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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
34#include <SDL_mixer.h> 41#include <SDL_mixer.h>
35#include <SDL_opengl.h> 42#include <SDL_opengl.h>
36 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
37#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
39 51
40#include <glib/gmacros.h> 52#include <glib/gmacros.h>
41 53
42#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
43 66
44#ifndef _WIN32 67#ifndef _WIN32
45# include <sys/types.h> 68# include <sys/types.h>
46# include <sys/socket.h> 69# include <sys/socket.h>
47# include <netinet/in.h> 70# include <netinet/in.h>
48# include <netinet/tcp.h> 71# include <netinet/tcp.h>
49# include <inttypes.h> 72# include <inttypes.h>
50#endif 73#endif
51 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
54#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
55 87
56#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
58 90
59#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
60 92
61#if 0 93/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 95
64# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
65#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
66 101
67static AV *texture_av; 102static AV *texture_av;
68 103
69static struct 104static struct
70{ 105{
107 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
109} 144}
110 145
111#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
112 148
113#include "pango-font.c" 149#include "pango-font.c"
114#include "pango-fontmap.c" 150#include "pango-fontmap.c"
115#include "pango-render.c" 151#include "pango-render.c"
116 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
119 157
120typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
121 159
122static int 160static int
123shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
124{ 162{
125 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
139 177
140typedef struct cf_layout { 178typedef struct cf_layout {
141 PangoLayout *pl; 179 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
143 int base_height; 181 int base_height;
144 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
145} *CFPlus__Layout; 184} *DC__Layout;
146 185
147static CFPlus__Font default_font; 186static DC__Font default_font;
148static PangoContext *opengl_context; 187static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
150 189
151static void 190static void
152substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
157#endif 196#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 198}
160 199
161static void 200static void
162layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
163{ 202{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
166 */ 205 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
168 207
169 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 210
172 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
173} 212}
174 213
175static void 214static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 216{
178 PangoRectangle rect; 217 PangoRectangle rect;
179 218
180 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
192 231
193typedef uint16_t tileid; 232typedef uint16_t tileid;
194typedef uint16_t faceid; 233typedef uint16_t faceid;
195 234
196typedef struct { 235typedef struct {
197 int name; 236 GLuint name;
198 int w, h; 237 int w, h;
199 float s, t; 238 float s, t;
200 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
201 tileid smoothtile; 240 tileid smoothtile;
202 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
203} maptex; 243} maptex;
204 244
205typedef struct { 245typedef struct {
206 uint32_t player; 246 uint32_t player;
207 tileid tile[3]; 247 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
222 262
223 int32_t rows; 263 int32_t rows;
224 maprow *row; 264 maprow *row;
225} *CFPlus__Map; 265} *DC__Map;
226 266
227static char * 267static char *
228prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
229{ 269{
230 char *p; 270 char *p;
268 self->texs *= 2; 308 self->texs *= 2;
269 } 309 }
270} 310}
271 311
272static maprow * 312static maprow *
273map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
274{ 314{
275 if (0 > y) 315 if (0 > y)
276 { 316 {
277 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
316 356
317 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
318} 358}
319 359
320static mapcell * 360static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
322{ 362{
323 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
324} 364}
325 365
326static void 366static void
327map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
328{ 368{
329 int r; 369 int r;
330 370
331 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
339 self->oy = 0; 379 self->oy = 0;
340 self->row = 0; 380 self->row = 0;
341 self->rows = 0; 381 self->rows = 0;
342} 382}
343 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
344static void 394static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 396{
347 int x, y; 397 int x, y;
348 maprow *row; 398 maprow *row;
349 mapcell *cell; 399 mapcell *cell;
350 400
362 if (x >= row->c1) 412 if (x >= row->c1)
363 break; 413 break;
364 414
365 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
366 416
367 cell->darkness = 0; 417 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 418 }
372 } 419 }
373} 420}
374 421
375typedef struct { 422typedef struct {
429 n |= n >> 16; 476 n |= n >> 16;
430 477
431 return n + 1; 478 return n + 1;
432} 479}
433 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
434/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
437 495
438/******************************************************************************/ 496/******************************************************************************/
476 return 0; 534 return 0;
477 535
478 return 1; 536 return 1;
479} 537}
480 538
481MODULE = CFPlus PACKAGE = CFPlus 539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
482 592
483PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
484 594
485BOOT: 595BOOT:
486{ 596{
487 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 598 static const struct {
489 const char *name; 599 const char *name;
490 IV iv; 600 IV iv;
491 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
514 624
515 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
518 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
600# undef const_iv 795# undef const_iv
601 }; 796 };
602 797
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
622 817
623NV floor (NV x) 818NV floor (NV x)
624 819
625NV ceil (NV x) 820NV ceil (NV x)
626 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
627void 826void
628pango_init () 827pango_init ()
629 CODE: 828 CODE:
630{ 829{
631 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
634} 838}
635 839
636char *
637SDL_GetError () 840char *SDL_GetError ()
638 841
639int 842void SDL_braino ()
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
641 843
642void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
643SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
644 860
645void 861void
646SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
647 PPCODE: 863 PPCODE:
648{ 864{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 879
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 882
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 884
672 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
673 while (*m) 886 while (*m)
674 { 887 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 889 {
677 AV *av = newAV (); 890 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
704 917
705 if (RETVAL) 918 if (RETVAL)
706 { 919 {
707 av_clear (texture_av); 920 av_clear (texture_av);
708 921
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 924#include "glfunc.h"
712#undef GL_FUNC 925#undef GL_FUNC
713 } 926 }
714} 927}
721char * 934char *
722SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
723 936
724int 937int
725SDL_GetAppState () 938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
726 942
727void 943void
728poll_events () 944poll_events ()
729 PPCODE: 945 PPCODE:
730{ 946{
740 { 956 {
741 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
742 case SDL_KEYUP: 958 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 964 break;
749 965
750 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 985 x = ev.motion.x;
770 y = ev.motion.y; 986 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 988 }
773 989
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 996 }
781 break; 997 break;
782 998
783 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1002
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1013 break;
798 } 1014 }
799 1015
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1017 }
802} 1018}
803 1019
804int 1020int
805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1022 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
809 1025
810void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
811Mix_CloseAudio () 1043Mix_CloseAudio ()
812 1044
813int 1045int
814Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
815 1050
816void 1051void
817lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
818 CODE: 1053 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1080 }
846 } 1081 }
847#endif 1082#endif
848} 1083}
849 1084
850void 1085int
851add_font (char *file) 1086add_font (char *file)
852 CODE: 1087 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
854 1091
855void 1092void
856load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
857 ALIAS: 1094 ALIAS:
858 load_image_file = 1 1095 load_image_file = 1
861 STRLEN image_len; 1098 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
868 1105
869 if (!rw) 1106 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
871 1108
944void 1181void
945error (char *message) 1182error (char *message)
946 CODE: 1183 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1185#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1187#endif
951 1188
952void 1189void
953fatal (char *message) 1190fatal (char *message)
954 CODE: 1191 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1193#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1195#endif
959 _exit (1); 1196 _exit (1);
960 1197
961void 1198void
962_exit (int retval = 0) 1199_exit (int retval = 0)
974#if DEBUG 1211#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
976#endif 1213#endif
977} 1214}
978 1215
979MODULE = CFPlus PACKAGE = CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
980 1224
981PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
982 1226
983CFPlus::Font 1227DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
985 CODE: 1229 CODE:
986{ 1230{
987 int count; 1231 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
991} 1235}
992 OUTPUT: 1236 OUTPUT:
993 RETVAL 1237 RETVAL
994 1238
995void 1239void
996DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
997 CODE: 1241 CODE:
998 pango_font_description_free (self); 1242 pango_font_description_free (self);
999 1243
1000void 1244void
1001make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1002 PROTOTYPE: $ 1246 PROTOTYPE: $
1003 CODE: 1247 CODE:
1004 default_font = self; 1248 default_font = self;
1005 1249
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1251
1008PROTOTYPES: DISABLE 1252PROTOTYPES: DISABLE
1009 1253
1010void 1254void
1011reset_glyph_cache () 1255glyph_cache_backup ()
1012 PROTOTYPE: 1256 PROTOTYPE:
1013 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1014 tc_clear (); 1264 tc_restore ();
1015 1265
1016CFPlus::Layout 1266DC::Layout
1017new (SV *class) 1267new (SV *class)
1018 CODE: 1268 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
1020 1270
1021 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
1023 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1028 1279
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
1031 OUTPUT: 1282 OUTPUT:
1032 RETVAL 1283 RETVAL
1033 1284
1034void 1285void
1035DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
1036 CODE: 1287 CODE:
1037 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
1038 Safefree (self); 1290 Safefree (self);
1039 1291
1040void 1292void
1041set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
1042 CODE: 1294 CODE:
1043{ 1295{
1044 STRLEN textlen; 1296 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
1046 1298
1047 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
1048} 1300}
1049 1301
1050void 1302void
1051set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
1052 CODE: 1304 CODE:
1053{ 1305{
1054 STRLEN textlen; 1306 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
1056 1308
1057 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
1058} 1310}
1059 1311
1060void 1312void
1061set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
1062 CODE: 1314 CODE:
1063{ 1315{
1064 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1318 const char *pos = text;
1101 if (attrs) 1353 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1103} 1355}
1104 1356
1105void 1357void
1106get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1107 PPCODE: 1359 PPCODE:
1108{ 1360{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1362
1111 do 1363 do
1112 { 1364 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1366
1115 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1116 { 1368 {
1117 PangoRectangle extents; 1369 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1378
1127 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1128} 1380}
1129 1381
1130int 1382int
1131has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1132 CODE: 1384 CODE:
1133{ 1385{
1134 int lines = 1; 1386 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1136 1388
1141} 1393}
1142 OUTPUT: 1394 OUTPUT:
1143 RETVAL 1395 RETVAL
1144 1396
1145SV * 1397SV *
1146get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1147 CODE: 1399 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1402 OUTPUT:
1151 RETVAL 1403 RETVAL
1152 1404
1153void 1405void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1407 CODE:
1156 self->r = r; 1408 self->r = r;
1157 self->g = g; 1409 self->g = g;
1158 self->b = b; 1410 self->b = b;
1159 self->a = a; 1411 self->a = a;
1160 1412
1161void 1413void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1415 CODE:
1164 if (self->font != font) 1416 if (self->font != font)
1165 { 1417 {
1166 self->font = font; 1418 self->font = font;
1167 layout_update_font (self); 1419 layout_update_font (self);
1168 } 1420 }
1169 1421
1170void 1422void
1171set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1172 CODE: 1424 CODE:
1173 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1174 { 1426 {
1175 self->base_height = base_height; 1427 self->base_height = base_height;
1176 layout_update_font (self); 1428 layout_update_font (self);
1177 } 1429 }
1178 1430
1179void 1431void
1180set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1433 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1435
1184void 1436void
1185set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1186 CODE: 1438 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1440
1189void 1441void
1190set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1191 CODE: 1443 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1445
1194void 1446void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1448 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1202 ); 1454 );
1203 1455
1204void 1456void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1458 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1460
1209void 1461void
1210size (CFPlus::Layout self) 1462size (DC::Layout self)
1211 PPCODE: 1463 PPCODE:
1212{ 1464{
1213 int w, h; 1465 int w, h;
1214 1466
1215 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1220} 1472}
1221 1473
1222int 1474int
1223descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1224 CODE: 1476 CODE:
1225{ 1477{
1226 PangoRectangle rect; 1478 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1230} 1482}
1231 OUTPUT: 1483 OUTPUT:
1232 RETVAL 1484 RETVAL
1233 1485
1234int 1486int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1488 CODE:
1237{ 1489{
1238 int index, trailing; 1490 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1241} 1493}
1242 OUTPUT: 1494 OUTPUT:
1243 RETVAL 1495 RETVAL
1244 1496
1245void 1497void
1246cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1499 PPCODE:
1248{ 1500{
1249 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1503
1252 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1508}
1257 1509
1258void 1510void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1512 PPCODE:
1261{ 1513{
1262 int line, x; 1514 int line, x;
1263 1515
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1519 --line;
1520#endif
1267 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1524}
1271 1525
1272void 1526void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1528 PPCODE:
1275{ 1529{
1276 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1277 int index, trailing; 1531 int index, trailing;
1278 1532
1279 if (line < 0) 1533 if (line < 0)
1280 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1281 1535
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1284 1538
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1540
1287 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1548 }
1295} 1549}
1296 1550
1297void 1551void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1301 self->pl, 1556 self->pl,
1557 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1304 flags 1560 flags
1305 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1306 1565
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1586
1309PROTOTYPES: ENABLE 1587PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1588
1313void 1589void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1590pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1591 CODE:
1316{ 1592{
1343 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1348 if (items < 5) 1627 if (items < 5)
1349 { 1628 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1631 }
1390 RETVAL = width > 0; 1669 RETVAL = width > 0;
1391} 1670}
1392 OUTPUT: 1671 OUTPUT:
1393 RETVAL 1672 RETVAL
1394 1673
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1675
1397PROTOTYPES: DISABLE 1676PROTOTYPES: DISABLE
1398 1677
1399CFPlus::Map 1678DC::Map
1400new (SV *class) 1679new (SV *class)
1401 CODE: 1680 CODE:
1402 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1403 RETVAL->x = 0; 1682 RETVAL->x = 0;
1404 RETVAL->y = 0; 1683 RETVAL->y = 0;
1412 RETVAL->row = 0; 1691 RETVAL->row = 0;
1413 OUTPUT: 1692 OUTPUT:
1414 RETVAL 1693 RETVAL
1415 1694
1416void 1695void
1417DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1418 CODE: 1697 CODE:
1419{ 1698{
1420 map_clear (self); 1699 map_clear (self);
1421 Safefree (self->face2tile); 1700 Safefree (self->face2tile);
1422 Safefree (self->tex); 1701 Safefree (self->tex);
1423 Safefree (self); 1702 Safefree (self);
1424} 1703}
1425 1704
1426void 1705void
1427resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1707 CODE:
1429 self->w = map_width; 1708 self->w = map_width;
1430 self->h = map_height; 1709 self->h = map_height;
1431 1710
1432void 1711void
1433clear (CFPlus::Map self) 1712clear (DC::Map self)
1434 CODE: 1713 CODE:
1435 map_clear (self); 1714 map_clear (self);
1436 1715
1437void 1716void
1438set_tileid (CFPlus::Map self, int face, int tile) 1717set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1718 CODE:
1440{ 1719{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1720 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1721 need_texid (self, tile);
1443} 1722}
1444 1723
1445void 1724void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1725set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1726 CODE:
1448{ 1727{
1449 tileid texid; 1728 tileid texid;
1450 maptex *tex; 1729 maptex *tex;
1451 1730
1464 tex->smoothtile = self->face2tile [smooth]; 1743 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1744 tex->smoothlevel = level;
1466} 1745}
1467 1746
1468void 1747void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1749 CODE:
1471{ 1750{
1472 need_texid (self, texid); 1751 need_texid (self, texid);
1473 1752
1474 { 1753 {
1493 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1775}
1497 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1498int 1797int
1499ox (CFPlus::Map self) 1798ox (DC::Map self)
1500 ALIAS: 1799 ALIAS:
1501 oy = 1 1800 oy = 1
1502 x = 2 1801 x = 2
1503 y = 3 1802 y = 3
1504 w = 4 1803 w = 4
1515 } 1814 }
1516 OUTPUT: 1815 OUTPUT:
1517 RETVAL 1816 RETVAL
1518 1817
1519void 1818void
1520scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1521 CODE: 1820 CODE:
1522{ 1821{
1523 if (dx > 0) 1822 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 1824 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1542 } 1841 }
1543} 1842}
1544 1843
1545void 1844SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1547 CODE: 1846 CODE:
1548{ 1847{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 1850 mapcell *cell;
1552 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1553 1854
1554 while (data < data_end - 1) 1855 while (data < data_end - 1)
1555 { 1856 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1557 1858
1577 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1578 1879
1579 do 1880 do
1580 { 1881 {
1581 ext = *data++; 1882 ext = *data++;
1582 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1583 1884
1584 if (cmd < 4) 1885 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1587 { 1888 {
1590 } 1891 }
1591 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1594 { 1895 {
1595 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1596 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1597 1900
1598 data += *data + 1; 1901 data += *data + 1;
1599 } 1902 }
1600 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1601 cell->flags = *data++; 1904 cell->flags = *data++;
1608 } 1911 }
1609 else 1912 else
1610 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1611 } 1914 }
1612 1915
1916 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 1917 if (flags & (4 >> z))
1614 { 1918 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 1920 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1618 } 1938 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 1939 }
1634 else 1940 else
1635 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1636 } 1942 }
1637} 1943}
1944 OUTPUT:
1945 RETVAL
1638 1946
1639SV * 1947SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 1949 CODE:
1642{ 1950{
1643 int x1, x; 1951 int x1, x;
1644 int y1, y; 1952 int y1, y;
1645 int z; 1953 int z;
1690} 1998}
1691 OUTPUT: 1999 OUTPUT:
1692 RETVAL 2000 RETVAL
1693 2001
1694void 2002void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2004 CODE:
1697{ 2005{
2006 int x, y, z;
2007
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 2011 smooth_key skey;
1702 int x, y, z; 2012 int pl_x, pl_y;
1703 int last_name; 2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1704 2018
2019 pl_tex.name = 0;
2020
1705 // thats current max. sorry. 2021 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1708 2024
1709 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1711 2027
1712 glColor4ub (255, 255, 255, 255); 2028 memset (&key, 0, sizeof (key));
1713 2029 key.r = 255;
1714 glEnable (GL_BLEND); 2030 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2031 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 2032 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2033 key.mode = GL_QUADS;
1718 2034 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2035
1723 mx += self->x; 2036 mx += self->x;
1724 my += self->y; 2037 my += self->y;
1725 2038
1726 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2056 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2057 self->tex [cell->tile [2]].smoothlevel));
1745 } 2058 }
1746 } 2059 }
1747 2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1748 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1749 { 2069 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1751 2072
1752 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1754 { 2075 {
1755 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1762 2083
1763 if (tile) 2084 if (tile)
1764 { 2085 {
1765 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2087 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2088
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2089 if (key.texname != tex.name)
1772 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1773 if (!tex.name) 2093 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2095
1776 glEnd (); 2096 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2097 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 2098 }
1780 2099
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2100 px = (x + 1) * T - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2101 py = (y + 1) * T - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2102
1786 if (cell->flags && z == 2) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2104 {
1788 if (cell->flags & 1) 2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
1789 { 2108 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1804 2115
1805 // update smooth hash 2116 // update smooth hash
1806 if (tex.smoothtile) 2117 if (tex.smoothtile)
1807 { 2118 {
1808 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 } 2153 }
1843 } 2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
1844 } 2192 }
1845 } 2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
1846 2197
1847 // go through all smoothlevels, lowest to highest, then draw. 2198 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2199 // this is basically counting sort
1849 { 2200 {
1850 int w, b; 2201 int w, b;
1851 2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 2205 for (w = 0; w < 256 / 32; ++w)
1853 { 2206 {
1854 uint32_t smask = smooth_level [w]; 2207 uint32_t smask = smooth_level [w];
1855 if (smask) 2208 if (smask)
1856 for (b = 0; b < 32; ++b) 2209 for (b = 0; b < 32; ++b)
1875 int border = bits & 15; 2228 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 2230 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 2231 float dy = tex.t * .5f ; // 2 images/column
1879 2232
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 2233 if (tex.name)
1883 { 2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
1884 if (!tex.name) 2237 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 2238 {
2239 self->tex [skey->tile].unused = 0;
1886 2240
1887 glEnd (); 2241 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
1890 } 2244 }
1891 2245
1892 if (border) 2246 if (border)
1893 { 2247 {
1894 float ox = border * dx; 2248 float ox = border * dx;
1895 2249
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1900 } 2254 }
1901 2255
1902 if (corner) 2256 if (corner)
1903 { 2257 {
1904 float ox = corner * dx; 2258 float ox = corner * dx;
1905 2259
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
1910 } 2265 }
1911 } 2266 }
1912 } 2267 }
1913 } 2268 }
1914 } 2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
1915 } 2274 }
1916 2275
1917 hv_clear (smooth); 2276 hv_clear (smooth);
1918 } 2277 }
1919 2278
1920 glEnd (); 2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
1921 2284
1922 glDisable (GL_TEXTURE_2D); 2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1923 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1924 2302
1925 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1928 { 2306 {
1933 { 2311 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1935 2313
1936 int px = x * T; 2314 int px = x * T;
1937 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1938 2322
1939 if (cell->stat_hp) 2323 if (cell->stat_hp)
1940 { 2324 {
1941 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1953 } 2337 }
1954 } 2338 }
1955} 2339}
1956 2340
1957void 2341void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE: 2343 CODE:
1960{ 2344{
1961 static float color[16][3] = { 2345 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1982 }; 2366 };
1983 2367
1984 int x, y; 2368 int x, y;
1985 2369
1986 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
1991 2381
1992 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
1999 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2000 2390
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2003 2393
2004 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2399 }
2013 glDisable (GL_BLEND); 2403 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2404 glDisable (GL_TEXTURE_2D);
2015} 2405}
2016 2406
2017void 2407void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2408fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2409 PPCODE:
2020{ 2410{
2021 int x, y; 2411 int x, y;
2022 int sw1 = sw + 2; 2412 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2413 int sh1 = sh + 2;
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2032 2422
2033 mx += self->x - 1; 2423 mx += self->x - 1;
2034 my += self->y - 1; 2424 my += self->y - 1;
2035 2425
2036 memset (darkness1, 255, sw1 * sh1); 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2037 2427
2038 for (y = 0; y < sh1; y++) 2428 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
2040 { 2430 {
2041 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2484 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2485 PUSHs (darkness3_sv);
2096} 2486}
2097 2487
2098SV * 2488SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2489get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2490 CODE:
2101{ 2491{
2102 int x, y, x1, y1; 2492 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2493 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2551 else
2162 *data++ = 0; 2552 *data++ = 0;
2163 } 2553 }
2164 } 2554 }
2165 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2166 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2168 RETVAL = data_sv; 2563 RETVAL = data_sv;
2169} 2564}
2170 OUTPUT: 2565 OUTPUT:
2171 RETVAL 2566 RETVAL
2172 2567
2173void 2568void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2570 PPCODE:
2176{ 2571{
2177 int x, y, z; 2572 int x, y, z;
2178 int w, h; 2573 int w, h;
2179 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2180 2585
2181 if (*data++ != 0) 2586 if (*data++ != 0)
2182 return; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2183 2588
2184 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2590 h = *data++ << 8; h |= *data++;
2186 2591
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2592 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2604 {
2200 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2201 2606
2202 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2203 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2204 uint8_t flags = *data++; 2614 flags = *data++;
2205 2615
2206 if (flags) 2616 if (flags)
2207 { 2617 {
2208 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2624
2215 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2216 { 2626 {
2217 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2218 2629
2219 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2220 { 2631 {
2221 tileid t = tile [z]; 2632 tileid t = tile [z];
2222 2633
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2635 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2637 need_texid (self, t);
2227 } 2638 }
2228 2639
2229 cell->tile [z] = t; 2640 cell->tile [z] = t;
2230 } 2641 }
2232 } 2643 }
2233 } 2644 }
2234 } 2645 }
2235} 2646}
2236 2647
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2648MODULE = Deliantra::Client PACKAGE = DC::RW
2238 2649
2239PROTOTYPES: DISABLE 2650DC::RW
2240 2651new (SV *class, SV *data_sv)
2241CFPlus::MixChunk
2242new_from_file (SV *class, char *path)
2243 CODE: 2652 CODE:
2244 RETVAL = Mix_LoadWAV (path); 2653{
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658}
2245 OUTPUT: 2659 OUTPUT:
2246 RETVAL 2660 RETVAL
2247 2661
2662DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669# fails on win32:
2670# dc.xs(2268) : error C2059: syntax error : '('
2248void 2671#void
2672#close (DC::RW self)
2673# CODE:
2674# (self->(close)) (self);
2675
2676MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678PROTOTYPES: DISABLE
2679
2680DC::Channel
2681find ()
2682 CODE:
2683{
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698}
2699 OUTPUT:
2700 RETVAL
2701
2702void
2703halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707void
2708expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712void
2713fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717int
2718volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724void
2725unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729void
2730set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736void
2737set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741void
2742set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752}
2753
2754void
2755set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761PROTOTYPES: DISABLE
2762
2763DC::MixChunk
2764new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770void
2249DESTROY (CFPlus::MixChunk self) 2771DESTROY (DC::MixChunk self)
2250 CODE: 2772 CODE:
2251 Mix_FreeChunk (self); 2773 Mix_FreeChunk (self);
2252 2774
2253int 2775int
2254volume (CFPlus::MixChunk self, int volume = -1) 2776volume (DC::MixChunk self, int volume = -1)
2255 CODE: 2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
2256 RETVAL = Mix_VolumeChunk (self, volume); 2780 RETVAL = Mix_VolumeChunk (self, volume);
2257 OUTPUT: 2781 OUTPUT:
2258 RETVAL 2782 RETVAL
2259 2783
2260int 2784DC::Channel
2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2785play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2262 CODE: 2786 CODE:
2787{
2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798}
2264 OUTPUT: 2799 OUTPUT:
2265 RETVAL 2800 RETVAL
2266 2801
2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2268 2803
2269int 2804int
2270volume (int volume = -1) 2805volume (int volume = -1)
2271 PROTOTYPE: ;$ 2806 PROTOTYPE: ;$
2272 CODE: 2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
2273 RETVAL = Mix_VolumeMusic (volume); 2810 RETVAL = Mix_VolumeMusic (volume);
2274 OUTPUT: 2811 OUTPUT:
2275 RETVAL 2812 RETVAL
2276 2813
2277int 2814void
2278fade_out (int ms) 2815fade_out (int ms)
2279 CODE: 2816 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms); 2817 Mix_FadeOutMusic (ms);
2818
2819void
2820halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824DC::MixMusic
2825new (SV *class, DC::RW rwops)
2826 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops);
2281 OUTPUT: 2828 OUTPUT:
2282 RETVAL 2829 RETVAL
2283 2830
2284CFPlus::MixMusic
2285new_from_file (SV *class, char *path)
2286 CODE:
2287 RETVAL = Mix_LoadMUS (path);
2288 OUTPUT:
2289 RETVAL
2290
2291void 2831void
2292DESTROY (CFPlus::MixMusic self) 2832DESTROY (DC::MixMusic self)
2293 CODE: 2833 CODE:
2294 Mix_FreeMusic (self); 2834 Mix_FreeMusic (self);
2295 2835
2296int 2836int
2297play (CFPlus::MixMusic self, int loops = -1) 2837play (DC::MixMusic self, int loops = -1)
2298 CODE: 2838 CODE:
2299 RETVAL = Mix_PlayMusic (self, loops); 2839 RETVAL = Mix_PlayMusic (self, loops);
2300 OUTPUT: 2840 OUTPUT:
2301 RETVAL 2841 RETVAL
2302 2842
2303int 2843void
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2844fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2305 CODE: 2845 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2846 Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309 2847
2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2848MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2311 2849
2312PROTOTYPES: ENABLE 2850PROTOTYPES: ENABLE
2313 2851
2314BOOT: 2852BOOT:
2315{ 2853{
2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2317 static const struct { 2855 static const struct {
2318 const char *name; 2856 const char *name;
2319 IV iv; 2857 IV iv;
2320 } *civ, const_iv[] = { 2858 } *civ, const_iv[] = {
2321# define const_iv(name) { # name, (IV)name } 2859# define const_iv(name) { # name, (IV)name }
2356 const_iv (GL_INTENSITY), 2894 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE), 2895 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA), 2896 const_iv (GL_LUMINANCE_ALPHA),
2359 const_iv (GL_FLOAT), 2897 const_iv (GL_FLOAT),
2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2361 const_iv (GL_COMPILE), 2905 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D), 2906 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D), 2907 const_iv (GL_PROXY_TEXTURE_2D),
2364 const_iv (GL_TEXTURE_1D), 2908 const_iv (GL_TEXTURE_1D),
2365 const_iv (GL_TEXTURE_2D), 2909 const_iv (GL_TEXTURE_2D),
2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT), 2949 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT), 2950 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT), 2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT), 2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2409 const_iv (GL_FASTEST), 2954 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE), 2955 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST), 2956 const_iv (GL_NICEST),
2412 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2413 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2416# undef const_iv 2964# undef const_iv
2417 }; 2965 };
2418 2966
2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421 2969
2422 texture_av = newAV (); 2970 texture_av = newAV ();
2423 AvREAL_off (texture_av); 2971 AvREAL_off (texture_av);
2424} 2972}
2425 2973
2974void
2975disable_GL_EXT_blend_func_separate ()
2976 CODE:
2977 gl.BlendFuncSeparate = 0;
2978 gl.BlendFuncSeparateEXT = 0;
2979
2980void
2981apple_nvidia_bug (int enable)
2982
2426char * 2983char *
2427gl_vendor () 2984gl_vendor ()
2428 CODE: 2985 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT: 2987 OUTPUT:
2479 3036
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE: 3038 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2483 3040
3041# void glBlendEquation (int se)
3042
2484void glDepthMask (int flag) 3043void glDepthMask (int flag)
2485 3044
2486void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2487 3046
2488void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2522void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2523 CODE: 3082 CODE:
2524 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2525 3084
2526void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
2527 ALIAS: 3087 ALIAS:
2528 glColor_premultiply = 1 3088 glColor_premultiply = 1
2529 CODE: 3089 CODE:
2530 if (ix) 3090 if (ix)
2531 { 3091 {
2551 3111
2552void glRect (float x1, float y1, float x2, float y2) 3112void glRect (float x1, float y1, float x2, float y2)
2553 CODE: 3113 CODE:
2554 glRectf (x1, y1, x2, y2); 3114 glRectf (x1, y1, x2, y2);
2555 3115
3116void glRect_lineloop (float x1, float y1, float x2, float y2)
3117 CODE:
3118 glBegin (GL_LINE_LOOP);
3119 glVertex2f (x1, y1);
3120 glVertex2f (x2, y1);
3121 glVertex2f (x2, y2);
3122 glVertex2f (x1, y2);
3123 glEnd ();
3124
2556PROTOTYPES: ENABLE 3125PROTOTYPES: ENABLE
2557 3126
2558void glBegin (int mode) 3127void glBegin (int mode)
2559 3128
2560void glEnd () 3129void glEnd ()
2592void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3161void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2593 CODE: 3162 CODE:
2594 if (gl.SeparableFilter2D) 3163 if (gl.SeparableFilter2D)
2595 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3164 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2596 3165
2597void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3166void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2598 3167
2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3168void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2600 3169
2601void glDrawPixels (int width, int height, int format, int type, char *pixels) 3170void glDrawPixels (int width, int height, int format, int type, char *pixels)
2602 3171
2628 3197
2629void glEndList () 3198void glEndList ()
2630 3199
2631void glCallList (int list) 3200void glCallList (int list)
2632 3201
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3202MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2634 3203
2635PROTOTYPES: DISABLE 3204PROTOTYPES: DISABLE
2636 3205
2637void 3206void
2638find_widget (SV *self, NV x, NV y) 3207find_widget (SV *self, NV x, NV y)
2642 XPUSHs (self); 3211 XPUSHs (self);
2643} 3212}
2644 3213
2645BOOT: 3214BOOT:
2646{ 3215{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3216 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2648 3217
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3218 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3219 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3220 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3221 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2653} 3222}
2654 3223
2655void 3224void
2656draw (SV *self) 3225draw (SV *self)
2657 CODE: 3226 CODE:
2661 NV x, y, w, h; 3230 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv); 3231 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv); 3232 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv); 3233 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv); 3234 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h; 3235 double draw_x, draw_y;
2668 3236
2669 if (!SvROK (self)) 3237 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3238 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2671 3239
2672 hv = (HV *)SvRV (self); 3240 hv = (HV *)SvRV (self);
2673 3241
2674 if (SvTYPE (hv) != SVt_PVHV) 3242 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3243 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2676 3244
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3245 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3246 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679 3247
2680 if (!h || !w) 3248 if (!h || !w)
2700 { 3268 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3269 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702 3270
2703 if (svp && SvTRUE (*svp)) 3271 if (svp && SvTRUE (*svp))
2704 { 3272 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3273 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2706 glEnable (GL_BLEND); 3274 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3275 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS); 3276 glBegin (GL_QUADS);
2709 glVertex2f (0, 0); 3277 glVertex2f (0, 0);
2710 glVertex2f (w, 0); 3278 glVertex2f (w, 0);
2713 glEnd (); 3281 glEnd ();
2714 glDisable (GL_BLEND); 3282 glDisable (GL_BLEND);
2715 } 3283 }
2716 } 3284 }
2717#if 0 3285#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) { 3286 // draw borders, for debugging
2719 glPushMatrix; 3287 glPushMatrix ();
2720 glColor 1, 1, 0, 1; 3288 glColor4f (1., 1., 0., 1.);
2721 glTranslate 0.375, 0.375; 3289 glTranslatef (.5, .5, 0.);
2722 glBegin GL_LINE_LOOP; 3290 glBegin (GL_LINE_LOOP);
2723 glVertex 0 , 0; 3291 glVertex2f (0 , 0);
2724 glVertex $self->{w} - 1, 0; 3292 glVertex2f (w - 1, 0);
2725 glVertex $self->{w} - 1, $self->{h} - 1; 3293 glVertex2f (w - 1, h - 1);
2726 glVertex 0 , $self->{h} - 1; 3294 glVertex2f (0 , h - 1);
2727 glEnd; 3295 glEnd ();
2728 glPopMatrix; 3296 glPopMatrix ();
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif 3297#endif
2732 PUSHMARK (SP); 3298 PUSHMARK (SP);
2733 XPUSHs (self); 3299 XPUSHs (self);
2734 PUTBACK; 3300 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD); 3301 call_method ("_draw", G_VOID | G_DISCARD);

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