class) 1295new (SV *class)
1018 CODE: 1296 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
1020 1298
1021 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
1023 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1028 1307
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
1031 OUTPUT: 1310 OUTPUT:
1032 RETVAL 1311 RETVAL
1033 1312
1034void 1313void
1035DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
1036 CODE: 1315 CODE:
1037 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
1038 Safefree (self); 1318 Safefree (self);
1039 1319
1040void 1320void
1041set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
1042 CODE: 1322 CODE:
1043{ 1323{
1044 STRLEN textlen; 1324 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
1046 1326
1047 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
1048} 1328}
1049 1329
1050void 1330void
1051set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
1052 CODE: 1332 CODE:
1053{ 1333{
1054 STRLEN textlen; 1334 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
1056 1336
1057 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
1058} 1338}
1059 1339
1060void 1340void
1061set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
1062 CODE: 1342 CODE:
1063{ 1343{
1064 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1346 const char *pos = text;
1101 if (attrs) 1381 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
1103} 1383}
1104 1384
1105void 1385void
1106get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
1107 PPCODE: 1387 PPCODE:
1108{ 1388{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1390
1111 do 1391 do
1112 { 1392 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1394
1115 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1116 { 1396 {
1117 PangoRectangle extents; 1397 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1406
1127 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1128} 1408}
1129 1409
1130int 1410int
1131has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1132 CODE: 1412 CODE:
1133{ 1413{
1134 int lines = 1; 1414 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1136 1416
1141} 1421}
1142 OUTPUT: 1422 OUTPUT:
1143 RETVAL 1423 RETVAL
1144 1424
1145SV * 1425SV *
1146get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1147 CODE: 1427 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1430 OUTPUT:
1151 RETVAL 1431 RETVAL
1152 1432
1153void 1433void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1435 CODE:
1156 self->r = r; 1436 self->r = r;
1157 self->g = g; 1437 self->g = g;
1158 self->b = b; 1438 self->b = b;
1159 self->a = a; 1439 self->a = a;
1160 1440
1161void 1441void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1443 CODE:
1164 if (self->font != font) 1444 if (self->font != font)
1165 { 1445 {
1166 self->font = font; 1446 self->font = font;
1167 layout_update_font (self); 1447 layout_update_font (self);
1168 } 1448 }
1169 1449
1170void 1450void
1171set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1172 CODE: 1452 CODE:
1173 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1174 { 1454 {
1175 self->base_height = base_height; 1455 self->base_height = base_height;
1176 layout_update_font (self); 1456 layout_update_font (self);
1177 } 1457 }
1178 1458
1179void 1459void
1180set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1461 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1463
1184void 1464void
1185set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1186 CODE: 1466 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1468
1189void 1469void
1190set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1191 CODE: 1471 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1473
1194void 1474void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1476 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1202 ); 1482 );
1203 1483
1204void 1484void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1486 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1488
1209void 1489void
1210size (CFPlus::Layout self) 1490size (DC::Layout self)
1211 PPCODE: 1491 PPCODE:
1212{ 1492{
1213 int w, h; 1493 int w, h;
1214 1494
1215 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1220} 1500}
1221 1501
1222int 1502int
1223descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1224 CODE: 1504 CODE:
1225{ 1505{
1226 PangoRectangle rect; 1506 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1230} 1510}
1231 OUTPUT: 1511 OUTPUT:
1232 RETVAL 1512 RETVAL
1233 1513
1234int 1514int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1516 CODE:
1237{ 1517{
1238 int index, trailing; 1518 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1241} 1521}
1242 OUTPUT: 1522 OUTPUT:
1243 RETVAL 1523 RETVAL
1244 1524
1245void 1525void
1246cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1527 PPCODE:
1248{ 1528{
1249 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1531
1252 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1536}
1257 1537
1258void 1538void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1540 PPCODE:
1261{ 1541{
1262 int line, x; 1542 int line, x;
1263 1543
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1547 --line;
1548#endif
1267 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1552}
1271 1553
1272void 1554void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1556 PPCODE:
1275{ 1557{
1276 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1277 int index, trailing; 1559 int index, trailing;
1278 1560
1279 if (line < 0) 1561 if (line < 0)
1280 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1281 1563
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1284 1566
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1568
1287 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1576 }
1295} 1577}
1296 1578
1297void 1579void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1301 self->pl, 1584 self->pl,
1585 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1304 flags 1588 flags
1305 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1306 1593
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1594void
1595draw (DC::Layout self)
1596 CODE:
1597{
1598 glEnable (GL_TEXTURE_2D);
1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605
1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1614
1309PROTOTYPES: ENABLE 1615PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1616
1313void 1617void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1618pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1619 CODE:
1316{ 1620{
1343 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1654
1348 if (items < 5) 1655 if (items < 5)
1349 { 1656 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1659 }
1379 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1381 } 1688 }
1382} 1689}
1383 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1813 CODE:
1386{ 1814{
1387 GLint width; 1815 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1818 RETVAL = width > 0;
1391} 1819}
1392 OUTPUT: 1820 OUTPUT:
1393 RETVAL 1821 RETVAL
1394 1822
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1823MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1824
1397PROTOTYPES: DISABLE 1825PROTOTYPES: DISABLE
1398 1826
1399CFPlus::Map 1827DC::Map
1400new (SV *class) 1828new (SV *class)
1401 CODE: 1829 CODE:
1402 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1403 RETVAL->x = 0; 1831 RETVAL->x = 0;
1404 RETVAL->y = 0; 1832 RETVAL->y = 0;
1412 RETVAL->row = 0; 1840 RETVAL->row = 0;
1413 OUTPUT: 1841 OUTPUT:
1414 RETVAL 1842 RETVAL
1415 1843
1416void 1844void
1417DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1418 CODE: 1846 CODE:
1419{ 1847{
1420 map_clear (self); 1848 map_clear (self);
1421 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1422 Safefree (self->tex); 1850 Safefree (self->tex);
1423 Safefree (self); 1851 Safefree (self);
1424} 1852}
1425 1853
1426void 1854void
1427resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1856 CODE:
1429 self->w = map_width; 1857 self->w = map_width;
1430 self->h = map_height; 1858 self->h = map_height;
1431 1859
1432void 1860void
1433clear (CFPlus::Map self) 1861clear (DC::Map self)
1434 CODE: 1862 CODE:
1435 map_clear (self); 1863 map_clear (self);
1436 1864
1437void 1865void
1438set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1867 CODE:
1440{ 1868{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1870 need_texid (self, tile);
1443} 1871}
1444 1872
1445void 1873void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1875 CODE:
1448{ 1876{
1449 tileid texid; 1877 tileid texid;
1450 maptex *tex; 1878 maptex *tex;
1451 1879
1464 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1466} 1894}
1467 1895
1468void 1896void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1898 CODE:
1471{ 1899{
1472 need_texid (self, texid); 1900 need_texid (self, texid);
1473 1901
1474 { 1902 {
1493 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1924}
1497 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1498int 1946int
1499ox (CFPlus::Map self) 1947ox (DC::Map self)
1500 ALIAS: 1948 ALIAS:
1501 oy = 1 1949 oy = 1
1502 x = 2 1950 x = 2
1503 y = 3 1951 y = 3
1504 w = 4 1952 w = 4
1515 } 1963 }
1516 OUTPUT: 1964 OUTPUT:
1517 RETVAL 1965 RETVAL
1518 1966
1519void 1967void
1520scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1521 CODE: 1969 CODE:
1522{ 1970{
1523 if (dx > 0) 1971 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 1973 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1542 } 1990 }
1543} 1991}
1544 1992
1545void 1993SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1547 CODE: 1995 CODE:
1548{ 1996{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 1999 mapcell *cell;
1552 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1553 2003
1554 while (data < data_end - 1) 2004 while (data < data_end - 1)
1555 { 2005 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1557 2007
1577 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1578 2028
1579 do 2029 do
1580 { 2030 {
1581 ext = *data++; 2031 ext = *data++;
1582 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1583 2033
1584 if (cmd < 4) 2034 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1586 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1587 { 2037 {
1588 cell->stat_width = 1; 2038 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1590 } 2040 }
1591 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1594 { 2044 {
1595 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1596 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1597 2049
1598 data += *data + 1; 2050 data += *data + 1;
1599 } 2051 }
1600 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1601 cell->flags = *data++; 2053 cell->flags = *data++;
1608 } 2060 }
1609 else 2061 else
1610 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1611 } 2063 }
1612 2064
2065 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2066 if (flags & (4 >> z))
1614 { 2067 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2069 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1618 } 2087 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2088 }
1634 else 2089 else
1635 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1636 } 2091 }
1637} 2092}
2093 OUTPUT:
2094 RETVAL
1638 2095
1639SV * 2096SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2098 CODE:
1642{ 2099{
1643 int x1, x; 2100 int x1, x;
1644 int y1, y; 2101 int y1, y;
1645 int z; 2102 int z;
1690} 2147}
1691 OUTPUT: 2148 OUTPUT:
1692 RETVAL 2149 RETVAL
1693 2150
1694void 2151void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2153 CODE:
1697{ 2154{
2155 int x, y, z;
2156
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 2160 smooth_key skey;
1702 int x, y, z; 2161 int pl_x, pl_y;
1703 int last_name; 2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1704 2167
2168 pl_tex.name = 0;
2169
1705 // thats current max. sorry. 2170 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1708 2173
1709 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1711 2176
1712 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1713 2178 key.r = 255;
1714 glEnable (GL_BLEND); 2179 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1718 2183 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2184
1723 mx += self->x; 2185 mx += self->x;
1724 my += self->y; 2186 my += self->y;
1725 2187
1726 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1745 } 2207 }
1746 } 2208 }
1747 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1748 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1749 { 2215 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1751 2218
1752 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1754 { 2221 {
1755 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1762 2229
1763 if (tile) 2230 if (tile)
1764 { 2231 {
1765 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2233 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2234
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1772 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1773 if (!tex.name) 2239 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2241
1776 glEnd (); 2242 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 2244 }
1780 2245
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2246 px = (x + 1) * T - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2247 py = (y + 1) * T - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2248
1786 if (cell->flags && z == 2) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2250 {
1788 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1789 { 2254 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1804 2261
1805 // update smooth hash 2262 // update smooth hash
1806 if (tex.smoothtile) 2263 if (tex.smoothtile)
1807 { 2264 {
1808 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 } 2299 }
1843 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1844 } 2322 }
1845 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1846 2327
1847 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2329 // this is basically counting sort
1849 { 2330 {
1850 int w, b; 2331 int w, b;
1851 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1853 { 2336 {
1854 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1855 if (smask) 2338 if (smask)
1856 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1875 int border = bits & 15; 2358 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1879 2362
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 2363 if (tex.name)
1883 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1884 if (!tex.name) 2367 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 2368 {
2369 self->tex [skey->tile].unused = 0;
1886 2370
1887 glEnd (); 2371 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1890 } 2374 }
1891 2375
1892 if (border) 2376 if (border)
1893 { 2377 {
1894 float ox = border * dx; 2378 float ox = border * dx;
1895 2379
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1900 } 2384 }
1901 2385
1902 if (corner) 2386 if (corner)
1903 { 2387 {
1904 float ox = corner * dx; 2388 float ox = corner * dx;
1905 2389
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1910 } 2395 }
1911 } 2396 }
1912 } 2397 }
1913 } 2398 }
1914 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1915 } 2404 }
1916 2405
1917 hv_clear (smooth); 2406 hv_clear (smooth);
1918 } 2407 }
1919 2408
1920 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1921 2414
1922 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1923 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1924 2432
1925 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1928 { 2436 {
1933 { 2441 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1935 2443
1936 int px = x * T; 2444 int px = x * T;
1937 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1938 2452
1939 if (cell->stat_hp) 2453 if (cell->stat_hp)
1940 { 2454 {
1941 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1953 } 2467 }
1954 } 2468 }
1955} 2469}
1956 2470
1957void 2471void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2473 CODE:
1960{ 2474{
1961 static float color[16][3] = { 2475 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1966 2480
1967 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1971 2485
1972 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1976 2490
1977 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1978 2492
1979 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1982 }; 2496 };
1983 2497
1984 int x, y; 2498 int x, y;
1985 2499
1986 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1991 2511
1992 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1996 2516
1997 if (m) 2517 if (m)
1998 { 2518 {
1999 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2000 2520
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2003 2523
2004 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2529 }
2013 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
2015} 2535}
2016 2536
2017void 2537void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2539 PPCODE:
2020{ 2540{
2021 int x, y; 2541 int x, y;
2022 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2549
2030 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2552
2033 mx += self->x - 1; 2553 mx += self->x - 1;
2034 my += self->y - 1; 2554 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2555
2038 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2040 { 2558 {
2041 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2563 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2047 2565
2048 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2569 }
2052 } 2570 }
2053 2571
2054 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2074 2592
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2596
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2606 }
2089 2607
2090 free (darkness1); 2608 free (darkness1);
2091 2609
2092 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2096} 2614}
2097 2615
2098SV * 2616SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2618 CODE:
2101{ 2619{
2102 int x, y, x1, y1; 2620 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2679 else
2162 *data++ = 0; 2680 *data++ = 0;
2163 } 2681 }
2164 } 2682 }
2165 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2166 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2168 RETVAL = data_sv; 2691 RETVAL = data_sv;
2169} 2692}
2170 OUTPUT: 2693 OUTPUT:
2171 RETVAL 2694 RETVAL
2172 2695
2173void 2696void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2698 PPCODE:
2176{ 2699{
2177 int x, y, z; 2700 int x, y, z;
2178 int w, h; 2701 int w, h;
2179 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2180 2713
2181 if (*data++ != 0) 2714 if (*data++ != 0)
2182 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2183 2716
2184 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2186 2719
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2732 {
2200 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2201 2734
2202 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2203 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2204 uint8_t flags = *data++; 2742 flags = *data++;
2205 2743
2206 if (flags) 2744 if (flags)
2207 { 2745 {
2208 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2752
2215 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2216 { 2754 {
2217 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2218 2757
2219 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2220 { 2759 {
2221 tileid t = tile [z]; 2760 tileid t = tile [z];
2222 2761
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2763 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2765 need_texid (self, t);
2227 } 2766 }
2228 2767
2229 cell->tile [z] = t; 2768 cell->tile [z] = t;
2230 } 2769 }
2232 } 2771 }
2233 } 2772 }
2234 } 2773 }
2235} 2774}
2236 2775
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2777
2778DC::RW
2779new (SV *class, SV *data_sv)
2780 CODE:
2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
2787 OUTPUT:
2788 RETVAL
2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2238 2805
2239PROTOTYPES: DISABLE 2806PROTOTYPES: DISABLE
2240 2807
2241CFPlus::MixChunk 2808DC::Channel
2242new_from_file (SV *class, char *path) 2809find ()
2243 CODE: 2810 CODE:
2244 RETVAL = Mix_LoadWAV (path); 2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2245 OUTPUT: 2833 OUTPUT:
2246 RETVAL 2834 RETVAL
2247 2835
2248void 2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
2249DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2250 CODE: 2918 CODE:
2251 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2252 2920
2253int 2921int
2254volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2255 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
2256 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT: 2927 OUTPUT:
2258 RETVAL 2928 RETVAL
2259 2929
2260int 2930DC::Channel
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2262 CODE: 2932 CODE:
2933{
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
2264 OUTPUT: 2945 OUTPUT:
2265 RETVAL 2946 RETVAL
2266 2947
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2268 2961
2269int 2962int
2270volume (int volume = -1) 2963volume (int volume = -1)
2271 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2272 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
2273 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT: 2969 OUTPUT:
2275 RETVAL 2970 RETVAL
2276 2971
2972void
2973fade_out (int ms)
2974 CODE:
2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2277int 2982int
2278fade_out (int ms) 2983playing ()
2279 CODE: 2984 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms); 2985 RETVAL = Mix_PlayingMusic ();
2281 OUTPUT: 2986 OUTPUT:
2282 RETVAL 2987 RETVAL
2283 2988
2284CFPlus::MixMusic 2989DC::MixMusic
2285new_from_file (SV *class, char *path) 2990new (SV *class, DC::RW rwops)
2286 CODE: 2991 CODE:
2287 RETVAL = Mix_LoadMUS (path); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2288 OUTPUT: 2993 OUTPUT:
2289 RETVAL 2994 RETVAL
2290 2995
2291void 2996void
2292DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2293 CODE: 2998 CODE:
2294 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2295 3000
2296int 3001int
2297play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2298 CODE: 3003 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT: 3005 OUTPUT:
2301 RETVAL 3006 RETVAL
2302 3007
2303int 3008void
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2305 CODE: 3010 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3011 Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309 3012
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2311 3014
2312PROTOTYPES: ENABLE 3015PROTOTYPES: ENABLE
2313 3016
2314BOOT: 3017BOOT:
2315{ 3018{
2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2317 static const struct { 3020 static const struct {
2318 const char *name; 3021 const char *name;
2319 IV iv; 3022 IV iv;
2320 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2321# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2325 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2326 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2327 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2328 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2329 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2341 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2342 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2343 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2344 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2345 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2346 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2347 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2348 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2356 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2361 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D), 3076 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D), 3077 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT), 3119 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT), 3120 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT), 3121 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT), 3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2409 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE), 3125 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2412 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2413 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2416# undef const_iv 3134# undef const_iv
2417 }; 3135 };
2418 3136
2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421 3139
2422 texture_av = newAV (); 3140 texture_av = newAV ();
2423 AvREAL_off (texture_av); 3141 AvREAL_off (texture_av);
2424} 3142}
2425 3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
2426char * 3153char *
2427gl_vendor () 3154gl_vendor ()
2428 CODE: 3155 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT: 3157 OUTPUT:
2460 3187
2461int glGetError () 3188int glGetError ()
2462 3189
2463void glFinish () 3190void glFinish ()
2464 3191
3192void glFlush ()
3193
2465void glClear (int mask) 3194void glClear (int mask)
2466 3195
2467void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2468 PROTOTYPE: @ 3197 PROTOTYPE: @
2469 3198
2478void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2479 3208
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE: 3210 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2483 3214
2484void glDepthMask (int flag) 3215void glDepthMask (int flag)
2485 3216
2486void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2487 3218
2522void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2523 CODE: 3254 CODE:
2524 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2525 3256
2526void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2527 ALIAS: 3259 ALIAS:
2528 glColor_premultiply = 1 3260 glColor_premultiply = 1
2529 CODE: 3261 CODE:
2530 if (ix) 3262 if (ix)
2531 { 3263 {
2547 3279
2548void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2549 CODE: 3281 CODE:
2550 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2551 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
2552PROTOTYPES: ENABLE 3297PROTOTYPES: ENABLE
2553 3298
2554void glBegin (int mode) 3299void glBegin (int mode)
2555 3300
2556void glEnd () 3301void glEnd ()
2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2589 CODE: 3334 CODE:
2590 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2592 3337
2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2594 3339
2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2596 3341
2597void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
2598 3343
2624 3369
2625void glEndList () 3370void glEndList ()
2626 3371
2627void glCallList (int list) 3372void glCallList (int list)
2628 3373
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2630 3380
2631PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
2632 3382
2633void 3383void
2634find_widget (SV *self, NV x, NV y) 3384find_widget (SV *self, NV x, NV y)
2638 XPUSHs (self); 3388 XPUSHs (self);
2639} 3389}
2640 3390
2641BOOT: 3391BOOT:
2642{ 3392{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2644 3394
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2649} 3399}
2650 3400
2651void 3401void
2652draw (SV *self) 3402draw (SV *self)
2653 CODE: 3403 CODE:
2657 NV x, y, w, h; 3407 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv); 3408 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv); 3409 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv); 3410 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv); 3411 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h; 3412 double draw_x, draw_y;
2664 3413
2665 if (!SvROK (self)) 3414 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2667 3416
2668 hv = (HV *)SvRV (self); 3417 hv = (HV *)SvRV (self);
2669 3418
2670 if (SvTYPE (hv) != SVt_PVHV) 3419 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2672 3421
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675 3424
2676 if (!h || !w) 3425 if (!h || !w)
2696 { 3445 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698 3447
2699 if (svp && SvTRUE (*svp)) 3448 if (svp && SvTRUE (*svp))
2700 { 3449 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2702 glEnable (GL_BLEND); 3451 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS); 3453 glBegin (GL_QUADS);
2705 glVertex2f (0, 0); 3454 glVertex2f (0, 0);
2706 glVertex2f (w, 0); 3455 glVertex2f (w, 0);
2709 glEnd (); 3458 glEnd ();
2710 glDisable (GL_BLEND); 3459 glDisable (GL_BLEND);
2711 } 3460 }
2712 } 3461 }
2713#if 0 3462#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) { 3463 // draw borders, for debugging
2715 glPushMatrix; 3464 glPushMatrix ();
2716 glColor 1, 1, 0, 1; 3465 glColor4f (1., 1., 0., 1.);
2717 glTranslate 0.375, 0.375; 3466 glTranslatef (.5, .5, 0.);
2718 glBegin GL_LINE_LOOP; 3467 glBegin (GL_LINE_LOOP);
2719 glVertex 0 , 0; 3468 glVertex2f (0 , 0);
2720 glVertex $self->{w} - 1, 0; 3469 glVertex2f (w - 1, 0);
2721 glVertex $self->{w} - 1, $self->{h} - 1; 3470 glVertex2f (w - 1, h - 1);
2722 glVertex 0 , $self->{h} - 1; 3471 glVertex2f (0 , h - 1);
2723 glEnd; 3472 glEnd ();
2724 glPopMatrix; 3473 glPopMatrix ();
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif 3474#endif
2728 PUSHMARK (SP); 3475 PUSHMARK (SP);
2729 XPUSHs (self); 3476 XPUSHs (self);
2730 PUTBACK; 3477 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD); 3478 call_method ("_draw", G_VOID | G_DISCARD);

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