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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
34#include <SDL_mixer.h>
14#include <SDL_opengl.h> 35#include <SDL_opengl.h>
15 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
16#include <glib/gmacros.h> 40#include <glib/gmacros.h>
17 41
18#include <pango/pango.h> 42#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 43
22#ifndef _WIN32 44#ifndef _WIN32
23# include <sys/types.h> 45# include <sys/types.h>
24# include <sys/socket.h> 46# include <sys/socket.h>
25# include <netinet/in.h> 47# include <netinet/in.h>
26# include <netinet/tcp.h> 48# include <netinet/tcp.h>
27# include <inttypes.h> 49# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 50#endif
51
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 53
37#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
38 55
39#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
41 58
42static PangoContext *context; 59#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
117typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic;
119
120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
44 139
45typedef struct cf_layout { 140typedef struct cf_layout {
46 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
47 int base_height; 143 int base_height;
144 CFPlus__Font font;
48} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
49 150
50static void 151static void
51substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
52{ 153{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 159}
56 160
57static void 161static void
58layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
59{ 163{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
62 */ 166 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
64 168
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 171
172 pango_layout_set_font_description (self->pl, font);
72} 173}
73 174
74static void 175static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 177{
77 layout_update (self); 178 PangoRectangle rect;
78 179
180 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
80 182
81 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
86typedef uint16_t mapface; 194typedef uint16_t faceid;
87 195
88typedef struct { 196typedef struct {
89 GLint name; 197 int name;
90 int w, h; 198 int w, h;
91 float s, t; 199 float s, t;
92 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
93} maptex; 203} maptex;
94 204
95typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
96 int16_t darkness; 208 uint16_t darkness;
97 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 210} mapcell;
99 211
100typedef struct { 212typedef struct {
101 int32_t c0, c1; 213 int32_t c0, c1;
102 mapcell *col; 214 mapcell *col;
103} maprow; 215} maprow;
104 216
105typedef struct map { 217typedef struct map {
106 int x, y, w, h; 218 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 220 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 221 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 222
114 int32_t rows; 223 int32_t rows;
115 maprow *row; 224 maprow *row;
116} *CFClient__Map; 225} *CFPlus__Map;
117 226
118static char * 227static char *
119prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
120{ 229{
121 char *p; 230 char *p;
138} 247}
139 248
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
143static maprow * 272static maprow *
144map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
145{ 274{
146 if (0 > y) 275 if (0 > y)
147 { 276 {
148 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
187 316
188 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
189} 318}
190 319
191static mapcell * 320static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
193{ 322{
194 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
195} 324}
196 325
197static void 326static void
198map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
199{ 328{
200 int r; 329 int r;
201 330
202 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
211 self->row = 0; 340 self->row = 0;
212 self->rows = 0; 341 self->rows = 0;
213} 342}
214 343
215static void 344static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 346{
218 int x, y; 347 int x, y;
219 maprow *row; 348 maprow *row;
349 mapcell *cell;
220 350
221 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 352 if (y >= 0)
223 { 353 {
224 if (y >= self->rows) 354 if (y >= self->rows)
230 if (x >= row->c0) 360 if (x >= row->c0)
231 { 361 {
232 if (x >= row->c1) 362 if (x >= row->c1)
233 break; 363 break;
234 364
235 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
236 } 371 }
237 } 372 }
238} 373}
239 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
392music_finished (void)
393{
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402}
403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
240MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
241 482
242PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
243 484
244BOOT: 485BOOT:
245{ 486{
246 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 488 static const struct {
248 const char *name; 489 const char *name;
249 IV iv; 490 IV iv;
250 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
252 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
270 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
334 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 600# undef const_iv
351 }; 601 };
352 602
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 605
356 fontmap = pango_ft2_font_map_new (); 606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
360 615
361int 616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
626
627void
628pango_init ()
629 CODE:
630{
631 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
634}
635
636char *
637SDL_GetError ()
638
639int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 641
364void 642void
365SDL_Quit () 643SDL_Quit ()
366 644
367void 645void
368SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
369 PPCODE: 647 PPCODE:
370{ 648{
371 SDL_Rect **m; 649 SDL_Rect **m;
372 650
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 655
656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
658
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 663
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
386 669
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 671
389 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
390 while (*m) 673 while (*m)
391 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
392 AV *av = newAV (); 677 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
396 684
397 ++m; 685 ++m;
398 } 686 }
399} 687}
400 688
401int 689int
402SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
404 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
408 OUTPUT: 715 OUTPUT:
409 RETVAL 716 RETVAL
410 717
411void 718void
719SDL_GL_SwapBuffers ()
720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
727void
728poll_events ()
729 PPCODE:
730{
731 SDL_Event ev;
732
733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
735 {
736 HV *hv = newHV ();
737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
738
739 switch (ev.type)
740 {
741 case SDL_KEYDOWN:
742 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break;
749
750 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
753 break;
754
755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
781 break;
782
783 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
791 break;
792
793 case SDL_USEREVENT:
794 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break;
798 }
799
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
801 }
802}
803
804int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
806 POSTCALL:
807 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished);
809
810void
811Mix_CloseAudio ()
812
813int
814Mix_AllocateChannels (int numchans = -1)
815
816void
412lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
413 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
414#ifndef _WIN32 825#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
416#endif 847#endif
417 848}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 849
432void 850void
433add_font (char *file) 851add_font (char *file)
434 CODE: 852 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 854
448void 855void
449load_image_inline (SV *image_) 856load_image_inline (SV *image_)
450 ALIAS: 857 ALIAS:
451 load_image_file = 1 858 load_image_file = 1
493 900
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 902
496 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
497 904
905 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 906 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
507 914
508 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
510} 917}
511 918
533 PUSHs (sv_2mortal (newSViv (b / y))); 940 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 941 PUSHs (sv_2mortal (newSViv (a / y)));
535} 942}
536 943
537void 944void
945error (char *message)
946 CODE:
947 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
950#endif
951
952void
538fatal (char *message) 953fatal (char *message)
539 CODE: 954 CODE:
955 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 956#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
958#endif
959 _exit (1);
960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
542#else 966#else
543 fprintf (stderr, "FATAL: %s\n", message); 967 _exit (retval);
544#endif 968#endif
545 exit (1);
546 969
547MODULE = CFClient PACKAGE = CFClient::Layout 970void
548 971debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 972 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 973{
553 RETVAL->base_height = base_height; 974#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 975 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 976#endif
977}
978
979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
982
983CFPlus::Font
984new_from_file (SV *class, char *path, int id = 0)
985 CODE:
986{
987 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
990 FcPatternDestroy (pattern);
991}
556 OUTPUT: 992 OUTPUT:
557 RETVAL 993 RETVAL
558 994
559void 995void
996DESTROY (CFPlus::Font self)
997 CODE:
998 pango_font_description_free (self);
999
1000void
1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
1003 CODE:
1004 default_font = self;
1005
1006MODULE = CFPlus PACKAGE = CFPlus::Layout
1007
1008PROTOTYPES: DISABLE
1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
1013 CODE:
1014 tc_clear ();
1015
1016CFPlus::Layout
1017new (SV *class)
1018 CODE:
1019 New (0, RETVAL, 1, struct cf_layout);
1020
1021 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.;
1023 RETVAL->g = 1.;
1024 RETVAL->b = 1.;
1025 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0;
1028
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL);
1031 OUTPUT:
1032 RETVAL
1033
1034void
560DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
561 CODE: 1036 CODE:
562 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
563 Safefree (self); 1038 Safefree (self);
564 1039
565void 1040void
566set_text (CFClient::Layout self, SV *text_) 1041set_text (CFPlus::Layout self, SV *text_)
567 CODE: 1042 CODE:
568{ 1043{
569 STRLEN textlen; 1044 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1045 char *text = SvPVutf8 (text_, textlen);
571 1046
572 pango_layout_set_text (self->pl, text, textlen); 1047 pango_layout_set_text (self->pl, text, textlen);
573} 1048}
574 1049
575void 1050void
576set_markup (CFClient::Layout self, SV *text_) 1051set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 1052 CODE:
578{ 1053{
579 STRLEN textlen; 1054 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1055 char *text = SvPVutf8 (text_, textlen);
581 1056
582 pango_layout_set_markup (self->pl, text, textlen); 1057 pango_layout_set_markup (self->pl, text, textlen);
583} 1058}
584 1059
585SV * 1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
586get_text (CFClient::Layout self) 1106get_shapes (CFPlus::Layout self)
587 CODE: 1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
1130int
1131has_wrapped (CFPlus::Layout self)
1132 CODE:
1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1141}
590 OUTPUT: 1142 OUTPUT:
591 RETVAL 1143 RETVAL
592 1144
1145SV *
1146get_text (CFPlus::Layout self)
1147 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL);
1150 OUTPUT:
1151 RETVAL
1152
593void 1153void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1155 CODE:
1156 self->r = r;
1157 self->g = g;
1158 self->b = b;
1159 self->a = a;
1160
1161void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1163 CODE:
1164 if (self->font != font)
1165 {
1166 self->font = font;
1167 layout_update_font (self);
1168 }
1169
1170void
594set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
595 CODE: 1172 CODE:
1173 if (self->base_height != base_height)
1174 {
596 self->base_height = base_height; 1175 self->base_height = base_height;
1176 layout_update_font (self);
1177 }
597 1178
598void 1179void
599set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1181 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1183
603void 1184void
1185set_indent (CFPlus::Layout self, int indent)
1186 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188
1189void
1190set_spacing (CFPlus::Layout self, int spacing)
1191 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193
1194void
1195set_ellipsise (CFPlus::Layout self, int ellipsise)
1196 CODE:
1197 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE
1202 );
1203
1204void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
1206 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208
1209void
604size (CFClient::Layout self) 1210size (CFPlus::Layout self)
605 PPCODE: 1211 PPCODE:
606{ 1212{
607 int w, h; 1213 int w, h;
608 1214
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
611 1216
612 EXTEND (SP, 2); 1217 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
615} 1220}
616 1221
617int 1222int
618xy_to_index (CFClient::Layout self, int x, int y) 1223descent (CFPlus::Layout self)
619 CODE: 1224 CODE:
620{ 1225{
621 int index, trailing; 1226 PangoRectangle rect;
622 1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
623 layout_update (self); 1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1229 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1230}
628 OUTPUT: 1231 OUTPUT:
629 RETVAL 1232 RETVAL
630 1233
1234int
1235xy_to_index (CFPlus::Layout self, int x, int y)
1236 CODE:
1237{
1238 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing;
1241}
1242 OUTPUT:
1243 RETVAL
1244
631void 1245void
632cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1247 PPCODE:
634{ 1248{
635 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1251
639 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1256}
644 1257
645void 1258void
646render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1260 PPCODE:
648{ 1261{
649 SV *retval; 1262 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1263
653 layout_update (self); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1266
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1267 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
673 PUSHs (sv_2mortal (newSViv (h))); 1292 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
675} 1295}
676 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
677MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
679void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
1338 ALIAS:
1339 draw_quad_alpha = 1
1340 draw_quad_alpha_premultiplied = 2
682 CODE: 1341 CODE:
683{ 1342{
684 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1347
690 if (items < 5) 1348 if (items < 5)
691 { 1349 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1352 }
695 1353
1354 if (ix)
1355 {
1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1364 glEnable (GL_ALPHA_TEST);
1365 glAlphaFunc (GL_GREATER, 0.01f);
1366 }
1367
696 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1369
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1374 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1375 glEnd ();
707}
708 1376
1377 if (ix)
1378 {
1379 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND);
1381 }
1382}
1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
709MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
710 1396
711CFClient::Map 1397PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
713 CODE: 1401 CODE:
714 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1403 RETVAL->x = 0;
716 RETVAL->y = 0; 1404 RETVAL->y = 0;
717 RETVAL->w = map_width; 1405 RETVAL->w = 0;
718 RETVAL->h = map_height; 1406 RETVAL->h = 0;
719 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
726 RETVAL->row = 0; 1412 RETVAL->row = 0;
727 OUTPUT: 1413 OUTPUT:
728 RETVAL 1414 RETVAL
729 1415
730void 1416void
731DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
732 CODE: 1418 CODE:
733{ 1419{
734 map_clear (self); 1420 map_clear (self);
735 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
736 Safefree (self); 1423 Safefree (self);
737} 1424}
738 1425
739void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
740clear (CFClient::Map self) 1433clear (CFPlus::Map self)
741 CODE: 1434 CODE:
742 map_clear (self); 1435 map_clear (self);
743 1436
744void 1437void
745set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1439 CODE:
747{ 1440{
748 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1442 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1443}
756 1444
757void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1470 CODE:
760{ 1471{
761 while (self->texs <= texid) 1472 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1473
767 { 1474 {
768 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
769 1476
770 tex->name = name; 1477 tex->name = name;
775 tex->r = r; 1482 tex->r = r;
776 tex->g = g; 1483 tex->g = g;
777 tex->b = b; 1484 tex->b = b;
778 tex->a = a; 1485 tex->a = a;
779 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1496}
781 1497
782int 1498int
783ox (CFClient::Map self) 1499ox (CFPlus::Map self)
784 ALIAS: 1500 ALIAS:
785 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
786 CODE: 1506 CODE:
787 switch (ix) 1507 switch (ix)
788 { 1508 {
789 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
791 } 1515 }
792 OUTPUT: 1516 OUTPUT:
793 RETVAL 1517 RETVAL
794 1518
795void 1519void
796scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1521 CODE:
798{ 1522{
799 if (dx > 0) 1523 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1525 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1527
804 if (dy > 0) 1528 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1530 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1532
809 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
811 1535
812 while (self->y < 0) 1536 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
818 } 1542 }
819} 1543}
820 1544
821void 1545void
822map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1547 CODE:
824{ 1548{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1551 mapcell *cell;
828 int x, y, flags; 1552 int x, y, flags;
829 1553
830 while (data < data_end) 1554 while (data < data_end - 1)
831 { 1555 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
833 1557
834 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
836 1560
837 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
838 1562
839 if (flags & 15) 1563 if (flags & 15)
840 { 1564 {
841 if (cell->darkness < 0) 1565 if (!cell->darkness)
842 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1568 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1569 }
848 1570
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
852 1612
853 if (flags & 4) 1613 if (flags & 4)
854 { 1614 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
856 } 1618 }
857 1619
858 if (flags & 2) 1620 if (flags & 2)
859 { 1621 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
861 } 1625 }
862 1626
863 if (flags & 1) 1627 if (flags & 1)
864 { 1628 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
866 } 1632 }
867 } 1633 }
868 else 1634 else
869 cell->darkness = -1; 1635 cell->darkness = 0;
870 } 1636 }
871} 1637}
872 1638
873SV * 1639SV *
874mapmap (CFClient::Map self, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1641 CODE:
876{ 1642{
877 int x0, x1, x; 1643 int x1, x;
878 int y0, y1, y; 1644 int y1, y;
879 int z; 1645 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1646 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1647 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1648
883 SvPOK_only (map_sv); 1649 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1650 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1651
886 x0 = self->x - w / 2; x1 = x0 + w; 1652 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1653 y0 += self->y; y1 = y0 + h;
888 1654
889 for (y = y0; y < y1; y++) 1655 for (y = y0; y < y1; y++)
890 { 1656 {
891 maprow *row = 0 <= y && y < self->rows 1657 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1658 ? self->row + y
900 { 1666 {
901 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
902 1668
903 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
904 { 1670 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1673 int a1 = tex.a;
912 1674
913 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1679 }
919 } 1680 }
920 1681
921 *map++ = (r ) 1682 *map++ = (r )
922 | (g << 8) 1683 | (g << 8)
929} 1690}
930 OUTPUT: 1691 OUTPUT:
931 RETVAL 1692 RETVAL
932 1693
933void 1694void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1696 CODE:
936{ 1697{
937 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
938 int x, y, z; 1702 int x, y, z;
939 int last_name; 1703 int last_name;
940 mapface face;
941 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1704
945 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
946 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
947 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
948 1708
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
951
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961 1711
962 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
963 1713
1714 glEnable (GL_BLEND);
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968 1718
969 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
970 1720
971 last_name = 0; 1721 last_name = 0;
972 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
973 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
974 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
976 { 1754 {
977 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
978 1756
979 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1759 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
983
984 darkness[y * sw4 + x] = cell->darkness < 0
985 ? 255 - FOW_DARKNESS
986 : 255 - cell->darkness;
987
988 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
989 1762
990 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
991 { 1858 {
992 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
993 1861
994 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
995 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
996
997 if (last_name != tex.name)
998 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
999 glEnd (); 1887 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1002 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1003 } 1912 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 } 1913 }
1010 }
1011 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1012 1919
1013 glEnd (); 1920 glEnd ();
1014 1921
1015 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1017 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1018 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1022} 2096}
1023 2097
1024SV * 2098SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 2100 CODE:
1027{ 2101{
1028 int x, y, x1, y1; 2102 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2106 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2107 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2108 *data++ = h >> 8; *data++ = h;
1035 2109
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2110 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2111 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2112 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2114
1041 x0 += self->x - self->ox; 2115 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2116 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1056 { 2130 {
1057 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2132 uint8_t flags = 0;
1059 2133
1060 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1063 2137
1064 *data++ = flags; 2138 *data++ = flags;
1065 2139
1066 if (flags & 1) 2140 if (flags & 1)
1067 { 2141 {
2142 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2144 *data++ = tile;
1070 } 2145 }
1071 2146
1072 if (flags & 2) 2147 if (flags & 2)
1073 { 2148 {
2149 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2151 *data++ = tile;
1076 } 2152 }
1077 2153
1078 if (flags & 4) 2154 if (flags & 4)
1079 { 2155 {
2156 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2158 *data++ = tile;
1082 } 2159 }
1083 } 2160 }
1084 else 2161 else
1085 *data++ = 0; 2162 *data++ = 0;
1086 } 2163 }
1092} 2169}
1093 OUTPUT: 2170 OUTPUT:
1094 RETVAL 2171 RETVAL
1095 2172
1096void 2173void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2175 PPCODE:
1099{ 2176{
1100 int x, y, z; 2177 int x, y, z;
1101 int w, h; 2178 int w, h;
1102 int x1, y1; 2179 int x1, y1;
1106 2183
1107 w = *data++ << 8; w |= *data++; 2184 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2185 h = *data++ << 8; h |= *data++;
1109 2186
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2187 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2188 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2189 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2190 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2191
1115 x0 += self->x - self->ox; 2192 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2193 y0 += self->y - self->oy;
1126 { 2203 {
1127 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1128 2205
1129 if (flags) 2206 if (flags)
1130 { 2207 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1134 2210
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2214
1139 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1140 { 2216 {
1141 cell->darkness = -1; 2217 cell->darkness = 0;
1142 2218
1143 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1144 { 2220 {
1145 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1146 2222
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1149 } 2230 }
1150 } 2231 }
1151 } 2232 }
1152 } 2233 }
1153 } 2234 }
1154} 2235}
1155 2236
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2238
2239PROTOTYPES: DISABLE
2240
2241CFPlus::MixChunk
2242new_from_file (SV *class, char *path)
2243 CODE:
2244 RETVAL = Mix_LoadWAV (path);
2245 OUTPUT:
2246 RETVAL
2247
2248void
2249DESTROY (CFPlus::MixChunk self)
2250 CODE:
2251 Mix_FreeChunk (self);
2252
2253int
2254volume (CFPlus::MixChunk self, int volume = -1)
2255 CODE:
2256 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT:
2258 RETVAL
2259
2260int
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2262 CODE:
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2264 OUTPUT:
2265 RETVAL
2266
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2268
2269int
2270volume (int volume = -1)
2271 PROTOTYPE: ;$
2272 CODE:
2273 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT:
2275 RETVAL
2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::MixMusic
2285new_from_file (SV *class, char *path)
2286 CODE:
2287 RETVAL = Mix_LoadMUS (path);
2288 OUTPUT:
2289 RETVAL
2290
2291void
2292DESTROY (CFPlus::MixMusic self)
2293 CODE:
2294 Mix_FreeMusic (self);
2295
2296int
2297play (CFPlus::MixMusic self, int loops = -1)
2298 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT:
2301 RETVAL
2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
2313
2314BOOT:
2315{
2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2317 static const struct {
2318 const char *name;
2319 IV iv;
2320 } *civ, const_iv[] = {
2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
2325 const_iv (GL_COLOR_MATERIAL),
2326 const_iv (GL_SMOOTH),
2327 const_iv (GL_FLAT),
2328 const_iv (GL_DITHER),
2329 const_iv (GL_BLEND),
2330 const_iv (GL_CULL_FACE),
2331 const_iv (GL_SCISSOR_TEST),
2332 const_iv (GL_DEPTH_TEST),
2333 const_iv (GL_ALPHA_TEST),
2334 const_iv (GL_NORMALIZE),
2335 const_iv (GL_RESCALE_NORMAL),
2336 const_iv (GL_FRONT),
2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
2339 const_iv (GL_AND),
2340 const_iv (GL_ONE),
2341 const_iv (GL_ZERO),
2342 const_iv (GL_SRC_ALPHA),
2343 const_iv (GL_DST_ALPHA),
2344 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2345 const_iv (GL_ONE_MINUS_DST_ALPHA),
2346 const_iv (GL_SRC_ALPHA_SATURATE),
2347 const_iv (GL_RGB),
2348 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8),
2351 const_iv (GL_RGB5_A1),
2352 const_iv (GL_UNSIGNED_BYTE),
2353 const_iv (GL_UNSIGNED_SHORT),
2354 const_iv (GL_UNSIGNED_INT),
2355 const_iv (GL_ALPHA),
2356 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D),
2366 const_iv (GL_TEXTURE_ENV),
2367 const_iv (GL_TEXTURE_MAG_FILTER),
2368 const_iv (GL_TEXTURE_MIN_FILTER),
2369 const_iv (GL_TEXTURE_ENV_MODE),
2370 const_iv (GL_TEXTURE_WRAP_S),
2371 const_iv (GL_TEXTURE_WRAP_T),
2372 const_iv (GL_REPEAT),
2373 const_iv (GL_CLAMP),
2374 const_iv (GL_CLAMP_TO_EDGE),
2375 const_iv (GL_NEAREST),
2376 const_iv (GL_LINEAR),
2377 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2378 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2379 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2380 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2381 const_iv (GL_GENERATE_MIPMAP),
2382 const_iv (GL_MODULATE),
2383 const_iv (GL_DECAL),
2384 const_iv (GL_REPLACE),
2385 const_iv (GL_DEPTH_BUFFER_BIT),
2386 const_iv (GL_COLOR_BUFFER_BIT),
2387 const_iv (GL_PROJECTION),
2388 const_iv (GL_MODELVIEW),
2389 const_iv (GL_COLOR_LOGIC_OP),
2390 const_iv (GL_SEPARABLE_2D),
2391 const_iv (GL_CONVOLUTION_2D),
2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
2397 const_iv (GL_LINE_LOOP),
2398 const_iv (GL_QUADS),
2399 const_iv (GL_QUAD_STRIP),
2400 const_iv (GL_TRIANGLES),
2401 const_iv (GL_TRIANGLE_STRIP),
2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
2412 const_iv (GL_V2F),
2413 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F),
2416# undef const_iv
2417 };
2418
2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
2424}
2425
2426char *
2427gl_vendor ()
2428 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT:
2431 RETVAL
2432
2433char *
2434gl_version ()
2435 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION);
2437 OUTPUT:
2438 RETVAL
2439
2440char *
2441gl_extensions ()
2442 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT:
2445 RETVAL
2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
2461int glGetError ()
2462
2463void glFinish ()
2464
2465void glClear (int mask)
2466
2467void glClearColor (float r, float g, float b, float a = 1.0)
2468 PROTOTYPE: @
2469
2470void glEnable (int cap)
2471
2472void glDisable (int cap)
2473
2474void glShadeModel (int mode)
2475
2476void glHint (int target, int mode)
2477
2478void glBlendFunc (int sfactor, int dfactor)
2479
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa);
2483
2484void glDepthMask (int flag)
2485
2486void glLogicOp (int opcode)
2487
2488void glColorMask (int red, int green, int blue, int alpha)
2489
2490void glMatrixMode (int mode)
2491
2492void glPushMatrix ()
2493
2494void glPopMatrix ()
2495
2496void glLoadIdentity ()
2497
2498void glDrawBuffer (int buffer)
2499
2500void glReadBuffer (int buffer)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2504
2505# near_ and far_ are due to microsofts buggy "c" compiler
2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
2509
2510void glViewport (int x, int y, int width, int height)
2511
2512void glScissor (int x, int y, int width, int height)
2513
2514void glTranslate (float x, float y, float z = 0.)
2515 CODE:
2516 glTranslatef (x, y, z);
2517
2518void glScale (float x, float y, float z = 1.)
2519 CODE:
2520 glScalef (x, y, z);
2521
2522void glRotate (float angle, float x, float y, float z)
2523 CODE:
2524 glRotatef (angle, x, y, z);
2525
2526void glColor (float r, float g, float b, float a = 1.0)
2527 ALIAS:
2528 glColor_premultiply = 1
2529 CODE:
2530 if (ix)
2531 {
2532 r *= a;
2533 g *= a;
2534 b *= a;
2535 }
2536 // microsoft visual "c" rounds instead of truncating...
2537 glColor4f (r, g, b, a);
2538
2539void glRasterPos (float x, float y, float z = 0.)
2540 CODE:
2541 glRasterPos3f (0, 0, z);
2542 glBitmap (0, 0, 0, 0, x, y, 0);
2543
2544void glVertex (float x, float y, float z = 0.)
2545 CODE:
2546 glVertex3f (x, y, z);
2547
2548void glTexCoord (float s, float t)
2549 CODE:
2550 glTexCoord2f (s, t);
2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
2568void glTexEnv (int target, int pname, float param)
2569 CODE:
2570 glTexEnvf (target, pname, param);
2571
2572void glTexParameter (int target, int pname, float param)
2573 CODE:
2574 glTexParameterf (target, pname, param);
2575
2576void glBindTexture (int target, int name)
2577
2578void glConvolutionParameter (int target, int pname, float params)
2579 CODE:
2580 if (gl.ConvolutionParameterf)
2581 gl.ConvolutionParameterf (target, pname, params);
2582
2583void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2584 CODE:
2585 if (gl.ConvolutionFilter2D)
2586 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2587
2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2589 CODE:
2590 if (gl.SeparableFilter2D)
2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2592
2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2594
2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2596
2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2598
2599void glPixelZoom (float x, float y)
2600
2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2602
2603int glGenTexture ()
2604 CODE:
2605 RETVAL = gen_texture ();
2606 OUTPUT:
2607 RETVAL
2608
2609void glDeleteTexture (int name)
2610 CODE:
2611 del_texture (name);
2612
2613int glGenList ()
2614 CODE:
2615 RETVAL = glGenLists (1);
2616 OUTPUT:
2617 RETVAL
2618
2619void glDeleteList (int list)
2620 CODE:
2621 glDeleteLists (list, 1);
2622
2623void glNewList (int list, int mode = GL_COMPILE)
2624
2625void glEndList ()
2626
2627void glCallList (int list)
2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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