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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438/******************************************************************************/ 524/******************************************************************************/
476 return 0; 562 return 0;
477 563
478 return 1; 564 return 1;
479} 565}
480 566
481MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
482 620
483PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
484 622
485BOOT: 623BOOT:
486{ 624{
487 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 626 static const struct {
489 const char *name; 627 const char *name;
490 IV iv; 628 IV iv;
491 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
514 652
515 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
518 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
600# undef const_iv 823# undef const_iv
601 }; 824 };
602 825
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
605 828
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
608} 831}
609 832
622 845
623NV floor (NV x) 846NV floor (NV x)
624 847
625NV ceil (NV x) 848NV ceil (NV x)
626 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
627void 860void
628pango_init () 861pango_init ()
629 CODE: 862 CODE:
630{ 863{
631 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
634} 872}
635 873
636char *
637SDL_GetError () 874char *SDL_GetError ()
638 875
639int 876void SDL_braino ()
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
641 877
642void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
643SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
644 894
645void 895void
646SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
647 PPCODE: 897 PPCODE:
648{ 898{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 913
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 916
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 918
672 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
673 while (*m) 920 while (*m)
674 { 921 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 923 {
677 AV *av = newAV (); 924 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
704 951
705 if (RETVAL) 952 if (RETVAL)
706 { 953 {
707 av_clear (texture_av); 954 av_clear (texture_av);
708 955
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 958#include "glfunc.h"
712#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 963 }
714} 964}
715 OUTPUT: 965 OUTPUT:
716 RETVAL 966 RETVAL
717 967
722SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
723 973
724int 974int
725SDL_GetAppState () 975SDL_GetAppState ()
726 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
727void 984void
985SDL_PumpEvents ()
986
987void
728poll_events () 988peep_events ()
729 PPCODE: 989 PPCODE:
730{ 990{
731 SDL_Event ev; 991 SDL_Event ev;
732 992
733 SDL_PumpEvents (); 993 SDL_PumpEvents ();
740 { 1000 {
741 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
742 case SDL_KEYUP: 1002 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 1008 break;
749 1009
750 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 1029 x = ev.motion.x;
770 y = ev.motion.y; 1030 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1032 }
773 1033
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1040 }
781 break; 1041 break;
782 1042
783 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1046
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1057 break;
798 } 1058 }
799 1059
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1061 }
802} 1062}
803 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
804int 1077int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1079 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
809 1082
810void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
811Mix_CloseAudio () 1100Mix_CloseAudio ()
812 1101
813int 1102int
814Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
815 1107
816void 1108void
817lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
818 CODE: 1110 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1137 }
846 } 1138 }
847#endif 1139#endif
848} 1140}
849 1141
850void 1142int
851add_font (char *file) 1143add_font (char *file)
852 CODE: 1144 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
854 1154
855void 1155void
856load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
857 ALIAS: 1157 ALIAS:
858 load_image_file = 1 1158 load_image_file = 1
861 STRLEN image_len; 1161 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
868 1168
869 if (!rw) 1169 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
871 1171
944void 1244void
945error (char *message) 1245error (char *message)
946 CODE: 1246 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1248#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1250#endif
951 1251
952void 1252void
953fatal (char *message) 1253fatal (char *message)
954 CODE: 1254 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1256#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1258#endif
959 _exit (1); 1259 _exit (1);
960 1260
961void 1261void
962_exit (int retval = 0) 1262_exit (int retval = 0)
974#if DEBUG 1274#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
976#endif 1276#endif
977} 1277}
978 1278
979MODULE = CFPlus PACKAGE = CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
980 1287
981PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
982 1289
983CFPlus::Font 1290DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
985 CODE: 1292 CODE:
986{ 1293{
987 int count; 1294 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
991} 1298}
992 OUTPUT: 1299 OUTPUT:
993 RETVAL 1300 RETVAL
994 1301
995void 1302void
996DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
997 CODE: 1304 CODE:
998 pango_font_description_free (self); 1305 pango_font_description_free (self);
999 1306
1000void 1307void
1001make_default (CFPlus::Font self) 1308make_default (DC::Font self)
1002 PROTOTYPE: $ 1309 PROTOTYPE: $
1003 CODE: 1310 CODE:
1004 default_font = self; 1311 default_font = self;
1005 1312
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1314
1008PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1009 1316
1010void 1317void
1011reset_glyph_cache () 1318glyph_cache_backup ()
1012 PROTOTYPE: 1319 PROTOTYPE:
1013 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1014 tc_clear (); 1327 tc_restore ();
1015 1328
1016CFPlus::Layout 1329DC::Layout
1017new (SV *class) 1330new (SV *class)
1018 CODE: 1331 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
1020 1333
1021 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
1023 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
1028 1342
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
1031 OUTPUT: 1345 OUTPUT:
1032 RETVAL 1346 RETVAL
1033 1347
1034void 1348void
1035DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
1036 CODE: 1350 CODE:
1037 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
1038 Safefree (self); 1353 Safefree (self);
1039 1354
1040void 1355void
1041set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
1042 CODE: 1357 CODE:
1043{ 1358{
1044 STRLEN textlen; 1359 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1046 1361
1047 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
1048} 1363}
1049 1364
1050void 1365void
1051set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
1052 CODE: 1367 CODE:
1053{ 1368{
1054 STRLEN textlen; 1369 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
1056 1371
1057 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
1058} 1373}
1059 1374
1060void 1375void
1061set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
1062 CODE: 1377 CODE:
1063{ 1378{
1064 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1381 const char *pos = text;
1101 if (attrs) 1416 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
1103} 1418}
1104 1419
1105void 1420void
1106get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
1107 PPCODE: 1422 PPCODE:
1108{ 1423{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1425
1111 do 1426 do
1112 { 1427 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1429
1115 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
1116 { 1431 {
1117 PangoRectangle extents; 1432 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1441
1127 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
1128} 1443}
1129 1444
1130int 1445int
1131has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
1132 CODE: 1447 CODE:
1133{ 1448{
1134 int lines = 1; 1449 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
1136 1451
1141} 1456}
1142 OUTPUT: 1457 OUTPUT:
1143 RETVAL 1458 RETVAL
1144 1459
1145SV * 1460SV *
1146get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
1147 CODE: 1462 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1465 OUTPUT:
1151 RETVAL 1466 RETVAL
1152 1467
1153void 1468void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1470 CODE:
1156 self->r = r; 1471 self->r = r;
1157 self->g = g; 1472 self->g = g;
1158 self->b = b; 1473 self->b = b;
1159 self->a = a; 1474 self->a = a;
1160 1475
1161void 1476void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1478 CODE:
1164 if (self->font != font) 1479 if (self->font != font)
1165 { 1480 {
1166 self->font = font; 1481 self->font = font;
1167 layout_update_font (self); 1482 layout_update_font (self);
1168 } 1483 }
1169 1484
1170void 1485void
1171set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
1172 CODE: 1487 CODE:
1173 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
1174 { 1489 {
1175 self->base_height = base_height; 1490 self->base_height = base_height;
1176 layout_update_font (self); 1491 layout_update_font (self);
1177 } 1492 }
1178 1493
1179void 1494void
1180set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1496 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1498
1184void 1499void
1185set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1186 CODE: 1501 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1503
1189void 1504void
1190set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1191 CODE: 1506 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1508
1194void 1509void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1511 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1202 ); 1517 );
1203 1518
1204void 1519void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1521 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1523
1209void 1524void
1210size (CFPlus::Layout self) 1525size (DC::Layout self)
1211 PPCODE: 1526 PPCODE:
1212{ 1527{
1213 int w, h; 1528 int w, h;
1214 1529
1215 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1220} 1535}
1221 1536
1222int 1537int
1223descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1224 CODE: 1539 CODE:
1225{ 1540{
1226 PangoRectangle rect; 1541 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1230} 1545}
1231 OUTPUT: 1546 OUTPUT:
1232 RETVAL 1547 RETVAL
1233 1548
1234int 1549int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1551 CODE:
1237{ 1552{
1238 int index, trailing; 1553 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1555 RETVAL = index + trailing;
1241} 1556}
1242 OUTPUT: 1557 OUTPUT:
1243 RETVAL 1558 RETVAL
1244 1559
1245void 1560void
1246cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1562 PPCODE:
1248{ 1563{
1249 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1566
1252 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1571}
1257 1572
1258void 1573void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1575 PPCODE:
1261{ 1576{
1262 int line, x; 1577 int line, x;
1263 1578
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1582 --line;
1583#endif
1267 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1587}
1271 1588
1272void 1589void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1590line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1591 PPCODE:
1275{ 1592{
1276 PangoLayoutLine *lp; 1593 PangoLayoutLine *lp;
1277 int index, trailing; 1594 int index, trailing;
1278 1595
1279 if (line < 0) 1596 if (line < 0)
1280 XSRETURN_EMPTY; 1597 XSRETURN_EMPTY;
1281 1598
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1600 XSRETURN_EMPTY; /* do better */
1284 1601
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1603
1287 EXTEND (SP, 2); 1604 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1611 }
1295} 1612}
1296 1613
1297void 1614void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1615render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1616 CODE:
1617 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1301 self->pl, 1619 self->pl,
1620 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1304 flags 1623 flags
1305 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1306 1628
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1649
1309PROTOTYPES: ENABLE 1650PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1651
1313void 1652void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1653pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1654 CODE:
1316{ 1655{
1343 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1689
1348 if (items < 5) 1690 if (items < 5)
1349 { 1691 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1694 }
1379 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1381 } 1723 }
1382} 1724}
1383 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1848 CODE:
1386{ 1849{
1387 GLint width; 1850 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1853 RETVAL = width > 0;
1391} 1854}
1392 OUTPUT: 1855 OUTPUT:
1393 RETVAL 1856 RETVAL
1394 1857
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1859
1397PROTOTYPES: DISABLE 1860PROTOTYPES: DISABLE
1398 1861
1399CFPlus::Map 1862DC::Map
1400new (SV *class) 1863new (SV *class)
1401 CODE: 1864 CODE:
1402 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1403 RETVAL->x = 0; 1866 RETVAL->x = 0;
1404 RETVAL->y = 0; 1867 RETVAL->y = 0;
1412 RETVAL->row = 0; 1875 RETVAL->row = 0;
1413 OUTPUT: 1876 OUTPUT:
1414 RETVAL 1877 RETVAL
1415 1878
1416void 1879void
1417DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1418 CODE: 1881 CODE:
1419{ 1882{
1420 map_clear (self); 1883 map_clear (self);
1421 Safefree (self->face2tile); 1884 Safefree (self->face2tile);
1422 Safefree (self->tex); 1885 Safefree (self->tex);
1423 Safefree (self); 1886 Safefree (self);
1424} 1887}
1425 1888
1426void 1889void
1427resize (CFPlus::Map self, int map_width, int map_height) 1890resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1891 CODE:
1429 self->w = map_width; 1892 self->w = map_width;
1430 self->h = map_height; 1893 self->h = map_height;
1431 1894
1432void 1895void
1433clear (CFPlus::Map self) 1896clear (DC::Map self)
1434 CODE: 1897 CODE:
1435 map_clear (self); 1898 map_clear (self);
1436 1899
1437void 1900void
1438set_tileid (CFPlus::Map self, int face, int tile) 1901set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1902 CODE:
1440{ 1903{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1904 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1905 need_texid (self, tile);
1443} 1906}
1444 1907
1445void 1908void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1909set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1910 CODE:
1448{ 1911{
1449 tileid texid; 1912 tileid texid;
1450 maptex *tex; 1913 maptex *tex;
1451 1914
1464 tex->smoothtile = self->face2tile [smooth]; 1927 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1928 tex->smoothlevel = level;
1466} 1929}
1467 1930
1468void 1931void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1933 CODE:
1471{ 1934{
1472 need_texid (self, texid); 1935 need_texid (self, texid);
1473 1936
1474 { 1937 {
1493 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1959}
1497 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1498int 1981int
1499ox (CFPlus::Map self) 1982ox (DC::Map self)
1500 ALIAS: 1983 ALIAS:
1501 oy = 1 1984 oy = 1
1502 x = 2 1985 x = 2
1503 y = 3 1986 y = 3
1504 w = 4 1987 w = 4
1515 } 1998 }
1516 OUTPUT: 1999 OUTPUT:
1517 RETVAL 2000 RETVAL
1518 2001
1519void 2002void
1520scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1521 CODE: 2004 CODE:
1522{ 2005{
1523 if (dx > 0) 2006 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 2008 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1542 } 2025 }
1543} 2026}
1544 2027
1545void 2028SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1547 CODE: 2030 CODE:
1548{ 2031{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 2034 mapcell *cell;
1552 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1553 2038
1554 while (data < data_end - 1) 2039 while (data < data_end - 1)
1555 { 2040 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1557 2042
1577 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1578 2063
1579 do 2064 do
1580 { 2065 {
1581 ext = *data++; 2066 ext = *data++;
1582 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1583 2068
1584 if (cmd < 4) 2069 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1586 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1587 { 2072 {
1588 cell->stat_width = 1; 2073 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1590 } 2075 }
1591 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1594 { 2079 {
1595 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1596 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1597 2084
1598 data += *data + 1; 2085 data += *data + 1;
1599 } 2086 }
1600 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1601 cell->flags = *data++; 2088 cell->flags = *data++;
1608 } 2095 }
1609 else 2096 else
1610 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1611 } 2098 }
1612 2099
2100 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2101 if (flags & (4 >> z))
1614 { 2102 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2104 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1618 } 2122 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2123 }
1634 else 2124 else
1635 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1636 } 2126 }
1637} 2127}
2128 OUTPUT:
2129 RETVAL
1638 2130
1639SV * 2131SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2133 CODE:
1642{ 2134{
1643 int x1, x; 2135 int x1, x;
1644 int y1, y; 2136 int y1, y;
1645 int z; 2137 int z;
1658 ? self->row + y 2150 ? self->row + y
1659 : 0; 2151 : 0;
1660 2152
1661 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1662 { 2154 {
1663 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1664 2156
1665 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1666 { 2158 {
1667 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1668 2160
1670 { 2162 {
1671 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1672 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1673 int a1 = tex.a; 2165 int a1 = tex.a;
1674 2166
1675 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1676 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1677 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1678 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1679 } 2171 }
1680 } 2172 }
1681 2173
1682 *map++ = (r ) 2174 *map++ = (r )
1683 | (g << 8) 2175 | (g << 8)
1690} 2182}
1691 OUTPUT: 2183 OUTPUT:
1692 RETVAL 2184 RETVAL
1693 2185
1694void 2186void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2188 CODE:
1697{ 2189{
2190 int x, y, z;
2191
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 2195 smooth_key skey;
1702 int x, y, z; 2196 int pl_x, pl_y;
1703 int last_name; 2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1704 2202
2203 pl_tex.name = 0;
2204
1705 // thats current max. sorry. 2205 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1708 2208
1709 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1711 2211
1712 glColor4ub (255, 255, 255, 255); 2212 memset (&key, 0, sizeof (key));
1713 2213 key.r = 255;
1714 glEnable (GL_BLEND); 2214 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2215 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 2216 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2217 key.mode = GL_QUADS;
1718 2218 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2219
1723 mx += self->x; 2220 mx += self->x;
1724 my += self->y; 2221 my += self->y;
1725 2222
1726 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2240 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2241 self->tex [cell->tile [2]].smoothlevel));
1745 } 2242 }
1746 } 2243 }
1747 2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
1748 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1749 { 2250 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1751 2253
1752 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1754 { 2256 {
1755 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1762 2264
1763 if (tile) 2265 if (tile)
1764 { 2266 {
1765 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2268 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2269
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2270 if (key.texname != tex.name)
1772 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1773 if (!tex.name) 2274 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2276
1776 glEnd (); 2277 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2278 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 2279 }
1780 2280
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2281 px = (x + 1) * Th - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2282 py = (y + 1) * Tw - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2283
1786 if (cell->flags && z == 2) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2285 {
1788 if (cell->flags & 1) 2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
1789 { 2289 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1804 2296
1805 // update smooth hash 2297 // update smooth hash
1806 if (tex.smoothtile) 2298 if (tex.smoothtile)
1807 { 2299 {
1808 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 } 2334 }
1843 } 2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
1844 } 2357 }
1845 } 2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
1846 2362
1847 // go through all smoothlevels, lowest to highest, then draw. 2363 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2364 // this is basically counting sort
1849 { 2365 {
1850 int w, b; 2366 int w, b;
1851 2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 2370 for (w = 0; w < 256 / 32; ++w)
1853 { 2371 {
1854 uint32_t smask = smooth_level [w]; 2372 uint32_t smask = smooth_level [w];
1855 if (smask) 2373 if (smask)
1856 for (b = 0; b < 32; ++b) 2374 for (b = 0; b < 32; ++b)
1868 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1869 && skey->level == level 2387 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1871 { 2389 {
1872 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1874 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1875 int border = bits & 15; 2393 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1879 2397
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 2398 if (tex.name)
1883 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
1884 if (!tex.name) 2402 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 2403 {
2404 self->tex [skey->tile].unused = 0;
1886 2405
1887 glEnd (); 2406 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1890 } 2409 }
1891 2410
1892 if (border) 2411 if (border)
1893 { 2412 {
1894 float ox = border * dx; 2413 float ox = border * dx;
1895 2414
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1900 } 2419 }
1901 2420
1902 if (corner) 2421 if (corner)
1903 { 2422 {
1904 float ox = corner * dx; 2423 float ox = corner * dx;
1905 2424
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1910 } 2430 }
1911 } 2431 }
1912 } 2432 }
1913 } 2433 }
1914 } 2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
1915 } 2439 }
1916 2440
1917 hv_clear (smooth); 2441 hv_clear (smooth);
1918 } 2442 }
1919 2443
1920 glEnd (); 2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
1921 2449
1922 glDisable (GL_TEXTURE_2D); 2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1923 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1924 2467
1925 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1928 { 2471 {
1931 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1933 { 2476 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1935 2478
1936 int px = x * T; 2479 int px = x * Tw;
1937 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1938 2487
1939 if (cell->stat_hp) 2488 if (cell->stat_hp)
1940 { 2489 {
1941 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1943 2492
1944 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py); 2495 px + width - 1, py);
1947 2496
1953 } 2502 }
1954 } 2503 }
1955} 2504}
1956 2505
1957void 2506void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2508 CODE:
1960{ 2509{
1961 static float color[16][3] = { 2510 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1966 2515
1967 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1971 2520
1972 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1976 2525
1977 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1978 2527
1979 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1982 }; 2531 };
1983 2532
1984 int x, y; 2533 int x, y;
1985 2534
1986 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1991 2546
1992 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1996 2551
1997 if (m) 2552 if (m)
1998 { 2553 {
1999 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2000 2555
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2003 2558
2004 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2564 }
2013 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
2015} 2570}
2016 2571
2017void 2572void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2574 PPCODE:
2020{ 2575{
2021 int x, y; 2576 int x, y;
2022 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2585
2030 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2588
2033 mx += self->x - 1; 2589 mx += self->x - 1;
2034 my += self->y - 1; 2590 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2591
2038 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2040 { 2594 {
2041 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2599 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2047 2601
2048 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2605 }
2052 } 2606 }
2053 2607
2054 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2074 2628
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2632
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2642 }
2089 2643
2090 free (darkness1); 2644 free (darkness1);
2091 2645
2092 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2096} 2650}
2097 2651
2098SV * 2652SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2654 CODE:
2101{ 2655{
2102 int x, y, x1, y1; 2656 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2715 else
2162 *data++ = 0; 2716 *data++ = 0;
2163 } 2717 }
2164 } 2718 }
2165 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2166 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2168 RETVAL = data_sv; 2727 RETVAL = data_sv;
2169} 2728}
2170 OUTPUT: 2729 OUTPUT:
2171 RETVAL 2730 RETVAL
2172 2731
2173void 2732void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2734 PPCODE:
2176{ 2735{
2177 int x, y, z; 2736 int x, y, z;
2178 int w, h; 2737 int w, h;
2179 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2180 2749
2181 if (*data++ != 0) 2750 if (*data++ != 0)
2182 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2183 2752
2184 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2186 2755
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2768 {
2200 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2201 2770
2202 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2203 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2204 uint8_t flags = *data++; 2778 flags = *data++;
2205 2779
2206 if (flags) 2780 if (flags)
2207 { 2781 {
2208 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2788
2215 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2216 { 2790 {
2217 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2218 2793
2219 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2220 { 2795 {
2221 tileid t = tile [z]; 2796 tileid t = tile [z];
2222 2797
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2799 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2801 need_texid (self, t);
2227 } 2802 }
2228 2803
2229 cell->tile [z] = t; 2804 cell->tile [z] = t;
2230 } 2805 }
2232 } 2807 }
2233 } 2808 }
2234 } 2809 }
2235} 2810}
2236 2811
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2238 2813
2239PROTOTYPES: DISABLE 2814DC::RW
2240 2815new (SV *class, SV *data_sv)
2241CFPlus::MixChunk
2242new_from_file (SV *class, char *path)
2243 CODE: 2816 CODE:
2244 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2245 OUTPUT: 2823 OUTPUT:
2246 RETVAL 2824 RETVAL
2247 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2248void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2249DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2250 CODE: 2954 CODE:
2251 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2252 2956
2253int 2957int
2254volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2255 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2256 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT: 2963 OUTPUT:
2258 RETVAL 2964 RETVAL
2259 2965
2260int 2966DC::Channel
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2262 CODE: 2968 CODE:
2969{
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2264 OUTPUT: 2981 OUTPUT:
2265 RETVAL 2982 RETVAL
2266 2983
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2268 2997
2269int 2998int
2270volume (int volume = -1) 2999volume (int volume = -1)
2271 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2272 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2273 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT: 3005 OUTPUT:
2275 RETVAL 3006 RETVAL
2276 3007
3008void
3009fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
2277int 3018int
2278fade_out (int ms) 3019playing ()
2279 CODE: 3020 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms); 3021 RETVAL = Mix_PlayingMusic ();
2281 OUTPUT: 3022 OUTPUT:
2282 RETVAL 3023 RETVAL
2283 3024
2284CFPlus::MixMusic 3025DC::MixMusic
2285new_from_file (SV *class, char *path) 3026new (SV *class, DC::RW rwops)
2286 CODE: 3027 CODE:
2287 RETVAL = Mix_LoadMUS (path); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2288 OUTPUT: 3029 OUTPUT:
2289 RETVAL 3030 RETVAL
2290 3031
2291void 3032void
2292DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2293 CODE: 3034 CODE:
2294 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2295 3036
2296int 3037int
2297play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2298 CODE: 3039 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT: 3041 OUTPUT:
2301 RETVAL 3042 RETVAL
2302 3043
2303int 3044void
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2305 CODE: 3046 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3047 Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309 3048
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2311 3050
2312PROTOTYPES: ENABLE 3051PROTOTYPES: ENABLE
2313 3052
2314BOOT: 3053BOOT:
2315{ 3054{
2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2317 static const struct { 3056 static const struct {
2318 const char *name; 3057 const char *name;
2319 IV iv; 3058 IV iv;
2320 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2321# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2325 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2326 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2327 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2328 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2329 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2341 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2342 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2343 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2344 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2345 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2346 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2347 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2348 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2356 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2361 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D), 3112 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D), 3113 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT), 3155 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT), 3156 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT), 3157 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT), 3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2409 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE), 3161 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2412 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2413 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2416# undef const_iv 3170# undef const_iv
2417 }; 3171 };
2418 3172
2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2421 3175
2422 texture_av = newAV (); 3176 texture_av = newAV ();
2423 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2424} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2425 3188
2426char * 3189char *
2427gl_vendor () 3190gl_vendor ()
2428 CODE: 3191 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2460 3223
2461int glGetError () 3224int glGetError ()
2462 3225
2463void glFinish () 3226void glFinish ()
2464 3227
3228void glFlush ()
3229
2465void glClear (int mask) 3230void glClear (int mask)
2466 3231
2467void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2468 PROTOTYPE: @ 3233 PROTOTYPE: @
2469 3234
2478void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2479 3244
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE: 3246 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2483 3250
2484void glDepthMask (int flag) 3251void glDepthMask (int flag)
2485 3252
2486void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2487 3254
2522void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2523 CODE: 3290 CODE:
2524 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2525 3292
2526void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2527 ALIAS: 3295 ALIAS:
2528 glColor_premultiply = 1 3296 glColor_premultiply = 1
2529 CODE: 3297 CODE:
2530 if (ix) 3298 if (ix)
2531 { 3299 {
2547 3315
2548void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2549 CODE: 3317 CODE:
2550 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2551 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
2552PROTOTYPES: ENABLE 3333PROTOTYPES: ENABLE
2553 3334
2554void glBegin (int mode) 3335void glBegin (int mode)
2555 3336
2556void glEnd () 3337void glEnd ()
2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2589 CODE: 3370 CODE:
2590 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2592 3373
2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2594 3375
2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2596 3377
2597void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
2598 3379
2624 3405
2625void glEndList () 3406void glEndList ()
2626 3407
2627void glCallList (int list) 3408void glCallList (int list)
2628 3409
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2630 3416
2631PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
2632 3418
2633void 3419void
2634find_widget (SV *self, NV x, NV y) 3420find_widget (SV *self, NV x, NV y)
2638 XPUSHs (self); 3424 XPUSHs (self);
2639} 3425}
2640 3426
2641BOOT: 3427BOOT:
2642{ 3428{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2644 3430
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2649} 3435}
2650 3436
2651void 3437void
2652draw (SV *self) 3438draw (SV *self)
2653 CODE: 3439 CODE:
2657 NV x, y, w, h; 3443 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv); 3444 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv); 3445 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv); 3446 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv); 3447 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h; 3448 double draw_x, draw_y;
2664 3449
2665 if (!SvROK (self)) 3450 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2667 3452
2668 hv = (HV *)SvRV (self); 3453 hv = (HV *)SvRV (self);
2669 3454
2670 if (SvTYPE (hv) != SVt_PVHV) 3455 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2672 3457
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675 3460
2676 if (!h || !w) 3461 if (!h || !w)
2696 { 3481 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698 3483
2699 if (svp && SvTRUE (*svp)) 3484 if (svp && SvTRUE (*svp))
2700 { 3485 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2702 glEnable (GL_BLEND); 3487 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS); 3489 glBegin (GL_QUADS);
2705 glVertex2f (0, 0); 3490 glVertex2f (0, 0);
2706 glVertex2f (w, 0); 3491 glVertex2f (w, 0);
2709 glEnd (); 3494 glEnd ();
2710 glDisable (GL_BLEND); 3495 glDisable (GL_BLEND);
2711 } 3496 }
2712 } 3497 }
2713#if 0 3498#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) { 3499 // draw borders, for debugging
2715 glPushMatrix; 3500 glPushMatrix ();
2716 glColor 1, 1, 0, 1; 3501 glColor4f (1., 1., 0., 1.);
2717 glTranslate 0.375, 0.375; 3502 glTranslatef (.5, .5, 0.);
2718 glBegin GL_LINE_LOOP; 3503 glBegin (GL_LINE_LOOP);
2719 glVertex 0 , 0; 3504 glVertex2f (0 , 0);
2720 glVertex $self->{w} - 1, 0; 3505 glVertex2f (w - 1, 0);
2721 glVertex $self->{w} - 1, $self->{h} - 1; 3506 glVertex2f (w - 1, h - 1);
2722 glVertex 0 , $self->{h} - 1; 3507 glVertex2f (0 , h - 1);
2723 glEnd; 3508 glEnd ();
2724 glPopMatrix; 3509 glPopMatrix ();
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif 3510#endif
2728 PUSHMARK (SP); 3511 PUSHMARK (SP);
2729 XPUSHs (self); 3512 XPUSHs (self);
2730 PUTBACK; 3513 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD); 3514 call_method ("_draw", G_VOID | G_DISCARD);

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