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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.210 by root, Tue Jul 24 18:24:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
301MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
302 482
303PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
304 484
305BOOT: 485BOOT:
306{ 486{
307 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 488 static const struct {
309 const char *name; 489 const char *name;
310 IV iv; 490 IV iv;
311 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
313 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
331 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
395 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 600# undef const_iv
412 }; 601 };
413 602
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
615
616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
417 626
418void 627void
419pango_init () 628pango_init ()
420 CODE: 629 CODE:
421{ 630{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 634}
635
636char *
637SDL_GetError ()
430 638
431int 639int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 641
434void 642void
435SDL_Quit () 643SDL_Quit ()
436 644
437void 645void
438SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
439 PPCODE: 647 PPCODE:
440{ 648{
441 SDL_Rect **m; 649 SDL_Rect **m;
442 650
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 655
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 658
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 663
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 665#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
460 669
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 671
463 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
464 while (*m) 673 while (*m)
465 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
466 AV *av = newAV (); 677 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
470 684
471 ++m; 685 ++m;
472 } 686 }
473} 687}
474 688
475char *
476SDL_GetError ()
477
478int 689int
479SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
481 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
485 OUTPUT: 715 OUTPUT:
486 RETVAL 716 RETVAL
487 717
488void 718void
489SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
490 720
491char * 721char *
492SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
493 723
724int
725SDL_GetAppState ()
726
494void 727void
495SDL_PollEvent () 728poll_events ()
496 PPCODE: 729 PPCODE:
497{ 730{
498 SDL_Event ev; 731 SDL_Event ev;
499 732
500 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 735 {
502 HV *hv = newHV (); 736 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 738
505 switch (ev.type) 739 switch (ev.type)
507 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
508 case SDL_KEYUP: 742 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 748 break;
514 749
515 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 753 break;
519 754
520 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
528 break; 781 break;
529 782
530 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 797 break;
545 } 798 }
546 799
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 801 }
549} 802}
550 803
551int 804int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
562 815
563void 816void
564lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
565 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
566#ifndef _WIN32 825#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
568#endif 847#endif
569 848}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 849
591void 850void
592add_font (char *file) 851add_font (char *file)
593 CODE: 852 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 854
600void 855void
601load_image_inline (SV *image_) 856load_image_inline (SV *image_)
602 ALIAS: 857 ALIAS:
603 load_image_file = 1 858 load_image_file = 1
645 900
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 902
648 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
649 904
905 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 906 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
659 914
660 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
662} 917}
663 918
699 CODE: 954 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 955 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 956#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 958#endif
704 exit (1); 959 _exit (1);
705 960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
706MODULE = CFClient PACKAGE = CFClient::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
707 980
708CFClient::Font 981PROTOTYPES: DISABLE
982
983CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
710 CODE: 985 CODE:
711{ 986{
712 int count; 987 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 991}
717 OUTPUT: 992 OUTPUT:
718 RETVAL 993 RETVAL
719 994
720void 995void
721DESTROY (CFClient::Font self) 996DESTROY (CFPlus::Font self)
722 CODE: 997 CODE:
723 pango_font_description_free (self); 998 pango_font_description_free (self);
724 999
725void 1000void
726make_default (CFClient::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
727 CODE: 1003 CODE:
728 default_font = self; 1004 default_font = self;
729 1005
730MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
731 1007
732CFClient::Layout 1008PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
734 CODE: 1013 CODE:
735#if _WIN32 1014 tc_clear ();
736 rgba = 0;//D 1015
737#endif 1016CFPlus::Layout
1017new (SV *class)
1018 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
739 1020
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1022 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1023 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1024 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1025 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1026 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 1030 layout_update_font (RETVAL);
751 OUTPUT: 1031 OUTPUT:
752 RETVAL 1032 RETVAL
753 1033
754void 1034void
755DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
756 CODE: 1036 CODE:
757 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
758 Safefree (self); 1038 Safefree (self);
759 1039
1040void
1041set_text (CFPlus::Layout self, SV *text_)
1042 CODE:
1043{
1044 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen);
1046
1047 pango_layout_set_text (self->pl, text, textlen);
1048}
1049
1050void
1051set_markup (CFPlus::Layout self, SV *text_)
1052 CODE:
1053{
1054 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen);
1056
1057 pango_layout_set_markup (self->pl, text, textlen);
1058}
1059
1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
1106get_shapes (CFPlus::Layout self)
1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
760int 1130int
761is_rgba (CFClient::Layout self) 1131has_wrapped (CFPlus::Layout self)
762 CODE: 1132 CODE:
763 RETVAL = self->rgba; 1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
1141}
764 OUTPUT: 1142 OUTPUT:
765 RETVAL 1143 RETVAL
766 1144
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1145SV *
788get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
789 CODE: 1147 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1149 sv_utf8_decode (RETVAL);
792 OUTPUT: 1150 OUTPUT:
793 RETVAL 1151 RETVAL
794 1152
795void 1153void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1155 CODE:
798 self->r = r; 1156 self->r = r;
799 self->g = g; 1157 self->g = g;
800 self->b = b; 1158 self->b = b;
801 self->a = a; 1159 self->a = a;
802 1160
803void 1161void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1163 CODE:
806 if (self->font != font) 1164 if (self->font != font)
807 { 1165 {
808 self->font = font; 1166 self->font = font;
809 layout_update_font (self); 1167 layout_update_font (self);
810 } 1168 }
811 1169
812void 1170void
813set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
814 CODE: 1172 CODE:
815 if (self->base_height != base_height) 1173 if (self->base_height != base_height)
816 { 1174 {
817 self->base_height = base_height; 1175 self->base_height = base_height;
818 layout_update_font (self); 1176 layout_update_font (self);
819 } 1177 }
820 1178
821void 1179void
822set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1181 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1183
826void 1184void
827set_indent (CFClient::Layout self, int indent) 1185set_indent (CFPlus::Layout self, int indent)
828 CODE: 1186 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1188
831void 1189void
832set_spacing (CFClient::Layout self, int spacing) 1190set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1191 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1193
836void 1194void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1195set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1196 CODE:
839 pango_layout_set_ellipsize (self->pl, 1197 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1201 : PANGO_ELLIPSIZE_NONE
844 ); 1202 );
845 1203
846void 1204void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1206 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1208
851void 1209void
852size (CFClient::Layout self) 1210size (CFPlus::Layout self)
853 PPCODE: 1211 PPCODE:
854{ 1212{
855 int w, h; 1213 int w, h;
856 1214
857 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
862} 1220}
863 1221
864int 1222int
1223descent (CFPlus::Layout self)
1224 CODE:
1225{
1226 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect);
1230}
1231 OUTPUT:
1232 RETVAL
1233
1234int
865xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1236 CODE:
867{ 1237{
868 int index, trailing; 1238 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1240 RETVAL = index + trailing;
871} 1241}
872 OUTPUT: 1242 OUTPUT:
873 RETVAL 1243 RETVAL
874 1244
875void 1245void
876cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1247 PPCODE:
878{ 1248{
879 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1251
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1256}
887 1257
888void 1258void
889render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1260 PPCODE:
891{ 1261{
892 SV *retval; 1262 int line, x;
893 int w, h;
894 1263
895 layout_get_pixel_size (self, &w, &h); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1266
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1267 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1290 else
952 { 1291 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1292 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1294 }
977} 1295}
978 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
979MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
981void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
984 ALIAS: 1338 ALIAS:
985 draw_quad_alpha = 1 1339 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1340 draw_quad_alpha_premultiplied = 2
987 CODE: 1341 CODE:
988{ 1342{
989 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1347
995 if (items < 5) 1348 if (items < 5)
996 { 1349 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1352 }
1000 1353
1001 if (ix) 1354 if (ix)
1002 { 1355 {
1003 glEnable (GL_BLEND); 1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
1005 glEnable (GL_ALPHA_TEST); 1364 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1365 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1366 }
1008 1367
1009 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1369
1017 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1028 } 1381 }
1029} 1382}
1030 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1031MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1396
1033CFClient::Map 1397PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
1035 CODE: 1401 CODE:
1036 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1403 RETVAL->x = 0;
1038 RETVAL->y = 0; 1404 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1412 RETVAL->row = 0;
1049 OUTPUT: 1413 OUTPUT:
1050 RETVAL 1414 RETVAL
1051 1415
1052void 1416void
1053DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
1054 CODE: 1418 CODE:
1055{ 1419{
1056 map_clear (self); 1420 map_clear (self);
1057 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
1058 Safefree (self); 1423 Safefree (self);
1059} 1424}
1060 1425
1061void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1062clear (CFClient::Map self) 1433clear (CFPlus::Map self)
1063 CODE: 1434 CODE:
1064 map_clear (self); 1435 map_clear (self);
1065 1436
1066void 1437void
1067set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1439 CODE:
1069{ 1440{
1070 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1442 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1443}
1078 1444
1079void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1470 CODE:
1082{ 1471{
1083 while (self->texs <= texid) 1472 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1473
1089 { 1474 {
1090 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1091 1476
1092 tex->name = name; 1477 tex->name = name;
1097 tex->r = r; 1482 tex->r = r;
1098 tex->g = g; 1483 tex->g = g;
1099 tex->b = b; 1484 tex->b = b;
1100 tex->a = a; 1485 tex->a = a;
1101 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1496}
1103 1497
1104int 1498int
1105ox (CFClient::Map self) 1499ox (CFPlus::Map self)
1106 ALIAS: 1500 ALIAS:
1107 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
1108 CODE: 1506 CODE:
1109 switch (ix) 1507 switch (ix)
1110 { 1508 {
1111 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
1113 } 1515 }
1114 OUTPUT: 1516 OUTPUT:
1115 RETVAL 1517 RETVAL
1116 1518
1117void 1519void
1118scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1119 CODE: 1521 CODE:
1120{ 1522{
1121 if (dx > 0) 1523 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1525 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1527
1126 if (dy > 0) 1528 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1530 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1532
1131 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1133 1535
1134 while (self->y < 0) 1536 while (self->y < 0)
1139 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1140 } 1542 }
1141} 1543}
1142 1544
1143void 1545void
1144map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1145 CODE: 1547 CODE:
1146{ 1548{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1551 mapcell *cell;
1150 int x, y, flags; 1552 int x, y, flags;
1151 1553
1152 while (data < data_end) 1554 while (data < data_end - 1)
1153 { 1555 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1155 1557
1156 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
1158 1560
1159 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1160 1562
1161 if (flags & 15) 1563 if (flags & 15)
1162 { 1564 {
1163 if (cell->darkness < 0) 1565 if (!cell->darkness)
1164 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1568 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1569 }
1170 1570
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1174 1612
1175 if (flags & 4) 1613 if (flags & 4)
1176 { 1614 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1178 } 1618 }
1179 1619
1180 if (flags & 2) 1620 if (flags & 2)
1181 { 1621 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1183 } 1625 }
1184 1626
1185 if (flags & 1) 1627 if (flags & 1)
1186 { 1628 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1188 } 1632 }
1189 } 1633 }
1190 else 1634 else
1191 cell->darkness = -1; 1635 cell->darkness = 0;
1192 } 1636 }
1193} 1637}
1194 1638
1195SV * 1639SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1197 CODE: 1641 CODE:
1198{ 1642{
1199 int x1, x; 1643 int x1, x;
1200 int y1, y; 1644 int y1, y;
1201 int z; 1645 int z;
1222 { 1666 {
1223 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1224 1668
1225 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1226 { 1670 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1673 int a1 = tex.a;
1234 1674
1235 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1679 }
1241 } 1680 }
1242 1681
1243 *map++ = (r ) 1682 *map++ = (r )
1244 | (g << 8) 1683 | (g << 8)
1251} 1690}
1252 OUTPUT: 1691 OUTPUT:
1253 RETVAL 1692 RETVAL
1254 1693
1255void 1694void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1257 PPCODE: 1696 CODE:
1258{ 1697{
1259 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1260 int x, y, z; 1702 int x, y, z;
1261 int last_name; 1703 int last_name;
1262 mapface face;
1263 int sw4 = (sw + 3) & ~3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1266 1704
1267 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1268 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1269 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1270 1708
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1273
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283 1711
1284 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1285 1713
1714 glEnable (GL_BLEND);
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290 1718
1291 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1292 1720
1293 last_name = 0; 1721 last_name = 0;
1294 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1295 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1296 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1298 { 1754 {
1299 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1300 1756
1301 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 1759 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1305
1306 darkness[y * sw4 + x] = cell->darkness < 0
1307 ? 255 - FOW_DARKNESS
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1311 1762
1312 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1313 { 1858 {
1314 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1315 1861
1316 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1317 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1318
1319 if (last_name != tex.name)
1320 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1321 glEnd (); 1887 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1324 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1325 } 1912 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 } 1913 }
1332 }
1333 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1334 1919
1335 glEnd (); 1920 glEnd ();
1336 1921
1337 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1338 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1339 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1340 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1343 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1344} 2096}
1345 2097
1346SV * 2098SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 2100 CODE:
1349{ 2101{
1350 int x, y, x1, y1; 2102 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1378 { 2130 {
1379 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2132 uint8_t flags = 0;
1381 2133
1382 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1385 2137
1386 *data++ = flags; 2138 *data++ = flags;
1387 2139
1388 if (flags & 1) 2140 if (flags & 1)
1389 { 2141 {
2142 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2144 *data++ = tile;
1392 } 2145 }
1393 2146
1394 if (flags & 2) 2147 if (flags & 2)
1395 { 2148 {
2149 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2151 *data++ = tile;
1398 } 2152 }
1399 2153
1400 if (flags & 4) 2154 if (flags & 4)
1401 { 2155 {
2156 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2158 *data++ = tile;
1404 } 2159 }
1405 } 2160 }
1406 else 2161 else
1407 *data++ = 0; 2162 *data++ = 0;
1408 } 2163 }
1414} 2169}
1415 OUTPUT: 2170 OUTPUT:
1416 RETVAL 2171 RETVAL
1417 2172
1418void 2173void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1420 PPCODE: 2175 PPCODE:
1421{ 2176{
1422 int x, y, z; 2177 int x, y, z;
1423 int w, h; 2178 int w, h;
1424 int x1, y1; 2179 int x1, y1;
1448 { 2203 {
1449 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1450 2205
1451 if (flags) 2206 if (flags)
1452 { 2207 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1456 2210
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2214
1461 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1462 { 2216 {
1463 cell->darkness = -1; 2217 cell->darkness = 0;
1464 2218
1465 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1466 { 2220 {
1467 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1468 2222
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1471 } 2230 }
1472 } 2231 }
1473 } 2232 }
1474 } 2233 }
1475 } 2234 }
1476} 2235}
1477 2236
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1479 2238
2239PROTOTYPES: DISABLE
2240
1480CFClient::MixChunk 2241CFPlus::MixChunk
1481new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1482 CODE: 2243 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1484 OUTPUT: 2245 OUTPUT:
1485 RETVAL 2246 RETVAL
1486 2247
1487void 2248void
1488DESTROY (CFClient::MixChunk self) 2249DESTROY (CFPlus::MixChunk self)
1489 CODE: 2250 CODE:
1490 Mix_FreeChunk (self); 2251 Mix_FreeChunk (self);
1491 2252
1492int 2253int
1493volume (CFClient::MixChunk self, int volume = -1) 2254volume (CFPlus::MixChunk self, int volume = -1)
1494 CODE: 2255 CODE:
1495 RETVAL = Mix_VolumeChunk (self, volume); 2256 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2257 OUTPUT:
1497 RETVAL 2258 RETVAL
1498 2259
1499int 2260int
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2261play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2262 CODE:
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2263 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1503 OUTPUT: 2264 OUTPUT:
1504 RETVAL 2265 RETVAL
1505 2266
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1507 2268
1508int 2269int
1509volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1510 CODE: 2272 CODE:
1511 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2274 OUTPUT:
1513 RETVAL 2275 RETVAL
1514 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1515CFClient::MixMusic 2284CFPlus::MixMusic
1516new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1517 CODE: 2286 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1519 OUTPUT: 2288 OUTPUT:
1520 RETVAL 2289 RETVAL
1521 2290
1522void 2291void
1523DESTROY (CFClient::MixMusic self) 2292DESTROY (CFPlus::MixMusic self)
1524 CODE: 2293 CODE:
1525 Mix_FreeMusic (self); 2294 Mix_FreeMusic (self);
1526 2295
1527int 2296int
1528play (CFClient::MixMusic self, int loops = -1) 2297play (CFPlus::MixMusic self, int loops = -1)
1529 CODE: 2298 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2300 OUTPUT:
1532 RETVAL 2301 RETVAL
1533 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1535 2313
1536BOOT: 2314BOOT:
1537{ 2315{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1539 static const struct { 2317 static const struct {
1540 const char *name; 2318 const char *name;
1541 IV iv; 2319 IV iv;
1542 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1544 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1545 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1546 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1547 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1548 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1550 const_iv (GL_SCISSOR_TEST), 2331 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2332 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
2336 const_iv (GL_FRONT),
2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1555 const_iv (GL_AND), 2339 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2343 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2344 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2345 const_iv (GL_ONE_MINUS_DST_ALPHA),
2346 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2347 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2348 const_iv (GL_RGBA),
2349 const_iv (GL_RGBA4),
2350 const_iv (GL_RGBA8),
2351 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2352 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2353 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2354 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2355 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2356 const_iv (GL_INTENSITY),
1569 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1570 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1571 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1572 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1573 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1574 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1575 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1576 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2369 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2370 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2371 const_iv (GL_TEXTURE_WRAP_T),
2372 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2373 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2374 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2375 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2376 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2377 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2378 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2379 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1598 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1599 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1603 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
2396 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1609 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1610 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1611 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1612 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1613 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1614 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1615 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1616# undef const_iv 2416# undef const_iv
1617 }; 2417 };
1618 2418
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1621} 2424}
2425
2426char *
2427gl_vendor ()
2428 CODE:
2429 RETVAL = (char *)glGetString (GL_VENDOR);
2430 OUTPUT:
2431 RETVAL
2432
2433char *
2434gl_version ()
2435 CODE:
2436 RETVAL = (char *)glGetString (GL_VERSION);
2437 OUTPUT:
2438 RETVAL
2439
2440char *
2441gl_extensions ()
2442 CODE:
2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2444 OUTPUT:
2445 RETVAL
2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
1622 2460
1623int glGetError () 2461int glGetError ()
2462
2463void glFinish ()
1624 2464
1625void glClear (int mask) 2465void glClear (int mask)
1626 2466
1627void glClearColor (float r, float g, float b, float a = 1.0) 2467void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2468 PROTOTYPE: @
1635 2475
1636void glHint (int target, int mode) 2476void glHint (int target, int mode)
1637 2477
1638void glBlendFunc (int sfactor, int dfactor) 2478void glBlendFunc (int sfactor, int dfactor)
1639 2479
2480void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2481 CODE:
2482 gl_BlendFuncSeparate (sa, da, saa, daa);
2483
1640void glDepthMask (int flag) 2484void glDepthMask (int flag)
1641 2485
1642void glLogicOp (int opcode) 2486void glLogicOp (int opcode)
1643 2487
1644void glColorMask (int red, int green, int blue, int alpha) 2488void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2492void glPushMatrix ()
1649 2493
1650void glPopMatrix () 2494void glPopMatrix ()
1651 2495
1652void glLoadIdentity () 2496void glLoadIdentity ()
2497
2498void glDrawBuffer (int buffer)
2499
2500void glReadBuffer (int buffer)
1653 2501
1654# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2504
1657# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
1658void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
1659 2509
1660void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
1661 2511
1662void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
1663 2513
1671 2521
1672void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
1673 CODE: 2523 CODE:
1674 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
1675 2525
1676void glBegin (int mode)
1677
1678void glEnd ()
1679
1680void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2527 ALIAS:
2528 glColor_premultiply = 1
1682 CODE: 2529 CODE:
2530 if (ix)
2531 {
2532 r *= a;
2533 g *= a;
2534 b *= a;
2535 }
1683 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2537 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688
1689void glInterleavedArrays (int format, int stride, char *data)
1690
1691void glDrawElements (int mode, int count, int type, char *indices)
1692
1693# 1.2 void glDrawRangeElements (int mode, int start, int end
1694 2538
1695void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
1696 CODE: 2540 CODE:
1697 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
1698 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
1703 2547
1704void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
1705 CODE: 2549 CODE:
1706 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
1707 2551
2552void glRect (float x1, float y1, float x2, float y2)
2553 CODE:
2554 glRectf (x1, y1, x2, y2);
2555
2556PROTOTYPES: ENABLE
2557
2558void glBegin (int mode)
2559
2560void glEnd ()
2561
2562void glPointSize (GLfloat size)
2563
2564void glLineWidth (GLfloat width)
2565
2566void glInterleavedArrays (int format, int stride, char *data)
2567
2568void glDrawElements (int mode, int count, int type, char *indices)
2569
2570# 1.2 void glDrawRangeElements (int mode, int start, int end
2571
1708void glTexEnv (int target, int pname, float param) 2572void glTexEnv (int target, int pname, float param)
1709 CODE: 2573 CODE:
1710 glTexEnvf (target, pname, param); 2574 glTexEnvf (target, pname, param);
1711 2575
1712void glTexParameter (int target, int pname, float param) 2576void glTexParameter (int target, int pname, float param)
1715 2579
1716void glBindTexture (int target, int name) 2580void glBindTexture (int target, int name)
1717 2581
1718void glConvolutionParameter (int target, int pname, float params) 2582void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2583 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2584 if (gl.ConvolutionParameterf)
2585 gl.ConvolutionParameterf (target, pname, params);
1721 2586
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2587void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2588 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2589 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2590 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2591
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2592void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2593 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2594 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2595 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2596
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2597void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 2598
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2599void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2600
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 2601void glDrawPixels (int width, int height, int format, int type, char *pixels)
2602
2603void glPixelZoom (float x, float y)
1737 2604
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2605void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2606
1740int glGenTexture () 2607int glGenTexture ()
1741 CODE: 2608 CODE:
1742{ 2609 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2610 OUTPUT:
1748 RETVAL 2611 RETVAL
1749 2612
1750void glDeleteTexture (int name) 2613void glDeleteTexture (int name)
1751 CODE: 2614 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2615 del_texture (name);
1755} 2616
1756
1757int glGenList () 2617int glGenList ()
1758 CODE: 2618 CODE:
1759 RETVAL = glGenLists (1); 2619 RETVAL = glGenLists (1);
1760 OUTPUT: 2620 OUTPUT:
1761 RETVAL 2621 RETVAL
1768 2628
1769void glEndList () 2629void glEndList ()
1770 2630
1771void glCallList (int list) 2631void glCallList (int list)
1772 2632
2633MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1773 2634
2635PROTOTYPES: DISABLE
2636
2637void
2638find_widget (SV *self, NV x, NV y)
2639 PPCODE:
2640{
2641 if (within_widget (self, x, y))
2642 XPUSHs (self);
2643}
2644
2645BOOT:
2646{
2647 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2648
2649 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2650 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2651 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2652 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2653}
2654
2655void
2656draw (SV *self)
2657 CODE:
2658{
2659 HV *hv;
2660 SV **svp;
2661 NV x, y, w, h;
2662 SV *draw_x_sv = GvSV (draw_x_gv);
2663 SV *draw_y_sv = GvSV (draw_y_gv);
2664 SV *draw_w_sv = GvSV (draw_w_gv);
2665 SV *draw_h_sv = GvSV (draw_h_gv);
2666 SV *hover;
2667 double draw_x, draw_y, draw_w, draw_h;
2668
2669 if (!SvROK (self))
2670 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2671
2672 hv = (HV *)SvRV (self);
2673
2674 if (SvTYPE (hv) != SVt_PVHV)
2675 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2676
2677 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2678 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2679
2680 if (!h || !w)
2681 XSRETURN_EMPTY;
2682
2683 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2684 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2685
2686 draw_x = SvNV (draw_x_sv) + x;
2687 draw_y = SvNV (draw_y_sv) + y;
2688
2689 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2690 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2691 XSRETURN_EMPTY;
2692
2693 sv_setnv (draw_x_sv, draw_x);
2694 sv_setnv (draw_y_sv, draw_y);
2695
2696 glPushMatrix ();
2697 glTranslated (x, y, 0);
2698
2699 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2700 {
2701 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2702
2703 if (svp && SvTRUE (*svp))
2704 {
2705 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2706 glEnable (GL_BLEND);
2707 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2708 glBegin (GL_QUADS);
2709 glVertex2f (0, 0);
2710 glVertex2f (w, 0);
2711 glVertex2f (w, h);
2712 glVertex2f (0, h);
2713 glEnd ();
2714 glDisable (GL_BLEND);
2715 }
2716 }
2717#if 0
2718 if ($ENV{CFPLUS_DEBUG} & 1) {
2719 glPushMatrix;
2720 glColor 1, 1, 0, 1;
2721 glTranslate 0.375, 0.375;
2722 glBegin GL_LINE_LOOP;
2723 glVertex 0 , 0;
2724 glVertex $self->{w} - 1, 0;
2725 glVertex $self->{w} - 1, $self->{h} - 1;
2726 glVertex 0 , $self->{h} - 1;
2727 glEnd;
2728 glPopMatrix;
2729 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2730 }
2731#endif
2732 PUSHMARK (SP);
2733 XPUSHs (self);
2734 PUTBACK;
2735 call_method ("_draw", G_VOID | G_DISCARD);
2736 SPAGAIN;
2737
2738 glPopMatrix ();
2739
2740 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2741 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2742}
2743

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