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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 159#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 161#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 163}
95 164
96static void 165static void
97layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
98{ 167{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
101 */ 170 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
106 175
107 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
108} 177}
109 178
110static void 179static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
114 186
115 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 189
118 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
119} 191 if (!rect.height) rect.height = 1;
120 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
121typedef uint16_t mapface; 198typedef uint16_t faceid;
122 199
123typedef struct { 200typedef struct {
124 GLint name; 201 int name;
125 int w, h; 202 int w, h;
126 float s, t; 203 float s, t;
127 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
128} maptex; 207} maptex;
129 208
130typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
131 int16_t darkness; 212 uint16_t darkness;
132 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 214} mapcell;
134 215
135typedef struct { 216typedef struct {
136 int32_t c0, c1; 217 int32_t c0, c1;
137 mapcell *col; 218 mapcell *col;
138} maprow; 219} maprow;
139 220
140typedef struct map { 221typedef struct map {
141 int x, y, w, h; 222 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 224 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 225 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 226
149 int32_t rows; 227 int32_t rows;
150 maprow *row; 228 maprow *row;
151} *CFClient__Map; 229} *CFPlus__Map;
152 230
153static char * 231static char *
154prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
155{ 233{
156 char *p; 234 char *p;
173} 251}
174 252
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
178static maprow * 276static maprow *
179map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
180{ 278{
181 if (0 > y) 279 if (0 > y)
182 { 280 {
183 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
222 320
223 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
224} 322}
225 323
226static mapcell * 324static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
228{ 326{
229 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
230} 328}
231 329
232static void 330static void
233map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
234{ 332{
235 int r; 333 int r;
236 334
237 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
246 self->row = 0; 344 self->row = 0;
247 self->rows = 0; 345 self->rows = 0;
248} 346}
249 347
250static void 348static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 350{
253 int x, y; 351 int x, y;
254 maprow *row; 352 maprow *row;
353 mapcell *cell;
255 354
256 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 356 if (y >= 0)
258 { 357 {
259 if (y >= self->rows) 358 if (y >= self->rows)
265 if (x >= row->c0) 364 if (x >= row->c0)
266 { 365 {
267 if (x >= row->c1) 366 if (x >= row->c1)
268 break; 367 break;
269 368
270 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
271 } 375 }
272 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
273} 393}
274 394
275static void 395static void
276music_finished (void) 396music_finished (void)
277{ 397{
296 ev.data2 = 0; 416 ev.data2 = 0;
297 417
298 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
299} 419}
300 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
301MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
302 486
303PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
304 488
305BOOT: 489BOOT:
306{ 490{
307 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 492 static const struct {
309 const char *name; 493 const char *name;
310 IV iv; 494 IV iv;
311 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
313 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
331 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
395 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 604# undef const_iv
412 }; 605 };
413 606
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
417 630
418void 631void
419pango_init () 632pango_init ()
420 CODE: 633 CODE:
421{ 634{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 638}
639
640char *
641SDL_GetError ()
430 642
431int 643int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 645
434void 646void
435SDL_Quit () 647SDL_Quit ()
436 648
437void 649void
438SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
439 PPCODE: 651 PPCODE:
440{ 652{
441 SDL_Rect **m; 653 SDL_Rect **m;
442 654
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 667
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 672#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 673
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 675
462 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
463 while (*m) 677 while (*m)
464 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
465 AV *av = newAV (); 681 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
469 688
470 ++m; 689 ++m;
471 } 690 }
472} 691}
473 692
474int 693int
475SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
477 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
481 OUTPUT: 719 OUTPUT:
482 RETVAL 720 RETVAL
483 721
484void 722void
485SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
486 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
487void 731void
488SDL_PollEvent () 732poll_events ()
489 PPCODE: 733 PPCODE:
490{ 734{
491 SDL_Event ev; 735 SDL_Event ev;
492 736
493 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 739 {
495 HV *hv = newHV (); 740 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 742
498 switch (ev.type) 743 switch (ev.type)
500 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
501 case SDL_KEYUP: 746 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 752 break;
507 753
508 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 757 break;
512 758
513 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
519 break; 785 break;
520 786
521 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 795 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 801 break;
534 } 802 }
535 803
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
537 } 805 }
538} 806}
539 807
540int 808int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 810 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
545 813
546void 814void
550Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
551 819
552void 820void
553lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
554 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
555#ifndef _WIN32 829#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
557#endif 851#endif
558 852}
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 853
573void 854void
574add_font (char *file) 855add_font (char *file)
575 CODE: 856 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 858
582void 859void
583load_image_inline (SV *image_) 860load_image_inline (SV *image_)
584 ALIAS: 861 ALIAS:
585 load_image_file = 1 862 load_image_file = 1
588 STRLEN image_len; 865 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
595 872
596 if (!rw) 873 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
598 875
627 904
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 906
630 assert (surface2->pitch == surface2->w * 4); 907 assert (surface2->pitch == surface2->w * 4);
631 908
909 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 910 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 911 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 912 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
641 918
642 SDL_FreeSurface (surface); 919 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 920 SDL_FreeSurface (surface2);
644} 921}
645 922
669} 946}
670 947
671void 948void
672error (char *message) 949error (char *message)
673 CODE: 950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 952#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954#endif
955
956void
957fatal (char *message)
958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
960#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962#endif
963 _exit (1);
964
965void
966_exit (int retval = 0)
967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
676#else 970#else
677 fprintf (stderr, "ERROR: %s\n", message); 971 _exit (retval);
678#endif 972#endif
679 973
680void 974void
681fatal (char *message) 975debug ()
682 CODE: 976 CODE:
683#ifdef _WIN32 977{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 978#if DEBUG
685#else 979 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 980#endif
688 exit (1); 981}
689 982
690MODULE = CFClient PACKAGE = CFClient::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
691 984
692CFClient::Font 985PROTOTYPES: DISABLE
986
987CFPlus::Font
693new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
694 CODE: 989 CODE:
695{ 990{
696 int count; 991 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 995}
701 OUTPUT: 996 OUTPUT:
702 RETVAL 997 RETVAL
703 998
704void 999void
705DESTROY (CFClient::Font self) 1000DESTROY (CFPlus::Font self)
706 CODE: 1001 CODE:
707 pango_font_description_free (self); 1002 pango_font_description_free (self);
708 1003
709void 1004void
710make_default (CFClient::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
711 CODE: 1007 CODE:
712 default_font = self; 1008 default_font = self;
713 1009
714MODULE = CFClient PACKAGE = CFClient::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
715 1011
716CFClient::Layout 1012PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1013
1014void
1015reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020CFPlus::Layout
1021new (SV *class)
718 CODE: 1022 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1023 New (0, RETVAL, 1, struct cf_layout);
720 1024
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1025 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1026 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1027 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1028 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1029 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1030 RETVAL->base_height = MIN_FONT_HEIGHT;
731 layout_update_font (RETVAL); 1034 layout_update_font (RETVAL);
732 OUTPUT: 1035 OUTPUT:
733 RETVAL 1036 RETVAL
734 1037
735void 1038void
736DESTROY (CFClient::Layout self) 1039DESTROY (CFPlus::Layout self)
737 CODE: 1040 CODE:
738 g_object_unref (self->pl); 1041 g_object_unref (self->pl);
739 Safefree (self); 1042 Safefree (self);
740 1043
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1044void
749set_text (CFClient::Layout self, SV *text_) 1045set_text (CFPlus::Layout self, SV *text_)
750 CODE: 1046 CODE:
751{ 1047{
752 STRLEN textlen; 1048 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1049 char *text = SvPVutf8 (text_, textlen);
754 1050
755 pango_layout_set_text (self->pl, text, textlen); 1051 pango_layout_set_text (self->pl, text, textlen);
756} 1052}
757 1053
758void 1054void
759set_markup (CFClient::Layout self, SV *text_) 1055set_markup (CFPlus::Layout self, SV *text_)
760 CODE: 1056 CODE:
761{ 1057{
762 STRLEN textlen; 1058 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1059 char *text = SvPVutf8 (text_, textlen);
764 1060
765 pango_layout_set_markup (self->pl, text, textlen); 1061 pango_layout_set_markup (self->pl, text, textlen);
766} 1062}
767 1063
1064void
1065set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067{
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107}
1108
1109void
1110get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112{
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132}
1133
1134int
1135has_wrapped (CFPlus::Layout self)
1136 CODE:
1137{
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145}
1146 OUTPUT:
1147 RETVAL
1148
768SV * 1149SV *
769get_text (CFClient::Layout self) 1150get_text (CFPlus::Layout self)
770 CODE: 1151 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1153 sv_utf8_decode (RETVAL);
773 OUTPUT: 1154 OUTPUT:
774 RETVAL 1155 RETVAL
775 1156
776void 1157void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1158set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1159 CODE:
779 self->r = r; 1160 self->r = r;
780 self->g = g; 1161 self->g = g;
781 self->b = b; 1162 self->b = b;
782 self->a = a; 1163 self->a = a;
783 1164
784void 1165void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1166set_font (CFPlus::Layout self, CFPlus::Font font = 0)
786 CODE: 1167 CODE:
787 if (self->font != font) 1168 if (self->font != font)
788 { 1169 {
789 self->font = font; 1170 self->font = font;
790 layout_update_font (self); 1171 layout_update_font (self);
791 } 1172 }
792 1173
793void 1174void
794set_height (CFClient::Layout self, int base_height) 1175set_height (CFPlus::Layout self, int base_height)
795 CODE: 1176 CODE:
796 if (self->base_height != base_height) 1177 if (self->base_height != base_height)
797 { 1178 {
798 self->base_height = base_height; 1179 self->base_height = base_height;
799 layout_update_font (self); 1180 layout_update_font (self);
800 } 1181 }
801 1182
802void 1183void
803set_width (CFClient::Layout self, int max_width = -1) 1184set_width (CFPlus::Layout self, int max_width = -1)
804 CODE: 1185 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1187
807void 1188void
1189set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193void
1194set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198void
1199set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208void
1209set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213void
808size (CFClient::Layout self) 1214size (CFPlus::Layout self)
809 PPCODE: 1215 PPCODE:
810{ 1216{
811 int w, h; 1217 int w, h;
812 1218
813 layout_get_pixel_size (self, &w, &h); 1219 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1222 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (h)));
818} 1224}
819 1225
820int 1226int
1227descent (CFPlus::Layout self)
1228 CODE:
1229{
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234}
1235 OUTPUT:
1236 RETVAL
1237
1238int
821xy_to_index (CFClient::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
822 CODE: 1240 CODE:
823{ 1241{
824 int index, trailing; 1242 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1244 RETVAL = index + trailing;
827} 1245}
828 OUTPUT: 1246 OUTPUT:
829 RETVAL 1247 RETVAL
830 1248
831void 1249void
832cursor_pos (CFClient::Layout self, int index) 1250cursor_pos (CFPlus::Layout self, int index)
833 PPCODE: 1251 PPCODE:
834{ 1252{
835 PangoRectangle strong_pos; 1253 PangoRectangle strong_pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
837 1255
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
842} 1260}
843 1261
844void 1262void
845render (CFClient::Layout self) 1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
846 PPCODE: 1264 PPCODE:
847{ 1265{
848 SV *retval; 1266 int line, x;
849 int w, h;
850 1267
851 layout_get_pixel_size (self, &w, &h); 1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 1270
853 if (self->rgba)
854 {
855 cairo_surface_t *surface;
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1271 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1294 else
896 { 1295 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1298 }
921} 1299}
922 1300
1301void
1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
923MODULE = CFClient PACKAGE = CFClient::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
924 1312
1313PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316
925void 1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337}
1338
1339void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1341 PROTOTYPE: $$$;$$
928 ALIAS: 1342 ALIAS:
929 draw_quad_alpha = 1 1343 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1344 draw_quad_alpha_premultiplied = 2
931 CODE: 1345 CODE:
932{ 1346{
933 HV *hv = (HV *)SvRV (self); 1347 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
938 1351
939 if (items < 5) 1352 if (items < 5)
940 { 1353 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1356 }
944 1357
945 if (ix) 1358 if (ix)
946 { 1359 {
947 glEnable (GL_BLEND); 1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1370 }
950 1371
951 glBindTexture (GL_TEXTURE_2D, name); 1372 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1373
959 glBegin (GL_QUADS); 1374 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1375 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1379 glEnd ();
965 1380
966 if (ix) 1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1385 }
968} 1386}
969 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
970MODULE = CFClient PACKAGE = CFClient::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
971 1400
972CFClient::Map 1401PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1402
1403CFPlus::Map
1404new (SV *class)
974 CODE: 1405 CODE:
975 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1407 RETVAL->x = 0;
977 RETVAL->y = 0; 1408 RETVAL->y = 0;
978 RETVAL->w = map_width; 1409 RETVAL->w = 0;
979 RETVAL->h = map_height; 1410 RETVAL->h = 0;
980 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
987 RETVAL->row = 0; 1416 RETVAL->row = 0;
988 OUTPUT: 1417 OUTPUT:
989 RETVAL 1418 RETVAL
990 1419
991void 1420void
992DESTROY (CFClient::Map self) 1421DESTROY (CFPlus::Map self)
993 CODE: 1422 CODE:
994{ 1423{
995 map_clear (self); 1424 map_clear (self);
996 Safefree (self->face); 1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
997 Safefree (self); 1427 Safefree (self);
998} 1428}
999 1429
1000void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
1001clear (CFClient::Map self) 1437clear (CFPlus::Map self)
1002 CODE: 1438 CODE:
1003 map_clear (self); 1439 map_clear (self);
1004 1440
1005void 1441void
1006set_face (CFClient::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1007 CODE: 1443 CODE:
1008{ 1444{
1009 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1446 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1447}
1017 1448
1018void 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470}
1471
1472void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1474 CODE:
1021{ 1475{
1022 while (self->texs <= texid) 1476 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1477
1028 { 1478 {
1029 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1030 1480
1031 tex->name = name; 1481 tex->name = name;
1036 tex->r = r; 1486 tex->r = r;
1037 tex->g = g; 1487 tex->g = g;
1038 tex->b = b; 1488 tex->b = b;
1039 tex->a = a; 1489 tex->a = a;
1040 } 1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1500}
1042 1501
1043int 1502int
1044ox (CFClient::Map self) 1503ox (CFPlus::Map self)
1045 ALIAS: 1504 ALIAS:
1046 oy = 1 1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
1047 CODE: 1510 CODE:
1048 switch (ix) 1511 switch (ix)
1049 { 1512 {
1050 case 0: RETVAL = self->ox; break; 1513 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
1052 } 1519 }
1053 OUTPUT: 1520 OUTPUT:
1054 RETVAL 1521 RETVAL
1055 1522
1056void 1523void
1057scroll (CFClient::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
1058 CODE: 1525 CODE:
1059{ 1526{
1060 if (dx > 0) 1527 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1529 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1531
1065 if (dy > 0) 1532 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1534 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1536
1070 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1072 1539
1073 while (self->y < 0) 1540 while (self->y < 0)
1078 self->y += MAP_EXTEND_Y; 1545 self->y += MAP_EXTEND_Y;
1079 } 1546 }
1080} 1547}
1081 1548
1082void 1549void
1083map1a_update (CFClient::Map self, SV *data_) 1550map1a_update (CFPlus::Map self, SV *data_, int extmap)
1084 CODE: 1551 CODE:
1085{ 1552{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1555 mapcell *cell;
1089 int x, y, flags; 1556 int x, y, flags;
1090 1557
1091 while (data < data_end) 1558 while (data < data_end - 1)
1092 { 1559 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1560 flags = (data [0] << 8) + data [1]; data += 2;
1094 1561
1095 x = ((flags >> 10) & 63) + self->x; 1562 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1563 y = self->y + ((flags >> 4) & 63);
1097 1564
1098 cell = map_get_cell (self, x, y); 1565 cell = map_get_cell (self, x, y);
1099 1566
1100 if (flags & 15) 1567 if (flags & 15)
1101 { 1568 {
1102 if (cell->darkness < 0) 1569 if (!cell->darkness)
1103 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1572 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1573 }
1109 1574
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
1113 1616
1114 if (flags & 4) 1617 if (flags & 4)
1115 { 1618 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1117 } 1622 }
1118 1623
1119 if (flags & 2) 1624 if (flags & 2)
1120 { 1625 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1122 } 1629 }
1123 1630
1124 if (flags & 1) 1631 if (flags & 1)
1125 { 1632 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1127 } 1636 }
1128 } 1637 }
1129 else 1638 else
1130 cell->darkness = -1; 1639 cell->darkness = 0;
1131 } 1640 }
1132} 1641}
1133 1642
1134SV * 1643SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1136 CODE: 1645 CODE:
1137{ 1646{
1138 int x1, x; 1647 int x1, x;
1139 int y1, y; 1648 int y1, y;
1140 int z; 1649 int z;
1161 { 1670 {
1162 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1163 1672
1164 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1165 { 1674 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1677 int a1 = tex.a;
1173 1678
1174 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1683 }
1180 } 1684 }
1181 1685
1182 *map++ = (r ) 1686 *map++ = (r )
1183 | (g << 8) 1687 | (g << 8)
1190} 1694}
1191 OUTPUT: 1695 OUTPUT:
1192 RETVAL 1696 RETVAL
1193 1697
1194void 1698void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1196 PPCODE: 1700 CODE:
1197{ 1701{
1198 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1199 int x, y, z; 1706 int x, y, z;
1200 int last_name; 1707 int last_name;
1201 mapface face;
1202 int sw4 = (sw + 3) & ~3;
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1205 1708
1206 memset (darkness, 255, sw4 * sh); 1709 // thats current max. sorry.
1207 SvPOK_only (darkness_sv); 1710 if (sw > 255) sw = 255;
1208 SvCUR_set (darkness_sv, sw4 * sh); 1711 if (sh > 255) sh = 255;
1209 1712
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 1713 // clear key, in case of extra padding
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 1714 memset (&skey, 0, sizeof (skey));
1212
1213 /*
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222 1715
1223 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1224 1717
1718 glEnable (GL_BLEND);
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D); 1720 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229 1722
1230 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1231 1724
1232 last_name = 0; 1725 last_name = 0;
1233 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1234 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1235 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1237 { 1758 {
1238 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1239 1760
1240 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 1763 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1244
1245 darkness[y * sw4 + x] = cell->darkness < 0
1246 ? 255 - FOW_DARKNESS
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1250 1766
1251 if (face) 1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1252 { 1862 {
1253 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1864 HE *he;
1254 1865
1255 int px = (x + 1) * 32 - tex.w; 1866 hv_iterinit (smooth);
1256 int py = (y + 1) * 32 - tex.h; 1867 while ((he = hv_iternext (smooth)))
1257
1258 if (last_name != tex.name)
1259 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1260 glEnd (); 1891 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1263 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1264 } 1916 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 } 1917 }
1271 }
1272 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1273 1923
1274 glEnd (); 1924 glEnd ();
1275 1925
1276 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1277 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1278 1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959}
1960
1961void
1962draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964{
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019}
2020
2021void
2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024{
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1279 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1283} 2100}
1284 2101
1285SV * 2102SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1287 CODE: 2104 CODE:
1288{ 2105{
1289 int x, y, x1, y1; 2106 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2107 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1317 { 2134 {
1318 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2136 uint8_t flags = 0;
1320 2137
1321 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1324 2141
1325 *data++ = flags; 2142 *data++ = flags;
1326 2143
1327 if (flags & 1) 2144 if (flags & 1)
1328 { 2145 {
2146 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2148 *data++ = tile;
1331 } 2149 }
1332 2150
1333 if (flags & 2) 2151 if (flags & 2)
1334 { 2152 {
2153 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2155 *data++ = tile;
1337 } 2156 }
1338 2157
1339 if (flags & 4) 2158 if (flags & 4)
1340 { 2159 {
2160 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2162 *data++ = tile;
1343 } 2163 }
1344 } 2164 }
1345 else 2165 else
1346 *data++ = 0; 2166 *data++ = 0;
1347 } 2167 }
1353} 2173}
1354 OUTPUT: 2174 OUTPUT:
1355 RETVAL 2175 RETVAL
1356 2176
1357void 2177void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2178set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1359 PPCODE: 2179 PPCODE:
1360{ 2180{
1361 int x, y, z; 2181 int x, y, z;
1362 int w, h; 2182 int w, h;
1363 int x1, y1; 2183 int x1, y1;
1387 { 2207 {
1388 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1389 2209
1390 if (flags) 2210 if (flags)
1391 { 2211 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1395 2214
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2218
1400 if (cell->darkness <= 0) 2219 if (cell->darkness == 0)
1401 { 2220 {
1402 cell->darkness = -1; 2221 cell->darkness = 0;
1403 2222
1404 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1405 { 2224 {
1406 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1407 2226
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1410 } 2234 }
1411 } 2235 }
1412 } 2236 }
1413 } 2237 }
1414 } 2238 }
1415} 2239}
1416 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1418 2314
2315PROTOTYPES: DISABLE
2316
1419CFClient::MixChunk 2317CFPlus::MixChunk
1420new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
1421 CODE: 2319 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1423 OUTPUT: 2321 OUTPUT:
1424 RETVAL 2322 RETVAL
1425 2323
1426void 2324void
1427DESTROY (CFClient::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
1428 CODE: 2326 CODE:
1429 Mix_FreeChunk (self); 2327 Mix_FreeChunk (self);
1430 2328
1431int 2329int
1432volume (CFClient::MixChunk self, int volume = -1) 2330volume (CFPlus::MixChunk self, int volume = -1)
1433 CODE: 2331 CODE:
1434 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2333 OUTPUT:
1436 RETVAL 2334 RETVAL
1437 2335
1438int 2336CFPlus::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2338 CODE:
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
1442 OUTPUT: 2341 OUTPUT:
1443 RETVAL 2342 RETVAL
1444 2343
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1446 2345
1447int 2346int
1448volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
1449 CODE: 2349 CODE:
1450 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2351 OUTPUT:
1452 RETVAL 2352 RETVAL
1453 2353
2354int
2355fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
1454CFClient::MixMusic 2366CFPlus::MixMusic
1455new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1456 CODE: 2368 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2370 OUTPUT:
1459 RETVAL 2371 RETVAL
1460 2372
1461void 2373void
1462DESTROY (CFClient::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
1463 CODE: 2375 CODE:
1464 Mix_FreeMusic (self); 2376 Mix_FreeMusic (self);
1465 2377
1466int 2378int
1467play (CFClient::MixMusic self, int loops = -1) 2379play (CFPlus::MixMusic self, int loops = -1)
1468 CODE: 2380 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2381 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2382 OUTPUT:
1471 RETVAL 2383 RETVAL
1472 2384
2385int
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
1474 2395
1475BOOT: 2396BOOT:
1476{ 2397{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1478 static const struct { 2399 static const struct {
1479 const char *name; 2400 const char *name;
1480 IV iv; 2401 IV iv;
1481 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2410 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
2412 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2413 const_iv (GL_SCISSOR_TEST),
2414 const_iv (GL_DEPTH_TEST),
2415 const_iv (GL_ALPHA_TEST),
2416 const_iv (GL_NORMALIZE),
2417 const_iv (GL_RESCALE_NORMAL),
2418 const_iv (GL_FRONT),
2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2421 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2422 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2423 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2425 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2426 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2427 const_iv (GL_ONE_MINUS_DST_ALPHA),
2428 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2429 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2430 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8),
2433 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2434 const_iv (GL_UNSIGNED_BYTE),
2435 const_iv (GL_UNSIGNED_SHORT),
2436 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2437 const_iv (GL_ALPHA),
2438 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2439 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2451 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2452 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2453 const_iv (GL_TEXTURE_WRAP_T),
2454 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2455 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2456 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2457 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2458 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2459 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2460 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2461 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2462 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2463 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2464 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2465 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2466 const_iv (GL_REPLACE),
2467 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2468 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2469 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2470 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2472 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
2478 const_iv (GL_LINE_STRIP),
2479 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
2481 const_iv (GL_QUAD_STRIP),
2482 const_iv (GL_TRIANGLES),
2483 const_iv (GL_TRIANGLE_STRIP),
2484 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2485 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
1536 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2494 const_iv (GL_V2F),
2495 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2498# undef const_iv
1538 }; 2499 };
1539 2500
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
1542} 2506}
2507
2508char *
2509gl_vendor ()
2510 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT:
2513 RETVAL
2514
2515char *
2516gl_version ()
2517 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION);
2519 OUTPUT:
2520 RETVAL
2521
2522char *
2523gl_extensions ()
2524 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT:
2527 RETVAL
2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
1543 2542
1544int glGetError () 2543int glGetError ()
2544
2545void glFinish ()
1545 2546
1546void glClear (int mask) 2547void glClear (int mask)
1547 2548
1548void glClearColor (float r, float g, float b, float a = 1.0) 2549void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2550 PROTOTYPE: @
1556 2557
1557void glHint (int target, int mode) 2558void glHint (int target, int mode)
1558 2559
1559void glBlendFunc (int sfactor, int dfactor) 2560void glBlendFunc (int sfactor, int dfactor)
1560 2561
2562void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa);
2565
2566void glDepthMask (int flag)
2567
1561void glLogicOp (int opcode) 2568void glLogicOp (int opcode)
1562 2569
1563void glColorMask (int red, int green, int blue, int alpha) 2570void glColorMask (int red, int green, int blue, int alpha)
1564 2571
1565void glMatrixMode (int mode) 2572void glMatrixMode (int mode)
1568 2575
1569void glPopMatrix () 2576void glPopMatrix ()
1570 2577
1571void glLoadIdentity () 2578void glLoadIdentity ()
1572 2579
2580void glDrawBuffer (int buffer)
2581
2582void glReadBuffer (int buffer)
2583
1573# near and far are due to microsofts buggy c compiler 2584# near_ and far_ are due to microsofts buggy "c" compiler
2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2586
2587# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
1575 2591
1576void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
1577 2593
1578void glScissor (int x, int y, int width, int height) 2594void glScissor (int x, int y, int width, int height)
1579 2595
1587 2603
1588void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
1589 CODE: 2605 CODE:
1590 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
1591 2607
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2609 ALIAS:
2610 glColor_premultiply = 1
1598 CODE: 2611 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2612 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2613 {
1601 MIN ((int)(b * 255.f), 255), 2614 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2615 g *= a;
2616 b *= a;
2617 }
2618 // microsoft visual "c" rounds instead of truncating...
2619 glColor4f (r, g, b, a);
2620
2621void glRasterPos (float x, float y, float z = 0.)
2622 CODE:
2623 glRasterPos3f (0, 0, z);
2624 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2625
1604void glVertex (float x, float y, float z = 0.) 2626void glVertex (float x, float y, float z = 0.)
1605 CODE: 2627 CODE:
1606 glVertex3f (x, y, z); 2628 glVertex3f (x, y, z);
1607 2629
1608void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
1609 CODE: 2631 CODE:
1610 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
1611 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
1612void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
1613 CODE: 2655 CODE:
1614 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
1615 2657
1616void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
1619 2661
1620void glBindTexture (int target, int name) 2662void glBindTexture (int target, int name)
1621 2663
1622void glConvolutionParameter (int target, int pname, float params) 2664void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2665 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2666 if (gl.ConvolutionParameterf)
2667 gl.ConvolutionParameterf (target, pname, params);
1625 2668
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2669void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2670 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2671 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2672 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2673
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2674void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2675 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2676 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2678
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2679void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 2680
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2682
1640void glRasterPos (int x, int y) 2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2684
1642 glRasterPos2i (x, y); 2685void glPixelZoom (float x, float y)
1643 2686
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2688
1646int glGenTexture () 2689int glGenTexture ()
1647 CODE: 2690 CODE:
1648{ 2691 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2692 OUTPUT:
1654 RETVAL 2693 RETVAL
1655 2694
1656void glDeleteTexture (int name) 2695void glDeleteTexture (int name)
1657 CODE: 2696 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2697 del_texture (name);
1661} 2698
1662
1663int glGenList () 2699int glGenList ()
1664 CODE: 2700 CODE:
1665 RETVAL = glGenLists (1); 2701 RETVAL = glGenLists (1);
1666 OUTPUT: 2702 OUTPUT:
1667 RETVAL 2703 RETVAL
1674 2710
1675void glEndList () 2711void glEndList ()
1676 2712
1677void glCallList (int list) 2713void glCallList (int list)
1678 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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