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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.134 by root, Fri Aug 4 16:49:58 2006 UTC vs.
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
144} 173}
145 174
146static void 175static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
150 182
151 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 185
154 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
155} 187 if (!rect.height) rect.height = 1;
156 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
157typedef uint16_t mapface; 194typedef uint16_t faceid;
158 195
159typedef struct { 196typedef struct {
160 GLint name; 197 int name;
161 int w, h; 198 int w, h;
162 float s, t; 199 float s, t;
163 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
164} maptex; 203} maptex;
165 204
166typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
167 int16_t darkness; 208 uint16_t darkness;
168 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 210} mapcell;
170 211
171typedef struct { 212typedef struct {
172 int32_t c0, c1; 213 int32_t c0, c1;
173 mapcell *col; 214 mapcell *col;
174} maprow; 215} maprow;
175 216
176typedef struct map { 217typedef struct map {
177 int x, y, w, h; 218 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 220 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 221 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 222
185 int32_t rows; 223 int32_t rows;
186 maprow *row; 224 maprow *row;
187} *CFPlus__Map; 225} *CFPlus__Map;
188 226
208 return ptr; 246 return ptr;
209} 247}
210 248
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
213 271
214static maprow * 272static maprow *
215map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
216{ 274{
217 if (0 > y) 275 if (0 > y)
286static void 344static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 346{
289 int x, y; 347 int x, y;
290 maprow *row; 348 maprow *row;
349 mapcell *cell;
291 350
292 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 352 if (y >= 0)
294 { 353 {
295 if (y >= self->rows) 354 if (y >= self->rows)
301 if (x >= row->c0) 360 if (x >= row->c0)
302 { 361 {
303 if (x >= row->c1) 362 if (x >= row->c1)
304 break; 363 break;
305 364
306 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
307 } 371 }
308 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
309} 389}
310 390
311static void 391static void
312music_finished (void) 392music_finished (void)
313{ 393{
347 n |= n >> 4; 427 n |= n >> 4;
348 n |= n >> 8; 428 n |= n >> 8;
349 n |= n >> 16; 429 n |= n >> 16;
350 430
351 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
352} 479}
353 480
354MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
355 482
356PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
361 static const struct { 488 static const struct {
362 const char *name; 489 const char *name;
363 IV iv; 490 IV iv;
364 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
366 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
384 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
448 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 600# undef const_iv
465 }; 601 };
466 602
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
470 615
471int 616int
472in_destruct () 617in_destruct ()
473 CODE: 618 CODE:
474 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 634}
490 635
636char *
637SDL_GetError ()
638
491int 639int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 641
494void 642void
495SDL_Quit () 643SDL_Quit ()
496 644
497void 645void
498SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
499 PPCODE: 647 PPCODE:
500{ 648{
501 SDL_Rect **m; 649 SDL_Rect **m;
502 650
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 655
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 658
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 663
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 668#endif
521 669
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 671
527 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
528 while (*m) 673 while (*m)
529 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
530 AV *av = newAV (); 677 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
534 684
535 ++m; 685 ++m;
536 } 686 }
537} 687}
538 688
539char *
540SDL_GetError ()
541
542int 689int
543SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
545 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 703 );
704
548 if (RETVAL) 705 if (RETVAL)
549 { 706 {
707 av_clear (texture_av);
708
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 711#include "glfunc.h"
553# undef GL_FUNC 712#undef GL_FUNC
554 } 713 }
714}
555 OUTPUT: 715 OUTPUT:
556 RETVAL 716 RETVAL
557 717
558void 718void
559SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
560 720
561char * 721char *
562SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
563 723
724int
725SDL_GetAppState ()
726
564void 727void
565SDL_PollEvent () 728poll_events ()
566 PPCODE: 729 PPCODE:
567{ 730{
568 SDL_Event ev; 731 SDL_Event ev;
569 732
570 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 735 {
572 HV *hv = newHV (); 736 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 738
575 switch (ev.type) 739 switch (ev.type)
577 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
578 case SDL_KEYUP: 742 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 748 break;
584 749
585 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 753 break;
589 754
590 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
598 break; 781 break;
599 782
600 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
631Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
632 815
633void 816void
634lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
635 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
636#ifndef _WIN32 825#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
638#endif 847#endif
848}
639 849
640void 850void
641add_font (char *file) 851add_font (char *file)
642 CODE: 852 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 958#endif
749 _exit (1); 959 _exit (1);
750 960
751void 961void
752_exit (int retval) 962_exit (int retval = 0)
753 CODE: 963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
754 _exit (retval); 967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
755 978
756MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
757 982
758CFPlus::Font 983CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
760 CODE: 985 CODE:
761{ 986{
772 CODE: 997 CODE:
773 pango_font_description_free (self); 998 pango_font_description_free (self);
774 999
775void 1000void
776make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
777 CODE: 1003 CODE:
778 default_font = self; 1004 default_font = self;
779 1005
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1007
1008PROTOTYPES: DISABLE
1009
782void 1010void
783reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
784 CODE: 1013 CODE:
785 tc_clear (); 1014 tc_clear ();
786 1015
787CFPlus::Layout 1016CFPlus::Layout
788new (SV *class) 1017new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1236 CODE:
1008{ 1237{
1009 int index, trailing; 1238 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1240 RETVAL = index + trailing;
1012} 1241}
1013 OUTPUT: 1242 OUTPUT:
1014 RETVAL 1243 RETVAL
1015 1244
1016void 1245void
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1027} 1256}
1028 1257
1029void 1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1295}
1296
1297void
1030render (CFPlus::Layout self, float x, float y) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1299 PPCODE:
1032 pango_opengl_render_layout_subpixel ( 1300 pango_opengl_render_layout_subpixel (
1033 self->pl, 1301 self->pl,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1302 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a 1303 self->r, self->g, self->b, self->a,
1304 flags
1036 ); 1305 );
1037 1306
1038MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1039 1308
1040void 1309PROTOTYPES: ENABLE
1041pad2pot (SV *data_, SV *w_, SV *h_)
1042 CODE:
1043{
1044 int ow = SvIV (w_);
1045 int oh = SvIV (h_);
1046 1310
1047 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1048 { 1318 {
1049 int nw = minpot (ow);
1050 int nh = minpot (oh);
1051
1052 if (nw != ow || nh != oh)
1053 {
1054 if (SvOK (data_))
1055 {
1056 STRLEN datalen; 1319 STRLEN datalen;
1057 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1058 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1059 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1060 1323
1061 SvPOK_only (result_); 1324 SvPOK_only (result_);
1062 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1063 1326
1064 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1065 while (oh--) 1328 while (oh--)
1066 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1067 1330
1068 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1069 }
1070
1071 sv_setiv (w_, nw);
1072 sv_setiv (h_, nh);
1073 }
1074 } 1332 }
1075} 1333}
1076 1334
1077void 1335void
1078draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1121 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1122 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1123 } 1381 }
1124} 1382}
1125 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1126MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1127 1396
1397PROTOTYPES: DISABLE
1398
1128CFPlus::Map 1399CFPlus::Map
1129new (SV *class, int map_width, int map_height) 1400new (SV *class)
1130 CODE: 1401 CODE:
1131 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1132 RETVAL->x = 0; 1403 RETVAL->x = 0;
1133 RETVAL->y = 0; 1404 RETVAL->y = 0;
1134 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1135 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1136 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1137 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1138 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1139 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1140 RETVAL->texs = 8192;
1141 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1142 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1143 RETVAL->row = 0; 1412 RETVAL->row = 0;
1144 OUTPUT: 1413 OUTPUT:
1145 RETVAL 1414 RETVAL
1146 1415
1147void 1416void
1148DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1149 CODE: 1418 CODE:
1150{ 1419{
1151 map_clear (self); 1420 map_clear (self);
1152 Safefree (self->face); 1421 Safefree (self->face2tile);
1153 Safefree (self->tex); 1422 Safefree (self->tex);
1154 Safefree (self); 1423 Safefree (self);
1155} 1424}
1156 1425
1157void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1158clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1159 CODE: 1434 CODE:
1160 map_clear (self); 1435 map_clear (self);
1161 1436
1162void 1437void
1163set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1164 CODE: 1439 CODE:
1165{ 1440{
1166 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1167 { 1442 need_texid (self, tile);
1168 Append (mapface, self->face, self->faces, self->faces); 1443}
1169 self->faces *= 2;
1170 }
1171 1444
1172 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1173} 1466}
1174 1467
1175void 1468void
1176set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1177 CODE: 1470 CODE:
1178{ 1471{
1179 while (self->texs <= texid) 1472 need_texid (self, texid);
1180 {
1181 Append (maptex, self->tex, self->texs, self->texs);
1182 self->texs *= 2;
1183 }
1184 1473
1185 { 1474 {
1186 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1187 1476
1188 tex->name = name; 1477 tex->name = name;
1230void 1519void
1231scroll (CFPlus::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1232 CODE: 1521 CODE:
1233{ 1522{
1234 if (dx > 0) 1523 if (dx > 0)
1235 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1236 else if (dx < 0) 1525 else if (dx < 0)
1237 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1238 1527
1239 if (dy > 0) 1528 if (dy > 0)
1240 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1241 else if (dy < 0) 1530 else if (dy < 0)
1242 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1243 1532
1244 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1245 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1246 1535
1247 while (self->y < 0) 1536 while (self->y < 0)
1252 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1253 } 1542 }
1254} 1543}
1255 1544
1256void 1545void
1257map1a_update (CFPlus::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1258 CODE: 1547 CODE:
1259{ 1548{
1260 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1261 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1262 mapcell *cell; 1551 mapcell *cell;
1263 int x, y, flags; 1552 int x, y, flags;
1264 1553
1265 while (data < data_end) 1554 while (data < data_end - 1)
1266 { 1555 {
1267 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1268 1557
1269 x = self->x + ((flags >> 10) & 63); 1558 x = self->x + ((flags >> 10) & 63);
1270 y = self->y + ((flags >> 4) & 63); 1559 y = self->y + ((flags >> 4) & 63);
1271 1560
1272 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1273 1562
1274 if (flags & 15) 1563 if (flags & 15)
1275 { 1564 {
1276 if (cell->darkness < 0) 1565 if (!cell->darkness)
1277 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1278 cell->darkness = 0; 1568 cell->darkness = 256;
1279 cell->face [0] = 0;
1280 cell->face [1] = 0;
1281 cell->face [2] = 0;
1282 } 1569 }
1283 1570
1284 cell->darkness = flags & 8 ? *data++ : 255;
1285
1286 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1287 1612
1288 if (flags & 4) 1613 if (flags & 4)
1289 { 1614 {
1290 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1291 } 1618 }
1292 1619
1293 if (flags & 2) 1620 if (flags & 2)
1294 { 1621 {
1295 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1296 } 1625 }
1297 1626
1298 if (flags & 1) 1627 if (flags & 1)
1299 { 1628 {
1300 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1301 } 1632 }
1302 } 1633 }
1303 else 1634 else
1304 cell->darkness = -1; 1635 cell->darkness = 0;
1305 } 1636 }
1306} 1637}
1307 1638
1308SV * 1639SV *
1309mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1335 { 1666 {
1336 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1337 1668
1338 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1339 { 1670 {
1340 mapface face = cell->face [z];
1341
1342 if (face)
1343 {
1344 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1345 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1346 int a1 = tex.a; 1673 int a1 = tex.a;
1347 1674
1348 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1349 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1350 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1351 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1352 }
1353 } 1679 }
1354 } 1680 }
1355 1681
1356 *map++ = (r ) 1682 *map++ = (r )
1357 | (g << 8) 1683 | (g << 8)
1364} 1690}
1365 OUTPUT: 1691 OUTPUT:
1366 RETVAL 1692 RETVAL
1367 1693
1368void 1694void
1369draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1370 CODE: 1696 CODE:
1371{ 1697{
1372 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1373 int x, y, z; 1702 int x, y, z;
1374 int last_name; 1703 int last_name;
1375 mapface face;
1376 1704
1377 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1705 // thats current max. sorry.
1378 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1379 1708
1380 /* 1709 // clear key, in case of extra padding
1381 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1382 ? self->x + (self->w - sw) / 2
1383 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1384
1385 int vy = self->vy = self->h >= sh
1386 ? self->y + (self->h - sh) / 2
1387 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1388 */
1389 1711
1390 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1391 1713
1392 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1393 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1396 1718
1397 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1398 1720
1399 last_name = 0; 1721 last_name = 0;
1400 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1401 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1402 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1403 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1404 { 1754 {
1405 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1406 1756
1407 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1408 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1409 { 1759 {
1410 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1411
1412 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1413 1762
1414 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1415 { 1858 {
1416 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1417 1861
1418 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1419 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1420
1421 if (last_name != tex.name)
1422 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1423 glEnd (); 1887 glEnd ();
1424 last_name = tex.name;
1425 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1426 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1427 } 1912 }
1428
1429 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1430 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1431 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1432 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1433 } 1913 }
1434 }
1435 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1436 1919
1437 glEnd (); 1920 glEnd ();
1438 1921
1439 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1440 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1441} 1955}
1442 1956
1443void 1957void
1444draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1445 CODE: 1959 CODE:
1499 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1500 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1501} 2015}
1502 2016
1503void 2017void
1504fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1505 PPCODE: 2019 PPCODE:
1506{ 2020{
1507 int vx, vy;
1508 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1509 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1510 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1511 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1512 2029
1513 memset (darkness, 255, sw4 * sh);
1514 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1515 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1516 2032
1517 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1518 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1519 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1520 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1521 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1522 { 2040 {
1523 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1524 2042
1525 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1526 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1527 { 2045 {
1528 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1529 2047
1530 darkness[y * sw4 + x] = cell->darkness < 0 2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
1531 ? 255 - FOW_DARKNESS 2050 : 255 - FOW_DARKNESS;
1532 : 255 - cell->darkness;
1533 } 2051 }
1534 } 2052 }
1535 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1536 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1537 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1538 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1539 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1540} 2096}
1541 2097
1542SV * 2098SV *
1543get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1544 CODE: 2100 CODE:
1573 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1574 { 2130 {
1575 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1576 uint8_t flags = 0; 2132 uint8_t flags = 0;
1577 2133
1578 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1579 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1580 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1581 2137
1582 *data++ = flags; 2138 *data++ = flags;
1583 2139
1584 if (flags & 1) 2140 if (flags & 1)
1585 { 2141 {
2142 tileid tile = cell->tile [0];
1586 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1587 *data++ = cell->face [0]; 2144 *data++ = tile;
1588 } 2145 }
1589 2146
1590 if (flags & 2) 2147 if (flags & 2)
1591 { 2148 {
2149 tileid tile = cell->tile [1];
1592 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1593 *data++ = cell->face [1]; 2151 *data++ = tile;
1594 } 2152 }
1595 2153
1596 if (flags & 4) 2154 if (flags & 4)
1597 { 2155 {
2156 tileid tile = cell->tile [2];
1598 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1599 *data++ = cell->face [2]; 2158 *data++ = tile;
1600 } 2159 }
1601 } 2160 }
1602 else 2161 else
1603 *data++ = 0; 2162 *data++ = 0;
1604 } 2163 }
1644 { 2203 {
1645 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1646 2205
1647 if (flags) 2206 if (flags)
1648 { 2207 {
1649 mapface face[3] = { 0, 0, 0 };
1650
1651 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1652 2210
1653 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1654 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1655 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1656 2214
1657 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1658 { 2216 {
1659 cell->darkness = -1; 2217 cell->darkness = 0;
1660 2218
1661 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1662 { 2220 {
1663 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1664 2222
1665 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1666 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1667 } 2230 }
1668 } 2231 }
1669 } 2232 }
1670 } 2233 }
1671 } 2234 }
1672} 2235}
1673 2236
1674MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1675 2238
2239PROTOTYPES: DISABLE
2240
1676CFPlus::MixChunk 2241CFPlus::MixChunk
1677new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1678 CODE: 2243 CODE:
1679 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1680 OUTPUT: 2245 OUTPUT:
1701 2266
1702MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1703 2268
1704int 2269int
1705volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1706 CODE: 2272 CODE:
1707 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1708 OUTPUT: 2274 OUTPUT:
1709 RETVAL 2275 RETVAL
1710 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1711CFPlus::MixMusic 2284CFPlus::MixMusic
1712new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1713 CODE: 2286 CODE:
1714 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1715 OUTPUT: 2288 OUTPUT:
1725 CODE: 2298 CODE:
1726 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1727 OUTPUT: 2300 OUTPUT:
1728 RETVAL 2301 RETVAL
1729 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1730MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1731 2313
1732BOOT: 2314BOOT:
1733{ 2315{
1734 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1735 static const struct { 2317 static const struct {
1736 const char *name; 2318 const char *name;
1737 IV iv; 2319 IV iv;
1738 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1739# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1740 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1741 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1742 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1743 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1744 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1748 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1749 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1750 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1751 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1752 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1753 const_iv (GL_AND), 2339 const_iv (GL_AND),
1754 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1755 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1756 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1757 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1772 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1773 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1774 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1775 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1777 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1778 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1779 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1780 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1801 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1802 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1803 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1804 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1805 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1806 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
1807 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1808 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1809 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1810 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1811 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1812 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1813 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1814 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1815 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1816 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1817 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1818 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1819# undef const_iv 2416# undef const_iv
1820 }; 2417 };
1821 2418
1822 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1823 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1824} 2424}
1825 2425
1826char * 2426char *
1827gl_vendor () 2427gl_vendor ()
1828 CODE: 2428 CODE:
1842 CODE: 2442 CODE:
1843 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1844 OUTPUT: 2444 OUTPUT:
1845 RETVAL 2445 RETVAL
1846 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
1847int glGetError () 2461int glGetError ()
1848 2462
1849void glFinish () 2463void glFinish ()
1850 2464
1851void glClear (int mask) 2465void glClear (int mask)
1888# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1889void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1890 2504
1891# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1892void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1893 2509
1894void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1895 2511
1896void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1897 2513
1905 2521
1906void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1907 CODE: 2523 CODE:
1908 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1909 2525
1910void glBegin (int mode)
1911
1912void glEnd ()
1913
1914void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1915 PROTOTYPE: @
1916 ALIAS: 2527 ALIAS:
1917 glColor_premultiply = 1 2528 glColor_premultiply = 1
1918 CODE: 2529 CODE:
1919 if (ix) 2530 if (ix)
1920 { 2531 {
1923 b *= a; 2534 b *= a;
1924 } 2535 }
1925 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1926 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
1927 2538
1928void glInterleavedArrays (int format, int stride, char *data)
1929
1930void glDrawElements (int mode, int count, int type, char *indices)
1931
1932# 1.2 void glDrawRangeElements (int mode, int start, int end
1933
1934void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1935 CODE: 2540 CODE:
1936 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1937 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1938 2543
1942 2547
1943void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1944 CODE: 2549 CODE:
1945 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1946 2551
2552void glRect (float x1, float y1, float x2, float y2)
2553 CODE:
2554 glRectf (x1, y1, x2, y2);
2555
2556PROTOTYPES: ENABLE
2557
2558void glBegin (int mode)
2559
2560void glEnd ()
2561
2562void glPointSize (GLfloat size)
2563
2564void glLineWidth (GLfloat width)
2565
2566void glInterleavedArrays (int format, int stride, char *data)
2567
2568void glDrawElements (int mode, int count, int type, char *indices)
2569
2570# 1.2 void glDrawRangeElements (int mode, int start, int end
2571
1947void glTexEnv (int target, int pname, float param) 2572void glTexEnv (int target, int pname, float param)
1948 CODE: 2573 CODE:
1949 glTexEnvf (target, pname, param); 2574 glTexEnvf (target, pname, param);
1950 2575
1951void glTexParameter (int target, int pname, float param) 2576void glTexParameter (int target, int pname, float param)
1973 2598
1974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1975 2600
1976void glDrawPixels (int width, int height, int format, int type, char *pixels) 2601void glDrawPixels (int width, int height, int format, int type, char *pixels)
1977 2602
2603void glPixelZoom (float x, float y)
2604
1978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2605void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1979 2606
1980int glGenTexture () 2607int glGenTexture ()
1981 CODE: 2608 CODE:
1982{ 2609 RETVAL = gen_texture ();
1983 GLuint name;
1984 glGenTextures (1, &name);
1985 RETVAL = name;
1986}
1987 OUTPUT: 2610 OUTPUT:
1988 RETVAL 2611 RETVAL
1989 2612
1990void glDeleteTexture (int name) 2613void glDeleteTexture (int name)
1991 CODE: 2614 CODE:
1992{
1993 GLuint name_ = name;
1994 glDeleteTextures (1, &name_); 2615 del_texture (name);
1995} 2616
1996
1997int glGenList () 2617int glGenList ()
1998 CODE: 2618 CODE:
1999 RETVAL = glGenLists (1); 2619 RETVAL = glGenLists (1);
2000 OUTPUT: 2620 OUTPUT:
2001 RETVAL 2621 RETVAL
2008 2628
2009void glEndList () 2629void glEndList ()
2010 2630
2011void glCallList (int list) 2631void glCallList (int list)
2012 2632
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2013 2634
2635PROTOTYPES: DISABLE
2636
2637void
2638find_widget (SV *self, NV x, NV y)
2639 PPCODE:
2640{
2641 if (within_widget (self, x, y))
2642 XPUSHs (self);
2643}
2644
2645BOOT:
2646{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2648
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2653}
2654
2655void
2656draw (SV *self)
2657 CODE:
2658{
2659 HV *hv;
2660 SV **svp;
2661 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h;
2668
2669 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2671
2672 hv = (HV *)SvRV (self);
2673
2674 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2676
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679
2680 if (!h || !w)
2681 XSRETURN_EMPTY;
2682
2683 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2684 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2685
2686 draw_x = SvNV (draw_x_sv) + x;
2687 draw_y = SvNV (draw_y_sv) + y;
2688
2689 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2690 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2691 XSRETURN_EMPTY;
2692
2693 sv_setnv (draw_x_sv, draw_x);
2694 sv_setnv (draw_y_sv, draw_y);
2695
2696 glPushMatrix ();
2697 glTranslated (x, y, 0);
2698
2699 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2700 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702
2703 if (svp && SvTRUE (*svp))
2704 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2706 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS);
2709 glVertex2f (0, 0);
2710 glVertex2f (w, 0);
2711 glVertex2f (w, h);
2712 glVertex2f (0, h);
2713 glEnd ();
2714 glDisable (GL_BLEND);
2715 }
2716 }
2717#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) {
2719 glPushMatrix;
2720 glColor 1, 1, 0, 1;
2721 glTranslate 0.375, 0.375;
2722 glBegin GL_LINE_LOOP;
2723 glVertex 0 , 0;
2724 glVertex $self->{w} - 1, 0;
2725 glVertex $self->{w} - 1, $self->{h} - 1;
2726 glVertex 0 , $self->{h} - 1;
2727 glEnd;
2728 glPopMatrix;
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif
2732 PUSHMARK (SP);
2733 XPUSHs (self);
2734 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD);
2736 SPAGAIN;
2737
2738 glPopMatrix ();
2739
2740 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2741 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2742}
2743

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