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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
22#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
23#include <SDL_endian.h> 32#include <SDL_endian.h>
24#include <SDL_image.h> 33#include <SDL_image.h>
25#include <SDL_mixer.h> 34#include <SDL_mixer.h>
26#include <SDL_opengl.h> 35#include <SDL_opengl.h>
27 36
36# include <sys/types.h> 45# include <sys/types.h>
37# include <sys/socket.h> 46# include <sys/socket.h>
38# include <netinet/in.h> 47# include <netinet/in.h>
39# include <netinet/tcp.h> 48# include <netinet/tcp.h>
40# include <inttypes.h> 49# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 50#endif
49 51
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 53
52#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
53 55
54#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 63#else
62# define PARACHUTE 0 64# define PARACHUTE 0
63#endif 65#endif
64 66
67static AV *texture_av;
68
65static struct 69static struct
66{ 70{
67#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 72#include "glfunc.h"
69#undef GL_FUNC 73#undef GL_FUNC
70} gl; 74} gl;
71 75
76static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 78{
74 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 83 else
79 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
80} 85}
81 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
82#include "texcache.c" 111#include "texcache.c"
83 112
84#include "pango-font.c" 113#include "pango-font.c"
85#include "pango-fontmap.c" 114#include "pango-fontmap.c"
86#include "pango-render.c" 115#include "pango-render.c"
159 188
160 *w = rect.width; 189 *w = rect.width;
161 *h = rect.height; 190 *h = rect.height;
162} 191}
163 192
193typedef uint16_t tileid;
164typedef uint16_t mapface; 194typedef uint16_t faceid;
165 195
166typedef struct { 196typedef struct {
167 GLint name; 197 int name;
168 int w, h; 198 int w, h;
169 float s, t; 199 float s, t;
170 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
171} maptex; 203} maptex;
172 204
173typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
174 uint16_t darkness; 208 uint16_t darkness;
175 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 210} mapcell;
178 211
179typedef struct { 212typedef struct {
180 int32_t c0, c1; 213 int32_t c0, c1;
181 mapcell *col; 214 mapcell *col;
182} maprow; 215} maprow;
183 216
184typedef struct map { 217typedef struct map {
185 int x, y, w, h; 218 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 220 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 221 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 222
193 int32_t rows; 223 int32_t rows;
194 maprow *row; 224 maprow *row;
195} *CFPlus__Map; 225} *CFPlus__Map;
196 226
216 return ptr; 246 return ptr;
217} 247}
218 248
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
221 271
222static maprow * 272static maprow *
223map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
224{ 274{
225 if (0 > y) 275 if (0 > y)
314 364
315 cell = row->col + x - row->c0; 365 cell = row->col + x - row->c0;
316 366
317 cell->darkness = 0; 367 cell->darkness = 0;
318 cell->stat_hp = 0; 368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
319 } 371 }
320 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
321} 389}
322 390
323static void 391static void
324music_finished (void) 392music_finished (void)
325{ 393{
359 n |= n >> 4; 427 n |= n >> 4;
360 n |= n >> 8; 428 n |= n >> 8;
361 n |= n >> 16; 429 n |= n >> 16;
362 430
363 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
364} 479}
365 480
366MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
367 482
368PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
373 static const struct { 488 static const struct {
374 const char *name; 489 const char *name;
375 IV iv; 490 IV iv;
376 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
378 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
396 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
460 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 600# undef const_iv
477 }; 601 };
478 602
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
482 615
483int 616int
484in_destruct () 617in_destruct ()
485 CODE: 618 CODE:
486 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 634}
502 635
636char *
637SDL_GetError ()
638
503int 639int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 641
506void 642void
507SDL_Quit () 643SDL_Quit ()
508 644
509void 645void
510SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
511 PPCODE: 647 PPCODE:
512{ 648{
513 SDL_Rect **m; 649 SDL_Rect **m;
514 650
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 655
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 658
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 663
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 668#endif
533 669
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 671
539 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
540 while (*m) 673 while (*m)
541 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
542 AV *av = newAV (); 677 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
546 684
547 ++m; 685 ++m;
548 } 686 }
549} 687}
550 688
551char *
552SDL_GetError ()
553
554int 689int
555SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
557 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 703 );
704
560 if (RETVAL) 705 if (RETVAL)
561 { 706 {
707 av_clear (texture_av);
708
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 711#include "glfunc.h"
565# undef GL_FUNC 712#undef GL_FUNC
566 } 713 }
714}
567 OUTPUT: 715 OUTPUT:
568 RETVAL 716 RETVAL
569 717
570void 718void
571SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
572 720
573char * 721char *
574SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
575 723
724int
725SDL_GetAppState ()
726
576void 727void
577SDL_PollEvent () 728poll_events ()
578 PPCODE: 729 PPCODE:
579{ 730{
580 SDL_Event ev; 731 SDL_Event ev;
581 732
582 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 735 {
584 HV *hv = newHV (); 736 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 738
587 switch (ev.type) 739 switch (ev.type)
589 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
590 case SDL_KEYUP: 742 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 748 break;
596 749
597 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 753 break;
601 754
602 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
610 break; 781 break;
611 782
612 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 } 801 }
631} 802}
632 803
633int 804int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 806 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 807 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 808 Mix_ChannelFinished (channel_finished);
638 809
639void 810void
643Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
644 815
645void 816void
646lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
647 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
648#ifndef _WIN32 825#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
650#endif 847#endif
848}
651 849
652void 850void
653add_font (char *file) 851add_font (char *file)
654 CODE: 852 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 958#endif
761 _exit (1); 959 _exit (1);
762 960
763void 961void
764_exit (int retval) 962_exit (int retval = 0)
765 CODE: 963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
766 _exit (retval); 967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
767 978
768MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
769 982
770CFPlus::Font 983CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
772 CODE: 985 CODE:
773{ 986{
784 CODE: 997 CODE:
785 pango_font_description_free (self); 998 pango_font_description_free (self);
786 999
787void 1000void
788make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
789 CODE: 1003 CODE:
790 default_font = self; 1004 default_font = self;
791 1005
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1007
1008PROTOTYPES: DISABLE
1009
794void 1010void
795reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
796 CODE: 1013 CODE:
797 tc_clear (); 1014 tc_clear ();
798 1015
799CFPlus::Layout 1016CFPlus::Layout
800new (SV *class) 1017new (SV *class)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1236 CODE:
1020{ 1237{
1021 int index, trailing; 1238 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1240 RETVAL = index + trailing;
1024} 1241}
1025 OUTPUT: 1242 OUTPUT:
1026 RETVAL 1243 RETVAL
1027 1244
1028void 1245void
1034 1251
1035 EXTEND (SP, 3); 1252 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1256}
1257
1258void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1260 PPCODE:
1261{
1262 int line, x;
1263
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266
1267 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1290 else
1291 {
1292 PUSHs (sv_2mortal (newSViv (index)));
1293 PUSHs (sv_2mortal (newSViv (trailing)));
1294 }
1039} 1295}
1040 1296
1041void 1297void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1299 PPCODE:
1048 flags 1304 flags
1049 ); 1305 );
1050 1306
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1308
1053void 1309PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1310
1060 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1318 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1319 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1323
1074 SvPOK_only (result_); 1324 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1076 1326
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1328 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1330
1081 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1332 }
1088} 1333}
1089 1334
1090void 1335void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1136 } 1381 }
1137} 1382}
1138 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1396
1397PROTOTYPES: DISABLE
1398
1141CFPlus::Map 1399CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1400new (SV *class)
1143 CODE: 1401 CODE:
1144 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1403 RETVAL->x = 0;
1146 RETVAL->y = 0; 1404 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1412 RETVAL->row = 0;
1157 OUTPUT: 1413 OUTPUT:
1158 RETVAL 1414 RETVAL
1159 1415
1160void 1416void
1161DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1162 CODE: 1418 CODE:
1163{ 1419{
1164 map_clear (self); 1420 map_clear (self);
1165 Safefree (self->face); 1421 Safefree (self->face2tile);
1166 Safefree (self->tex); 1422 Safefree (self->tex);
1167 Safefree (self); 1423 Safefree (self);
1168} 1424}
1169 1425
1170void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1171clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1172 CODE: 1434 CODE:
1173 map_clear (self); 1435 map_clear (self);
1174 1436
1175void 1437void
1176set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1439 CODE:
1178{ 1440{
1179 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1442 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1443}
1182 self->faces *= 2;
1183 }
1184 1444
1185 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1186} 1466}
1187 1467
1188void 1468void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1470 CODE:
1191{ 1471{
1192 while (self->texs <= texid) 1472 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1473
1198 { 1474 {
1199 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1200 1476
1201 tex->name = name; 1477 tex->name = name;
1243void 1519void
1244scroll (CFPlus::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1521 CODE:
1246{ 1522{
1247 if (dx > 0) 1523 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1525 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1527
1252 if (dy > 0) 1528 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1530 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1532
1257 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1259 1535
1260 while (self->y < 0) 1536 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1551 mapcell *cell;
1276 int x, y, flags; 1552 int x, y, flags;
1277 1553
1278 while (data < data_end) 1554 while (data < data_end - 1)
1279 { 1555 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1281 1557
1282 x = self->x + ((flags >> 10) & 63); 1558 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1559 y = self->y + ((flags >> 4) & 63);
1286 1562
1287 if (flags & 15) 1563 if (flags & 15)
1288 { 1564 {
1289 if (!cell->darkness) 1565 if (!cell->darkness)
1290 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1568 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1569 }
1296 1570
1297 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1298 1572
1299 if (flags & 8) 1573 if (flags & 8)
1305 do 1579 do
1306 { 1580 {
1307 ext = *data++; 1581 ext = *data++;
1308 cmd = ext & 0x3f; 1582 cmd = ext & 0x3f;
1309 1583
1310 if (ext < 4) 1584 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1585 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1602 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1603 data += *data + 1;
1604 else
1605 data++;
1316 } 1606 }
1317 while (cmd & 0x80); 1607 while (ext & 0x80);
1318 } 1608 }
1319 else 1609 else
1320 cell->darkness = *data++ + 1; 1610 cell->darkness = *data++ + 1;
1321 } 1611 }
1322 1612
1323 if (flags & 4) 1613 if (flags & 4)
1324 { 1614 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1326 } 1618 }
1327 1619
1328 if (flags & 2) 1620 if (flags & 2)
1329 { 1621 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1331 } 1625 }
1332 1626
1333 if (flags & 1) 1627 if (flags & 1)
1334 { 1628 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1336 } 1632 }
1337 } 1633 }
1338 else 1634 else
1339 {
1340 cell->darkness = 0; 1635 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1636 }
1344} 1637}
1345 1638
1346SV * 1639SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1373 { 1666 {
1374 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1375 1668
1376 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1377 { 1670 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 1673 int a1 = tex.a;
1385 1674
1386 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 1679 }
1392 } 1680 }
1393 1681
1394 *map++ = (r ) 1682 *map++ = (r )
1395 | (g << 8) 1683 | (g << 8)
1402} 1690}
1403 OUTPUT: 1691 OUTPUT:
1404 RETVAL 1692 RETVAL
1405 1693
1406void 1694void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1408 CODE: 1696 CODE:
1409{ 1697{
1410 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1411 int x, y, z; 1702 int x, y, z;
1412 int last_name; 1703 int last_name;
1413 mapface face;
1414 1704
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1705 // thats current max. sorry.
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1417 1708
1418 /* 1709 // clear key, in case of extra padding
1419 int vx = self->vx = self->w >= sw 1710 memset (&skey, 0, sizeof (skey));
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422
1423 int vy = self->vy = self->h >= sh
1424 ? self->y + (self->h - sh) / 2
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1426 */
1427 1711
1428 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1429 1713
1430 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1434 1718
1435 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1436 1720
1437 last_name = 0; 1721 last_name = 0;
1438 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1439 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1440 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1442 { 1754 {
1443 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1444 1756
1445 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 1759 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1762
1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1451 1768
1452 if (face && face < self->texs) 1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1453 { 1858 {
1454 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1455 1861
1456 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1461 glEnd (); 1887 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1464 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1465 } 1912 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 1913 }
1472 }
1473 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1474 1919
1475 glEnd (); 1920 glEnd ();
1476 1921
1477 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1478 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1479 1924
1480 // top layer: overlays such as the health bar 1925 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 1926 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 1927 if (0 <= y + my && y + my < self->rows)
1483 { 1928 {
1484 maprow *row = self->row + (y + vy); 1929 maprow *row = self->row + (y + my);
1485 1930
1486 for (x = 0; x < sw; x++) 1931 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 1932 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 1933 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 1934 mapcell *cell = row->col + (x + mx - row->c0);
1490 1935
1491 int px = x * 32; 1936 int px = x * T;
1492 int py = y * 32; 1937 int py = y * T;
1493 1938
1494 if (cell->stat_hp) 1939 if (cell->stat_hp)
1495 { 1940 {
1496 int width = sh / 28 + 1; 1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 1943
1498 glColor3ub (0, 0, 0); 1944 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1500 1947
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 1952 }
1504 } 1953 }
1505 } 1954 }
1506} 1955}
1507 1956
1564 glDisable (GL_BLEND); 2013 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
1566} 2015}
1567 2016
1568void 2017void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2019 PPCODE:
1571{ 2020{
1572 int vx, vy;
1573 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2029
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2032
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2033 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2034 my += self->y - 1;
1584 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1585 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1587 { 2040 {
1588 maprow *row = self->row + (y + vy); 2041 maprow *row = self->row + (y + my);
1589 2042
1590 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2045 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1594 2047
1595 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1598 } 2051 }
1599 } 2052 }
1600 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1601 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1605} 2096}
1606 2097
1607SV * 2098SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1609 CODE: 2100 CODE:
1638 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1639 { 2130 {
1640 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2132 uint8_t flags = 0;
1642 2133
1643 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1646 2137
1647 *data++ = flags; 2138 *data++ = flags;
1648 2139
1649 if (flags & 1) 2140 if (flags & 1)
1650 { 2141 {
2142 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2144 *data++ = tile;
1653 } 2145 }
1654 2146
1655 if (flags & 2) 2147 if (flags & 2)
1656 { 2148 {
2149 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2151 *data++ = tile;
1659 } 2152 }
1660 2153
1661 if (flags & 4) 2154 if (flags & 4)
1662 { 2155 {
2156 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2158 *data++ = tile;
1665 } 2159 }
1666 } 2160 }
1667 else 2161 else
1668 *data++ = 0; 2162 *data++ = 0;
1669 } 2163 }
1709 { 2203 {
1710 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1711 2205
1712 if (flags) 2206 if (flags)
1713 { 2207 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1717 2210
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2214
1722 if (cell->darkness == 0) 2215 if (cell->darkness == 0)
1723 { 2216 {
1724 cell->darkness = 0; 2217 cell->darkness = 0;
1725 2218
1726 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1727 { 2220 {
1728 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1729 2222
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1732 } 2230 }
1733 } 2231 }
1734 } 2232 }
1735 } 2233 }
1736 } 2234 }
1737} 2235}
1738 2236
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1740 2238
2239PROTOTYPES: DISABLE
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv)
2243 CODE:
2244{
2245 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen);
2247
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1);
2249}
2250 OUTPUT:
2251 RETVAL
2252
1741CFPlus::MixChunk 2253CFPlus::MixChunk
1742new_from_file (SV *class, char *path) 2254new_from_file (SV *class, char *path)
1743 CODE: 2255 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2256 RETVAL = Mix_LoadWAV (path);
1745 OUTPUT: 2257 OUTPUT:
1766 2278
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1768 2280
1769int 2281int
1770volume (int volume = -1) 2282volume (int volume = -1)
2283 PROTOTYPE: ;$
1771 CODE: 2284 CODE:
1772 RETVAL = Mix_VolumeMusic (volume); 2285 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2286 OUTPUT:
1774 RETVAL 2287 RETVAL
1775 2288
2289int
2290fade_out (int ms)
2291 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms);
2293 OUTPUT:
2294 RETVAL
2295
1776CFPlus::MixMusic 2296CFPlus::MixMusic
1777new_from_file (SV *class, char *path) 2297new_from_file (SV *class, char *path)
1778 CODE: 2298 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2299 RETVAL = Mix_LoadMUS (path);
1780 OUTPUT: 2300 OUTPUT:
1790 CODE: 2310 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2311 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2312 OUTPUT:
1793 RETVAL 2313 RETVAL
1794 2314
2315int
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2317 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2323
2324PROTOTYPES: ENABLE
1796 2325
1797BOOT: 2326BOOT:
1798{ 2327{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1800 static const struct { 2329 static const struct {
1801 const char *name; 2330 const char *name;
1802 IV iv; 2331 IV iv;
1803 } *civ, const_iv[] = { 2332 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2333# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS),
1805 const_iv (GL_COLOR_MATERIAL), 2337 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2338 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2339 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2340 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2341 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2345 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2346 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2347 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2348 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2349 const_iv (GL_BACK),
2350 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2351 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2352 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2353 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2354 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2355 const_iv (GL_DST_ALPHA),
1836 const_iv (GL_LUMINANCE), 2369 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2370 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2371 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1840 const_iv (GL_COMPILE), 2373 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 2376 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 2377 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 2378 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 2379 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 2380 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 2401 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 2402 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 2403 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 2404 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 2405 const_iv (GL_CONSTANT_BORDER),
2406 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 2407 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 2408 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 2409 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 2410 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 2411 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 2412 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 2413 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 2414 const_iv (GL_TRIANGLE_FAN),
2415 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT),
1880 const_iv (GL_FASTEST), 2421 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 2424 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 2425 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 2426 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 2427 const_iv (GL_T2F_N3F_V3F),
1885# undef const_iv 2428# undef const_iv
1886 }; 2429 };
1887 2430
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2433
2434 texture_av = newAV ();
2435 AvREAL_off (texture_av);
1890} 2436}
1891 2437
1892char * 2438char *
1893gl_vendor () 2439gl_vendor ()
1894 CODE: 2440 CODE:
1908 CODE: 2454 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2455 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 2456 OUTPUT:
1911 RETVAL 2457 RETVAL
1912 2458
2459const char *glGetString (GLenum pname)
2460
2461GLint glGetInteger (GLenum pname)
2462 CODE:
2463 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT:
2465 RETVAL
2466
2467GLdouble glGetDouble (GLenum pname)
2468 CODE:
2469 glGetDoublev (pname, &RETVAL);
2470 OUTPUT:
2471 RETVAL
2472
1913int glGetError () 2473int glGetError ()
1914 2474
1915void glFinish () 2475void glFinish ()
1916 2476
1917void glClear (int mask) 2477void glClear (int mask)
1954# near_ and far_ are due to microsofts buggy "c" compiler 2514# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2515void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 2516
1957# near_ and far_ are due to microsofts buggy "c" compiler 2517# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2518void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2519
2520PROTOTYPES: DISABLE
1959 2521
1960void glViewport (int x, int y, int width, int height) 2522void glViewport (int x, int y, int width, int height)
1961 2523
1962void glScissor (int x, int y, int width, int height) 2524void glScissor (int x, int y, int width, int height)
1963 2525
1971 2533
1972void glRotate (float angle, float x, float y, float z) 2534void glRotate (float angle, float x, float y, float z)
1973 CODE: 2535 CODE:
1974 glRotatef (angle, x, y, z); 2536 glRotatef (angle, x, y, z);
1975 2537
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 2538void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @
1982 ALIAS: 2539 ALIAS:
1983 glColor_premultiply = 1 2540 glColor_premultiply = 1
1984 CODE: 2541 CODE:
1985 if (ix) 2542 if (ix)
1986 { 2543 {
1989 b *= a; 2546 b *= a;
1990 } 2547 }
1991 // microsoft visual "c" rounds instead of truncating... 2548 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 2549 glColor4f (r, g, b, a);
1993 2550
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 2551void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 2552 CODE:
2002 glRasterPos3f (0, 0, z); 2553 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 2554 glBitmap (0, 0, 0, 0, x, y, 0);
2004 2555
2008 2559
2009void glTexCoord (float s, float t) 2560void glTexCoord (float s, float t)
2010 CODE: 2561 CODE:
2011 glTexCoord2f (s, t); 2562 glTexCoord2f (s, t);
2012 2563
2564void glRect (float x1, float y1, float x2, float y2)
2565 CODE:
2566 glRectf (x1, y1, x2, y2);
2567
2568PROTOTYPES: ENABLE
2569
2570void glBegin (int mode)
2571
2572void glEnd ()
2573
2574void glPointSize (GLfloat size)
2575
2576void glLineWidth (GLfloat width)
2577
2578void glInterleavedArrays (int format, int stride, char *data)
2579
2580void glDrawElements (int mode, int count, int type, char *indices)
2581
2582# 1.2 void glDrawRangeElements (int mode, int start, int end
2583
2013void glTexEnv (int target, int pname, float param) 2584void glTexEnv (int target, int pname, float param)
2014 CODE: 2585 CODE:
2015 glTexEnvf (target, pname, param); 2586 glTexEnvf (target, pname, param);
2016 2587
2017void glTexParameter (int target, int pname, float param) 2588void glTexParameter (int target, int pname, float param)
2039 2610
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 2612
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 2613void glDrawPixels (int width, int height, int format, int type, char *pixels)
2043 2614
2615void glPixelZoom (float x, float y)
2616
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2617void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 2618
2046int glGenTexture () 2619int glGenTexture ()
2047 CODE: 2620 CODE:
2048{ 2621 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 2622 OUTPUT:
2054 RETVAL 2623 RETVAL
2055 2624
2056void glDeleteTexture (int name) 2625void glDeleteTexture (int name)
2057 CODE: 2626 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 2627 del_texture (name);
2061} 2628
2062
2063int glGenList () 2629int glGenList ()
2064 CODE: 2630 CODE:
2065 RETVAL = glGenLists (1); 2631 RETVAL = glGenLists (1);
2066 OUTPUT: 2632 OUTPUT:
2067 RETVAL 2633 RETVAL
2074 2640
2075void glEndList () 2641void glEndList ()
2076 2642
2077void glCallList (int list) 2643void glCallList (int list)
2078 2644
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2646
2647PROTOTYPES: DISABLE
2648
2649void
2650find_widget (SV *self, NV x, NV y)
2651 PPCODE:
2652{
2653 if (within_widget (self, x, y))
2654 XPUSHs (self);
2655}
2656
2657BOOT:
2658{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2660
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2665}
2666
2667void
2668draw (SV *self)
2669 CODE:
2670{
2671 HV *hv;
2672 SV **svp;
2673 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h;
2680
2681 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2683
2684 hv = (HV *)SvRV (self);
2685
2686 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2688
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691
2692 if (!h || !w)
2693 XSRETURN_EMPTY;
2694
2695 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2696 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2697
2698 draw_x = SvNV (draw_x_sv) + x;
2699 draw_y = SvNV (draw_y_sv) + y;
2700
2701 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2702 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2703 XSRETURN_EMPTY;
2704
2705 sv_setnv (draw_x_sv, draw_x);
2706 sv_setnv (draw_y_sv, draw_y);
2707
2708 glPushMatrix ();
2709 glTranslated (x, y, 0);
2710
2711 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2712 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714
2715 if (svp && SvTRUE (*svp))
2716 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2718 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS);
2721 glVertex2f (0, 0);
2722 glVertex2f (w, 0);
2723 glVertex2f (w, h);
2724 glVertex2f (0, h);
2725 glEnd ();
2726 glDisable (GL_BLEND);
2727 }
2728 }
2729#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) {
2731 glPushMatrix;
2732 glColor 1, 1, 0, 1;
2733 glTranslate 0.375, 0.375;
2734 glBegin GL_LINE_LOOP;
2735 glVertex 0 , 0;
2736 glVertex $self->{w} - 1, 0;
2737 glVertex $self->{w} - 1, $self->{h} - 1;
2738 glVertex 0 , $self->{h} - 1;
2739 glEnd;
2740 glPopMatrix;
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif
2744 PUSHMARK (SP);
2745 XPUSHs (self);
2746 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD);
2748 SPAGAIN;
2749
2750 glPopMatrix ();
2751
2752 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2753 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2754}
2755

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