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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
301MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
302 482
303PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
304 484
305BOOT: 485BOOT:
306{ 486{
307 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 488 static const struct {
309 const char *name; 489 const char *name;
310 IV iv; 490 IV iv;
311 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
313 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
331 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
395 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 600# undef const_iv
412 }; 601 };
413 602
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
615
616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
417 626
418void 627void
419pango_init () 628pango_init ()
420 CODE: 629 CODE:
421{ 630{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 634}
635
636char *
637SDL_GetError ()
430 638
431int 639int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 641
434void 642void
435SDL_Quit () 643SDL_Quit ()
436 644
437void 645void
438SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
439 PPCODE: 647 PPCODE:
440{ 648{
441 SDL_Rect **m; 649 SDL_Rect **m;
442 650
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 655
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 658
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 663
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 665#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
460 669
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 671
463 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
464 while (*m) 673 while (*m)
465 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
466 AV *av = newAV (); 677 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
470 684
471 ++m; 685 ++m;
472 } 686 }
473} 687}
474 688
475char *
476SDL_GetError ()
477
478int 689int
479SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
481 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
485 OUTPUT: 715 OUTPUT:
486 RETVAL 716 RETVAL
487 717
488void 718void
489SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
490 720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
491void 727void
492SDL_PollEvent () 728poll_events ()
493 PPCODE: 729 PPCODE:
494{ 730{
495 SDL_Event ev; 731 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 732
509 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 735 {
511 HV *hv = newHV (); 736 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 738
514 switch (ev.type) 739 switch (ev.type)
515 { 740 {
516 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
517 case SDL_KEYUP: 742 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 748 break;
534 749
535 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 753 break;
539 754
540 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
548 break; 781 break;
549 782
550 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
553 786
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 797 break;
565 } 798 }
566 799
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
568 } 801 }
569} 802}
570 803
571int 804int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
581Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
582 815
583void 816void
584lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
585 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
586#ifndef _WIN32 825#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
588#endif 847#endif
589 848}
590char *
591gl_vendor ()
592 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR);
594 OUTPUT:
595 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610 849
611void 850void
612add_font (char *file) 851add_font (char *file)
613 CODE: 852 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 854
620void 855void
621load_image_inline (SV *image_) 856load_image_inline (SV *image_)
622 ALIAS: 857 ALIAS:
623 load_image_file = 1 858 load_image_file = 1
665 900
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 902
668 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
669 904
905 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 906 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
679 914
680 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
682} 917}
683 918
719 CODE: 954 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 955 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 956#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
723#endif 958#endif
724 exit (1); 959 _exit (1);
725 960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
726MODULE = CFClient PACKAGE = CFClient::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
727 980
728CFClient::Font 981PROTOTYPES: DISABLE
982
983CFPlus::Font
729new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
730 CODE: 985 CODE:
731{ 986{
732 int count; 987 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 991}
737 OUTPUT: 992 OUTPUT:
738 RETVAL 993 RETVAL
739 994
740void 995void
741DESTROY (CFClient::Font self) 996DESTROY (CFPlus::Font self)
742 CODE: 997 CODE:
743 pango_font_description_free (self); 998 pango_font_description_free (self);
744 999
745void 1000void
746make_default (CFClient::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
747 CODE: 1003 CODE:
748 default_font = self; 1004 default_font = self;
749 1005
750MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
751 1007
752CFClient::Layout 1008PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
754 CODE: 1013 CODE:
755#if _WIN32 1014 tc_clear ();
756 rgba = 0;//D 1015
757#endif 1016CFPlus::Layout
1017new (SV *class)
1018 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
759 1020
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1022 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1023 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1024 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1025 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1026 RETVAL->base_height = MIN_FONT_HEIGHT;
770 layout_update_font (RETVAL); 1030 layout_update_font (RETVAL);
771 OUTPUT: 1031 OUTPUT:
772 RETVAL 1032 RETVAL
773 1033
774void 1034void
775DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
776 CODE: 1036 CODE:
777 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
778 Safefree (self); 1038 Safefree (self);
779 1039
1040void
1041set_text (CFPlus::Layout self, SV *text_)
1042 CODE:
1043{
1044 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen);
1046
1047 pango_layout_set_text (self->pl, text, textlen);
1048}
1049
1050void
1051set_markup (CFPlus::Layout self, SV *text_)
1052 CODE:
1053{
1054 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen);
1056
1057 pango_layout_set_markup (self->pl, text, textlen);
1058}
1059
1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
1106get_shapes (CFPlus::Layout self)
1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
780int 1130int
781is_rgba (CFClient::Layout self) 1131has_wrapped (CFPlus::Layout self)
782 CODE: 1132 CODE:
783 RETVAL = self->rgba; 1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
1141}
784 OUTPUT: 1142 OUTPUT:
785 RETVAL 1143 RETVAL
786 1144
787void
788set_text (CFClient::Layout self, SV *text_)
789 CODE:
790{
791 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen);
793
794 pango_layout_set_text (self->pl, text, textlen);
795}
796
797void
798set_markup (CFClient::Layout self, SV *text_)
799 CODE:
800{
801 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen);
803
804 pango_layout_set_markup (self->pl, text, textlen);
805}
806
807SV * 1145SV *
808get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
809 CODE: 1147 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1149 sv_utf8_decode (RETVAL);
812 OUTPUT: 1150 OUTPUT:
813 RETVAL 1151 RETVAL
814 1152
815void 1153void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1155 CODE:
818 self->r = r; 1156 self->r = r;
819 self->g = g; 1157 self->g = g;
820 self->b = b; 1158 self->b = b;
821 self->a = a; 1159 self->a = a;
822 1160
823void 1161void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
825 CODE: 1163 CODE:
826 if (self->font != font) 1164 if (self->font != font)
827 { 1165 {
828 self->font = font; 1166 self->font = font;
829 layout_update_font (self); 1167 layout_update_font (self);
830 } 1168 }
831 1169
832void 1170void
833set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
834 CODE: 1172 CODE:
835 if (self->base_height != base_height) 1173 if (self->base_height != base_height)
836 { 1174 {
837 self->base_height = base_height; 1175 self->base_height = base_height;
838 layout_update_font (self); 1176 layout_update_font (self);
839 } 1177 }
840 1178
841void 1179void
842set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
843 CODE: 1181 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1183
846void 1184void
847set_indent (CFClient::Layout self, int indent) 1185set_indent (CFPlus::Layout self, int indent)
848 CODE: 1186 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1188
851void 1189void
852set_spacing (CFClient::Layout self, int spacing) 1190set_spacing (CFPlus::Layout self, int spacing)
853 CODE: 1191 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1193
856void 1194void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1195set_ellipsise (CFPlus::Layout self, int ellipsise)
858 CODE: 1196 CODE:
859 pango_layout_set_ellipsize (self->pl, 1197 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1201 : PANGO_ELLIPSIZE_NONE
864 ); 1202 );
865 1203
866void 1204void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
868 CODE: 1206 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1208
871void 1209void
872size (CFClient::Layout self) 1210size (CFPlus::Layout self)
873 PPCODE: 1211 PPCODE:
874{ 1212{
875 int w, h; 1213 int w, h;
876 1214
877 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
882} 1220}
883 1221
884int 1222int
1223descent (CFPlus::Layout self)
1224 CODE:
1225{
1226 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect);
1230}
1231 OUTPUT:
1232 RETVAL
1233
1234int
885xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
886 CODE: 1236 CODE:
887{ 1237{
888 int index, trailing; 1238 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1240 RETVAL = index + trailing;
891} 1241}
892 OUTPUT: 1242 OUTPUT:
893 RETVAL 1243 RETVAL
894 1244
895void 1245void
896cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
897 PPCODE: 1247 PPCODE:
898{ 1248{
899 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
901 1251
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
906} 1256}
907 1257
908void 1258void
909render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
910 PPCODE: 1260 PPCODE:
911{ 1261{
912 SV *retval; 1262 int line, x;
913 int w, h;
914 1263
915 layout_get_pixel_size (self, &w, &h); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
916 1266
917 if (self->rgba)
918 {
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1267 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1290 else
972 { 1291 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1292 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1294 }
997} 1295}
998 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
999MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1000 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
1001void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
1004 ALIAS: 1338 ALIAS:
1005 draw_quad_alpha = 1 1339 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1340 draw_quad_alpha_premultiplied = 2
1007 CODE: 1341 CODE:
1008{ 1342{
1009 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
1014 1347
1015 if (items < 5) 1348 if (items < 5)
1016 { 1349 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1352 }
1020 1353
1021 if (ix) 1354 if (ix)
1022 { 1355 {
1023 glEnable (GL_BLEND); 1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1025 glEnable (GL_ALPHA_TEST); 1364 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1365 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1366 }
1028 1367
1029 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1369
1037 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1048 } 1381 }
1049} 1382}
1050 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1051MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1052 1396
1053CFClient::Map 1397PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
1055 CODE: 1401 CODE:
1056 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1403 RETVAL->x = 0;
1058 RETVAL->y = 0; 1404 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1412 RETVAL->row = 0;
1069 OUTPUT: 1413 OUTPUT:
1070 RETVAL 1414 RETVAL
1071 1415
1072void 1416void
1073DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
1074 CODE: 1418 CODE:
1075{ 1419{
1076 map_clear (self); 1420 map_clear (self);
1077 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
1078 Safefree (self); 1423 Safefree (self);
1079} 1424}
1080 1425
1081void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1082clear (CFClient::Map self) 1433clear (CFPlus::Map self)
1083 CODE: 1434 CODE:
1084 map_clear (self); 1435 map_clear (self);
1085 1436
1086void 1437void
1087set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1088 CODE: 1439 CODE:
1089{ 1440{
1090 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1442 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1443}
1098 1444
1099void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1470 CODE:
1102{ 1471{
1103 while (self->texs <= texid) 1472 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1473
1109 { 1474 {
1110 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1111 1476
1112 tex->name = name; 1477 tex->name = name;
1117 tex->r = r; 1482 tex->r = r;
1118 tex->g = g; 1483 tex->g = g;
1119 tex->b = b; 1484 tex->b = b;
1120 tex->a = a; 1485 tex->a = a;
1121 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1496}
1123 1497
1124int 1498int
1125ox (CFClient::Map self) 1499ox (CFPlus::Map self)
1126 ALIAS: 1500 ALIAS:
1127 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
1128 CODE: 1506 CODE:
1129 switch (ix) 1507 switch (ix)
1130 { 1508 {
1131 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
1133 } 1515 }
1134 OUTPUT: 1516 OUTPUT:
1135 RETVAL 1517 RETVAL
1136 1518
1137void 1519void
1138scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1139 CODE: 1521 CODE:
1140{ 1522{
1141 if (dx > 0) 1523 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1525 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 1527
1146 if (dy > 0) 1528 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1530 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 1532
1151 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1153 1535
1154 while (self->y < 0) 1536 while (self->y < 0)
1159 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1160 } 1542 }
1161} 1543}
1162 1544
1163void 1545void
1164map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1165 CODE: 1547 CODE:
1166{ 1548{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1551 mapcell *cell;
1170 int x, y, flags; 1552 int x, y, flags;
1171 1553
1172 while (data < data_end) 1554 while (data < data_end - 1)
1173 { 1555 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1175 1557
1176 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
1178 1560
1179 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1180 1562
1181 if (flags & 15) 1563 if (flags & 15)
1182 { 1564 {
1183 if (cell->darkness < 0) 1565 if (!cell->darkness)
1184 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1568 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1569 }
1190 1570
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1194 1612
1195 if (flags & 4) 1613 if (flags & 4)
1196 { 1614 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1198 } 1618 }
1199 1619
1200 if (flags & 2) 1620 if (flags & 2)
1201 { 1621 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1203 } 1625 }
1204 1626
1205 if (flags & 1) 1627 if (flags & 1)
1206 { 1628 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1208 } 1632 }
1209 } 1633 }
1210 else 1634 else
1211 cell->darkness = -1; 1635 cell->darkness = 0;
1212 } 1636 }
1213} 1637}
1214 1638
1215SV * 1639SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1217 CODE: 1641 CODE:
1218{ 1642{
1219 int x1, x; 1643 int x1, x;
1220 int y1, y; 1644 int y1, y;
1221 int z; 1645 int z;
1242 { 1666 {
1243 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1244 1668
1245 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1246 { 1670 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 1673 int a1 = tex.a;
1254 1674
1255 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 1679 }
1261 } 1680 }
1262 1681
1263 *map++ = (r ) 1682 *map++ = (r )
1264 | (g << 8) 1683 | (g << 8)
1271} 1690}
1272 OUTPUT: 1691 OUTPUT:
1273 RETVAL 1692 RETVAL
1274 1693
1275void 1694void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1277 PPCODE: 1696 CODE:
1278{ 1697{
1279 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1280 int x, y, z; 1702 int x, y, z;
1281 int last_name; 1703 int last_name;
1282 mapface face;
1283 int sw4 = (sw + 3) & ~3;
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1286 1704
1287 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1288 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1289 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1290 1708
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1293
1294 /*
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303 1711
1304 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1305 1713
1714 glEnable (GL_BLEND);
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310 1718
1311 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1312 1720
1313 last_name = 0; 1721 last_name = 0;
1314 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1315 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1316 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1318 { 1754 {
1319 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1320 1756
1321 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 1759 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1325
1326 darkness[y * sw4 + x] = cell->darkness < 0
1327 ? 255 - FOW_DARKNESS
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1331 1762
1332 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1333 { 1858 {
1334 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1335 1861
1336 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1337 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1338
1339 if (last_name != tex.name)
1340 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1341 glEnd (); 1887 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1344 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1345 } 1912 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 } 1913 }
1352 }
1353 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1354 1919
1355 glEnd (); 1920 glEnd ();
1356 1921
1357 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1358 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1359 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1360 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1364} 2096}
1365 2097
1366SV * 2098SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1368 CODE: 2100 CODE:
1369{ 2101{
1370 int x, y, x1, y1; 2102 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1398 { 2130 {
1399 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2132 uint8_t flags = 0;
1401 2133
1402 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1405 2137
1406 *data++ = flags; 2138 *data++ = flags;
1407 2139
1408 if (flags & 1) 2140 if (flags & 1)
1409 { 2141 {
2142 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2144 *data++ = tile;
1412 } 2145 }
1413 2146
1414 if (flags & 2) 2147 if (flags & 2)
1415 { 2148 {
2149 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2151 *data++ = tile;
1418 } 2152 }
1419 2153
1420 if (flags & 4) 2154 if (flags & 4)
1421 { 2155 {
2156 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2158 *data++ = tile;
1424 } 2159 }
1425 } 2160 }
1426 else 2161 else
1427 *data++ = 0; 2162 *data++ = 0;
1428 } 2163 }
1434} 2169}
1435 OUTPUT: 2170 OUTPUT:
1436 RETVAL 2171 RETVAL
1437 2172
1438void 2173void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1440 PPCODE: 2175 PPCODE:
1441{ 2176{
1442 int x, y, z; 2177 int x, y, z;
1443 int w, h; 2178 int w, h;
1444 int x1, y1; 2179 int x1, y1;
1468 { 2203 {
1469 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1470 2205
1471 if (flags) 2206 if (flags)
1472 { 2207 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1476 2210
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2214
1481 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1482 { 2216 {
1483 cell->darkness = -1; 2217 cell->darkness = 0;
1484 2218
1485 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1486 { 2220 {
1487 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1488 2222
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1491 } 2230 }
1492 } 2231 }
1493 } 2232 }
1494 } 2233 }
1495 } 2234 }
1496} 2235}
1497 2236
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1499 2238
2239PROTOTYPES: DISABLE
2240
1500CFClient::MixChunk 2241CFPlus::MixChunk
1501new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1502 CODE: 2243 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1504 OUTPUT: 2245 OUTPUT:
1505 RETVAL 2246 RETVAL
1506 2247
1507void 2248void
1508DESTROY (CFClient::MixChunk self) 2249DESTROY (CFPlus::MixChunk self)
1509 CODE: 2250 CODE:
1510 Mix_FreeChunk (self); 2251 Mix_FreeChunk (self);
1511 2252
1512int 2253int
1513volume (CFClient::MixChunk self, int volume = -1) 2254volume (CFPlus::MixChunk self, int volume = -1)
1514 CODE: 2255 CODE:
1515 RETVAL = Mix_VolumeChunk (self, volume); 2256 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2257 OUTPUT:
1517 RETVAL 2258 RETVAL
1518 2259
1519int 2260int
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2262 CODE:
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1523 OUTPUT: 2264 OUTPUT:
1524 RETVAL 2265 RETVAL
1525 2266
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1527 2268
1528int 2269int
1529volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1530 CODE: 2272 CODE:
1531 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2274 OUTPUT:
1533 RETVAL 2275 RETVAL
1534 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1535CFClient::MixMusic 2284CFPlus::MixMusic
1536new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1537 CODE: 2286 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1539 OUTPUT: 2288 OUTPUT:
1540 RETVAL 2289 RETVAL
1541 2290
1542void 2291void
1543DESTROY (CFClient::MixMusic self) 2292DESTROY (CFPlus::MixMusic self)
1544 CODE: 2293 CODE:
1545 Mix_FreeMusic (self); 2294 Mix_FreeMusic (self);
1546 2295
1547int 2296int
1548play (CFClient::MixMusic self, int loops = -1) 2297play (CFPlus::MixMusic self, int loops = -1)
1549 CODE: 2298 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2300 OUTPUT:
1552 RETVAL 2301 RETVAL
1553 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1555 2313
1556BOOT: 2314BOOT:
1557{ 2315{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1559 static const struct { 2317 static const struct {
1560 const char *name; 2318 const char *name;
1561 IV iv; 2319 IV iv;
1562 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1564 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 2331 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2332 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
2336 const_iv (GL_FRONT),
2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 2339 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2343 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2344 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2345 const_iv (GL_ONE_MINUS_DST_ALPHA),
2346 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2347 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2348 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8),
2351 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2352 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2353 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2354 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2355 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2356 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1593 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2369 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2370 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2371 const_iv (GL_TEXTURE_WRAP_T),
2372 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2373 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2374 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2375 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2376 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2377 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2378 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2379 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1631 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1636# undef const_iv 2416# undef const_iv
1637 }; 2417 };
1638 2418
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1641} 2424}
2425
2426char *
2427gl_vendor ()
2428 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT:
2431 RETVAL
2432
2433char *
2434gl_version ()
2435 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION);
2437 OUTPUT:
2438 RETVAL
2439
2440char *
2441gl_extensions ()
2442 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT:
2445 RETVAL
2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
1642 2460
1643int glGetError () 2461int glGetError ()
2462
2463void glFinish ()
1644 2464
1645void glClear (int mask) 2465void glClear (int mask)
1646 2466
1647void glClearColor (float r, float g, float b, float a = 1.0) 2467void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 2468 PROTOTYPE: @
1655 2475
1656void glHint (int target, int mode) 2476void glHint (int target, int mode)
1657 2477
1658void glBlendFunc (int sfactor, int dfactor) 2478void glBlendFunc (int sfactor, int dfactor)
1659 2479
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa);
2483
1660void glDepthMask (int flag) 2484void glDepthMask (int flag)
1661 2485
1662void glLogicOp (int opcode) 2486void glLogicOp (int opcode)
1663 2487
1664void glColorMask (int red, int green, int blue, int alpha) 2488void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 2492void glPushMatrix ()
1669 2493
1670void glPopMatrix () 2494void glPopMatrix ()
1671 2495
1672void glLoadIdentity () 2496void glLoadIdentity ()
2497
2498void glDrawBuffer (int buffer)
2499
2500void glReadBuffer (int buffer)
1673 2501
1674# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 2504
1677# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1679 2509
1680void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1681 2511
1682void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1683 2513
1691 2521
1692void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1693 CODE: 2523 CODE:
1694 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1695 2525
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 2527 ALIAS:
2528 glColor_premultiply = 1
1702 CODE: 2529 CODE:
2530 if (ix)
2531 {
2532 r *= a;
2533 g *= a;
2534 b *= a;
2535 }
1703 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 2537 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 2538
1715void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 2540 CODE:
1717 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1723 2547
1724void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1725 CODE: 2549 CODE:
1726 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1727 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
1728void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
1729 CODE: 2569 CODE:
1730 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
1731 2571
1732void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
1735 2575
1736void glBindTexture (int target, int name) 2576void glBindTexture (int target, int name)
1737 2577
1738void glConvolutionParameter (int target, int pname, float params) 2578void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 2579 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2580 if (gl.ConvolutionParameterf)
2581 gl.ConvolutionParameterf (target, pname, params);
1741 2582
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2583void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 2584 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2585 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 2586 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 2587
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2588void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 2589 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2590 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 2591 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 2592
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2593void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1753 2594
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 2596
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2598
2599void glPixelZoom (float x, float y)
1757 2600
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 2602
1760int glGenTexture () 2603int glGenTexture ()
1761 CODE: 2604 CODE:
1762{ 2605 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 2606 OUTPUT:
1768 RETVAL 2607 RETVAL
1769 2608
1770void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
1771 CODE: 2610 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 2611 del_texture (name);
1775} 2612
1776
1777int glGenList () 2613int glGenList ()
1778 CODE: 2614 CODE:
1779 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
1780 OUTPUT: 2616 OUTPUT:
1781 RETVAL 2617 RETVAL
1788 2624
1789void glEndList () 2625void glEndList ()
1790 2626
1791void glCallList (int list) 2627void glCallList (int list)
1792 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1793 2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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