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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
174 uint32_t player; 210 uint32_t player;
175 mapface face[3]; 211 tileid tile[3];
176 uint16_t darkness; 212 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 214} mapcell;
179 215
180typedef struct { 216typedef struct {
181 int32_t c0, c1; 217 int32_t c0, c1;
182 mapcell *col; 218 mapcell *col;
183} maprow; 219} maprow;
184 220
185typedef struct map { 221typedef struct map {
186 int x, y, w, h; 222 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 224 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 225 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 226
194 int32_t rows; 227 int32_t rows;
195 maprow *row; 228 maprow *row;
196} *CFPlus__Map; 229} *CFPlus__Map;
197 230
217 return ptr; 250 return ptr;
218} 251}
219 252
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
222 275
223static maprow * 276static maprow *
224map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
225{ 278{
226 if (0 > y) 279 if (0 > y)
315 368
316 cell = row->col + x - row->c0; 369 cell = row->col + x - row->c0;
317 370
318 cell->darkness = 0; 371 cell->darkness = 0;
319 cell->stat_hp = 0; 372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
320 } 375 }
321 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
322} 393}
323 394
324static void 395static void
325music_finished (void) 396music_finished (void)
326{ 397{
360 n |= n >> 4; 431 n |= n >> 4;
361 n |= n >> 8; 432 n |= n >> 8;
362 n |= n >> 16; 433 n |= n >> 16;
363 434
364 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
365} 483}
366 484
367MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
368 486
369PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
374 static const struct { 492 static const struct {
375 const char *name; 493 const char *name;
376 IV iv; 494 IV iv;
377 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
379 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
397 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
461 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 604# undef const_iv
478 }; 605 };
479 606
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
483 619
484int 620int
485in_destruct () 621in_destruct ()
486 CODE: 622 CODE:
487 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 638}
503 639
640char *
641SDL_GetError ()
642
504int 643int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 645
507void 646void
508SDL_Quit () 647SDL_Quit ()
509 648
510void 649void
511SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
512 PPCODE: 651 PPCODE:
513{ 652{
514 SDL_Rect **m; 653 SDL_Rect **m;
515 654
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 659
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 662
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 667
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 672#endif
534 673
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 675
540 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
541 while (*m) 677 while (*m)
542 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
543 AV *av = newAV (); 681 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
547 688
548 ++m; 689 ++m;
549 } 690 }
550} 691}
551 692
552char *
553SDL_GetError ()
554
555int 693int
556SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
558 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 707 );
708
561 if (RETVAL) 709 if (RETVAL)
562 { 710 {
711 av_clear (texture_av);
712
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 715#include "glfunc.h"
566# undef GL_FUNC 716#undef GL_FUNC
567 } 717 }
718}
568 OUTPUT: 719 OUTPUT:
569 RETVAL 720 RETVAL
570 721
571void 722void
572SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
573 724
574char * 725char *
575SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
576 727
728int
729SDL_GetAppState ()
730
577void 731void
578SDL_PollEvent () 732poll_events ()
579 PPCODE: 733 PPCODE:
580{ 734{
581 SDL_Event ev; 735 SDL_Event ev;
582 736
583 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 739 {
585 HV *hv = newHV (); 740 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 742
588 switch (ev.type) 743 switch (ev.type)
590 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
591 case SDL_KEYUP: 746 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 752 break;
597 753
598 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 757 break;
602 758
603 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
611 break; 785 break;
612 786
613 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 } 805 }
632} 806}
633 807
634int 808int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 810 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
639 813
640void 814void
644Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
645 819
646void 820void
647lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
648 CODE: 822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825void
826win32_proxy_info ()
827 PPCODE:
828{
649#ifndef _WIN32 829#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
651#endif 851#endif
852}
652 853
653void 854void
654add_font (char *file) 855add_font (char *file)
655 CODE: 856 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 865 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
671 872
672 if (!rw) 873 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
674 875
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 962#endif
762 _exit (1); 963 _exit (1);
763 964
764void 965void
765_exit (int retval) 966_exit (int retval = 0)
766 CODE: 967 CODE:
968#ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
970#else
767 _exit (retval); 971 _exit (retval);
972#endif
973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
768 982
769MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
770 986
771CFPlus::Font 987CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
773 CODE: 989 CODE:
774{ 990{
785 CODE: 1001 CODE:
786 pango_font_description_free (self); 1002 pango_font_description_free (self);
787 1003
788void 1004void
789make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
790 CODE: 1007 CODE:
791 default_font = self; 1008 default_font = self;
792 1009
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1011
1012PROTOTYPES: DISABLE
1013
795void 1014void
796reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
797 CODE: 1017 CODE:
798 tc_clear (); 1018 tc_clear ();
799 1019
800CFPlus::Layout 1020CFPlus::Layout
801new (SV *class) 1021new (SV *class)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1239xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1240 CODE:
1021{ 1241{
1022 int index, trailing; 1242 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1244 RETVAL = index + trailing;
1025} 1245}
1026 OUTPUT: 1246 OUTPUT:
1027 RETVAL 1247 RETVAL
1028 1248
1029void 1249void
1035 1255
1036 EXTEND (SP, 3); 1256 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1260}
1261
1262void
1263index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1264 PPCODE:
1265{
1266 int line, x;
1267
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270
1271 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274}
1275
1276void
1277line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279{
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
1296 PUSHs (sv_2mortal (newSViv (index)));
1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
1040} 1299}
1041 1300
1042void 1301void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1302render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1303 PPCODE:
1049 flags 1308 flags
1050 ); 1309 );
1051 1310
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1312
1054void 1313PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1314
1061 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1322 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1323 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1327
1075 SvPOK_only (result_); 1328 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1077 1330
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1332 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1334
1082 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1336 }
1089} 1337}
1090 1338
1091void 1339void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1135 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1137 } 1385 }
1138} 1386}
1139 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1400
1401PROTOTYPES: DISABLE
1402
1142CFPlus::Map 1403CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1404new (SV *class)
1144 CODE: 1405 CODE:
1145 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1407 RETVAL->x = 0;
1147 RETVAL->y = 0; 1408 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1409 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1410 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1416 RETVAL->row = 0;
1158 OUTPUT: 1417 OUTPUT:
1159 RETVAL 1418 RETVAL
1160 1419
1161void 1420void
1162DESTROY (CFPlus::Map self) 1421DESTROY (CFPlus::Map self)
1163 CODE: 1422 CODE:
1164{ 1423{
1165 map_clear (self); 1424 map_clear (self);
1166 Safefree (self->face); 1425 Safefree (self->face2tile);
1167 Safefree (self->tex); 1426 Safefree (self->tex);
1168 Safefree (self); 1427 Safefree (self);
1169} 1428}
1170 1429
1171void 1430void
1431resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436void
1172clear (CFPlus::Map self) 1437clear (CFPlus::Map self)
1173 CODE: 1438 CODE:
1174 map_clear (self); 1439 map_clear (self);
1175 1440
1176void 1441void
1177set_face (CFPlus::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1443 CODE:
1179{ 1444{
1180 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1446 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1447}
1183 self->faces *= 2;
1184 }
1185 1448
1186 self->face [face] = texid; 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1187} 1470}
1188 1471
1189void 1472void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1474 CODE:
1192{ 1475{
1193 while (self->texs <= texid) 1476 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1477
1199 { 1478 {
1200 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1201 1480
1202 tex->name = name; 1481 tex->name = name;
1244void 1523void
1245scroll (CFPlus::Map self, int dx, int dy) 1524scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1525 CODE:
1247{ 1526{
1248 if (dx > 0) 1527 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1529 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1531
1253 if (dy > 0) 1532 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1533 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1534 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1536
1258 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1260 1539
1261 while (self->y < 0) 1540 while (self->y < 0)
1287 1566
1288 if (flags & 15) 1567 if (flags & 15)
1289 { 1568 {
1290 if (!cell->darkness) 1569 if (!cell->darkness)
1291 { 1570 {
1571 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1572 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1573 }
1297 1574
1298 //TODO: don't trust server data to be in-range(!) 1575 //TODO: don't trust server data to be in-range(!)
1299 1576
1300 if (flags & 8) 1577 if (flags & 8)
1315 cell->stat_width = 1; 1592 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1593 cell->stat_hp = *data++;
1317 } 1594 }
1318 else if (cmd == 6) // monster width 1595 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1596 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1597 else if (cmd == 0x47)
1321 { 1598 {
1322 if (*data == 4) 1599 if (*data == 4)
1323 ; // decode player tag 1600 ; // decode player count
1324 1601
1325 data += *data + 1; 1602 data += *data + 1;
1326 } 1603 }
1327 else if (cmd == 8) // cell flags 1604 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1605 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1614 cell->darkness = *data++ + 1;
1338 } 1615 }
1339 1616
1340 if (flags & 4) 1617 if (flags & 4)
1341 { 1618 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1343 } 1622 }
1344 1623
1345 if (flags & 2) 1624 if (flags & 2)
1346 { 1625 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1348 } 1629 }
1349 1630
1350 if (flags & 1) 1631 if (flags & 1)
1351 { 1632 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1353 } 1636 }
1354 } 1637 }
1355 else 1638 else
1356 {
1357 cell->darkness = 0; 1639 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1640 }
1361} 1641}
1362 1642
1363SV * 1643SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1670 {
1391 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1392 1672
1393 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1394 { 1674 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1677 int a1 = tex.a;
1402 1678
1403 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1683 }
1409 } 1684 }
1410 1685
1411 *map++ = (r ) 1686 *map++ = (r )
1412 | (g << 8) 1687 | (g << 8)
1419} 1694}
1420 OUTPUT: 1695 OUTPUT:
1421 RETVAL 1696 RETVAL
1422 1697
1423void 1698void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1700 CODE:
1426{ 1701{
1427 int vx, vy; 1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1428 int x, y, z; 1706 int x, y, z;
1429 int last_name; 1707 int last_name;
1430 mapface face;
1431 1708
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1709 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1434 1712
1435 /* 1713 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1714 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1715
1445 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1446 1717
1447 glEnable (GL_BLEND); 1718 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1722
1452 glBegin (GL_QUADS); 1723 glBegin (GL_QUADS);
1453 1724
1454 last_name = 0; 1725 last_name = 0;
1455 1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1456 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1457 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1459 { 1758 {
1460 maprow *row = self->row + (y + vy); 1759 maprow *row = self->row + (y + my);
1461 1760
1462 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1763 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1766
1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1468 1772
1469 if (face && face < self->texs) 1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1470 { 1862 {
1471 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1864 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1865
1475 if (last_name != tex.name) 1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1476 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1477 glEnd (); 1891 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1480 } 1915 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1916 }
1505 } 1917 }
1506 }
1507 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1508 1923
1509 glEnd (); 1924 glEnd ();
1510 1925
1511 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1513 1928
1514 // top layer: overlays such as the health bar 1929 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1930 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1931 if (0 <= y + my && y + my < self->rows)
1517 { 1932 {
1518 maprow *row = self->row + (y + vy); 1933 maprow *row = self->row + (y + my);
1519 1934
1520 for (x = 0; x < sw; x++) 1935 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1936 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1937 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1938 mapcell *cell = row->col + (x + mx - row->c0);
1524 1939
1525 int px = x * 32; 1940 int px = x * T;
1526 int py = y * 32; 1941 int py = y * T;
1527 1942
1528 if (cell->stat_hp) 1943 if (cell->stat_hp)
1529 { 1944 {
1530 int width = cell->stat_width * 32; 1945 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1947
1533 glColor3ub (0, 0, 0); 1948 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1949 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1950 px + width - 1, py);
1536 1951
1602 glDisable (GL_BLEND); 2017 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2018 glDisable (GL_TEXTURE_2D);
1604} 2019}
1605 2020
1606void 2021void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2023 PPCODE:
1609{ 2024{
1610 int vx, vy;
1611 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2033
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2036
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2037 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2038 my += self->y - 1;
1622 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1623 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1625 { 2044 {
1626 maprow *row = self->row + (y + vy); 2045 maprow *row = self->row + (y + my);
1627 2046
1628 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2049 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1632 2051
1633 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1636 } 2055 }
1637 } 2056 }
1638 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1639 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1643} 2100}
1644 2101
1645SV * 2102SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2104 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1677 { 2134 {
1678 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2136 uint8_t flags = 0;
1680 2137
1681 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1684 2141
1685 *data++ = flags; 2142 *data++ = flags;
1686 2143
1687 if (flags & 1) 2144 if (flags & 1)
1688 { 2145 {
2146 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2148 *data++ = tile;
1691 } 2149 }
1692 2150
1693 if (flags & 2) 2151 if (flags & 2)
1694 { 2152 {
2153 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2155 *data++ = tile;
1697 } 2156 }
1698 2157
1699 if (flags & 4) 2158 if (flags & 4)
1700 { 2159 {
2160 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2162 *data++ = tile;
1703 } 2163 }
1704 } 2164 }
1705 else 2165 else
1706 *data++ = 0; 2166 *data++ = 0;
1707 } 2167 }
1747 { 2207 {
1748 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1749 2209
1750 if (flags) 2210 if (flags)
1751 { 2211 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1755 2214
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2218
1760 if (cell->darkness == 0) 2219 if (cell->darkness == 0)
1761 { 2220 {
1762 cell->darkness = 0; 2221 cell->darkness = 0;
1763 2222
1764 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1765 { 2224 {
1766 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1767 2226
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1770 } 2234 }
1771 } 2235 }
1772 } 2236 }
1773 } 2237 }
1774 } 2238 }
1775} 2239}
1776 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2319
2320PROTOTYPES: DISABLE
2321
1779CFPlus::MixChunk 2322CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2323new (SV *class, CFPlus::RW rwops)
1781 CODE: 2324 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1783 OUTPUT: 2326 OUTPUT:
1784 RETVAL 2327 RETVAL
1785 2328
1786void 2329void
1787DESTROY (CFPlus::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
1793 CODE: 2336 CODE:
1794 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2338 OUTPUT:
1796 RETVAL 2339 RETVAL
1797 2340
1798int 2341CFPlus::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2343 CODE:
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
1802 OUTPUT: 2346 OUTPUT:
1803 RETVAL 2347 RETVAL
1804 2348
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2350
1807int 2351int
1808volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
1809 CODE: 2354 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2356 OUTPUT:
1812 RETVAL 2357 RETVAL
1813 2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
1814CFPlus::MixMusic 2369CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1816 CODE: 2371 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2373 OUTPUT:
1819 RETVAL 2374 RETVAL
1820 2375
1821void 2376void
1822DESTROY (CFPlus::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
1828 CODE: 2383 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2385 OUTPUT:
1831 RETVAL 2386 RETVAL
1832 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
1834 2396
1835BOOT: 2397BOOT:
1836{ 2398{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2400 static const struct {
1839 const char *name; 2401 const char *name;
1840 IV iv; 2402 IV iv;
1841 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2416 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2417 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2418 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2419 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2422 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2426 const_iv (GL_DST_ALPHA),
1874 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2441 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2479 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2480 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2482 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2483 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2484 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
1918 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2495 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2496 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2497 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2498 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2499# undef const_iv
1924 }; 2500 };
1925 2501
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2504
2505 texture_av = newAV ();
2506 AvREAL_off (texture_av);
1928} 2507}
1929 2508
1930char * 2509char *
1931gl_vendor () 2510gl_vendor ()
1932 CODE: 2511 CODE:
1946 CODE: 2525 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2527 OUTPUT:
1949 RETVAL 2528 RETVAL
1950 2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
1951int glGetError () 2544int glGetError ()
1952 2545
1953void glFinish () 2546void glFinish ()
1954 2547
1955void glClear (int mask) 2548void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2587
1995# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
1997 2592
1998void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
1999 2594
2000void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
2001 2596
2009 2604
2010void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
2011 CODE: 2606 CODE:
2012 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
2013 2608
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2610 ALIAS:
2021 glColor_premultiply = 1 2611 glColor_premultiply = 1
2022 CODE: 2612 CODE:
2023 if (ix) 2613 if (ix)
2024 { 2614 {
2027 b *= a; 2617 b *= a;
2028 } 2618 }
2029 // microsoft visual "c" rounds instead of truncating... 2619 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2620 glColor4f (r, g, b, a);
2031 2621
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2622void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2623 CODE:
2040 glRasterPos3f (0, 0, z); 2624 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2625 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2626
2046 2630
2047void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
2048 CODE: 2632 CODE:
2049 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
2050 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2051void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
2052 CODE: 2656 CODE:
2053 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
2054 2658
2055void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
2077 2681
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2683
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2685
2686void glPixelZoom (float x, float y)
2687
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2689
2084int glGenTexture () 2690int glGenTexture ()
2085 CODE: 2691 CODE:
2086{ 2692 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2693 OUTPUT:
2092 RETVAL 2694 RETVAL
2093 2695
2094void glDeleteTexture (int name) 2696void glDeleteTexture (int name)
2095 CODE: 2697 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2698 del_texture (name);
2099} 2699
2100
2101int glGenList () 2700int glGenList ()
2102 CODE: 2701 CODE:
2103 RETVAL = glGenLists (1); 2702 RETVAL = glGenLists (1);
2104 OUTPUT: 2703 OUTPUT:
2105 RETVAL 2704 RETVAL
2112 2711
2113void glEndList () 2712void glEndList ()
2114 2713
2115void glCallList (int list) 2714void glCallList (int list)
2116 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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