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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
24#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
25#include <SDL_endian.h> 34#include <SDL_endian.h>
26#include <SDL_image.h> 35#include <SDL_image.h>
27#include <SDL_mixer.h> 36#include <SDL_mixer.h>
28#include <SDL_opengl.h> 37#include <SDL_opengl.h>
29 38
55# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 65#else
57# define PARACHUTE 0 66# define PARACHUTE 0
58#endif 67#endif
59 68
69static AV *texture_av;
70
60static struct 71static struct
61{ 72{
62#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 74#include "glfunc.h"
64#undef GL_FUNC 75#undef GL_FUNC
65} gl; 76} gl;
66 77
78static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 80{
69 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 85 else
74 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
75} 87}
76 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
77#include "texcache.c" 113#include "texcache.c"
78 114
79#include "pango-font.c" 115#include "pango-font.c"
80#include "pango-fontmap.c" 116#include "pango-fontmap.c"
81#include "pango-render.c" 117#include "pango-render.c"
82 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
85 123
86typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
87 125
154 192
155 *w = rect.width; 193 *w = rect.width;
156 *h = rect.height; 194 *h = rect.height;
157} 195}
158 196
197typedef uint16_t tileid;
159typedef uint16_t mapface; 198typedef uint16_t faceid;
160 199
161typedef struct { 200typedef struct {
162 GLint name; 201 int name;
163 int w, h; 202 int w, h;
164 float s, t; 203 float s, t;
165 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
166} maptex; 207} maptex;
167 208
168typedef struct { 209typedef struct {
169 uint32_t player; 210 uint32_t player;
170 mapface face[3]; 211 tileid tile[3];
171 uint16_t darkness; 212 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 214} mapcell;
174 215
175typedef struct { 216typedef struct {
176 int32_t c0, c1; 217 int32_t c0, c1;
177 mapcell *col; 218 mapcell *col;
178} maprow; 219} maprow;
179 220
180typedef struct map { 221typedef struct map {
181 int x, y, w, h; 222 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 224 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 225 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 226
189 int32_t rows; 227 int32_t rows;
190 maprow *row; 228 maprow *row;
191} *CFPlus__Map; 229} *CFPlus__Map;
192 230
212 return ptr; 250 return ptr;
213} 251}
214 252
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
217 275
218static maprow * 276static maprow *
219map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
220{ 278{
221 if (0 > y) 279 if (0 > y)
316 cell->player = 0; 374 cell->player = 0;
317 } 375 }
318 } 376 }
319} 377}
320 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
321static void 395static void
322music_finished (void) 396music_finished (void)
323{ 397{
324 SDL_UserEvent ev; 398 SDL_UserEvent ev;
325 399
362} 436}
363 437
364/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
367 484
368MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
369 486
370PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
371 488
492 609
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 612}
496 613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
497int 620int
498in_destruct () 621in_destruct ()
499 CODE: 622 CODE:
500 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 624 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 638}
516 639
640char *
641SDL_GetError ()
642
517int 643int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 645
520void 646void
521SDL_Quit () 647SDL_Quit ()
522 648
523void 649void
524SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
525 PPCODE: 651 PPCODE:
526{ 652{
527 SDL_Rect **m; 653 SDL_Rect **m;
528 654
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 659
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 662
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 667
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 672#endif
547 673
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 675
553 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
554 while (*m) 677 while (*m)
555 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
556 AV *av = newAV (); 681 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
560 688
561 ++m; 689 ++m;
562 } 690 }
563} 691}
564 692
565char *
566SDL_GetError ()
567
568int 693int
569SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
571 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 707 );
708
574 if (RETVAL) 709 if (RETVAL)
575 { 710 {
711 av_clear (texture_av);
712
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 715#include "glfunc.h"
579# undef GL_FUNC 716#undef GL_FUNC
580 } 717 }
718}
581 OUTPUT: 719 OUTPUT:
582 RETVAL 720 RETVAL
583 721
584void 722void
585SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
586 724
587char * 725char *
588SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
589 727
728int
729SDL_GetAppState ()
730
590void 731void
591SDL_PollEvent () 732poll_events ()
592 PPCODE: 733 PPCODE:
593{ 734{
594 SDL_Event ev; 735 SDL_Event ev;
595 736
596 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 739 {
598 HV *hv = newHV (); 740 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 742
601 switch (ev.type) 743 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 757 break;
616 758
617 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
625 break; 785 break;
626 786
627 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
645 } 805 }
646} 806}
647 807
648int 808int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 810 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
653 813
654void 814void
658Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
659 819
660void 820void
661lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
662 CODE: 822 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 824
667void 825void
668win32_proxy_info () 826win32_proxy_info ()
669 PPCODE: 827 PPCODE:
670{ 828{
707 STRLEN image_len; 865 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
714 872
715 if (!rw) 873 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
717 875
811 ExitThread (retval); // unclean, please beam me up 969 ExitThread (retval); // unclean, please beam me up
812#else 970#else
813 _exit (retval); 971 _exit (retval);
814#endif 972#endif
815 973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
816MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
817 986
818CFPlus::Font 987CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
820 CODE: 989 CODE:
821{ 990{
832 CODE: 1001 CODE:
833 pango_font_description_free (self); 1002 pango_font_description_free (self);
834 1003
835void 1004void
836make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
837 CODE: 1007 CODE:
838 default_font = self; 1008 default_font = self;
839 1009
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
841 1011
1012PROTOTYPES: DISABLE
1013
842void 1014void
843reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
844 CODE: 1017 CODE:
845 tc_clear (); 1018 tc_clear ();
846 1019
847CFPlus::Layout 1020CFPlus::Layout
848new (SV *class) 1021new (SV *class)
1135 flags 1308 flags
1136 ); 1309 );
1137 1310
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1312
1140void 1313PROTOTYPES: ENABLE
1141pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143{
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146 1314
1147 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1322 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1323 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1327
1161 SvPOK_only (result_); 1328 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1163 1330
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1332 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1334
1168 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1336 }
1175} 1337}
1176 1338
1177void 1339void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1221 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1223 } 1385 }
1224} 1386}
1225 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401PROTOTYPES: DISABLE
1227 1402
1228CFPlus::Map 1403CFPlus::Map
1229new (SV *class) 1404new (SV *class)
1230 CODE: 1405 CODE:
1231 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1233 RETVAL->y = 0; 1408 RETVAL->y = 0;
1234 RETVAL->w = 0; 1409 RETVAL->w = 0;
1235 RETVAL->h = 0; 1410 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1416 RETVAL->row = 0;
1244 OUTPUT: 1417 OUTPUT:
1245 RETVAL 1418 RETVAL
1246 1419
1247void 1420void
1248DESTROY (CFPlus::Map self) 1421DESTROY (CFPlus::Map self)
1249 CODE: 1422 CODE:
1250{ 1423{
1251 map_clear (self); 1424 map_clear (self);
1252 Safefree (self->face); 1425 Safefree (self->face2tile);
1253 Safefree (self->tex); 1426 Safefree (self->tex);
1254 Safefree (self); 1427 Safefree (self);
1255} 1428}
1256 1429
1257void 1430void
1264clear (CFPlus::Map self) 1437clear (CFPlus::Map self)
1265 CODE: 1438 CODE:
1266 map_clear (self); 1439 map_clear (self);
1267 1440
1268void 1441void
1269set_face (CFPlus::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1443 CODE:
1271{ 1444{
1272 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1446 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1447}
1275 self->faces *= 2;
1276 }
1277 1448
1278 self->face [face] = texid; 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1279} 1470}
1280 1471
1281void 1472void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1474 CODE:
1284{ 1475{
1285 while (self->texs <= texid) 1476 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1477
1291 { 1478 {
1292 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1293 1480
1294 tex->name = name; 1481 tex->name = name;
1338 CODE: 1525 CODE:
1339{ 1526{
1340 if (dx > 0) 1527 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1529 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1531
1345 if (dy > 0) 1532 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1533 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1534 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1536
1350 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1352 1539
1353 while (self->y < 0) 1540 while (self->y < 0)
1405 cell->stat_width = 1; 1592 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1593 cell->stat_hp = *data++;
1407 } 1594 }
1408 else if (cmd == 6) // monster width 1595 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1596 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1597 else if (cmd == 0x47)
1411 { 1598 {
1412 if (*data == 4) 1599 if (*data == 4)
1413 ; // decode player tag 1600 ; // decode player count
1414 1601
1415 data += *data + 1; 1602 data += *data + 1;
1416 } 1603 }
1417 else if (cmd == 8) // cell flags 1604 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1605 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1614 cell->darkness = *data++ + 1;
1428 } 1615 }
1429 1616
1430 if (flags & 4) 1617 if (flags & 4)
1431 { 1618 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1433 } 1622 }
1434 1623
1435 if (flags & 2) 1624 if (flags & 2)
1436 { 1625 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1438 } 1629 }
1439 1630
1440 if (flags & 1) 1631 if (flags & 1)
1441 { 1632 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1443 } 1636 }
1444 } 1637 }
1445 else 1638 else
1446 cell->darkness = 0; 1639 cell->darkness = 0;
1447 } 1640 }
1477 { 1670 {
1478 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1479 1672
1480 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1481 { 1674 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1677 int a1 = tex.a;
1489 1678
1490 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1683 }
1496 } 1684 }
1497 1685
1498 *map++ = (r ) 1686 *map++ = (r )
1499 | (g << 8) 1687 | (g << 8)
1506} 1694}
1507 OUTPUT: 1695 OUTPUT:
1508 RETVAL 1696 RETVAL
1509 1697
1510void 1698void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1700 CODE:
1513{ 1701{
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1514 int x, y, z; 1706 int x, y, z;
1515 int last_name; 1707 int last_name;
1516 mapface face; 1708
1709 // thats current max. sorry.
1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1712
1713 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey));
1517 1715
1518 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1519 1717
1520 glEnable (GL_BLEND); 1718 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1725 last_name = 0;
1528 1726
1529 mx += self->x; 1727 mx += self->x;
1530 my += self->y; 1728 my += self->y;
1531 1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1532 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1533 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1535 { 1758 {
1536 maprow *row = self->row + (y + my); 1759 maprow *row = self->row + (y + my);
1537 1760
1538 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1763 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1766
1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1544 1772
1545 if (face && face < self->texs) 1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1546 { 1862 {
1547 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1864 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1865
1551 if (last_name != tex.name) 1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1552 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1553 glEnd (); 1891 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1556 } 1915 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1916 }
1581 } 1917 }
1582 }
1583 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1584 1923
1585 glEnd (); 1924 glEnd ();
1586 1925
1587 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1935 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1936 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1937 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1938 mapcell *cell = row->col + (x + mx - row->c0);
1600 1939
1601 int px = x * 32; 1940 int px = x * T;
1602 int py = y * 32; 1941 int py = y * T;
1603 1942
1604 if (cell->stat_hp) 1943 if (cell->stat_hp)
1605 { 1944 {
1606 int width = cell->stat_width * 32; 1945 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1947
1609 glColor3ub (0, 0, 0); 1948 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1949 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1950 px + width - 1, py);
1612 1951
1682void 2021void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2023 PPCODE:
1685{ 2024{
1686 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2033
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2036
1695 mx += self->x; 2037 mx += self->x - 1;
1696 my += self->y; 2038 my += self->y - 1;
1697 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1698 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1700 { 2044 {
1701 maprow *row = self->row + (y + my); 2045 maprow *row = self->row + (y + my);
1702 2046
1703 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2049 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1707 2051
1708 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1711 } 2055 }
1712 } 2056 }
1713 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1714 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1718} 2100}
1719 2101
1720SV * 2102SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE: 2104 CODE:
1751 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1752 { 2134 {
1753 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2136 uint8_t flags = 0;
1755 2137
1756 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1759 2141
1760 *data++ = flags; 2142 *data++ = flags;
1761 2143
1762 if (flags & 1) 2144 if (flags & 1)
1763 { 2145 {
2146 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2148 *data++ = tile;
1766 } 2149 }
1767 2150
1768 if (flags & 2) 2151 if (flags & 2)
1769 { 2152 {
2153 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2155 *data++ = tile;
1772 } 2156 }
1773 2157
1774 if (flags & 4) 2158 if (flags & 4)
1775 { 2159 {
2160 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2162 *data++ = tile;
1778 } 2163 }
1779 } 2164 }
1780 else 2165 else
1781 *data++ = 0; 2166 *data++ = 0;
1782 } 2167 }
1822 { 2207 {
1823 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1824 2209
1825 if (flags) 2210 if (flags)
1826 { 2211 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1830 2214
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2218
1835 if (cell->darkness == 0) 2219 if (cell->darkness == 0)
1836 { 2220 {
1837 cell->darkness = 0; 2221 cell->darkness = 0;
1838 2222
1839 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1840 { 2224 {
1841 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1842 2226
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1845 } 2234 }
1846 } 2235 }
1847 } 2236 }
1848 } 2237 }
1849 } 2238 }
1850} 2239}
1851 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1853 2314
2315PROTOTYPES: DISABLE
2316
1854CFPlus::MixChunk 2317CFPlus::MixChunk
1855new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
1856 CODE: 2319 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1858 OUTPUT: 2321 OUTPUT:
1859 RETVAL 2322 RETVAL
1860 2323
1861void 2324void
1862DESTROY (CFPlus::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
1868 CODE: 2331 CODE:
1869 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2333 OUTPUT:
1871 RETVAL 2334 RETVAL
1872 2335
1873int 2336CFPlus::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2338 CODE:
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
1877 OUTPUT: 2341 OUTPUT:
1878 RETVAL 2342 RETVAL
1879 2343
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1881 2345
1882int 2346int
1883volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
1884 CODE: 2349 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2351 OUTPUT:
1887 RETVAL 2352 RETVAL
1888 2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
1889CFPlus::MixMusic 2366CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1891 CODE: 2368 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2370 OUTPUT:
1894 RETVAL 2371 RETVAL
1895 2372
1896void 2373void
1897DESTROY (CFPlus::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
1903 CODE: 2380 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2381 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2382 OUTPUT:
1906 RETVAL 2383 RETVAL
1907 2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
1909 2395
1910BOOT: 2396BOOT:
1911{ 2397{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1913 static const struct { 2399 static const struct {
1914 const char *name; 2400 const char *name;
1915 IV iv; 2401 IV iv;
1916 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2410 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2415 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2416 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2417 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2418 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2421 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2422 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2423 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2425 const_iv (GL_DST_ALPHA),
1949 const_iv (GL_LUMINANCE), 2439 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2440 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2472 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2478 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2479 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2481 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2482 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2483 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2484 const_iv (GL_TRIANGLE_FAN),
2485 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
1993 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2494 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2495 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2496 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2497 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2498# undef const_iv
1999 }; 2499 };
2000 2500
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
2003} 2506}
2004 2507
2005char * 2508char *
2006gl_vendor () 2509gl_vendor ()
2007 CODE: 2510 CODE:
2021 CODE: 2524 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2526 OUTPUT:
2024 RETVAL 2527 RETVAL
2025 2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
2542
2026int glGetError () 2543int glGetError ()
2027 2544
2028void glFinish () 2545void glFinish ()
2029 2546
2030void glClear (int mask) 2547void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2584# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2586
2070# near_ and far_ are due to microsofts buggy "c" compiler 2587# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
2072 2591
2073void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
2074 2593
2075void glScissor (int x, int y, int width, int height) 2594void glScissor (int x, int y, int width, int height)
2076 2595
2084 2603
2085void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
2086 CODE: 2605 CODE:
2087 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
2088 2607
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2609 ALIAS:
2096 glColor_premultiply = 1 2610 glColor_premultiply = 1
2097 CODE: 2611 CODE:
2098 if (ix) 2612 if (ix)
2099 { 2613 {
2102 b *= a; 2616 b *= a;
2103 } 2617 }
2104 // microsoft visual "c" rounds instead of truncating... 2618 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2619 glColor4f (r, g, b, a);
2106 2620
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2621void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2622 CODE:
2115 glRasterPos3f (0, 0, z); 2623 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2624 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2625
2121 2629
2122void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
2123 CODE: 2631 CODE:
2124 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
2125 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
2126void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
2127 CODE: 2655 CODE:
2128 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
2129 2657
2130void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
2152 2680
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2682
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2684
2685void glPixelZoom (float x, float y)
2686
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2688
2159int glGenTexture () 2689int glGenTexture ()
2160 CODE: 2690 CODE:
2161{ 2691 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2692 OUTPUT:
2167 RETVAL 2693 RETVAL
2168 2694
2169void glDeleteTexture (int name) 2695void glDeleteTexture (int name)
2170 CODE: 2696 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2697 del_texture (name);
2174} 2698
2175
2176int glGenList () 2699int glGenList ()
2177 CODE: 2700 CODE:
2178 RETVAL = glGenLists (1); 2701 RETVAL = glGenLists (1);
2179 OUTPUT: 2702 OUTPUT:
2180 RETVAL 2703 RETVAL
2187 2710
2188void glEndList () 2711void glEndList ()
2189 2712
2190void glCallList (int list) 2713void glCallList (int list)
2191 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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