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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
480
301MODULE = CFClient PACKAGE = CFClient 481MODULE = CFPlus PACKAGE = CFPlus
302 482
303PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
304 484
305BOOT: 485BOOT:
306{ 486{
307 HV *stash = gv_stashpv ("CFClient", 1); 487 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 488 static const struct {
309 const char *name; 489 const char *name;
310 IV iv; 490 IV iv;
311 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
313 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
331 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
395 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 600# undef const_iv
412 }; 601 };
413 602
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
615
616int
617in_destruct ()
618 CODE:
619 RETVAL = PL_main_cv == Nullcv;
620 OUTPUT:
621 RETVAL
622
623NV floor (NV x)
624
625NV ceil (NV x)
417 626
418void 627void
419pango_init () 628pango_init ()
420 CODE: 629 CODE:
421{ 630{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 634}
635
636char *
637SDL_GetError ()
430 638
431int 639int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 641
434void 642void
435SDL_Quit () 643SDL_Quit ()
436 644
437void 645void
438SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
439 PPCODE: 647 PPCODE:
440{ 648{
441 SDL_Rect **m; 649 SDL_Rect **m;
442 650
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 655
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 658
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 663
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 665#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
460 669
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 671
463 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
464 while (*m) 673 while (*m)
465 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
466 AV *av = newAV (); 677 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
470 684
471 ++m; 685 ++m;
472 } 686 }
473} 687}
474 688
475int 689int
476SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
478 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 703 );
704
705 if (RETVAL)
706 {
707 av_clear (texture_av);
708
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h"
712#undef GL_FUNC
713 }
714}
482 OUTPUT: 715 OUTPUT:
483 RETVAL 716 RETVAL
484 717
485void 718void
486SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
487 720
721char *
722SDL_GetKeyName (int sym)
723
724int
725SDL_GetAppState ()
726
488void 727void
489SDL_PollEvent () 728poll_events ()
490 PPCODE: 729 PPCODE:
491{ 730{
492 SDL_Event ev; 731 SDL_Event ev;
493 732
494 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 735 {
496 HV *hv = newHV (); 736 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 738
499 switch (ev.type) 739 switch (ev.type)
501 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
502 case SDL_KEYUP: 742 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 748 break;
508 749
509 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 753 break;
513 754
514 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
520 break; 781 break;
521 782
522 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 791 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 797 break;
535 } 798 }
536 799
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 801 }
539} 802}
540 803
541int 804int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 806 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 807 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 808 Mix_ChannelFinished (channel_finished);
546 809
547void 810void
551Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
552 815
553void 816void
554lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
555 CODE: 818 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
820
821void
822win32_proxy_info ()
823 PPCODE:
824{
556#ifndef _WIN32 825#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 char buffer[2048];
827 DWORD buflen;
828
829 EXTEND (SP, 3);
830
831 buflen = sizeof (buffer);
832 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
833 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
834 {
835 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
836
837 buflen = sizeof (buffer);
838 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
839 {
840 PUSHs (newSVpv (buffer, 0));
841
842 buflen = sizeof (buffer);
843 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
844 PUSHs (newSVpv (buffer, 0));
845 }
846 }
558#endif 847#endif
559 848}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 849
574void 850void
575add_font (char *file) 851add_font (char *file)
576 CODE: 852 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 853 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 854
583void 855void
584load_image_inline (SV *image_) 856load_image_inline (SV *image_)
585 ALIAS: 857 ALIAS:
586 load_image_file = 1 858 load_image_file = 1
628 900
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 901 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 902
631 assert (surface2->pitch == surface2->w * 4); 903 assert (surface2->pitch == surface2->w * 4);
632 904
905 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 906 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 907 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 908 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 911 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2);
642 914
643 SDL_FreeSurface (surface); 915 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 916 SDL_FreeSurface (surface2);
645} 917}
646 918
682 CODE: 954 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 955 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 956#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 958#endif
687 exit (1); 959 _exit (1);
688 960
961void
962_exit (int retval = 0)
963 CODE:
964#ifdef WIN32
965 ExitThread (retval); // unclean, please beam me up
966#else
967 _exit (retval);
968#endif
969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
689MODULE = CFClient PACKAGE = CFClient::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
690 980
691CFClient::Font 981PROTOTYPES: DISABLE
982
983CFPlus::Font
692new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
693 CODE: 985 CODE:
694{ 986{
695 int count; 987 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 991}
700 OUTPUT: 992 OUTPUT:
701 RETVAL 993 RETVAL
702 994
703void 995void
704DESTROY (CFClient::Font self) 996DESTROY (CFPlus::Font self)
705 CODE: 997 CODE:
706 pango_font_description_free (self); 998 pango_font_description_free (self);
707 999
708void 1000void
709make_default (CFClient::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
710 CODE: 1003 CODE:
711 default_font = self; 1004 default_font = self;
712 1005
713MODULE = CFClient PACKAGE = CFClient::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
714 1007
715CFClient::Layout 1008PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1009
1010void
1011reset_glyph_cache ()
1012 PROTOTYPE:
717 CODE: 1013 CODE:
718#if _WIN32 1014 tc_clear ();
719 rgba = 0;//D 1015
720#endif 1016CFPlus::Layout
1017new (SV *class)
1018 CODE:
721 New (0, RETVAL, 1, struct cf_layout); 1019 New (0, RETVAL, 1, struct cf_layout);
722 1020
723 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1021 RETVAL->pl = pango_layout_new (opengl_context);
724 RETVAL->rgba = rgba;
725 RETVAL->r = 1.; 1022 RETVAL->r = 1.;
726 RETVAL->g = 1.; 1023 RETVAL->g = 1.;
727 RETVAL->b = 1.; 1024 RETVAL->b = 1.;
728 RETVAL->a = 1.; 1025 RETVAL->a = 1.;
729 RETVAL->base_height = MIN_FONT_HEIGHT; 1026 RETVAL->base_height = MIN_FONT_HEIGHT;
733 layout_update_font (RETVAL); 1030 layout_update_font (RETVAL);
734 OUTPUT: 1031 OUTPUT:
735 RETVAL 1032 RETVAL
736 1033
737void 1034void
738DESTROY (CFClient::Layout self) 1035DESTROY (CFPlus::Layout self)
739 CODE: 1036 CODE:
740 g_object_unref (self->pl); 1037 g_object_unref (self->pl);
741 Safefree (self); 1038 Safefree (self);
742 1039
743int
744is_rgba (CFClient::Layout self)
745 CODE:
746 RETVAL = self->rgba;
747 OUTPUT:
748 RETVAL
749
750void 1040void
751set_text (CFClient::Layout self, SV *text_) 1041set_text (CFPlus::Layout self, SV *text_)
752 CODE: 1042 CODE:
753{ 1043{
754 STRLEN textlen; 1044 STRLEN textlen;
755 char *text = SvPVutf8 (text_, textlen); 1045 char *text = SvPVutf8 (text_, textlen);
756 1046
757 pango_layout_set_text (self->pl, text, textlen); 1047 pango_layout_set_text (self->pl, text, textlen);
758} 1048}
759 1049
760void 1050void
761set_markup (CFClient::Layout self, SV *text_) 1051set_markup (CFPlus::Layout self, SV *text_)
762 CODE: 1052 CODE:
763{ 1053{
764 STRLEN textlen; 1054 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen); 1055 char *text = SvPVutf8 (text_, textlen);
766 1056
767 pango_layout_set_markup (self->pl, text, textlen); 1057 pango_layout_set_markup (self->pl, text, textlen);
768} 1058}
769 1059
1060void
1061set_shapes (CFPlus::Layout self, ...)
1062 CODE:
1063{
1064 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text;
1067 int arg = 4;
1068
1069 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1070 {
1071 PangoRectangle inkrect, rect;
1072 PangoAttribute *attr;
1073
1074 int x = SvIV (ST (arg - 3));
1075 int y = SvIV (ST (arg - 2));
1076 int w = SvIV (ST (arg - 1));
1077 int h = SvIV (ST (arg ));
1078
1079 inkrect.x = 0;
1080 inkrect.y = 0;
1081 inkrect.width = 0;
1082 inkrect.height = 0;
1083
1084 rect.x = x * PANGO_SCALE;
1085 rect.y = y * PANGO_SCALE;
1086 rect.width = w * PANGO_SCALE;
1087 rect.height = h * PANGO_SCALE;
1088
1089 if (!attrs)
1090 attrs = pango_layout_get_attributes (self->pl);
1091
1092 attr = pango_attr_shape_new (&inkrect, &rect);
1093 attr->start_index = pos - text;
1094 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1095 pango_attr_list_insert (attrs, attr);
1096
1097 arg += 4;
1098 pos += sizeof (OBJ_STR) - 1;
1099 }
1100
1101 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs);
1103}
1104
1105void
1106get_shapes (CFPlus::Layout self)
1107 PPCODE:
1108{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110
1111 do
1112 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1114
1115 if (run && shape_attr_p (run))
1116 {
1117 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents);
1119
1120 EXTEND (SP, 2);
1121 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1122 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1123 }
1124 }
1125 while (pango_layout_iter_next_run (iter));
1126
1127 pango_layout_iter_free (iter);
1128}
1129
1130int
1131has_wrapped (CFPlus::Layout self)
1132 CODE:
1133{
1134 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl);
1136
1137 while (*text)
1138 lines += *text++ == '\n';
1139
1140 RETVAL = lines < pango_layout_get_line_count (self->pl);
1141}
1142 OUTPUT:
1143 RETVAL
1144
770SV * 1145SV *
771get_text (CFClient::Layout self) 1146get_text (CFPlus::Layout self)
772 CODE: 1147 CODE:
773 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
774 SvUTF8_on (RETVAL); 1149 sv_utf8_decode (RETVAL);
775 OUTPUT: 1150 OUTPUT:
776 RETVAL 1151 RETVAL
777 1152
778void 1153void
779set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
780 CODE: 1155 CODE:
781 self->r = r; 1156 self->r = r;
782 self->g = g; 1157 self->g = g;
783 self->b = b; 1158 self->b = b;
784 self->a = a; 1159 self->a = a;
785 1160
786void 1161void
787set_font (CFClient::Layout self, CFClient::Font font = 0) 1162set_font (CFPlus::Layout self, CFPlus::Font font = 0)
788 CODE: 1163 CODE:
789 if (self->font != font) 1164 if (self->font != font)
790 { 1165 {
791 self->font = font; 1166 self->font = font;
792 layout_update_font (self); 1167 layout_update_font (self);
793 } 1168 }
794 1169
795void 1170void
796set_height (CFClient::Layout self, int base_height) 1171set_height (CFPlus::Layout self, int base_height)
797 CODE: 1172 CODE:
798 if (self->base_height != base_height) 1173 if (self->base_height != base_height)
799 { 1174 {
800 self->base_height = base_height; 1175 self->base_height = base_height;
801 layout_update_font (self); 1176 layout_update_font (self);
802 } 1177 }
803 1178
804void 1179void
805set_width (CFClient::Layout self, int max_width = -1) 1180set_width (CFPlus::Layout self, int max_width = -1)
806 CODE: 1181 CODE:
807 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
808 1183
809void 1184void
810set_indent (CFClient::Layout self, int indent) 1185set_indent (CFPlus::Layout self, int indent)
811 CODE: 1186 CODE:
812 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
813 1188
814void 1189void
815set_spacing (CFClient::Layout self, int spacing) 1190set_spacing (CFPlus::Layout self, int spacing)
816 CODE: 1191 CODE:
817 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
818 1193
819void 1194void
820set_ellipsise (CFClient::Layout self, int ellipsise) 1195set_ellipsise (CFPlus::Layout self, int ellipsise)
821 CODE: 1196 CODE:
822 pango_layout_set_ellipsize (self->pl, 1197 pango_layout_set_ellipsize (self->pl,
823 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START
824 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
825 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
826 : PANGO_ELLIPSIZE_NONE 1201 : PANGO_ELLIPSIZE_NONE
827 ); 1202 );
828 1203
829void 1204void
830set_single_paragraph_mode (CFClient::Layout self, int spm) 1205set_single_paragraph_mode (CFPlus::Layout self, int spm)
831 CODE: 1206 CODE:
832 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
833 1208
834void 1209void
835size (CFClient::Layout self) 1210size (CFPlus::Layout self)
836 PPCODE: 1211 PPCODE:
837{ 1212{
838 int w, h; 1213 int w, h;
839 1214
840 layout_get_pixel_size (self, &w, &h); 1215 layout_get_pixel_size (self, &w, &h);
843 PUSHs (sv_2mortal (newSViv (w))); 1218 PUSHs (sv_2mortal (newSViv (w)));
844 PUSHs (sv_2mortal (newSViv (h))); 1219 PUSHs (sv_2mortal (newSViv (h)));
845} 1220}
846 1221
847int 1222int
1223descent (CFPlus::Layout self)
1224 CODE:
1225{
1226 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect);
1230}
1231 OUTPUT:
1232 RETVAL
1233
1234int
848xy_to_index (CFClient::Layout self, int x, int y) 1235xy_to_index (CFPlus::Layout self, int x, int y)
849 CODE: 1236 CODE:
850{ 1237{
851 int index, trailing; 1238 int index, trailing;
852 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
853 RETVAL = index; 1240 RETVAL = index + trailing;
854} 1241}
855 OUTPUT: 1242 OUTPUT:
856 RETVAL 1243 RETVAL
857 1244
858void 1245void
859cursor_pos (CFClient::Layout self, int index) 1246cursor_pos (CFPlus::Layout self, int index)
860 PPCODE: 1247 PPCODE:
861{ 1248{
862 PangoRectangle strong_pos; 1249 PangoRectangle strong_pos;
863 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
864 1251
867 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
868 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
869} 1256}
870 1257
871void 1258void
872render (CFClient::Layout self) 1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
873 PPCODE: 1260 PPCODE:
874{ 1261{
875 SV *retval; 1262 int line, x;
876 int w, h;
877 1263
878 layout_get_pixel_size (self, &w, &h); 1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
879 1266
880 if (self->rgba)
881 {
882 cairo_surface_t *surface;
883 cairo_t *cairo;
884
885 retval = newSV (w * h * 4);
886 SvPOK_only (retval);
887 SvCUR_set (retval, w * h * 4);
888
889 memset (SvPVX (retval), 0, w * h * 4);
890
891 surface = cairo_image_surface_create_for_data (
892 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
893 cairo = cairo_create (surface);
894 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
895
896 pango_cairo_show_layout (cairo, self->pl);
897
898 cairo_destroy (cairo);
899 cairo_surface_destroy (surface);
900
901 // what a mess, and its premultiplied, too :(
902 {
903 uint32_t *p = (uint32_t *)SvPVX (retval);
904 uint32_t *e = p + w * h;
905
906 while (p < e)
907 {
908 uint32_t rgba = *p;
909 rgba = (rgba >> 24) | (rgba << 8);
910#if 0
911#ifdef _WIN32
912 {//D
913 uint8_t r = rgba >> 24;
914 uint8_t g = rgba >> 16;
915 uint8_t b = rgba >> 8;
916 uint8_t a = rgba >> 0;
917
918 rgba = (rgba & 0xffffff00) | a;
919 }
920#endif
921#endif
922 rgba = SDL_SwapBE32 (rgba);
923 *p++ = rgba;
924 }
925 }
926
927 EXTEND (SP, 5); 1267 EXTEND (SP, 2);
928 PUSHs (sv_2mortal (newSViv (w))); 1268 PUSHs (sv_2mortal (newSViv (line - 1)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270}
1271
1272void
1273line_x_to_index (CFPlus::Layout self, int line, int x)
1274 PPCODE:
1275{
1276 PangoLayoutLine *lp;
1277 int index, trailing;
1278
1279 if (line < 0)
1280 XSRETURN_EMPTY;
1281
1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */
1284
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286
1287 EXTEND (SP, 2);
1288 if (GIMME_V == G_SCALAR)
929 PUSHs (sv_2mortal (newSViv (h))); 1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
930 PUSHs (sv_2mortal (retval));
931 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
932 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
933 }
934 else 1290 else
935 { 1291 {
936 FT_Bitmap bitmap;
937
938 retval = newSV (w * h);
939 SvPOK_only (retval);
940 SvCUR_set (retval, w * h);
941
942 bitmap.rows = h;
943 bitmap.width = w;
944 bitmap.pitch = w;
945 bitmap.buffer = (unsigned char*)SvPVX (retval);
946 bitmap.num_grays = 256;
947 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
948
949 memset (bitmap.buffer, 0, w * h);
950
951 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
952
953 EXTEND (SP, 5);
954 PUSHs (sv_2mortal (newSViv (w))); 1292 PUSHs (sv_2mortal (newSViv (index)));
955 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (trailing)));
956 PUSHs (sv_2mortal (retval));
957 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
958 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
959 } 1294 }
960} 1295}
961 1296
1297void
1298render (CFPlus::Layout self, float x, float y, int flags = 0)
1299 PPCODE:
1300 pango_opengl_render_layout_subpixel (
1301 self->pl,
1302 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a,
1304 flags
1305 );
1306
962MODULE = CFClient PACKAGE = CFClient::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
963 1308
1309PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312
964void 1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1318 {
1319 STRLEN datalen;
1320 char *data = SvPVbyte (data_, datalen);
1321 int bpp = datalen / (ow * oh);
1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1323
1324 SvPOK_only (result_);
1325 SvCUR_set (result_, nw * nh * bpp);
1326
1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1328 while (oh--)
1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1330
1331 sv_setsv (data_, result_);
1332 }
1333}
1334
1335void
965draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
966 PROTOTYPE: $$$;$$ 1337 PROTOTYPE: $$$;$$
967 ALIAS: 1338 ALIAS:
968 draw_quad_alpha = 1 1339 draw_quad_alpha = 1
969 draw_quad_alpha_premultiplied = 2 1340 draw_quad_alpha_premultiplied = 2
970 CODE: 1341 CODE:
971{ 1342{
972 HV *hv = (HV *)SvRV (self); 1343 HV *hv = (HV *)SvRV (self);
973 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
974 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
975 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
976 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
977 1347
978 if (items < 5) 1348 if (items < 5)
979 { 1349 {
980 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1350 w = SvNV (*hv_fetch (hv, "w", 1, 1));
981 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1351 h = SvNV (*hv_fetch (hv, "h", 1, 1));
982 } 1352 }
983 1353
984 if (ix) 1354 if (ix)
985 { 1355 {
986 glEnable (GL_BLEND); 1356 glEnable (GL_BLEND);
1357
1358 if (ix == 2)
987 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1359 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1360 else
1361 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1362 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1363
988 glEnable (GL_ALPHA_TEST); 1364 glEnable (GL_ALPHA_TEST);
989 glAlphaFunc (GL_GREATER, 0.01f); 1365 glAlphaFunc (GL_GREATER, 0.01f);
990 } 1366 }
991 1367
992 glBindTexture (GL_TEXTURE_2D, name); 1368 glBindTexture (GL_TEXTURE_2D, name);
993
994 if (wrap_mode)
995 {
996 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
997 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
998 }
999 1369
1000 glBegin (GL_QUADS); 1370 glBegin (GL_QUADS);
1001 glTexCoord2f (0, 0); glVertex2f (x , y ); 1371 glTexCoord2f (0, 0); glVertex2f (x , y );
1002 glTexCoord2f (0, t); glVertex2f (x , y + h); 1372 glTexCoord2f (0, t); glVertex2f (x , y + h);
1003 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1373 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1009 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1010 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1011 } 1381 }
1012} 1382}
1013 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1014MODULE = CFClient PACKAGE = CFClient::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1015 1396
1016CFClient::Map 1397PROTOTYPES: DISABLE
1017new (SV *class, int map_width, int map_height) 1398
1399CFPlus::Map
1400new (SV *class)
1018 CODE: 1401 CODE:
1019 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1020 RETVAL->x = 0; 1403 RETVAL->x = 0;
1021 RETVAL->y = 0; 1404 RETVAL->y = 0;
1022 RETVAL->w = map_width; 1405 RETVAL->w = 0;
1023 RETVAL->h = map_height; 1406 RETVAL->h = 0;
1024 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1025 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1026 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1027 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1028 RETVAL->texs = 8192;
1029 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1030 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1031 RETVAL->row = 0; 1412 RETVAL->row = 0;
1032 OUTPUT: 1413 OUTPUT:
1033 RETVAL 1414 RETVAL
1034 1415
1035void 1416void
1036DESTROY (CFClient::Map self) 1417DESTROY (CFPlus::Map self)
1037 CODE: 1418 CODE:
1038{ 1419{
1039 map_clear (self); 1420 map_clear (self);
1040 Safefree (self->face); 1421 Safefree (self->face2tile);
1422 Safefree (self->tex);
1041 Safefree (self); 1423 Safefree (self);
1042} 1424}
1043 1425
1044void 1426void
1427resize (CFPlus::Map self, int map_width, int map_height)
1428 CODE:
1429 self->w = map_width;
1430 self->h = map_height;
1431
1432void
1045clear (CFClient::Map self) 1433clear (CFPlus::Map self)
1046 CODE: 1434 CODE:
1047 map_clear (self); 1435 map_clear (self);
1048 1436
1049void 1437void
1050set_face (CFClient::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1051 CODE: 1439 CODE:
1052{ 1440{
1053 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1054 { 1442 need_texid (self, tile);
1055 Append (mapface, self->face, self->faces, self->faces);
1056 self->faces *= 2;
1057 }
1058
1059 self->face [face] = texid;
1060} 1443}
1061 1444
1062void 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1466}
1467
1468void
1063set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1064 CODE: 1470 CODE:
1065{ 1471{
1066 while (self->texs <= texid) 1472 need_texid (self, texid);
1067 {
1068 Append (maptex, self->tex, self->texs, self->texs);
1069 self->texs *= 2;
1070 }
1071 1473
1072 { 1474 {
1073 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1074 1476
1075 tex->name = name; 1477 tex->name = name;
1080 tex->r = r; 1482 tex->r = r;
1081 tex->g = g; 1483 tex->g = g;
1082 tex->b = b; 1484 tex->b = b;
1083 tex->a = a; 1485 tex->a = a;
1084 } 1486 }
1487
1488 // somewhat hackish, but for textures that require it, it really
1489 // improves the look, and most others don't suffer.
1490 glBindTexture (GL_TEXTURE_2D, name);
1491 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1492 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1493 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1085} 1496}
1086 1497
1087int 1498int
1088ox (CFClient::Map self) 1499ox (CFPlus::Map self)
1089 ALIAS: 1500 ALIAS:
1090 oy = 1 1501 oy = 1
1502 x = 2
1503 y = 3
1504 w = 4
1505 h = 5
1091 CODE: 1506 CODE:
1092 switch (ix) 1507 switch (ix)
1093 { 1508 {
1094 case 0: RETVAL = self->ox; break; 1509 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 1510 case 1: RETVAL = self->oy; break;
1511 case 2: RETVAL = self->x; break;
1512 case 3: RETVAL = self->y; break;
1513 case 4: RETVAL = self->w; break;
1514 case 5: RETVAL = self->h; break;
1096 } 1515 }
1097 OUTPUT: 1516 OUTPUT:
1098 RETVAL 1517 RETVAL
1099 1518
1100void 1519void
1101scroll (CFClient::Map self, int dx, int dy) 1520scroll (CFPlus::Map self, int dx, int dy)
1102 CODE: 1521 CODE:
1103{ 1522{
1104 if (dx > 0) 1523 if (dx > 0)
1105 map_blank (self, self->x, self->y, dx - 1, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1106 else if (dx < 0) 1525 else if (dx < 0)
1107 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1108 1527
1109 if (dy > 0) 1528 if (dy > 0)
1110 map_blank (self, self->x, self->y, self->w, dy - 1); 1529 map_blank (self, self->x, self->y, self->w, dy);
1111 else if (dy < 0) 1530 else if (dy < 0)
1112 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1113 1532
1114 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1115 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1116 1535
1117 while (self->y < 0) 1536 while (self->y < 0)
1122 self->y += MAP_EXTEND_Y; 1541 self->y += MAP_EXTEND_Y;
1123 } 1542 }
1124} 1543}
1125 1544
1126void 1545void
1127map1a_update (CFClient::Map self, SV *data_) 1546map1a_update (CFPlus::Map self, SV *data_, int extmap)
1128 CODE: 1547 CODE:
1129{ 1548{
1130 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1131 uint8_t *data_end = (uint8_t *)SvEND (data_); 1550 uint8_t *data_end = (uint8_t *)SvEND (data_);
1132 mapcell *cell; 1551 mapcell *cell;
1133 int x, y, flags; 1552 int x, y, flags;
1134 1553
1135 while (data < data_end) 1554 while (data < data_end - 1)
1136 { 1555 {
1137 flags = (data [0] << 8) + data [1]; data += 2; 1556 flags = (data [0] << 8) + data [1]; data += 2;
1138 1557
1139 x = ((flags >> 10) & 63) + self->x; 1558 x = self->x + ((flags >> 10) & 63);
1140 y = ((flags >> 4) & 63) + self->y; 1559 y = self->y + ((flags >> 4) & 63);
1141 1560
1142 cell = map_get_cell (self, x, y); 1561 cell = map_get_cell (self, x, y);
1143 1562
1144 if (flags & 15) 1563 if (flags & 15)
1145 { 1564 {
1146 if (cell->darkness < 0) 1565 if (!cell->darkness)
1147 { 1566 {
1567 memset (cell, 0, sizeof (*cell));
1148 cell->darkness = 0; 1568 cell->darkness = 256;
1149 cell->face [0] = 0;
1150 cell->face [1] = 0;
1151 cell->face [2] = 0;
1152 } 1569 }
1153 1570
1154 cell->darkness = flags & 8 ? *data++ : 255;
1155
1156 //TODO: don't trust server data to be in-range(!) 1571 //TODO: don't trust server data to be in-range(!)
1572
1573 if (flags & 8)
1574 {
1575 if (extmap)
1576 {
1577 uint8_t ext, cmd;
1578
1579 do
1580 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1;
1589 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 }
1607 while (ext & 0x80);
1608 }
1609 else
1610 cell->darkness = *data++ + 1;
1611 }
1157 1612
1158 if (flags & 4) 1613 if (flags & 4)
1159 { 1614 {
1160 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1161 } 1618 }
1162 1619
1163 if (flags & 2) 1620 if (flags & 2)
1164 { 1621 {
1165 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1166 } 1625 }
1167 1626
1168 if (flags & 1) 1627 if (flags & 1)
1169 { 1628 {
1170 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1171 } 1632 }
1172 } 1633 }
1173 else 1634 else
1174 cell->darkness = -1; 1635 cell->darkness = 0;
1175 } 1636 }
1176} 1637}
1177 1638
1178SV * 1639SV *
1179mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1180 CODE: 1641 CODE:
1181{ 1642{
1182 int x1, x; 1643 int x1, x;
1183 int y1, y; 1644 int y1, y;
1184 int z; 1645 int z;
1205 { 1666 {
1206 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1207 1668
1208 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1209 { 1670 {
1210 mapface face = cell->face [z];
1211
1212 if (face)
1213 {
1214 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1215 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1216 int a1 = tex.a; 1673 int a1 = tex.a;
1217 1674
1218 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1219 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1220 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1221 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1222 }
1223 } 1679 }
1224 } 1680 }
1225 1681
1226 *map++ = (r ) 1682 *map++ = (r )
1227 | (g << 8) 1683 | (g << 8)
1234} 1690}
1235 OUTPUT: 1691 OUTPUT:
1236 RETVAL 1692 RETVAL
1237 1693
1238void 1694void
1239draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1240 PPCODE: 1696 CODE:
1241{ 1697{
1242 int vx, vy; 1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1243 int x, y, z; 1702 int x, y, z;
1244 int last_name; 1703 int last_name;
1245 mapface face;
1246 int sw4 = (sw + 3) & ~3;
1247 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1248 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1249 1704
1250 memset (darkness, 255, sw4 * sh); 1705 // thats current max. sorry.
1251 SvPOK_only (darkness_sv); 1706 if (sw > 255) sw = 255;
1252 SvCUR_set (darkness_sv, sw4 * sh); 1707 if (sh > 255) sh = 255;
1253 1708
1254 vx = self->x + (self->w - sw) / 2 - shift_x; 1709 // clear key, in case of extra padding
1255 vy = self->y + (self->h - sh) / 2 - shift_y; 1710 memset (&skey, 0, sizeof (skey));
1256
1257 /*
1258 int vx = self->vx = self->w >= sw
1259 ? self->x + (self->w - sw) / 2
1260 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1261
1262 int vy = self->vy = self->h >= sh
1263 ? self->y + (self->h - sh) / 2
1264 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1265 */
1266 1711
1267 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1268 1713
1714 glEnable (GL_BLEND);
1269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1270 glEnable (GL_BLEND);
1271 glEnable (GL_TEXTURE_2D); 1716 glEnable (GL_TEXTURE_2D);
1272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1273 1718
1274 glBegin (GL_QUADS); 1719 glBegin (GL_QUADS);
1275 1720
1276 last_name = 0; 1721 last_name = 0;
1277 1722
1723 mx += self->x;
1724 my += self->y;
1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1278 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1279 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1280 if (0 <= y + vy && y + vy < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1281 { 1754 {
1282 maprow *row = self->row + (y + vy); 1755 maprow *row = self->row + (y + my);
1283 1756
1284 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1285 if (row->c0 <= x + vx && x + vx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1286 { 1759 {
1287 mapcell *cell = row->col + (x + vx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1288
1289 darkness[y * sw4 + x] = cell->darkness < 0
1290 ? 255 - FOW_DARKNESS
1291 : 255 - cell->darkness;
1292
1293 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1294 1762
1295 if (face) 1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1768
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1296 { 1858 {
1297 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1860 HE *he;
1298 1861
1299 int px = (x + 1) * 32 - tex.w; 1862 hv_iterinit (smooth);
1300 int py = (y + 1) * 32 - tex.h; 1863 while ((he = hv_iternext (smooth)))
1301
1302 if (last_name != tex.name)
1303 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1304 glEnd (); 1887 glEnd ();
1305 last_name = tex.name;
1306 glBindTexture (GL_TEXTURE_2D, last_name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1307 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1911 }
1308 } 1912 }
1309
1310 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1311 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1312 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1313 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1314 } 1913 }
1315 }
1316 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1317 1919
1318 glEnd (); 1920 glEnd ();
1319 1921
1320 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1321 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1322 1924
1925 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows)
1928 {
1929 maprow *row = self->row + (y + my);
1930
1931 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1)
1933 {
1934 mapcell *cell = row->col + (x + mx - row->c0);
1935
1936 int px = x * T;
1937 int py = y * T;
1938
1939 if (cell->stat_hp)
1940 {
1941 int width = cell->stat_width * T;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1943
1944 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py);
1947
1948 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1949 glRectf (px + 2,
1950 py - thick - 1,
1951 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1952 }
1953 }
1954 }
1955}
1956
1957void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1959 CODE:
1960{
1961 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F },
1963 { 1.00F, 1.00F, 1.00F },
1964 { 0.00F, 0.00F, 0.55F },
1965 { 1.00F, 0.00F, 0.00F },
1966
1967 { 1.00F, 0.54F, 0.00F },
1968 { 0.11F, 0.56F, 1.00F },
1969 { 0.93F, 0.46F, 0.00F },
1970 { 0.18F, 0.54F, 0.34F },
1971
1972 { 0.56F, 0.73F, 0.56F },
1973 { 0.80F, 0.80F, 0.80F },
1974 { 0.55F, 0.41F, 0.13F },
1975 { 0.99F, 0.77F, 0.26F },
1976
1977 { 0.74F, 0.65F, 0.41F },
1978
1979 { 0.00F, 1.00F, 1.00F },
1980 { 1.00F, 0.00F, 1.00F },
1981 { 1.00F, 1.00F, 0.00F },
1982 };
1983
1984 int x, y;
1985
1986 glEnable (GL_TEXTURE_2D);
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1988 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS);
1991
1992 for (y = 0; y < h; y++)
1993 for (x = 0; x < w; x++)
1994 {
1995 unsigned char m = data [x + y * w];
1996
1997 if (m)
1998 {
1999 float *c = color [m & 15];
2000
2001 float tx1 = m & 0x40 ? 0.5 : 0.;
2002 float tx2 = tx1 + 0.5;
2003
2004 glColor4f (c[0], c[1], c[2], 0.75);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 }
2010 }
2011
2012 glEnd ();
2013 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D);
2015}
2016
2017void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2019 PPCODE:
2020{
2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029
2030 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3);
2032
2033 mx += self->x - 1;
2034 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
2038 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows)
2040 {
2041 maprow *row = self->row + (y + my);
2042
2043 for (x = 0; x < sw1; x++)
2044 if (row->c0 <= x + mx && x + mx < row->c1)
2045 {
2046 mapcell *cell = row->col + (x + mx - row->c0);
2047
2048 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1)
2050 : 255 - FOW_DARKNESS;
2051 }
2052 }
2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1323 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1324 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1325 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1326 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1327} 2096}
1328 2097
1329SV * 2098SV *
1330get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1331 CODE: 2100 CODE:
1332{ 2101{
1333 int x, y, x1, y1; 2102 int x, y, x1, y1;
1334 SV *data_sv = newSV (w * h * 7 + 5); 2103 SV *data_sv = newSV (w * h * 7 + 5);
1335 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2104 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1360 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1361 { 2130 {
1362 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1363 uint8_t flags = 0; 2132 uint8_t flags = 0;
1364 2133
1365 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1366 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1367 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1368 2137
1369 *data++ = flags; 2138 *data++ = flags;
1370 2139
1371 if (flags & 1) 2140 if (flags & 1)
1372 { 2141 {
2142 tileid tile = cell->tile [0];
1373 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1374 *data++ = cell->face [0]; 2144 *data++ = tile;
1375 } 2145 }
1376 2146
1377 if (flags & 2) 2147 if (flags & 2)
1378 { 2148 {
2149 tileid tile = cell->tile [1];
1379 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1380 *data++ = cell->face [1]; 2151 *data++ = tile;
1381 } 2152 }
1382 2153
1383 if (flags & 4) 2154 if (flags & 4)
1384 { 2155 {
2156 tileid tile = cell->tile [2];
1385 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1386 *data++ = cell->face [2]; 2158 *data++ = tile;
1387 } 2159 }
1388 } 2160 }
1389 else 2161 else
1390 *data++ = 0; 2162 *data++ = 0;
1391 } 2163 }
1397} 2169}
1398 OUTPUT: 2170 OUTPUT:
1399 RETVAL 2171 RETVAL
1400 2172
1401void 2173void
1402set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1403 PPCODE: 2175 PPCODE:
1404{ 2176{
1405 int x, y, z; 2177 int x, y, z;
1406 int w, h; 2178 int w, h;
1407 int x1, y1; 2179 int x1, y1;
1431 { 2203 {
1432 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1433 2205
1434 if (flags) 2206 if (flags)
1435 { 2207 {
1436 mapface face[3] = { 0, 0, 0 };
1437
1438 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1439 2210
1440 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1441 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1442 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1443 2214
1444 if (cell->darkness <= 0) 2215 if (cell->darkness == 0)
1445 { 2216 {
1446 cell->darkness = -1; 2217 cell->darkness = 0;
1447 2218
1448 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1449 { 2220 {
1450 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1451 2222
1452 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1453 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1454 } 2230 }
1455 } 2231 }
1456 } 2232 }
1457 } 2233 }
1458 } 2234 }
1459} 2235}
1460 2236
1461MODULE = CFClient PACKAGE = CFClient::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1462 2238
2239PROTOTYPES: DISABLE
2240
1463CFClient::MixChunk 2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv)
2243 CODE:
2244{
2245 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen);
2247
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1);
2249}
2250 OUTPUT:
2251 RETVAL
2252
2253CFPlus::MixChunk
1464new_from_file (SV *class, char *path) 2254new_from_file (SV *class, char *path)
1465 CODE: 2255 CODE:
1466 RETVAL = Mix_LoadWAV (path); 2256 RETVAL = Mix_LoadWAV (path);
1467 OUTPUT: 2257 OUTPUT:
1468 RETVAL 2258 RETVAL
1469 2259
1470void 2260void
1471DESTROY (CFClient::MixChunk self) 2261DESTROY (CFPlus::MixChunk self)
1472 CODE: 2262 CODE:
1473 Mix_FreeChunk (self); 2263 Mix_FreeChunk (self);
1474 2264
1475int 2265int
1476volume (CFClient::MixChunk self, int volume = -1) 2266volume (CFPlus::MixChunk self, int volume = -1)
1477 CODE: 2267 CODE:
1478 RETVAL = Mix_VolumeChunk (self, volume); 2268 RETVAL = Mix_VolumeChunk (self, volume);
1479 OUTPUT: 2269 OUTPUT:
1480 RETVAL 2270 RETVAL
1481 2271
1482int 2272int
1483play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1484 CODE: 2274 CODE:
1485 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1486 OUTPUT: 2276 OUTPUT:
1487 RETVAL 2277 RETVAL
1488 2278
1489MODULE = CFClient PACKAGE = CFClient::MixMusic 2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1490 2280
1491int 2281int
1492volume (int volume = -1) 2282volume (int volume = -1)
2283 PROTOTYPE: ;$
1493 CODE: 2284 CODE:
1494 RETVAL = Mix_VolumeMusic (volume); 2285 RETVAL = Mix_VolumeMusic (volume);
1495 OUTPUT: 2286 OUTPUT:
1496 RETVAL 2287 RETVAL
1497 2288
2289int
2290fade_out (int ms)
2291 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms);
2293 OUTPUT:
2294 RETVAL
2295
1498CFClient::MixMusic 2296CFPlus::MixMusic
1499new_from_file (SV *class, char *path) 2297new_from_file (SV *class, char *path)
1500 CODE: 2298 CODE:
1501 RETVAL = Mix_LoadMUS (path); 2299 RETVAL = Mix_LoadMUS (path);
1502 OUTPUT: 2300 OUTPUT:
1503 RETVAL 2301 RETVAL
1504 2302
1505void 2303void
1506DESTROY (CFClient::MixMusic self) 2304DESTROY (CFPlus::MixMusic self)
1507 CODE: 2305 CODE:
1508 Mix_FreeMusic (self); 2306 Mix_FreeMusic (self);
1509 2307
1510int 2308int
1511play (CFClient::MixMusic self, int loops = -1) 2309play (CFPlus::MixMusic self, int loops = -1)
1512 CODE: 2310 CODE:
1513 RETVAL = Mix_PlayMusic (self, loops); 2311 RETVAL = Mix_PlayMusic (self, loops);
1514 OUTPUT: 2312 OUTPUT:
1515 RETVAL 2313 RETVAL
1516 2314
2315int
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2317 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321
1517MODULE = CFClient PACKAGE = CFClient::OpenGL 2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2323
2324PROTOTYPES: ENABLE
1518 2325
1519BOOT: 2326BOOT:
1520{ 2327{
1521 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1522 static const struct { 2329 static const struct {
1523 const char *name; 2330 const char *name;
1524 IV iv; 2331 IV iv;
1525 } *civ, const_iv[] = { 2332 } *civ, const_iv[] = {
1526# define const_iv(name) { # name, (IV)name } 2333# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS),
1527 const_iv (GL_COLOR_MATERIAL), 2337 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 2338 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 2339 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 2340 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 2341 const_iv (GL_BLEND),
2342 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 2343 const_iv (GL_SCISSOR_TEST),
2344 const_iv (GL_DEPTH_TEST),
2345 const_iv (GL_ALPHA_TEST),
2346 const_iv (GL_NORMALIZE),
2347 const_iv (GL_RESCALE_NORMAL),
2348 const_iv (GL_FRONT),
2349 const_iv (GL_BACK),
2350 const_iv (GL_AUX0),
1533 const_iv (GL_AND), 2351 const_iv (GL_AND),
1534 const_iv (GL_ONE), 2352 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 2353 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 2354 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 2355 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2356 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 2357 const_iv (GL_ONE_MINUS_DST_ALPHA),
2358 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 2359 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 2360 const_iv (GL_RGBA),
2361 const_iv (GL_RGBA4),
2362 const_iv (GL_RGBA8),
2363 const_iv (GL_RGB5_A1),
1542 const_iv (GL_UNSIGNED_BYTE), 2364 const_iv (GL_UNSIGNED_BYTE),
2365 const_iv (GL_UNSIGNED_SHORT),
2366 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 2367 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 2368 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 2369 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 2370 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 2371 const_iv (GL_FLOAT),
1548 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1549 const_iv (GL_COMPILE), 2373 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D),
1550 const_iv (GL_TEXTURE_1D), 2376 const_iv (GL_TEXTURE_1D),
1551 const_iv (GL_TEXTURE_2D), 2377 const_iv (GL_TEXTURE_2D),
1552 const_iv (GL_TEXTURE_ENV), 2378 const_iv (GL_TEXTURE_ENV),
1553 const_iv (GL_TEXTURE_MAG_FILTER), 2379 const_iv (GL_TEXTURE_MAG_FILTER),
1554 const_iv (GL_TEXTURE_MIN_FILTER), 2380 const_iv (GL_TEXTURE_MIN_FILTER),
1555 const_iv (GL_TEXTURE_ENV_MODE), 2381 const_iv (GL_TEXTURE_ENV_MODE),
1556 const_iv (GL_TEXTURE_WRAP_S), 2382 const_iv (GL_TEXTURE_WRAP_S),
1557 const_iv (GL_TEXTURE_WRAP_T), 2383 const_iv (GL_TEXTURE_WRAP_T),
2384 const_iv (GL_REPEAT),
1558 const_iv (GL_CLAMP), 2385 const_iv (GL_CLAMP),
1559 const_iv (GL_REPEAT), 2386 const_iv (GL_CLAMP_TO_EDGE),
1560 const_iv (GL_NEAREST), 2387 const_iv (GL_NEAREST),
1561 const_iv (GL_LINEAR), 2388 const_iv (GL_LINEAR),
1562 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2389 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1563 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2390 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1564 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2391 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2392 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 2393 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 2394 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 2395 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 2396 const_iv (GL_REPLACE),
2397 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 2398 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 2399 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 2400 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 2401 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 2402 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 2403 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 2404 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 2405 const_iv (GL_CONSTANT_BORDER),
2406 const_iv (GL_POINTS),
1578 const_iv (GL_LINES), 2407 const_iv (GL_LINES),
2408 const_iv (GL_LINE_STRIP),
2409 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 2410 const_iv (GL_QUADS),
2411 const_iv (GL_QUAD_STRIP),
2412 const_iv (GL_TRIANGLES),
2413 const_iv (GL_TRIANGLE_STRIP),
2414 const_iv (GL_TRIANGLE_FAN),
1580 const_iv (GL_LINE_LOOP), 2415 const_iv (GL_POLYGON),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT),
1582 const_iv (GL_FASTEST), 2421 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST),
2424 const_iv (GL_V2F),
2425 const_iv (GL_V3F),
2426 const_iv (GL_T2F_V3F),
2427 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 2428# undef const_iv
1584 }; 2429 };
1585 2430
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2433
2434 texture_av = newAV ();
2435 AvREAL_off (texture_av);
1588} 2436}
2437
2438char *
2439gl_vendor ()
2440 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR);
2442 OUTPUT:
2443 RETVAL
2444
2445char *
2446gl_version ()
2447 CODE:
2448 RETVAL = (char *)glGetString (GL_VERSION);
2449 OUTPUT:
2450 RETVAL
2451
2452char *
2453gl_extensions ()
2454 CODE:
2455 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2456 OUTPUT:
2457 RETVAL
2458
2459const char *glGetString (GLenum pname)
2460
2461GLint glGetInteger (GLenum pname)
2462 CODE:
2463 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT:
2465 RETVAL
2466
2467GLdouble glGetDouble (GLenum pname)
2468 CODE:
2469 glGetDoublev (pname, &RETVAL);
2470 OUTPUT:
2471 RETVAL
1589 2472
1590int glGetError () 2473int glGetError ()
2474
2475void glFinish ()
1591 2476
1592void glClear (int mask) 2477void glClear (int mask)
1593 2478
1594void glClearColor (float r, float g, float b, float a = 1.0) 2479void glClearColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2480 PROTOTYPE: @
1602 2487
1603void glHint (int target, int mode) 2488void glHint (int target, int mode)
1604 2489
1605void glBlendFunc (int sfactor, int dfactor) 2490void glBlendFunc (int sfactor, int dfactor)
1606 2491
2492void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2493 CODE:
2494 gl_BlendFuncSeparate (sa, da, saa, daa);
2495
2496void glDepthMask (int flag)
2497
1607void glLogicOp (int opcode) 2498void glLogicOp (int opcode)
1608 2499
1609void glColorMask (int red, int green, int blue, int alpha) 2500void glColorMask (int red, int green, int blue, int alpha)
1610 2501
1611void glMatrixMode (int mode) 2502void glMatrixMode (int mode)
1614 2505
1615void glPopMatrix () 2506void glPopMatrix ()
1616 2507
1617void glLoadIdentity () 2508void glLoadIdentity ()
1618 2509
2510void glDrawBuffer (int buffer)
2511
2512void glReadBuffer (int buffer)
2513
1619# near and far are due to microsofts buggy c compiler 2514# near_ and far_ are due to microsofts buggy "c" compiler
2515void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2516
2517# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2518void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2519
2520PROTOTYPES: DISABLE
1621 2521
1622void glViewport (int x, int y, int width, int height) 2522void glViewport (int x, int y, int width, int height)
1623 2523
1624void glScissor (int x, int y, int width, int height) 2524void glScissor (int x, int y, int width, int height)
1625 2525
1633 2533
1634void glRotate (float angle, float x, float y, float z) 2534void glRotate (float angle, float x, float y, float z)
1635 CODE: 2535 CODE:
1636 glRotatef (angle, x, y, z); 2536 glRotatef (angle, x, y, z);
1637 2537
1638void glBegin (int mode)
1639
1640void glEnd ()
1641
1642void glColor (float r, float g, float b, float a = 1.0) 2538void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 2539 ALIAS:
2540 glColor_premultiply = 1
1644 CODE: 2541 CODE:
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 2542 if (ix)
1646 MIN ((int)(g * 255.f), 255), 2543 {
1647 MIN ((int)(b * 255.f), 255), 2544 r *= a;
1648 MIN ((int)(a * 255.f), 255)); 2545 g *= a;
2546 b *= a;
2547 }
2548 // microsoft visual "c" rounds instead of truncating...
2549 glColor4f (r, g, b, a);
2550
2551void glRasterPos (float x, float y, float z = 0.)
2552 CODE:
2553 glRasterPos3f (0, 0, z);
2554 glBitmap (0, 0, 0, 0, x, y, 0);
1649 2555
1650void glVertex (float x, float y, float z = 0.) 2556void glVertex (float x, float y, float z = 0.)
1651 CODE: 2557 CODE:
1652 glVertex3f (x, y, z); 2558 glVertex3f (x, y, z);
1653 2559
1654void glTexCoord (float s, float t) 2560void glTexCoord (float s, float t)
1655 CODE: 2561 CODE:
1656 glTexCoord2f (s, t); 2562 glTexCoord2f (s, t);
1657 2563
2564void glRect (float x1, float y1, float x2, float y2)
2565 CODE:
2566 glRectf (x1, y1, x2, y2);
2567
2568PROTOTYPES: ENABLE
2569
2570void glBegin (int mode)
2571
2572void glEnd ()
2573
2574void glPointSize (GLfloat size)
2575
2576void glLineWidth (GLfloat width)
2577
2578void glInterleavedArrays (int format, int stride, char *data)
2579
2580void glDrawElements (int mode, int count, int type, char *indices)
2581
2582# 1.2 void glDrawRangeElements (int mode, int start, int end
2583
1658void glTexEnv (int target, int pname, float param) 2584void glTexEnv (int target, int pname, float param)
1659 CODE: 2585 CODE:
1660 glTexEnvf (target, pname, param); 2586 glTexEnvf (target, pname, param);
1661 2587
1662void glTexParameter (int target, int pname, float param) 2588void glTexParameter (int target, int pname, float param)
1665 2591
1666void glBindTexture (int target, int name) 2592void glBindTexture (int target, int name)
1667 2593
1668void glConvolutionParameter (int target, int pname, float params) 2594void glConvolutionParameter (int target, int pname, float params)
1669 CODE: 2595 CODE:
1670 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2596 if (gl.ConvolutionParameterf)
2597 gl.ConvolutionParameterf (target, pname, params);
1671 2598
1672void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2599void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1673 CODE: 2600 CODE:
1674 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2601 if (gl.ConvolutionFilter2D)
1675 (target, internalformat, width, height, format, type, data)); 2602 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1676 2603
1677void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2604void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1678 CODE: 2605 CODE:
1679 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2606 if (gl.SeparableFilter2D)
1680 (target, internalformat, width, height, format, type, row, column)); 2607 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1681 2608
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2609void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1683 2610
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 2612
1686void glRasterPos (int x, int y) 2613void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE: 2614
1688 glRasterPos2i (x, y); 2615void glPixelZoom (float x, float y)
1689 2616
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2617void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 2618
1692int glGenTexture () 2619int glGenTexture ()
1693 CODE: 2620 CODE:
1694{ 2621 RETVAL = gen_texture ();
1695 GLuint name;
1696 glGenTextures (1, &name);
1697 RETVAL = name;
1698}
1699 OUTPUT: 2622 OUTPUT:
1700 RETVAL 2623 RETVAL
1701 2624
1702void glDeleteTexture (int name) 2625void glDeleteTexture (int name)
1703 CODE: 2626 CODE:
1704{
1705 GLuint name_ = name;
1706 glDeleteTextures (1, &name_); 2627 del_texture (name);
1707} 2628
1708
1709int glGenList () 2629int glGenList ()
1710 CODE: 2630 CODE:
1711 RETVAL = glGenLists (1); 2631 RETVAL = glGenLists (1);
1712 OUTPUT: 2632 OUTPUT:
1713 RETVAL 2633 RETVAL
1720 2640
1721void glEndList () 2641void glEndList ()
1722 2642
1723void glCallList (int list) 2643void glCallList (int list)
1724 2644
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2646
2647PROTOTYPES: DISABLE
2648
2649void
2650find_widget (SV *self, NV x, NV y)
2651 PPCODE:
2652{
2653 if (within_widget (self, x, y))
2654 XPUSHs (self);
2655}
2656
2657BOOT:
2658{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2660
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2665}
2666
2667void
2668draw (SV *self)
2669 CODE:
2670{
2671 HV *hv;
2672 SV **svp;
2673 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h;
2680
2681 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2683
2684 hv = (HV *)SvRV (self);
2685
2686 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2688
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691
2692 if (!h || !w)
2693 XSRETURN_EMPTY;
2694
2695 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2696 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2697
2698 draw_x = SvNV (draw_x_sv) + x;
2699 draw_y = SvNV (draw_y_sv) + y;
2700
2701 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2702 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2703 XSRETURN_EMPTY;
2704
2705 sv_setnv (draw_x_sv, draw_x);
2706 sv_setnv (draw_y_sv, draw_y);
2707
2708 glPushMatrix ();
2709 glTranslated (x, y, 0);
2710
2711 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2712 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714
2715 if (svp && SvTRUE (*svp))
2716 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2718 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS);
2721 glVertex2f (0, 0);
2722 glVertex2f (w, 0);
2723 glVertex2f (w, h);
2724 glVertex2f (0, h);
2725 glEnd ();
2726 glDisable (GL_BLEND);
2727 }
2728 }
2729#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) {
2731 glPushMatrix;
2732 glColor 1, 1, 0, 1;
2733 glTranslate 0.375, 0.375;
2734 glBegin GL_LINE_LOOP;
2735 glVertex 0 , 0;
2736 glVertex $self->{w} - 1, 0;
2737 glVertex $self->{w} - 1, $self->{h} - 1;
2738 glVertex 0 , $self->{h} - 1;
2739 glEnd;
2740 glPopMatrix;
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif
2744 PUSHMARK (SP);
2745 XPUSHs (self);
2746 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD);
2748 SPAGAIN;
2749
2750 glPopMatrix ();
2751
2752 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2753 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2754}
2755

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