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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
126 186
127 while (attrs) 187 while (attrs)
128 { 188 {
129 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 190
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 192 return 1;
133 193
134 attrs = attrs->next; 194 attrs = attrs->next;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
153{ 214{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
415} 491}
416 492
417static unsigned int 493static unsigned int
418minpot (unsigned int n) 494minpot (unsigned int n)
419{ 495{
429 n |= n >> 16; 505 n |= n >> 16;
430 506
431 return n + 1; 507 return n + 1;
432} 508}
433 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
434/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
437 524
438/******************************************************************************/ 525/******************************************************************************/
476 return 0; 563 return 0;
477 564
478 return 1; 565 return 1;
479} 566}
480 567
481MODULE = CFPlus PACKAGE = CFPlus 568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
482 627
483PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
484 629
485BOOT: 630BOOT:
486{ 631{
487 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 633 static const struct {
489 const char *name; 634 const char *name;
490 IV iv; 635 IV iv;
491 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
514 659
515 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
518 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
600# undef const_iv 830# undef const_iv
601 }; 831 };
602 832
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
605 835
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
608} 838}
609 839
621 RETVAL 851 RETVAL
622 852
623NV floor (NV x) 853NV floor (NV x)
624 854
625NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
626 866
627void 867void
628pango_init () 868pango_init ()
629 CODE: 869 CODE:
630{ 870{
631 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
634} 879}
635 880
636char *
637SDL_GetError () 881char *SDL_GetError ()
638 882
639int 883void SDL_main_hack (SV *real_main)
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 884 PROTOTYPE: &
641 885
642void 886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
643SDL_Quit () 892void SDL_Quit ()
893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
644 903
645void 904void
646SDL_ListModes (int rgb, int alpha) 905SDL_ListModes (int rgb, int alpha)
647 PPCODE: 906 PPCODE:
648{ 907{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 922
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 925
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 927
672 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
673 while (*m) 929 while (*m)
674 { 930 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 931 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 932 {
677 AV *av = newAV (); 933 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 936 av_push (av, newSViv (rgb));
703 ); 959 );
704 960
705 if (RETVAL) 961 if (RETVAL)
706 { 962 {
707 av_clear (texture_av); 963 av_clear (texture_av);
708
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 965#include "glfunc.h"
712#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 969 }
714} 970}
715 OUTPUT: 971 OUTPUT:
716 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
717 976
718void 977void
719SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
720 979
721char * 980char *
722SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
723 983
724int 984int
725SDL_GetAppState () 985SDL_GetAppState ()
726 986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
727void 994void
995SDL_PumpEvents ()
996
997void
728poll_events () 998peep_events ()
729 PPCODE: 999 PPCODE:
730{ 1000{
731 SDL_Event ev; 1001 SDL_Event ev;
732 1002
733 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
740 { 1010 {
741 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
742 case SDL_KEYUP: 1012 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 1018 break;
749 1019
750 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 1039 x = ev.motion.x;
770 y = ev.motion.y; 1040 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1042 }
773 1043
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1050 }
781 break; 1051 break;
782 1052
783 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1056
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1067 break;
798 } 1068 }
799 1069
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1071 }
802} 1072}
1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
803 1086
804int 1087int
805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1089 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
809 1092
810void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
811Mix_CloseAudio () 1110Mix_CloseAudio ()
812 1111
813int 1112int
814Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
1114
1115const char *
1116Mix_GetError ()
815 1117
816void 1118void
817lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
818 CODE: 1120 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1147 }
846 } 1148 }
847#endif 1149#endif
848} 1150}
849 1151
850void 1152int
851add_font (char *file) 1153add_font (char *file)
852 CODE: 1154 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
854 1165
855void 1166void
856load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
857 ALIAS: 1168 ALIAS:
858 load_image_file = 1 1169 load_image_file = 1
861 STRLEN image_len; 1172 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
868 1179
869 if (!rw) 1180 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
871 1182
904 1215
905 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
906 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
907 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
908 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
911 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
914 1225
944void 1255void
945error (char *message) 1256error (char *message)
946 CODE: 1257 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1259#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1261#endif
951 1262
952void 1263void
953fatal (char *message) 1264fatal (char *message)
954 CODE: 1265 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1267#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1269#endif
959 _exit (1); 1270 _exit (1);
960 1271
961void 1272void
962_exit (int retval = 0) 1273_exit (int retval = 0)
974#if DEBUG 1285#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1286 VALGRIND_DO_LEAK_CHECK;
976#endif 1287#endif
977} 1288}
978 1289
979MODULE = CFPlus PACKAGE = CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
980 1298
981PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
982 1300
983CFPlus::Font 1301DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
985 CODE: 1303 CODE:
986{ 1304{
987 int count; 1305 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
991} 1309}
992 OUTPUT: 1310 OUTPUT:
993 RETVAL 1311 RETVAL
994 1312
995void 1313void
996DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
997 CODE: 1315 CODE:
998 pango_font_description_free (self); 1316 pango_font_description_free (self);
999 1317
1000void 1318void
1001make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1002 PROTOTYPE: $ 1320 PROTOTYPE: $
1003 CODE: 1321 CODE:
1004 default_font = self; 1322 default_font = self;
1005 1323
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1325
1008PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1009 1327
1010void 1328void
1011reset_glyph_cache () 1329glyph_cache_backup ()
1012 PROTOTYPE: 1330 PROTOTYPE:
1013 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1014 tc_clear (); 1338 tc_restore ();
1015 1339
1016CFPlus::Layout 1340DC::Layout
1017new (SV *class) 1341new (SV *klass)
1018 CODE: 1342 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1020 1344
1021 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1023 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
1025 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
1026 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
1027 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1028 1353
1029 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1030 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
1031 OUTPUT: 1356 OUTPUT:
1032 RETVAL 1357 RETVAL
1033 1358
1034void 1359void
1035DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
1036 CODE: 1361 CODE:
1037 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
1038 Safefree (self); 1364 Safefree (self);
1039 1365
1040void 1366void
1041set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
1042 CODE: 1368 CODE:
1043{ 1369{
1044 STRLEN textlen; 1370 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
1046 1372
1047 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
1048} 1374}
1049 1375
1050void 1376void
1051set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
1052 CODE: 1378 CODE:
1053{ 1379{
1054 STRLEN textlen; 1380 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
1056 1382
1057 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
1058} 1384}
1059 1385
1060void 1386void
1061set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
1062 CODE: 1388 CODE:
1063{ 1389{
1064 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1392 const char *pos = text;
1101 if (attrs) 1427 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
1103} 1429}
1104 1430
1105void 1431void
1106get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
1107 PPCODE: 1433 PPCODE:
1108{ 1434{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1436
1111 do 1437 do
1112 { 1438 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1440
1115 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
1116 { 1442 {
1117 PangoRectangle extents; 1443 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1452
1127 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
1128} 1454}
1129 1455
1130int 1456int
1131has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
1132 CODE: 1458 CODE:
1133{ 1459{
1134 int lines = 1; 1460 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
1136 1462
1141} 1467}
1142 OUTPUT: 1468 OUTPUT:
1143 RETVAL 1469 RETVAL
1144 1470
1145SV * 1471SV *
1146get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1147 CODE: 1473 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1476 OUTPUT:
1151 RETVAL 1477 RETVAL
1152 1478
1153void 1479void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1481 CODE:
1156 self->r = r; 1482 self->r = r;
1157 self->g = g; 1483 self->g = g;
1158 self->b = b; 1484 self->b = b;
1159 self->a = a; 1485 self->a = a;
1160 1486
1161void 1487void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1489 CODE:
1164 if (self->font != font) 1490 if (self->font != font)
1165 { 1491 {
1166 self->font = font; 1492 self->font = font;
1167 layout_update_font (self); 1493 layout_update_font (self);
1168 } 1494 }
1169 1495
1170void 1496void
1171set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1172 CODE: 1498 CODE:
1173 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1174 { 1500 {
1175 self->base_height = base_height; 1501 self->base_height = base_height;
1176 layout_update_font (self); 1502 layout_update_font (self);
1177 } 1503 }
1178 1504
1179void 1505void
1180set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1507 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1509
1184void 1510void
1185set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1186 CODE: 1512 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1514
1189void 1515void
1190set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1191 CODE: 1517 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1519
1194void 1520void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1522 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1202 ); 1528 );
1203 1529
1204void 1530void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1532 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1534
1209void 1535void
1210size (CFPlus::Layout self) 1536size (DC::Layout self)
1211 PPCODE: 1537 PPCODE:
1212{ 1538{
1213 int w, h; 1539 int w, h;
1214 1540
1215 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1220} 1546}
1221 1547
1222int 1548int
1223descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1224 CODE: 1550 CODE:
1225{ 1551{
1226 PangoRectangle rect; 1552 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1230} 1556}
1231 OUTPUT: 1557 OUTPUT:
1232 RETVAL 1558 RETVAL
1233 1559
1234int 1560int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1562 CODE:
1237{ 1563{
1238 int index, trailing; 1564 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1241} 1567}
1242 OUTPUT: 1568 OUTPUT:
1243 RETVAL 1569 RETVAL
1244 1570
1245void 1571void
1246cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1573 PPCODE:
1248{ 1574{
1249 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1577
1252 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1582}
1257 1583
1258void 1584void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1586 PPCODE:
1261{ 1587{
1262 int line, x; 1588 int line, x;
1263 1589
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1593 --line;
1594#endif
1267 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1598}
1271 1599
1272void 1600void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1602 PPCODE:
1275{ 1603{
1276 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1277 int index, trailing; 1605 int index, trailing;
1278 1606
1279 if (line < 0) 1607 if (line < 0)
1280 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1281 1609
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1284 1612
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1614
1287 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1622 }
1295} 1623}
1296 1624
1297void 1625void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1300 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1301 self->pl, 1630 self->pl,
1631 self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1304 flags 1634 flags
1305 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1306 1639
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1640void
1641draw (DC::Layout self)
1642 CODE:
1643{
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1660
1309PROTOTYPES: ENABLE 1661PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1662
1313void 1663void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1664pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1665 CODE:
1316{ 1666{
1343 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1700
1348 if (items < 5) 1701 if (items < 5)
1349 { 1702 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1705 }
1379 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1381 } 1734 }
1382} 1735}
1383 1736
1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1859 CODE:
1386{ 1860{
1387 GLint width; 1861 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1864 RETVAL = width > 0;
1391} 1865}
1392 OUTPUT: 1866 OUTPUT:
1393 RETVAL 1867 RETVAL
1394 1868
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1870
1397PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1398 1872
1399CFPlus::Map 1873DC::Map
1400new (SV *class) 1874new (SV *klass)
1401 CODE: 1875 CODE:
1402 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1403 RETVAL->x = 0; 1877 RETVAL->x = 0;
1404 RETVAL->y = 0; 1878 RETVAL->y = 0;
1405 RETVAL->w = 0; 1879 RETVAL->w = 0;
1412 RETVAL->row = 0; 1886 RETVAL->row = 0;
1413 OUTPUT: 1887 OUTPUT:
1414 RETVAL 1888 RETVAL
1415 1889
1416void 1890void
1417DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1418 CODE: 1892 CODE:
1419{ 1893{
1420 map_clear (self); 1894 map_clear (self);
1421 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1422 Safefree (self->tex); 1896 Safefree (self->tex);
1423 Safefree (self); 1897 Safefree (self);
1424} 1898}
1425 1899
1426void 1900void
1427resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1902 CODE:
1429 self->w = map_width; 1903 self->w = map_width;
1430 self->h = map_height; 1904 self->h = map_height;
1431 1905
1432void 1906void
1433clear (CFPlus::Map self) 1907clear (DC::Map self)
1434 CODE: 1908 CODE:
1435 map_clear (self); 1909 map_clear (self);
1436 1910
1437void 1911void
1438set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1913 CODE:
1440{ 1914{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1916 need_texid (self, tile);
1443} 1917}
1444 1918
1445void 1919void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1921 CODE:
1448{ 1922{
1449 tileid texid; 1923 tileid texid;
1450 maptex *tex; 1924 maptex *tex;
1451 1925
1452 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1453 return; 1927 return;
1454 1928
1455 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1456 return; 1930 return;
1457 1931
1458 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1459 1933
1460 if (!texid) 1934 if (!texid)
1461 return; 1935 return;
1462 1936
1463 tex = self->tex + texid; 1937 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth]; 1938 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1939 tex->smoothlevel = level;
1466} 1940}
1467 1941
1468void 1942void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1944 CODE:
1471{ 1945{
1472 need_texid (self, texid); 1946 need_texid (self, texid);
1473 1947
1474 { 1948 {
1493 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1970}
1497 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1498int 1992int
1499ox (CFPlus::Map self) 1993ox (DC::Map self)
1500 ALIAS: 1994 ALIAS:
1501 oy = 1 1995 oy = 1
1502 x = 2 1996 x = 2
1503 y = 3 1997 y = 3
1504 w = 4 1998 w = 4
1515 } 2009 }
1516 OUTPUT: 2010 OUTPUT:
1517 RETVAL 2011 RETVAL
1518 2012
1519void 2013void
1520scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1521 CODE: 2015 CODE:
1522{ 2016{
1523 if (dx > 0) 2017 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 2019 else if (dx < 0)
1540 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1542 } 2036 }
1543} 2037}
1544 2038
1545void 2039SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1547 CODE: 2041 CODE:
1548{ 2042{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 2045 mapcell *cell;
1552 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1553 2049
1554 while (data < data_end - 1) 2050 while (data < data_end - 1)
1555 { 2051 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1557 2053
1570 2066
1571 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1572 2068
1573 if (flags & 8) 2069 if (flags & 8)
1574 { 2070 {
2071 uint8_t ext, cmd;
2072
1575 if (extmap) 2073 do
1576 { 2074 {
1577 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1578 2077
1579 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1580 { 2081 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1; 2082 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 } 2084 }
1607 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1608 } 2102 }
1609 else 2103 while (ext & 0x80);
1610 cell->darkness = *data++ + 1;
1611 } 2104 }
1612 2105
2106 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2107 if (flags & (4 >> z))
1614 { 2108 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2110 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1618 } 2128 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2129 }
1634 else 2130 else
1635 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1636 } 2132 }
1637} 2133}
2134 OUTPUT:
2135 RETVAL
1638 2136
1639SV * 2137SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2139 CODE:
1642{ 2140{
1643 int x1, x; 2141 int x1, x;
1644 int y1, y; 2142 int y1, y;
1645 int z; 2143 int z;
1658 ? self->row + y 2156 ? self->row + y
1659 : 0; 2157 : 0;
1660 2158
1661 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1662 { 2160 {
1663 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1664 2162
1665 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1666 { 2164 {
1667 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1668 2166
1670 { 2168 {
1671 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1672 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1673 int a1 = tex.a; 2171 int a1 = tex.a;
1674 2172
1675 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1676 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1677 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1678 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1679 } 2177 }
1680 } 2178 }
1681 2179
1682 *map++ = (r ) 2180 *map++ = (r )
1683 | (g << 8) 2181 | (g << 8)
1684 | (b << 16) 2182 | (b << 16)
1685 | (a << 24); 2183 | (a << 24);
1686 } 2184 }
1687 } 2185 }
1688 2186
1689 RETVAL = map_sv; 2187 RETVAL = map_sv;
1690} 2188}
1691 OUTPUT: 2189 OUTPUT:
1692 RETVAL 2190 RETVAL
1693 2191
1694void 2192void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2194 CODE:
1697{ 2195{
2196 int x, y, z;
2197
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1701 smooth_key skey; 2201 smooth_key skey;
1702 int x, y, z; 2202 int pl_x, pl_y;
1703 int last_name; 2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1704 2208
2209 pl_tex.name = 0;
2210
1705 // thats current max. sorry. 2211 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1708 2214
1709 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1711 2217
1712 glColor4ub (255, 255, 255, 255); 2218 memset (&key, 0, sizeof (key));
1713 2219 key.r = 255;
1714 glEnable (GL_BLEND); 2220 key.g = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2221 key.b = 255;
1716 glEnable (GL_TEXTURE_2D); 2222 key.a = 255;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2223 key.mode = GL_QUADS;
1718 2224 key.format = GL_T2F_V3F;
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2225
1723 mx += self->x; 2226 mx += self->x;
1724 my += self->y; 2227 my += self->y;
1725 2228
1726 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2246 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2247 self->tex [cell->tile [2]].smoothlevel));
1745 } 2248 }
1746 } 2249 }
1747 2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
1748 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1749 { 2256 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1751 2259
1752 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1754 { 2262 {
1755 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1762 2270
1763 if (tile) 2271 if (tile)
1764 { 2272 {
1765 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2274 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2275
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2276 if (key.texname != tex.name)
1772 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1773 if (!tex.name) 2280 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2282
1776 glEnd (); 2283 key.texname = tex.name;
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2284 arr = rc_array (rc, &key);
1778 glBegin (GL_QUADS);
1779 } 2285 }
1780 2286
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2287 px = (x + 1) * Th - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2288 py = (y + 1) * Tw - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2289
1786 if (cell->flags && z == 2) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1787 { 2291 {
1788 if (cell->flags & 1) 2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
1789 { 2295 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1804 2302
1805 // update smooth hash 2303 // update smooth hash
1806 if (tex.smoothtile) 2304 if (tex.smoothtile)
1807 { 2305 {
1808 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 } 2340 }
1843 } 2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1844 } 2363 }
1845 } 2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
1846 2368
1847 // go through all smoothlevels, lowest to highest, then draw. 2369 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2370 // this is basically counting sort
1849 { 2371 {
1850 int w, b; 2372 int w, b;
1851 2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
1852 for (w = 0; w < 256 / 32; ++w) 2376 for (w = 0; w < 256 / 32; ++w)
1853 { 2377 {
1854 uint32_t smask = smooth_level [w]; 2378 uint32_t smask = smooth_level [w];
1855 if (smask) 2379 if (smask)
1856 for (b = 0; b < 32; ++b) 2380 for (b = 0; b < 32; ++b)
1868 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1869 && skey->level == level 2393 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
1871 { 2395 {
1872 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
1874 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
1875 int border = bits & 15; 2399 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
1879 2403
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name) 2404 if (tex.name)
1883 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1884 if (!tex.name) 2408 if (key.texname != tex.name)
1885 continue; // smoothing not yet available 2409 {
2410 self->tex [skey->tile].unused = 0;
1886 2411
1887 glEnd (); 2412 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1890 } 2415 }
1891 2416
1892 if (border) 2417 if (border)
1893 { 2418 {
1894 float ox = border * dx; 2419 float ox = border * dx;
1895 2420
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1900 } 2425 }
1901 2426
1902 if (corner) 2427 if (corner)
1903 { 2428 {
1904 float ox = corner * dx; 2429 float ox = corner * dx;
1905 2430
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1910 } 2436 }
1911 } 2437 }
1912 } 2438 }
1913 } 2439 }
1914 } 2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
1915 } 2445 }
1916 2446
1917 hv_clear (smooth); 2447 hv_clear (smooth);
1918 } 2448 }
1919 2449
1920 glEnd (); 2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
1921 2455
1922 glDisable (GL_TEXTURE_2D); 2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1923 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1924 2473
1925 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1928 { 2477 {
1931 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1933 { 2482 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1935 2484
1936 int px = x * T; 2485 int px = x * Tw;
1937 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1938 2493
1939 if (cell->stat_hp) 2494 if (cell->stat_hp)
1940 { 2495 {
1941 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1943 2498
1944 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py); 2501 px + width - 1, py);
1947 2502
1953 } 2508 }
1954 } 2509 }
1955} 2510}
1956 2511
1957void 2512void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2514 CODE:
1960{ 2515{
1961 static float color[16][3] = { 2516 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1966 2521
1967 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1971 2526
1972 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1976 2531
1977 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1978 2533
1979 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1982 }; 2537 };
1983 2538
1984 int x, y; 2539 int x, y;
1985 2540
1986 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1991 2552
1992 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1996 2557
1997 if (m) 2558 if (m)
1998 { 2559 {
1999 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2000 2561
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2003 2564
2004 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2570 }
2013 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
2015} 2576}
2016 2577
2017void 2578void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2580 PPCODE:
2020{ 2581{
2021 int x, y; 2582 int x, y;
2022 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2591
2030 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2594
2033 mx += self->x - 1; 2595 mx += self->x - 1;
2034 my += self->y - 1; 2596 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2597
2038 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2040 { 2600 {
2041 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2605 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2047 2607
2048 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2611 }
2052 } 2612 }
2053 2613
2054 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2074 2634
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2638
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2648 }
2089 2649
2090 free (darkness1); 2650 free (darkness1);
2091 2651
2092 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2096} 2656}
2097 2657
2098SV * 2658SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2660 CODE:
2101{ 2661{
2102 int x, y, x1, y1; 2662 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2721 else
2162 *data++ = 0; 2722 *data++ = 0;
2163 } 2723 }
2164 } 2724 }
2165 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2166 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2168 RETVAL = data_sv; 2733 RETVAL = data_sv;
2169} 2734}
2170 OUTPUT: 2735 OUTPUT:
2171 RETVAL 2736 RETVAL
2172 2737
2173void 2738void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2740 PPCODE:
2176{ 2741{
2177 int x, y, z; 2742 int x, y, z;
2178 int w, h; 2743 int w, h;
2179 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2180 2755
2181 if (*data++ != 0) 2756 if (*data++ != 0)
2182 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2183 2758
2184 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2186 2761
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2774 {
2200 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2201 2776
2202 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2203 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2204 uint8_t flags = *data++; 2784 flags = *data++;
2205 2785
2206 if (flags) 2786 if (flags)
2207 { 2787 {
2208 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2794
2215 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2216 { 2796 {
2217 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2218 2799
2219 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2220 { 2801 {
2221 tileid t = tile [z]; 2802 tileid t = tile [z];
2222 2803
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2805 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2807 need_texid (self, t);
2227 } 2808 }
2228 2809
2229 cell->tile [z] = t; 2810 cell->tile [z] = t;
2230 } 2811 }
2232 } 2813 }
2233 } 2814 }
2234 } 2815 }
2235} 2816}
2236 2817
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2238 2819
2239PROTOTYPES: DISABLE 2820DC::RW
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2243 CODE: 2822 CODE:
2244{ 2823{
2245 STRLEN datalen; 2824 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2247 2826
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1); 2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2249} 2828}
2250 OUTPUT: 2829 OUTPUT:
2251 RETVAL 2830 RETVAL
2252 2831
2253CFPlus::MixChunk 2832DC::RW
2254new_from_file (SV *class, char *path) 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2255 CODE: 2834 CODE:
2256 RETVAL = Mix_LoadWAV (path); 2835 RETVAL = SDL_RWFromFile (path, mode);
2257 OUTPUT: 2836 OUTPUT:
2258 RETVAL 2837 RETVAL
2259 2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2260void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2261DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2262 CODE: 2960 CODE:
2263 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2264 2962
2265int 2963int
2266volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2267 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2268 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2269 OUTPUT: 2969 OUTPUT:
2270 RETVAL 2970 RETVAL
2271 2971
2272int 2972DC::Channel
2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2274 CODE: 2974 CODE:
2975{
2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2276 OUTPUT: 2987 OUTPUT:
2277 RETVAL 2988 RETVAL
2278 2989
2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2280 3003
2281int 3004int
2282volume (int volume = -1) 3005volume (int volume = -1)
2283 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2284 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2285 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2286 OUTPUT: 3011 OUTPUT:
2287 RETVAL 3012 RETVAL
2288 3013
3014void
3015fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
2289int 3024int
2290fade_out (int ms) 3025playing ()
2291 CODE: 3026 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms); 3027 RETVAL = Mix_PlayingMusic ();
2293 OUTPUT: 3028 OUTPUT:
2294 RETVAL 3029 RETVAL
2295 3030
2296CFPlus::MixMusic 3031DC::MixMusic
2297new_from_file (SV *class, char *path) 3032new (SV *klass, DC::RW rwops)
2298 CODE: 3033 CODE:
2299 RETVAL = Mix_LoadMUS (path); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2300 OUTPUT: 3035 OUTPUT:
2301 RETVAL 3036 RETVAL
2302 3037
2303void 3038void
2304DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2305 CODE: 3040 CODE:
2306 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2307 3042
2308int 3043int
2309play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2310 CODE: 3045 CODE:
2311 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2312 OUTPUT: 3047 OUTPUT:
2313 RETVAL 3048 RETVAL
2314 3049
2315int 3050void
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2317 CODE: 3052 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321 3054
2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2323 3056
2324PROTOTYPES: ENABLE 3057PROTOTYPES: ENABLE
2325 3058
2326BOOT: 3059BOOT:
2327{ 3060{
2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2329 static const struct { 3062 static const struct {
2330 const char *name; 3063 const char *name;
2331 IV iv; 3064 IV iv;
2332 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2333# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2337 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2338 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2339 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2340 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2341 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2353 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2354 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2355 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2357 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2358 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2359 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2360 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2361 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2362 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2368 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2369 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2370 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2371 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2373 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2376 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2377 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT), 3161 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT), 3162 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT), 3163 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT), 3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2421 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE), 3167 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2424 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2425 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2426 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2427 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2428# undef const_iv 3176# undef const_iv
2429 }; 3177 };
2430 3178
2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2433 3181
2434 texture_av = newAV (); 3182 texture_av = newAV ();
2435 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2436} 3184}
2437 3185
2438char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2439gl_vendor () 3196gl_vendor ()
2440 CODE: 3197 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2442 OUTPUT: 3199 OUTPUT:
2443 RETVAL 3200 RETVAL
2444 3201
2445char * 3202const char *
2446gl_version () 3203gl_version ()
2447 CODE: 3204 CODE:
2448 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2449 OUTPUT: 3206 OUTPUT:
2450 RETVAL 3207 RETVAL
2451 3208
2452char * 3209const char *
2453gl_extensions () 3210gl_extensions ()
2454 CODE: 3211 CODE:
2455 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2456 OUTPUT: 3213 OUTPUT:
2457 RETVAL 3214 RETVAL
2458 3215
2459const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2460 3221
2461GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2462 CODE: 3223 CODE:
2463 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT: 3225 OUTPUT:
2472 3233
2473int glGetError () 3234int glGetError ()
2474 3235
2475void glFinish () 3236void glFinish ()
2476 3237
3238void glFlush ()
3239
2477void glClear (int mask) 3240void glClear (int mask)
2478 3241
2479void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2480 PROTOTYPE: @ 3243 PROTOTYPE: @
2481 3244
2490void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2491 3254
2492void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2493 CODE: 3256 CODE:
2494 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2495 3260
2496void glDepthMask (int flag) 3261void glDepthMask (int flag)
2497 3262
2498void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2499 3264
2534void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2535 CODE: 3300 CODE:
2536 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2537 3302
2538void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2539 ALIAS: 3305 ALIAS:
2540 glColor_premultiply = 1 3306 glColor_premultiply = 1
2541 CODE: 3307 CODE:
2542 if (ix) 3308 if (ix)
2543 { 3309 {
2563 3329
2564void glRect (float x1, float y1, float x2, float y2) 3330void glRect (float x1, float y1, float x2, float y2)
2565 CODE: 3331 CODE:
2566 glRectf (x1, y1, x2, y2); 3332 glRectf (x1, y1, x2, y2);
2567 3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
2568PROTOTYPES: ENABLE 3343PROTOTYPES: ENABLE
2569 3344
2570void glBegin (int mode) 3345void glBegin (int mode)
2571 3346
2572void glEnd () 3347void glEnd ()
2604void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2605 CODE: 3380 CODE:
2606 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2607 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2608 3383
2609void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2610 3385
2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2612 3387
2613void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2614 3389
2640 3415
2641void glEndList () 3416void glEndList ()
2642 3417
2643void glCallList (int list) 3418void glCallList (int list)
2644 3419
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2646 3426
2647PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2648 3428
2649void 3429void
2650find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2651 PPCODE: 3431 PPCODE:
2652{ 3432{
2653 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2654 XPUSHs (self); 3434 XPUSHs (self);
2655} 3435}
2656 3436
2657BOOT: 3437BOOT:
2658{ 3438{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2660 3440
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2665} 3445}
2666 3446
2667void 3447void
2668draw (SV *self) 3448draw (SV *self)
2669 CODE: 3449 CODE:
2670{ 3450{
2671 HV *hv; 3451 HV *hv;
2672 SV **svp; 3452 SV **svp;
2673 NV x, y, w, h; 3453 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h; 3458 double draw_x, draw_y;
2680 3459
2681 if (!SvROK (self)) 3460 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2683 3462
2684 hv = (HV *)SvRV (self); 3463 hv = (HV *)SvRV (self);
2685 3464
2686 if (SvTYPE (hv) != SVt_PVHV) 3465 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2688 3467
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691 3470
2692 if (!h || !w) 3471 if (!h || !w)
2712 { 3491 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714 3493
2715 if (svp && SvTRUE (*svp)) 3494 if (svp && SvTRUE (*svp))
2716 { 3495 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2718 glEnable (GL_BLEND); 3497 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS); 3499 glBegin (GL_QUADS);
2721 glVertex2f (0, 0); 3500 glVertex2f (0, 0);
2722 glVertex2f (w, 0); 3501 glVertex2f (w, 0);
2725 glEnd (); 3504 glEnd ();
2726 glDisable (GL_BLEND); 3505 glDisable (GL_BLEND);
2727 } 3506 }
2728 } 3507 }
2729#if 0 3508#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) { 3509 // draw borders, for debugging
2731 glPushMatrix; 3510 glPushMatrix ();
2732 glColor 1, 1, 0, 1; 3511 glColor4f (1., 1., 0., 1.);
2733 glTranslate 0.375, 0.375; 3512 glTranslatef (.5, .5, 0.);
2734 glBegin GL_LINE_LOOP; 3513 glBegin (GL_LINE_LOOP);
2735 glVertex 0 , 0; 3514 glVertex2f (0 , 0);
2736 glVertex $self->{w} - 1, 0; 3515 glVertex2f (w - 1, 0);
2737 glVertex $self->{w} - 1, $self->{h} - 1; 3516 glVertex2f (w - 1, h - 1);
2738 glVertex 0 , $self->{h} - 1; 3517 glVertex2f (0 , h - 1);
2739 glEnd; 3518 glEnd ();
2740 glPopMatrix; 3519 glPopMatrix ();
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif 3520#endif
2744 PUSHMARK (SP); 3521 PUSHMARK (SP);
2745 XPUSHs (self); 3522 XPUSHs (self);
2746 PUTBACK; 3523 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD); 3524 call_method ("_draw", G_VOID | G_DISCARD);

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