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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
427 n |= n >> 4; 438 n |= n >> 4;
428 n |= n >> 8; 439 n |= n >> 8;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
432} 454}
433 455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
514 536
515 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
518 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
600# undef const_iv 626# undef const_iv
601 }; 627 };
602 628
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
621 RETVAL 647 RETVAL
622 648
623NV floor (NV x) 649NV floor (NV x)
624 650
625NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
626 656
627void 657void
628pango_init () 658pango_init ()
629 CODE: 659 CODE:
630{ 660{
704 734
705 if (RETVAL) 735 if (RETVAL)
706 { 736 {
707 av_clear (texture_av); 737 av_clear (texture_av);
708 738
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 741#include "glfunc.h"
712#undef GL_FUNC 742#undef GL_FUNC
713 } 743 }
714} 744}
806 POSTCALL: 836 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
809 839
810void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
811Mix_CloseAudio () 857Mix_CloseAudio ()
812 858
813int 859int
814Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
815 864
816void 865void
817lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
818 CODE: 867 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
861 STRLEN image_len; 910 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
868 917
869 if (!rw) 918 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
871 920
1023 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1028 1078
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
1031 OUTPUT: 1081 OUTPUT:
1032 RETVAL 1082 RETVAL
1033 1083
1034void 1084void
1035DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
1036 CODE: 1086 CODE:
1037 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
1038 Safefree (self); 1089 Safefree (self);
1039 1090
1040void 1091void
1041set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
1042 CODE: 1093 CODE:
1294 } 1345 }
1295} 1346}
1296 1347
1297void 1348void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1301 self->pl, 1353 self->pl,
1354 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1304 flags 1357 flags
1305 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1306 1381
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1308 1383
1309PROTOTYPES: ENABLE 1384PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1385
1313void 1386void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1388 CODE:
1316{ 1389{
1342{ 1415{
1343 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1347 1423
1348 if (items < 5) 1424 if (items < 5)
1349 { 1425 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1540 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1542 } 1618 }
1543} 1619}
1544 1620
1545void 1621SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1547 CODE: 1623 CODE:
1548{ 1624{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 1627 mapcell *cell;
1552 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1553 1631
1554 while (data < data_end - 1) 1632 while (data < data_end - 1)
1555 { 1633 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1557 1635
1608 } 1686 }
1609 else 1687 else
1610 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1611 } 1689 }
1612 1690
1691 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 1692 if (flags & (4 >> z))
1614 { 1693 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 1695 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1618 } 1711 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 1712 }
1634 else 1713 else
1635 cell->darkness = 0; 1714 cell->darkness = 0;
1636 } 1715 }
1637} 1716}
1717 OUTPUT:
1718 RETVAL
1638 1719
1639SV * 1720SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1641 CODE: 1722 CODE:
1642{ 1723{
1693 1774
1694void 1775void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1696 CODE: 1777 CODE:
1697{ 1778{
1779 int x, y, z;
1780
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 1784 smooth_key skey;
1702 int x, y, z; 1785
1703 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1704 1789
1705 // thats current max. sorry. 1790 // thats current max. sorry.
1706 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1708 1793
1709 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1711 1796
1712 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1713 1798 key.r = 255;
1714 glEnable (GL_BLEND); 1799 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1718 1803 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS); 1804 key.texname = -1;
1720
1721 last_name = 0;
1722 1805
1723 mx += self->x; 1806 mx += self->x;
1724 my += self->y; 1807 my += self->y;
1725 1808
1726 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1742 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1745 } 1828 }
1746 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1747 1834
1748 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1749 { 1836 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1751 1838
1761 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1762 1849
1763 if (tile) 1850 if (tile)
1764 { 1851 {
1765 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 1853 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 1854
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1772 { 1856 {
1773 if (!tex.name) 1857 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1775 1859
1776 glEnd (); 1860 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 1862 }
1780 1863
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1785 1871
1786 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1787 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1788 if (cell->flags & 1) 1875 if (cell->flags & 1)
1789 { 1876 {
1790 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1793 1880
1881 if (tex.name)
1794 glEnd (); 1882 {
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1796 glBegin (GL_QUADS); 1893 }
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 } 1894 }
1803 } 1895 }
1804 1896
1805 // update smooth hash 1897 // update smooth hash
1806 if (tex.smoothtile) 1898 if (tex.smoothtile)
1842 } 1934 }
1843 } 1935 }
1844 } 1936 }
1845 } 1937 }
1846 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1847 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 1943 // this is basically counting sort
1849 { 1944 {
1850 int w, b; 1945 int w, b;
1851 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1853 { 1950 {
1854 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1855 if (smask) 1952 if (smask)
1856 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1875 int border = bits & 15; 1972 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1879 1976
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 1977 if (tex.name)
1883 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1884 if (!tex.name) 1981 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 1982 {
1886
1887 glEnd (); 1983 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1890 } 1986 }
1891 1987
1892 if (border) 1988 if (border)
1893 { 1989 {
1894 float ox = border * dx; 1990 float ox = border * dx;
1895 1991
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1900 } 1996 }
1901 1997
1902 if (corner) 1998 if (corner)
1903 { 1999 {
1904 float ox = corner * dx; 2000 float ox = corner * dx;
1905 2001
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1910 } 2007 }
1911 } 2008 }
1912 } 2009 }
1913 } 2010 }
1914 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1915 } 2016 }
1916 2017
1917 hv_clear (smooth); 2018 hv_clear (smooth);
1918 } 2019 }
1919 2020
1920 glEnd ();
1921
1922 glDisable (GL_TEXTURE_2D);
1923 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1924 2023
1925 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1928 { 2027 {
2177 int x, y, z; 2276 int x, y, z;
2178 int w, h; 2277 int w, h;
2179 int x1, y1; 2278 int x1, y1;
2180 2279
2181 if (*data++ != 0) 2280 if (*data++ != 0)
2182 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2183 2282
2184 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2186 2285
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2232 } 2331 }
2233 } 2332 }
2234 } 2333 }
2235} 2334}
2236 2335
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2336MODULE = CFPlus PACKAGE = CFPlus::RW
2238 2337
2239PROTOTYPES: DISABLE 2338CFPlus::RW
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv) 2339new (SV *class, SV *data_sv)
2243 CODE: 2340 CODE:
2244{ 2341{
2245 STRLEN datalen; 2342 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen); 2343 char *data = SvPVbyte (data_sv, datalen);
2247 2344
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1); 2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2249} 2346}
2250 OUTPUT: 2347 OUTPUT:
2251 RETVAL 2348 RETVAL
2252 2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2448
2449PROTOTYPES: DISABLE
2450
2253CFPlus::MixChunk 2451CFPlus::MixChunk
2254new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2255 CODE: 2453 CODE:
2256 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2257 OUTPUT: 2455 OUTPUT:
2258 RETVAL 2456 RETVAL
2259 2457
2260void 2458void
2261DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2263 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2264 2462
2265int 2463int
2266volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2267 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2268 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2269 OUTPUT: 2469 OUTPUT:
2270 RETVAL 2470 RETVAL
2271 2471
2272int 2472CFPlus::Channel
2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2274 CODE: 2474 CODE:
2475{
2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2276 OUTPUT: 2487 OUTPUT:
2277 RETVAL 2488 RETVAL
2278 2489
2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2280 2491
2281int 2492int
2282volume (int volume = -1) 2493volume (int volume = -1)
2283 PROTOTYPE: ;$ 2494 PROTOTYPE: ;$
2284 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2285 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2286 OUTPUT: 2499 OUTPUT:
2287 RETVAL 2500 RETVAL
2288 2501
2289int 2502void
2290fade_out (int ms) 2503fade_out (int ms)
2291 CODE: 2504 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms); 2505 Mix_FadeOutMusic (ms);
2293 OUTPUT: 2506
2294 RETVAL 2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2295 2511
2296CFPlus::MixMusic 2512CFPlus::MixMusic
2297new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2298 CODE: 2514 CODE:
2299 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2300 OUTPUT: 2516 OUTPUT:
2301 RETVAL 2517 RETVAL
2302 2518
2303void 2519void
2304DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2310 CODE: 2526 CODE:
2311 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2312 OUTPUT: 2528 OUTPUT:
2313 RETVAL 2529 RETVAL
2314 2530
2315int 2531void
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2317 CODE: 2533 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2534 Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321 2535
2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2323 2537
2324PROTOTYPES: ENABLE 2538PROTOTYPES: ENABLE
2325 2539
2368 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2369 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2370 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2371 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2373 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2376 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2377 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT), 2637 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT), 2638 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT), 2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT), 2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2421 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE), 2643 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST), 2644 const_iv (GL_NICEST),
2424 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2425 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2433 2654
2434 texture_av = newAV (); 2655 texture_av = newAV ();
2435 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2436} 2657}
2437 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2438char * 2665char *
2439gl_vendor () 2666gl_vendor ()
2440 CODE: 2667 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2442 OUTPUT: 2669 OUTPUT:
2563 2790
2564void glRect (float x1, float y1, float x2, float y2) 2791void glRect (float x1, float y1, float x2, float y2)
2565 CODE: 2792 CODE:
2566 glRectf (x1, y1, x2, y2); 2793 glRectf (x1, y1, x2, y2);
2567 2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2568PROTOTYPES: ENABLE 2804PROTOTYPES: ENABLE
2569 2805
2570void glBegin (int mode) 2806void glBegin (int mode)
2571 2807
2572void glEnd () 2808void glEnd ()
2673 NV x, y, w, h; 2909 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv); 2910 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv); 2911 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv); 2912 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv); 2913 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h; 2914 double draw_x, draw_y;
2680 2915
2681 if (!SvROK (self)) 2916 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2683 2918
2684 hv = (HV *)SvRV (self); 2919 hv = (HV *)SvRV (self);
2712 { 2947 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714 2949
2715 if (svp && SvTRUE (*svp)) 2950 if (svp && SvTRUE (*svp))
2716 { 2951 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2718 glEnable (GL_BLEND); 2953 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS); 2955 glBegin (GL_QUADS);
2721 glVertex2f (0, 0); 2956 glVertex2f (0, 0);
2722 glVertex2f (w, 0); 2957 glVertex2f (w, 0);
2725 glEnd (); 2960 glEnd ();
2726 glDisable (GL_BLEND); 2961 glDisable (GL_BLEND);
2727 } 2962 }
2728 } 2963 }
2729#if 0 2964#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) { 2965 // draw borders, for debugging
2731 glPushMatrix; 2966 glPushMatrix ();
2732 glColor 1, 1, 0, 1; 2967 glColor4f (1., 1., 0., 1.);
2733 glTranslate 0.375, 0.375; 2968 glTranslatef (.5, .5, 0.);
2734 glBegin GL_LINE_LOOP; 2969 glBegin (GL_LINE_LOOP);
2735 glVertex 0 , 0; 2970 glVertex2f (0 , 0);
2736 glVertex $self->{w} - 1, 0; 2971 glVertex2f (w - 1, 0);
2737 glVertex $self->{w} - 1, $self->{h} - 1; 2972 glVertex2f (w - 1, h - 1);
2738 glVertex 0 , $self->{h} - 1; 2973 glVertex2f (0 , h - 1);
2739 glEnd; 2974 glEnd ();
2740 glPopMatrix; 2975 glPopMatrix ();
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif 2976#endif
2744 PUSHMARK (SP); 2977 PUSHMARK (SP);
2745 XPUSHs (self); 2978 XPUSHs (self);
2746 PUTBACK; 2979 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD); 2980 call_method ("_draw", G_VOID | G_DISCARD);

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