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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
419} 490}
420 491
421static unsigned int 492static unsigned int
422minpot (unsigned int n) 493minpot (unsigned int n)
423{ 494{
433 n |= n >> 16; 504 n |= n >> 16;
434 505
435 return n + 1; 506 return n + 1;
436} 507}
437 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
438/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
441 523
442/******************************************************************************/ 524/******************************************************************************/
480 return 0; 562 return 0;
481 563
482 return 1; 564 return 1;
483} 565}
484 566
485MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
486 620
487PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
488 622
489BOOT: 623BOOT:
490{ 624{
491 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 626 static const struct {
493 const char *name; 627 const char *name;
494 IV iv; 628 IV iv;
495 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
518 652
519 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
522 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
604# undef const_iv 823# undef const_iv
605 }; 824 };
606 825
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
626 845
627NV floor (NV x) 846NV floor (NV x)
628 847
629NV ceil (NV x) 848NV ceil (NV x)
630 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
631void 860void
632pango_init () 861pango_init ()
633 CODE: 862 CODE:
634{ 863{
635 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
638} 872}
639 873
640char *
641SDL_GetError () 874char *SDL_GetError ()
642 875
643int 876void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 877
646void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
647SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
648 894
649void 895void
650SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
651 PPCODE: 897 PPCODE:
652{ 898{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 913
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 916
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 918
676 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
677 while (*m) 920 while (*m)
678 { 921 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 923 {
681 AV *av = newAV (); 924 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
708 951
709 if (RETVAL) 952 if (RETVAL)
710 { 953 {
711 av_clear (texture_av); 954 av_clear (texture_av);
712 955
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 958#include "glfunc.h"
716#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 963 }
718} 964}
719 OUTPUT: 965 OUTPUT:
720 RETVAL 966 RETVAL
721 967
725char * 971char *
726SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
727 973
728int 974int
729SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
730 979
731void 980void
732poll_events () 981poll_events ()
733 PPCODE: 982 PPCODE:
734{ 983{
744 { 993 {
745 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
746 case SDL_KEYUP: 995 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1001 break;
753 1002
754 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1022 x = ev.motion.x;
774 y = ev.motion.y; 1023 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1025 }
777 1026
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1033 }
785 break; 1034 break;
786 1035
787 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1039
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1050 break;
802 } 1051 }
803 1052
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1054 }
806} 1055}
1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
807 1069
808int 1070int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1072 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
813 1075
814void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
815Mix_CloseAudio () 1093Mix_CloseAudio ()
816 1094
817int 1095int
818Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
819 1100
820void 1101void
821lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
822 CODE: 1103 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
849 } 1130 }
850 } 1131 }
851#endif 1132#endif
852} 1133}
853 1134
854void 1135int
855add_font (char *file) 1136add_font (char *file)
856 CODE: 1137 CODE:
857 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
858 1144
859void 1145void
860load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
861 ALIAS: 1147 ALIAS:
862 load_image_file = 1 1148 load_image_file = 1
948void 1234void
949error (char *message) 1235error (char *message)
950 CODE: 1236 CODE:
951 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
952#ifdef _WIN32 1238#ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
954#endif 1240#endif
955 1241
956void 1242void
957fatal (char *message) 1243fatal (char *message)
958 CODE: 1244 CODE:
959 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32 1246#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
962#endif 1248#endif
963 _exit (1); 1249 _exit (1);
964 1250
965void 1251void
966_exit (int retval = 0) 1252_exit (int retval = 0)
978#if DEBUG 1264#if DEBUG
979 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
980#endif 1266#endif
981} 1267}
982 1268
983MODULE = CFPlus PACKAGE = CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
984 1277
985PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
986 1279
987CFPlus::Font 1280DC::Font
988new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
989 CODE: 1282 CODE:
990{ 1283{
991 int count; 1284 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
995} 1288}
996 OUTPUT: 1289 OUTPUT:
997 RETVAL 1290 RETVAL
998 1291
999void 1292void
1000DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
1001 CODE: 1294 CODE:
1002 pango_font_description_free (self); 1295 pango_font_description_free (self);
1003 1296
1004void 1297void
1005make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1006 PROTOTYPE: $ 1299 PROTOTYPE: $
1007 CODE: 1300 CODE:
1008 default_font = self; 1301 default_font = self;
1009 1302
1010MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
1011 1304
1012PROTOTYPES: DISABLE 1305PROTOTYPES: DISABLE
1013 1306
1014void 1307void
1015reset_glyph_cache () 1308glyph_cache_backup ()
1016 PROTOTYPE: 1309 PROTOTYPE:
1017 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1018 tc_clear (); 1317 tc_restore ();
1019 1318
1020CFPlus::Layout 1319DC::Layout
1021new (SV *class) 1320new (SV *class)
1022 CODE: 1321 CODE:
1023 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
1024 1323
1025 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
1027 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
1028 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
1029 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
1032 1332
1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
1035 OUTPUT: 1335 OUTPUT:
1036 RETVAL 1336 RETVAL
1037 1337
1038void 1338void
1039DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
1040 CODE: 1340 CODE:
1041 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
1042 Safefree (self); 1343 Safefree (self);
1043 1344
1044void 1345void
1045set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
1046 CODE: 1347 CODE:
1047{ 1348{
1048 STRLEN textlen; 1349 STRLEN textlen;
1049 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
1050 1351
1051 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
1052} 1353}
1053 1354
1054void 1355void
1055set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
1056 CODE: 1357 CODE:
1057{ 1358{
1058 STRLEN textlen; 1359 STRLEN textlen;
1059 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1060 1361
1061 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
1062} 1363}
1063 1364
1064void 1365void
1065set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
1066 CODE: 1367 CODE:
1067{ 1368{
1068 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text; 1371 const char *pos = text;
1105 if (attrs) 1406 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1107} 1408}
1108 1409
1109void 1410void
1110get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1111 PPCODE: 1412 PPCODE:
1112{ 1413{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114 1415
1115 do 1416 do
1116 { 1417 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1118 1419
1119 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1120 { 1421 {
1121 PangoRectangle extents; 1422 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1130 1431
1131 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1132} 1433}
1133 1434
1134int 1435int
1135has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1136 CODE: 1437 CODE:
1137{ 1438{
1138 int lines = 1; 1439 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1140 1441
1145} 1446}
1146 OUTPUT: 1447 OUTPUT:
1147 RETVAL 1448 RETVAL
1148 1449
1149SV * 1450SV *
1150get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1151 CODE: 1452 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1154 OUTPUT: 1455 OUTPUT:
1155 RETVAL 1456 RETVAL
1156 1457
1157void 1458void
1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1159 CODE: 1460 CODE:
1160 self->r = r; 1461 self->r = r;
1161 self->g = g; 1462 self->g = g;
1162 self->b = b; 1463 self->b = b;
1163 self->a = a; 1464 self->a = a;
1164 1465
1165void 1466void
1166set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1167 CODE: 1468 CODE:
1168 if (self->font != font) 1469 if (self->font != font)
1169 { 1470 {
1170 self->font = font; 1471 self->font = font;
1171 layout_update_font (self); 1472 layout_update_font (self);
1172 } 1473 }
1173 1474
1174void 1475void
1175set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1176 CODE: 1477 CODE:
1177 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1178 { 1479 {
1179 self->base_height = base_height; 1480 self->base_height = base_height;
1180 layout_update_font (self); 1481 layout_update_font (self);
1181 } 1482 }
1182 1483
1183void 1484void
1184set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1185 CODE: 1486 CODE:
1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1187 1488
1188void 1489void
1189set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1190 CODE: 1491 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192 1493
1193void 1494void
1194set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1195 CODE: 1496 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197 1498
1198void 1499void
1199set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1200 CODE: 1501 CODE:
1201 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1206 ); 1507 );
1207 1508
1208void 1509void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1210 CODE: 1511 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212 1513
1213void 1514void
1214size (CFPlus::Layout self) 1515size (DC::Layout self)
1215 PPCODE: 1516 PPCODE:
1216{ 1517{
1217 int w, h; 1518 int w, h;
1218 1519
1219 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1222 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1223 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1224} 1525}
1225 1526
1226int 1527int
1227descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1228 CODE: 1529 CODE:
1229{ 1530{
1230 PangoRectangle rect; 1531 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1234} 1535}
1235 OUTPUT: 1536 OUTPUT:
1236 RETVAL 1537 RETVAL
1237 1538
1238int 1539int
1239xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1240 CODE: 1541 CODE:
1241{ 1542{
1242 int index, trailing; 1543 int index, trailing;
1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1244 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1245} 1546}
1246 OUTPUT: 1547 OUTPUT:
1247 RETVAL 1548 RETVAL
1248 1549
1249void 1550void
1250cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1251 PPCODE: 1552 PPCODE:
1252{ 1553{
1253 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1255 1556
1256 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1260} 1561}
1261 1562
1262void 1563void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1264 PPCODE: 1565 PPCODE:
1265{ 1566{
1266 int line, x; 1567 int line, x;
1267 1568
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270 1572 --line;
1573#endif
1271 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274} 1577}
1275 1578
1276void 1579void
1277line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1278 PPCODE: 1581 PPCODE:
1279{ 1582{
1280 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1281 int index, trailing; 1584 int index, trailing;
1282 1585
1283 if (line < 0) 1586 if (line < 0)
1284 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1285 1588
1286 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1288 1591
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290 1593
1291 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1297 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1298 } 1601 }
1299} 1602}
1300 1603
1301void 1604void
1302render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1303 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1304 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1305 self->pl, 1609 self->pl,
1610 self->rc,
1306 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1308 flags 1613 flags
1309 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1310 1618
1311MODULE = CFPlus PACKAGE = CFPlus::Texture 1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1312 1639
1313PROTOTYPES: ENABLE 1640PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316 1641
1317void 1642void
1318pad (SV *data_, int ow, int oh, int nw, int nh) 1643pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE: 1644 CODE:
1320{ 1645{
1347 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1351 1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1679
1352 if (items < 5) 1680 if (items < 5)
1353 { 1681 {
1354 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1355 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1356 } 1684 }
1383 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1385 } 1713 }
1386} 1714}
1387 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE: 1838 CODE:
1390{ 1839{
1391 GLint width; 1840 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1394 RETVAL = width > 0; 1843 RETVAL = width > 0;
1395} 1844}
1396 OUTPUT: 1845 OUTPUT:
1397 RETVAL 1846 RETVAL
1398 1847
1399MODULE = CFPlus PACKAGE = CFPlus::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1400 1849
1401PROTOTYPES: DISABLE 1850PROTOTYPES: DISABLE
1402 1851
1403CFPlus::Map 1852DC::Map
1404new (SV *class) 1853new (SV *class)
1405 CODE: 1854 CODE:
1406 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1407 RETVAL->x = 0; 1856 RETVAL->x = 0;
1408 RETVAL->y = 0; 1857 RETVAL->y = 0;
1416 RETVAL->row = 0; 1865 RETVAL->row = 0;
1417 OUTPUT: 1866 OUTPUT:
1418 RETVAL 1867 RETVAL
1419 1868
1420void 1869void
1421DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1422 CODE: 1871 CODE:
1423{ 1872{
1424 map_clear (self); 1873 map_clear (self);
1425 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1426 Safefree (self->tex); 1875 Safefree (self->tex);
1427 Safefree (self); 1876 Safefree (self);
1428} 1877}
1429 1878
1430void 1879void
1431resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1432 CODE: 1881 CODE:
1433 self->w = map_width; 1882 self->w = map_width;
1434 self->h = map_height; 1883 self->h = map_height;
1435 1884
1436void 1885void
1437clear (CFPlus::Map self) 1886clear (DC::Map self)
1438 CODE: 1887 CODE:
1439 map_clear (self); 1888 map_clear (self);
1440 1889
1441void 1890void
1442set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1443 CODE: 1892 CODE:
1444{ 1893{
1445 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1446 need_texid (self, tile); 1895 need_texid (self, tile);
1447} 1896}
1448 1897
1449void 1898void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1451 CODE: 1900 CODE:
1452{ 1901{
1453 tileid texid; 1902 tileid texid;
1454 maptex *tex; 1903 maptex *tex;
1455 1904
1468 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1470} 1919}
1471 1920
1472void 1921void
1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1474 CODE: 1923 CODE:
1475{ 1924{
1476 need_texid (self, texid); 1925 need_texid (self, texid);
1477 1926
1478 { 1927 {
1497 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1500} 1949}
1501 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1502int 1971int
1503ox (CFPlus::Map self) 1972ox (DC::Map self)
1504 ALIAS: 1973 ALIAS:
1505 oy = 1 1974 oy = 1
1506 x = 2 1975 x = 2
1507 y = 3 1976 y = 3
1508 w = 4 1977 w = 4
1519 } 1988 }
1520 OUTPUT: 1989 OUTPUT:
1521 RETVAL 1990 RETVAL
1522 1991
1523void 1992void
1524scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1525 CODE: 1994 CODE:
1526{ 1995{
1527 if (dx > 0) 1996 if (dx > 0)
1528 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1529 else if (dx < 0) 1998 else if (dx < 0)
1544 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1545 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1546 } 2015 }
1547} 2016}
1548 2017
1549void 2018SV *
1550map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1551 CODE: 2020 CODE:
1552{ 2021{
1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1554 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell; 2024 mapcell *cell;
1556 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1557 2028
1558 while (data < data_end - 1) 2029 while (data < data_end - 1)
1559 { 2030 {
1560 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1561 2032
1581 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1582 2053
1583 do 2054 do
1584 { 2055 {
1585 ext = *data++; 2056 ext = *data++;
1586 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1587 2058
1588 if (cmd < 4) 2059 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1590 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1591 { 2062 {
1592 cell->stat_width = 1; 2063 cell->stat_width = 1;
1593 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1594 } 2065 }
1595 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1598 { 2069 {
1599 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1600 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1601 2074
1602 data += *data + 1; 2075 data += *data + 1;
1603 } 2076 }
1604 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1605 cell->flags = *data++; 2078 cell->flags = *data++;
1612 } 2085 }
1613 else 2086 else
1614 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1615 } 2088 }
1616 2089
2090 for (z = 0; z <= 2; ++z)
1617 if (flags & 4) 2091 if (flags & (4 >> z))
1618 { 2092 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face); 2094 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1622 } 2112 }
1623
1624 if (flags & 2)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1629 }
1630
1631 if (flags & 1)
1632 {
1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1636 }
1637 } 2113 }
1638 else 2114 else
1639 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1640 } 2116 }
1641} 2117}
2118 OUTPUT:
2119 RETVAL
1642 2120
1643SV * 2121SV *
1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1645 CODE: 2123 CODE:
1646{ 2124{
1647 int x1, x; 2125 int x1, x;
1648 int y1, y; 2126 int y1, y;
1649 int z; 2127 int z;
1662 ? self->row + y 2140 ? self->row + y
1663 : 0; 2141 : 0;
1664 2142
1665 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1666 { 2144 {
1667 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1668 2146
1669 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1670 { 2148 {
1671 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1672 2150
1674 { 2152 {
1675 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1676 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1677 int a1 = tex.a; 2155 int a1 = tex.a;
1678 2156
1679 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1680 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1681 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1682 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1683 } 2161 }
1684 } 2162 }
1685 2163
1686 *map++ = (r ) 2164 *map++ = (r )
1687 | (g << 8) 2165 | (g << 8)
1694} 2172}
1695 OUTPUT: 2173 OUTPUT:
1696 RETVAL 2174 RETVAL
1697 2175
1698void 2176void
1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1700 CODE: 2178 CODE:
1701{ 2179{
2180 int x, y, z;
2181
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1705 smooth_key skey; 2185 smooth_key skey;
1706 int x, y, z; 2186 int pl_x, pl_y;
1707 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1708 2192
2193 pl_tex.name = 0;
2194
1709 // thats current max. sorry. 2195 // that's current max. sorry.
1710 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1712 2198
1713 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1715 2201
1716 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1717 2203 key.r = 255;
1718 glEnable (GL_BLEND); 2204 key.g = 255;
1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1720 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1722 2208 key.format = GL_T2F_V3F;
1723 glBegin (GL_QUADS);
1724
1725 last_name = 0;
1726 2209
1727 mx += self->x; 2210 mx += self->x;
1728 my += self->y; 2211 my += self->y;
1729 2212
1730 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1747 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1749 } 2232 }
1750 } 2233 }
1751 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1752 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1753 { 2240 {
1754 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1755 2243
1756 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1757 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1758 { 2246 {
1759 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1765 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1766 2254
1767 if (tile) 2255 if (tile)
1768 { 2256 {
1769 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w; 2258 int px, py;
1771 int py = (y + 1) * T - tex.h;
1772 2259
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1776 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1777 if (!tex.name) 2264 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1779 2266
1780 glEnd (); 2267 key.texname = tex.name;
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1782 glBegin (GL_QUADS);
1783 } 2269 }
1784 2270
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789 2273
1790 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1791 { 2275 {
1792 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1793 { 2279 continue;
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1808 2286
1809 // update smooth hash 2287 // update smooth hash
1810 if (tex.smoothtile) 2288 if (tex.smoothtile)
1811 { 2289 {
1812 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 } 2324 }
1847 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1848 } 2347 }
1849 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1850 2352
1851 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort 2354 // this is basically counting sort
1853 { 2355 {
1854 int w, b; 2356 int w, b;
1855 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1856 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1857 { 2361 {
1858 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1859 if (smask) 2363 if (smask)
1860 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1872 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1873 && skey->level == level 2377 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1875 { 2379 {
1876 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1878 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1879 int border = bits & 15; 2383 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1883 2387
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name) 2388 if (tex.name)
1887 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1888 if (!tex.name) 2392 if (key.texname != tex.name)
1889 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1890 2395
1891 glEnd (); 2396 glEnd ();
1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1893 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1894 } 2399 }
1895 2400
1896 if (border) 2401 if (border)
1897 { 2402 {
1898 float ox = border * dx; 2403 float ox = border * dx;
1899 2404
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1904 } 2409 }
1905 2410
1906 if (corner) 2411 if (corner)
1907 { 2412 {
1908 float ox = corner * dx; 2413 float ox = corner * dx;
1909 2414
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1914 } 2420 }
1915 } 2421 }
1916 } 2422 }
1917 } 2423 }
1918 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1919 } 2429 }
1920 2430
1921 hv_clear (smooth); 2431 hv_clear (smooth);
1922 } 2432 }
1923 2433
1924 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1925 2439
1926 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1927 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1928 2457
1929 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1932 { 2461 {
1935 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1937 { 2466 {
1938 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1939 2468
1940 int px = x * T; 2469 int px = x * Tw;
1941 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1942 2477
1943 if (cell->stat_hp) 2478 if (cell->stat_hp)
1944 { 2479 {
1945 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1947 2482
1948 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py); 2485 px + width - 1, py);
1951 2486
1957 } 2492 }
1958 } 2493 }
1959} 2494}
1960 2495
1961void 2496void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1963 CODE: 2498 CODE:
1964{ 2499{
1965 static float color[16][3] = { 2500 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1967 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1968 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1969 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1970 2505
1971 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1972 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1973 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1974 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1975 2510
1976 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1977 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1978 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1979 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1980 2515
1981 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1982 2517
1983 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1984 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1985 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1986 }; 2521 };
1987 2522
1988 int x, y; 2523 int x, y;
1989 2524
1990 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1992 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1995 2536
1996 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2000 2541
2001 if (m) 2542 if (m)
2002 { 2543 {
2003 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2004 2545
2005 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2006 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2007 2548
2008 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 } 2554 }
2017 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
2019} 2560}
2020 2561
2021void 2562void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2023 PPCODE: 2564 PPCODE:
2024{ 2565{
2025 int x, y; 2566 int x, y;
2026 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2027 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2028 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 2574
2034 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2036 2577
2037 mx += self->x - 1; 2578 mx += self->x - 1;
2038 my += self->y - 1; 2579 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041 2580
2042 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2044 { 2583 {
2045 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2048 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2049 { 2588 {
2050 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2051 2590
2052 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2054 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2055 } 2594 }
2056 } 2595 }
2057 2596
2058 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2078 2617
2079 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2082 2621
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2092 } 2631 }
2093 2632
2094 free (darkness1); 2633 free (darkness1);
2095 2634
2096 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2097 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2098 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2099 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2100} 2639}
2101 2640
2102SV * 2641SV *
2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
2104 CODE: 2643 CODE:
2105{ 2644{
2106 int x, y, x1, y1; 2645 int x, y, x1, y1;
2107 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
2108 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2165 else 2704 else
2166 *data++ = 0; 2705 *data++ = 0;
2167 } 2706 }
2168 } 2707 }
2169 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2170 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2172 RETVAL = data_sv; 2716 RETVAL = data_sv;
2173} 2717}
2174 OUTPUT: 2718 OUTPUT:
2175 RETVAL 2719 RETVAL
2176 2720
2177void 2721void
2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2179 PPCODE: 2723 PPCODE:
2180{ 2724{
2181 int x, y, z; 2725 int x, y, z;
2182 int w, h; 2726 int w, h;
2183 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2184 2738
2185 if (*data++ != 0) 2739 if (*data++ != 0)
2186 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2187 2741
2188 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2189 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
2190 2744
2191 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
2203 { 2757 {
2204 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2205 2759
2206 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2207 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2208 uint8_t flags = *data++; 2767 flags = *data++;
2209 2768
2210 if (flags) 2769 if (flags)
2211 { 2770 {
2212 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2218 2777
2219 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2220 { 2779 {
2221 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2222 2782
2223 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2224 { 2784 {
2225 tileid t = tile [z]; 2785 tileid t = tile [z];
2226 2786
2227 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2228 { 2788 {
2229 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t); 2790 need_texid (self, t);
2231 } 2791 }
2232 2792
2233 cell->tile [z] = t; 2793 cell->tile [z] = t;
2234 } 2794 }
2236 } 2796 }
2237 } 2797 }
2238 } 2798 }
2239} 2799}
2240 2800
2241MODULE = CFPlus PACKAGE = CFPlus::RW 2801MODULE = Deliantra::Client PACKAGE = DC::RW
2242 2802
2243CFPlus::RW 2803DC::RW
2244new (SV *class, SV *data_sv) 2804new (SV *class, SV *data_sv)
2245 CODE: 2805 CODE:
2246{ 2806{
2247 STRLEN datalen; 2807 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen); 2808 char *data = SvPVbyte (data_sv, datalen);
2250 RETVAL = SDL_RWFromConstMem (data, datalen); 2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2251} 2811}
2252 OUTPUT: 2812 OUTPUT:
2253 RETVAL 2813 RETVAL
2254 2814
2255CFPlus::RW 2815DC::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb") 2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE: 2817 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode); 2818 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT: 2819 OUTPUT:
2260 RETVAL 2820 RETVAL
2261 2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
2262void 2824#void
2263close (CFPlus::RW self) 2825#close (DC::RW self)
2264 CODE: 2826# CODE:
2265 SDL_RWclose (self); 2827# (self->(close)) (self);
2266 2828
2267MODULE = CFPlus PACKAGE = CFPlus::Channel 2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2268 2830
2269PROTOTYPES: DISABLE 2831PROTOTYPES: DISABLE
2270 2832
2271int 2833DC::Channel
2272volume (CFPlus::Channel self, int volume) 2834find ()
2273 CODE: 2835 CODE:
2274 RETVAL = Mix_Volume (self, volume); 2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2275 OUTPUT: 2858 OUTPUT:
2276 RETVAL 2859 RETVAL
2277 2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2278int 2876int
2279unregister_all_effects (CFPlus::Channel self) 2877volume (DC::Channel self, int volume)
2280 CODE: 2878 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self); 2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2282 OUTPUT: 2880 OUTPUT:
2283 RETVAL 2881 RETVAL
2284 2882
2285int 2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2286set_panning (CFPlus::Channel self, int left, int right) 2889set_panning (DC::Channel self, int left, int right)
2287 CODE: 2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2288 RETVAL = Mix_SetPanning (self, left, right); 2893 Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291 2894
2292int 2895void
2293set_distance (CFPlus::Channel self, int distance) 2896set_distance (DC::Channel self, int distance)
2294 CODE: 2897 CODE:
2295 RETVAL = Mix_SetDistance (self, distance); 2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2296 OUTPUT:
2297 RETVAL
2298 2899
2299int 2900void
2300set_position (CFPlus::Channel self, int angle, int distance) 2901set_position (DC::Channel self, int angle, int distance)
2301 CODE: 2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2302 RETVAL = Mix_SetPosition (self, angle, distance); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2303 OUTPUT: 2911}
2304 RETVAL
2305 2912
2306int 2913void
2307set_reverse_stereo (CFPlus::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2308 CODE: 2915 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312 2917
2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2314 2919
2315PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2316 2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2317CFPlus::MixChunk 2934DC::MixChunk
2318new (SV *class, CFPlus::RW rwops) 2935new (SV *class, DC::RW rwops)
2319 CODE: 2936 CODE:
2320 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2321 OUTPUT: 2938 OUTPUT:
2322 RETVAL 2939 RETVAL
2323 2940
2324void 2941void
2325DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
2326 CODE: 2943 CODE:
2327 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
2328 2945
2329int 2946int
2330volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
2331 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
2332 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
2333 OUTPUT: 2952 OUTPUT:
2334 RETVAL 2953 RETVAL
2335 2954
2336CFPlus::Channel 2955DC::Channel
2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2338 CODE: 2957 CODE:
2958{
2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2340 Mix_UnregisterAllEffects (RETVAL); 2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
2341 OUTPUT: 2970 OUTPUT:
2342 RETVAL 2971 RETVAL
2343 2972
2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2345 2986
2346int 2987int
2347volume (int volume = -1) 2988volume (int volume = -1)
2348 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2349 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
2350 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
2351 OUTPUT: 2994 OUTPUT:
2352 RETVAL 2995 RETVAL
2353 2996
2997void
2998fade_out (int ms)
2999 CODE:
3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
2354int 3007int
2355fade_out (int ms) 3008playing ()
2356 CODE: 3009 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms); 3010 RETVAL = Mix_PlayingMusic ();
2358 OUTPUT: 3011 OUTPUT:
2359 RETVAL 3012 RETVAL
2360 3013
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
2366CFPlus::MixMusic 3014DC::MixMusic
2367new (SV *class, CFPlus::RW rwops) 3015new (SV *class, DC::RW rwops)
2368 CODE: 3016 CODE:
2369 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2370 OUTPUT: 3018 OUTPUT:
2371 RETVAL 3019 RETVAL
2372 3020
2373void 3021void
2374DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
2375 CODE: 3023 CODE:
2376 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
2377 3025
2378int 3026int
2379play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
2380 CODE: 3028 CODE:
2381 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
2382 OUTPUT: 3030 OUTPUT:
2383 RETVAL 3031 RETVAL
2384 3032
2385int 3033void
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2387 CODE: 3035 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3036 Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391 3037
2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2393 3039
2394PROTOTYPES: ENABLE 3040PROTOTYPES: ENABLE
2395 3041
2396BOOT: 3042BOOT:
2397{ 3043{
2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2399 static const struct { 3045 static const struct {
2400 const char *name; 3046 const char *name;
2401 IV iv; 3047 IV iv;
2402 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2403# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2407 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2408 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2409 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2410 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2411 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2423 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2424 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2425 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2426 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2427 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2428 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2429 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2430 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2438 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
2441 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
2443 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D), 3101 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D), 3102 const_iv (GL_PROXY_TEXTURE_2D),
2446 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
2447 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT), 3144 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT), 3145 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT), 3146 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT), 3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2491 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE), 3150 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2494 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2495 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2498# undef const_iv 3159# undef const_iv
2499 }; 3160 };
2500 3161
2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503 3164
2504 texture_av = newAV (); 3165 texture_av = newAV ();
2505 AvREAL_off (texture_av); 3166 AvREAL_off (texture_av);
2506} 3167}
2507 3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
3177
2508char * 3178char *
2509gl_vendor () 3179gl_vendor ()
2510 CODE: 3180 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT: 3182 OUTPUT:
2542 3212
2543int glGetError () 3213int glGetError ()
2544 3214
2545void glFinish () 3215void glFinish ()
2546 3216
3217void glFlush ()
3218
2547void glClear (int mask) 3219void glClear (int mask)
2548 3220
2549void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2550 PROTOTYPE: @ 3222 PROTOTYPE: @
2551 3223
2560void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2561 3233
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE: 3235 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2565 3239
2566void glDepthMask (int flag) 3240void glDepthMask (int flag)
2567 3241
2568void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2569 3243
2604void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2605 CODE: 3279 CODE:
2606 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2607 3281
2608void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
3283 PROTOTYPE: @
2609 ALIAS: 3284 ALIAS:
2610 glColor_premultiply = 1 3285 glColor_premultiply = 1
2611 CODE: 3286 CODE:
2612 if (ix) 3287 if (ix)
2613 { 3288 {
2633 3308
2634void glRect (float x1, float y1, float x2, float y2) 3309void glRect (float x1, float y1, float x2, float y2)
2635 CODE: 3310 CODE:
2636 glRectf (x1, y1, x2, y2); 3311 glRectf (x1, y1, x2, y2);
2637 3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
2638PROTOTYPES: ENABLE 3322PROTOTYPES: ENABLE
2639 3323
2640void glBegin (int mode) 3324void glBegin (int mode)
2641 3325
2642void glEnd () 3326void glEnd ()
2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2675 CODE: 3359 CODE:
2676 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2678 3362
2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2680 3364
2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2682 3366
2683void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2684 3368
2710 3394
2711void glEndList () 3395void glEndList ()
2712 3396
2713void glCallList (int list) 3397void glCallList (int list)
2714 3398
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2716 3405
2717PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
2718 3407
2719void 3408void
2720find_widget (SV *self, NV x, NV y) 3409find_widget (SV *self, NV x, NV y)
2724 XPUSHs (self); 3413 XPUSHs (self);
2725} 3414}
2726 3415
2727BOOT: 3416BOOT:
2728{ 3417{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2730 3419
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2735} 3424}
2736 3425
2737void 3426void
2738draw (SV *self) 3427draw (SV *self)
2739 CODE: 3428 CODE:
2743 NV x, y, w, h; 3432 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv); 3433 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv); 3434 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv); 3435 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv); 3436 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h; 3437 double draw_x, draw_y;
2750 3438
2751 if (!SvROK (self)) 3439 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2753 3441
2754 hv = (HV *)SvRV (self); 3442 hv = (HV *)SvRV (self);
2755 3443
2756 if (SvTYPE (hv) != SVt_PVHV) 3444 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2758 3446
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761 3449
2762 if (!h || !w) 3450 if (!h || !w)
2782 { 3470 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784 3472
2785 if (svp && SvTRUE (*svp)) 3473 if (svp && SvTRUE (*svp))
2786 { 3474 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2788 glEnable (GL_BLEND); 3476 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS); 3478 glBegin (GL_QUADS);
2791 glVertex2f (0, 0); 3479 glVertex2f (0, 0);
2792 glVertex2f (w, 0); 3480 glVertex2f (w, 0);
2795 glEnd (); 3483 glEnd ();
2796 glDisable (GL_BLEND); 3484 glDisable (GL_BLEND);
2797 } 3485 }
2798 } 3486 }
2799#if 0 3487#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) { 3488 // draw borders, for debugging
2801 glPushMatrix; 3489 glPushMatrix ();
2802 glColor 1, 1, 0, 1; 3490 glColor4f (1., 1., 0., 1.);
2803 glTranslate 0.375, 0.375; 3491 glTranslatef (.5, .5, 0.);
2804 glBegin GL_LINE_LOOP; 3492 glBegin (GL_LINE_LOOP);
2805 glVertex 0 , 0; 3493 glVertex2f (0 , 0);
2806 glVertex $self->{w} - 1, 0; 3494 glVertex2f (w - 1, 0);
2807 glVertex $self->{w} - 1, $self->{h} - 1; 3495 glVertex2f (w - 1, h - 1);
2808 glVertex 0 , $self->{h} - 1; 3496 glVertex2f (0 , h - 1);
2809 glEnd; 3497 glEnd ();
2810 glPopMatrix; 3498 glPopMatrix ();
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif 3499#endif
2814 PUSHMARK (SP); 3500 PUSHMARK (SP);
2815 XPUSHs (self); 3501 XPUSHs (self);
2816 PUTBACK; 3502 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD); 3503 call_method ("_draw", G_VOID | G_DISCARD);

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