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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.58 by root, Sun Apr 23 00:57:38 2006 UTC vs.
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
32#include <SDL_endian.h>
13#include <SDL_image.h> 33#include <SDL_image.h>
14#include <SDL_mixer.h> 34#include <SDL_mixer.h>
15#include <SDL_opengl.h> 35#include <SDL_opengl.h>
16 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
17#include <glib/gmacros.h> 40#include <glib/gmacros.h>
18 41
19#include <pango/pango.h> 42#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 43
23#ifndef _WIN32 44#ifndef _WIN32
24# include <sys/types.h> 45# include <sys/types.h>
25# include <sys/socket.h> 46# include <sys/socket.h>
26# include <netinet/in.h> 47# include <netinet/in.h>
27# include <netinet/tcp.h> 48# include <netinet/tcp.h>
28# include <inttypes.h> 49# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 50#endif
37 51
38#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 53
40#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
41 55
42#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
44 58
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 59#define MIN_FONT_HEIGHT 10
46 60
61#if 0
62# define PARACHUTE SDL_INIT_NOPARACHUTE
63#else
64# define PARACHUTE 0
65#endif
66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
47typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
49 119
50static PangoContext *context; 120typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
52 139
53typedef struct cf_layout { 140typedef struct cf_layout {
54 PangoLayout *pl; 141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
55 int base_height; 143 int base_height;
144 CFPlus__Font font;
56} *CFClient__Layout; 145} *CFPlus__Layout;
146
147static CFPlus__Font default_font;
148static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap;
57 150
58static void 151static void
59substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
60{ 153{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 159}
64 160
65static void 161static void
66layout_update (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
67{ 163{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
70 */ 166 */
71 PangoFontDescription *font = pango_context_get_font_description (context); 167 PangoFontDescription *font = self->font ? self->font : default_font;
72 168
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 pango_font_description_set_absolute_size (font, height); 169 pango_font_description_set_absolute_size (font,
81 pango_layout_context_changed (self->pl); 170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
82 } 171
172 pango_layout_set_font_description (self->pl, font);
83} 173}
84 174
85static void 175static void
86layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
87{ 177{
88 layout_update (self); 178 PangoRectangle rect;
89 179
180 // get_pixel_* wrongly rounds down
90 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
91 182
92 *w = (*w + 3) & ~3; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
93 if (!*w) *w = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*h) *h = 1;
95}
96 185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
97typedef uint16_t mapface; 194typedef uint16_t faceid;
98 195
99typedef struct { 196typedef struct {
100 GLint name; 197 int name;
101 int w, h; 198 int w, h;
102 float s, t; 199 float s, t;
103 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
104} maptex; 203} maptex;
105 204
106typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
107 int16_t darkness; 208 uint16_t darkness;
108 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
109} mapcell; 210} mapcell;
110 211
111typedef struct { 212typedef struct {
112 int32_t c0, c1; 213 int32_t c0, c1;
113 mapcell *col; 214 mapcell *col;
114} maprow; 215} maprow;
115 216
116typedef struct map { 217typedef struct map {
117 int x, y, w, h; 218 int x, y, w, h;
118 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
119 int faces; 220 int faces; tileid *face2tile; // [faceid]
120 mapface *face; 221 int texs; maptex *tex; // [tileid]
121
122 int texs;
123 maptex *tex;
124 222
125 int32_t rows; 223 int32_t rows;
126 maprow *row; 224 maprow *row;
127} *CFClient__Map; 225} *CFPlus__Map;
128 226
129static char * 227static char *
130prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
131{ 229{
132 char *p; 230 char *p;
149} 247}
150 248
151#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
152#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
154static maprow * 272static maprow *
155map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
156{ 274{
157 if (0 > y) 275 if (0 > y)
158 { 276 {
159 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
160 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
198 316
199 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
200} 318}
201 319
202static mapcell * 320static mapcell *
203map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
204{ 322{
205 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
206} 324}
207 325
208static void 326static void
209map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
210{ 328{
211 int r; 329 int r;
212 330
213 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
214 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
222 self->row = 0; 340 self->row = 0;
223 self->rows = 0; 341 self->rows = 0;
224} 342}
225 343
226static void 344static void
227map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
228{ 346{
229 int x, y; 347 int x, y;
230 maprow *row; 348 maprow *row;
349 mapcell *cell;
231 350
232 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
233 if (y >= 0) 352 if (y >= 0)
234 { 353 {
235 if (y >= self->rows) 354 if (y >= self->rows)
241 if (x >= row->c0) 360 if (x >= row->c0)
242 { 361 {
243 if (x >= row->c1) 362 if (x >= row->c1)
244 break; 363 break;
245 364
246 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
247 } 371 }
248 } 372 }
249} 373}
250 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
251static void 380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
391static void
252music_finished () 392music_finished (void)
253{ 393{
254 SDL_UserEvent ev; 394 SDL_UserEvent ev;
255 395
256 ev.type = SDL_USEREVENT; 396 ev.type = SDL_USEREVENT;
257 ev.code = 0; 397 ev.code = 0;
259 ev.data2 = 0; 399 ev.data2 = 0;
260 400
261 SDL_PushEvent ((SDL_Event *)&ev); 401 SDL_PushEvent ((SDL_Event *)&ev);
262} 402}
263 403
404static void
405channel_finished (int channel)
406{
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415}
416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
264MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
265 482
266PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
267 484
268BOOT: 485BOOT:
269{ 486{
270 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
271 static const struct { 488 static const struct {
272 const char *name; 489 const char *name;
273 IV iv; 490 IV iv;
274 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
275# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
276 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
277 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
278 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
279 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
280 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
289 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
290 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
291 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
292 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
293 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
294 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
295 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
296 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
297 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
298 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
353 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
354 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
355 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
356 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
357 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
358 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
359 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
360 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
361 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
362 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
363 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
364 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
365 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
366 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
367 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
368 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
369 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
370 const_iv (KMOD_CTRL),
371 const_iv (KMOD_SHIFT),
372 const_iv (KMOD_ALT),
373 const_iv (KMOD_META)
374# undef const_iv 600# undef const_iv
375 }; 601 };
376 602
377 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
378 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
379 605
380 fontmap = pango_ft2_font_map_new (); 606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
381 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
382 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
383} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
384 615
385int 616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
626
627void
628pango_init ()
629 CODE:
630{
631 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
634}
635
636char *
637SDL_GetError ()
638
639int
386SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
387 641
388void 642void
389SDL_Quit () 643SDL_Quit ()
390 644
391void 645void
392SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
393 PPCODE: 647 PPCODE:
394{ 648{
395 SDL_Rect **m; 649 SDL_Rect **m;
396 650
397 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
398 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
399 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
401 655
656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
658
402 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
406 663
407 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
408 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
409 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
410 668#endif
411 SDL_EnableUNICODE (1);
412 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
413 669
414 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
415 671
416 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
417 while (*m) 673 while (*m)
418 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
419 AV *av = newAV (); 677 AV *av = newAV ();
420 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
421 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
422 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
423 684
424 ++m; 685 ++m;
425 } 686 }
426} 687}
427 688
428int 689int
429SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
430 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
431 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
432 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
433 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
434 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
435 OUTPUT: 715 OUTPUT:
436 RETVAL 716 RETVAL
437 717
438void 718void
439SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
440 720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
441void 727void
442SDL_PollEvent () 728poll_events ()
443 PPCODE: 729 PPCODE:
444{ 730{
445 SDL_Event ev; 731 SDL_Event ev;
446 732
447 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
448 { 735 {
449 HV *hv = newHV (); 736 HV *hv = newHV ();
450 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
738
451 switch (ev.type) 739 switch (ev.type)
452 { 740 {
453 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
454 case SDL_KEYUP: 742 case SDL_KEYUP:
455 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
456 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
457 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
458 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
459 break; 748 break;
460 749
461 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
462 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
463 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
464 break; 753 break;
465 754
466 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
467 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
468 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
469 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
470 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
471 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
472 break; 781 break;
473 782
474 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
475 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786
476 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
477 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
478 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
479 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
791 break;
792
793 case SDL_USEREVENT:
794 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break;
480 } 798 }
481 799
482 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
483 } 801 }
484} 802}
485 803
486int 804int
487Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
488 POSTCALL: 806 POSTCALL:
489 Mix_HookMusicFinished (music_finished); 807 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished);
490 809
491void 810void
492Mix_CloseAudio () 811Mix_CloseAudio ()
493 812
494int 813int
495Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
496 815
497void 816void
498lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
499 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
500#ifndef _WIN32 825#ifdef _WIN32
501 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
502#endif 847#endif
503 848}
504char *
505gl_version ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_VERSION);
508 OUTPUT:
509 RETVAL
510
511char *
512gl_extensions ()
513 CODE:
514 RETVAL = (char *)glGetString (GL_EXTENSIONS);
515 OUTPUT:
516 RETVAL
517 849
518void 850void
519add_font (char *file) 851add_font (char *file)
520 CODE: 852 CODE:
521 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
522
523void
524set_font (char *file)
525 CODE:
526{
527 int count;
528 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
529 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
530 FcPatternDestroy (pattern);
531 pango_context_set_font_description (context, font);
532}
533 854
534void 855void
535load_image_inline (SV *image_) 856load_image_inline (SV *image_)
536 ALIAS: 857 ALIAS:
537 load_image_file = 1 858 load_image_file = 1
579 900
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 902
582 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
583 904
905 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 906 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
593 914
594 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
596} 917}
597 918
619 PUSHs (sv_2mortal (newSViv (b / y))); 940 PUSHs (sv_2mortal (newSViv (b / y)));
620 PUSHs (sv_2mortal (newSViv (a / y))); 941 PUSHs (sv_2mortal (newSViv (a / y)));
621} 942}
622 943
623void 944void
945error (char *message)
946 CODE:
947 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
950#endif
951
952void
624fatal (char *message) 953fatal (char *message)
625 CODE: 954 CODE:
955 fprintf (stderr, "FATAL: %s\n", message);
626#ifdef _WIN32 956#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
958#endif
959 _exit (1);
960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
628#else 966#else
629 fprintf (stderr, "FATAL: %s\n", message); 967 _exit (retval);
630#endif 968#endif
631 exit (1);
632 969
633MODULE = CFClient PACKAGE = CFClient::Layout 970void
634 971debug ()
635CFClient::Layout
636new (SV *class, int base_height = 10)
637 CODE: 972 CODE:
638 New (0, RETVAL, 1, struct cf_layout); 973{
639 RETVAL->base_height = base_height; 974#if DEBUG
640 RETVAL->pl = pango_layout_new (context); 975 VALGRIND_DO_LEAK_CHECK;
641 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 976#endif
977}
978
979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
982
983CFPlus::Font
984new_from_file (SV *class, char *path, int id = 0)
985 CODE:
986{
987 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
990 FcPatternDestroy (pattern);
991}
642 OUTPUT: 992 OUTPUT:
643 RETVAL 993 RETVAL
644 994
645void 995void
996DESTROY (CFPlus::Font self)
997 CODE:
998 pango_font_description_free (self);
999
1000void
1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
1003 CODE:
1004 default_font = self;
1005
1006MODULE = CFPlus PACKAGE = CFPlus::Layout
1007
1008PROTOTYPES: DISABLE
1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
1013 CODE:
1014 tc_clear ();
1015
1016CFPlus::Layout
1017new (SV *class)
1018 CODE:
1019 New (0, RETVAL, 1, struct cf_layout);
1020
1021 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.;
1023 RETVAL->g = 1.;
1024 RETVAL->b = 1.;
1025 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0;
1028
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL);
1031 OUTPUT:
1032 RETVAL
1033
1034void
646DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
647 CODE: 1036 CODE:
648 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
649 Safefree (self); 1038 Safefree (self);
650 1039
651void 1040void
652set_text (CFClient::Layout self, SV *text_) 1041set_text (CFPlus::Layout self, SV *text_)
653 CODE: 1042 CODE:
654{ 1043{
655 STRLEN textlen; 1044 STRLEN textlen;
656 char *text = SvPVutf8 (text_, textlen); 1045 char *text = SvPVutf8 (text_, textlen);
657 1046
658 pango_layout_set_text (self->pl, text, textlen); 1047 pango_layout_set_text (self->pl, text, textlen);
659} 1048}
660 1049
661void 1050void
662set_markup (CFClient::Layout self, SV *text_) 1051set_markup (CFPlus::Layout self, SV *text_)
663 CODE: 1052 CODE:
664{ 1053{
665 STRLEN textlen; 1054 STRLEN textlen;
666 char *text = SvPVutf8 (text_, textlen); 1055 char *text = SvPVutf8 (text_, textlen);
667 1056
668 pango_layout_set_markup (self->pl, text, textlen); 1057 pango_layout_set_markup (self->pl, text, textlen);
669} 1058}
670 1059
671SV * 1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
672get_text (CFClient::Layout self) 1106get_shapes (CFPlus::Layout self)
673 CODE: 1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
1130int
1131has_wrapped (CFPlus::Layout self)
1132 CODE:
1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
674 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
675 SvUTF8_on (RETVAL); 1141}
676 OUTPUT: 1142 OUTPUT:
677 RETVAL 1143 RETVAL
678 1144
1145SV *
1146get_text (CFPlus::Layout self)
1147 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL);
1150 OUTPUT:
1151 RETVAL
1152
679void 1153void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1155 CODE:
1156 self->r = r;
1157 self->g = g;
1158 self->b = b;
1159 self->a = a;
1160
1161void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1163 CODE:
1164 if (self->font != font)
1165 {
1166 self->font = font;
1167 layout_update_font (self);
1168 }
1169
1170void
680set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
681 CODE: 1172 CODE:
1173 if (self->base_height != base_height)
1174 {
682 self->base_height = base_height; 1175 self->base_height = base_height;
1176 layout_update_font (self);
1177 }
683 1178
684void 1179void
685set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
686 CODE: 1181 CODE:
687 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
688 1183
689void 1184void
1185set_indent (CFPlus::Layout self, int indent)
1186 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188
1189void
1190set_spacing (CFPlus::Layout self, int spacing)
1191 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193
1194void
1195set_ellipsise (CFPlus::Layout self, int ellipsise)
1196 CODE:
1197 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE
1202 );
1203
1204void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
1206 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208
1209void
690size (CFClient::Layout self) 1210size (CFPlus::Layout self)
691 PPCODE: 1211 PPCODE:
692{ 1212{
693 int w, h; 1213 int w, h;
694 1214
695 layout_update (self);
696 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
697 1216
698 EXTEND (SP, 2); 1217 EXTEND (SP, 2);
699 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
700 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
701} 1220}
702 1221
703int 1222int
704xy_to_index (CFClient::Layout self, int x, int y) 1223descent (CFPlus::Layout self)
705 CODE: 1224 CODE:
706{ 1225{
707 int index, trailing; 1226 PangoRectangle rect;
708 1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
709 layout_update (self); 1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
710 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1229 RETVAL = PANGO_DESCENT (rect);
711
712 RETVAL = index;
713} 1230}
714 OUTPUT: 1231 OUTPUT:
715 RETVAL 1232 RETVAL
716 1233
1234int
1235xy_to_index (CFPlus::Layout self, int x, int y)
1236 CODE:
1237{
1238 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing;
1241}
1242 OUTPUT:
1243 RETVAL
1244
717void 1245void
718cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
719 PPCODE: 1247 PPCODE:
720{ 1248{
721 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
722 layout_update (self);
723 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
724 1251
725 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
726 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
727 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
728 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
729} 1256}
730 1257
731void 1258void
732render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
733 PPCODE: 1260 PPCODE:
734{ 1261{
735 SV *retval; 1262 int line, x;
736 int w, h;
737 FT_Bitmap bitmap;
738 1263
739 layout_update (self); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
740 layout_get_pixel_size (self, &w, &h); 1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
741 1266
742 retval = newSV (w * h);
743 SvPOK_only (retval);
744 SvCUR_set (retval, w * h);
745
746 bitmap.rows = h;
747 bitmap.width = w;
748 bitmap.pitch = w;
749 bitmap.buffer = (unsigned char*)SvPVX (retval);
750 bitmap.num_grays = 256;
751 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
752
753 memset (bitmap.buffer, 0, w * h);
754
755 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
756
757 EXTEND (SP, 3); 1267 EXTEND (SP, 2);
758 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
759 PUSHs (sv_2mortal (newSViv (h))); 1292 PUSHs (sv_2mortal (newSViv (index)));
760 PUSHs (sv_2mortal (retval)); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
761} 1295}
762 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
763MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
764 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
765void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
766draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
767 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
1338 ALIAS:
1339 draw_quad_alpha = 1
1340 draw_quad_alpha_premultiplied = 2
768 CODE: 1341 CODE:
769{ 1342{
770 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
771 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
772 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
773 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
774 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
775 1347
776 if (items < 5) 1348 if (items < 5)
777 { 1349 {
778 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
779 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
780 } 1352 }
781 1353
1354 if (ix)
1355 {
1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1364 glEnable (GL_ALPHA_TEST);
1365 glAlphaFunc (GL_GREATER, 0.01f);
1366 }
1367
782 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
783 if (wrap_mode) { 1369
784 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
785 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
786 }
787 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
788 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
789 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
790 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
791 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1374 glTexCoord2f (s, 0); glVertex2f (x + w, y );
792 glEnd (); 1375 glEnd ();
793}
794 1376
1377 if (ix)
1378 {
1379 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND);
1381 }
1382}
1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
795MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
796 1396
797CFClient::Map 1397PROTOTYPES: DISABLE
798new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
799 CODE: 1401 CODE:
800 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
801 RETVAL->x = 0; 1403 RETVAL->x = 0;
802 RETVAL->y = 0; 1404 RETVAL->y = 0;
803 RETVAL->w = map_width; 1405 RETVAL->w = 0;
804 RETVAL->h = map_height; 1406 RETVAL->h = 0;
805 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
806 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
807 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
808 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
809 RETVAL->texs = 8192;
810 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
811 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
812 RETVAL->row = 0; 1412 RETVAL->row = 0;
813 OUTPUT: 1413 OUTPUT:
814 RETVAL 1414 RETVAL
815 1415
816void 1416void
817DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
818 CODE: 1418 CODE:
819{ 1419{
820 map_clear (self); 1420 map_clear (self);
821 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
822 Safefree (self); 1423 Safefree (self);
823} 1424}
824 1425
825void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
826clear (CFClient::Map self) 1433clear (CFPlus::Map self)
827 CODE: 1434 CODE:
828 map_clear (self); 1435 map_clear (self);
829 1436
830void 1437void
831set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
832 CODE: 1439 CODE:
833{ 1440{
834 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
835 { 1442 need_texid (self, tile);
836 Append (mapface, self->face, self->faces, self->faces);
837 self->faces *= 2;
838 }
839
840 self->face [face] = texid;
841} 1443}
842 1444
843void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
844set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
845 CODE: 1470 CODE:
846{ 1471{
847 while (self->texs <= texid) 1472 need_texid (self, texid);
848 {
849 Append (maptex, self->tex, self->texs, self->texs);
850 self->texs *= 2;
851 }
852 1473
853 { 1474 {
854 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
855 1476
856 tex->name = name; 1477 tex->name = name;
861 tex->r = r; 1482 tex->r = r;
862 tex->g = g; 1483 tex->g = g;
863 tex->b = b; 1484 tex->b = b;
864 tex->a = a; 1485 tex->a = a;
865 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
866} 1496}
867 1497
868int 1498int
869ox (CFClient::Map self) 1499ox (CFPlus::Map self)
870 ALIAS: 1500 ALIAS:
871 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
872 CODE: 1506 CODE:
873 switch (ix) 1507 switch (ix)
874 { 1508 {
875 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
876 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
877 } 1515 }
878 OUTPUT: 1516 OUTPUT:
879 RETVAL 1517 RETVAL
880 1518
881void 1519void
882scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
883 CODE: 1521 CODE:
884{ 1522{
885 if (dx > 0) 1523 if (dx > 0)
886 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
887 else if (dx < 0) 1525 else if (dx < 0)
888 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
889 1527
890 if (dy > 0) 1528 if (dy > 0)
891 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
892 else if (dy < 0) 1530 else if (dy < 0)
893 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
894 1532
895 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
896 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
897 1535
898 while (self->y < 0) 1536 while (self->y < 0)
903 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
904 } 1542 }
905} 1543}
906 1544
907void 1545void
908map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
909 CODE: 1547 CODE:
910{ 1548{
911 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
912 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
913 mapcell *cell; 1551 mapcell *cell;
914 int x, y, flags; 1552 int x, y, flags;
915 1553
916 while (data < data_end) 1554 while (data < data_end - 1)
917 { 1555 {
918 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
919 1557
920 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
921 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
922 1560
923 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
924 1562
925 if (flags & 15) 1563 if (flags & 15)
926 { 1564 {
927 if (cell->darkness < 0) 1565 if (!cell->darkness)
928 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
929 cell->darkness = 0; 1568 cell->darkness = 256;
930 cell->face [0] = 0;
931 cell->face [1] = 0;
932 cell->face [2] = 0;
933 } 1569 }
934 1570
935 cell->darkness = flags & 8 ? *data++ : 255;
936
937 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
938 1612
939 if (flags & 4) 1613 if (flags & 4)
940 { 1614 {
941 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
942 } 1618 }
943 1619
944 if (flags & 2) 1620 if (flags & 2)
945 { 1621 {
946 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
947 } 1625 }
948 1626
949 if (flags & 1) 1627 if (flags & 1)
950 { 1628 {
951 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
952 } 1632 }
953 } 1633 }
954 else 1634 else
955 cell->darkness = -1; 1635 cell->darkness = 0;
956 } 1636 }
957} 1637}
958 1638
959SV * 1639SV *
960mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
961 CODE: 1641 CODE:
962{ 1642{
963 int x1, x; 1643 int x1, x;
964 int y1, y; 1644 int y1, y;
965 int z; 1645 int z;
986 { 1666 {
987 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
988 1668
989 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
990 { 1670 {
991 mapface face = cell->face [z];
992
993 if (face)
994 {
995 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
996 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
997 int a1 = tex.a; 1673 int a1 = tex.a;
998 1674
999 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1000 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1001 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1002 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1003 }
1004 } 1679 }
1005 } 1680 }
1006 1681
1007 *map++ = (r ) 1682 *map++ = (r )
1008 | (g << 8) 1683 | (g << 8)
1015} 1690}
1016 OUTPUT: 1691 OUTPUT:
1017 RETVAL 1692 RETVAL
1018 1693
1019void 1694void
1020draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1021 PPCODE: 1696 CODE:
1022{ 1697{
1023 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1024 int x, y, z; 1702 int x, y, z;
1025 int last_name; 1703 int last_name;
1026 mapface face;
1027 int sw4 = (sw + 3) & ~3;
1028 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1029 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1030 1704
1031 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1032 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1033 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1034 1708
1035 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1036 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1037
1038 /*
1039 int vx = self->vx = self->w >= sw
1040 ? self->x + (self->w - sw) / 2
1041 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1042
1043 int vy = self->vy = self->h >= sh
1044 ? self->y + (self->h - sh) / 2
1045 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1046 */
1047 1711
1048 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1049 1713
1714 glEnable (GL_BLEND);
1050 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1051 glEnable (GL_BLEND);
1052 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1054 1718
1055 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1056 1720
1057 last_name = 0; 1721 last_name = 0;
1058 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1059 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1060 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1061 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1062 { 1754 {
1063 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1064 1756
1065 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1066 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1067 { 1759 {
1068 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1069
1070 darkness[y * sw4 + x] = cell->darkness < 0
1071 ? 255 - FOW_DARKNESS
1072 : 255 - cell->darkness;
1073
1074 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1075 1762
1076 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1077 { 1858 {
1078 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1079 1861
1080 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1081 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1082
1083 if (last_name != tex.name)
1084 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1085 glEnd (); 1887 glEnd ();
1086 last_name = tex.name;
1087 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1088 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1089 } 1912 }
1090
1091 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1092 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1093 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1094 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1095 } 1913 }
1096 }
1097 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1098 1919
1099 glEnd (); 1920 glEnd ();
1100 1921
1101 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1102 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1103 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1104 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1105 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1106 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1107 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1108} 2096}
1109 2097
1110SV * 2098SV *
1111get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1112 CODE: 2100 CODE:
1113{ 2101{
1114 int x, y, x1, y1; 2102 int x, y, x1, y1;
1115 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1116 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1141 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1142 { 2130 {
1143 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1144 uint8_t flags = 0; 2132 uint8_t flags = 0;
1145 2133
1146 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1147 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1148 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1149 2137
1150 *data++ = flags; 2138 *data++ = flags;
1151 2139
1152 if (flags & 1) 2140 if (flags & 1)
1153 { 2141 {
2142 tileid tile = cell->tile [0];
1154 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1155 *data++ = cell->face [0]; 2144 *data++ = tile;
1156 } 2145 }
1157 2146
1158 if (flags & 2) 2147 if (flags & 2)
1159 { 2148 {
2149 tileid tile = cell->tile [1];
1160 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1161 *data++ = cell->face [1]; 2151 *data++ = tile;
1162 } 2152 }
1163 2153
1164 if (flags & 4) 2154 if (flags & 4)
1165 { 2155 {
2156 tileid tile = cell->tile [2];
1166 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1167 *data++ = cell->face [2]; 2158 *data++ = tile;
1168 } 2159 }
1169 } 2160 }
1170 else 2161 else
1171 *data++ = 0; 2162 *data++ = 0;
1172 } 2163 }
1178} 2169}
1179 OUTPUT: 2170 OUTPUT:
1180 RETVAL 2171 RETVAL
1181 2172
1182void 2173void
1183set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1184 PPCODE: 2175 PPCODE:
1185{ 2176{
1186 int x, y, z; 2177 int x, y, z;
1187 int w, h; 2178 int w, h;
1188 int x1, y1; 2179 int x1, y1;
1212 { 2203 {
1213 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1214 2205
1215 if (flags) 2206 if (flags)
1216 { 2207 {
1217 mapface face[3] = { 0, 0, 0 };
1218
1219 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1220 2210
1221 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1222 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1223 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1224 2214
1225 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1226 { 2216 {
1227 cell->darkness = -1; 2217 cell->darkness = 0;
1228 2218
1229 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1230 { 2220 {
1231 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1232 2222
1233 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1234 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1235 } 2230 }
1236 } 2231 }
1237 } 2232 }
1238 } 2233 }
1239 } 2234 }
1240} 2235}
1241 2236
1242MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1243 2238
2239PROTOTYPES: DISABLE
2240
1244CFClient::MixChunk 2241CFPlus::MixChunk
1245new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1246 CODE: 2243 CODE:
1247 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1248 OUTPUT: 2245 OUTPUT:
1249 RETVAL 2246 RETVAL
1250 2247
1251void 2248void
1252DESTROY (CFClient::MixChunk self) 2249DESTROY (CFPlus::MixChunk self)
1253 CODE: 2250 CODE:
1254 Mix_FreeChunk (self); 2251 Mix_FreeChunk (self);
1255 2252
1256int 2253int
1257volume (CFClient::MixChunk self, int volume = -1) 2254volume (CFPlus::MixChunk self, int volume = -1)
1258 CODE: 2255 CODE:
1259 RETVAL = Mix_VolumeChunk (self, volume); 2256 RETVAL = Mix_VolumeChunk (self, volume);
1260 OUTPUT: 2257 OUTPUT:
1261 RETVAL 2258 RETVAL
1262 2259
1263int 2260int
1264play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1265 CODE: 2262 CODE:
1266 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1267 OUTPUT: 2264 OUTPUT:
1268 RETVAL 2265 RETVAL
1269 2266
1270MODULE = CFClient PACKAGE = CFClient::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1271 2268
1272int 2269int
1273volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1274 CODE: 2272 CODE:
1275 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1276 OUTPUT: 2274 OUTPUT:
1277 RETVAL 2275 RETVAL
1278 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1279CFClient::MixMusic 2284CFPlus::MixMusic
1280new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1281 CODE: 2286 CODE:
1282 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1283 OUTPUT: 2288 OUTPUT:
1284 RETVAL 2289 RETVAL
1285 2290
1286void 2291void
1287DESTROY (CFClient::MixMusic self) 2292DESTROY (CFPlus::MixMusic self)
1288 CODE: 2293 CODE:
1289 Mix_FreeMusic (self); 2294 Mix_FreeMusic (self);
1290 2295
1291int 2296int
1292play (CFClient::MixMusic self, int loops = -1) 2297play (CFPlus::MixMusic self, int loops = -1)
1293 CODE: 2298 CODE:
1294 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1295 OUTPUT: 2300 OUTPUT:
1296 RETVAL 2301 RETVAL
1297 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1298MODULE = CFClient PACKAGE = CFClient::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1299 2313
1300BOOT: 2314BOOT:
1301{ 2315{
1302 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1303 static const struct { 2317 static const struct {
1304 const char *name; 2318 const char *name;
1305 IV iv; 2319 IV iv;
1306 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1307# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1308 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1309 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1310 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
2328 const_iv (GL_DITHER),
1311 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
2330 const_iv (GL_CULL_FACE),
2331 const_iv (GL_SCISSOR_TEST),
2332 const_iv (GL_DEPTH_TEST),
2333 const_iv (GL_ALPHA_TEST),
2334 const_iv (GL_NORMALIZE),
2335 const_iv (GL_RESCALE_NORMAL),
2336 const_iv (GL_FRONT),
2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1312 const_iv (GL_AND), 2339 const_iv (GL_AND),
2340 const_iv (GL_ONE),
2341 const_iv (GL_ZERO),
1313 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
2343 const_iv (GL_DST_ALPHA),
1314 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2344 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2345 const_iv (GL_ONE_MINUS_DST_ALPHA),
2346 const_iv (GL_SRC_ALPHA_SATURATE),
1315 const_iv (GL_RGB), 2347 const_iv (GL_RGB),
1316 const_iv (GL_RGBA), 2348 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8),
2351 const_iv (GL_RGB5_A1),
1317 const_iv (GL_UNSIGNED_BYTE), 2352 const_iv (GL_UNSIGNED_BYTE),
1318 const_iv (GL_ALPHA4), 2353 const_iv (GL_UNSIGNED_SHORT),
2354 const_iv (GL_UNSIGNED_INT),
1319 const_iv (GL_ALPHA), 2355 const_iv (GL_ALPHA),
2356 const_iv (GL_INTENSITY),
2357 const_iv (GL_LUMINANCE),
2358 const_iv (GL_LUMINANCE_ALPHA),
1320 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1321 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1322 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1323 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1324 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1325 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1326 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1327 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1328 const_iv (GL_TEXTURE_ENV_MODE), 2369 const_iv (GL_TEXTURE_ENV_MODE),
1329 const_iv (GL_TEXTURE_WRAP_S), 2370 const_iv (GL_TEXTURE_WRAP_S),
1330 const_iv (GL_TEXTURE_WRAP_T), 2371 const_iv (GL_TEXTURE_WRAP_T),
2372 const_iv (GL_REPEAT),
1331 const_iv (GL_CLAMP), 2373 const_iv (GL_CLAMP),
1332 const_iv (GL_REPEAT), 2374 const_iv (GL_CLAMP_TO_EDGE),
1333 const_iv (GL_NEAREST), 2375 const_iv (GL_NEAREST),
1334 const_iv (GL_LINEAR), 2376 const_iv (GL_LINEAR),
1335 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2377 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1336 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2378 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1337 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2379 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1338 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2380 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1339 const_iv (GL_GENERATE_MIPMAP), 2381 const_iv (GL_GENERATE_MIPMAP),
1340 const_iv (GL_LINEAR),
1341 const_iv (GL_MODULATE), 2382 const_iv (GL_MODULATE),
2383 const_iv (GL_DECAL),
1342 const_iv (GL_REPLACE), 2384 const_iv (GL_REPLACE),
2385 const_iv (GL_DEPTH_BUFFER_BIT),
1343 const_iv (GL_COLOR_BUFFER_BIT), 2386 const_iv (GL_COLOR_BUFFER_BIT),
1344 const_iv (GL_PROJECTION), 2387 const_iv (GL_PROJECTION),
1345 const_iv (GL_MODELVIEW), 2388 const_iv (GL_MODELVIEW),
1346 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
2390 const_iv (GL_SEPARABLE_2D),
1347 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1349 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1350 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
2397 const_iv (GL_LINE_LOOP),
1351 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
2399 const_iv (GL_QUAD_STRIP),
2400 const_iv (GL_TRIANGLES),
2401 const_iv (GL_TRIANGLE_STRIP),
2402 const_iv (GL_TRIANGLE_FAN),
1352 const_iv (GL_LINE_LOOP), 2403 const_iv (GL_POLYGON),
1353 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1354 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
2412 const_iv (GL_V2F),
2413 const_iv (GL_V3F),
2414 const_iv (GL_T2F_V3F),
2415 const_iv (GL_T2F_N3F_V3F),
1355# undef const_iv 2416# undef const_iv
1356 }; 2417 };
1357 2418
1358 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1359 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1360} 2424}
2425
2426char *
2427gl_vendor ()
2428 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT:
2431 RETVAL
2432
2433char *
2434gl_version ()
2435 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION);
2437 OUTPUT:
2438 RETVAL
2439
2440char *
2441gl_extensions ()
2442 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT:
2445 RETVAL
2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
1361 2460
1362int glGetError () 2461int glGetError ()
2462
2463void glFinish ()
1363 2464
1364void glClear (int mask) 2465void glClear (int mask)
1365 2466
1366void glClearColor (float r, float g, float b, float a = 1.0) 2467void glClearColor (float r, float g, float b, float a = 1.0)
1367 PROTOTYPE: @ 2468 PROTOTYPE: @
1374 2475
1375void glHint (int target, int mode) 2476void glHint (int target, int mode)
1376 2477
1377void glBlendFunc (int sfactor, int dfactor) 2478void glBlendFunc (int sfactor, int dfactor)
1378 2479
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa);
2483
2484void glDepthMask (int flag)
2485
1379void glLogicOp (int opcode) 2486void glLogicOp (int opcode)
1380 2487
2488void glColorMask (int red, int green, int blue, int alpha)
2489
1381void glMatrixMode (int mode) 2490void glMatrixMode (int mode)
1382 2491
1383void glPushMatrix () 2492void glPushMatrix ()
1384 2493
1385void glPopMatrix () 2494void glPopMatrix ()
1386 2495
1387void glLoadIdentity () 2496void glLoadIdentity ()
1388 2497
2498void glDrawBuffer (int buffer)
2499
2500void glReadBuffer (int buffer)
2501
2502# near_ and far_ are due to microsofts buggy "c" compiler
2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2504
2505# near_ and far_ are due to microsofts buggy "c" compiler
1389void glOrtho (double left, double right, double bottom, double top, double near, double far) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1390 2509
1391void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
2511
2512void glScissor (int x, int y, int width, int height)
1392 2513
1393void glTranslate (float x, float y, float z = 0.) 2514void glTranslate (float x, float y, float z = 0.)
1394 CODE: 2515 CODE:
1395 glTranslatef (x, y, z); 2516 glTranslatef (x, y, z);
1396 2517
1397void glScale (float x, float y, float z) 2518void glScale (float x, float y, float z = 1.)
1398 CODE: 2519 CODE:
1399 glScalef (x, y, z); 2520 glScalef (x, y, z);
1400 2521
1401void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1402 CODE: 2523 CODE:
1403 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1404 2525
1405void glBegin (int mode)
1406
1407void glEnd ()
1408
1409void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1410 PROTOTYPE: @ 2527 ALIAS:
2528 glColor_premultiply = 1
1411 CODE: 2529 CODE:
2530 if (ix)
2531 {
2532 r *= a;
2533 g *= a;
2534 b *= a;
2535 }
2536 // microsoft visual "c" rounds instead of truncating...
1412 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
2538
2539void glRasterPos (float x, float y, float z = 0.)
2540 CODE:
2541 glRasterPos3f (0, 0, z);
2542 glBitmap (0, 0, 0, 0, x, y, 0);
1413 2543
1414void glVertex (float x, float y, float z = 0.) 2544void glVertex (float x, float y, float z = 0.)
1415 CODE: 2545 CODE:
1416 glVertex3f (x, y, z); 2546 glVertex3f (x, y, z);
1417 2547
1418void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1419 CODE: 2549 CODE:
1420 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1421 2551
2552void glRect (float x1, float y1, float x2, float y2)
2553 CODE:
2554 glRectf (x1, y1, x2, y2);
2555
2556PROTOTYPES: ENABLE
2557
2558void glBegin (int mode)
2559
2560void glEnd ()
2561
2562void glPointSize (GLfloat size)
2563
2564void glLineWidth (GLfloat width)
2565
2566void glInterleavedArrays (int format, int stride, char *data)
2567
2568void glDrawElements (int mode, int count, int type, char *indices)
2569
2570# 1.2 void glDrawRangeElements (int mode, int start, int end
2571
1422void glTexEnv (int target, int pname, float param) 2572void glTexEnv (int target, int pname, float param)
1423 CODE: 2573 CODE:
1424 glTexEnvf (target, pname, param); 2574 glTexEnvf (target, pname, param);
1425 2575
1426void glTexParameter (int target, int pname, float param) 2576void glTexParameter (int target, int pname, float param)
1429 2579
1430void glBindTexture (int target, int name) 2580void glBindTexture (int target, int name)
1431 2581
1432void glConvolutionParameter (int target, int pname, float params) 2582void glConvolutionParameter (int target, int pname, float params)
1433 CODE: 2583 CODE:
2584 if (gl.ConvolutionParameterf)
1434 glConvolutionParameterf (target, pname, params); 2585 gl.ConvolutionParameterf (target, pname, params);
1435 2586
1436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2587void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2588 CODE:
2589 if (gl.ConvolutionFilter2D)
2590 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2591
2592void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2593 CODE:
2594 if (gl.SeparableFilter2D)
2595 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1437 2596
1438void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2597void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1439 2598
1440void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2600
2601void glDrawPixels (int width, int height, int format, int type, char *pixels)
2602
2603void glPixelZoom (float x, float y)
2604
2605void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1441 2606
1442int glGenTexture () 2607int glGenTexture ()
1443 CODE: 2608 CODE:
1444{ 2609 RETVAL = gen_texture ();
1445 GLuint name;
1446 glGenTextures (1, &name);
1447 RETVAL = name;
1448}
1449 OUTPUT: 2610 OUTPUT:
1450 RETVAL 2611 RETVAL
1451 2612
1452void glDeleteTexture (int name) 2613void glDeleteTexture (int name)
1453 CODE: 2614 CODE:
1454{
1455 GLuint name_ = name;
1456 glDeleteTextures (1, &name_); 2615 del_texture (name);
1457} 2616
1458
1459int glGenList () 2617int glGenList ()
1460 CODE: 2618 CODE:
1461 RETVAL = glGenLists (1); 2619 RETVAL = glGenLists (1);
1462 OUTPUT: 2620 OUTPUT:
1463 RETVAL 2621 RETVAL
1470 2628
1471void glEndList () 2629void glEndList ()
1472 2630
1473void glCallList (int list) 2631void glCallList (int list)
1474 2632
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2634
2635PROTOTYPES: DISABLE
2636
2637void
2638find_widget (SV *self, NV x, NV y)
2639 PPCODE:
2640{
2641 if (within_widget (self, x, y))
2642 XPUSHs (self);
2643}
2644
2645BOOT:
2646{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2648
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2653}
2654
2655void
2656draw (SV *self)
2657 CODE:
2658{
2659 HV *hv;
2660 SV **svp;
2661 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h;
2668
2669 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2671
2672 hv = (HV *)SvRV (self);
2673
2674 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2676
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679
2680 if (!h || !w)
2681 XSRETURN_EMPTY;
2682
2683 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2684 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2685
2686 draw_x = SvNV (draw_x_sv) + x;
2687 draw_y = SvNV (draw_y_sv) + y;
2688
2689 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2690 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2691 XSRETURN_EMPTY;
2692
2693 sv_setnv (draw_x_sv, draw_x);
2694 sv_setnv (draw_y_sv, draw_y);
2695
2696 glPushMatrix ();
2697 glTranslated (x, y, 0);
2698
2699 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2700 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702
2703 if (svp && SvTRUE (*svp))
2704 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2706 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS);
2709 glVertex2f (0, 0);
2710 glVertex2f (w, 0);
2711 glVertex2f (w, h);
2712 glVertex2f (0, h);
2713 glEnd ();
2714 glDisable (GL_BLEND);
2715 }
2716 }
2717#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) {
2719 glPushMatrix;
2720 glColor 1, 1, 0, 1;
2721 glTranslate 0.375, 0.375;
2722 glBegin GL_LINE_LOOP;
2723 glVertex 0 , 0;
2724 glVertex $self->{w} - 1, 0;
2725 glVertex $self->{w} - 1, $self->{h} - 1;
2726 glVertex 0 , $self->{h} - 1;
2727 glEnd;
2728 glPopMatrix;
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif
2732 PUSHMARK (SP);
2733 XPUSHs (self);
2734 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD);
2736 SPAGAIN;
2737
2738 glPopMatrix ();
2739
2740 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2741 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2742}
2743

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